Merge pull request #13016 from Citadel-Station-13/silicons-patch-69

fixes turrets being machine guns
This commit is contained in:
Lin
2020-08-04 21:15:17 -05:00
committed by GitHub
@@ -533,16 +533,16 @@
return
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
if(stagger_enabled)
randomize_shot_stagger()
sleep(shot_stagger)
if(!raised) //the turret has to be raised in order to fire - makes sense, right?
return
if(!(obj_flags & EMAGGED)) //if it hasn't been emagged, cooldown before shooting again
if(last_fired + shot_delay > world.time)
return
last_fired = world.time
if(last_fired + shot_delay > world.time)
return
last_fired = world.time
if(stagger_enabled)
randomize_shot_stagger()
sleep(shot_stagger)
var/turf/T = get_turf(src)
var/turf/U = get_turf(target)