actually i still need this
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@@ -52,7 +52,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
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// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
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GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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GLOBAL_VAR_INIT(dynamic_storyteller, /datum/dynamic_storyteller/classic)
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GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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/datum/game_mode/dynamic
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name = "dynamic mode"
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@@ -62,6 +62,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller, /datum/dynamic_storyteller/classic)
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announce_text = "Dynamic mode!" // This needs to be changed maybe
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reroll_friendly = FALSE;
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// Current storyteller
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var/datum/dynamic_storyteller/storyteller = null
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// Threat logging vars
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/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
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var/threat_level = 0
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