Screw commit history.
This commit is contained in:
@@ -14,7 +14,7 @@
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name = "Module Design (Safeguard)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
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||||
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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||||
build_path = /obj/item/aiModule/supplied/safeguard
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||||
category = list("AI Modules")
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||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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||||
@@ -23,7 +23,7 @@
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name = "Module Design (OneCrew)"
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desc = "Allows for the construction of a OneCrew AI Module."
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id = "onehuman_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 6000)
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||||
materials = list(/datum/material/glass = 1000, /datum/material/diamond = 6000)
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||||
build_path = /obj/item/aiModule/zeroth/oneHuman
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -32,7 +32,7 @@
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name = "Module Design (ProtectStation)"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/protectStation
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -41,7 +41,7 @@
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name = "Module Design (Quarantine)"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/quarantine
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -50,7 +50,7 @@
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name = "Module Design (OxygenIsToxicToHumans)"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "oxygen_module"
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/supplied/oxygen
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -59,7 +59,7 @@
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name = "Module Design (Freeform)"
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desc = "Allows for the construction of a Freeform AI Module."
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id = "freeform_module"
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 10000)//Custom inputs should be more expensive to get
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 10000)//Custom inputs should be more expensive to get
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build_path = /obj/item/aiModule/supplied/freeform
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -68,7 +68,7 @@
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name = "Module Design (Reset)"
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desc = "Allows for the construction of a Reset AI Module."
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id = "reset_module"
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materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
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build_path = /obj/item/aiModule/reset
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -77,7 +77,7 @@
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name = "Module Design (Purge)"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/reset/purge
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -86,7 +86,7 @@
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name = "Module Design (Law Removal)"
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desc = "Allows for the construction of a Law Removal AI Core Module."
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id = "remove_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/remove
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -95,7 +95,7 @@
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name = "AI Core Module (Freeform)"
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desc = "Allows for the construction of a Freeform AI Core Module."
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id = "freeformcore_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 10000)//Ditto
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 10000)//Ditto
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build_path = /obj/item/aiModule/core/freeformcore
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -104,7 +104,7 @@
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name = "Core Module Design (Asimov)"
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/asimov
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -114,7 +114,7 @@
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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build_type = IMPRINTER
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/paladin
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -123,7 +123,7 @@
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name = "Core Module Design (T.Y.R.A.N.T.)"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/tyrant
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -132,7 +132,7 @@
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name = "Core Module Design (Corporate)"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/corp
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -141,7 +141,7 @@
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name = "Core Module Design (Default)"
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desc = "Allows for the construction of a Default AI Core Module."
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id = "default_module"
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materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000)
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build_path = /obj/item/aiModule/core/full/custom
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category = list("AI Modules")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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@@ -11,7 +11,7 @@
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name = "Metal Rod"
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id = "rods"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 1000)
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materials = list(/datum/material/iron = 1000)
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build_path = /obj/item/stack/rods
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category = list("initial","Construction")
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maxstack = 50
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@@ -20,7 +20,7 @@
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name = "Metal"
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id = "metal"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/metal
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category = list("initial","Construction")
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maxstack = 50
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@@ -29,7 +29,7 @@
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name = "Glass"
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id = "glass"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/glass
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category = list("initial","Construction")
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maxstack = 50
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@@ -38,7 +38,7 @@
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name = "Reinforced Glass"
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id = "rglass"
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build_type = AUTOLATHE | SMELTER | PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/iron = 1000, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
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build_path = /obj/item/stack/sheet/rglass
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category = list("initial","Construction","Stock Parts")
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maxstack = 50
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@@ -47,7 +47,7 @@
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name = "Light Tube"
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id = "light_tube"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = 100)
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materials = list(/datum/material/glass = 100)
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build_path = /obj/item/light/tube
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category = list("initial", "Construction")
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@@ -55,7 +55,7 @@
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name = "Light Bulb"
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id = "light_bulb"
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build_type = AUTOLATHE
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materials = list(MAT_GLASS = 100)
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materials = list(/datum/material/glass = 100)
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build_path = /obj/item/light/bulb
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category = list("initial", "Construction")
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@@ -63,7 +63,7 @@
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name = "Camera Assembly"
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id = "camera_assembly"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 400, MAT_GLASS = 250)
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materials = list(/datum/material/iron = 400, /datum/material/glass = 250)
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build_path = /obj/item/wallframe/camera
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category = list("initial", "Construction")
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||||
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||||
@@ -71,7 +71,7 @@
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||||
name = "Newscaster Frame"
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id = "newscaster_frame"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
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materials = list(/datum/material/iron = 14000, /datum/material/glass = 8000)
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build_path = /obj/item/wallframe/newscaster
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||||
category = list("initial", "Construction")
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||||
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||||
@@ -79,7 +79,7 @@
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||||
name = "Turret Control Frame"
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id = "turret_control"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 12000)
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||||
materials = list(/datum/material/iron = 12000)
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||||
build_path = /obj/item/wallframe/turret_control
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||||
category = list("initial", "Construction")
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||||
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||||
@@ -87,7 +87,7 @@
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||||
name = "Conveyor Belt"
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id = "conveyor_belt"
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build_type = AUTOLATHE
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||||
materials = list(MAT_METAL = 3000)
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||||
materials = list(/datum/material/iron = 3000)
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||||
build_path = /obj/item/stack/conveyor
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||||
category = list("initial", "Construction")
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||||
maxstack = 30
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||||
@@ -96,7 +96,7 @@
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||||
name = "Conveyor Belt Switch"
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||||
id = "conveyor_switch"
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||||
build_type = AUTOLATHE
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||||
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
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||||
materials = list(/datum/material/iron = 450, /datum/material/glass = 190)
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||||
build_path = /obj/item/conveyor_switch_construct
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||||
category = list("initial", "Construction")
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||||
|
||||
@@ -104,6 +104,6 @@
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||||
name = "Compressed Matter Cartridge"
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||||
id = "rcd_ammo"
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||||
build_type = AUTOLATHE
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||||
materials = list(MAT_METAL = 12000, MAT_GLASS=8000)
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||||
materials = list(/datum/material/iron = 12000, /datum/material/glass=8000)
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||||
build_path = /obj/item/rcd_ammo
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||||
category = list("initial","Construction")
|
||||
|
||||
@@ -10,7 +10,7 @@
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||||
name = "APC Module"
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||||
id = "power control"
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||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
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||||
build_path = /obj/item/electronics/apc
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -19,7 +19,7 @@
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||||
name = "Airlock Electronics"
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||||
id = "airlock_board"
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||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
|
||||
build_path = /obj/item/electronics/airlock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -28,7 +28,7 @@
|
||||
name = "Firelock Circuitry"
|
||||
id = "firelock_board"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
|
||||
build_path = /obj/item/electronics/firelock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -37,7 +37,7 @@
|
||||
name = "Air Alarm Electronics"
|
||||
id = "airalarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
|
||||
build_path = /obj/item/electronics/airalarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -46,7 +46,7 @@
|
||||
name = "Fire Alarm Electronics"
|
||||
id = "firealarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
|
||||
build_path = /obj/item/electronics/firealarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -55,7 +55,7 @@
|
||||
name = "Destination Tagger"
|
||||
id = "desttagger"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
|
||||
materials = list(/datum/material/iron = 250, /datum/material/glass = 125)
|
||||
build_path = /obj/item/destTagger
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
name = "Hand Labeler"
|
||||
id = "handlabel"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 125)
|
||||
build_path = /obj/item/hand_labeler
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -71,6 +71,6 @@
|
||||
name = "Light Fixture Battery"
|
||||
id = "miniature_power_cell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 20)
|
||||
materials = list(/datum/material/glass = 20)
|
||||
build_path = /obj/item/stock_parts/cell/emergency_light
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
+21
-21
@@ -9,7 +9,7 @@
|
||||
name = "Kitchen Knife"
|
||||
id = "kitchen_knife"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000)
|
||||
materials = list(/datum/material/iron = 12000)
|
||||
build_path = /obj/item/kitchen/knife
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Fork"
|
||||
id = "fork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(/datum/material/iron = 80)
|
||||
build_path = /obj/item/kitchen/fork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "Tray"
|
||||
id = "tray"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
materials = list(/datum/material/iron = 3000)
|
||||
build_path = /obj/item/storage/bag/tray
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
name = "Bowl"
|
||||
id = "bowl"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(/datum/material/glass = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bowl
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
name = "Drinking Glass"
|
||||
id = "drinking_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(/datum/material/glass = 500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
name = "Shot Glass"
|
||||
id = "shot_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
materials = list(/datum/material/glass = 100)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
name = "Shaker"
|
||||
id = "shaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1500)
|
||||
materials = list(/datum/material/iron = 1500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/shaker
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
name = "Scalpel"
|
||||
id = "scalpel"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/scalpel
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "Circular Saw"
|
||||
id = "circular_saw"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000)
|
||||
build_path = /obj/item/circular_saw
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -87,7 +87,7 @@
|
||||
name = "Surgical Drill"
|
||||
id = "surgicaldrill"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000)
|
||||
build_path = /obj/item/surgicaldrill
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "Retractor"
|
||||
id = "retractor"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3000)
|
||||
build_path = /obj/item/retractor
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -105,7 +105,7 @@
|
||||
name = "Cautery"
|
||||
id = "cautery"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
|
||||
materials = list(/datum/material/iron = 2500, /datum/material/glass = 750)
|
||||
build_path = /obj/item/cautery
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -114,7 +114,7 @@
|
||||
name = "Hemostat"
|
||||
id = "hemostat"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
||||
build_path = /obj/item/hemostat
|
||||
category = list("initial", "Medical","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "Beaker"
|
||||
id = "beaker"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(/datum/material/glass = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker
|
||||
category = list("initial", "Medical","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -132,7 +132,7 @@
|
||||
name = "Large Beaker"
|
||||
id = "large_beaker"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/glass = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/large
|
||||
category = list("initial", "Medical","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -141,7 +141,7 @@
|
||||
name = "Health Analyzer"
|
||||
id = "healthanalyzer"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
build_path = /obj/item/healthanalyzer
|
||||
category = list("initial", "Medical")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -150,7 +150,7 @@
|
||||
name = "Pill Bottle"
|
||||
id = "pillbottle"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 20, /datum/material/glass = 100)
|
||||
build_path = /obj/item/storage/pill_bottle
|
||||
category = list("initial", "Medical","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "Syringe"
|
||||
id = "syringe"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 10, /datum/material/glass = 20)
|
||||
build_path = /obj/item/reagent_containers/syringe
|
||||
category = list("initial", "Medical")
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
name = "Health Sensor"
|
||||
id = "health_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 200)
|
||||
build_path = /obj/item/assembly/health
|
||||
category = list("initial", "Medical")
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
name = "Hypovial"
|
||||
id = "hypovial"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
|
||||
category = list("initial","Medical","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -184,7 +184,7 @@
|
||||
name = "Large Hypovial"
|
||||
id = "large_hypovial"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500)
|
||||
materials = list(/datum/material/iron = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
|
||||
category = list("initial","Medical","Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
+22
-22
@@ -9,7 +9,7 @@
|
||||
name = "Beanbag Slug"
|
||||
id = "beanbag_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250)
|
||||
materials = list(/datum/material/iron = 250)
|
||||
build_path = /obj/item/ammo_casing/shotgun/beanbag
|
||||
category = list("initial", "Security")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Rubber Shot"
|
||||
id = "rubber_shot"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/rubbershot
|
||||
category = list("initial", "Security")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "Speed Loader (.38 rubber)"
|
||||
id = "c38"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20000)
|
||||
materials = list(/datum/material/iron = 20000)
|
||||
build_path = /obj/item/ammo_box/c38
|
||||
category = list("initial", "Security")
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
|
||||
materials = list(/datum/material/iron = 70, /datum/material/glass = 60)
|
||||
build_path = /obj/item/weldingtool/largetank
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "Flamethrower"
|
||||
id = "flamethrower"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/flamethrower/full
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "Rapid Construction Device (RCD)"
|
||||
id = "rcd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
materials = list(/datum/material/iron = 30000)
|
||||
build_path = /obj/item/construction/rcd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
name = "Rapid Pipe Dispenser (RPD)"
|
||||
id = "rpd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500)
|
||||
build_path = /obj/item/pipe_dispenser
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
name = "Handcuffs"
|
||||
id = "handcuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/restraints/handcuffs
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
name = "Modular Receiver"
|
||||
id = "receiver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
materials = list(/datum/material/iron = 15000)
|
||||
build_path = /obj/item/weaponcrafting/receiver
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
name = "Shotgun Slug"
|
||||
id = "shotgun_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
name = "Buckshot Shell"
|
||||
id = "buckshot_shell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/buckshot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
name = "Shotgun Dart"
|
||||
id = "shotgun_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/dart
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
name = "Incendiary Slug"
|
||||
id = "incendiary_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "Foam Riot Dart"
|
||||
id = "riot_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1125) //Discount for making individually - no box = less metal!
|
||||
materials = list(/datum/material/iron = 1125) //Discount for making individually - no box = less metal!
|
||||
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
name = "Foam Riot Dart Box"
|
||||
id = "riot_darts"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50000) //Comes with 40 darts
|
||||
materials = list(/datum/material/iron = 50000) //Comes with 40 darts
|
||||
build_path = /obj/item/ammo_box/foambox/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
name = "Revolver Bullet (.357)"
|
||||
id = "a357"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_casing/a357
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
name = "Ammo Box (10mm)"
|
||||
id = "c10mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
materials = list(/datum/material/iron = 30000)
|
||||
build_path = /obj/item/ammo_box/c10mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
name = "Ammo Box (.45)"
|
||||
id = "c45"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
materials = list(/datum/material/iron = 30000)
|
||||
build_path = /obj/item/ammo_box/c45
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
name = "Ammo Box (9mm)"
|
||||
id = "c9mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
materials = list(/datum/material/iron = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
name = "Electropack"
|
||||
id = "electropack"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2500)
|
||||
build_path = /obj/item/electropack
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
name = "Butcher's Cleaver"
|
||||
id = "cleaver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 18000)
|
||||
materials = list(/datum/material/iron = 18000)
|
||||
build_path = /obj/item/kitchen/knife/butcher
|
||||
category = list("hacked", "Dinnerware")
|
||||
|
||||
@@ -189,6 +189,6 @@
|
||||
name = "Tinfoil Hat"
|
||||
id = "tinfoil_hat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5500)
|
||||
materials = list(/datum/material/iron = 5500)
|
||||
build_path = /obj/item/clothing/head/foilhat
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
+30
-30
@@ -9,7 +9,7 @@
|
||||
name = "Remote Signaling Device"
|
||||
id = "signaler"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
|
||||
materials = list(/datum/material/iron = 400, /datum/material/glass = 120)
|
||||
build_path = /obj/item/assembly/signaler
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Radio Headset"
|
||||
id = "radio_headset"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
materials = list(/datum/material/iron = 75)
|
||||
build_path = /obj/item/radio/headset
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
name = "Station Bounced Radio"
|
||||
id = "bounced_radio"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
|
||||
build_path = /obj/item/radio/off
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
name = "Intercom Frame"
|
||||
id = "intercom_frame"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
|
||||
build_path = /obj/item/wallframe/intercom
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "Camera"
|
||||
id = "camera"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 100)
|
||||
build_path = /obj/item/camera
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "Camera Film Cartridge"
|
||||
id = "camera_film"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
|
||||
build_path = /obj/item/camera_film
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
name = "Earmuffs"
|
||||
id = "earmuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/ears/earmuffs
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
name = "Pipe Painter"
|
||||
id = "pipe_painter"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000)
|
||||
build_path = /obj/item/pipe_painter
|
||||
category = list("initial", "Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "Airlock Painter"
|
||||
id = "airlock_painter"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 50)
|
||||
build_path = /obj/item/airlock_painter
|
||||
category = list("initial", "Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -87,7 +87,7 @@
|
||||
name = "Cultivator"
|
||||
id = "cultivator"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(/datum/material/iron=50)
|
||||
build_path = /obj/item/cultivator
|
||||
category = list("initial","Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -96,7 +96,7 @@
|
||||
name = "Plant Analyzer"
|
||||
id = "plant_analyzer"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 30, /datum/material/glass = 20)
|
||||
build_path = /obj/item/plant_analyzer
|
||||
category = list("initial","Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -105,7 +105,7 @@
|
||||
name = "Shovel"
|
||||
id = "shovel"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
materials = list(/datum/material/iron = 50)
|
||||
build_path = /obj/item/shovel
|
||||
category = list("initial","Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -114,7 +114,7 @@
|
||||
name = "Spade"
|
||||
id = "spade"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
materials = list(/datum/material/iron = 50)
|
||||
build_path = /obj/item/shovel/spade
|
||||
category = list("initial","Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "Hatchet"
|
||||
id = "hatchet"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
materials = list(/datum/material/iron = 15000)
|
||||
build_path = /obj/item/hatchet
|
||||
category = list("initial","Misc","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -132,7 +132,7 @@
|
||||
name = "Universal Recorder"
|
||||
id = "recorder"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
|
||||
materials = list(/datum/material/iron = 60, /datum/material/glass = 30)
|
||||
build_path = /obj/item/taperecorder/empty
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
name = "Tape"
|
||||
id = "tape"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
|
||||
materials = list(/datum/material/iron = 20, /datum/material/glass = 5)
|
||||
build_path = /obj/item/tape/random
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
name = "Igniter"
|
||||
id = "igniter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
build_path = /obj/item/assembly/igniter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "Infrared Emitter"
|
||||
id = "infrared_emitter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
|
||||
build_path = /obj/item/assembly/infra
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
name = "Timer"
|
||||
id = "timer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
build_path = /obj/item/assembly/timer
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
name = "Voice Analyser"
|
||||
id = "voice_analyser"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 50)
|
||||
build_path = /obj/item/assembly/voice
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
name = "Proximity Sensor"
|
||||
id = "prox_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 200)
|
||||
build_path = /obj/item/assembly/prox_sensor
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
name = "Laptop Frame"
|
||||
id = "laptop"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/modular_computer/laptop/buildable
|
||||
category = list("initial","Misc")
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
name = "Tablet Frame"
|
||||
id = "tablet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/modular_computer/tablet
|
||||
category = list("initial","Misc")
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
name = "Slime Scanner"
|
||||
id = "slime_scanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 200)
|
||||
build_path = /obj/item/slime_scanner
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
name = "Pet Carrier"
|
||||
id = "pet_carrier"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
|
||||
build_path = /obj/item/pet_carrier
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
name = "Package Wrapping"
|
||||
id = "packagewrap"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 200)
|
||||
build_path = /obj/item/stack/packageWrap
|
||||
category = list("initial", "Misc","Equipment")
|
||||
maxstack = 30
|
||||
@@ -237,7 +237,7 @@
|
||||
name = "Holodisk"
|
||||
id = "holodisk"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
|
||||
build_path = /obj/item/disk/holodisk
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -245,7 +245,7 @@
|
||||
name = "Lockable Collar"
|
||||
id = "lock_collar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1200, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 1200, /datum/material/glass = 100)
|
||||
build_path = /obj/item/clothing/neck/petcollar/locked
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -253,6 +253,6 @@
|
||||
name = "Collar Key"
|
||||
id = "collar_key"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 150)
|
||||
build_path = /obj/item/key/collar
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
name = "Bucket"
|
||||
id = "bucket"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(/datum/material/iron = 200)
|
||||
build_path = /obj/item/reagent_containers/glass/bucket
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Pocket Crowbar"
|
||||
id = "crowbar"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
materials = list(/datum/material/iron = 50)
|
||||
build_path = /obj/item/crowbar
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -26,7 +26,7 @@
|
||||
name = "Flashlight"
|
||||
id = "flashlight"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 20)
|
||||
build_path = /obj/item/flashlight
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "Fire Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 90)
|
||||
materials = list(/datum/material/iron = 90)
|
||||
build_path = /obj/item/extinguisher
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
name = "Pocket Fire Extinguisher"
|
||||
id = "pocketfireextinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
|
||||
build_path = /obj/item/extinguisher/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
name = "Multitool"
|
||||
id = "multitool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 20)
|
||||
build_path = /obj/item/multitool
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "Analyzer"
|
||||
id = "analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 30, /datum/material/glass = 20)
|
||||
build_path = /obj/item/analyzer
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "T-Ray Scanner"
|
||||
id = "tscanner"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(/datum/material/iron = 150)
|
||||
build_path = /obj/item/t_scanner
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -75,7 +75,7 @@
|
||||
name = "Welding Tool"
|
||||
id = "welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
|
||||
materials = list(/datum/material/iron = 70, /datum/material/glass = 20)
|
||||
build_path = /obj/item/weldingtool
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -84,7 +84,7 @@
|
||||
name = "Emergency Welding Tool"
|
||||
id = "mini_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(/datum/material/iron = 30, /datum/material/glass = 10)
|
||||
build_path = /obj/item/weldingtool/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
name = "Screwdriver"
|
||||
id = "screwdriver"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
materials = list(/datum/material/iron = 75)
|
||||
build_path = /obj/item/screwdriver
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -100,7 +100,7 @@
|
||||
name = "Wirecutters"
|
||||
id = "wirecutters"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(/datum/material/iron = 80)
|
||||
build_path = /obj/item/wirecutters
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -109,7 +109,7 @@
|
||||
name = "Wrench"
|
||||
id = "wrench"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(/datum/material/iron = 150)
|
||||
build_path = /obj/item/wrench
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -118,7 +118,7 @@
|
||||
name = "Welding Helmet"
|
||||
id = "welding_helmet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 1750, /datum/material/glass = 400)
|
||||
build_path = /obj/item/clothing/head/welding
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
name = "Cable Coil"
|
||||
id = "cable_coil"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
|
||||
materials = list(/datum/material/iron = 10, /datum/material/glass = 5)
|
||||
build_path = /obj/item/stack/cable_coil/random
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
maxstack = 30
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Toolbox"
|
||||
id = "tool_box"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(MAT_CATEGORY_RIGID = 500)
|
||||
build_path = /obj/item/storage/toolbox
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
name = "Spraycan"
|
||||
id = "spraycan"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
|
||||
build_path = /obj/item/toy/crayon/spraycan
|
||||
category = list("initial", "Tools")
|
||||
|
||||
@@ -152,6 +152,6 @@
|
||||
name = "Geiger Counter"
|
||||
id = "geigercounter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
|
||||
@@ -13,508 +13,508 @@
|
||||
/datum/design/autoylathe/balloon
|
||||
name = "Empty Water balloon"
|
||||
id = "waterballoon"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
materials = list(/datum/material/plastic = 50)
|
||||
build_path = /obj/item/toy/balloon
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/spinningtoy
|
||||
name = "Toy Singularity"
|
||||
id = "singuloutoy"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/spinningtoy
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/capgun
|
||||
name = "Cap Gun"
|
||||
id = "capgun"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/gun
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/autoylathe/capgunammo
|
||||
name = "Capgun Ammo"
|
||||
id = "capgunammo"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
materials = list(/datum/material/plastic = 50)
|
||||
build_path = /obj/item/toy/ammo/gun
|
||||
category = list("initial", "misc")
|
||||
|
||||
/datum/design/autoylathe/toysword
|
||||
name = "Toy Sword"
|
||||
id = "toysword"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/sword
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/foamblade
|
||||
name = "Foam Armblade"
|
||||
id = "foamblade"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/foamblade
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/windupbox
|
||||
name = "Wind Up Toolbox"
|
||||
id = "windupbox"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/windupToolbox
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/toydualsword
|
||||
name = "Double-Bladed Toy Sword"
|
||||
id = "dbtoysword"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
materials = list(/datum/material/plastic = 1000)
|
||||
build_path = /obj/item/twohanded/dualsaber/toy
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/toykatana
|
||||
name = "Replica Katana"
|
||||
id = "toykatana"
|
||||
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
|
||||
materials = list(/datum/material/plastic = 50, /datum/material/iron = 450)
|
||||
build_path = /obj/item/toy/katana
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/snappop
|
||||
name = "Snap Pop"
|
||||
id = "snappop_phoenix"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
materials = list(/datum/material/plastic = 50)
|
||||
build_path = /obj/item/toy/snappop
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/mech/model1
|
||||
name = "Toy Ripley"
|
||||
id = "toymech1"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/ripley
|
||||
|
||||
/datum/design/autoylathe/mech/model2
|
||||
name = "Toy Firefighter Ripley"
|
||||
id = "toymech2"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/fireripley
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model3
|
||||
name = "Toy Deathsquad fireripley "
|
||||
id = "toymech3"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/deathripley
|
||||
|
||||
/datum/design/autoylathe/mech/model4
|
||||
name = "Toy Gygax"
|
||||
id = "toymech4"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/gygax
|
||||
|
||||
/datum/design/autoylathe/mech/model5
|
||||
name = "Toy Durand"
|
||||
id = "toymech5"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/durand
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model6
|
||||
name = "Toy H.O.N.K."
|
||||
id = "toymech6"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/honk
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model7
|
||||
name = "Toy Marauder"
|
||||
id = "toymech7"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/marauder
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model8
|
||||
name = "Toy Seraph"
|
||||
id = "toymech8"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/seraph
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model9
|
||||
name = "Toy Mauler"
|
||||
id = "toymech9"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/mauler
|
||||
|
||||
/datum/design/autoylathe/mech/model10
|
||||
name = "Toy Odysseus"
|
||||
id = "toymech10"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/odysseus
|
||||
|
||||
/datum/design/autoylathe/mech/model11
|
||||
name = "Toy Phazon"
|
||||
id = "toymech11"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/phazon
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model12
|
||||
name = "Toy Reticence"
|
||||
id = "toymech12"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/prize/reticence
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/talking/AI
|
||||
name = "Toy AI"
|
||||
id = "ToyAICore"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 250, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/talking/AI
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/codex_gigas
|
||||
name = "Toy Codex Gigas"
|
||||
id = "ToyCodex"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 250, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/talking/codex_gigas
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/owl
|
||||
name = "Owl Action Figure"
|
||||
id = "owlactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 250, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/talking/owl
|
||||
|
||||
/datum/design/autoylathe/talking/griffin
|
||||
name = "Griffon Action Figure"
|
||||
id = "griffinactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 250, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/talking/griffin
|
||||
|
||||
/datum/design/autoylathe/cards
|
||||
name = "Deck of Cards"
|
||||
id = "carddeck"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
materials = list(/datum/material/plastic = 250)
|
||||
build_path = /obj/item/toy/cards/deck
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/nuke
|
||||
name = "Nuclear Fission Explosive Toy"
|
||||
id = "nuketoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/nuke
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/minimeteor
|
||||
name = "Mini-Meteor"
|
||||
id = "meattoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/minimeteor
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/datum/design/autoylathe/redbutton
|
||||
name = "Big Red Button"
|
||||
id = "redbutton"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/redbutton
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/beach_ball
|
||||
name = "Beach Ball"
|
||||
id = "beachball"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/beach_ball
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/clockwork_watch
|
||||
name = "Clockwork Watch"
|
||||
id = "clockwatch"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
materials = list(/datum/material/plastic = 1000)
|
||||
build_path = /obj/item/toy/clockwork_watch
|
||||
category = list("initial", "misc")
|
||||
|
||||
/datum/design/autoylathe/dagger
|
||||
name = "Toy Dagger"
|
||||
id = "toydagger"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
materials = list(/datum/material/plastic = 1000)
|
||||
build_path = /obj/item/toy/toy_dagger
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/xeno
|
||||
name = "Xenomorph"
|
||||
id = "xenomorph"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/toy_xeno
|
||||
|
||||
/datum/design/autoylathe/cattoy
|
||||
name = "Toy Mouse"
|
||||
id = "cattoy"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
materials = list(/datum/material/plastic = 500)
|
||||
build_path = /obj/item/toy/cattoy
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/figure/assistant
|
||||
name = "Assistant"
|
||||
id = "assfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/assistant
|
||||
|
||||
/datum/design/autoylathe/figure/atmos
|
||||
name = "Atmos Tech"
|
||||
id = "atmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/atmos
|
||||
|
||||
/datum/design/autoylathe/figure/bartender
|
||||
name = "Bartender"
|
||||
id = "barfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/bartender
|
||||
|
||||
/datum/design/autoylathe/figure/botanist
|
||||
name = "Botanist"
|
||||
id = "botfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/botanist
|
||||
|
||||
/datum/design/autoylathe/figure/captain
|
||||
name = "Captain"
|
||||
id = "capfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/captain
|
||||
|
||||
/datum/design/autoylathe/figure/cargotech
|
||||
name = "Cargo Technician"
|
||||
id = "carfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/cargotech
|
||||
|
||||
/datum/design/autoylathe/figure/ce
|
||||
name = "Chief Engineer"
|
||||
id = "cefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/ce
|
||||
|
||||
/datum/design/autoylathe/figure/chaplain
|
||||
name = "Chaplain"
|
||||
id = "chafigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/chaplain
|
||||
|
||||
/datum/design/autoylathe/figure/chef
|
||||
name = "Chef"
|
||||
id = "chefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/chef
|
||||
|
||||
/datum/design/autoylathe/figure/chemist
|
||||
name = "Chemist"
|
||||
id = "chmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/chemist
|
||||
|
||||
/datum/design/autoylathe/figure/clown
|
||||
name = "Clown"
|
||||
id = "clnfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/clown
|
||||
|
||||
/datum/design/autoylathe/figure/cmo
|
||||
name = "Chief Medical Officer"
|
||||
id = "cmofigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/cmo
|
||||
|
||||
/datum/design/autoylathe/figure/curator
|
||||
name = "Curator"
|
||||
id = "curfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/curator
|
||||
|
||||
/datum/design/autoylathe/figure/borg
|
||||
name = "Cyborg"
|
||||
id = "cybfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/borg
|
||||
|
||||
/datum/design/autoylathe/figure/detective
|
||||
name = "Detective"
|
||||
id = "detfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/detective
|
||||
|
||||
/datum/design/autoylathe/figure/engineer
|
||||
name = "Engineer"
|
||||
id = "engfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/engineer
|
||||
|
||||
/datum/design/autoylathe/figure/geneticist
|
||||
name = "Geneticist"
|
||||
id = "genfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/geneticist
|
||||
|
||||
/datum/design/autoylathe/figure/hop
|
||||
name = "Head of Personnel"
|
||||
id = "hopfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/hop
|
||||
|
||||
/datum/design/autoylathe/figure/hos
|
||||
name = "Head of Security"
|
||||
id = "hosfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/hos
|
||||
|
||||
/datum/design/autoylathe/figure/janitor
|
||||
name = "Janitor"
|
||||
id = "janfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/janitor
|
||||
|
||||
/datum/design/autoylathe/figure/lawyer
|
||||
name = "Lawyer"
|
||||
id = "lawfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/lawyer
|
||||
|
||||
/datum/design/autoylathe/figure/md
|
||||
name = "Medical Doctor"
|
||||
id = "medfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/md
|
||||
|
||||
/datum/design/autoylathe/figure/mime
|
||||
name = "Mime"
|
||||
id = "mimfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/mime
|
||||
|
||||
/datum/design/autoylathe/figure/miner
|
||||
name = "Miner"
|
||||
id = "minfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/miner
|
||||
|
||||
/datum/design/autoylathe/figure/rd
|
||||
name = "Research Director"
|
||||
id = "rdfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/rd
|
||||
|
||||
/datum/design/autoylathe/figure/robotocist
|
||||
name = "Robotocist"
|
||||
id = "robfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/roboticist
|
||||
|
||||
/datum/design/autoylathe/figure/qm
|
||||
name = "Quartermaster"
|
||||
id = "qtmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/qm
|
||||
|
||||
/datum/design/autoylathe/figure/scientist
|
||||
name = "Scientist"
|
||||
id = "scifigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/scientist
|
||||
|
||||
/datum/design/autoylathe/figure/secofficer
|
||||
name = "Security Officer"
|
||||
id = "secfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/secofficer
|
||||
|
||||
/datum/design/autoylathe/figure/virologist
|
||||
name = "Virologist"
|
||||
id = "virfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/virologist
|
||||
|
||||
/datum/design/autoylathe/figure/warden
|
||||
name = "Warden"
|
||||
id = "warfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/warden
|
||||
|
||||
/datum/design/autoylathe/figure/dsquad
|
||||
name = "Deathsquad"
|
||||
id = "dsqfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/dsquad
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ian
|
||||
name = "Ian"
|
||||
id = "ianfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/ian
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ninja
|
||||
name = "Ninja"
|
||||
id = "ninfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/ninja
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/syndie
|
||||
name = "Nuclear Operative"
|
||||
id = "nucfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/syndie
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/wizard
|
||||
name = "Wizard"
|
||||
id = "wizfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 50)
|
||||
build_path = /obj/item/toy/figure/wizard
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/dildo
|
||||
name = "Customizable Dildo"
|
||||
id = "dildo"
|
||||
materials = list(MAT_PLASTIC = 2000)
|
||||
materials = list(/datum/material/plastic = 2000)
|
||||
build_path = /obj/item/dildo/custom
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/collar
|
||||
name = "Collar"
|
||||
id = "collar"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
materials = list(/datum/material/plastic = 250, /datum/material/iron = 50)
|
||||
build_path = /obj/item/clothing/neck/petcollar
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/gun
|
||||
name = "Blue Lasertag Rifle"
|
||||
id = "lastagrifleblue"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/gun/energy/laser/bluetag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/gun
|
||||
name = "Red Lasertag Rifle"
|
||||
id = "lastagriflered"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/gun/energy/laser/redtag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/hat
|
||||
name = "Blue Lasertag Helmet"
|
||||
id = "lastaghatblue"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/bluetaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/armor
|
||||
name = "Blue Lasertag Armor"
|
||||
id = "lastagarmorblue"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 100)
|
||||
build_path = /obj/item/clothing/suit/bluetag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/hat
|
||||
name = "Red Lasertag Helmet"
|
||||
id = "lastaghelmetred"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/redtaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/armor
|
||||
name = "Red Lasertag Armor"
|
||||
id = "lastagarmorred"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/clothing/suit/redtag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
@@ -544,14 +544,14 @@
|
||||
/datum/design/autoylathe/lastag/blue
|
||||
name = "Blue Lasertag Kit"
|
||||
id = "lastagkitblue"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000)
|
||||
build_path = /obj/item/storage/box/blueteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/autoylathe/lastag/red
|
||||
name = "Red Lasertag Kit"
|
||||
id = "lastagkitred"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000)
|
||||
build_path = /obj/item/storage/box/redteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -559,7 +559,7 @@
|
||||
name = "Foam Force X9 Rifle"
|
||||
id = "foam_x9"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/x9/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -567,7 +567,7 @@
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -575,7 +575,7 @@
|
||||
name = "Foam Force Magpistol"
|
||||
id = "magfoam_launcher"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -583,7 +583,7 @@
|
||||
name = "Foam Force MagRifle"
|
||||
id = "foam_magrifle"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -591,7 +591,7 @@
|
||||
name = "MagTag Hyper Rifle"
|
||||
id = "foam_hyperburst"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/hyperburst
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -599,7 +599,7 @@
|
||||
name = "Foam Force Stealth Pistol"
|
||||
id = "foam_sp"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -607,7 +607,7 @@
|
||||
name = "RayTag Gun"
|
||||
id = "toyray"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/raygun
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -615,7 +615,7 @@
|
||||
name = "Foam Force AM4-C Rifle"
|
||||
id = "foam_am4c"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/AM4C
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -623,7 +623,7 @@
|
||||
name = "Replica F3 Justicar"
|
||||
id = "foam_f3"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
|
||||
build_path = /obj/item/toy/gun/justicar
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -631,7 +631,7 @@
|
||||
name = "pump-action plastic blaster"
|
||||
id = "toy_blaster"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/gun/energy/pumpaction/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -639,7 +639,7 @@
|
||||
name = "Box of Caps"
|
||||
id = "capammo"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
materials = list(/datum/material/iron = 10, /datum/material/glass = 10)
|
||||
build_path = /obj/item/toy/ammo/gun
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -647,7 +647,7 @@
|
||||
name = "Foam Force SMG"
|
||||
id = "foam_smg"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -655,7 +655,7 @@
|
||||
name = "Foam Force Pistol"
|
||||
id = "foam_pistol"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -663,7 +663,7 @@
|
||||
name = "Foam Force Shotgun"
|
||||
id = "foam_shotgun"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
@@ -671,7 +671,7 @@
|
||||
name = "Box of Lastag Red Foam Darts"
|
||||
id = "redfoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/red
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -679,7 +679,7 @@
|
||||
name = "Box of Lastag Blue Foam Darts"
|
||||
id = "bluefoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/blue
|
||||
category = list("initial", "Misc")
|
||||
|
||||
@@ -687,7 +687,7 @@
|
||||
name = "Foam Force Crossbow"
|
||||
id = "foam_bow"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
@@ -695,7 +695,7 @@
|
||||
name = "Donksoft C20R"
|
||||
id = "foam_c20"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
|
||||
@@ -703,6 +703,6 @@
|
||||
name = "Donksoft LMG"
|
||||
id = "foam_LMG"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "10 Milk"
|
||||
id = "milk"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 20)
|
||||
materials = list(/datum/material/biomass = 20)
|
||||
make_reagents = list(/datum/reagent/consumable/milk = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "10 Cream"
|
||||
id = "cream"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 30)
|
||||
materials = list(/datum/material/biomass = 30)
|
||||
make_reagents = list(/datum/reagent/consumable/cream = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
name = "Milk Carton"
|
||||
id = "milk_carton"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 100)
|
||||
materials = list(/datum/material/biomass = 100)
|
||||
build_path = /obj/item/reagent_containers/food/condiment/milk
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "Cream Carton"
|
||||
id = "cream_carton"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
materials = list(/datum/material/biomass = 300)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/bottle/cream
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
name = "10u Black Pepper"
|
||||
id = "black_pepper"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 25)
|
||||
materials = list(/datum/material/biomass = 25)
|
||||
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
name = "Pepper Mill"
|
||||
id = "pepper_mill"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 50)
|
||||
materials = list(/datum/material/biomass = 50)
|
||||
build_path = /obj/item/reagent_containers/food/condiment/peppermill
|
||||
make_reagents = list()
|
||||
category = list("initial","Food")
|
||||
@@ -55,7 +55,7 @@
|
||||
name = "10u Universal Enzyme"
|
||||
id = "enzyme"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 30)
|
||||
materials = list(/datum/material/biomass = 30)
|
||||
make_reagents = list("enzyme" = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
name = "Flour Sack"
|
||||
id = "flour_sack"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 150)
|
||||
materials = list(/datum/material/biomass = 150)
|
||||
build_path = /obj/item/reagent_containers/food/condiment/flour
|
||||
category = list("initial","Food")
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "Monkey Cube"
|
||||
id = "mcube"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 250)
|
||||
materials = list(/datum/material/biomass = 250)
|
||||
build_path = /obj/item/reagent_containers/food/snacks/monkeycube
|
||||
category = list("initial", "Food")
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "Biomass Meat Slab"
|
||||
id = "smeat"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 175)
|
||||
materials = list(/datum/material/biomass = 175)
|
||||
build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat
|
||||
category = list("initial", "Food")
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
name = "E-Z Nutrient"
|
||||
id = "ez_nut"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 10)
|
||||
materials = list(/datum/material/biomass = 10)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
|
||||
category = list("initial","Botany Chemicals")
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
name = "Left 4 Zed"
|
||||
id = "l4z_nut"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 20)
|
||||
materials = list(/datum/material/biomass = 20)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
|
||||
category = list("initial","Botany Chemicals")
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
name = "Robust Harvest"
|
||||
id = "rh_nut"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 25)
|
||||
materials = list(/datum/material/biomass = 25)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
|
||||
category = list("initial","Botany Chemicals")
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
name = "Weed Killer"
|
||||
id = "weed_killer"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 50)
|
||||
materials = list(/datum/material/biomass = 50)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller
|
||||
category = list("initial","Botany Chemicals")
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
name = "Pest Killer"
|
||||
id = "pest_spray"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 50)
|
||||
materials = list(/datum/material/biomass = 50)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller
|
||||
category = list("initial","Botany Chemicals")
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
name = "Empty Bottle"
|
||||
id = "botany_bottle"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 5)
|
||||
materials = list(/datum/material/biomass = 5)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
|
||||
category = list("initial", "Botany Chemicals")
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
name = "Roll of Cloth"
|
||||
id = "cloth"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 50)
|
||||
materials = list(/datum/material/biomass = 50)
|
||||
build_path = /obj/item/stack/sheet/cloth
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "Sheet of Cardboard"
|
||||
id = "cardboard"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 25)
|
||||
materials = list(/datum/material/biomass = 25)
|
||||
build_path = /obj/item/stack/sheet/cardboard
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
name = "Sheet of Leather"
|
||||
id = "leather"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 150)
|
||||
materials = list(/datum/material/biomass = 150)
|
||||
build_path = /obj/item/stack/sheet/leather
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "Security Belt"
|
||||
id = "secbelt"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
materials = list(/datum/material/biomass = 300)
|
||||
build_path = /obj/item/storage/belt/security
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
name = "Medical Belt"
|
||||
id = "medbel"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
materials = list(/datum/material/biomass = 300)
|
||||
build_path = /obj/item/storage/belt/medical
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
name = "Janitorial Belt"
|
||||
id = "janibelt"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
materials = list(/datum/material/biomass = 300)
|
||||
build_path = /obj/item/storage/belt/janitor
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
name = "Shoulder Holster"
|
||||
id = "s_holster"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 400)
|
||||
materials = list(/datum/material/biomass = 400)
|
||||
build_path = /obj/item/storage/belt/holster
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -191,6 +191,6 @@
|
||||
name = "Rice Hat"
|
||||
id = "rice_hat"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 300)
|
||||
materials = list(/datum/material/biomass = 300)
|
||||
build_path = /obj/item/clothing/head/rice_hat
|
||||
category = list("initial","Organic Materials")
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "A blue space tracking beacon."
|
||||
id = "beacon"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 100)
|
||||
build_path = /obj/item/beacon
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "A backpack that opens into a localized pocket of bluespace."
|
||||
id = "bag_holding"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
|
||||
materials = list(/datum/material/gold = 3000, /datum/material/diamond = 1500, /datum/material/uranium = 250, /datum/material/bluespace = 2000)
|
||||
build_path = /obj/item/storage/backpack/holding
|
||||
category = list("Bluespace Designs")
|
||||
dangerous_construction = TRUE
|
||||
@@ -29,7 +29,7 @@
|
||||
desc = "A satchel that opens into a localized pocket of bluespace."
|
||||
id = "satchel_holding"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
|
||||
materials = list(/datum/material/gold = 3000, /datum/material/diamond = 1500, /datum/material/uranium = 250, /datum/material/bluespace = 2000)
|
||||
build_path = /obj/item/storage/backpack/holding/satchel
|
||||
category = list("Bluespace Designs")
|
||||
dangerous_construction = TRUE
|
||||
@@ -40,7 +40,7 @@
|
||||
desc = "A chemical holding thingy. Mostly used for xenobiology."
|
||||
id = "biobag_holding"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
|
||||
materials = list(/datum/material/gold = 1500, /datum/material/diamond = 750, /datum/material/uranium = 250, /datum/material/bluespace = 1000)
|
||||
build_path = /obj/item/storage/bag/bio/holding
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -50,7 +50,7 @@
|
||||
desc = "A small blue crystal with mystical properties."
|
||||
id = "bluespace_crystal"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
|
||||
materials = list(/datum/material/diamond = 1500, /datum/material/plasma = 1500)
|
||||
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -60,7 +60,7 @@
|
||||
desc = "Little thingie that can track its position at all times."
|
||||
id = "telesci_gps"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/gps
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -80,7 +80,7 @@
|
||||
desc = "A mining satchel that can hold an infinite amount of ores."
|
||||
id = "minerbag_holding"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
|
||||
materials = list(/datum/material/gold = 250, /datum/material/uranium = 500) //quite cheap, for more convenience
|
||||
build_path = /obj/item/storage/bag/ore/holding
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Computer Design ( NULL ENTRY )"
|
||||
desc = "A blank compurter board!"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/glass = 1000)
|
||||
|
||||
/datum/design/board/arcade_battle
|
||||
name = "Computer Design (Battle Arcade Machine)"
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
name = "Computer Design (AI Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
|
||||
id = "aiupload"
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
|
||||
build_path = /obj/item/circuitboard/computer/aiupload
|
||||
category = list("Computer Boards")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -31,7 +31,7 @@
|
||||
name = "Computer Design (Cyborg Upload)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
|
||||
id = "borgupload"
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
|
||||
build_path = /obj/item/circuitboard/computer/borgupload
|
||||
category = list("Computer Boards")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Hard Disk Drive"
|
||||
id = "hdd_basic"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 400, /datum/material/glass = 100)
|
||||
build_path = /obj/item/computer_hardware/hard_drive
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "Advanced Hard Disk Drive"
|
||||
id = "hdd_advanced"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 200)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/advanced
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "Super Hard Disk Drive"
|
||||
id = "hdd_super"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1600, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 1600, /datum/material/glass = 400)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/super
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -33,7 +33,7 @@
|
||||
name = "Cluster Hard Disk Drive"
|
||||
id = "hdd_cluster"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3200, MAT_GLASS = 800)
|
||||
materials = list(/datum/material/iron = 3200, /datum/material/glass = 800)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/cluster
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -42,7 +42,7 @@
|
||||
name = "Solid State Drive"
|
||||
id = "ssd_small"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 200)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/small
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -51,7 +51,7 @@
|
||||
name = "Micro Solid State Drive"
|
||||
id = "ssd_micro"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 400, /datum/material/glass = 100)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/micro
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -61,7 +61,7 @@
|
||||
name = "Network Card"
|
||||
id = "netcard_basic"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 250, /datum/material/glass = 100)
|
||||
build_path = /obj/item/computer_hardware/network_card
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -70,7 +70,7 @@
|
||||
name = "Advanced Network Card"
|
||||
id = "netcard_advanced"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 200)
|
||||
build_path = /obj/item/computer_hardware/network_card/advanced
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -79,7 +79,7 @@
|
||||
name = "Wired Network Card"
|
||||
id = "netcard_wired"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 2500, /datum/material/glass = 400)
|
||||
build_path = /obj/item/computer_hardware/network_card/wired
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -89,7 +89,7 @@
|
||||
name = "Data Disk"
|
||||
id = "portadrive_basic"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 800)
|
||||
materials = list(/datum/material/glass = 800)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/portable
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -98,7 +98,7 @@
|
||||
name = "Advanced Data Disk"
|
||||
id = "portadrive_advanced"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1600)
|
||||
materials = list(/datum/material/glass = 1600)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/portable/advanced
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -107,7 +107,7 @@
|
||||
name = "Super Data Disk"
|
||||
id = "portadrive_super"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 3200)
|
||||
materials = list(/datum/material/glass = 3200)
|
||||
build_path = /obj/item/computer_hardware/hard_drive/portable/super
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -117,7 +117,7 @@
|
||||
name = "ID Card Slot"
|
||||
id = "cardslot"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600)
|
||||
materials = list(/datum/material/iron = 600)
|
||||
build_path = /obj/item/computer_hardware/card_slot
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -127,7 +127,7 @@
|
||||
name = "Intellicard Slot"
|
||||
id = "aislot"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600)
|
||||
materials = list(/datum/material/iron = 600)
|
||||
build_path = /obj/item/computer_hardware/ai_slot
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "Miniprinter"
|
||||
id = "miniprinter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600)
|
||||
materials = list(/datum/material/iron = 600)
|
||||
build_path = /obj/item/computer_hardware/printer/mini
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -147,7 +147,7 @@
|
||||
name = "Area Power Connector"
|
||||
id = "APClink"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000)
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
build_path = /obj/item/computer_hardware/recharger/APC
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -157,7 +157,7 @@
|
||||
name = "Power Cell Controller"
|
||||
id = "bat_control"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400)
|
||||
materials = list(/datum/material/iron = 400)
|
||||
build_path = /obj/item/computer_hardware/battery
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -166,7 +166,7 @@
|
||||
name = "Battery Module"
|
||||
id = "bat_normal"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400)
|
||||
materials = list(/datum/material/iron = 400)
|
||||
build_path = /obj/item/stock_parts/cell/computer
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -175,7 +175,7 @@
|
||||
name = "Advanced Battery Module"
|
||||
id = "bat_advanced"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 800)
|
||||
materials = list(/datum/material/iron = 800)
|
||||
build_path = /obj/item/stock_parts/cell/computer/advanced
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -184,7 +184,7 @@
|
||||
name = "Super Battery Module"
|
||||
id = "bat_super"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1600)
|
||||
materials = list(/datum/material/iron = 1600)
|
||||
build_path = /obj/item/stock_parts/cell/computer/super
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -193,7 +193,7 @@
|
||||
name = "Nano Battery Module"
|
||||
id = "bat_nano"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(/datum/material/iron = 200)
|
||||
build_path = /obj/item/stock_parts/cell/computer/nano
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -202,7 +202,7 @@
|
||||
name = "Micro Battery Module"
|
||||
id = "bat_micro"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 400)
|
||||
materials = list(/datum/material/iron = 400)
|
||||
build_path = /obj/item/stock_parts/cell/computer/micro
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -212,7 +212,7 @@
|
||||
name = "Processor Board"
|
||||
id = "cpu_normal"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1600)
|
||||
materials = list(/datum/material/glass = 1600)
|
||||
build_path = /obj/item/computer_hardware/processor_unit
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -221,7 +221,7 @@
|
||||
name = "Microprocessor"
|
||||
id = "cpu_small"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 800)
|
||||
materials = list(/datum/material/glass = 800)
|
||||
build_path = /obj/item/computer_hardware/processor_unit/small
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -230,7 +230,7 @@
|
||||
name = "Photonic Processor Board"
|
||||
id = "pcpu_normal"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS= 6400, MAT_GOLD = 2000)
|
||||
materials = list(/datum/material/glass= 6400, /datum/material/gold = 2000)
|
||||
build_path = /obj/item/computer_hardware/processor_unit/photonic
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -239,7 +239,7 @@
|
||||
name = "Photonic Microprocessor"
|
||||
id = "pcpu_small"
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 3200, MAT_GOLD = 1000)
|
||||
materials = list(/datum/material/glass = 3200, /datum/material/gold = 1000)
|
||||
build_path = /obj/item/computer_hardware/processor_unit/photonic/small
|
||||
category = list("Computer Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "Allows for the construction of an intellicard."
|
||||
id = "intellicard"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/gold = 200)
|
||||
build_path = /obj/item/aicard
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "Allows for the construction of a pAI Card."
|
||||
id = "paicard"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/iron = 500)
|
||||
build_path = /obj/item/paicard
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
@@ -41,7 +41,7 @@
|
||||
desc = "Allows for the construction of a nanite remote."
|
||||
id = "nanite_remote"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/iron = 500)
|
||||
build_path = /obj/item/nanite_remote
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -61,7 +61,7 @@
|
||||
desc = "Allows for the construction of a nanite scanner."
|
||||
id = "nanite_scanner"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/iron = 500)
|
||||
build_path = /obj/item/nanite_scanner
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -74,7 +74,7 @@
|
||||
desc = "Produce additional disks for storing device designs."
|
||||
id = "design_disk"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
build_path = /obj/item/disk/design_disk
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -84,7 +84,7 @@
|
||||
desc = "Produce additional disks for storing device designs."
|
||||
id = "design_disk_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100, /datum/material/silver=50)
|
||||
build_path = /obj/item/disk/design_disk/adv
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -94,7 +94,7 @@
|
||||
desc = "Produce additional disks for storing technology data."
|
||||
id = "tech_disk"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
build_path = /obj/item/disk/tech_disk
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -104,7 +104,7 @@
|
||||
desc = "Stores nanite programs."
|
||||
id = "nanite_disk"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
build_path = /obj/item/disk/nanite_program
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -114,7 +114,7 @@
|
||||
desc = "This machine provides all necessary things for circuitry."
|
||||
id = "icprinter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 5000, MAT_METAL = 10000)
|
||||
materials = list(/datum/material/glass = 5000, /datum/material/iron = 10000)
|
||||
build_path = /obj/item/integrated_circuit_printer
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -124,7 +124,7 @@
|
||||
desc = "This disk allows for integrated circuit printers to print advanced circuitry designs."
|
||||
id = "icupgadv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
|
||||
materials = list(/datum/material/glass = 10000, /datum/material/iron = 10000)
|
||||
build_path = /obj/item/disk/integrated_circuit/upgrade/advanced
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -134,7 +134,7 @@
|
||||
desc = "This disk allows for integrated circuit printers to clone designs instantaneously."
|
||||
id = "icupgclo"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
|
||||
materials = list(/datum/material/glass = 10000, /datum/material/iron = 10000)
|
||||
build_path = /obj/item/disk/integrated_circuit/upgrade/clone
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -145,7 +145,7 @@
|
||||
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
|
||||
id = "drone_shell"
|
||||
build_type = MECHFAB | PROTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 350)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 350)
|
||||
construction_time = 150
|
||||
build_path = /obj/item/drone_shell
|
||||
category = list("Misc")
|
||||
@@ -155,7 +155,7 @@
|
||||
name = "owo"
|
||||
desc = "someone's bussin"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
id = "flightsuit"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
|
||||
materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 200, /datum/material/gold = 3000, /datum/material/silver = 3000, /datum/material/titanium = 16000) //This expensive enough for you?
|
||||
construction_time = 250
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -16,7 +16,7 @@
|
||||
id = "flightpack"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/flightpack
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
|
||||
materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 4000, /datum/material/gold = 12000, /datum/material/silver = 12000, /datum/material/uranium = 20000, /datum/material/plasma = 16000, /datum/material/titanium = 16000) //This expensive enough for you?
|
||||
construction_time = 250
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -27,7 +27,7 @@
|
||||
id = "flightshoes"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/clothing/shoes/flightshoes
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/gold = 1500, /datum/material/silver = 1500, /datum/material/plasma = 2000, /datum/material/titanium = 2000)
|
||||
construction_time = 100
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */
|
||||
@@ -38,7 +38,7 @@
|
||||
id = "chardsuit"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000)
|
||||
materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 200, /datum/material/gold = 3000, /datum/material/silver = 3000, /datum/material/titanium = 16000)
|
||||
construction_time = 100
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -49,7 +49,7 @@
|
||||
id = "hardsuitjpack"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/tank/jetpack/suit
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000)
|
||||
materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 2000, /datum/material/gold = 6000, /datum/material/silver = 6000, /datum/material/uranium = 10000, /datum/material/plasma = 8000, /datum/material/titanium = 16000)
|
||||
construction_time = 100
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "Machine Design (Weapon Recharger Board)"
|
||||
desc = "The circuit board for a Weapon Recharger."
|
||||
id = "recharger"
|
||||
materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000)
|
||||
build_path = /obj/item/circuitboard/machine/recharger
|
||||
category = list("Misc. Machinery")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
name = "\"Phazon\" Central Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Central Control module."
|
||||
id = "phazon_main"
|
||||
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100)
|
||||
build_path = /obj/item/circuitboard/mecha/phazon/main
|
||||
category = list("Exosuit Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -119,7 +119,7 @@
|
||||
name = "\"Phazon\" Peripherals Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Peripheral Control module."
|
||||
id = "phazon_peri"
|
||||
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100)
|
||||
build_path = /obj/item/circuitboard/mecha/phazon/peripherals
|
||||
category = list("Exosuit Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -128,7 +128,7 @@
|
||||
name = "\"Phazon\" Weapons & Targeting Control module"
|
||||
desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module."
|
||||
id = "phazon_targ"
|
||||
materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100)
|
||||
materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100)
|
||||
build_path = /obj/item/circuitboard/mecha/phazon/targeting
|
||||
category = list("Exosuit Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -143,7 +143,7 @@
|
||||
id = "mech_scattershot"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
id = "mech_seedscatter"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS = 10000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass = 10000)
|
||||
construction_time = 70
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
id = "mech_carbine"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
id = "mech_ion"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
materials = list(MAT_METAL=20000,MAT_SILVER=6000,MAT_URANIUM=2000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/silver=6000,/datum/material/uranium=2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
id = "mech_tesla"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
|
||||
materials = list(MAT_METAL=20000,MAT_SILVER=8000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/silver=8000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
id = "mech_laser"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
id = "mech_laser_heavy"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
id = "mech_grenade_launcher"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
materials = list(/datum/material/iron=22000,/datum/material/gold=6000,/datum/material/silver=8000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
id = "mech_missile_rack"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000)
|
||||
materials = list(/datum/material/iron=22000,/datum/material/gold=6000,/datum/material/silver=8000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
id = "clusterbang_launcher"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang
|
||||
materials = list(MAT_METAL=20000,MAT_GOLD=10000,MAT_URANIUM=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/gold=10000,/datum/material/uranium=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
id = "mech_wormhole_gen"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -253,7 +253,7 @@
|
||||
id = "mech_teleporter"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=10000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/diamond=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
id = "mech_rcd"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/rcd
|
||||
materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000)
|
||||
materials = list(/datum/material/iron=30000,/datum/material/gold=20000,/datum/material/plasma=25000,/datum/material/silver=20000)
|
||||
construction_time = 1200
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
id = "mech_gravcatapult"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=5000,/datum/material/gold=1000,/datum/material/silver=2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
id = "mech_energy_relay"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=2000,/datum/material/gold=2000,/datum/material/silver=3000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
id = "mech_ccw_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
materials = list(MAT_METAL=20000,MAT_SILVER=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/silver=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -313,7 +313,7 @@
|
||||
id = "mech_proj_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
materials = list(MAT_METAL=20000,MAT_GOLD=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/gold=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
id = "mech_diamond_drill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill
|
||||
materials = list(MAT_METAL=10000,MAT_DIAMOND=6500)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/diamond=6500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -333,7 +333,7 @@
|
||||
id = "mech_generator_nuclear"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=1000,/datum/material/silver=500)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -343,7 +343,7 @@
|
||||
id = "mech_plasma_cutter"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000)
|
||||
materials = list(/datum/material/iron = 8000, /datum/material/glass = 1000, /datum/material/plasma = 2000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
id = "mech_taser"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -363,7 +363,7 @@
|
||||
id = "mech_lmg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -373,7 +373,7 @@
|
||||
id = "mech_sleeper"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper
|
||||
materials = list(MAT_METAL=5000,MAT_GLASS=10000)
|
||||
materials = list(/datum/material/iron=5000,/datum/material/glass=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
id = "mech_syringe_gun"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun
|
||||
materials = list(MAT_METAL=3000,MAT_GLASS=2000)
|
||||
materials = list(/datum/material/iron=3000,/datum/material/glass=2000)
|
||||
construction_time = 200
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -392,7 +392,7 @@
|
||||
desc = "Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam."
|
||||
id = "mech_medi_beam"
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
|
||||
materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
|
||||
construction_time = 250
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "borg_suit"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/robot_suit
|
||||
materials = list(MAT_METAL=15000)
|
||||
materials = list(/datum/material/iron=15000)
|
||||
construction_time = 500
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
id = "borg_chest"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/chest/robot
|
||||
materials = list(MAT_METAL=40000)
|
||||
materials = list(/datum/material/iron=40000)
|
||||
construction_time = 350
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
id = "borg_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/head/robot
|
||||
materials = list(MAT_METAL=5000)
|
||||
materials = list(/datum/material/iron=5000)
|
||||
construction_time = 350
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
id = "borg_l_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/l_arm/robot
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
id = "borg_r_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/r_arm/robot
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
id = "borg_l_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/l_leg/robot
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
id = "borg_r_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/r_leg/robot
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 200
|
||||
category = list("Cyborg")
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
id = "ripley_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/ripley
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("Ripley")
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
id = "firefighter_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/firefighter
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("Firefighter")
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
id = "ripley_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/ripley_torso
|
||||
materials = list(MAT_METAL=20000, MAT_GLASS=7500)
|
||||
materials = list(/datum/material/iron=20000, /datum/material/glass=7500)
|
||||
construction_time = 200
|
||||
category = list("Ripley","Firefighter")
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
id = "ripley_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
||||
materials = list(MAT_METAL=15000)
|
||||
materials = list(/datum/material/iron=15000)
|
||||
construction_time = 150
|
||||
category = list("Ripley","Firefighter")
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
id = "ripley_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
||||
materials = list(MAT_METAL=15000)
|
||||
materials = list(/datum/material/iron=15000)
|
||||
construction_time = 150
|
||||
category = list("Ripley","Firefighter")
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
id = "ripley_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
||||
materials = list(MAT_METAL=15000)
|
||||
materials = list(/datum/material/iron=15000)
|
||||
construction_time = 150
|
||||
category = list("Ripley","Firefighter")
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
id = "ripley_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
||||
materials = list(MAT_METAL=15000)
|
||||
materials = list(/datum/material/iron=15000)
|
||||
construction_time = 150
|
||||
category = list("Ripley","Firefighter")
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
id = "odysseus_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/odysseus
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
id = "odysseus_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
||||
materials = list(MAT_METAL=12000)
|
||||
materials = list(/datum/material/iron=12000)
|
||||
construction_time = 180
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
id = "odysseus_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_head
|
||||
materials = list(MAT_METAL=6000,MAT_GLASS=10000)
|
||||
materials = list(/datum/material/iron=6000,/datum/material/glass=10000)
|
||||
construction_time = 100
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
id = "odysseus_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
||||
materials = list(MAT_METAL=6000)
|
||||
materials = list(/datum/material/iron=6000)
|
||||
construction_time = 120
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
id = "odysseus_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
||||
materials = list(MAT_METAL=6000)
|
||||
materials = list(/datum/material/iron=6000)
|
||||
construction_time = 120
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -178,7 +178,7 @@
|
||||
id = "odysseus_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
||||
materials = list(MAT_METAL=7000)
|
||||
materials = list(/datum/material/iron=7000)
|
||||
construction_time = 130
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
id = "odysseus_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
||||
materials = list(MAT_METAL=7000)
|
||||
materials = list(/datum/material/iron=7000)
|
||||
construction_time = 130
|
||||
category = list("Odysseus")
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
id = "gygax_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/gygax
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -206,7 +206,7 @@
|
||||
id = "gygax_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_torso
|
||||
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_DIAMOND=2000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/glass=10000,/datum/material/diamond=2000)
|
||||
construction_time = 300
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
id = "gygax_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_head
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000, MAT_DIAMOND=2000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=5000, /datum/material/diamond=2000)
|
||||
construction_time = 200
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
id = "gygax_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
||||
materials = list(MAT_METAL=15000, MAT_DIAMOND=1000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/diamond=1000)
|
||||
construction_time = 200
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
id = "gygax_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
||||
materials = list(MAT_METAL=15000, MAT_DIAMOND=1000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/diamond=1000)
|
||||
construction_time = 200
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
id = "gygax_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
||||
materials = list(MAT_METAL=15000, MAT_DIAMOND=2000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/diamond=2000)
|
||||
construction_time = 200
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
id = "gygax_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
||||
materials = list(MAT_METAL=15000, MAT_DIAMOND=2000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/diamond=2000)
|
||||
construction_time = 200
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
id = "gygax_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_armor
|
||||
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/diamond=10000,/datum/material/titanium=10000)
|
||||
construction_time = 600
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
id = "durand_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/durand
|
||||
materials = list(MAT_METAL=25000)
|
||||
materials = list(/datum/material/iron=25000)
|
||||
construction_time = 100
|
||||
category = list("Durand")
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
id = "durand_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_torso
|
||||
materials = list(MAT_METAL=25000,MAT_GLASS=10000,MAT_SILVER=10000)
|
||||
materials = list(/datum/material/iron=25000,/datum/material/glass=10000,/datum/material/silver=10000)
|
||||
construction_time = 300
|
||||
category = list("Durand")
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
id = "durand_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_head
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_SILVER=2000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=15000,/datum/material/silver=2000)
|
||||
construction_time = 200
|
||||
category = list("Durand")
|
||||
|
||||
@@ -297,7 +297,7 @@
|
||||
id = "durand_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
||||
materials = list(MAT_METAL=10000,MAT_SILVER=4000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/silver=4000)
|
||||
construction_time = 200
|
||||
category = list("Durand")
|
||||
|
||||
@@ -306,7 +306,7 @@
|
||||
id = "durand_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
||||
materials = list(MAT_METAL=10000,MAT_SILVER=4000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/silver=4000)
|
||||
construction_time = 200
|
||||
category = list("Durand")
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
id = "durand_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
||||
materials = list(MAT_METAL=15000,MAT_SILVER=4000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/silver=4000)
|
||||
construction_time = 200
|
||||
category = list("Durand")
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
id = "durand_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
||||
materials = list(MAT_METAL=15000,MAT_SILVER=4000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/silver=4000)
|
||||
construction_time = 200
|
||||
category = list("Durand")
|
||||
|
||||
@@ -333,7 +333,7 @@
|
||||
id = "durand_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_armor
|
||||
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
|
||||
materials = list(/datum/material/iron=30000,/datum/material/uranium=25000,/datum/material/titanium=20000)
|
||||
construction_time = 600
|
||||
category = list("Durand")
|
||||
|
||||
@@ -343,7 +343,7 @@
|
||||
id = "honk_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/honker
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
id = "honk_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/honker_torso
|
||||
materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_BANANIUM=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/glass=10000,/datum/material/bananium=10000)
|
||||
construction_time = 300
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -361,7 +361,7 @@
|
||||
id = "honk_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/honker_head
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=5000,/datum/material/bananium=5000)
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -370,7 +370,7 @@
|
||||
id = "honk_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/honker_left_arm
|
||||
materials = list(MAT_METAL=15000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/bananium=5000)
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -379,7 +379,7 @@
|
||||
id = "honk_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/honker_right_arm
|
||||
materials = list(MAT_METAL=15000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/bananium=5000)
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
id = "honk_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path =/obj/item/mecha_parts/part/honker_left_leg
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=5000)
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -397,7 +397,7 @@
|
||||
id = "honk_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/honker_right_leg
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=5000)
|
||||
construction_time = 200
|
||||
category = list("H.O.N.K")
|
||||
|
||||
@@ -408,7 +408,7 @@
|
||||
id = "phazon_chassis"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/chassis/phazon
|
||||
materials = list(MAT_METAL=20000)
|
||||
materials = list(/datum/material/iron=20000)
|
||||
construction_time = 100
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -417,7 +417,7 @@
|
||||
id = "phazon_torso"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_torso
|
||||
materials = list(MAT_METAL=35000,MAT_GLASS=10000,MAT_PLASMA=20000)
|
||||
materials = list(/datum/material/iron=35000,/datum/material/glass=10000,/datum/material/plasma=20000)
|
||||
construction_time = 300
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -426,7 +426,7 @@
|
||||
id = "phazon_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_head
|
||||
materials = list(MAT_METAL=15000,MAT_GLASS=5000,MAT_PLASMA=10000)
|
||||
materials = list(/datum/material/iron=15000,/datum/material/glass=5000,/datum/material/plasma=10000)
|
||||
construction_time = 200
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -435,7 +435,7 @@
|
||||
id = "phazon_left_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_left_arm
|
||||
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/plasma=10000)
|
||||
construction_time = 200
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -444,7 +444,7 @@
|
||||
id = "phazon_right_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_right_arm
|
||||
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/plasma=10000)
|
||||
construction_time = 200
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -453,7 +453,7 @@
|
||||
id = "phazon_left_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_left_leg
|
||||
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/plasma=10000)
|
||||
construction_time = 200
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -462,7 +462,7 @@
|
||||
id = "phazon_right_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_right_leg
|
||||
materials = list(MAT_METAL=20000,MAT_PLASMA=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/plasma=10000)
|
||||
construction_time = 200
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -471,7 +471,7 @@
|
||||
id = "phazon_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_armor
|
||||
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
|
||||
materials = list(/datum/material/iron=25000,/datum/material/plasma=20000,/datum/material/titanium=20000)
|
||||
construction_time = 300
|
||||
category = list("Phazon")
|
||||
|
||||
@@ -481,7 +481,7 @@
|
||||
id = "mech_hydraulic_clamp"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -490,7 +490,7 @@
|
||||
id = "mech_drill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/drill
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -499,7 +499,7 @@
|
||||
id = "mech_mscanner"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/mining_scanner
|
||||
materials = list(MAT_METAL=5000,MAT_GLASS=2500)
|
||||
materials = list(/datum/material/iron=5000,/datum/material/glass=2500)
|
||||
construction_time = 50
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -508,7 +508,7 @@
|
||||
id = "mech_extinguisher"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/extinguisher
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -517,7 +517,7 @@
|
||||
id = "mech_cable_layer"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/cable_layer
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -526,7 +526,7 @@
|
||||
id = "mech_generator"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=2000,MAT_PLASMA=5000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=1000,/datum/material/silver=2000,/datum/material/plasma=5000)
|
||||
construction_time = 100
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -535,7 +535,7 @@
|
||||
id = "mech_mousetrap_mortar"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/mousetrap_mortar
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -544,7 +544,7 @@
|
||||
id = "mech_banana_mortar"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=5000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=5000)
|
||||
construction_time = 300
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -553,7 +553,7 @@
|
||||
id = "mech_honker"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=10000)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=10000)
|
||||
construction_time = 500
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -562,7 +562,7 @@
|
||||
id = "mech_punching_face"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove
|
||||
materials = list(MAT_METAL=20000,MAT_BANANIUM=7500)
|
||||
materials = list(/datum/material/iron=20000,/datum/material/bananium=7500)
|
||||
construction_time = 400
|
||||
category = list("Exosuit Equipment")
|
||||
|
||||
@@ -575,7 +575,7 @@
|
||||
id = "borg_upgrade_rename"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/rename
|
||||
materials = list(MAT_METAL=35000)
|
||||
materials = list(/datum/material/iron=35000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -584,7 +584,7 @@
|
||||
id = "borg_upgrade_restart"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/restart
|
||||
materials = list(MAT_METAL=60000 , MAT_GLASS=5000)
|
||||
materials = list(/datum/material/iron=60000 , /datum/material/glass=5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -593,7 +593,7 @@
|
||||
id = "borg_upgrade_vtec"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000)
|
||||
materials = list(/datum/material/iron=80000 , /datum/material/glass=6000 , /datum/material/uranium= 5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -602,7 +602,7 @@
|
||||
id = "borg_upgrade_thrusters"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/thrusters
|
||||
materials = list(MAT_METAL=10000, MAT_PLASMA=5000, MAT_URANIUM = 6000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/plasma=5000, /datum/material/uranium = 6000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -611,7 +611,7 @@
|
||||
id = "borg_upgrade_disablercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/disablercooler
|
||||
materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500)
|
||||
materials = list(/datum/material/iron=80000 , /datum/material/glass=6000 , /datum/material/gold= 2000, /datum/material/diamond = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -620,7 +620,7 @@
|
||||
id = "borg_upgrade_diamonddrill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/ddrill
|
||||
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/diamond=2000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -629,7 +629,7 @@
|
||||
id = "borg_upgrade_advcutter"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/advcutter
|
||||
materials = list(MAT_METAL=8000, MAT_PLASMA=2000, MAT_GOLD= 2000)
|
||||
materials = list(/datum/material/iron = 8000, /datum/material/plasma = 2000, /datum/material/gold = 2000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -647,7 +647,7 @@
|
||||
id = "borg_upgrade_lavaproof"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/lavaproof
|
||||
materials = list(MAT_METAL = 10000, MAT_PLASMA = 4000, MAT_TITANIUM = 5000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/plasma = 4000, /datum/material/titanium = 5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -656,7 +656,7 @@
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000)
|
||||
materials = list(/datum/material/iron=10000,/datum/material/glass=15000,/datum/material/diamond = 10000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -665,7 +665,7 @@
|
||||
id = "borg_transform_clown"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/transform/clown
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=15000, MAT_BANANIUM = 1000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass=15000, /datum/material/bananium = 1000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -674,7 +674,7 @@
|
||||
id = "borg_upgrade_selfrepair"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/selfrepair
|
||||
materials = list(MAT_METAL=15000, MAT_GLASS=15000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/glass=15000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -683,7 +683,7 @@
|
||||
id = "borg_upgrade_expandedsynthesiser"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/hypospray/expanded
|
||||
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=5000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/plasma=5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -692,7 +692,7 @@
|
||||
id = "borg_upgrade_highstrengthsynthesiser"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/hypospray/high_strength
|
||||
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=10000, MAT_URANIUM=5000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/plasma=10000, /datum/material/uranium=5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -701,7 +701,7 @@
|
||||
id = "borg_upgrade_piercinghypospray"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/piercing_hypospray
|
||||
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_TITANIUM=10000, MAT_DIAMOND=5000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/titanium=10000, /datum/material/diamond=5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
id = "borg_upgrade_surgicalprocessor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/processor
|
||||
materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_SILVER=10000)
|
||||
materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/silver=10000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -719,7 +719,7 @@
|
||||
id = "borg_upgrade_trashofholding"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/tboh
|
||||
materials = list(MAT_METAL=10000, MAT_GOLD=1500, MAT_URANIUM=250, MAT_PLASMA=1500)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/gold=1500, /datum/material/uranium=250, /datum/material/plasma=1500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -728,7 +728,7 @@
|
||||
id = "borg_upgrade_advancedmop"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/amop
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=200, MAT_TITANIUM=1000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass=200, /datum/material/titanium=1000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -737,7 +737,7 @@
|
||||
id = "borg_upgrade_expand"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/expand
|
||||
materials = list(MAT_METAL=200000, MAT_TITANIUM=5000)
|
||||
materials = list(/datum/material/iron=200000, /datum/material/titanium=5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -746,7 +746,7 @@
|
||||
id = "borg_ai_control"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/ai
|
||||
materials = list(MAT_METAL = 1200, MAT_GLASS = 1500, MAT_GOLD = 200)
|
||||
materials = list(/datum/material/iron = 1200, /datum/material/glass = 1500, /datum/material/gold = 200)
|
||||
construction_time = 50
|
||||
category = list("Misc")
|
||||
|
||||
@@ -755,7 +755,7 @@
|
||||
id = "borg_upgrade_rped"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/rped
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -764,7 +764,7 @@
|
||||
id = "borg_upgrade_pinpointer"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/pinpointer
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -773,7 +773,7 @@
|
||||
id = "borg_upgrade_advhealth"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/advhealth
|
||||
materials = list(MAT_METAL=7500, MAT_GLASS=7500, MAT_SILVER=1000, MAT_GOLD=1000, MAT_TITANIUM=2000)
|
||||
materials = list(/datum/material/iron=7500, /datum/material/glass=7500, /datum/material/silver=1000, /datum/material/gold=1000, /datum/material/titanium=2000)
|
||||
construction_time = 100
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
@@ -783,7 +783,7 @@
|
||||
id = "mecha_tracking"
|
||||
build_type = MECHFAB
|
||||
build_path =/obj/item/mecha_parts/mecha_tracking
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
construction_time = 50
|
||||
category = list("Misc")
|
||||
|
||||
@@ -792,7 +792,7 @@
|
||||
id = "mecha_tracking_ai_control"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/mecha_tracking/ai_control
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 200)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/silver = 200)
|
||||
construction_time = 50
|
||||
category = list("Misc")
|
||||
|
||||
@@ -801,7 +801,7 @@
|
||||
desc = "When a problem arises, SCIENCE is the solution."
|
||||
id = "sflash"
|
||||
build_type = MECHFAB
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
materials = list(/datum/material/iron = 750, /datum/material/glass = 750)
|
||||
construction_time = 100
|
||||
build_path = /obj/item/assembly/flash/handheld
|
||||
category = list("Misc")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity."
|
||||
id = "mmi"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
|
||||
construction_time = 75
|
||||
build_path = /obj/item/mmi
|
||||
category = list("Misc","Medical Designs")
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "The latest in Artificial Intelligences."
|
||||
id = "mmi_posi"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG.
|
||||
materials = list(/datum/material/iron = 1700, /datum/material/glass = 1350, /datum/material/gold = 500) //Gold, because SWAG.
|
||||
construction_time = 75
|
||||
build_path = /obj/item/mmi/posibrain
|
||||
category = list("Misc", "Medical Designs")
|
||||
@@ -29,7 +29,7 @@
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
id = "bluespacebeaker"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250)
|
||||
materials = list(/datum/material/glass = 3000, /datum/material/plasma = 3000, /datum/material/diamond = 250, /datum/material/bluespace = 250)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -39,7 +39,7 @@
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
id = "splitbeaker"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
materials = list(/datum/material/iron = 3000)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/noreact
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -49,7 +49,7 @@
|
||||
id = "xlarge_beaker"
|
||||
build_type = PROTOLATHE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000)
|
||||
materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/plastic
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
id = "meta_beaker"
|
||||
build_type = PROTOLATHE
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000, MAT_GOLD = 1000, MAT_TITANIUM = 1000)
|
||||
materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000, /datum/material/gold = 1000, /datum/material/titanium = 1000)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/meta
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
desc = "An advanced syringe that can hold 60 units of chemicals"
|
||||
id = "bluespacesyringe"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2000, MAT_PLASMA = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 500)
|
||||
materials = list(/datum/material/glass = 2000, /datum/material/plasma = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 500)
|
||||
build_path = /obj/item/reagent_containers/syringe/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -77,7 +77,7 @@
|
||||
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
|
||||
id = "noreactsyringe"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000)
|
||||
materials = list(/datum/material/glass = 2000, /datum/material/gold = 1000)
|
||||
build_path = /obj/item/reagent_containers/syringe/noreact
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -87,7 +87,7 @@
|
||||
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
|
||||
id = "piercesyringe"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2000, MAT_DIAMOND = 1000)
|
||||
materials = list(/datum/material/glass = 2000, /datum/material/diamond = 1000)
|
||||
build_path = /obj/item/reagent_containers/syringe/piercing
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -97,7 +97,7 @@
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
|
||||
id = "medicinalsmartdart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 100, MAT_PLASTIC = 100, MAT_METAL = 100)
|
||||
materials = list(/datum/material/glass = 100, /datum/material/plastic = 100, /datum/material/iron = 100)
|
||||
build_path = /obj/item/reagent_containers/syringe/dart
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented. Has an extended volume capacity thanks to bluespace foam."
|
||||
id = "bluespacesmartdart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 250, MAT_PLASTIC = 250, MAT_METAL = 250, MAT_BLUESPACE = 250)
|
||||
materials = list(/datum/material/glass = 250, /datum/material/plastic = 250, /datum/material/iron = 250, /datum/material/bluespace = 250)
|
||||
build_path = /obj/item/reagent_containers/syringe/dart/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -117,7 +117,7 @@
|
||||
desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach."
|
||||
id = "smartdartgun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_PLASTIC = 1000, MAT_METAL = 500)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/plastic = 1000, /datum/material/iron = 500)
|
||||
build_path = /obj/item/gun/syringe/dart
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -127,7 +127,7 @@
|
||||
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
|
||||
id = "bluespacebodybag"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500, MAT_BLUESPACE = 500)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/plasma = 2000, /datum/material/diamond = 500, /datum/material/bluespace = 500)
|
||||
build_path = /obj/item/bodybag/bluespace
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "A refill pack for the auto-extinguisher on Plasma-man suits."
|
||||
id = "plasmarefiller" //Why did this have no plasmatech
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/plasma = 1000)
|
||||
build_path = /obj/item/extinguisher_refill
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL
|
||||
@@ -147,7 +147,7 @@
|
||||
desc = "Allows tracking of someone's location if their suit sensors are turned to tracking beacon."
|
||||
id = "crewpinpointer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1500, MAT_GOLD = 200)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1500, /datum/material/gold = 200)
|
||||
build_path = /obj/item/pinpointer/crew
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -157,7 +157,7 @@
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
id = "telescopiciv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 3500, MAT_SILVER = 1000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 3500, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/tele_iv
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -168,7 +168,7 @@
|
||||
id = "healthanalyzer_advanced"
|
||||
build_path = /obj/item/healthanalyzer/advanced
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 2000, MAT_GOLD = 1500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 2000, /datum/material/gold = 1500)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
desc = "A plastic medical kit for storging medical items."
|
||||
id = "medicalkit"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_PLASTIC = 5000)
|
||||
materials = list(/datum/material/plastic = 5000)
|
||||
build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -198,7 +198,7 @@
|
||||
id = "blood_bag"
|
||||
build_path = /obj/item/reagent_containers/blood
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1500, MAT_PLASTIC = 3500)
|
||||
materials = list(/datum/material/glass = 1500, /datum/material/plastic = 3500)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
id = "bsblood_bag"
|
||||
build_path = /obj/item/reagent_containers/blood/bluespace
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 4500, MAT_BLUESPACE = 250)
|
||||
materials = list(/datum/material/glass = 2500, /datum/material/plastic = 4500, /datum/material/bluespace = 250)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
desc = "Produce additional disks for storing genetic data."
|
||||
id = "cloning_disk"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER = 50)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100, /datum/material/silver=50)
|
||||
build_path = /obj/item/disk/data
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -227,7 +227,7 @@
|
||||
desc = "A large cool box that can hold large amouts of medical tools or organs."
|
||||
id = "organbox"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_SILVER= 3500, MAT_GOLD = 3500, MAT_PLASTIC = 5000)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000, /datum/material/silver= 3500, /datum/material/gold = 3500, /datum/material/plastic = 5000)
|
||||
build_path = /obj/item/storage/belt/organbox
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -242,7 +242,7 @@
|
||||
id = "defibrillator"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/defibrillator
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 4000, MAT_SILVER = 3000, MAT_GOLD = 1500)
|
||||
materials = list(/datum/material/iron = 8000, /datum/material/glass = 4000, /datum/material/silver = 3000, /datum/material/gold = 1500)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables."
|
||||
id = "defibmount"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/wallframe/defib_mount
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -261,7 +261,7 @@
|
||||
desc = "An upgrade which increases the healing power of the defibrillator."
|
||||
id = "defib_heal"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
|
||||
build_path = /obj/item/disk/medical/defib_heal
|
||||
construction_time = 10
|
||||
category = list("Misc")
|
||||
@@ -272,7 +272,7 @@
|
||||
desc = "A safety upgrade that guarantees only the patient will get shocked."
|
||||
id = "defib_shock"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
|
||||
build_path = /obj/item/disk/medical/defib_shock
|
||||
construction_time = 10
|
||||
category = list("Misc")
|
||||
@@ -283,7 +283,7 @@
|
||||
desc = "An upgrade allowing the defibrillator to work on more decayed bodies."
|
||||
id = "defib_decay"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
|
||||
materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
|
||||
build_path = /obj/item/disk/medical/defib_decay
|
||||
construction_time = 10
|
||||
category = list("Misc")
|
||||
@@ -295,7 +295,7 @@
|
||||
id = "defib_speed"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/disk/medical/defib_speed
|
||||
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
|
||||
materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
|
||||
construction_time = 10
|
||||
category = list("Misc")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -320,7 +320,7 @@
|
||||
id = "ci-welding"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 400)
|
||||
build_path = /obj/item/organ/eyes/robotic/shield
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -331,7 +331,7 @@
|
||||
id = "ci-gloweyes"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/organ/eyes/robotic/glow
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -342,7 +342,7 @@
|
||||
id = "ci-breather"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 35
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 250)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 250)
|
||||
build_path = /obj/item/organ/cyberimp/mouth/breathing_tube
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -352,7 +352,7 @@
|
||||
desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
|
||||
id = "ci-surgery"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
|
||||
materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500)
|
||||
construction_time = 200
|
||||
build_path = /obj/item/organ/cyberimp/arm/surgery
|
||||
category = list("Misc", "Medical Designs")
|
||||
@@ -363,7 +363,7 @@
|
||||
desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm."
|
||||
id = "ci-toolset"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500)
|
||||
materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500)
|
||||
construction_time = 200
|
||||
build_path = /obj/item/organ/cyberimp/arm/toolset
|
||||
category = list("Misc", "Medical Designs")
|
||||
@@ -375,7 +375,7 @@
|
||||
id = "ci-medhud"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 500)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/hud/medical
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -386,7 +386,7 @@
|
||||
id = "ci-sechud"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 750, /datum/material/gold = 750)
|
||||
build_path = /obj/item/organ/cyberimp/eyes/hud/security
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -397,7 +397,7 @@
|
||||
id = "ci-xray"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/uranium = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000)
|
||||
build_path = /obj/item/organ/eyes/robotic/xray
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -408,7 +408,7 @@
|
||||
id = "ci-thermals"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/organ/eyes/robotic/thermals
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -419,7 +419,7 @@
|
||||
id = "ci-antidrop"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 400, /datum/material/gold = 400)
|
||||
build_path = /obj/item/organ/cyberimp/brain/anti_drop
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -430,7 +430,7 @@
|
||||
id = "ci-antistun"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 1000)
|
||||
build_path = /obj/item/organ/cyberimp/brain/anti_stun
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -441,7 +441,7 @@
|
||||
id = "ci-nutriment"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 500)
|
||||
build_path = /obj/item/organ/cyberimp/chest/nutriment
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -452,7 +452,7 @@
|
||||
id = "ci-nutrimentplus"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/gold = 500, /datum/material/uranium = 750)
|
||||
build_path = /obj/item/organ/cyberimp/chest/nutriment/plus
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -463,7 +463,7 @@
|
||||
id = "ci-reviver"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 60
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/glass = 800, /datum/material/gold = 300, /datum/material/uranium = 500)
|
||||
build_path = /obj/item/organ/cyberimp/chest/reviver
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -474,7 +474,7 @@
|
||||
id = "ci-thrusters"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 80
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 2000, /datum/material/silver = 1000, /datum/material/diamond = 1000)
|
||||
build_path = /obj/item/organ/cyberimp/chest/thrusters
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -488,7 +488,7 @@
|
||||
desc = "A sterile automatic implant injector."
|
||||
id = "implanter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 200)
|
||||
build_path = /obj/item/implanter
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -498,7 +498,7 @@
|
||||
desc = "A glass case for containing an implant."
|
||||
id = "implantcase"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(/datum/material/glass = 500)
|
||||
build_path = /obj/item/implantcase
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -508,7 +508,7 @@
|
||||
desc = "Makes death amusing."
|
||||
id = "implant_trombone"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/bananium = 500)
|
||||
build_path = /obj/item/implantcase/sad_trombone
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL //if you get bananium you get the sad trombones.
|
||||
@@ -518,7 +518,7 @@
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_chem"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 700)
|
||||
materials = list(/datum/material/glass = 700)
|
||||
build_path = /obj/item/implantcase/chem
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -528,7 +528,7 @@
|
||||
desc = "A glass case containing an implant."
|
||||
id = "implant_tracking"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/implantcase/track
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -540,7 +540,7 @@
|
||||
desc = "A cybernetic liver"
|
||||
id = "cybernetic_liver"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/liver/cybernetic
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -550,7 +550,7 @@
|
||||
desc = "A cybernetic heart"
|
||||
id = "cybernetic_heart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -561,7 +561,7 @@
|
||||
id = "cybernetic_heart_u"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 50
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/organ/heart/cybernetic/upgraded
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -571,7 +571,7 @@
|
||||
desc = "An upgraded cybernetic liver"
|
||||
id = "cybernetic_liver_u"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/liver/cybernetic/upgraded
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -581,7 +581,7 @@
|
||||
desc = "A pair of cybernetic lungs."
|
||||
id = "cybernetic_lungs"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/lungs/cybernetic
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -591,7 +591,7 @@
|
||||
desc = "A pair of upgraded cybernetic lungs."
|
||||
id = "cybernetic_lungs_u"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/organ/lungs/cybernetic/upgraded
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -601,7 +601,7 @@
|
||||
desc = "A fancy cybernetic tongue."
|
||||
id = "cybernetic_tongue"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/organ/tongue/cybernetic
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -612,7 +612,7 @@
|
||||
id = "cybernetic_ears"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 30
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 250, /datum/material/glass = 400)
|
||||
build_path = /obj/item/organ/ears/cybernetic
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -623,7 +623,7 @@
|
||||
id = "cybernetic_ears_u"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
construction_time = 40
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/organ/ears/cybernetic/upgraded
|
||||
category = list("Misc", "Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -802,7 +802,7 @@
|
||||
desc = "Basic outdated and fragile prosthetic left arm."
|
||||
id = "basic_l_arm"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
||||
construction_time = 20
|
||||
build_path = /obj/item/bodypart/l_arm/robot/surplus
|
||||
category = list("Medical Designs")
|
||||
@@ -813,7 +813,7 @@
|
||||
desc = "Basic outdated and fragile prosthetic left arm."
|
||||
id = "basic_r_arm"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
||||
construction_time = 20
|
||||
build_path = /obj/item/bodypart/r_arm/robot/surplus
|
||||
category = list("Medical Designs")
|
||||
@@ -824,7 +824,7 @@
|
||||
desc = "Basic outdated and fragile prosthetic left leg."
|
||||
id = "basic_l_leg"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
||||
construction_time = 20
|
||||
build_path = /obj/item/bodypart/l_leg/robot/surplus
|
||||
category = list("Medical Designs")
|
||||
@@ -835,7 +835,7 @@
|
||||
desc = "Basic outdated and fragile prosthetic right leg."
|
||||
id = "basic_r_leg"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
||||
construction_time = 20
|
||||
build_path = /obj/item/bodypart/r_leg/robot/surplus
|
||||
category = list("Medical Designs")
|
||||
@@ -846,7 +846,7 @@
|
||||
desc = "A renforced prosthetic right leg."
|
||||
id = "adv_r_leg"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
|
||||
construction_time = 40
|
||||
build_path = /obj/item/bodypart/r_leg/robot/surplus_upgraded
|
||||
category = list("Medical Designs")
|
||||
@@ -857,7 +857,7 @@
|
||||
desc = "A renforced prosthetic left leg."
|
||||
id = "adv_l_leg"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
|
||||
construction_time = 40
|
||||
build_path = /obj/item/bodypart/l_leg/robot/surplus_upgraded
|
||||
category = list("Medical Designs")
|
||||
@@ -868,7 +868,7 @@
|
||||
desc = "A renforced prosthetic left arm."
|
||||
id = "adv_l_arm"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
|
||||
construction_time = 40
|
||||
build_path = /obj/item/bodypart/l_arm/robot/surplus_upgraded
|
||||
category = list("Medical Designs")
|
||||
@@ -879,7 +879,7 @@
|
||||
desc = "A renforced prosthetic right arm."
|
||||
id = "adv_r_arm"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
|
||||
construction_time = 40
|
||||
build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded
|
||||
category = list("Medical Designs")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
|
||||
id = "cargoexpress"//the coder reading this
|
||||
build_type = IMPRINTER
|
||||
materials = list(MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/glass = 1000)
|
||||
build_path = /obj/item/circuitboard/computer/cargo/express
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -17,7 +17,7 @@
|
||||
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
|
||||
id = "bluespace_pod"//the coder reading this
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/glass = 1000)
|
||||
build_path = /obj/item/disk/cargo/bluespace_pod
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -27,7 +27,7 @@
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
id = "drill"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000) //expensive, but no need for miners.
|
||||
build_path = /obj/item/pickaxe/drill
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -37,7 +37,7 @@
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000, /datum/material/diamond = 2000) //Yes, a whole diamond is needed.
|
||||
build_path = /obj/item/pickaxe/drill/diamonddrill
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
id = "plasmacutter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
|
||||
materials = list(/datum/material/iron = 1500, /datum/material/glass = 500, /datum/material/plasma = 400)
|
||||
build_path = /obj/item/gun/energy/plasmacutter
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -57,7 +57,7 @@
|
||||
desc = "It's an advanced plasma cutter, oh my god."
|
||||
id = "plasmacutter_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000, /datum/material/plasma = 2000, /datum/material/gold = 500)
|
||||
build_path = /obj/item/gun/energy/plasmacutter/adv
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -67,7 +67,7 @@
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
|
||||
id = "jackhammer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/glass = 2000, /datum/material/silver = 2000, /datum/material/diamond = 6000)
|
||||
build_path = /obj/item/pickaxe/drill/jackhammer
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -77,7 +77,7 @@
|
||||
desc = "An upgraded version of the resonator that allows more fields to be active at once."
|
||||
id = "superresonator"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1500, /datum/material/silver = 1000, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/resonator/upgraded
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -87,7 +87,7 @@
|
||||
desc = "A device which allows kinetic accelerators to be wielded by any organism."
|
||||
id = "triggermod"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
|
||||
category = list("Mining Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -97,7 +97,7 @@
|
||||
desc = "A device which allows kinetic accelerators to deal more damage."
|
||||
id = "damagemod"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/damage
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
|
||||
id = "cooldownmod"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -117,7 +117,7 @@
|
||||
desc = "A device which allows kinetic accelerators to fire at a further range."
|
||||
id = "rangemod"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/range
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -127,7 +127,7 @@
|
||||
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
|
||||
id = "hypermod"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
|
||||
materials = list(/datum/material/iron = 8000, /datum/material/glass = 1500, /datum/material/silver = 2000, /datum/material/gold = 2000, /datum/material/diamond = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
id = "health_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/health
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -17,7 +17,7 @@
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
|
||||
id = "health_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -27,7 +27,7 @@
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
id = "health_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/health/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -37,7 +37,7 @@
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
||||
id = "security_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
|
||||
id = "security_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -57,7 +57,7 @@
|
||||
desc = "A heads-up display which provides id data and vision in complete darkness."
|
||||
id = "security_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/security/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -67,7 +67,7 @@
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery."
|
||||
id = "diagnostic_hud"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -77,7 +77,7 @@
|
||||
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
|
||||
id = "diagnostic_hud_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 350)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -87,7 +87,7 @@
|
||||
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
|
||||
id = "diagnostic_hud_night"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300)
|
||||
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -97,7 +97,7 @@
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -107,7 +107,7 @@
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
|
||||
id = "mesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -117,7 +117,7 @@
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
|
||||
id = "mesons_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -127,7 +127,7 @@
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
|
||||
id = "engine_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -137,7 +137,7 @@
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "engine_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/silver = 350)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -147,7 +147,7 @@
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
id = "tray_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -157,7 +157,7 @@
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
|
||||
id = "tray_goggles_prescription"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 150)
|
||||
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -167,7 +167,7 @@
|
||||
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
|
||||
id = "nvgmesons"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/clothing/glasses/meson/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
|
||||
@@ -177,7 +177,7 @@
|
||||
desc = "Goggles that let you see through darkness unhindered."
|
||||
id = "night_visision_goggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -187,7 +187,7 @@
|
||||
desc = "Goggles that let you see through darkness unhindered. Corrects vision."
|
||||
id = "night_visision_goggles_glasses"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/clothing/glasses/night/prescription
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -201,7 +201,7 @@
|
||||
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
|
||||
id = "weldingmask"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/clothing/mask/gas/welding
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -211,7 +211,7 @@
|
||||
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
|
||||
id = "portaseeder"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 400)
|
||||
build_path = /obj/item/storage/bag/plants/portaseeder
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -221,7 +221,7 @@
|
||||
desc = "Damn son, where'd you find this?"
|
||||
id = "air_horn"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
|
||||
build_path = /obj/item/bikehorn/airhorn
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
|
||||
@@ -231,7 +231,7 @@
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
id = "magboots"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
|
||||
materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500)
|
||||
build_path = /obj/item/clothing/shoes/magboots
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -241,7 +241,7 @@
|
||||
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
|
||||
id = "scigoggles"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/clothing/glasses/science
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -251,7 +251,7 @@
|
||||
desc = "A disk for storing plant genetic data."
|
||||
id = "diskplantgene"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=200, MAT_GLASS=100)
|
||||
materials = list(/datum/material/iron=200, /datum/material/glass=100)
|
||||
build_path = /obj/item/disk/plantgene
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -261,7 +261,7 @@
|
||||
desc = "A roasting stick for cooking sausages in exotic ovens."
|
||||
id = "roastingstick"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
|
||||
materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250)
|
||||
build_path = /obj/item/melee/roastingstick
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -271,7 +271,7 @@
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
id = "locator"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500)
|
||||
build_path = /obj/item/locator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -294,7 +294,7 @@
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 2500, /datum/material/glass = 200)
|
||||
build_path = /obj/item/mop/advanced
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -304,7 +304,7 @@
|
||||
desc = "A device to automatically replace lights. Refill with working light bulbs."
|
||||
id = "light_replacer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000)
|
||||
materials = list(/datum/material/iron = 1500, /datum/material/silver = 150, /datum/material/glass = 3000)
|
||||
build_path = /obj/item/lightreplacer
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -314,7 +314,7 @@
|
||||
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
|
||||
id = "blutrash"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
|
||||
materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500)
|
||||
build_path = /obj/item/storage/bag/trash/bluespace
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -324,7 +324,7 @@
|
||||
desc = "A floor buffer that can be attached to vehicular janicarts."
|
||||
id = "buffer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
|
||||
build_path = /obj/item/janiupgrade
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -358,7 +358,7 @@
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/holosign_creator
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
|
||||
@@ -368,7 +368,7 @@
|
||||
desc = "A holographic projector that creates holographic security barriers."
|
||||
id = "holosignsec"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/security
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -378,7 +378,7 @@
|
||||
desc = "A holographic projector that creates holographic engineering barriers."
|
||||
id = "holosignengi"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/engineering
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -388,7 +388,7 @@
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
|
||||
id = "holosignatmos"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/atmos
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -408,7 +408,7 @@
|
||||
desc = "A device which can project temporary forcefields to seal off an area."
|
||||
id = "forcefield_projector"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/forcefield_projector
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -432,7 +432,7 @@
|
||||
desc = "Allows for the construction of a quantum keycard."
|
||||
id = "quantum_keycard"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 500, MAT_METAL = 500, MAT_SILVER = 500, MAT_BLUESPACE = 1000)
|
||||
materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000)
|
||||
build_path = /obj/item/quantum_keycard
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -442,7 +442,7 @@
|
||||
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
|
||||
id = "anomaly_neutralizer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000)
|
||||
build_path = /obj/item/anomaly_neutralizer
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -452,7 +452,7 @@
|
||||
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
|
||||
id = "pHmeter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/silver = 100, /datum/material/plastic = 100)
|
||||
build_path = /obj/item/fermichem/pHmeter
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -466,11 +466,29 @@
|
||||
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
|
||||
id = "reactive_armour"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
|
||||
build_path = /obj/item/reactive_armour_shell
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/knight_armour
|
||||
name = "Knight Armour"
|
||||
desc = "A royal knight's favorite garments. Can be trimmed by any friendly person."
|
||||
id = "knight_armour"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_CATEGORY_RIGID = 10000)
|
||||
build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale
|
||||
category = list("Imported")
|
||||
|
||||
/datum/design/knight_helmet
|
||||
name = "Knight Helmet"
|
||||
desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket."
|
||||
id = "knight_helmet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_CATEGORY_RIGID = 5000)
|
||||
build_path = /obj/item/clothing/head/helmet/knight/greyscale
|
||||
category = list("Imported")
|
||||
|
||||
/////////////////////////////////////////
|
||||
/////////////Security////////////////////
|
||||
/////////////////////////////////////////
|
||||
@@ -544,7 +562,7 @@
|
||||
desc = "A blue print of a early model of the Meteor defence turret."
|
||||
id = "meteor_defence"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500)
|
||||
materials = list(/datum/material/iron = 50000, /datum/material/glass = 50000, /datum/material/silver = 8500, /datum/material/gold = 8500, /datum/material/titanium = 7500, /datum/material/uranium = 7500)
|
||||
build_path = /obj/machinery/satellite/meteor_shield/sci
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -554,7 +572,7 @@
|
||||
desc = "A disk containing debugging programming to solve and monitor meteors more effectively."
|
||||
id = "meteor_disk"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000)
|
||||
materials = list(/datum/material/iron = 1500, /datum/material/glass = 1500, /datum/material/silver = 2500, /datum/material/gold = 1000)
|
||||
build_path = /obj/item/disk/meteor
|
||||
category = list("Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "A basic power cell that holds 1 MJ of energy."
|
||||
id = "basic_cell"
|
||||
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 700, /datum/material/glass = 50)
|
||||
construction_time=100
|
||||
build_path = /obj/item/stock_parts/cell/empty
|
||||
category = list("Misc","Power Designs","Machinery","initial")
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "A power cell that holds 10 MJ of energy."
|
||||
id = "high_cell"
|
||||
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GLASS = 60)
|
||||
materials = list(/datum/material/iron = 700, /datum/material/glass = 60)
|
||||
construction_time=100
|
||||
build_path = /obj/item/stock_parts/cell/high/empty
|
||||
category = list("Misc","Power Designs")
|
||||
@@ -29,7 +29,7 @@
|
||||
desc = "A power cell that holds 20 MJ of energy."
|
||||
id = "super_cell"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GLASS = 70)
|
||||
materials = list(/datum/material/iron = 700, /datum/material/glass = 70)
|
||||
construction_time=100
|
||||
build_path = /obj/item/stock_parts/cell/super/empty
|
||||
category = list("Misc","Power Designs")
|
||||
@@ -40,7 +40,7 @@
|
||||
desc = "A power cell that holds 30 MJ of energy."
|
||||
id = "hyper_cell"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80)
|
||||
materials = list(/datum/material/iron = 700, /datum/material/gold = 150, /datum/material/silver = 150, /datum/material/glass = 80)
|
||||
construction_time=100
|
||||
build_path = /obj/item/stock_parts/cell/hyper/empty
|
||||
category = list("Misc","Power Designs")
|
||||
@@ -51,7 +51,7 @@
|
||||
desc = "A power cell that holds 40 MJ of energy."
|
||||
id = "bluespace_cell"
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100)
|
||||
materials = list(/datum/material/iron = 800, /datum/material/gold = 120, /datum/material/glass = 160, /datum/material/diamond = 160, /datum/material/titanium = 300, /datum/material/bluespace = 100)
|
||||
construction_time=100
|
||||
build_path = /obj/item/stock_parts/cell/bluespace/empty
|
||||
category = list("Misc","Power Designs")
|
||||
@@ -62,7 +62,7 @@
|
||||
desc = "The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them."
|
||||
id = "inducer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/inducer/sci
|
||||
category = list("Power Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -72,7 +72,7 @@
|
||||
desc = "The improved NT-8475 Electromagnetic Power Inducer can this one has been SCIENCED to allow for combat. It still comes printed with SCIENCED colors!"
|
||||
id = "combatinducer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 13000, MAT_GLASS = 10000, MAT_SILVER = 1500, MAT_GOLD = 1250, MAT_DIAMOND = 500, MAT_TITANIUM = 1200)
|
||||
materials = list(/datum/material/iron = 13000, /datum/material/glass = 10000, /datum/material/silver = 1500, /datum/material/gold = 1250, /datum/material/diamond = 500, /datum/material/titanium = 1200)
|
||||
build_path = /obj/item/inducer/sci/combat/dry
|
||||
category = list("Power Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Plasma + Iron alloy"
|
||||
id = "plasteel"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/plasteel
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "Plasma + Titanium alloy"
|
||||
id = "plastitanium"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/mineral/plastitanium
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "Plasma + Glass alloy"
|
||||
id = "plasmaglass"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/plasmaglass
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "Plasma + Metal + Glass alloy"
|
||||
id = "plasmareinforcedglass"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/plasmarglass
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -44,7 +44,7 @@
|
||||
name = "Titanium + Glass alloy"
|
||||
id = "titaniumglass"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/titaniumglass
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -54,7 +54,7 @@
|
||||
name = "Plasma + Titanium + Glass alloy"
|
||||
id = "plastitaniumglass"
|
||||
build_type = SMELTER | PROTOLATHE
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/plastitaniumglass
|
||||
category = list("initial", "Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
@@ -65,7 +65,7 @@
|
||||
desc = "A sheet of reverse-engineered alien alloy."
|
||||
id = "alienalloy"
|
||||
build_type = PROTOLATHE | SMELTER
|
||||
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/plasma = 4000)
|
||||
build_path = /obj/item/stack/sheet/mineral/abductor
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
|
||||
id = "rped"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000) //hardcore
|
||||
build_path = /obj/item/storage/part_replacer
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -17,7 +17,7 @@
|
||||
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
|
||||
id = "bs_rped"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore
|
||||
materials = list(/datum/material/iron = 15000, /datum/material/glass = 5000, /datum/material/silver = 2500) //hardcore
|
||||
build_path = /obj/item/storage/part_replacer/bluespace
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -28,7 +28,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_capacitor"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
|
||||
build_path = /obj/item/stock_parts/capacitor
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -39,7 +39,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_capacitor"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
build_path = /obj/item/stock_parts/capacitor/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -50,7 +50,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_capacitor"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/gold = 100)
|
||||
build_path = /obj/item/stock_parts/capacitor/super
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -61,7 +61,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadratic_capacitor"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100, MAT_DIAMOND = 100)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/gold = 100, /datum/material/diamond = 100)
|
||||
build_path = /obj/item/stock_parts/capacitor/quadratic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -73,7 +73,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_scanning"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 50)
|
||||
build_path = /obj/item/stock_parts/scanning_module
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -84,7 +84,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_scanning"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 100)
|
||||
build_path = /obj/item/stock_parts/scanning_module/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -95,7 +95,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "phasic_scanning"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 150, /datum/material/silver = 60)
|
||||
build_path = /obj/item/stock_parts/scanning_module/phasic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -106,7 +106,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "triphasic_scanning"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 30, MAT_BLUESPACE = 30)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/diamond = 30, /datum/material/bluespace = 30)
|
||||
build_path = /obj/item/stock_parts/scanning_module/triphasic
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -118,7 +118,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "micro_mani"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 100)
|
||||
materials = list(/datum/material/iron = 100)
|
||||
build_path = /obj/item/stock_parts/manipulator
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -129,7 +129,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "nano_mani"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(/datum/material/iron = 150)
|
||||
build_path = /obj/item/stock_parts/manipulator/nano
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -140,7 +140,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "pico_mani"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(/datum/material/iron = 200)
|
||||
build_path = /obj/item/stock_parts/manipulator/pico
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -151,7 +151,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "femto_mani"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/diamond = 30, /datum/material/titanium = 30)
|
||||
build_path = /obj/item/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -163,7 +163,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_micro_laser"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 50)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 50)
|
||||
build_path = /obj/item/stock_parts/micro_laser
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -174,7 +174,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "high_micro_laser"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 100)
|
||||
build_path = /obj/item/stock_parts/micro_laser/high
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -185,7 +185,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "ultra_micro_laser"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 150, /datum/material/uranium = 60)
|
||||
build_path = /obj/item/stock_parts/micro_laser/ultra
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -196,7 +196,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "quadultra_micro_laser"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60)
|
||||
materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/uranium = 100, /datum/material/diamond = 60)
|
||||
build_path = /obj/item/stock_parts/micro_laser/quadultra
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -207,7 +207,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "basic_matter_bin"
|
||||
build_type = PROTOLATHE | AUTOLATHE
|
||||
materials = list(MAT_METAL = 100)
|
||||
materials = list(/datum/material/iron = 100)
|
||||
build_path = /obj/item/stock_parts/matter_bin
|
||||
category = list("Stock Parts","Machinery","initial")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -218,7 +218,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "adv_matter_bin"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(/datum/material/iron = 150)
|
||||
build_path = /obj/item/stock_parts/matter_bin/adv
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -229,7 +229,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "super_matter_bin"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(/datum/material/iron = 200)
|
||||
build_path = /obj/item/stock_parts/matter_bin/super
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -240,7 +240,7 @@
|
||||
desc = "A stock part used in the construction of various devices."
|
||||
id = "bluespace_matter_bin"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_DIAMOND = 100, MAT_BLUESPACE = 100)
|
||||
materials = list(/datum/material/iron = 250, /datum/material/diamond = 100, /datum/material/bluespace = 100)
|
||||
build_path = /obj/item/stock_parts/matter_bin/bluespace
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
@@ -252,7 +252,7 @@
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
id = "s-ansible"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/silver = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/ansible
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -262,7 +262,7 @@
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
id = "s-filter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/silver = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/filter
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -272,7 +272,7 @@
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
id = "s-amplifier"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/gold = 100, /datum/material/uranium = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/amplifier
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -282,7 +282,7 @@
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
id = "s-treatment"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_SILVER = 200)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/silver = 200)
|
||||
build_path = /obj/item/stock_parts/subspace/treatment
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -292,7 +292,7 @@
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-analyzer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GOLD = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/gold = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/analyzer
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -302,7 +302,7 @@
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
id = "s-crystal"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100)
|
||||
materials = list(/datum/material/glass = 800, /datum/material/silver = 100, /datum/material/gold = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/crystal
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -312,7 +312,7 @@
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
id = "s-transmitter"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100)
|
||||
materials = list(/datum/material/glass = 100, /datum/material/silver = 100, /datum/material/uranium = 100)
|
||||
build_path = /obj/item/stock_parts/subspace/transmitter
|
||||
category = list("Stock Parts")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG."
|
||||
id = "mag_oldsmg"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
materials = list(/datum/material/iron = 4000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -65,7 +65,7 @@
|
||||
name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)"
|
||||
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
|
||||
id = "mag_oldsmg_ap"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/silver = 600)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wtap
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)"
|
||||
desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG."
|
||||
id = "mag_oldsmg_ic"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
name = "WT-550 Semi-Auto SMG Uranium Magazine (4.6x30mm TX)"
|
||||
desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Semi-Auto SMG."
|
||||
id = "mag_oldsmg_tx"
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
|
||||
materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/uranium = 2000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
name = "WT-550 Semi-Auto SMG rubberbullets Magazine (4.6x30mm rubber)"
|
||||
desc = "A 20 round rubber shots magazine for the out of date security WT-550 Semi-Auto SMG"
|
||||
id = "mag_oldsmg_rubber"
|
||||
materials = list(MAT_METAL = 6000)
|
||||
materials = list(/datum/material/iron = 6000)
|
||||
build_path = /obj/item/ammo_box/magazine/wt550m9/wtrubber
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
desc = "A stunning shell for a shotgun."
|
||||
id = "stunshell"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(/datum/material/iron = 200)
|
||||
build_path = /obj/item/ammo_casing/shotgun/stunslug
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -148,7 +148,7 @@
|
||||
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
|
||||
id = "techshotshell"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 200)
|
||||
build_path = /obj/item/ammo_casing/shotgun/techshell
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -158,7 +158,7 @@
|
||||
desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside."
|
||||
id = "shotgundartcryostatis"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3500)
|
||||
materials = list(/datum/material/iron = 3500)
|
||||
build_path = /obj/item/ammo_casing/shotgun/dart/noreact
|
||||
category = list("Ammo")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -172,7 +172,7 @@
|
||||
desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
|
||||
id = "pin_testing"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 300)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 300)
|
||||
build_path = /obj/item/firing_pin/test_range
|
||||
category = list("Firing Pins")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -182,7 +182,7 @@
|
||||
desc = "This is a security firing pin which only authorizes users who are mindshield-implanted."
|
||||
id = "pin_loyalty"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200)
|
||||
materials = list(/datum/material/silver = 600, /datum/material/diamond = 600, /datum/material/uranium = 200)
|
||||
build_path = /obj/item/firing_pin/implant/mindshield
|
||||
category = list("Firing Pins")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -196,7 +196,7 @@
|
||||
desc = "Beefed up version of a standard laser gun."
|
||||
id = "lasercarbine"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 10000, MAT_GOLD = 2500, MAT_SILVER = 2500)
|
||||
materials = list(/datum/material/iron = 15000, /datum/material/glass = 10000, /datum/material/gold = 2500, /datum/material/silver = 2500)
|
||||
build_path = /obj/item/gun/energy/laser/carbine/nopin
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -206,7 +206,7 @@
|
||||
desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers."
|
||||
id = "stunrevolver"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000)
|
||||
build_path = /obj/item/gun/energy/tesla_revolver
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -216,7 +216,7 @@
|
||||
desc = "An energy gun with an experimental miniaturized reactor."
|
||||
id = "nuclear_gun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000)
|
||||
build_path = /obj/item/gun/energy/e_gun/nuclear
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -226,7 +226,7 @@
|
||||
desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets."
|
||||
id = "beamrifle"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
|
||||
materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
|
||||
build_path = /obj/item/gun/energy/beam_rifle
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -236,7 +236,7 @@
|
||||
desc = "Your opponent will bubble into a messy pile of goop."
|
||||
id = "decloner"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
|
||||
materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000)
|
||||
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
|
||||
build_path = /obj/item/gun/energy/decloner
|
||||
category = list("Weapons")
|
||||
@@ -247,7 +247,7 @@
|
||||
desc = "A gun that fires many syringes."
|
||||
id = "rapidsyringe"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/gun/syringe/rapidsyringe
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
@@ -257,7 +257,7 @@
|
||||
desc = "A gun that shoots temperature beam like projectiles to change temperature."
|
||||
id = "temp_gun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000)
|
||||
build_path = /obj/item/gun/energy/temperature
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -267,7 +267,7 @@
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/glass = 500)
|
||||
reagents_list = list(/datum/reagent/radium = 20)
|
||||
build_path = /obj/item/gun/energy/floragun
|
||||
category = list("Weapons")
|
||||
@@ -278,7 +278,7 @@
|
||||
desc = "Not quite as menacing as it sounds"
|
||||
id = "xray_laser"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
|
||||
materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000)
|
||||
build_path = /obj/item/gun/energy/xray
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -288,7 +288,7 @@
|
||||
desc = "How to dismantle a cyborg : The gun."
|
||||
id = "ioncarbine"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
|
||||
materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000)
|
||||
build_path = /obj/item/gun/energy/ionrifle/carbine
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -298,7 +298,7 @@
|
||||
desc = "A projector that emits high density quantum-coupled bluespace beams."
|
||||
id = "wormholeprojector"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
|
||||
materials = list(/datum/material/silver = 2000, /datum/material/iron = 5000, /datum/material/diamond = 2000, /datum/material/bluespace = 3000)
|
||||
build_path = /obj/item/gun/energy/wormhole_projector
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -308,7 +308,7 @@
|
||||
desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity."
|
||||
id = "gravitygun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000)
|
||||
materials = list(/datum/material/silver = 8000, /datum/material/uranium = 8000, /datum/material/glass = 12000, /datum/material/iron = 12000, /datum/material/diamond = 3000, /datum/material/bluespace = 3000)
|
||||
build_path = /obj/item/gun/energy/gravity_gun
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -318,7 +318,7 @@
|
||||
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
|
||||
id = "largecrossbow"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500)
|
||||
build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -332,7 +332,7 @@
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
id = "large_Grenade"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
materials = list(/datum/material/iron = 3000)
|
||||
build_path = /obj/item/grenade/chem_grenade/large
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -342,7 +342,7 @@
|
||||
desc = "An advanced grenade that is able to self ignite its mixture."
|
||||
id = "pyro_Grenade"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/plasma = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/pyro
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -352,7 +352,7 @@
|
||||
desc = "An advanced grenade that rapidly cools its contents upon detonation."
|
||||
id = "cryo_Grenade"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/cryo
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -362,7 +362,7 @@
|
||||
desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
|
||||
id = "adv_Grenade"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
|
||||
materials = list(/datum/material/iron = 3000, /datum/material/glass = 500)
|
||||
build_path = /obj/item/grenade/chem_grenade/adv_release
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
@@ -376,7 +376,7 @@
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
id = "tele_shield"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 4000, /datum/material/silver = 300, /datum/material/titanium = 200)
|
||||
build_path = /obj/item/shield/riot/tele
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -386,7 +386,16 @@
|
||||
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
|
||||
id = "suppressor"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
|
||||
materials = list(/datum/material/iron = 2000, /datum/material/silver = 500)
|
||||
build_path = /obj/item/suppressor
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/cleric_mace
|
||||
name = "Cleric Mace"
|
||||
desc = "A mace fit for a cleric. Useful for bypassing plate armor, but too bulky for much else."
|
||||
id = "cleric_mace"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_CATEGORY_RIGID = 12000)
|
||||
build_path = /obj/item/melee/cleric_mace
|
||||
category = list("Imported")
|
||||
|
||||
Reference in New Issue
Block a user