Merge pull request #1 from Citadel-Station-13/master

I hope this is the right place
This commit is contained in:
Thalpy
2019-03-11 17:50:01 +00:00
committed by GitHub
266 changed files with 5745 additions and 3080 deletions
+9 -2
View File
@@ -26,6 +26,7 @@
"g" = (
/obj/structure/alien/weeds,
/obj/structure/table_frame,
/obj/item/organ/alien/plasmavessel/small/tiny,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
"h" = (
@@ -77,9 +78,15 @@
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
/obj/effect/decal/remains/xeno,
/obj/item/organ/brain/alien,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
"s" = (
/obj/structure/alien/weeds,
/obj/effect/decal/remains/xeno,
/obj/item/organ/alien/plasmavessel/small,
/turf/open/floor/plating/airless,
/area/ruin/unpowered)
(1,1,1) = {"
a
a
@@ -106,7 +113,7 @@ a
a
a
b
b
s
b
a
a
+11 -1
View File
@@ -64,12 +64,17 @@
/obj/structure/chair{
dir = 4
},
/obj/item/clothing/under/polychromic/shirt,
/obj/item/clothing/neck/tie/black,
/obj/item/clothing/shoes/laceup,
/obj/item/storage/wallet/random,
/obj/item/clothing/gloves/color/white,
/obj/effect/decal/remains/human,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/dinner_for_two)
"n" = (
/obj/structure/table,
/obj/item/candle{
/obj/item/candle/infinite{
pixel_y = 5
},
/obj/item/trash/plate{
@@ -84,6 +89,11 @@
/obj/structure/chair{
dir = 8
},
/obj/item/clothing/under/polychromic/skirt,
/obj/item/clothing/shoes/laceup,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/glasses/regular,
/obj/item/lipstick/random,
/obj/effect/decal/remains/human,
/turf/open/floor/plasteel,
/area/ruin/space/has_grav/powered/dinner_for_two)
+44 -38
View File
@@ -11448,12 +11448,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"aAq" = (
/obj/machinery/atmospherics/components/unary/tank/air{
dir = 8
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aAr" = (
/obj/structure/closet,
/obj/effect/decal/cleanable/cobweb,
@@ -11963,13 +11957,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aBD" = (
/obj/machinery/meter,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aBE" = (
/obj/item/clothing/under/rank/mailman,
/obj/item/clothing/head/mailman,
@@ -12352,10 +12339,6 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/crew_quarters/fitness)
"aCx" = (
/obj/machinery/atmospherics/components/binary/valve,
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aCy" = (
/obj/effect/decal/cleanable/oil,
/turf/open/floor/plating,
@@ -12961,10 +12944,8 @@
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet)
"aDV" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/machinery/meter,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"aDW" = (
@@ -56758,6 +56739,12 @@
},
/turf/open/floor/wood,
/area/maintenance/bar)
"gOZ" = (
/obj/machinery/door/airlock/maintenance{
req_access_txt = "12"
},
/turf/open/floor/plating,
/area/crew_quarters/fitness)
"gWd" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -56878,6 +56865,12 @@
/obj/machinery/rnd/production/techfab/department/cargo,
/turf/open/floor/plasteel,
/area/quartermaster/office)
"jnR" = (
/obj/machinery/atmospherics/components/binary/valve{
dir = 4
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"jqv" = (
/obj/structure/chair/wood/normal{
dir = 1
@@ -57260,6 +57253,12 @@
/obj/item/reagent_containers/food/drinks/beer,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"rsp" = (
/obj/machinery/atmospherics/components/unary/tank/air{
dir = 4
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"rBq" = (
/obj/item/clothing/head/kitty,
/obj/item/clothing/under/maid,
@@ -57561,6 +57560,13 @@
},
/turf/open/floor/wood,
/area/maintenance/bar)
"vpY" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 10
},
/obj/machinery/meter,
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"vxh" = (
/obj/structure/table,
/obj/effect/spawner/lootdrop/maintenance{
@@ -96101,12 +96107,12 @@ arj
auB
auB
arj
arj
gOZ
arj
anf
anf
anf
awD
rsp
rsp
alP
aGB
aIf
@@ -96355,14 +96361,14 @@ aaa
aaa
aaf
aaa
aaa
aaf
aaa
aaa
gXs
aoV
alP
ayf
aBD
aCx
anf
anf
anf
anf
aDW
aDV
alP
aGL
@@ -96612,15 +96618,15 @@ aaa
aaa
aaf
aaa
aaa
aaf
aaa
aaa
gXs
aoV
alP
aAq
aAq
awD
anf
anf
anf
aCy
aCG
jnR
alP
aGL
avI
@@ -96877,7 +96883,7 @@ alP
alP
alP
alP
aDW
vpY
aFn
aGP
avI
+3 -3
View File
@@ -4696,7 +4696,7 @@
},
/area/abductor_ship)
"lI" = (
/turf/open/space/transit,
/turf/open/space/transit/centcom,
/area/space)
"lJ" = (
/obj/machinery/door/airlock/centcom{
@@ -20511,7 +20511,7 @@ fX
fX
fX
fX
fY
fX
fX
fX
fX
@@ -21282,7 +21282,7 @@ fX
fX
fX
fX
fX
fY
fX
fX
fX
+1
View File
@@ -97,6 +97,7 @@
#define NO_DNA_COPY 14
#define DRINKSBLOOD 15
#define NOEYES 16
#define MARKINGS 17
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
+1 -1
View File
@@ -38,7 +38,7 @@
#define R_DEFAULT R_AUTOLOGIN
#define R_EVERYTHING (1<<15)-1 //the sum of all other rank permissions, used for +EVERYTHING
#define R_EVERYTHING ALL //the sum of all other rank permissions, used for +EVERYTHING
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
+1
View File
@@ -93,6 +93,7 @@
#define MUTCOLORS3 36
#define NOAROUSAL 37 //Stops all arousal effects
#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals
#define MATRIXED 39 //if icon is color matrix'd
//Citadel istypes
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
+18
View File
@@ -97,6 +97,20 @@
//the define for visible message range in combat
#define COMBAT_MESSAGE_RANGE 3
//Shove knockdown lengths (deciseconds)
#define SHOVE_KNOCKDOWN_SOLID 30
#define SHOVE_KNOCKDOWN_HUMAN 30
#define SHOVE_KNOCKDOWN_TABLE 30
#define SHOVE_KNOCKDOWN_COLLATERAL 10
//Shove slowdown
#define SHOVE_SLOWDOWN_ID "shove_slowdown"
#define SHOVE_SLOWDOWN_LENGTH 30
#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
//Shove disarming item list
GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
/obj/item/gun)))
//Combat object defines
//Embedded objects
@@ -118,6 +132,10 @@
#define TRIGGER_GUARD_ALLOW_ALL -1
#define TRIGGER_GUARD_NONE 0
#define TRIGGER_GUARD_NORMAL 1
//E-gun self-recharge values
#define EGUN_NO_SELFCHARGE 0
#define EGUN_SELFCHARGE 1
#define EGUN_SELFCHARGE_BORG 2
//Object/Item sharpness
#define IS_BLUNT 0
+6 -5
View File
@@ -51,10 +51,11 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 30 //mutations. Tk headglows, cold resistance glow, etc
#define GENITALS_BEHIND_LAYER 29 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 28 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 27 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_ADJ_LAYER 25
#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
@@ -82,7 +83,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
+1
View File
@@ -25,6 +25,7 @@
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
// Flags for the clothing_flags var on /obj/item/clothing
+1 -1
View File
@@ -35,7 +35,7 @@
#define TRANSIT_REQUEST 1
#define TRANSIT_READY 2
#define SHUTTLE_TRANSIT_BORDER 8
#define SHUTTLE_TRANSIT_BORDER 10
#define PARALLAX_LOOP_TIME 25
#define HYPERSPACE_END_TIME 5
+2 -1
View File
@@ -57,6 +57,7 @@
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
#define TRAIT_NIGHT_VISION "night_vision"
#define TRAIT_LIGHT_STEP "light_step"
#define TRAIT_SPEEDY_STEP "speedy_step"
#define TRAIT_SPIRITUAL "spiritual"
#define TRAIT_VORACIOUS "voracious"
#define TRAIT_SELF_AWARE "self_aware"
@@ -90,4 +91,4 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_EYES "cult_eyes"
#define CULT_EYES "cult_eyes"
+4 -3
View File
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(mam_ears_list)
GLOBAL_LIST_EMPTY(mam_tails_list)
GLOBAL_LIST_EMPTY(mam_tails_animated_list)
GLOBAL_LIST_EMPTY(taur_list)
GLOBAL_LIST_EMPTY(mam_snouts_list)
//Exotic Species
GLOBAL_LIST_EMPTY(exotic_tails_list)
@@ -242,7 +243,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
if("Wolf")
hdna.features["mam_tail"] = "Wolf"
hdna.features["mam_ears"] = "Wolf"
hdna.features["snout"] = "Wolf"
hdna.features["mam_snouts"] = "Wolf"
hdna.features["mam_body_markings"] = "Wolf"
hdna.features["mcolor"] = "555"
hdna.features["mcolor2"] = "999"
@@ -250,7 +251,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
if("Fox")
hdna.features["mam_tail"] = "Fox"
hdna.features["mam_ears"] = "Fox"
hdna.features["snout"] = "Fox, Long"
hdna.features["mam_snouts"] = "Fox, Long"
hdna.features["mam_body_markings"] = "Fox"
hdna.features["mcolor"] = "f60"
hdna.features["mcolor2"] = "fff"
@@ -258,6 +259,6 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
if("Fennec")
hdna.features["mam_tail"] = "Fennec"
hdna.features["mam_ears"] = "Fennec"
hdna.features["snout"] = "Fox, Short"
hdna.features["mam_snouts"] = "Fox, Short"
hdna.features["mam_body_markings"] = "Fox"
H.regenerate_icons()
+7
View File
@@ -511,6 +511,13 @@
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
/proc/GetHexColors(const/hexa)
return list(
GetRedPart(hexa)/ 255,
GetGreenPart(hexa)/ 255,
GetBluePart(hexa)/ 255
)
/proc/GetRedPart(const/hexa)
return hex2num(copytext(hexa, 2, 4))
+1 -5
View File
@@ -37,13 +37,9 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
//avian bodyparts (i swear this isn't starbound)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/beaks/avian, GLOB.avian_beaks_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/avian, GLOB.avian_tails_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_wings, GLOB.avian_wings_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_open_wings, GLOB.avian_open_wings_list)
//xeno parts (hiss?)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list)
+18 -2
View File
@@ -712,7 +712,19 @@ world
var/static/icon/flat_template = icon('icons/effects/effects.dmi', "nothing")
#define BLANK icon(flat_template)
#define SET_SELF(SETVAR) var/icon/SELF_ICON=icon(icon(curicon, curstate, base_icon_dir),"",SOUTH,no_anim?1:null);if(A.alpha<255)SELF_ICON.Blend(rgb(255,255,255,A.alpha),ICON_MULTIPLY);if(A.color)SELF_ICON.Blend(A.color,ICON_MULTIPLY);;##SETVAR=SELF_ICON;
#define SET_SELF(SETVAR) do { \
var/icon/SELF_ICON=icon(icon(curicon, curstate, base_icon_dir),"",SOUTH,no_anim?1:null); \
if(A.alpha<255) { \
SELF_ICON.Blend(rgb(255,255,255,A.alpha),ICON_MULTIPLY);\
} \
if(A.color) { \
if(islist(A.color)){ \
SELF_ICON.MapColors(arglist(A.color))} \
else{ \
SELF_ICON.Blend(A.color,ICON_MULTIPLY)} \
} \
##SETVAR=SELF_ICON;\
} while (0)
#define INDEX_X_LOW 1
#define INDEX_X_HIGH 2
@@ -860,7 +872,11 @@ world
flat.Blend(add, blendMode2iconMode(curblend), I.pixel_x + 2 - flatX1, I.pixel_y + 2 - flatY1)
if(A.color)
flat.Blend(A.color, ICON_MULTIPLY)
if(islist(A.color))
flat.MapColors(arglist(A.color))
else
flat.Blend(A.color, ICON_MULTIPLY)
if(A.alpha < 255)
flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
+5 -2
View File
@@ -91,6 +91,8 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
if(!GLOB.mam_ears_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
if(!GLOB.mam_snouts_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list)
// if(ishuman(src))
// var/mob/living/carbon/human/H = src
@@ -113,11 +115,11 @@
"mcolor2" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"mcolor3" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"tail_lizard" = pick(GLOB.tails_list_lizard),
"tail_human" = "None",
"tail_human" = pick(GLOB.tails_list_human),
"wings" = "None",
"snout" = pick(GLOB.snouts_list),
"horns" = pick(GLOB.horns_list),
"ears" = "None",
"ears" = pick(GLOB.ears_list),
"frills" = pick(GLOB.frills_list),
"spines" = pick(GLOB.spines_list),
"body_markings" = pick(GLOB.body_markings_list),
@@ -127,6 +129,7 @@
"taur" = "None",
"mam_body_markings" = pick(GLOB.mam_body_markings_list),
"mam_ears" = pick(GLOB.mam_ears_list),
"mam_snouts" = pick(GLOB.mam_snouts_list),
"mam_tail" = pick(GLOB.mam_tails_list),
"mam_tail_animated" = "None",
"xenodorsal" = "Standard",
+4 -2
View File
@@ -192,7 +192,9 @@
//Set news report and mode result
mode.set_round_result()
send2irc("Server", "Round just ended.")
var/survival_rate = GLOB.joined_player_list.len ? "[PERCENT(popcount[POPCOUNT_SURVIVORS]/GLOB.joined_player_list.len)]%" : "there's literally no player"
send2irc("Server", "A round of [mode.name] just ended[mode_result == "undefined" ? "." : " with a [mode_result]."] Survival rate: [survival_rate]")
if(length(CONFIG_GET(keyed_list/cross_server)))
send_news_report()
@@ -583,4 +585,4 @@
qdel(query_update_everything_ranks)
return
qdel(query_update_everything_ranks)
qdel(query_check_everything_ranks)
qdel(query_check_everything_ranks)
+2
View File
@@ -6,6 +6,8 @@ GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
GLOBAL_LIST_EMPTY(bunker_passthrough)
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
+9 -2
View File
@@ -125,8 +125,12 @@
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
add_splatter_floor(location)
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
if(iscarbon(src))
var/mob/living/carbon/C = src
C.bleed(totitemdamage)
else
add_splatter_floor(location)
if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(src)
return TRUE //successful attack
@@ -163,4 +167,7 @@
attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
visible_message("<span class='danger'>[attack_message]</span>",\
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
if(hit_area == BODY_ZONE_HEAD)
if(prob(2))
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
return 1
@@ -62,6 +62,8 @@
/datum/config_entry/flag/allow_ai // allow ai job
/datum/config_entry/flag/allow_ai_multicam //whether the AI can use their multicam
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
+1 -1
View File
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(air_turfs)
name = "Atmospherics - Turfs"
init_order = INIT_ORDER_AIR_TURFS
priority = FIRE_PRIORITY_AIR_TURFS
wait = 1
wait = 2
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
+3 -1
View File
@@ -435,11 +435,13 @@ GLOBAL_LIST_EMPTY(the_station_areas)
GLOB.the_gateway.awaygate = new_gate
GLOB.the_gateway.wait = world.time
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
UNTIL(initialized && !clearing_reserved_turfs)
var/datum/turf_reservation/reserve = new type
if(turf_type_override)
reserve.turf_type = turf_type_override
if(border_type_override)
reserve.borderturf = border_type_override
if(!z)
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
if(reserve.Reserve(width, height, i))
+6 -1
View File
@@ -443,17 +443,22 @@ SUBSYSTEM_DEF(shuttle)
*/
var/transit_path = /turf/open/space/transit
var/border_path = /turf/open/space/transit/border
switch(travel_dir)
if(NORTH)
transit_path = /turf/open/space/transit/north
border_path = /turf/open/space/transit/border/north
if(SOUTH)
transit_path = /turf/open/space/transit/south
border_path = /turf/open/space/transit/border/south
if(EAST)
transit_path = /turf/open/space/transit/east
border_path = /turf/open/space/transit/border/east
if(WEST)
transit_path = /turf/open/space/transit/west
border_path = /turf/open/space/transit/border/west
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path)
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path, border_path)
if(!istype(proposal))
return FALSE
+1 -1
View File
@@ -269,7 +269,7 @@ SUBSYSTEM_DEF(timer)
var/new_bucket_count
var/i = 1
for (i in 1 to length(alltimers))
var/datum/timedevent/timer = alltimers[1]
var/datum/timedevent/timer = alltimers[i]
if (!timer)
continue
-1
View File
@@ -463,4 +463,3 @@
// so just reset the user mob's machine var
if(src && src.mob)
src.mob.unset_machine()
return
+4 -1
View File
@@ -8,6 +8,7 @@
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
var/list/features = list("FFF") //first value is mutant color
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/nameless = FALSE
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
@@ -43,6 +44,7 @@
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.nameless = nameless
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
@@ -59,6 +61,7 @@
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
new_dna.nameless = nameless
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
@@ -199,7 +202,7 @@
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
@@ -109,6 +109,10 @@
description = "<span class='warning'>It sure is dark around here...</span>\n"
mood_change = -3
/datum/mood_event/brightlight
description = "<span class='warning'>The light feels unbearable...</span>\n"
mood_change = -3
/datum/mood_event/family_heirloom_missing
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
mood_change = -4
+1 -1
View File
@@ -458,7 +458,7 @@
var/old_health
/datum/status_effect/kindle/tick()
owner.Knockdown(15)
owner.Knockdown(15, TRUE, FALSE, 15)
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.silent = max(2, C.silent)
+8
View File
@@ -58,6 +58,14 @@
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
/datum/quirk/quick_step
name = "Quick Step"
desc = "You walk with determined strides, and out-pace most people when walking."
value = 2
mob_trait = TRAIT_SPEEDY_STEP
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
/datum/quirk/musician
name = "Musician"
desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
+21 -2
View File
@@ -41,8 +41,8 @@
heirloom_type = /obj/item/paint/anycolor
heirloom_type = /obj/item/bikehorn/golden
if("Mime")
heirloom_type = /obj/item/toy/dummy
heirloom_type = /obj/item/paint/anycolor
heirloom_type = /obj/item/toy/dummy
if("Cook")
heirloom_type = /obj/item/kitchen/knife/scimitar
if("Medical Doctor")
@@ -52,7 +52,7 @@
if("Atmospheric Technician")
heirloom_type = /obj/item/extinguisher/mini/family
if("Lawyer")
heirloom_type = /obj/item/gavelhammer
heirloom_type = /obj/item/storage/briefcase/lawyer/family
if("Janitor")
heirloom_type = /obj/item/mop
if("Security Officer")
@@ -61,6 +61,10 @@
heirloom_type = /obj/item/toy/plush/slimeplushie
if("Assistant")
heirloom_type = /obj/item/storage/toolbox/mechanical/old/heirloom
if("Chaplain")
heirloom_type = /obj/item/camera/spooky/family
if("Captain")
heirloom_type = /obj/item/clothing/accessory/medal/gold/captain/family
if(!heirloom_type)
heirloom_type = pick(
/obj/item/toy/cards/deck,
@@ -154,6 +158,21 @@
else
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/quirk/lightless
name = "Light Sensitivity"
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
value = -1
gain_text = "<span class='danger'>The safty of light feels off...</span>"
lose_text = "<span class='notice'>Enlighing.</span>"
/datum/quirk/lightless/on_process()
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums >= 0.8)
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "brightlight", /datum/mood_event/brightlight)
else
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "brightlight")
/datum/quirk/nonviolent
name = "Pacifist"
desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
@@ -56,19 +56,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
return 0
/datum/game_mode/changeling/post_setup()
//Decide if it's ok for the lings to have a team objective
//And then set it up to be handed out in forge_changeling_objectives
var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
var/list/possible_team_objectives = list()
for(var/T in team_objectives)
var/datum/objective/changeling_team_objective/CTO = T
if(changelings.len >= initial(CTO.min_lings))
possible_team_objectives += T
if(possible_team_objectives.len && prob(20*changelings.len))
GLOB.changeling_team_objective_type = pick(possible_team_objectives)
for(var/datum/mind/changeling in changelings)
log_game("[key_name(changeling)] has been selected as a changeling")
var/datum/antagonist/changeling/new_antag = new()
+3 -3
View File
@@ -131,10 +131,10 @@ Credit where due:
config_tag = "clockwork_cult"
antag_flag = ROLE_SERVANT_OF_RATVAR
false_report_weight = 10
required_players = 24
required_enemies = 4
required_players = 20
required_enemies = 2
recommended_enemies = 4
enemy_minimum_age = 14
enemy_minimum_age = 7
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
restricted_jobs = list("Chaplain", "Captain")
announce_span = "brass"
+3 -3
View File
@@ -37,10 +37,10 @@
false_report_weight = 10
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
protected_jobs = list()
required_players = 24
required_enemies = 4
required_players = 20
required_enemies = 2
recommended_enemies = 4
enemy_minimum_age = 14
enemy_minimum_age = 7
announce_span = "cult"
announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
+2 -2
View File
@@ -2,11 +2,11 @@
name = "nuclear emergency"
config_tag = "nuclear"
false_report_weight = 10
required_players = 30 // 30 players - 3 players to be the nuke ops = 27 players remaining
required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining
required_enemies = 2
recommended_enemies = 5
antag_flag = ROLE_OPERATIVE
enemy_minimum_age = 14
enemy_minimum_age = 7
announce_span = "danger"
announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
+1 -1
View File
@@ -10,7 +10,7 @@
required_players = 20
required_enemies = 1
recommended_enemies = 1
enemy_minimum_age = 14
enemy_minimum_age = 7
round_ends_with_antag_death = 1
announce_span = "danger"
announce_text = "There is a space wizard attacking the station!\n\
+4 -4
View File
@@ -227,7 +227,7 @@
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
if(internal_radio)
SPEAK("The cloning of [mob_occupant.real_name] has been \
SPEAK("The cloning has been \
aborted due to unrecoverable tissue failure.")
go_out()
mob_occupant.apply_vore_prefs()
@@ -261,7 +261,7 @@
else if((mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
if(internal_radio)
SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
SPEAK("The cloning cycle is complete.")
// If the cloner is upgraded to debugging high levels, sometimes
// organs and limbs can be missing.
@@ -319,7 +319,7 @@
return
else
connected_message("Emergency Ejection")
SPEAK("An emergency ejection of [clonemind.name] has occurred. Survival not guaranteed.")
SPEAK("An emergency ejection of the current clone has occurred. Survival not guaranteed.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
mob_occupant.apply_vore_prefs()
@@ -412,7 +412,7 @@
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of, ERROR: John Doe, prematurely." ,0))
mob_occupant.apply_vore_prefs()
go_out()
+2 -64
View File
@@ -53,70 +53,8 @@
/obj/item/clothing/shoes/wheelys = 8,
/obj/item/clothing/shoes/kindleKicks = 8,
/obj/item/storage/belt/military/snack = 8,
/obj/item/toy/plush/lizardplushie = 1,
/obj/item/toy/plush/lizardplushie/durgit = 1,
/obj/item/toy/plush/lizardplushie/rio = 1,
/obj/item/toy/plush/lizardplushie/urinsu = 1,
/obj/item/toy/plush/lizardplushie/arfrehn = 1,
/obj/item/toy/plush/lizardplushie/soars = 1,
/obj/item/toy/plush/lizardplushie/ghostie = 1,
/obj/item/toy/plush/lizardplushie/amber = 1,
/obj/item/toy/plush/lizardplushie/cyan = 1,
/obj/item/toy/plush/lizardplushie/meena = 1,
/obj/item/toy/plush/lizardplushie/stalks = 1,
/obj/item/toy/plush/lizardplushie/kobold = 1,
/obj/item/toy/plush/lizardplushie/gorgi = 1,
/obj/item/toy/plush/lizardplushie/almaz = 1,
/obj/item/toy/plush/snakeplushie/sasha = 1,
/obj/item/toy/plush/snakeplushie/shay = 1,
/obj/item/toy/plush/snakeplushie/vulken = 1,
/obj/item/toy/plush/mothplushie = 1,
/obj/item/toy/plush/mothplushie/bumble = 1,
/obj/item/toy/plush/mothplushie/nameko = 1,
/obj/item/toy/plush/mothplushie/suru = 1,
/obj/item/toy/plush/xeno = 1,
/obj/item/toy/plush/lampplushie = 1,
/obj/item/toy/plush/borgplushie = 1,
/obj/item/toy/plush/borgplushie/medihound = 1,
/obj/item/toy/plush/borgplushie/scrubpuppy = 1,
/obj/item/toy/plush/borgplushie/seeking = 1,
/obj/item/toy/plush/borgplushie/neeb = 1,
/obj/item/toy/plush/bird = 1,
/obj/item/toy/plush/bird/esela = 1,
/obj/item/toy/plush/bird/jahonna = 1,
/obj/item/toy/plush/bird/krick = 1,
/obj/item/toy/plush/bird/birddi = 1,
/obj/item/toy/plush/bird/jewel = 1,
/obj/item/toy/plush/mammal = 1,
/obj/item/toy/plush/mammal/dubious = 1,
/obj/item/toy/plush/mammal/gladwyn = 1,
/obj/item/toy/plush/mammal/gavin = 1,
/obj/item/toy/plush/mammal/blep = 1,
/obj/item/toy/plush/mammal/circe = 1,
/obj/item/toy/plush/mammal/pavel = 1,
/obj/item/toy/plush/mammal/oten = 1,
/obj/item/toy/plush/mammal/ray = 1,
/obj/item/toy/plush/mammal/dawud = 1,
/obj/item/toy/plush/mammal/edgar = 1,
/obj/item/toy/plush/mammal/frank = 1,
/obj/item/toy/plush/mammal/poojawa = 1,
/obj/item/toy/plush/mammal/hazel = 1,
/obj/item/toy/plush/mammal/jermaine = 1,
/obj/item/toy/plush/mammal/gunther = 1,
/obj/item/toy/plush/mammal/fox = 1,
/obj/item/toy/plush/mammal/zed = 1,
/obj/item/toy/plush/mammal/dog = 1,
/obj/item/toy/plush/mammal/dog/frost = 1,
/obj/item/toy/plush/mammal/dog/atticus = 1,
/obj/item/toy/plush/mammal/dog/fletch = 1,
/obj/item/toy/plush/mammal/dog/vincent = 1,
/obj/item/toy/plush/mammal/dog/zigfried = 1,
/obj/item/toy/plush/mammal/dog/nikolai = 1,
/obj/item/toy/plush/catgirl = 1,
/obj/item/toy/plush/catgirl/skylar = 1,
/obj/item/toy/plush/catgirl/mikeel = 1,
/obj/item/toy/plush/catgirl/robin = 1
)
/obj/item/toy/plush/random = 450
)//plushies have a 0.6 chance
light_color = LIGHT_COLOR_GREEN
+5 -1
View File
@@ -327,7 +327,11 @@
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
var/turf/location = get_turf(src)
//add_blood doesn't work for borgs/xenos, but add_blood_floor does.
L.add_splatter_floor(location)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(DOOR_CRUSH_DAMAGE)
else
L.add_splatter_floor(location)
for(var/obj/mecha/M in get_turf(src))
M.take_damage(DOOR_CRUSH_DAMAGE)
+2 -2
View File
@@ -544,8 +544,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-12, 12)
pixel_y = rand(-12, 12)
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)
+28 -30
View File
@@ -8,72 +8,70 @@
item_state = "candle1"
w_class = WEIGHT_CLASS_TINY
light_color = LIGHT_COLOR_FIRE
heat = 1000
var/wax = 1000
var/lit = FALSE
var/infinite = FALSE
var/start_lit = FALSE
heat = 1000
/obj/item/candle/Initialize()
. = ..()
if(start_lit)
// No visible message
light(show_message = FALSE)
light()
/obj/item/candle/update_icon()
var/i
if(wax>750)
i = 1
else if(wax>400)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
icon_state = "candle[(wax > 400) ? ((wax > 750) ? 1 : 2) : 3][lit ? "_lit" : ""]"
/obj/item/candle/attackby(obj/item/W, mob/user, params)
..()
var/msg = W.ignition_effect(src, user)
if(msg)
light(msg)
else
return ..()
/obj/item/candle/fire_act(exposed_temperature, exposed_volume)
if(!src.lit)
if(!lit)
light() //honk
..()
return ..()
/obj/item/candle/is_hot()
return lit * heat
/obj/item/candle/proc/light(show_message)
if(!src.lit)
src.lit = TRUE
//src.damtype = "fire"
if(!lit)
lit = TRUE
if(show_message)
usr.visible_message(show_message)
set_light(CANDLE_LUMINOSITY, 0.8)
set_light(CANDLE_LUMINOSITY)
START_PROCESSING(SSobj, src)
update_icon()
/obj/item/candle/proc/put_out_candle()
if(!lit)
return
lit = FALSE
update_icon()
set_light(0)
return TRUE
/obj/item/candle/extinguish()
put_out_candle()
return ..()
/obj/item/candle/process()
if(!lit)
return
return PROCESS_KILL
if(!infinite)
wax--
if(!wax)
new/obj/item/trash/candle(src.loc)
new /obj/item/trash/candle(loc)
qdel(src)
update_icon()
open_flame()
/obj/item/candle/attack_self(mob/user)
if(lit)
user.visible_message(
"<span class='notice'>[user] snuffs [src].</span>")
lit = FALSE
update_icon()
set_light(0)
/obj/item/candle/is_hot()
return lit * heat
if(put_out_candle())
user.visible_message("<span class='notice'>[user] snuffs [src].</span>")
/obj/item/candle/infinite
infinite = TRUE
+2 -1
View File
@@ -227,7 +227,7 @@
repetition++
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_chair, B, movementdirection, repetition), timer_seconds)
/obj/item/extinguisher/AltClick(mob/user)
/obj/item/extinguisher/screwdriver_act(mob/user, obj/item/tool)
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
EmptyExtinguisher(user)
@@ -242,3 +242,4 @@
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
@@ -82,6 +82,8 @@
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
/obj/item/grenade/proc/prime()
var/turf/T = get_turf(src)
log_game("Grenade detonation at [AREACOORD(T)], location [loc]")
/obj/item/grenade/proc/update_mob()
if(ismob(loc))
+59 -17
View File
@@ -359,6 +359,16 @@
if(mood_message)
desc += mood_message
/obj/item/toy/plush/random
name = "Illegal plushie"
desc = "Something fucked up"
/obj/item/toy/plush/random/Initialize()
..()
var/newtype = pick(subtypesof(/obj/item/toy/plush))
new newtype(loc)
return INITIALIZE_HINT_QDEL
/obj/item/toy/plush/carpplushie
name = "space carp plushie"
desc = "An adorable stuffed toy that resembles a space carp."
@@ -495,6 +505,10 @@
icon_state = "rio"
item_state = "rio"
/obj/item/toy/plush/lizardplushie/dan
icon_state = "dan"
item_state = "dan"
/obj/item/toy/plush/lizardplushie/urinsu
icon_state = "urinsu"
item_state = "urinsu"
@@ -546,7 +560,7 @@
icon_state = "plushie_snake"
item_state = "plushie_snake"
attack_verb = list("bitten", "hissed", "tail slapped")
squeak_override = list('sound/voice/lowHiss2.ogg' = 1)
squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
/obj/item/toy/plush/snakeplushie/sasha
icon_state = "sasha"
@@ -560,6 +574,10 @@
icon_state = "vulken"
item_state = "vulken"
/obj/item/toy/plush/snakeplushie/jecca
icon_state = "jecca"
item_state = "jecca"
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -669,20 +687,27 @@
icon_state = "jewel"
item_state = "jewel"
/obj/item/toy/plush/mammal
name = "mammal plushie"
desc = "An adorable stuffed toy resembling some sort of mammallian crew member."
/obj/item/toy/plush/sergal
name = "sergal plushie"
desc = "An adorable stuffed plushie that resembles a sagaru."
icon_state = "faux"
item_state = "faux"
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
/obj/item/toy/plush/mammal/dubious
icon_state = "dubious"
item_state = "dubious"
/obj/item/toy/plush/mammal/gladwyn
/obj/item/toy/plush/sergal/gladwyn
icon_state = "gladwyn"
item_state = "gladwyn"
/obj/item/toy/plush/sergal/jermaine
icon_state = "jermaine"
item_state = "jermaine"
/obj/item/toy/plush/mammal
name = "mammal plushie"
desc = "An adorable stuffed toy resembling some sort of crew member."
icon_state = "dubious"
item_state = "dubious"
/obj/item/toy/plush/mammal/gavin
icon_state = "gavin"
item_state = "gavin"
@@ -695,6 +720,10 @@
icon_state = "circe"
item_state = "circe"
/obj/item/toy/plush/mammal/robin
icon_state = "robin"
item_state = "robin"
/obj/item/toy/plush/mammal/pavel
icon_state = "pavel"
item_state = "pavel"
@@ -731,10 +760,6 @@
icon_state = "joker"
item_state = "joker"
/obj/item/toy/plush/mammal/jermaine
icon_state = "jermaine"
item_state = "jermaine"
/obj/item/toy/plush/mammal/gunther
icon_state = "gunther"
item_state = "gunther"
@@ -743,6 +768,11 @@
icon_state = "fox"
item_state = "fox"
/obj/item/toy/plush/mammal/rae
desc = "An adorable stuffed toy of an artic fox."
icon_state = "rae"
item_state = "rae"
/obj/item/toy/plush/mammal/zed
icon_state = "zed"
item_state = "zed"
@@ -782,9 +812,13 @@
icon_state = "nikolai"
item_state = "nikolai"
/obj/item/toy/plush/mammal/dog/flynn
icon_state = "flynn"
item_state = "flynn"
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a felinid."
desc = "An adorable stuffed toy that resembles a feline."
icon_state = "bailey"
item_state = "bailey"
attack_verb = list("headbutt", "scritched", "bit")
@@ -802,9 +836,17 @@
attack_verb = list("powergamed", "merged", "tabled")
squeak_override = list('sound/effects/meow1.ogg' = 1)
/obj/item/toy/plush/catgirl/robin
icon_state = "robin"
item_state = "robin"
/obj/item/toy/plush/catgirl/drew
icon_state = "drew"
item_state = "drew"
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
. = ..()
@@ -93,7 +93,7 @@
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = /obj/item/robot_module/security
//module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -30,6 +30,30 @@
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. The corners are modified with metal trim adding in weight!"
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
new /obj/item/pen/fountain(src)
new /obj/item/paper_bin(src)
new /obj/item/storage/box/evidence(src)
new /obj/item/storage/box/lawyer(src)
/obj/item/storage/box/lawyer
name = "Box of lawyer tools"
desc = "A custom made box, full of items used by a Lawyer, all packed into one box!"
/obj/item/storage/box/lawyer/PopulateContents()
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/folder/white(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/folder/red(src)
new /obj/item/gavelhammer(src)
new /obj/item/stack/sheet/cloth(src)
new /obj/item/reagent_containers/glass/beaker/waterbottle(src)
/obj/item/storage/briefcase/lawyer/PopulateContents()
new /obj/item/stamp/law(src)
..()
@@ -75,7 +75,11 @@
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
L.forceMove(drop_location())
L.emote("scream")
L.add_splatter_floor()
if(iscarbon(L))
var/mob/living/carbon/C = L
C.bleed(30)
else
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)
+14
View File
@@ -51,6 +51,20 @@
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(the_rcd.mode == RCD_FLOORWALL)
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 2)
/obj/structure/lattice/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
if(passed_mode == RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
var/turf/T = src.loc
if(isspaceturf(T))
T.PlaceOnTop(/turf/open/floor/plating)
qdel(src)
return TRUE
return FALSE
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
deconstruct()
+20 -7
View File
@@ -1,4 +1,4 @@
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE)
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, soundenvwet = -10000, soundenvdry = 0)
if(isarea(source))
throw EXCEPTION("playsound(): source is an area")
return
@@ -21,13 +21,16 @@
for(var/P in listeners)
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
for(var/P in SSmobs.dead_players_by_zlevel[z])
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y)
if(audiovisual_redirect)
var/turf/T = get_turf(src)
audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y)
if(!client || !can_hear())
return
@@ -49,7 +52,9 @@
var/turf/T = get_turf(src)
//sound volume falloff with distance
var/distance = get_dist(T, turf_source)
var/distance = 0
if(!manual_x && !manual_y)
distance = get_dist(T, turf_source)
S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff.
@@ -77,9 +82,17 @@
if(S.volume <= 0)
return //No sound
var/dx = turf_source.x - T.x // Hearing from the right/left
var/dx = 0 // Hearing from the right/left
if(!manual_x)
dx = turf_source.x - T.x
else
dx = manual_x
S.x = dx
var/dz = turf_source.y - T.y // Hearing from infront/behind
var/dz = 0 // Hearing from infront/behind
if(!manual_x)
dz = turf_source.y - T.y
else
dz = manual_y
S.z = dz
// The y value is for above your head, but there is no ceiling in 2d spessmens.
S.y = 1
+4
View File
@@ -245,6 +245,10 @@
return 0
if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
return 0
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
var/mob/living/carbon/human/H = C
if(!H.sprinting && H.getStaminaLoss() >= 20)
return 0
if(!(lube&SLIDE_ICE))
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
@@ -126,6 +126,17 @@
else
to_chat(user, "<span class='danger'>You hit [src], to no effect!</span>")
/turf/open/floor/plating/foam/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(the_rcd.mode == RCD_FLOORWALL)
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
/turf/open/floor/plating/foam/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
if(passed_mode == RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
ChangeTurf(/turf/open/floor/plating)
return TRUE
return FALSE
/turf/open/floor/plating/foam/ex_act()
..()
ScrapeAway()
+26 -1
View File
@@ -26,7 +26,30 @@
/turf/open/space/transit/east
dir = EAST
/turf/open/space/transit/Entered(atom/movable/AM, atom/OldLoc)
/turf/open/space/transit/border
opacity = TRUE
/turf/open/space/transit/border/south
dir = SOUTH
/turf/open/space/transit/border/north
dir = NORTH
/turf/open/space/transit/border/west
dir = WEST
/turf/open/space/transit/border/east
dir = EAST
/turf/open/space/transit/centcom
dir = SOUTH
/turf/open/space/transit/centcom/Entered(atom/movable/AM, atom/OldLoc)
..()
if(!locate(/obj/structure/lattice) in src)
throw_atom(AM)
/turf/open/space/transit/border/Entered(atom/movable/AM, atom/OldLoc)
..()
if(!locate(/obj/structure/lattice) in src)
throw_atom(AM)
@@ -66,6 +89,8 @@
var/turf/T = locate(_x, _y, _z)
AM.forceMove(T)
var/turf/throwturf = get_ranged_target_turf(T, dir, 1)
AM.safe_throw_at(throwturf, 1, 4, null, FALSE)
/turf/open/space/transit/CanBuildHere()
+1
View File
@@ -35,6 +35,7 @@
/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE)
if(real_mind && mind)
real_mind.current.audiovisual_redirect = null
real_mind.current.ckey = ckey
real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
if(deathchecks && vr_sleeper)
+4 -1
View File
@@ -93,6 +93,7 @@
to_chat(occupant, "<span class='warning'>Transferring to virtual reality...</span>")
if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind)
SStgui.close_user_uis(occupant, src)
human_occupant.audiovisual_redirect = vr_human
vr_human.real_mind = human_occupant.mind
vr_human.ckey = human_occupant.ckey
to_chat(vr_human, "<span class='notice'>Transfer successful! You are now playing as [vr_human] in VR!</span>")
@@ -166,11 +167,13 @@
vr_human.undershirt = H.undershirt
vr_human.underwear = H.underwear
vr_human.updateappearance(TRUE, TRUE, TRUE)
vr_human.give_genitals(TRUE) //CITADEL ADD
if(outfit)
var/datum/outfit/O = new outfit()
O.equip(vr_human)
if(transfer && H.mind)
SStgui.close_user_uis(H, src)
H.audiovisual_redirect = vr_human
vr_human.ckey = H.ckey
/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
@@ -227,4 +230,4 @@
for (var/mob/living/carbon/human/virtual_reality/H in vr_area)
if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind)
qdel(H)
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
+18
View File
@@ -605,6 +605,24 @@
world.update_status()
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle AI", "[!alai ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleMulticam()
set category = "Server"
set desc="Turns mutlicam on and off."
set name="Toggle Multicam"
var/almcam = CONFIG_GET(flag/allow_ai_multicam)
CONFIG_SET(flag/allow_ai_multicam, !almcam)
if (almcam)
to_chat(world, "<B>The AI no longer has multicam.</B>")
for(var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if(aiPlayer.multicam_on)
aiPlayer.end_multicam()
else
to_chat(world, "<B>The AI now has multicam.</B>")
log_admin("[key_name(usr)] toggled AI multicam.")
world.update_status()
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleaban()
set category = "Server"
set desc="Respawn basically"
+5
View File
@@ -70,6 +70,8 @@ GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
/client/proc/panicbunker,
/client/proc/addbunkerbypass,
/client/proc/revokebunkerbypass,
/client/proc/stop_sounds,
/client/proc/hide_verbs, /*hides all our adminverbs*/
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
@@ -118,6 +120,7 @@ GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
/datum/admins/proc/toggleaban,
/client/proc/everyone_random,
/datum/admins/proc/toggleAI,
/datum/admins/proc/toggleMulticam,
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
/client/proc/cmd_debug_del_all,
/client/proc/toggle_random_events,
@@ -232,6 +235,8 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/proc/release,
/client/proc/reload_admins,
/client/proc/panicbunker,
/client/proc/addbunkerbypass,
/client/proc/revokebunkerbypass,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/cmd_display_del_log,
+1 -1
View File
@@ -714,7 +714,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
SDQL_print(x, text_list)
if (!isnull(x) && !isnum(x) && L[x] != null)
text_list += " -> "
SDQL_print(L[L[x]])
SDQL_print(L[L[x]], text_list)
text_list += "]<br>"
else
if(isnull(object))
@@ -184,6 +184,9 @@
/proc/_list_swap(list/L, Index1, Index2)
L.Swap(Index1, Index2)
/proc/_list_get(list/L, index)
return L[index]
/proc/_walk(ref, dir, lag)
walk(ref, dir, lag)
+25
View File
@@ -13,3 +13,28 @@
if (new_pb && !SSdbcore.Connect())
message_admins("The Database is not connected! Panic bunker will not work until the connection is reestablished.")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Panic Bunker", "[new_pb ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/addbunkerbypass(ckeytobypass as text)
set category = "Special Verbs"
set name = "Add PB Bypass"
set desc = "Allows a given ckey to connect despite the panic bunker for a given round."
if(!CONFIG_GET(flag/sql_enabled))
to_chat(usr, "<span class='adminnotice'>The Database is not enabled!</span>")
return
GLOB.bunker_passthrough |= ckey(ckeytobypass)
log_admin("[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
message_admins("[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
/client/proc/revokebunkerbypass(ckeytobypass as text)
set category = "Special Verbs"
set name = "Revoke PB Bypass"
set desc = "Revoke's a ckey's permission to bypass the panic bunker for a given round."
if(!CONFIG_GET(flag/sql_enabled))
to_chat(usr, "<span class='adminnotice'>The Database is not enabled!</span>")
return
GLOB.bunker_passthrough -= ckey(ckeytobypass)
log_admin("[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
message_admins("[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
@@ -34,6 +34,8 @@
var/mimicing = ""
var/canrespec = 0
var/changeling_speak = 0
var/loudfactor = 0 //Used for blood tests. At 4, blood tests will succeed. At 10, blood tests will result in an explosion.
var/bloodtestwarnings = 0 //Used to track if the ling has been notified that they will pass blood tests.
var/datum/dna/chosen_dna
var/obj/effect/proc_holder/changeling/sting/chosen_sting
var/datum/cellular_emporium/cellular_emporium
@@ -71,8 +73,6 @@
reset_powers()
create_initial_profile()
if(give_objectives)
if(team_mode)
forge_team_objectives()
forge_objectives()
remove_clownmut()
. = ..()
@@ -123,6 +123,8 @@
/datum/antagonist/changeling/proc/reset_powers()
if(purchasedpowers)
remove_changeling_powers()
loudfactor = 0
bloodtestwarnings = 0
//Repurchase free powers.
for(var/path in all_powers)
var/obj/effect/proc_holder/changeling/S = new path()
@@ -174,6 +176,13 @@
geneticpoints -= thepower.dna_cost
purchasedpowers += thepower
thepower.on_purchase(owner.current)
loudfactor += thepower.loudness
if(loudfactor >= 4 && !bloodtestwarnings)
to_chat(owner.current, "<span class='warning'>Our blood is growing flammable. Our blood will react violently to heat.</span>")
bloodtestwarnings = 1
if(loudfactor >= 10 && bloodtestwarnings < 2)
to_chat(owner.current, "<span class='warning'>Our blood has grown extremely flammable. Our blood will react explosively to heat.</span>")
bloodtestwarnings = 2
/datum/antagonist/changeling/proc/readapt()
if(!ishuman(owner.current))
@@ -182,6 +191,7 @@
if(canrespec)
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
reset_powers()
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5, soundenvwet = 0)
canrespec = 0
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
return 1
@@ -16,6 +16,7 @@
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
var/loudness = 0 //Determines how much having this ability will affect changeling blood tests. At 4, the blood will react violently and turn to ash, creating a unique message in the process. At 10, the blood will explode when heated.
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/biodegrade
name = "Biodegrade"
desc = "Dissolves restraints or other objects preventing free movement."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets."
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 30 //High cost to prevent spam
loudness = 1
dna_cost = 2
req_human = 1
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/digitalcamo
name = "Digital Camouflage"
desc = "By evolving the ability to distort our form and proportions, we defeat common algorithms used to detect lifeforms on cameras."
helptext = "We cannot be tracked by camera or seen by AI units while using this skill. However, humans looking at us will find us... uncanny."
helptext = "We cannot be tracked by camera or seen by AI units while using this skill. However, humans looking at us will find us... uncanny. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
dna_cost = 1
loudness = 1
//Prevents AIs tracking you but makes you easily detectable to the human-eye.
/obj/effect/proc_holder/changeling/digitalcamo/sting_action(mob/user)
@@ -1,9 +1,10 @@
/obj/effect/proc_holder/changeling/headcrab
name = "Last Resort"
desc = "We sacrifice our current body in a moment of need, placing us in control of a vessel."
helptext = "We will be placed in control of a small, fragile creature. We may attack a corpse like this to plant an egg which will slowly mature into a new form for us."
helptext = "We will be placed in control of a small, fragile creature. We may attack a corpse like this to plant an egg which will slowly mature into a new form for us. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 1
loudness = 2
req_human = 1
/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
@@ -3,7 +3,7 @@
name = "Hivemind Communication"
desc = "We tune our senses to the airwaves to allow us to discreetly communicate and exchange DNA with other changelings."
helptext = "We will be able to talk with other changelings with :g. Exchanged DNA do not count towards absorb objectives."
dna_cost = 0
dna_cost = 1
chemical_cost = -1
/obj/effect/proc_holder/changeling/hivemind_comms/on_purchase(mob/user, is_respec)
@@ -17,6 +17,9 @@
var/obj/effect/proc_holder/changeling/hivemind_download/S2 = new
if(!changeling.has_sting(S2))
changeling.purchasedpowers+=S2
var/obj/effect/proc_holder/changeling/linglink/S3 = new
if(!changeling.has_sting(S3))
changeling.purchasedpowers+=S3
// HIVE MIND UPLOAD/DOWNLOAD DNA
GLOBAL_LIST_EMPTY(hivemind_bank)
@@ -1,8 +1,9 @@
/obj/effect/proc_holder/changeling/lesserform
name = "Lesser Form"
desc = "We debase ourselves and become lesser. We become a monkey."
desc = "We debase ourselves and become lesser. We become a monkey. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 5
dna_cost = 1
loudness = 2
req_human = 1
//Transform into a monkey.
@@ -2,7 +2,7 @@
name = "Hivemind Link"
desc = "Link your victim's mind into the hivemind for personal interrogation."
chemical_cost = 0
dna_cost = 0
dna_cost = -1
req_human = 1
/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
@@ -134,9 +134,10 @@
/obj/effect/proc_holder/changeling/weapon/arm_blade
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 2
loudness = 2
req_human = 1
weapon_type = /obj/item/melee/arm_blade
weapon_name_simple = "blade"
@@ -215,9 +216,11 @@
desc = "We ready a tentacle to grab items or victims with."
helptext = "We can use it once to retrieve a distant item. If used on living creatures, the effect depends on the intent: \
Help will simply drag them closer, Disarm will grab whatever they're holding instead of them, Grab will put the victim in our hold after catching it, \
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form."
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form.\
This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 10
dna_cost = 2
loudness = 2
req_human = 1
weapon_type = /obj/item/gun/magic/tentacle
weapon_name_simple = "tentacle"
@@ -393,9 +396,10 @@
/obj/effect/proc_holder/changeling/weapon/shield
name = "Organic Shield"
desc = "We reform one of our arms into a hard shield."
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form."
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
loudness = 1
req_human = 1
weapon_type = /obj/item/shield/changeling
@@ -445,9 +449,10 @@
/obj/effect/proc_holder/changeling/suit/organic_space_suit
name = "Organic Space Suit"
desc = "We grow an organic suit to protect ourselves from space exposure."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 2
loudness = 1
req_human = 1
suit_type = /obj/item/clothing/suit/space/changeling
@@ -492,9 +497,10 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
chemical_cost = 20
dna_cost = 1
loudness = 2
req_human = 1
recharge_slowdown = 0.25
@@ -1,9 +1,10 @@
/obj/effect/proc_holder/changeling/resonant_shriek
name = "Resonant Shriek"
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
loudness = 1
req_human = 1
//A flashy ability, good for crowd control and sewing chaos.
@@ -25,13 +26,16 @@
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
L.break_light_tube()
playsound(get_turf(user), 'sound/effects/lingscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
return TRUE
/obj/effect/proc_holder/changeling/dissonant_shriek
name = "Dissonant Shriek"
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
chemical_cost = 20
dna_cost = 1
loudness = 1
//A flashy ability, good for crowd control and sewing chaos.
/obj/effect/proc_holder/changeling/dissonant_shriek/sting_action(mob/user)
@@ -39,4 +43,5 @@
L.on = 1
L.break_light_tube()
empulse(get_turf(user), 2, 5, 1)
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
return TRUE
@@ -1,9 +1,10 @@
/obj/effect/proc_holder/changeling/spiders
name = "Spread Infestation"
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting."
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting. This ability is very loud, and will guarantee that our blood will react violently to heat."
chemical_cost = 45
dna_cost = 1
loudness = 4
req_absorbs = 3
//Makes some spiderlings. Good for setting traps and causing general trouble.
@@ -64,10 +64,11 @@
/obj/effect/proc_holder/changeling/sting/transformation
name = "Transformation Sting"
desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human."
helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_transform"
chemical_cost = 50
dna_cost = 3
loudness = 1
var/datum/changelingprofile/selected_dna = null
/obj/effect/proc_holder/changeling/sting/transformation/Click()
@@ -111,10 +112,11 @@
/obj/effect/proc_holder/changeling/sting/false_armblade
name = "False Armblade Sting"
desc = "We silently sting a human, injecting a retrovirus that mutates their arm to temporarily appear as an armblade."
helptext = "The victim will form an armblade much like a changeling would, except the armblade is dull and useless."
helptext = "The victim will form an armblade much like a changeling would, except the armblade is dull and useless. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_armblade"
chemical_cost = 20
dna_cost = 1
loudness = 1
/obj/item/melee/arm_blade/false
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
@@ -183,10 +185,11 @@
/obj/effect/proc_holder/changeling/sting/mute
name = "Mute Sting"
desc = "We silently sting a human, completely silencing them for a short time."
helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot."
helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot. This ability is loud, and might cause our blood to react violently to heat."
sting_icon = "sting_mute"
chemical_cost = 20
dna_cost = 2
loudness = 2
/obj/effect/proc_holder/changeling/sting/mute/sting_action(mob/user, mob/living/carbon/target)
log_combat(user, target, "stung", "mute sting")
@@ -196,10 +199,11 @@
/obj/effect/proc_holder/changeling/sting/blind
name = "Blind Sting"
desc = "Temporarily blinds the target."
helptext = "This sting completely blinds a target for a short time."
helptext = "This sting completely blinds a target for a short time. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_blind"
chemical_cost = 25
dna_cost = 1
loudness = 1
/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
log_combat(user, target, "stung", "blind sting")
@@ -229,10 +233,11 @@
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing."
helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_cryo"
chemical_cost = 15
dna_cost = 2
loudness = 1
/obj/effect/proc_holder/changeling/sting/cryo/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "cryo sting")
@@ -194,10 +194,12 @@
else
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
L.Knockdown(160)
L.adjustStaminaLoss(140) // now kindle works pretty much like bloodcult stun knockdown and stamcrit wise
L.Knockdown(15, TRUE, FALSE, 15)
L.apply_status_effect(STATUS_EFFECT_KINDLE)
L.flash_act(1, 1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
if(iscultist(L))
L.adjustFireLoss(15)
..()
+30 -4
View File
@@ -185,6 +185,9 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
var/mob/living/currentconversionman
var/conversiontimeout
var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -241,6 +244,21 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'>Do you wish to embrace the Geometer of Blood? <a href='?src=\ref[src];signmeup=1'>Click here to stop resisting the truth.</a> Or you could choose to continue resisting...</span>")
currentconversionman = convertee
conversiontimeout = world.time + (10 SECONDS)
convertee.Stun(100)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
currentconversionman = null
if(convertee && get_turf(convertee) != get_turf(src))
return FALSE
if(!conversionresult && convertee)
do_sacrifice(convertee, invokers)
return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -252,8 +270,6 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
@@ -313,6 +329,12 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
if(currentconversionman == usr)
conversionresult = TRUE
else
to_chat(usr, "<span class='cult italic'><b>Your fate has already been set in stone.</b></span>")
/obj/effect/rune/empower
@@ -442,9 +464,9 @@ structure_check() searches for nearby cultist structures required for the invoca
//Ritual of Dimensional Rending: Calls forth the avatar of Nar'Sie upon the station.
/obj/effect/rune/narsie
cultist_name = "Nar'Sie"
cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers."
cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers, minus one for every 3 sacrifices."
invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!"
req_cultists = 9
req_cultists = 1
icon = 'icons/effects/96x96.dmi'
color = RUNE_COLOR_DARKRED
icon_state = "rune_large"
@@ -471,6 +493,10 @@ structure_check() searches for nearby cultist structures required for the invoca
if(!is_station_level(z))
return
var/mob/living/user = invokers[1]
if(invokers.len < 9 - (GLOB.sacrificed.len * 0.35))
to_chat(user, "<span class='danger'>You need at least [(9 - (GLOB.sacrificed.len * 0.35)) - invokers.len] more adjacent cultists to use this rune in such a manner.</span>")
fail_invoke()
return
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
var/area/place = get_area(src)
@@ -61,6 +61,8 @@
//Actually transfer the gas
var/datum/gas_mixture/removed = air2.remove(transfer_moles)
removed.react(src)
update_parents()
return removed
@@ -24,6 +24,19 @@
description = "Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium."
gas_type = /datum/gas/tritium
/datum/bounty/item/engineering/pacman
name = "P.A.C.M.A.N.-type portable generator"
description = "A neighboring station had a problem with their SMES, and now need something to power their communications console. Can you send them a P.AC.M.A.N.?"
reward = 3500 //2500 for the cargo one
wanted_types = list(/obj/machinery/power/port_gen/pacman)
/datum/bounty/item/engineering/canisters
name = "Gas Canisters"
description = "After a recent debacle in a nearby sector, 10 gas canisters are needed for containing an experimental aerosol before it kills all the local fauna."
reward = 5000
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
+68
View File
@@ -57,3 +57,71 @@
description = "Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?"
reward = 3000
wanted_types = list(/obj/item/organ/tail/cat)
/datum/bounty/item/medical/blood
name = "Generic Blood"
description = "Nanotrasen's annual blood drive is back up to full speed, following the garlic incident. Good blood in good volumes accepted for Credit returns."
reward = 3500
required_count = 600
wanted_types = list(/datum/reagent/blood)
/* If anyone wants to try and fix/work, go for it
/datum/bounty/item/medical/medibot // Mob so this dosn't work yet*
name = "Medibot"
description = "A sister station is dealing with um problem, they need a medibot to help treat their wounded..."
reward = 3000
wanted_types = list(/mob/living/simple_animal/bot/medbot)
/datum/bounty/item/medical/bloodl //Dosnt work do to how blood is yet*
name = "L-type Blood"
description = "After a small scuffle, a few of our lizard employees need another blood transfusion."
reward = 4000
required_count = 200
wanted_types = (L,/datum/reagent/blood)
if(istype(L,/datum/reagent/blood))
wanted_types += L
/datum/bounty/item/medical/bloodu //Dosnt work do to how blood is yet*
name = "U-Type Blood"
description = "After dealing with a small revolt in a local penal colony, the colony's anemic CMO needs blood, urgently. With his compromised immune system, only the best blood can be used."
reward = 5500 // Rarer blood
required_count = 200
wanted_types = (U,/datum/reagent/blood)
if(istype(U,/datum/reagent/blood))
wanted_types += U
*/
/datum/bounty/item/medical/surgery
name = "Surgery tool implants"
description = "Our medical interns keep dropping their Shambler's Juice while they're performing open heart surgery. One of them even had the audacity to say he only had two hands!"
reward = 10000
required_count = 3
wanted_types = list(/obj/item/organ/cyberimp/arm/surgery)
/datum/bounty/item/medical/chemmaker
name = "Portable Chem Dispenser"
description = "After a new chemist mixed up some water and a banana, we lost our only chem dispenser. Please send us a replacement and you will be compensated."
reward = 7000
wanted_types = list(/obj/machinery/chem_dispenser)
/datum/bounty/item/medical/advhealthscaner
name = "Advanced Health Analyzer"
description = "A ERT Medical unit needs the new 'advanced health analyzer', for a mission at a Station 4. Can you send some?."
reward = 4000
required_count = 5
wanted_types = list(/obj/item/healthanalyzer/advanced)
/datum/bounty/item/medical/wallmounts
name = "Defibrillator wall mounts"
description = "New Space OSHA regulation state that are new cloning medical wing needs a few 'Easy to access defibrillartors'. Can you send a few before we get a lawsuit?"
reward = 5000
required_count = 3
wanted_types = list(/obj/machinery/defibrillator_mount)
/datum/bounty/item/medical/defibrillator
name = "New defibillators"
description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones."
reward = 5000
required_count = 5
wanted_types = list(/obj/item/defibrillator)
+14
View File
@@ -49,3 +49,17 @@
reward = 5000
required_count = 3
wanted_types = list(/obj/item/kitchen/knife/combat/bone)
/datum/bounty/item/mining/basalt
name = "Artificial Basalt Tiles"
description = "Central Command's Ash Walker exhibit needs to be expanded again, we just need some more basalt flooring."
reward = 5000
required_count = 60
wanted_types = list(/obj/item/stack/tile/basalt)
/datum/bounty/item/mining/fruit
name = "Cactus Fruit"
description = "Central Command's Ash Walker habitat needs more fauna, send us some local fruit seeds!"
reward = 2000
required_count = 1
wanted_types = list(/obj/item/seeds/lavaland/cactus)
+52
View File
@@ -64,3 +64,55 @@
description = "With the price of rechargers on the rise, upper management is interested in purchasing guns that are self-powered. If you ship one, they'll pay."
reward = 10000
wanted_types = list(/obj/item/gun/energy/e_gun/nuclear)
/datum/bounty/item/science/bscells
name = "Bluespace Power Cells"
description = "Someone in upper management keeps using the excuse that his tablet battery dies when he's in the middle of work. This will be the last time he doesn't have his presentation, I swear to -"
reward = 7000
required_count = 10 //Easy to make
wanted_types = list(/obj/item/stock_parts/cell/bluespace)
/datum/bounty/item/science/t4manip
name = "Femto-Manipulators"
description = "One of our Chief Engineers has OCD. Can you send us some femto-manipulators so he stops complaining that his ID doesn't fit perfectly in the PDA slot?"
reward = 7000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/manipulator/femto)
/datum/bounty/item/science/t4bins
name = "Bluespace Matter Bins"
description = "The local Janitorial union has gone on strike. Can you send us some bluespace bins so we don't have to take out our own trash?"
reward = 7000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/matter_bin/bluespace)
/datum/bounty/item/science/t4capacitor
name = "Quadratic Capacitor"
description = "One of our linguists doesn't understand why they're called Quadratic capacitors. Can you give him a few so he leaves us alone about it?"
reward = 7000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/capacitor/quadratic)
/datum/bounty/item/science/t4triphasic
name = "Triphasic Scanning Module"
description = "One of our scientists got into the liberty caps and is demanding new scanning modules so he can talk to ghosts. At this point we just want him out of our office."
reward = 7000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/scanning_module/triphasic)
/datum/bounty/item/science/t4microlaser
name = "Quad-Ultra Micro-Laser"
description = "The cats on Vega 9 are breeding out of control. We need something to corral them into one area so we can saturation bomb it."
reward = 7000
required_count = 20 //Easy to make
wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra)
/datum/bounty/item/science/fakecrystals
name = "synthetic bluespace crystals"
description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..."
reward = 10000
required_count = 5
wanted_types = list(/obj/item/stack/ore/bluespace_crystal/artificial)
exclude_types = list(/obj/item/stack/ore/bluespace_crystal,
/obj/item/stack/sheet/bluespace_crystal,
/obj/item/stack/ore/bluespace_crystal/refined)
+41
View File
@@ -11,3 +11,44 @@
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/recharger)
/datum/bounty/item/security/practice
name = "Practice Laser Gun"
description = "Nanotrasen Military Academy is conducting routine marksmanship exercises. The clown hid all the practice lasers, and we're not using live weapons after last time."
reward = 3000
required_count = 3
wanted_types = list(/obj/item/gun/energy/laser/practice)
/datum/bounty/item/security/flashshield
name = "Strobe Shield"
description = "One of our Emergency Response Agents thinks there's vampires in a local station. Send him something to help with his fear of the dark and protect him, too."
reward = 5000
wanted_types = list(/obj/item/assembly/flash/shield)
/datum/bounty/item/security/sechuds
name = "Sec HUDs"
description = "Nanotrasen military academy has started to train officers how to use Sec HUDs to the fullest affect. Please send spare Sec HUDs so we can teach the men."
reward = 3000
required_count = 5
wanted_types = list(/obj/item/clothing/glasses/hud/security)
/datum/bounty/item/security/techslugs
name = "Tech Slugs"
description = "Nanotrasen Military Academy is conducting an ammo loading and use lessons, on the new 'Tech Slugs'. Problem is we don't have any, please fix this..."
reward = 7500
required_count = 15
wanted_types = list(/obj/item/ammo_casing/shotgun/techshell)
/datum/bounty/item/security/WT550
name = "Spare WT-550 clips"
description = "Nanotrasen Military Academy's ammunition is running low, please send in spare ammo for practice."
reward = 7500
required_count = 5
wanted_types = list(/obj/item/ammo_box/magazine/wt550m9)
/datum/bounty/item/security/pins
name = "Test range firing pins"
description = "Nanotrasen Military Academy just got a new set of guns, sadly they didn't come with any pins. Can you send us some Test range locked firing pins?"
reward = 5000
required_count = 3
wanted_types = list(/obj/item/firing_pin/test_range)
+68 -72
View File
@@ -622,7 +622,7 @@
/datum/supply_pack/security/armory/wt550
name = "WT-550 Auto Rifle Crate"
name = "WT-550 Semi-Auto Rifle Crate"
desc = "Contains two high-powered, semiautomatic rifles chambered in 4.6x30mm. Requires Armory access to open."
cost = 3500
contains = list(/obj/item/gun/ballistic/automatic/wt550,
@@ -630,8 +630,8 @@
crate_name = "auto rifle crate"
/datum/supply_pack/security/armory/wt550ammo
name = "WT-550 Auto Rifle Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Auto Rifle. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
name = "WT-550 Semi-Auto SMG Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 2500
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
@@ -639,9 +639,9 @@
/obj/item/ammo_box/magazine/wt550m9)
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 11 shots to stun crit someone
name = "WT-550 Auto Rifle Non-Lethal Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Auto Rifle. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
/datum/supply_pack/security/armory/wt550ammo_nonlethal // Takes around 12 shots to stun crit someone
name = "WT-550 Semi-Auto SMG Non-Lethal Ammo Crate"
desc = "Contains four 20-round magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 1500
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtrubber,
/obj/item/ammo_box/magazine/wt550m9/wtrubber,
@@ -650,8 +650,8 @@
crate_name = "auto rifle ammo crate"
/datum/supply_pack/security/armory/wt550ammo_special
name = "WT-550 Auto Rifle Special Ammo Crate"
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Auto Rifle. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
name = "WT-550 Semi-Auto SMG Special Ammo Crate"
desc = "Contains 2 20-round Armour Piercing and Incendiary magazines for the WT-550 Semi-Auto SMG. Each magazine is designed to facilitate rapid tactical reloads. Requires Armory access to open."
cost = 4500
contains = list(/obj/item/ammo_box/magazine/wt550m9/wtap,
/obj/item/ammo_box/magazine/wt550m9/wtap,
@@ -1500,7 +1500,7 @@
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/cargo_supples
@@ -1724,6 +1724,39 @@
crate_name = "beekeeping starter crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/candy
name = "Candy Crate"
desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.."
cost = 2500
var/num_contained = 10 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/snacks/lollipop,
/obj/item/reagent_containers/food/snacks/gumball,
/obj/item/reagent_containers/food/snacks/chocolateegg,
/obj/item/reagent_containers/food/snacks/donut,
/obj/item/reagent_containers/food/snacks/cookie,
/obj/item/reagent_containers/food/snacks/sugarcookie,
/obj/item/reagent_containers/food/snacks/chococornet,
/obj/item/reagent_containers/food/snacks/mint,
/obj/item/reagent_containers/food/snacks/spiderlollipop,
/obj/item/reagent_containers/food/snacks/chococoin,
/obj/item/reagent_containers/food/snacks/fudgedice,
/obj/item/reagent_containers/food/snacks/chocoorange,
/obj/item/reagent_containers/food/snacks/honeybar,
/obj/item/reagent_containers/food/snacks/tinychocolate,
/obj/item/reagent_containers/food/snacks/spacetwinkie,
/obj/item/reagent_containers/food/snacks/syndicake,
/obj/item/reagent_containers/food/snacks/cheesiehonkers,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/reagent_containers/food/snacks/candy_corn,
/obj/item/reagent_containers/food/snacks/candiedapple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/storage/fancy/heart_box,
/obj/item/storage/fancy/donut_box)
crate_name = "candy crate"
/datum/supply_pack/organic/cutlery
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
@@ -1892,6 +1925,27 @@
crate_name = "seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/vday
name = "Surplus Valentine Crate"
desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/fancy/heart_box,
/obj/item/storage/fancy/heart_box,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/grown/poppy,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/reagent_containers/food/snacks/candyheart,
/obj/item/valentine,
/obj/item/valentine,
/obj/item/valentine)
crate_name = "valentine crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/exoticseeds
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
@@ -2303,69 +2357,11 @@
desc = "Plush tide station wide. Contains 5 random plushies for you to love. Warranty void if your love violates the terms of use."
cost = 1500 // or play the arcade machines ya lazy bum
num_contained = 5
contains = list(/obj/item/toy/plush/lizardplushie,
/obj/item/toy/plush/lizardplushie/durgit,
/obj/item/toy/plush/lizardplushie/rio,
/obj/item/toy/plush/lizardplushie/urinsu,
/obj/item/toy/plush/lizardplushie/arfrehn,
/obj/item/toy/plush/lizardplushie/soars,
/obj/item/toy/plush/lizardplushie/ghostie,
/obj/item/toy/plush/lizardplushie/amber,
/obj/item/toy/plush/lizardplushie/cyan,
/obj/item/toy/plush/lizardplushie/meena,
/obj/item/toy/plush/lizardplushie/stalks,
/obj/item/toy/plush/lizardplushie/kobold,
/obj/item/toy/plush/lizardplushie/gorgi,
/obj/item/toy/plush/lizardplushie/almaz,
/obj/item/toy/plush/snakeplushie/sasha,
/obj/item/toy/plush/snakeplushie/shay,
/obj/item/toy/plush/snakeplushie/vulken,
/obj/item/toy/plush/mothplushie,
/obj/item/toy/plush/mothplushie/bumble,
/obj/item/toy/plush/mothplushie/nameko,
/obj/item/toy/plush/mothplushie/suru,
/obj/item/toy/plush/xeno,
/obj/item/toy/plush/lampplushie,
/obj/item/toy/plush/borgplushie,
/obj/item/toy/plush/borgplushie/medihound,
/obj/item/toy/plush/borgplushie/scrubpuppy,
/obj/item/toy/plush/borgplushie/seeking,
/obj/item/toy/plush/borgplushie/neeb,
/obj/item/toy/plush/bird,
/obj/item/toy/plush/bird/esela,
/obj/item/toy/plush/bird/jahonna,
/obj/item/toy/plush/bird/krick,
/obj/item/toy/plush/bird/birddi,
/obj/item/toy/plush/bird/jewel,
/obj/item/toy/plush/mammal,
/obj/item/toy/plush/mammal/dubious,
/obj/item/toy/plush/mammal/gladwyn,
/obj/item/toy/plush/mammal/gavin,
/obj/item/toy/plush/mammal/blep,
/obj/item/toy/plush/mammal/circe,
/obj/item/toy/plush/mammal/pavel,
/obj/item/toy/plush/mammal/oten,
/obj/item/toy/plush/mammal/ray,
/obj/item/toy/plush/mammal/dawud,
/obj/item/toy/plush/mammal/edgar,
/obj/item/toy/plush/mammal/frank,
/obj/item/toy/plush/mammal/poojawa,
/obj/item/toy/plush/mammal/hazel,
/obj/item/toy/plush/mammal/jermaine,
/obj/item/toy/plush/mammal/gunther,
/obj/item/toy/plush/mammal/fox,
/obj/item/toy/plush/mammal/zed,
/obj/item/toy/plush/mammal/dog,
/obj/item/toy/plush/mammal/dog/frost,
/obj/item/toy/plush/mammal/dog/atticus,
/obj/item/toy/plush/mammal/dog/fletch,
/obj/item/toy/plush/mammal/dog/vincent,
/obj/item/toy/plush/mammal/dog/zigfried,
/obj/item/toy/plush/mammal/dog/nikolai,
/obj/item/toy/plush/catgirl,
/obj/item/toy/plush/catgirl/skylar,
/obj/item/toy/plush/catgirl/mikeel,
/obj/item/toy/plush/catgirl/robin)
contains = list(/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random,
/obj/item/toy/plush/random) //I'm lazy
crate_name = "plushie crate"
crate_type = /obj/structure/closet/crate/wooden
+3 -1
View File
@@ -72,4 +72,6 @@
var/list/credits //lazy list of all credit object bound to this client
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
+22 -1
View File
@@ -454,6 +454,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
GLOB.ahelp_tickets.ClientLogout(src)
GLOB.directory -= ckey
GLOB.clients -= src
QDEL_LIST_ASSOC_VAL(char_render_holders)
if(movingmob != null)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
@@ -498,7 +499,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
qdel(query_client_in_db)
return
if(!query_client_in_db.NextRow())
if (CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey])
if (CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey] && !(ckey in GLOB.bunker_passthrough))
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
to_chat(src, "<span class='notice'>You must first join the Discord to verify your account before joining this server.<br>To do so, read the rules and post a request in the #station-access-requests channel under the \"Main server\" category in the Discord server linked here: <a href='https://discord.gg/E6SQuhz'>https://discord.gg/E6SQuhz</a></span>") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
@@ -877,3 +878,23 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
/client/proc/AnnouncePR(announcement)
if(prefs && prefs.chat_toggles & CHAT_PULLR)
to_chat(src, announcement)
/client/proc/show_character_previews(mutable_appearance/MA)
var/pos = 0
for(var/D in GLOB.cardinals)
pos++
var/obj/screen/O = LAZYACCESS(char_render_holders, "[D]")
if(!O)
O = new
LAZYSET(char_render_holders, "[D]", O)
screen |= O
O.appearance = MA
O.dir = D
O.screen_loc = "character_preview_map:0,[pos]"
/client/proc/clear_character_previews()
for(var/index in char_render_holders)
var/obj/screen/S = char_render_holders[index]
screen -= S
qdel(S)
char_render_holders = null
File diff suppressed because it is too large Load Diff
@@ -235,6 +235,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Character
S["real_name"] >> real_name
S["nameless"] >> nameless
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
@@ -301,6 +302,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_mam_ears"] >> features["mam_ears"]
S["feature_mam_tail_animated"] >> features["mam_tail_animated"]
S["feature_taur"] >> features["taur"]
S["feature_mam_snouts"] >> features["mam_snouts"]
//Xeno features
S["feature_xeno_tail"] >> features["xenotail"]
S["feature_xeno_dors"] >> features["xenodorsal"]
@@ -362,6 +364,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
@@ -427,6 +430,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Character
WRITE_FILE(S["real_name"] , real_name)
WRITE_FILE(S["nameless"] , nameless)
WRITE_FILE(S["name_is_always_random"] , be_random_name)
WRITE_FILE(S["body_is_always_random"] , be_random_body)
WRITE_FILE(S["gender"] , gender)
+2
View File
@@ -24,6 +24,8 @@
var/can_flashlight = 0
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
var/clothing_flags = NONE
//Var modification - PLEASE be careful with this I know who you are and where you live
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Standard Security gear. Protects the head from impacts."
icon_state = "helmet"
item_state = "helmet"
armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
+2 -2
View File
@@ -139,7 +139,7 @@
name = "security beret"
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
icon_state = "beret_badge"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
dog_fashion = null
@@ -152,7 +152,7 @@
name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "wardenberet"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
/obj/item/clothing/head/beret/sec/navyofficer
+2 -1
View File
@@ -110,13 +110,14 @@
/obj/item/clothing/suit/armor/riot
name = "riot suit"
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks."
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
icon_state = "riot"
item_state = "swat_suit"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
blocks_shove_knockdown = TRUE
strip_delay = 80
equip_delay_other = 60
+15 -11
View File
@@ -158,14 +158,14 @@
icon_state = "bronze_heart"
/obj/item/clothing/accessory/medal/engineer
name = "\"Shift's Best Electrician\" award"
desc = "An award bestowed upon engineers who have excelled at keeping the station running in the best possible condition against all odds."
icon_state = "engineer"
name = "\"Shift's Best Electrician\" award"
desc = "An award bestowed upon engineers who have excelled at keeping the station running in the best possible condition against all odds."
icon_state = "engineer"
/obj/item/clothing/accessory/medal/greytide
name = "\"Greytider of the shift\" award"
desc = "An award for only the most annoying of assistants. Locked doors mean nothing to you and behaving is not in your vocabulary"
icon_state = "greytide"
name = "\"Greytider of the shift\" award"
desc = "An award for only the most annoying of assistants. Locked doors mean nothing to you and behaving is not in your vocabulary"
icon_state = "greytide"
/obj/item/clothing/accessory/medal/ribbon
name = "ribbon"
@@ -178,9 +178,9 @@
desc = "An award bestowed only upon those cargotechs who have exhibited devotion to their duty in keeping with the highest traditions of Cargonia."
/obj/item/clothing/accessory/medal/ribbon/medical_doctor
name = "\"doctor of the shift\" award"
desc = "An award bestowed only upon the most capable doctors who have upheld the Hippocratic Oath to the best of their ability"
icon_state = "medical_doctor"
name = "\"doctor of the shift\" award"
desc = "An award bestowed only upon the most capable doctors who have upheld the Hippocratic Oath to the best of their ability"
icon_state = "medical_doctor"
/obj/item/clothing/accessory/medal/silver
name = "silver medal"
@@ -211,6 +211,12 @@
desc = "A golden medal awarded exclusively to those promoted to the rank of captain. It signifies the codified responsibilities of a captain to Nanotrasen, and their undisputable authority over their crew."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/accessory/medal/gold/captain/family
name = "old medal of captaincy"
desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold
materials = list(MAT_GOLD=2000)
/obj/item/clothing/accessory/medal/gold/heroism
name = "medal of exceptional heroism"
desc = "An extremely rare golden medal awarded only by CentCom. To receive such a medal is the highest honor and as such, very few exist. This medal is almost never awarded to anybody but commanders."
@@ -234,8 +240,6 @@
name = "nobel sciences award"
desc = "A plasma medal which represents significant contributions to the field of science or engineering."
////////////
//Armbands//
////////////
@@ -93,6 +93,15 @@
else if(length(blood_dna))
AddComponent(/datum/component/forensics, null, null, blood_dna)
bloody_hands = rand(2, 4)
if(head)
head.add_blood_DNA(blood_dna)
update_inv_head()
else if(wear_mask)
wear_mask.add_blood_DNA(blood_dna)
update_inv_wear_mask()
if(wear_neck)
wear_neck.add_blood_DNA(blood_dna)
update_inv_neck()
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE
@@ -89,13 +89,24 @@
icon_state = "jdonut1"
extra_reagent = "cherryjelly"
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT
/obj/item/reagent_containers/food/snacks/donut/meat
bonus_reagents = list("ketchup" = 1)
list_reagents = list("nutriment" = 3, "ketchup" = 2)
tastes = list("meat" = 1)
foodtype = JUNKFOOD | MEAT | GROSS | FRIED
/obj/item/reagent_containers/food/snacks/donut/semen
name = "\"cream\" donut"
desc = "That cream looks a little runny..."
icon_state = "donut3"
bitesize = 10
bonus_reagents = list("semen" = 1)
list_reagents = list("nutriment" = 3, "sugar" = 2, "semen" = 5)
filling_color = "#FFFFFF"
tastes = list("donut" = 1, "salt" = 3)
foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR
////////////////////////////////////////////MUFFINS////////////////////////////////////////////
@@ -23,6 +23,16 @@
result = /obj/item/reagent_containers/food/snacks/donut
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/donut
time = 15
name = "Semen donut"
reqs = list(
/datum/reagent/consumable/semen = 10,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/semen
subcategory = CAT_PASTRY
datum/crafting_recipe/food/donut/meat
time = 15
name = "Meat donut"
+1 -1
View File
@@ -26,7 +26,7 @@ Captain
/datum/job/captain/announce(mob/living/carbon/human/H)
..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.real_name] on deck!"))
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
/datum/outfit/job/captain
name = "Captain"
+6
View File
@@ -193,6 +193,12 @@
if(!J)
J = SSjob.GetJob(H.job)
if(H.nameless && J.dresscodecompliant)
if(J.title in GLOB.command_positions)
H.real_name = J.title
else
H.real_name = "[J.title] #[rand(10000, 99999)]"
var/obj/item/card/id/C = H.wear_id
if(istype(C))
C.access = J.get_access()
@@ -9,9 +9,11 @@
var/top_right_coords[3]
var/wipe_reservation_on_release = TRUE
var/turf_type = /turf/open/space
var/borderturf
/datum/turf_reservation/transit
turf_type = /turf/open/space/transit
borderturf = /turf/open/space/transit/border
/datum/turf_reservation/proc/Release()
var/v = reserved_turfs.Copy()
@@ -20,6 +22,12 @@
SSmapping.used_turfs -= i
SSmapping.reserve_turfs(v)
/datum/turf_reservation/transit/Release()
for(var/turf/open/space/transit/T in reserved_turfs)
for(var/atom/movable/AM in T)
T.throw_atom(AM)
. = ..()
/datum/turf_reservation/proc/Reserve(width, height, zlevel)
if(width > world.maxx || height > world.maxy || width < 1 || height < 1)
return FALSE
@@ -60,7 +68,10 @@
T.flags_1 &= ~UNUSED_RESERVATION_TURF_1
SSmapping.unused_turfs["[T.z]"] -= T
SSmapping.used_turfs[T] = src
T.ChangeTurf(turf_type, turf_type)
if(borderturf && (T.x == BL.x || T.x == TR.x || T.y == BL.y || T.y == TR.y))
T.ChangeTurf(borderturf, borderturf)
else
T.ChangeTurf(turf_type, turf_type)
src.width = width
src.height = height
return TRUE
@@ -239,10 +239,10 @@
if(ishostile(target))
var/mob/living/simple_animal/hostile/H = target
if(H.ranged) //briefly delay ranged attacks
if(H.ranged_cooldown_time >= world.time)
H.ranged_cooldown_time += bonus_value
if(H.ranged_cooldown >= world.time)
H.ranged_cooldown += bonus_value
else
H.ranged_cooldown_time = bonus_value + world.time
H.ranged_cooldown = bonus_value + world.time
//magmawing watcher
/obj/item/crusher_trophy/blaster_tubes/magma_wing
+26 -4
View File
@@ -11,6 +11,7 @@
var/obj/item/card/id/inserted_id
var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
new /datum/data/mining_equipment("50 Point Transfer Card", /obj/item/card/mining_point_card, 50),
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
@@ -23,7 +24,7 @@
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
@@ -41,6 +42,9 @@
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffelbag/mining_conscript, 1000),
new /datum/data/mining_equipment("1000 Point Transfer Card", /obj/item/card/mining_point_card/mp1000, 1000),
new /datum/data/mining_equipment("1500 Point Transfer Card", /obj/item/card/mining_point_card/mp1500, 1500),
new /datum/data/mining_equipment("2000 Point Transfer Card", /obj/item/card/mining_point_card/mp2000, 2000),
new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
@@ -245,12 +249,30 @@
w_class = WEIGHT_CLASS_TINY
/**********************Mining Point Card**********************/
//mp = Miner Pointers
//c = Cash
//TODO add in cr = Credits for cargo
/obj/item/card/mining_point_card
name = "mining points card"
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard. This one only holds a small 50 points on it."
icon_state = "data_1"
var/points = 500
var/points = 50
/obj/item/card/mining_point_card/mp500
desc = "A small card preloaded with 500 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 500
/obj/item/card/mining_point_card/mp1000
desc = "A small card preloaded with 1000 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 1000
/obj/item/card/mining_point_card/mp1500
desc = "A small card preloaded with 1500 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 1500
/obj/item/card/mining_point_card/mp2000
desc = "A small card preloaded with 2000 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 2000
/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
@@ -20,17 +20,19 @@
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(nude = FALSE)
/datum/preferences/proc/update_preview_icon()
// Silicons only need a very basic preview since there is no customization for them.
// var/wide_icon = FALSE //CITDEL THINGS
// if(features["taur"] != "None")
// wide_icon = TRUE
if(job_engsec_high)
switch(job_engsec_high)
if(AI_JF)
preview_icon = icon('icons/mob/ai.dmi', "AI", SOUTH)
preview_icon.Scale(64, 64)
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = "AI", dir = SOUTH))
return
if(CYBORG)
preview_icon = icon('icons/mob/robots.dmi', "robot", SOUTH)
preview_icon.Scale(64, 64)
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Set up the dummy for its photoshoot
@@ -57,30 +59,11 @@
previewJob = job
break
if(previewJob && !nude)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE)
COMPILE_OVERLAYS(mannequin)
CHECK_TICK
preview_icon = icon('icons/effects/effects.dmi', "nothing")
preview_icon.Scale(48+32, 16+32)
CHECK_TICK
mannequin.setDir(NORTH)
if(previewJob)
if(current_tab != 2)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE)
var/icon/stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
CHECK_TICK
mannequin.setDir(WEST)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
CHECK_TICK
mannequin.setDir(SOUTH)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
CHECK_TICK
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
CHECK_TICK
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
@@ -364,6 +364,12 @@
name = "Over Eye"
icon_state = "hair_shortovereye"
//Donator item - fractious
/datum/sprite_accessory/hair/over_eye_fr
name = "Over Eye (fract)"
icon_state = "hair_shortovereye_1f"
ckeys_allowed = list("fractious")
/datum/sprite_accessory/hair/parted
name = "Parted"
icon_state = "hair_parted"
@@ -1516,18 +1522,3 @@
/datum/sprite_accessory/moth_wings/snow
name = "Snow"
icon_state = "snow"
//Lunasune
/datum/sprite_accessory/mam_ears/lunasune
name = "lunasune"
icon_state = "lunasune"
hasinner = 1
extra = TRUE
extra_color_src = MUTCOLORS2
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails/lunasune
name = "lunasune"
icon_state = "lunasune"
extra = TRUE
ckeys_allowed = list("invader4352")
+5
View File
@@ -198,6 +198,11 @@
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
blood_data["quirks"] += T.type
blood_data["changeling_loudness"] = 0
if(mind)
var/datum/antagonist/changeling/ling = mind.has_antag_datum(/datum/antagonist/changeling)
if(istype(ling))
blood_data["changeling_loudness"] = ling.loudfactor
return blood_data
//get the id of the substance this mob use as blood.

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