more merge conflict fixes

This commit is contained in:
Seris02
2020-01-24 10:14:31 +08:00
315 changed files with 15287 additions and 11002 deletions
+36 -4
View File
@@ -185,7 +185,6 @@
body += "<A href='?_src_=holder;[HrefToken()];simplemake=shade;mob=[REF(M)]'>Shade</A>"
body += "<br>"
if (M.client)
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
@@ -194,9 +193,9 @@
body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(M)]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(M)]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(M)]'>Thunderdome Observer</A> | "
body += usr.client.citaPPoptions(M) // CITADEL
body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A>"
body += "<A href='?_src_=holder;[HrefToken()];makeeligible=[REF(M)]'>Allow reentering round</A>"
body += "<br>"
body += "</body></html>"
@@ -1009,3 +1008,36 @@
"Admin login: [key_name(src)]")
if(string)
message_admins("[string]")
/client/proc/cmd_admin_man_up(mob/M in GLOB.mob_list)
set category = "Special Verbs"
set name = "Man Up"
if(!M)
return
if(!check_rights(R_ADMIN))
return
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
message_admins(message)
admin_ticket_log(M, message)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up")
/client/proc/cmd_admin_man_up_global()
set category = "Special Verbs"
set name = "Man Up Global"
if(!check_rights(R_ADMIN))
return
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
for(var/mob/M in GLOB.player_list)
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up global: [key_name(usr)] told everybody to man up")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up Global")
+73 -2
View File
@@ -22,7 +22,10 @@
if(!CheckAdminHref(href, href_list))
return
citaTopic(href, href_list) //CITADEL EDIT, MENTORS
if(href_list["makementor"])
makeMentor(href_list["makementor"])
else if(href_list["removementor"])
removeMentor(href_list["removementor"])
if(href_list["ahelp"])
if(!check_rights(R_ADMIN, TRUE))
@@ -907,12 +910,16 @@
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
//Gang
if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
//Bloodsucker
if(jobban_isbanned(M, ROLE_BLOODSUCKER) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'><font color=red>Bloodsucker</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'>Bloodsucker</a></td>"
//Other Roles (black)
@@ -1715,6 +1722,16 @@
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]</span>")
else if(href_list["makeeligible"])
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["makeeligible"])
if(!ismob(M))
to_chat(usr, "this can only be used on instances of type /mob.")
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
if(M.ckey in eli.timeouts)
eli.timeouts -= M.ckey
else if(href_list["sendtoprison"])
if(!check_rights(R_ADMIN))
return
@@ -2846,3 +2863,57 @@
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [GLOB.secret_force_mode]"}
usr << browse(dat, "window=f_secret")
/datum/admins/proc/makeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin! Cannot mentorize.</span>")
return
if(SSdbcore.Connect())
var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(query_get_mentor.NextRow())
to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
return
var/datum/DBQuery/query_add_mentor = SSdbcore.NewQuery("INSERT INTO `[format_table_name("mentor")]` (`id`, `ckey`) VALUES (null, '[ckey]')")
if(!query_add_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
new /datum/mentors(ckey)
to_chat(usr, "<span class='adminnotice'>New mentor added.</span>")
/datum/admins/proc/removeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin, not a mentor! Cannot de-mentorize.</span>")
return
C.remove_mentor_verbs()
C.mentor_datum = null
GLOB.mentors -= C
if(SSdbcore.Connect())
var/datum/DBQuery/query_remove_mentor = SSdbcore.NewQuery("DELETE FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(!query_remove_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Removed mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
to_chat(usr, "<span class='adminnotice'>Mentor removed.</span>")
@@ -46,7 +46,6 @@
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
@@ -119,8 +118,6 @@
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
if("tongue")
Dispense(/obj/item/organ/tongue/abductor)
if("shrink_ray")
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -245,4 +242,4 @@
new item(drop_location)
else
say("Insufficent data!")
say("Insufficent data!")
@@ -174,7 +174,7 @@
if(!GlandTest)
say("Experimental dissection not detected!")
return "<span class='bad'>No glands detected!</span>"
if(H.mind != null && H.ckey != null)
if(H.mind != null && (H.voluntary_ghosted || (H.ckey != null)))
LAZYINITLIST(abductee_minds)
LAZYADD(history, H)
LAZYADD(abductee_minds, H.mind)
@@ -45,10 +45,10 @@
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(is_servant_of_ratvar(L))
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
@@ -70,6 +70,7 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
+9 -9
View File
@@ -265,7 +265,7 @@
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
throw_impact(user)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscultist(hit_atom))
return
. = ..()
@@ -690,10 +690,10 @@
/obj/item/twohanded/cult_spear/update_icon()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
@@ -987,11 +987,11 @@
return TRUE
return FALSE
/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
var/turf/T = get_turf(target)
/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
var/datum/thrownthing/D = throwingdatum
if(isliving(target))
var/mob/living/L = target
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
@@ -44,7 +44,7 @@
wander = FALSE
density = FALSE
movement_type = FLYING
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_TINY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
speed = 1
@@ -361,7 +361,7 @@
user.dropItemToGround(src)
scatter()
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(inert)
return
+1 -1
View File
@@ -142,7 +142,7 @@
. = ..()
olddir = dir
/obj/item/assembly/infra/throw_impact()
/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!olddir)
return
+2 -2
View File
@@ -130,10 +130,10 @@
return FALSE
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
/obj/item/assembly/mousetrap/hitby(atom/hit_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
visible_message("<span class='warning'>[src] is triggered by [hit_atom].</span>")
triggered(null)
@@ -267,12 +267,13 @@
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
var/const/PROBABILITY_OFFSET = 25
var/const/PROBABILITY_BASE_PRECENT = 75
var/max_force = sqrt(pressure_difference)*(MOVE_FORCE_DEFAULT / 5)
set waitfor = 0
var/move_prob = 100
if (pressure_resistance > 0)
move_prob = (pressure_difference/pressure_resistance*PROBABILITY_BASE_PRECENT)-PROBABILITY_OFFSET
move_prob += pressure_resistance_prob_delta
if (move_prob > PROBABILITY_OFFSET && prob(move_prob))
if (move_prob > PROBABILITY_OFFSET && prob(move_prob) && (move_resist != INFINITY) && (!anchored && (max_force >= (move_resist * MOVE_FORCE_PUSH_RATIO))) || (anchored && (max_force >= (move_resist * MOVE_FORCE_FORCEPUSH_RATIO))))
step(src, direction)
last_high_pressure_movement_air_cycle = SSair.times_fired
@@ -1,19 +1,18 @@
/*
Quick overview:
// Quick overview:
//
// Pipes combine to form pipelines
// Pipelines and other atmospheric objects combine to form pipe_networks
// Note: A single pipe_network represents a completely open space
//
// Pipes -> Pipelines
// Pipelines + Other Objects -> Pipe network
Pipes combine to form pipelines
Pipelines and other atmospheric objects combine to form pipe_networks
Note: A single pipe_network represents a completely open space
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
#define PIPE_VISIBLE_LEVEL 2
#define PIPE_HIDDEN_LEVEL 1
/obj/machinery/atmospherics
anchored = TRUE
move_resist = INFINITY //Moving a connected machine without actually doing the normal (dis)connection things will probably cause a LOT of issues.
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
@@ -100,13 +99,14 @@ Pipelines + Other Objects -> Pipe network
return node_connects
/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
switch(dir)
if(SOUTH)
setDir(NORTH)
if(WEST)
setDir(EAST)
//this is called just after the air controller sets up turfs
/obj/machinery/atmospherics/proc/atmosinit(var/list/node_connects)
/obj/machinery/atmospherics/proc/atmosinit(list/node_connects)
if(!node_connects) //for pipes where order of nodes doesn't matter
node_connects = getNodeConnects()
@@ -118,12 +118,8 @@ Pipelines + Other Objects -> Pipe network
update_icon()
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
if(pipe_flags & PIPING_DEFAULT_LAYER_ONLY)
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
piping_layer = (pipe_flags & PIPING_DEFAULT_LAYER_ONLY) ? PIPING_LAYER_DEFAULT : new_layer
update_icon()
/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
return connection_check(target, piping_layer)
@@ -175,9 +171,6 @@ Pipelines + Other Objects -> Pipe network
nodes[nodes.Find(reference)] = null
update_icon()
/obj/machinery/atmospherics/update_icon()
return
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pipe)) //lets you autodrop
var/obj/item/pipe/pipe = W
@@ -234,15 +227,13 @@ Pipelines + Other Objects -> Pipe network
var/datum/gas_mixture/env_air = loc.return_air()
pressures = int_air.return_pressure() - env_air.return_pressure()
var/fuck_you_dir = get_dir(src, user) // Because fuck you...
if(!fuck_you_dir)
fuck_you_dir = pick(GLOB.cardinals)
var/turf/target = get_edge_target_turf(user, fuck_you_dir)
var/range = pressures/250
var/speed = range/5
user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
user.throw_at(target, range, speed)
// if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
// otherwise, edge_target_turf uses a random cardinal direction
// range is pressures / 250
// speed is pressures / 1250
user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinals)), pressures / 250, pressures / 1250)
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -254,30 +245,20 @@ Pipelines + Other Objects -> Pipe network
transfer_fingerprints_to(stored)
..()
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255))
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255), piping_layer=2)
//Add identifiers for the iconset
if(iconsetids[iconset] == null)
iconsetids[iconset] = num2text(iconsetids.len + 1)
//Generate a unique identifier for this image combination
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]"
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]_[piping_layer]"
if((!(. = pipeimages[identifier])))
var/image/pipe_overlay
pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
pipe_overlay.color = col
/obj/machinery/atmospherics/proc/icon_addintact(var/obj/machinery/atmospherics/node)
var/image/img = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_intact", get_dir(src,node), node.pipe_color)
underlays += img
return img.dir
/obj/machinery/atmospherics/proc/icon_addbroken(var/connected = FALSE)
var/unconnected = (~connected) & initialize_directions
for(var/direction in GLOB.cardinals)
if(unconnected & direction)
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
PIPING_LAYER_SHIFT(pipe_overlay, piping_layer)
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
if(can_unwrench)
@@ -319,7 +300,7 @@ Pipelines + Other Objects -> Pipe network
if(target_move.can_crawl_through())
if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
user.forceMove(target_move.loc) //handle entering and so on.
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
else
var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
if(pipenetdiff.len)
@@ -331,7 +312,7 @@ Pipelines + Other Objects -> Pipe network
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.forceMove(loc)
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
user.canmove = FALSE
addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
@@ -355,3 +336,6 @@ Pipelines + Other Objects -> Pipe network
//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
/obj/machinery/atmospherics/proc/can_see_pipes()
return TRUE
/obj/machinery/atmospherics/proc/update_layer()
layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
@@ -8,24 +8,14 @@
/obj/machinery/atmospherics/components/binary/SetInitDirections()
switch(dir)
if(NORTH)
if(NORTH, SOUTH)
initialize_directions = NORTH|SOUTH
if(SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST)
if(EAST, WEST)
initialize_directions = EAST|WEST
if(WEST)
initialize_directions = EAST|WEST
/*
Iconnery
*/
/obj/machinery/atmospherics/components/binary/hide(intact)
update_icon()
..(intact)
/*
Housekeeping and pipe network stuff
*/
..()
/obj/machinery/atmospherics/components/binary/getNodeConnects()
return list(turn(dir, 180), dir)
@@ -1,13 +1,12 @@
/*
Acts like a normal vent, but has an input AND output.
*/
//Acts like a normal vent, but has an input AND output.
#define EXT_BOUND 1
#define INPUT_MIN 2
#define OUTPUT_MAX 4
/obj/machinery/atmospherics/components/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/components/unary_devices.dmi' //We reuse the normal vent icons!
icon_state = "dpvent_map"
icon_state = "dpvent_map-2"
//node2 is output port
//node1 is input port
@@ -27,97 +26,25 @@ Acts like a normal vent, but has an input AND output.
var/output_pressure_max = 0
var/pressure_checks = EXT_BOUND
//EXT_BOUND: Do not pass external_pressure_bound
//INPUT_MIN: Do not pass input_pressure_min
//OUTPUT_MAX: Do not pass output_pressure_max
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on
on = TRUE
icon_state = "dpvent_map_on"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy()
SSradio.remove_object(src, frequency)
return ..()
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
name = "large dual-port air vent"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_toxmix
id = INCINERATOR_TOXMIX_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_atmos
id = INCINERATOR_ATMOS_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on
on = TRUE
icon_state = "dpvent_map_on"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air1 = airs[1]
var/datum/gas_mixture/air2 = airs[2]
air1.volume = 1000
air2.volume = 1000
/obj/machinery/atmospherics/components/binary/dp_vent_pump/update_icon_nopipes()
cut_overlays()
if(showpipe)
add_overlay(getpipeimage('icons/obj/atmospherics/components/unary_devices.dmi', "dpvent_cap"))
var/image/cap = getpipeimage(icon, "dpvent_cap", dir, piping_layer = piping_layer)
add_overlay(cap)
if(!on || !is_operational())
icon_state = "vent_off"
return
if(pump_direction)
icon_state = "vent_out"
else
icon_state = "vent_in"
icon_state = pump_direction ? "vent_out" : "vent_in"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/process_atmos()
..()
@@ -248,6 +175,70 @@ Acts like a normal vent, but has an input AND output.
broadcast_status()
update_icon()
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
name = "large dual-port air vent"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air1 = airs[1]
var/datum/gas_mixture/air2 = airs[2]
air1.volume = 1000
air2.volume = 1000
// Mapping
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer1
piping_layer = 1
icon_state = "dpvent_map-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer3
piping_layer = 3
icon_state = "dpvent_map-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on
on = TRUE
icon_state = "dpvent_map_on-2"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer1
piping_layer = 1
icon_state = "dpvent_map_on-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer3
piping_layer = 3
icon_state = "dpvent_map_on-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_toxmix
id = INCINERATOR_TOXMIX_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_atmos
id = INCINERATOR_ATMOS_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer1
piping_layer = 1
icon_state = "dpvent_map-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer3
piping_layer = 3
icon_state = "dpvent_map-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on
on = TRUE
icon_state = "dpvent_map_on-2"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer1
piping_layer = 1
icon_state = "dpvent_map_on-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer3
piping_layer = 3
icon_state = "dpvent_map_on-3"
#undef EXT_BOUND
#undef INPUT_MIN
#undef OUTPUT_MAX
@@ -7,12 +7,13 @@ Passive gate is similar to the regular pump except:
*/
/obj/machinery/atmospherics/components/binary/passive_gate
icon_state = "passgate_map"
icon_state = "passgate_map-2"
name = "passive gate"
desc = "A one-way air valve that does not require power."
can_unwrench = TRUE
shift_underlay_only = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
@@ -25,27 +26,15 @@ Passive gate is similar to the regular pump except:
construction_type = /obj/item/pipe/directional
pipe_state = "passivegate"
/obj/machinery/atmospherics/components/binary/passive_gate/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/passive_gate/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/binary/passive_gate/update_icon_nopipes()
if(!on)
icon_state = "passgate_off"
cut_overlays()
return
add_overlay(getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "passgate_on"))
cut_overlays()
icon_state = "passgate_off"
if(on)
add_overlay(getpipeimage(icon, "passgate_on"))
/obj/machinery/atmospherics/components/binary/passive_gate/process_atmos()
..()
@@ -176,3 +165,11 @@ Passive gate is similar to the regular pump except:
if(. && on)
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
/obj/machinery/atmospherics/components/binary/passive_gate/layer1
piping_layer = 1
icon_state = "passgate_map-1"
/obj/machinery/atmospherics/components/binary/passive_gate/layer3
piping_layer = 3
icon_state = "passgate_map-3"
@@ -1,23 +1,22 @@
/*
Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
node1, air1, network1 correspond to input
node2, air2, network2 correspond to output
Thus, the two variables affect pump operation are set in New():
air1.volume
This is the volume of gas available to the pump that may be transfered to the output
air2.volume
Higher quantities of this cause more air to be perfected later
but overall network volume is also increased as this increases...
*/
// Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
//
// node1, air1, network1 correspond to input
// node2, air2, network2 correspond to output
//
// Thus, the two variables affect pump operation are set in New():
// air1.volume
// This is the volume of gas available to the pump that may be transfered to the output
// air2.volume
// Higher quantities of this cause more air to be perfected later
// but overall network volume is also increased as this increases...
/obj/machinery/atmospherics/components/binary/pump
icon_state = "pump_map"
icon_state = "pump_map-2"
name = "gas pump"
desc = "A pump that moves gas by pressure."
can_unwrench = TRUE
shift_underlay_only = FALSE
var/target_pressure = ONE_ATMOSPHERE
@@ -54,30 +53,6 @@ Thus, the two variables affect pump operation are set in New():
message_admins("Pump, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return TRUE
/obj/machinery/atmospherics/components/binary/pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/pump/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/pump/on
on = TRUE
icon_state = "pump_on_map"
/obj/machinery/atmospherics/components/binary/pump/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/pump/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/pump/Destroy()
SSradio.remove_object(src,frequency)
if(radio_connection)
@@ -85,11 +60,7 @@ Thus, the two variables affect pump operation are set in New():
return ..()
/obj/machinery/atmospherics/components/binary/pump/update_icon_nopipes()
if(!is_operational())
icon_state = "pump_off"
return
icon_state = "pump_[on?"on":"off"]"
icon_state = (on && is_operational()) ? "pump_on" : "pump_off"
/obj/machinery/atmospherics/components/binary/pump/process_atmos()
// ..()
@@ -222,3 +193,23 @@ Thus, the two variables affect pump operation are set in New():
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [A]")
return TRUE
/obj/machinery/atmospherics/components/binary/pump/layer1
piping_layer = 1
icon_state= "pump_map-1"
/obj/machinery/atmospherics/components/binary/pump/layer3
piping_layer = 3
icon_state= "pump_map-3"
/obj/machinery/atmospherics/components/binary/pump/on
on = TRUE
icon_state = "pump_on_map-2"
/obj/machinery/atmospherics/components/binary/pump/on/layer1
piping_layer = 1
icon_state= "pump_on_map-1"
/obj/machinery/atmospherics/components/binary/pump/on/layer3
piping_layer = 3
icon_state= "pump_on_map-3"
@@ -3,12 +3,15 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
*/
/obj/machinery/atmospherics/components/binary/valve
icon_state = "mvalve_map"
icon_state = "mvalve_map-2"
name = "manual valve"
desc = "A pipe with a valve that can be used to disable flow of gas through it."
can_unwrench = TRUE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN //Intentionally no allow_silicon flag
shift_underlay_only = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN //Intentionally no allow_silicon flag
pipe_flags = PIPING_CARDINAL_AUTONORMALIZE
var/frequency = 0
var/id = null
@@ -20,101 +23,87 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
var/switching = FALSE
/obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = FALSE)
normalize_cardinal_directions()
if(animation)
flick("[valve_type]valve_[on][!on]", src)
icon_state = "[valve_type]valve_[on ? "on" : "off"]"
/obj/machinery/atmospherics/components/binary/valve/proc/toggle()
if(on)
on = FALSE
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
else
on = TRUE
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = parents[1]
parent1.reconcile_air()
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/interact(mob/user)
add_fingerprint(usr)
if(switching)
return
update_icon_nopipes(TRUE)
switching = TRUE
addtimer(CALLBACK(src, .proc/finish_interact), 10)
/obj/machinery/atmospherics/components/binary/valve/proc/finish_interact()
toggle()
switching = FALSE
/obj/machinery/atmospherics/components/binary/valve/digital // can be controlled by AI
icon_state = "dvalve_map-2"
name = "digital valve"
desc = "A digitally controlled valve."
valve_type = "d"
pipe_state = "dvalve"
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN | INTERACT_MACHINE_OPEN_SILICON
/obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation)
if(!is_operational())
normalize_cardinal_directions()
icon_state = "dvalve_nopower"
return
..()
/obj/machinery/atmospherics/components/binary/valve/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
piping_layer = 1
icon_state = "mvalve_map-1"
/obj/machinery/atmospherics/components/binary/valve/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
piping_layer = 3
icon_state = "mvalve_map-3"
/obj/machinery/atmospherics/components/binary/valve/on
on = TRUE
/obj/machinery/atmospherics/components/binary/valve/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
piping_layer = 1
icon_state = "mvalve_map-1"
/obj/machinery/atmospherics/components/binary/valve/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = 0)
normalize_dir()
if(animation)
flick("[valve_type]valve_[on][!on]",src)
icon_state = "[valve_type]valve_[on?"on":"off"]"
/obj/machinery/atmospherics/components/binary/valve/proc/open()
on = TRUE
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = parents[1]
parent1.reconcile_air()
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/close()
on = FALSE
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/normalize_dir()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
/obj/machinery/atmospherics/components/binary/valve/interact(mob/user)
add_fingerprint(usr)
update_icon_nopipes(1)
if(switching)
return
switching = TRUE
sleep(10)
if(on)
close()
else
open()
switching = FALSE
/obj/machinery/atmospherics/components/binary/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
valve_type = "d"
pipe_state = "dvalve"
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_OPEN | INTERACT_MACHINE_OPEN_SILICON
piping_layer = 3
icon_state = "mvalve_map-3"
/obj/machinery/atmospherics/components/binary/valve/digital/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
piping_layer = 1
icon_state = "dvalve_map-1"
/obj/machinery/atmospherics/components/binary/valve/digital/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
piping_layer = 3
icon_state = "dvalve_map-3"
/obj/machinery/atmospherics/components/binary/valve/digital/on
on = TRUE
/obj/machinery/atmospherics/components/binary/valve/digital/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
piping_layer = 1
icon_state = "dvalve_map-1"
/obj/machinery/atmospherics/components/binary/valve/digital/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation)
if(!is_operational())
normalize_dir()
icon_state = "dvalve_nopower"
return
..()
piping_layer = 3
icon_state = "dvalve_map-3"
@@ -1,23 +1,22 @@
/*
Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
node1, air1, network1 correspond to input
node2, air2, network2 correspond to output
Thus, the two variables affect pump operation are set in New():
air1.volume
This is the volume of gas available to the pump that may be transfered to the output
air2.volume
Higher quantities of this cause more air to be perfected later
but overall network volume is also increased as this increases...
*/
// Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
//
// node1, air1, network1 correspond to input
// node2, air2, network2 correspond to output
//
// Thus, the two variables affect pump operation are set in New():
// air1.volume
// This is the volume of gas available to the pump that may be transfered to the output
// air2.volume
// Higher quantities of this cause more air to be perfected later
// but overall network volume is also increased as this increases...
/obj/machinery/atmospherics/components/binary/volume_pump
icon_state = "volpump_map"
icon_state = "volpump_map-2"
name = "volumetric gas pump"
desc = "A pump that moves gas by volume."
can_unwrench = TRUE
shift_underlay_only = FALSE
var/transfer_rate = MAX_TRANSFER_RATE
@@ -43,40 +42,12 @@ Thus, the two variables affect pump operation are set in New():
message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/volume_pump/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/binary/volume_pump/on
on = TRUE
icon_state = "volpump_on_map"
/obj/machinery/atmospherics/components/binary/volume_pump/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/volume_pump/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/volume_pump/update_icon_nopipes()
if(!is_operational())
icon_state = "volpump_off"
return
icon_state = "volpump_[on?"on":"off"]"
icon_state = on && is_operational() ? "volpump_on" : "volpump_off"
/obj/machinery/atmospherics/components/binary/volume_pump/process_atmos()
// ..()
@@ -208,3 +179,25 @@ Thus, the two variables affect pump operation are set in New():
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [A]")
return TRUE
// Mapping
/obj/machinery/atmospherics/components/binary/volume_pump/layer1
piping_layer = 1
icon_state = "volpump_map-1"
/obj/machinery/atmospherics/components/binary/volume_pump/layer3
piping_layer = 3
icon_state = "volpump_map-3"
/obj/machinery/atmospherics/components/binary/volume_pump/on
on = TRUE
icon_state = "volpump_on_map"
/obj/machinery/atmospherics/components/binary/volume_pump/on/layer1
piping_layer = 1
icon_state = "volpump_map-1"
/obj/machinery/atmospherics/components/binary/volume_pump/on/layer3
piping_layer = 3
icon_state = "volpump_map-3"
@@ -1,11 +1,10 @@
/*
So much of atmospherics.dm was used solely by components, so separating this makes things all a lot cleaner.
On top of that, now people can add component-speciic procs/vars if they want!
*/
// So much of atmospherics.dm was used solely by components, so separating this makes things all a lot cleaner.
// On top of that, now people can add component-speciic procs/vars if they want!
/obj/machinery/atmospherics/components
var/welded = FALSE //Used on pumps and scrubbers
var/showpipe = FALSE
var/shift_underlay_only = TRUE //Layering only shifts underlay?
var/list/datum/pipeline/parents
var/list/datum/gas_mixture/airs
@@ -19,9 +18,8 @@ On top of that, now people can add component-speciic procs/vars if they want!
var/datum/gas_mixture/A = new
A.volume = 200
airs[i] = A
/*
Iconnery
*/
// Iconnery
/obj/machinery/atmospherics/components/proc/update_icon_nopipes()
return
@@ -46,14 +44,25 @@ Iconnery
for(var/i in 1 to device_type) //adds intact pieces
if(nodes[i])
connected |= icon_addintact(nodes[i])
var/obj/machinery/atmospherics/node = nodes[i]
var/image/img = get_pipe_underlay("pipe_intact", get_dir(src, node), node.pipe_color)
underlays += img
connected |= img.dir
icon_addbroken(connected) //adds broken pieces
for(var/direction in GLOB.cardinals)
if((initialize_directions & direction) && !(connected & direction))
underlays += get_pipe_underlay("pipe_exposed", direction)
if(!shift_underlay_only)
PIPING_LAYER_SHIFT(src, piping_layer)
/*
Pipenet stuff; housekeeping
*/
/obj/machinery/atmospherics/components/proc/get_pipe_underlay(state, dir, color = null)
if(color)
. = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', state, dir, color, piping_layer = shift_underlay_only ? piping_layer : 2)
else
. = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', state, dir, piping_layer = shift_underlay_only ? piping_layer : 2)
// Pipenet stuff; housekeeping
/obj/machinery/atmospherics/components/nullifyNode(i)
if(nodes[i])
@@ -129,9 +138,7 @@ Pipenet stuff; housekeeping
return new_value
return default_set
/*
Helpers
*/
// Helpers
/obj/machinery/atmospherics/components/proc/update_parents()
for(var/i in 1 to device_type)
@@ -146,9 +153,9 @@ Helpers
for(var/i in 1 to device_type)
. += returnPipenet(nodes[i])
/*
UI Stuff
*/
// UI Stuff
/obj/machinery/atmospherics/components/ui_status(mob/user)
if(allowed(user))
@@ -156,9 +163,9 @@ UI Stuff
to_chat(user, "<span class='danger'>Access denied.</span>")
return UI_CLOSE
/*
Tool acts
*/
// Tool acts
/obj/machinery/atmospherics/components/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(airs, user, src)
@@ -1,9 +1,12 @@
/obj/machinery/atmospherics/components/trinary/filter
name = "gas filter"
icon_state = "filter_off"
desc = "Very useful for filtering gasses."
density = FALSE
name = "gas filter"
desc = "Very useful for filtering gasses."
can_unwrench = TRUE
var/transfer_rate = MAX_TRANSFER_RATE
var/filter_type = null
var/frequency = 0
@@ -38,38 +41,6 @@
message_admins("Filter, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return TRUE
/obj/machinery/atmospherics/components/trinary/filter/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/filter/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/filter/flipped
icon_state = "filter_off_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/filter/flipped/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/filter/flipped/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
// These two filter types have critical_machine flagged to on and thus causes the area they are in to be exempt from the Grid Check event.
/obj/machinery/atmospherics/components/trinary/filter/critical
critical_machine = TRUE
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical
critical_machine = TRUE
/obj/machinery/atmospherics/components/trinary/filter/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
@@ -80,62 +51,26 @@
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/trinary/filter/atmos //Used for atmos waste loops
on = TRUE
icon_state = "filter_on"
/obj/machinery/atmospherics/components/trinary/filter/atmos/n2
name = "nitrogen filter"
filter_type = "n2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/o2
name = "oxygen filter"
filter_type = "o2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/co2
name = "carbon dioxide filter"
filter_type = "co2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o
name = "nitrous oxide filter"
filter_type = "n2o"
/obj/machinery/atmospherics/components/trinary/filter/atmos/plasma
name = "plasma filter"
filter_type = "plasma"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped //This feels wrong, I know
icon_state = "filter_on_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2
name = "nitrogen filter"
filter_type = "n2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/o2
name = "oxygen filter"
filter_type = "o2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/co2
name = "carbon dioxide filter"
filter_type = "co2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2o
name = "nitrous oxide filter"
filter_type = "n2o"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/plasma
name = "plasma filter"
filter_type = "plasma"
/obj/machinery/atmospherics/components/trinary/filter/update_icon()
cut_overlays()
for(var/direction in GLOB.cardinals)
if(direction & initialize_directions)
var/obj/machinery/atmospherics/node = findConnecting(direction)
if(node)
add_overlay(getpipeimage('icons/obj/atmospherics/components/trinary_devices.dmi', "cap", direction, node.pipe_color))
continue
add_overlay(getpipeimage('icons/obj/atmospherics/components/trinary_devices.dmi', "cap", direction))
..()
if(!(direction & initialize_directions))
continue
var/obj/machinery/atmospherics/node = findConnecting(direction)
var/image/cap
if(node)
cap = getpipeimage(icon, "cap", direction, node.pipe_color, piping_layer = piping_layer)
else
cap = getpipeimage(icon, "cap", direction, piping_layer = piping_layer)
add_overlay(cap)
return ..()
/obj/machinery/atmospherics/components/trinary/filter/update_icon_nopipes()
if(on && nodes[1] && nodes[2] && nodes[3] && is_operational())
icon_state = "filter_on[flipped?"_f":""]"
return
icon_state = "filter_off[flipped?"_f":""]"
var/on_state = on && nodes[1] && nodes[2] && nodes[3] && is_operational()
icon_state = "filter_[on_state ? "on" : "off"][flipped ? "_f" : ""]"
/obj/machinery/atmospherics/components/trinary/filter/power_change()
var/old_stat = stat
@@ -258,3 +193,91 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
// Mapping
/obj/machinery/atmospherics/components/trinary/filter/layer1
piping_layer = 1
icon_state = "filter_off_map-1"
/obj/machinery/atmospherics/components/trinary/filter/layer3
piping_layer = 3
icon_state = "filter_off_map-3"
/obj/machinery/atmospherics/components/trinary/filter/on
on = TRUE
icon_state = "filter_on"
/obj/machinery/atmospherics/components/trinary/filter/on/layer1
piping_layer = 1
icon_state = "filter_on_map-1"
/obj/machinery/atmospherics/components/trinary/filter/on/layer3
piping_layer = 3
icon_state = "filter_on_map-3"
/obj/machinery/atmospherics/components/trinary/filter/flipped
icon_state = "filter_off_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/filter/flipped/layer1
piping_layer = 1
icon_state = "filter_off_f_map-1"
/obj/machinery/atmospherics/components/trinary/filter/flipped/layer3
piping_layer = 3
icon_state = "filter_off_f_map-3"
/obj/machinery/atmospherics/components/trinary/filter/flipped/on
on = TRUE
icon_state = "filter_on_f"
/obj/machinery/atmospherics/components/trinary/filter/flipped/on/layer1
piping_layer = 1
icon_state = "filter_on_f_map-1"
/obj/machinery/atmospherics/components/trinary/filter/flipped/on/layer3
piping_layer = 3
icon_state = "filter_on_f_map-3"
/obj/machinery/atmospherics/components/trinary/filter/atmos //Used for atmos waste loops
on = TRUE
icon_state = "filter_on"
/obj/machinery/atmospherics/components/trinary/filter/atmos/n2
name = "nitrogen filter"
filter_type = "n2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/o2
name = "oxygen filter"
filter_type = "o2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/co2
name = "carbon dioxide filter"
filter_type = "co2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o
name = "nitrous oxide filter"
filter_type = "n2o"
/obj/machinery/atmospherics/components/trinary/filter/atmos/plasma
name = "plasma filter"
filter_type = "plasma"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped //This feels wrong, I know
icon_state = "filter_on_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2
name = "nitrogen filter"
filter_type = "n2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/o2
name = "oxygen filter"
filter_type = "o2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/co2
name = "carbon dioxide filter"
filter_type = "co2"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2o
name = "nitrous oxide filter"
filter_type = "n2o"
/obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/plasma
name = "plasma filter"
filter_type = "plasma"
// These two filter types have critical_machine flagged to on and thus causes the area they are in to be exempt from the Grid Check event.
/obj/machinery/atmospherics/components/trinary/filter/critical
critical_machine = TRUE
/obj/machinery/atmospherics/components/trinary/filter/flipped/critical
critical_machine = TRUE
@@ -3,9 +3,10 @@
density = FALSE
name = "gas mixer"
can_unwrench = TRUE
desc = "Very useful for mixing gasses."
can_unwrench = TRUE
var/target_pressure = ONE_ATMOSPHERE
var/node1_concentration = 0.5
var/node2_concentration = 0.5
@@ -41,66 +42,27 @@
return TRUE
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/mixer/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/mixer/flipped
icon_state = "mixer_off_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/flipped/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/mixer/flipped/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/trinary/mixer/airmix //For standard airmix to distro
name = "air mixer"
icon_state = "mixer_on"
node1_concentration = N2STANDARD
node2_concentration = O2STANDARD
on = TRUE
target_pressure = MAX_OUTPUT_PRESSURE
/obj/machinery/atmospherics/components/trinary/mixer/airmix/inverse
node1_concentration = O2STANDARD
node2_concentration = N2STANDARD
/obj/machinery/atmospherics/components/trinary/mixer/airmix/flipped
icon_state = "mixer_on_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/airmix/flipped/inverse
node1_concentration = O2STANDARD
node2_concentration = N2STANDARD
/obj/machinery/atmospherics/components/trinary/mixer/update_icon()
cut_overlays()
for(var/direction in GLOB.cardinals)
if(direction & initialize_directions)
var/obj/machinery/atmospherics/node = findConnecting(direction)
if(node)
add_overlay(getpipeimage('icons/obj/atmospherics/components/trinary_devices.dmi', "cap", direction, node.pipe_color))
continue
add_overlay(getpipeimage('icons/obj/atmospherics/components/trinary_devices.dmi', "cap", direction))
if(!(direction & initialize_directions))
continue
var/obj/machinery/atmospherics/node = findConnecting(direction)
var/image/cap
if(node)
cap = getpipeimage(icon, "cap", direction, node.pipe_color, piping_layer = piping_layer)
else
cap = getpipeimage(icon, "cap", direction, piping_layer = piping_layer)
add_overlay(cap)
return ..()
/obj/machinery/atmospherics/components/trinary/mixer/update_icon_nopipes()
if(on && nodes[1] && nodes[2] && nodes[3] && is_operational())
icon_state = "mixer_on[flipped?"_f":""]"
return
icon_state = "mixer_off[flipped?"_f":""]"
var/on_state = on && nodes[1] && nodes[2] && nodes[3] && is_operational()
icon_state = "mixer_[on_state ? "on" : "off"][flipped ? "_f" : ""]"
/obj/machinery/atmospherics/components/trinary/mixer/power_change()
var/old_stat = stat
@@ -233,8 +195,70 @@
update_icon()
/obj/machinery/atmospherics/components/trinary/filter/can_unwrench(mob/user)
/obj/machinery/atmospherics/components/trinary/mixer/can_unwrench(mob/user)
. = ..()
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
// mapping
/obj/machinery/atmospherics/components/trinary/mixer/layer1
piping_layer = 1
icon_state = "mixer_off_map-1"
/obj/machinery/atmospherics/components/trinary/mixer/layer3
piping_layer = 3
icon_state = "mixer_off_map-3"
/obj/machinery/atmospherics/components/trinary/mixer/on
on = TRUE
icon_state = "mixer_on"
/obj/machinery/atmospherics/components/trinary/mixer/on/layer1
piping_layer = 1
icon_state = "mixer_on_map-1"
/obj/machinery/atmospherics/components/trinary/mixer/on/layer3
piping_layer = 3
icon_state = "mixer_on_map-3"
/obj/machinery/atmospherics/components/trinary/mixer/flipped
icon_state = "mixer_off_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/flipped/layer1
piping_layer = 1
icon_state = "mixer_off_f_map-1"
/obj/machinery/atmospherics/components/trinary/mixer/flipped/layer3
piping_layer = 3
icon_state = "mixer_off_f_map-3"
/obj/machinery/atmospherics/components/trinary/mixer/flipped/on
on = TRUE
icon_state = "mixer_on_f"
/obj/machinery/atmospherics/components/trinary/mixer/flipped/on/layer1
piping_layer = 1
icon_state = "mixer_on_f_map-1"
/obj/machinery/atmospherics/components/trinary/mixer/flipped/on/layer3
piping_layer = 3
icon_state = "mixer_on_f_map-3"
/obj/machinery/atmospherics/components/trinary/mixer/airmix //For standard airmix to distro
name = "air mixer"
icon_state = "mixer_on"
node1_concentration = N2STANDARD
node2_concentration = O2STANDARD
target_pressure = MAX_OUTPUT_PRESSURE
on = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/airmix/inverse
node1_concentration = O2STANDARD
node2_concentration = N2STANDARD
/obj/machinery/atmospherics/components/trinary/mixer/airmix/flipped
icon_state = "mixer_on_f"
flipped = TRUE
/obj/machinery/atmospherics/components/trinary/mixer/airmix/flipped/inverse
node1_concentration = O2STANDARD
node2_concentration = N2STANDARD
@@ -57,6 +57,11 @@
heat_capacity = initial(heat_capacity) / C
conduction_coefficient = initial(conduction_coefficient) * C
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user) //this is leaving out everything but efficiency since they follow the same idea of "better matter bin, better results"
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Efficiency at <b>[efficiency*100]%</b>.</span>"
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
QDEL_NULL(radio)
QDEL_NULL(beaker)
@@ -1,11 +1,12 @@
/obj/machinery/atmospherics/components/unary/heat_exchanger
icon_state = "he_intact"
icon_state = "he1"
name = "heat exchanger"
desc = "Exchanges heat between two input gases. Set up for fast heat transfer."
can_unwrench = TRUE
shift_underlay_only = FALSE // not really used
layer = LOW_OBJ_LAYER
@@ -13,24 +14,23 @@
var/update_cycle
pipe_state = "heunary"
/obj/machinery/atmospherics/components/unary/heat_exchanger/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
piping_layer = 1
icon_state = "he_map-1"
/obj/machinery/atmospherics/components/unary/heat_exchanger/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
piping_layer = 3
icon_state = "he_map-3"
/obj/machinery/atmospherics/components/unary/heat_exchanger/update_icon()
if(nodes[1])
icon_state = "he_intact"
icon_state = "he1"
var/obj/machinery/atmospherics/node = nodes[1]
add_atom_colour(node.color, FIXED_COLOUR_PRIORITY)
else
icon_state = "he_exposed"
icon_state = "he0"
PIPING_LAYER_SHIFT(src, piping_layer)
/obj/machinery/atmospherics/components/unary/heat_exchanger/atmosinit()
if(!partner)
@@ -1,9 +1,10 @@
/obj/machinery/atmospherics/components/unary/outlet_injector
icon_state = "inje_map-2"
name = "air injector"
desc = "Has a valve and pump attached to it."
icon_state = "inje_map"
use_power = IDLE_POWER_USE
can_unwrench = TRUE
shift_underlay_only = FALSE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF //really helpful in building gas chambers for xenomorphs
var/injecting = 0
@@ -19,82 +20,20 @@
pipe_state = "injector"
/obj/machinery/atmospherics/components/unary/outlet_injector/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/outlet_injector/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/outlet_injector/Destroy()
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
volume_rate = 200
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste
name = "atmos waste outlet injector"
id = ATMOS_GAS_MONITOR_WASTE_ATMOS
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/engine_waste
name = "engine outlet injector"
id = ATMOS_GAS_MONITOR_WASTE_ENGINE
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxin_input
name = "plasma tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_TOX
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/oxygen_input
name = "oxygen tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_O2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/nitrogen_input
name = "nitrogen tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_N2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/mix_input
name = "mix tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_MIX
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/nitrous_input
name = "nitrous oxide tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_N2O
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/air_input
name = "air mix tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_AIR
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/carbon_input
name = "carbon dioxide tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_CO2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/incinerator_input
name = "incinerator chamber input injector"
id = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxins_mixing_input
name = "toxins mixing input injector"
id = ATMOS_GAS_MONITOR_INPUT_TOXINS_LAB
/obj/machinery/atmospherics/components/unary/outlet_injector/on
on = TRUE
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/outlet_injector/update_icon_nopipes()
cut_overlays()
if(showpipe)
// everything is already shifted so don't shift the cap
add_overlay(getpipeimage(icon, "inje_cap", initialize_directions))
if(!nodes[1] || !on || !is_operational())
icon_state = "inje_off"
return
icon_state = "inje_on"
else
icon_state = "inje_on"
/obj/machinery/atmospherics/components/unary/outlet_injector/power_change()
var/old_stat = stat
@@ -243,3 +182,63 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
// mapping
/obj/machinery/atmospherics/components/unary/outlet_injector/layer1
piping_layer = 1
icon_state = "inje_map-1"
/obj/machinery/atmospherics/components/unary/outlet_injector/layer3
piping_layer = 2
icon_state = "inje_map-2"
/obj/machinery/atmospherics/components/unary/outlet_injector/on
on = TRUE
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1
piping_layer = 1
icon_state = "inje_map-1"
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer3
piping_layer = 2
icon_state = "inje_map-2"
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
volume_rate = 200
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste
name = "atmos waste outlet injector"
id = ATMOS_GAS_MONITOR_WASTE_ATMOS
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/engine_waste
name = "engine outlet injector"
id = ATMOS_GAS_MONITOR_WASTE_ENGINE
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxin_input
name = "plasma tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_TOX
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/oxygen_input
name = "oxygen tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_O2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/nitrogen_input
name = "nitrogen tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_N2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/mix_input
name = "mix tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_MIX
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/nitrous_input
name = "nitrous oxide tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_N2O
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/air_input
name = "air mix tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_AIR
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/carbon_input
name = "carbon dioxide tank input injector"
id = ATMOS_GAS_MONITOR_INPUT_CO2
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/incinerator_input
name = "incinerator chamber input injector"
id = ATMOS_GAS_MONITOR_INPUT_INCINERATOR
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxins_mixing_input
name = "toxins mixing input injector"
id = ATMOS_GAS_MONITOR_INPUT_TOXINS_LAB
@@ -13,43 +13,51 @@
/obj/machinery/atmospherics/components/unary/passive_vent/update_icon_nopipes()
cut_overlays()
if(showpipe)
var/image/cap = getpipeimage(icon, "vent_cap", initialize_directions)
var/image/cap = getpipeimage(icon, "vent_cap", initialize_directions, piping_layer = piping_layer)
add_overlay(cap)
icon_state = "passive_vent"
/obj/machinery/atmospherics/components/unary/passive_vent/process_atmos()
..()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
var/pressure_delta = abs(environment_pressure - airs[1].return_pressure())
var/active = FALSE
if((environment.temperature || airs[1].temperature) && pressure_delta > 0.5)
if(environment_pressure < airs[1].return_pressure())
var/air_temperature = (environment.temperature > 0) ? environment.temperature : airs[1].temperature
var/transfer_moles = (pressure_delta * environment.volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = airs[1].remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
var/datum/gas_mixture/external = loc.return_air()
var/datum/gas_mixture/internal = airs[1]
var/external_pressure = external.return_pressure()
var/internal_pressure = internal.return_pressure()
var/pressure_delta = abs(external_pressure - internal_pressure)
if(pressure_delta > 0.5)
if(external_pressure < internal_pressure)
var/air_temperature = (external.temperature > 0) ? external.temperature : internal.temperature
var/transfer_moles = (pressure_delta * external.volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = internal.remove(transfer_moles)
external.merge(removed)
else
var/air_temperature = (airs[1].temperature > 0) ? airs[1].temperature : environment.temperature
var/output_volume = airs[1].volume
var/transfer_moles = (pressure_delta * output_volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
transfer_moles = min(transfer_moles, environment.total_moles()*airs[1].volume/environment.volume)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
var/air_temperature = (internal.temperature > 0) ? internal.temperature : external.temperature
var/transfer_moles = (pressure_delta * internal.volume) / (air_temperature * R_IDEAL_GAS_EQUATION)
transfer_moles = min(transfer_moles, external.total_moles() * internal.volume / external.volume)
var/datum/gas_mixture/removed = external.remove(transfer_moles)
if(isnull(removed))
return
airs[1].merge(removed)
air_update_turf()
update_parents()
internal.merge(removed)
active = TRUE
active = internal.temperature_share(external, OPEN_HEAT_TRANSFER_COEFFICIENT) ? TRUE : active
if(active)
air_update_turf()
update_parents()
/obj/machinery/atmospherics/components/unary/passive_vent/can_crawl_through()
return TRUE
/obj/machinery/atmospherics/components/unary/passive_vent/layer1
piping_layer = PIPING_LAYER_MIN
piping_layer = 1
icon_state = "passive_vent_map-1"
/obj/machinery/atmospherics/components/unary/passive_vent/layer3
piping_layer = PIPING_LAYER_MAX
piping_layer = 3
icon_state = "passive_vent_map-3"
@@ -1,25 +1,16 @@
/obj/machinery/atmospherics/components/unary/portables_connector
icon_state = "connector_map-2"
name = "connector port"
desc = "For connecting portables devices related to atmospherics control."
icon = 'icons/obj/atmospherics/components/unary_devices.dmi'
icon_state = "connector_map" //Only for mapping purposes, so mappers can see direction
can_unwrench = TRUE
var/obj/machinery/portable_atmospherics/connected_device
use_power = NO_POWER_USE
level = 0
layer = GAS_FILTER_LAYER
pipe_flags = PIPING_ONE_PER_TURF
pipe_state = "connector"
/obj/machinery/atmospherics/components/unary/portables_connector/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/portables_connector/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
var/obj/machinery/portable_atmospherics/connected_device
/obj/machinery/atmospherics/components/unary/portables_connector/New()
..()
@@ -27,29 +18,22 @@
air_contents.volume = 0
/obj/machinery/atmospherics/components/unary/portables_connector/visible
level = 2
/obj/machinery/atmospherics/components/unary/portables_connector/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/portables_connector/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/portables_connector/process_atmos()
if(!connected_device)
return
update_parents()
/obj/machinery/atmospherics/components/unary/portables_connector/Destroy()
if(connected_device)
connected_device.disconnect()
return ..()
/obj/machinery/atmospherics/components/unary/portables_connector/update_icon_nopipes()
icon_state = "connector"
if(showpipe)
var/image/cap = getpipeimage(icon, "connector_cap", initialize_directions, piping_layer = piping_layer)
add_overlay(cap)
/obj/machinery/atmospherics/components/unary/portables_connector/process_atmos()
if(!connected_device)
return
update_parents()
/obj/machinery/atmospherics/components/unary/portables_connector/can_unwrench(mob/user)
. = ..()
if(. && connected_device)
@@ -60,3 +44,24 @@
return connected_device.portableConnectorReturnAir()
/obj/proc/portableConnectorReturnAir()
return
/obj/machinery/atmospherics/components/unary/portables_connector/layer1
piping_layer = 1
icon_state = "connector_map-1"
/obj/machinery/atmospherics/components/unary/portables_connector/layer3
piping_layer = 3
icon_state = "connector_map-3"
/obj/machinery/atmospherics/components/unary/portables_connector/visible
level = 2
/obj/machinery/atmospherics/components/unary/portables_connector/visible/layer1
piping_layer = 1
icon_state = "connector_map-1"
/obj/machinery/atmospherics/components/unary/portables_connector/visible/layer3
piping_layer = 3
icon_state = "connector_map-3"
@@ -5,11 +5,11 @@
name = "pressure tank"
desc = "A large vessel containing pressurized gas."
max_integrity = 800
var/volume = 10000 //in liters, 1 meters by 1 meters by 2 meters
density = TRUE
var/gas_type = 0
layer = ABOVE_WINDOW_LAYER
pipe_flags = PIPING_ONE_PER_TURF
var/volume = 10000 //in liters
var/gas_type = 0
/obj/machinery/atmospherics/components/unary/tank/New()
..()
@@ -20,6 +20,16 @@
air_contents.gases[gas_type] = AIR_CONTENTS
name = "[name] ([GLOB.meta_gas_names[gas_type]])"
/obj/machinery/atmospherics/components/unary/tank/air
icon_state = "grey"
name = "pressure tank (Air)"
/obj/machinery/atmospherics/components/unary/tank/air/New()
..()
var/datum/gas_mixture/air_contents = airs[1]
air_contents.gases[/datum/gas/oxygen] = AIR_CONTENTS * 0.2
air_contents.gases[/datum/gas/nitrogen] = AIR_CONTENTS * 0.8
/obj/machinery/atmospherics/components/unary/tank/carbon_dioxide
gas_type = /datum/gas/carbon_dioxide
@@ -27,7 +37,6 @@
icon_state = "orange"
gas_type = /datum/gas/plasma
/obj/machinery/atmospherics/components/unary/tank/oxygen
icon_state = "blue"
gas_type = /datum/gas/oxygen
@@ -40,12 +49,3 @@
icon_state = "red_white"
gas_type = /datum/gas/nitrous_oxide
/obj/machinery/atmospherics/components/unary/tank/air
icon_state = "grey"
name = "pressure tank (Air)"
/obj/machinery/atmospherics/components/unary/tank/air/New()
..()
var/datum/gas_mixture/air_contents = airs[1]
air_contents.gases[/datum/gas/oxygen] = AIR_CONTENTS * 0.2
air_contents.gases[/datum/gas/nitrogen] = AIR_CONTENTS * 0.8
@@ -11,7 +11,7 @@
layer = OBJ_LAYER
circuit = /obj/item/circuitboard/machine/thermomachine
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
pipe_flags = PIPING_ONE_PER_TURF
var/icon_state_off = "freezer"
var/icon_state_on = "freezer_1"
@@ -28,7 +28,10 @@
initialize_directions = dir
/obj/machinery/atmospherics/components/unary/thermomachine/on_construction()
..(dir,dir)
var/obj/item/circuitboard/machine/thermomachine/board = circuit
if(board)
piping_layer = board.pipe_layer
..(dir, piping_layer)
/obj/machinery/atmospherics/components/unary/thermomachine/RefreshParts()
var/B
@@ -37,6 +40,8 @@
heat_capacity = 5000 * ((B - 1) ** 2)
/obj/machinery/atmospherics/components/unary/thermomachine/update_icon()
cut_overlays()
if(panel_open)
icon_state = icon_state_open
else if(on && is_operational())
@@ -44,6 +49,8 @@
else
icon_state = icon_state_off
add_overlay(getpipeimage(icon, "pipe", dir, , piping_layer))
/obj/machinery/atmospherics/components/unary/thermomachine/update_icon_nopipes()
cut_overlays()
if(showpipe)
@@ -6,9 +6,9 @@
#define RELEASING 1
/obj/machinery/atmospherics/components/unary/vent_pump
icon_state = "vent_map-2"
name = "air vent"
desc = "Has a valve and pump attached to it."
icon_state = "vent_map"
use_power = IDLE_POWER_USE
can_unwrench = TRUE
welded = FALSE
@@ -32,92 +32,6 @@
pipe_state = "uvent"
/obj/machinery/atmospherics/components/unary/vent_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/on
on = TRUE
icon_state = "vent_map_on"
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/siphon
pump_direction = SIPHONING
pressure_checks = INT_BOUND
internal_pressure_bound = 4000
external_pressure_bound = 0
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on
on = TRUE
icon_state = "vent_map_siphon_on"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
icon_state = "vent_map_siphon_on"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/toxin_output
name = "plasma tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_TOX
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/oxygen_output
name = "oxygen tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_O2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/nitrogen_output
name = "nitrogen tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_N2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/mix_output
name = "mix tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_MIX
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/nitrous_output
name = "nitrous oxide tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_N2O
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/carbon_output
name = "carbon dioxide tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/incinerator_output
name = "incinerator chamber output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
frequency = FREQ_ATMOS_CONTROL
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/toxins_mixing_output
name = "toxins mixing output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_TOXINS_LAB
frequency = FREQ_ATMOS_CONTROL
/obj/machinery/atmospherics/components/unary/vent_pump/New()
..()
if(!id_tag)
@@ -133,82 +47,11 @@
radio_connection = null
return ..()
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume
name = "large air vent"
power_channel = EQUIP
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on
on = TRUE
icon_state = "vent_map_on"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon
pump_direction = SIPHONING
pressure_checks = INT_BOUND
internal_pressure_bound = 2000
external_pressure_bound = 0
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on
on = TRUE
icon_state = "vent_map_siphon_on"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
icon_state = "vent_map_siphon_on"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/atmos/air_output
name = "air mix tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_AIR
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air_contents = airs[1]
air_contents.volume = 1000
/obj/machinery/atmospherics/components/unary/vent_pump/update_icon_nopipes()
cut_overlays()
if(showpipe)
add_overlay(getpipeimage(icon, "vent_cap", initialize_directions))
var/image/cap = getpipeimage(icon, "vent_cap", initialize_directions, piping_layer = piping_layer)
add_overlay(cap)
if(welded)
icon_state = "vent_welded"
@@ -445,6 +288,149 @@
pipe_vision_img.plane = ABOVE_HUD_PLANE
playsound(loc, 'sound/weapons/bladeslice.ogg', 100, 1)
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume
name = "large air vent"
power_channel = EQUIP
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air_contents = airs[1]
air_contents.volume = 1000
// mapping
/obj/machinery/atmospherics/components/unary/vent_pump/layer1
piping_layer = 1
icon_state = "vent_map-1"
/obj/machinery/atmospherics/components/unary/vent_pump/layer3
piping_layer = 3
icon_state = "vent_map-3"
/obj/machinery/atmospherics/components/unary/vent_pump/on
on = TRUE
icon_state = "vent_map_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer1
piping_layer = 1
icon_state = "vent_map_on-1"
/obj/machinery/atmospherics/components/unary/vent_pump/on/layer3
piping_layer = 3
icon_state = "vent_map_on-3"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon
pump_direction = SIPHONING
pressure_checks = INT_BOUND
internal_pressure_bound = 4000
external_pressure_bound = 0
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/layer1
piping_layer = 1
icon_state = "vent_map-1"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/layer3
piping_layer = 3
icon_state = "vent_map-3"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on
on = TRUE
icon_state = "vent_map_siphon_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on/layer1
piping_layer = 1
icon_state = "vent_map_siphon_on-1"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/on/layer3
piping_layer = 3
icon_state = "vent_map_siphon_on-3"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
icon_state = "vent_map_siphon_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/toxin_output
name = "plasma tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_TOX
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/oxygen_output
name = "oxygen tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_O2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/nitrogen_output
name = "nitrogen tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_N2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/mix_output
name = "mix tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_MIX
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/nitrous_output
name = "nitrous oxide tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_N2O
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/carbon_output
name = "carbon dioxide tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_CO2
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/incinerator_output
name = "incinerator chamber output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_INCINERATOR
frequency = FREQ_ATMOS_CONTROL
/obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/toxins_mixing_output
name = "toxins mixing output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_TOXINS_LAB
frequency = FREQ_ATMOS_CONTROL
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/layer1
piping_layer = 1
icon_state = "vent_map-1"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/layer3
piping_layer = 3
icon_state = "map_vent-3"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on
on = TRUE
icon_state = "vent_map_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on/layer1
piping_layer = 1
icon_state = "vent_map_on-1"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/on/layer3
piping_layer = 3
icon_state = "map_vent_on-3"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon
pump_direction = SIPHONING
pressure_checks = INT_BOUND
internal_pressure_bound = 2000
external_pressure_bound = 0
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/layer1
piping_layer = 1
icon_state = "vent_map-1"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/layer3
piping_layer = 3
icon_state = "map_vent-3"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on
on = TRUE
icon_state = "vent_map_siphon_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on/layer1
piping_layer = 1
icon_state = "vent_map_siphon_on-1"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/on/layer3
piping_layer = 3
icon_state = "vent_map_siphon_on-3"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/atmos
frequency = FREQ_ATMOS_STORAGE
on = TRUE
icon_state = "vent_map_siphon_on-2"
/obj/machinery/atmospherics/components/unary/vent_pump/high_volume/siphon/atmos/air_output
name = "air mix tank output inlet"
id_tag = ATMOS_GAS_MONITOR_OUTPUT_AIR
#undef INT_BOUND
#undef EXT_BOUND
@@ -2,9 +2,9 @@
#define SCRUBBING 1
/obj/machinery/atmospherics/components/unary/vent_scrubber
icon_state = "scrub_map-2"
name = "air scrubber"
desc = "Has a valve and pump attached to it."
icon_state = "scrub_map"
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 60
@@ -28,16 +28,6 @@
pipe_state = "scrubber"
/obj/machinery/atmospherics/components/unary/vent_scrubber/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_scrubber/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_scrubber/New()
..()
if(!id_tag)
@@ -48,20 +38,6 @@
filter_types -= f
filter_types += gas_id2path(f)
/obj/machinery/atmospherics/components/unary/vent_scrubber/on
on = TRUE
icon_state = "scrub_map_on"
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/unary/vent_scrubber/Destroy()
var/area/A = get_area(src)
if (A)
@@ -92,7 +68,8 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/update_icon_nopipes()
cut_overlays()
if(showpipe)
add_overlay(getpipeimage(icon, "scrub_cap", initialize_directions))
var/image/cap = getpipeimage(icon, "scrub_cap", initialize_directions, piping_layer = piping_layer)
add_overlay(cap)
if(welded)
icon_state = "scrub_welded"
@@ -322,7 +299,25 @@
pipe_vision_img.plane = ABOVE_HUD_PLANE
playsound(loc, 'sound/weapons/bladeslice.ogg', 100, 1)
/obj/machinery/atmospherics/components/unary/vent_scrubber/layer1
piping_layer = 1
icon_state = "scrub_map-1"
/obj/machinery/atmospherics/components/unary/vent_scrubber/layer3
piping_layer = 3
icon_state = "scrub_map-3"
/obj/machinery/atmospherics/components/unary/vent_scrubber/on
on = TRUE
icon_state = "scrub_map_on-2"
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1
piping_layer = 1
icon_state = "scrub_map_on-1"
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3
piping_layer = 3
icon_state = "scrub_map_on-3"
#undef SIPHONING
#undef SCRUBBING
@@ -50,10 +50,9 @@
target = candidate
setAttachLayer(candidate.piping_layer)
/obj/machinery/meter/proc/setAttachLayer(var/new_layer)
/obj/machinery/meter/proc/setAttachLayer(new_layer)
target_layer = new_layer
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
PIPING_LAYER_DOUBLE_SHIFT(src, target_layer)
/obj/machinery/meter/process_atmos()
if(!(target?.flags_1 & INITIALIZED_1))
@@ -1,5 +1,4 @@
/obj/machinery/atmospherics/pipe/heat_exchanging
icon = 'icons/obj/atmospherics/pipes/heat.dmi'
level = 2
var/minimum_temperature_difference = 20
var/thermal_conductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/junction
icon = 'icons/obj/atmospherics/pipes/junction.dmi'
icon_state = "intact"
icon = 'icons/obj/atmospherics/pipes/he-junction.dmi'
icon_state = "pipe11-2"
name = "junction"
desc = "A one meter junction that connects regular and heat-exchanging pipe."
@@ -15,21 +15,11 @@
construction_type = /obj/item/pipe/directional
pipe_state = "junction"
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/SetInitDirections()
switch(dir)
if(NORTH,SOUTH)
if(NORTH, SOUTH)
initialize_directions = SOUTH|NORTH
if(EAST,WEST)
if(EAST, WEST)
initialize_directions = WEST|EAST
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/getNodeConnects()
@@ -37,5 +27,19 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/isConnectable(obj/machinery/atmospherics/target, given_layer, he_type_check)
if(dir == get_dir(target, src))
return ..(target, given_layer, FALSE) //we want a normal pipe instead
return ..(target, given_layer, FALSE) //we want a normal pipe instead
return ..(target, given_layer, TRUE)
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/update_icon()
icon_state = "pipe[nodes[1] ? "1" : "0"][nodes[2] ? "1" : "0"]-[piping_layer]"
update_layer()
update_alpha()
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/layer1
piping_layer = 1
icon_state = "pipe11-1"
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/layer3
piping_layer = 3
icon_state = "pipe11-3"
@@ -1,4 +1,4 @@
//3-way manifold
//3-Way Manifold
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold
icon_state = "manifold"
@@ -13,74 +13,34 @@
construction_type = /obj/item/pipe/trinary
pipe_state = "he_manifold"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
var/mutable_appearance/center
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/Initialize()
icon_state = ""
center = mutable_appearance(icon, "manifold_center")
return ..()
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/SetInitDirections()
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
initialize_directions = NORTH|SOUTH|EAST|WEST
initialize_directions &= ~dir
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/update_icon()
var/invis = invisibility ? "-f" : ""
icon_state = "manifold_center[invis]"
cut_overlays()
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
//Add non-broken pieces
for(var/i in 1 to device_type)
if(nodes[i])
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, nodes[i])))
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
//4-way manifold
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w
icon_state = "manifold4w"
update_layer()
update_alpha()
name = "4-way pipe manifold"
desc = "A manifold composed of heat-exchanging pipes."
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/layer1
piping_layer = 1
icon_state = "manifold-1"
initialize_directions = NORTH|SOUTH|EAST|WEST
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "he_manifold4w"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/SetInitDirections()
initialize_directions = initial(initialize_directions)
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/update_icon()
var/invis = invisibility ? "-f" : ""
icon_state = "manifold4w_center[invis]"
cut_overlays()
//Add non-broken pieces
for(var/i in 1 to device_type)
if(nodes[i])
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, nodes[i])))
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/layer3
piping_layer = 3
icon_state = "manifold-3"
@@ -0,0 +1,48 @@
//4-Way Manifold
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w
icon = 'icons/obj/atmospherics/pipes/he-manifold.dmi'
icon_state = "manifold4w-2"
name = "4-way pipe manifold"
desc = "A manifold composed of heat-exchanging pipes."
initialize_directions = NORTH|SOUTH|EAST|WEST
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "he_manifold4w"
var/mutable_appearance/center
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/New()
icon_state = ""
center = mutable_appearance(icon, "manifold4w_center")
return ..()
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/SetInitDirections()
initialize_directions = initial(initialize_directions)
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/update_icon()
cut_overlays()
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
//Add non-broken pieces
for(var/i in 1 to device_type)
if(nodes[i])
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
update_layer()
update_alpha()
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/layer1
piping_layer = 1
icon_state = "manifold4w-1"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/layer3
piping_layer = 3
icon_state = "manifold4w-3"
@@ -1,46 +1,38 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/simple
icon_state = "intact"
icon = 'icons/obj/atmospherics/pipes/he-simple.dmi'
icon_state = "pipe11-2"
name = "pipe"
desc = "A one meter section of heat-exchanging pipe."
dir = SOUTH
initialize_directions = SOUTH|NORTH
pipe_flags = PIPING_CARDINAL_AUTONORMALIZE
device_type = BINARY
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "he"
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/SetInitDirections()
if(dir in GLOB.diagonals)
initialize_directions = dir
return
switch(dir)
if(NORTH,SOUTH)
if(NORTH, SOUTH)
initialize_directions = SOUTH|NORTH
if(EAST,WEST)
initialize_directions = WEST|EAST
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/proc/normalize_dir()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/atmosinit()
normalize_dir()
..()
if(EAST, WEST)
initialize_directions = EAST|WEST
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/update_icon()
normalize_dir()
..()
icon_state = "pipe[nodes[1] ? "1" : "0"][nodes[2] ? "1" : "0"]-[piping_layer]"
update_layer()
update_alpha()
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer1
piping_layer = 1
icon_state = "pipe11-1"
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/layer3
piping_layer = 3
icon_state = "pipe11-3"
@@ -1,5 +1,5 @@
/obj/machinery/atmospherics/pipe/layer_manifold
name = "pipe-layer manifold"
name = "layer adaptor"
icon = 'icons/obj/atmospherics/pipes/manifold.dmi'
icon_state = "manifoldlayer"
desc = "A special pipe to bridge pipe layers with."
@@ -9,14 +9,15 @@
piping_layer = PIPING_LAYER_DEFAULT
device_type = 0
volume = 260
construction_type = /obj/item/pipe/binary
pipe_state = "manifoldlayer"
var/list/front_nodes
var/list/back_nodes
construction_type = /obj/item/pipe/binary
pipe_state = "layer_manifold"
/obj/machinery/atmospherics/pipe/layer_manifold/Initialize()
front_nodes = list()
back_nodes = list()
icon_state = "manifoldlayer_center"
return ..()
/obj/machinery/atmospherics/pipe/layer_manifold/Destroy()
@@ -36,30 +37,36 @@
return front_nodes + back_nodes + nodes
/obj/machinery/atmospherics/pipe/layer_manifold/update_icon() //HEAVILY WIP FOR UPDATE ICONS!!
layer = (initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE)) //This is above everything else.
var/invis = invisibility ? "-f" : ""
icon_state = "[initial(icon_state)][invis]"
cut_overlays()
for(var/obj/machinery/atmospherics/A in front_nodes)
add_attached_image(A)
for(var/obj/machinery/atmospherics/A in back_nodes)
add_attached_image(A)
layer = initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE) //This is above everything else.
/obj/machinery/atmospherics/pipe/layer_manifold/proc/add_attached_image(obj/machinery/atmospherics/A)
var/invis = A.invisibility ? "-f" : ""
for(var/node in front_nodes)
add_attached_images(node)
for(var/node in back_nodes)
add_attached_images(node)
update_alpha()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/add_attached_images(obj/machinery/atmospherics/A)
if(!A)
return
if(istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
for(var/i = PIPING_LAYER_MIN, i <= PIPING_LAYER_MAX, i++)
var/image/I = getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full_layer_long[invis]", get_dir(src, A), A.pipe_color)
I.pixel_x = (i - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
I.pixel_y = (i - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
I.layer = layer - 0.01
add_overlay(I)
for(var/i in PIPING_LAYER_MIN to PIPING_LAYER_MAX)
add_attached_image(get_dir(src, A), i)
return
add_attached_image(get_dir(src, A), A.piping_layer, A.pipe_color)
/obj/machinery/atmospherics/pipe/layer_manifold/proc/add_attached_image(p_dir, p_layer, p_color = null)
var/image/I
if(p_color)
I = getpipeimage(icon, "pipe", p_dir, p_color, piping_layer = piping_layer)
else
var/image/I = getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full_layer_long[invis]", get_dir(src, A), A.pipe_color)
I.pixel_x = A.pixel_x
I.pixel_y = A.pixel_y
I.layer = layer - 0.01
add_overlay(I)
I = getpipeimage(icon, "pipe", p_dir, piping_layer = piping_layer)
I.layer = layer - 0.01
PIPING_LAYER_SHIFT(I, p_layer)
add_overlay(I)
/obj/machinery/atmospherics/pipe/layer_manifold/SetInitDirections()
switch(dir)
@@ -1,9 +1,8 @@
/*
3-Way Manifold
*/
//3-Way Manifold
/obj/machinery/atmospherics/pipe/manifold
icon = 'icons/obj/atmospherics/pipes/manifold.dmi'
icon_state = "manifold"
icon_state = "manifold-2"
name = "pipe manifold"
desc = "A manifold composed of regular pipes."
@@ -16,399 +15,25 @@
construction_type = /obj/item/pipe/trinary
pipe_state = "manifold"
var/mutable_appearance/center
/obj/machinery/atmospherics/pipe/manifold/Initialize()
icon_state = ""
center = mutable_appearance(icon, "manifold_center")
return ..()
/obj/machinery/atmospherics/pipe/manifold/SetInitDirections()
switch(dir)
if(NORTH)
initialize_directions = EAST|SOUTH|WEST
if(SOUTH)
initialize_directions = WEST|NORTH|EAST
if(EAST)
initialize_directions = SOUTH|WEST|NORTH
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
initialize_directions = NORTH|SOUTH|EAST|WEST
initialize_directions &= ~dir
/obj/machinery/atmospherics/pipe/manifold/update_icon()
var/invis = invisibility ? "-f" : ""
icon_state = "manifold_center[invis]"
cut_overlays()
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
//Add non-broken pieces
for(var/i in 1 to device_type)
if(nodes[i])
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", get_dir(src, nodes[i])))
//Colored pipes, use these for mapping
/obj/machinery/atmospherics/pipe/manifold/general
/obj/machinery/atmospherics/pipe/manifold/general/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/general/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/general/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/general/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/general/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/general/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/scrubbers
name="scrubbers pipe"
pipe_color=rgb(255,0,0)
color=rgb(255,0,0)
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supply
name="air supply pipe"
pipe_color=rgb(0,0,255)
color=rgb(0,0,255)
/obj/machinery/atmospherics/pipe/manifold/supply/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/supply/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supply/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supply/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supplymain
name="main air supply pipe"
pipe_color=rgb(130,43,255)
color=rgb(130,43,255)
/obj/machinery/atmospherics/pipe/manifold/supplymain/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/supplymain/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supplymain/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/yellow
pipe_color=rgb(255,198,0)
color=rgb(255,198,0)
/obj/machinery/atmospherics/pipe/manifold/yellow/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/yellow/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/yellow/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/yellow/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/yellow/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/yellow/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/cyan
pipe_color=rgb(0,255,249)
color=rgb(0,255,249)
/obj/machinery/atmospherics/pipe/manifold/cyan/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/cyan/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/cyan/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/cyan/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/cyan/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/cyan/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/green
pipe_color=rgb(30,255,0)
color=rgb(30,255,0)
/obj/machinery/atmospherics/pipe/manifold/green/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/green/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/green/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/green/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/green/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/green/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/orange
pipe_color=rgb(255,129,25)
color=rgb(255,129,25)
/obj/machinery/atmospherics/pipe/manifold/orange/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/orange/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/orange/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/orange/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/orange/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/purple
pipe_color=rgb(128,0,182)
color=rgb(128,0,182)
/obj/machinery/atmospherics/pipe/manifold/purple/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/purple/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/purple/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/purple/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/purple/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/purple/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/dark
pipe_color=rgb(69,69,69)
color=rgb(69,69,69)
/obj/machinery/atmospherics/pipe/manifold/dark/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/dark/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/dark/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/dark/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/dark/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/dark/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/violet
pipe_color=rgb(64,0,128)
color=rgb(64,0,128)
/obj/machinery/atmospherics/pipe/manifold/violet/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/violet/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/violet/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/violet/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/violet/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/violet/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/brown
pipe_color=rgb(178,100,56)
color=rgb(178,100,56)
/obj/machinery/atmospherics/pipe/manifold/brown/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/brown/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/brown/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/brown/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold/brown/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold/brown/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
update_layer()
update_alpha()
@@ -1,9 +1,8 @@
/*
4-way manifold
*/
//4-Way Manifold
/obj/machinery/atmospherics/pipe/manifold4w
icon = 'icons/obj/atmospherics/pipes/manifold.dmi'
icon_state = "manifold4w"
icon_state = "manifold4w-2"
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes."
@@ -15,391 +14,24 @@
construction_type = /obj/item/pipe/quaternary
pipe_state = "manifold4w"
var/mutable_appearance/center
/obj/machinery/atmospherics/pipe/manifold4w/Initialize()
icon_state = ""
center = mutable_appearance(icon, "manifold4w_center")
return ..()
/obj/machinery/atmospherics/pipe/manifold4w/SetInitDirections()
initialize_directions = initial(initialize_directions)
/obj/machinery/atmospherics/pipe/manifold4w/update_icon()
var/invis = invisibility ? "-f" : ""
icon_state = "manifold4w_center[invis]"
cut_overlays()
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)
//Add non-broken pieces
for(var/i in 1 to device_type)
if(nodes[i])
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/manifold.dmi', "manifold_full[invis]", get_dir(src, nodes[i])))
//Colored pipes, use these for mapping
/obj/machinery/atmospherics/pipe/manifold4w/general
/obj/machinery/atmospherics/pipe/manifold4w/general/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/general/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/general/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/general/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/general/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/general/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers
name="scrubbers pipe"
pipe_color=rgb(255,0,0)
color=rgb(255,0,0)
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supply
name="air supply pipe"
pipe_color=rgb(0,0,255)
color=rgb(0,0,255)
/obj/machinery/atmospherics/pipe/manifold4w/supply/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/supply/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supply/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supplymain
name="main air supply pipe"
pipe_color=rgb(130,43,255)
color=rgb(130,43,255)
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/yellow
pipe_color=rgb(255,198,0)
color=rgb(255,198,0)
/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/yellow/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/yellow/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/yellow/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/cyan
pipe_color=rgb(0,255,249)
color=rgb(0,255,249)
/obj/machinery/atmospherics/pipe/manifold4w/cyan/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/cyan/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/cyan/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/cyan/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/cyan/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/cyan/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/green
pipe_color=rgb(30,255,0)
color=rgb(30,255,0)
/obj/machinery/atmospherics/pipe/manifold4w/green/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/green/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/green/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/green/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/green/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/green/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/orange
pipe_color=rgb(255,129,25)
color=rgb(255,129,25)
/obj/machinery/atmospherics/pipe/manifold4w/orange/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/orange/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/orange/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/orange/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/orange/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/purple
pipe_color=rgb(128,0,182)
color=rgb(128,0,182)
/obj/machinery/atmospherics/pipe/manifold4w/purple/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/purple/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/purple/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/purple/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/purple/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/purple/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/dark
pipe_color=rgb(69,69,69)
color=rgb(69,69,69)
/obj/machinery/atmospherics/pipe/manifold4w/dark/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/dark/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/dark/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/dark/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/dark/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/dark/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/violet
pipe_color=rgb(64,0,128)
color=rgb(64,0,128)
/obj/machinery/atmospherics/pipe/manifold4w/violet/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/violet/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/violet/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/violet/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/violet/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/violet/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/brown
pipe_color=rgb(178,100,56)
color=rgb(178,100,56)
/obj/machinery/atmospherics/pipe/manifold4w/brown/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/brown/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/brown/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/brown/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/manifold4w/brown/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/manifold4w/brown/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
add_overlay( getpipeimage(icon, "pipe-[piping_layer]", get_dir(src, nodes[i])) )
update_layer()
update_alpha()
@@ -0,0 +1,65 @@
//Colored pipes, use these for mapping
#define HELPER_PARTIAL(Fulltype, Iconbase, Color) \
##Fulltype { \
pipe_color = Color; \
color = Color; \
} \
##Fulltype/visible { \
level = PIPE_VISIBLE_LEVEL; \
layer = GAS_PIPE_VISIBLE_LAYER; \
} \
##Fulltype/visible/layer1 { \
piping_layer = 1; \
icon_state = Iconbase + "-1"; \
} \
##Fulltype/visible/layer3 { \
piping_layer = 3; \
icon_state = Iconbase + "-3"; \
} \
##Fulltype/hidden { \
level = PIPE_HIDDEN_LEVEL; \
} \
##Fulltype/hidden/layer1 { \
piping_layer = 1; \
icon_state = Iconbase + "-1"; \
} \
##Fulltype/hidden/layer3 { \
piping_layer = 3; \
icon_state = Iconbase + "-3"; \
}
#define HELPER_PARTIAL_NAMED(Fulltype, Iconbase, Name, Color) \
HELPER_PARTIAL(Fulltype, Iconbase, Color) \
##Fulltype { \
name = Name; \
}
#define HELPER(Type, Color) \
HELPER_PARTIAL(/obj/machinery/atmospherics/pipe/simple/##Type, "pipe11", Color) \
HELPER_PARTIAL(/obj/machinery/atmospherics/pipe/manifold/##Type, "manifold", Color) \
HELPER_PARTIAL(/obj/machinery/atmospherics/pipe/manifold4w/##Type, "manifold4w", Color)
#define HELPER_NAMED(Type, Name, Color) \
HELPER_PARTIAL_NAMED(/obj/machinery/atmospherics/pipe/simple/##Type, "pipe11", Name, Color) \
HELPER_PARTIAL_NAMED(/obj/machinery/atmospherics/pipe/manifold/##Type, "manifold", Name, Color) \
HELPER_PARTIAL_NAMED(/obj/machinery/atmospherics/pipe/manifold4w/##Type, "manifold4w", Name, Color)
HELPER(general, null)
HELPER(yellow, rgb(255, 198, 0))
HELPER(cyan, rgb(0, 255, 249))
HELPER(green, rgb(30, 255, 0))
HELPER(orange, rgb(255, 129, 25))
HELPER(purple, rgb(128, 0, 182))
HELPER(dark, rgb(69, 69, 69))
HELPER(brown, rgb(178, 100, 56))
HELPER(violet, rgb(64, 0, 128))
HELPER_NAMED(scrubbers, "scrubbers pipe", rgb(255, 0, 0))
HELPER_NAMED(supply, "air supply pipe", rgb(0, 0, 255))
HELPER_NAMED(supplymain, "main air supply pipe", rgb(130, 43, 255))
#undef HELPER_NAMED
#undef HELPER
#undef HELPER_PARTIAL_NAMED
#undef HELPER_PARTIAL
@@ -32,14 +32,6 @@
parent = new
parent.build_pipeline(src)
/obj/machinery/atmospherics/pipe/update_icon() //overridden by manifolds
if(nodes[1] && nodes[2])
icon_state = "intact[invisibility ? "-f" : "" ]"
else
var/have_node1 = nodes[1] ? TRUE : FALSE
var/have_node2 = nodes[2] ? TRUE : FALSE
icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
/obj/machinery/atmospherics/pipe/atmosinit()
var/turf/T = loc // hide if turf is not intact
hide(T.intact)
@@ -93,6 +85,13 @@
qdel(meter)
. = ..()
/obj/machinery/atmospherics/pipe/update_icon()
. = ..()
update_alpha()
/obj/machinery/atmospherics/pipe/proc/update_alpha()
alpha = invisibility ? 64 : 255
/obj/machinery/atmospherics/pipe/proc/update_node_icon()
for(var/i in 1 to device_type)
if(nodes[i])
@@ -1,11 +1,9 @@
/*
Simple Pipe
The regular pipe you see everywhere, including bent ones.
*/
// Simple Pipe
// The regular pipe you see everywhere, including bent ones.
/obj/machinery/atmospherics/pipe/simple
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "intact"
icon_state = "pipe11-2"
name = "pipe"
desc = "A one meter section of regular pipe."
@@ -20,385 +18,16 @@ The regular pipe you see everywhere, including bent ones.
pipe_state = "simple"
/obj/machinery/atmospherics/pipe/simple/SetInitDirections()
normalize_cardinal_directions()
if(dir in GLOB.diagonals)
initialize_directions = dir
return
switch(dir)
if(NORTH,SOUTH)
if(NORTH, SOUTH)
initialize_directions = SOUTH|NORTH
if(EAST,WEST)
if(EAST, WEST)
initialize_directions = EAST|WEST
//Colored pipes, use these for mapping
/obj/machinery/atmospherics/pipe/simple/general
/obj/machinery/atmospherics/pipe/simple/general/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/general/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/general/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/general/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/general/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/general/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers
name="scrubbers pipe"
pipe_color=rgb(255,0,0)
color=rgb(255,0,0)
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply
name="air supply pipe"
pipe_color=rgb(0,0,255)
color=rgb(0,0,255)
/obj/machinery/atmospherics/pipe/simple/supply/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/supply/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain
name="main air supply pipe"
pipe_color=rgb(130,43,255)
color=rgb(130,43,255)
/obj/machinery/atmospherics/pipe/simple/supplymain/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/supplymain/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/supplymain/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow
pipe_color=rgb(255,198,0)
color=rgb(255,198,0)
/obj/machinery/atmospherics/pipe/simple/yellow/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/yellow/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/yellow/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/yellow/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan
pipe_color=rgb(0,255,249)
color=rgb(0,255,249)
/obj/machinery/atmospherics/pipe/simple/cyan/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/cyan/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/cyan/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/green
pipe_color=rgb(30,255,0)
color=rgb(30,255,0)
/obj/machinery/atmospherics/pipe/simple/green/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/green/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/green/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/green/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/green/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/green/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/orange
pipe_color=rgb(255,129,25)
color=rgb(255,129,25)
/obj/machinery/atmospherics/pipe/simple/orange/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/orange/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/orange/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/orange/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/orange/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/orange/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/purple
pipe_color=rgb(128,0,182)
color=rgb(128,0,182)
/obj/machinery/atmospherics/pipe/simple/purple/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/purple/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/purple/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/purple/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/purple/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/purple/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark
pipe_color=rgb(69,69,69)
color=rgb(69,69,69)
/obj/machinery/atmospherics/pipe/simple/dark/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/dark/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/dark/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/dark/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet
pipe_color=rgb(64,0,128)
color=rgb(64,0,128)
/obj/machinery/atmospherics/pipe/simple/violet/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/violet/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/violet/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/violet/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown
pipe_color=rgb(178,100,56)
color=rgb(178,100,56)
/obj/machinery/atmospherics/pipe/simple/brown/visible
level = PIPE_VISIBLE_LEVEL
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/brown/visible/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown/visible/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown/hidden
level = PIPE_HIDDEN_LEVEL
/obj/machinery/atmospherics/pipe/simple/brown/hidden/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/brown/hidden/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/pipe/simple/update_icon()
icon_state = "pipe[nodes[1] ? "1" : "0"][nodes[2] ? "1" : "0"]-[piping_layer]"
update_layer()
update_alpha()
+15 -8
View File
@@ -10,13 +10,13 @@
/datum/bounty/item/assistant/skateboard
name = "Skateboard"
description = "Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up."
reward = 750 // the tony hawk
reward = 800 // the tony hawk
wanted_types = list(/obj/vehicle/ridden/scooter/skateboard)
/datum/bounty/item/assistant/stunprod
name = "Stunprod"
description = "CentCom demands a stunprod to use against dissidents. Craft one, then ship it."
reward = 800
reward = 950
wanted_types = list(/obj/item/melee/baton/cattleprod)
/datum/bounty/item/assistant/soap
@@ -126,7 +126,7 @@
/datum/bounty/item/assistant/shadyjims
name = "Shady Jim's"
description = "There's an irate officer at CentCom demanding that he receive a box of Shady Jim's cigarettes. Please ship one. He's starting to make threats."
reward = 750
reward = 1150
wanted_types = list(/obj/item/storage/fancy/cigarettes/cigpack_shadyjims)
/datum/bounty/item/assistant/potted_plants
@@ -148,14 +148,14 @@
reward = 1000
required_count = 5
wanted_types = list(/obj/item/restraints/handcuffs)
/* I don't like that you can just buy a box of monkey cubes and finish this for -half- of them.
/datum/bounty/item/assistant/monkey_cubes
name = "Monkey Cubes"
description = "Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes."
reward = 2000
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/monkeycube)
*/
/datum/bounty/item/assistant/chainsaw
name = "Chainsaw"
description = "The chef at CentCom is having trouble butchering her animals. She requests one chainsaw, please."
@@ -208,15 +208,22 @@
wanted_types = list(/obj/item/shield/makeshift)
/datum/bounty/item/assistant/toolbelts
name = "Tool Belts"
name = "Tool Belts" //Made it 5 so you can't just buy one set of toolbelts to finish the bounty.
description = "These things always seem to go missing. Ship us a few to help us restock."
reward = 1350
required_count = 3
required_count = 5
wanted_types = list(/obj/item/storage/belt/utility)
/datum/bounty/item/assistant/gasmasks
name = "Gas Masks"
description = "The good news is that we have more miasma than we'll ever need. The bad news is, somone opened the release valve on the canisters. Ship us some gas masks!"
reward = 1100
reward = 1250
required_count = 4
wanted_types = list(/obj/item/clothing/mask/gas)
/datum/bounty/item/assistant/pneumatic_cannon
name = "Pneumatic Cannons"
description = "Have you ever launched a tennis ball, newspaper, or ***** at someones head from across the room? No? We haven't either. Help us rectify this."
reward = 2000
required_count = 2
wanted_types = list(/obj/item/pneumatic_cannon/ghetto)
+135 -99
View File
@@ -10,22 +10,23 @@
reward += multiplier * 1000
required_count = rand(5, 10)
//Easy Stuff (1200)
/datum/bounty/item/botany/ambrosia_vulgaris
name = "Ambrosia Vulgaris Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris)
foodtype = "stew"
/datum/bounty/item/botany/ambrosia_gaia
name = "Ambrosia Gaia Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/ambrosia/gaia)
multiplier = 4
foodtype = "stew"
/datum/bounty/item/botany/pineapples
name = "Pineapples"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/pineapple)
bonus_desc = "Not for human consumption."
foodtype = "ashtray"
/datum/bounty/item/botany/apple_golden
name = "Golden Apples"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/apple/gold)
multiplier = 4
foodtype = "dessert"
/datum/bounty/item/botany/tomato
name = "Tomatoes"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/tomato)
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/tomato/blue)
/datum/bounty/item/botany/banana
name = "Bananas"
@@ -33,58 +34,9 @@
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/banana/bluespace)
foodtype = "banana split"
/datum/bounty/item/botany/banana_bluespace
name = "Bluespace Bananas"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/banana/bluespace)
multiplier = 2
foodtype = "banana split"
/datum/bounty/item/botany/beans_koi
name = "Koi Beans"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/koibeans)
multiplier = 2
/datum/bounty/item/botany/berries_death
name = "Death Berries"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/berries/death)
multiplier = 2
bonus_desc = "He insists that \"he knows what he's doing\"."
foodtype = "sorbet"
/datum/bounty/item/botany/berries_glow
name = "Glow-Berries"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/berries/glow)
multiplier = 2
foodtype = "sorbet"
/datum/bounty/item/botany/cannabis
name = "Cannabis Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis)
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white, /obj/item/reagent_containers/food/snacks/grown/cannabis/death, /obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate)
multiplier = 4 //hush money
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_white
name = "Lifeweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white)
multiplier = 6
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_death
name = "Deathweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/death)
multiplier = 6
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_ultimate
name = "Omega Weed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate)
multiplier = 6
bonus_desc = "Under no circumstances mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/coconuts
name = "Coconuts"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/coconut)
/datum/bounty/item/botany/wheat
name = "Wheat Grains"
@@ -98,16 +50,6 @@
name = "Chili Peppers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/chili)
/datum/bounty/item/botany/chili
name = "Ice Chili Peppers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/icepepper)
multiplier = 2
/datum/bounty/item/botany/chili
name = "Ghost Chili Peppers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/ghost_chili)
multiplier = 2
/datum/bounty/item/botany/citrus_lime
name = "Limes"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/citrus/lime)
@@ -129,35 +71,85 @@
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/eggplant)
bonus_desc = "Not to be confused with egg-plants."
/datum/bounty/item/botany/eggplant_eggy
name = "Egg-plants"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/shell/eggy)
bonus_desc = "Not to be confused with eggplants."
multiplier = 2
// /datum/bounty/item/botany/kudzu
// name = "Kudzu Pods"
// wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/kudzupod)
// bonus_desc = "Store in a dry, dark place."
// multiplier = 4
/datum/bounty/item/botany/watermelon
name = "Watermelons"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/watermelon)
foodtype = "dessert"
/datum/bounty/item/botany/watermelon_holy
name = "Holy Melons"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/holymelon)
multiplier = 2
foodtype = "dessert"
/datum/bounty/item/botany/glowshroom
name = "Glowshrooms"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom)
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap, /obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom)
foodtype = "omelet"
//Medium Stuff (2400)
/datum/bounty/item/botany/moonflower
name = "Moonflowers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/moonflower)
multiplier = 2
/datum/bounty/item/botany/novaflower
name = "Novaflowers"
wanted_types = list(/obj/item/grown/novaflower)
multiplier = 2
/datum/bounty/item/botany/banana_bluespace
name = "Bluespace Bananas"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/banana/bluespace)
multiplier = 2
foodtype = "banana split"
/datum/bounty/item/botany/beans_koi
name = "Koi Beans"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/koibeans)
multiplier = 2
/datum/bounty/item/botany/coffee_robusta
name = "Coffee Robusta Beans"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/coffee/robusta)
multiplier = 2
/datum/bounty/item/botany/steelcaps
name = "Steelcap Logs"
wanted_types = list(/obj/item/grown/log/steel)
multiplier = 2
/datum/bounty/item/botany/berries_death
name = "Death Berries"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/berries/death)
multiplier = 2
bonus_desc = "He insists that \"he knows what he's doing\"."
foodtype = "sorbet"
/datum/bounty/item/botany/berries_glow
name = "Glow-Berries"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/berries/glow)
multiplier = 2
foodtype = "sorbet"
/datum/bounty/item/botany/chili
name = "Ice Chili Peppers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/icepepper)
multiplier = 2
/datum/bounty/item/botany/chili
name = "Ghost Chili Peppers"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/ghost_chili)
multiplier = 2
/datum/bounty/item/botany/eggplant_eggy
name = "Egg-plants"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/shell/eggy)
bonus_desc = "Not to be confused with eggplants."
multiplier = 2
/datum/bounty/item/botany/watermelon_holy
name = "Holy Melons"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/holymelon)
multiplier = 2
foodtype = "dessert"
/datum/bounty/item/botany/glowshroom_cap
name = "Glowcaps"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap)
@@ -177,18 +169,62 @@
bonus_desc = "Wear protection when handling them."
foodtype = "cheese"
/datum/bounty/item/botany/pineapples
name = "Pineapples"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/pineapple)
bonus_desc = "Not for human consumption."
foodtype = "ashtray"
//Harder Stuff (3600-7200)
/datum/bounty/item/botany/tomato
name = "Tomatoes"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/tomato)
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/tomato/blue)
// /datum/bounty/item/botany/kudzu
// name = "Kudzu Pods"
// wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/kudzupod)
// bonus_desc = "Store in a dry, dark place."
// multiplier = 4
/datum/bounty/item/botany/bungopit
name = "Bungo Pits"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/bungopit)
bonus_desc = "Heartbreaker."
multiplier = 4
/datum/bounty/item/botany/ambrosia_gaia
name = "Ambrosia Gaia Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/ambrosia/gaia)
multiplier = 4
foodtype = "stew"
/datum/bounty/item/botany/apple_golden
name = "Golden Apples"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/apple/gold)
multiplier = 4
foodtype = "dessert"
/datum/bounty/item/botany/tomato_bluespace
name = "Bluespace Tomatoes"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/tomato/blue/bluespace)
multiplier = 4
/datum/bounty/item/botany/cannabis
name = "Cannabis Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis)
exclude_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white, /obj/item/reagent_containers/food/snacks/grown/cannabis/death, /obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate)
multiplier = 3 //hush money
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_white
name = "Lifeweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/white)
multiplier = 5
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_death
name = "Deathweed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/death)
multiplier = 5
bonus_desc = "Do not mention this shipment to security."
foodtype = "\"meal\""
/datum/bounty/item/botany/cannabis_ultimate
name = "Omega Weed Leaves"
wanted_types = list(/obj/item/reagent_containers/food/snacks/grown/cannabis/ultimate)
multiplier = 6
bonus_desc = "Under no circumstances mention this shipment to security."
foodtype = "\"meal\""
+19 -17
View File
@@ -2,16 +2,17 @@
/datum/bounty/item/chef/soup
name = "Soup"
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup."
reward = 700
required_count = 3
description = "To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup. Do NOT ship bowls of water."
reward = 1200
required_count = 4
wanted_types = list(/obj/item/reagent_containers/food/snacks/soup)
exclude_types = list(/obj/item/reagent_containers/food/snacks/soup/wish)
/datum/bounty/item/chef/icecreamsandwich
name = "Ice Cream Sandwiches"
description = "Upper management has been screaming non-stop for ice cream. Please send some."
reward = 800
required_count = 3
reward = 1200
required_count = 5
wanted_types = list(/obj/item/reagent_containers/food/snacks/icecreamsandwich)
/datum/bounty/item/chef/bread
@@ -26,6 +27,13 @@
reward = 3142
wanted_types = list(/obj/item/reagent_containers/food/snacks/pie)
/datum/bounty/item/gardencook/khinkali
name = "Khinkali"
description = "Requesting -some khinki stuff- for a private staff party at Centcom."
reward = 2400
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/khinkali)
/datum/bounty/item/chef/salad
name = "Salad or Rice Bowls"
description = "CentCom management is going on a health binge. Your order is to ship salad or rice bowls."
@@ -33,18 +41,6 @@
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/salad)
/datum/bounty/item/chef/superbite
name = "Super Bite Burger"
description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him."
reward = 1800
wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite)
/datum/bounty/item/chef/poppypretzel
name = "Poppy Pretzel"
description = "Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test."
reward = 3000
wanted_types = list(/obj/item/reagent_containers/food/snacks/poppypretzel)
// /datum/bounty/item/chef/cubancarp
// name = "Cuban Carp"
// description = "To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom."
@@ -135,3 +131,9 @@
reward = 1200
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/sugarcookie)
/datum/bounty/item/chef/bbqribs
description = "There's a debate around command as to weather or not ribs should be considered finger food, and we need a few delicious racks to process."
reward = 2250
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/bbqribs)
+4 -4
View File
@@ -40,14 +40,14 @@
/datum/bounty/item/engineering/microwave
name = "Microwaves"
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
reward = 1000
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/microwave)
/datum/bounty/item/engineering/hydroponicstrays
name = "Hydroponics Tray"
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
reward = 1500
reward = 2500
required_count = 5
wanted_types = list(/obj/machinery/hydroponics)
@@ -75,14 +75,14 @@
/datum/bounty/item/engineering/arcadetrail
name = "Orion Trail Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
reward = 1500
reward = 2500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
/datum/bounty/item/engineering/arcadebattle
name = "Battle Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
reward = 1500
reward = 2500
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/battle)
+22 -10
View File
@@ -1,7 +1,7 @@
/datum/bounty/item/chef/birthday_cake
name = "Birthday Cake"
description = "Nanotrasen's birthday is coming up! Ship them a birthday cake to celebrate!"
reward = 1000
reward = 1800
wanted_types = list(/obj/item/reagent_containers/food/snacks/store/cake/birthday, /obj/item/reagent_containers/food/snacks/cakeslice/birthday)
/datum/bounty/item/gardencook/carrotfries
@@ -21,24 +21,17 @@
/datum/bounty/item/gardencook/popcorn
name = "Popcorn Bags"
description = "Upper management wants to host a movie night. Ship bags of popcorn for the occasion."
reward = 800
reward = 1200
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/popcorn)
/datum/bounty/item/gardencook/onionrings
name = "Onion Rings"
description = "Nanotrasen is remembering Saturn day. Ship onion rings to show the station's support."
reward = 800
reward = 1200
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/onionrings)
/datum/bounty/item/gardencook/khinkali
name = "Khinkali"
description = "Requesting -some khinki stuff- for a private staff party at Centcom"
reward = 2400
required_count = 6
wanted_types = list(/obj/item/reagent_containers/food/snacks/khinkali)
/datum/bounty/item/gardencook/bakedbeans
name = "Beans"
description = "Management wants to make sure we have a fallback shelter to rely on. Prepare some beans to stock it with."
@@ -51,3 +44,22 @@
description = "Something sticky, something fun, ship us a honeybun."
reward = 3500
wanted_types = list(/obj/item/reagent_containers/food/snacks/honeybun)
/datum/bounty/item/chef/superbite
name = "Super Bite Burger" //Salt, Pepper, Boiled Egg, 5 Steak, 4 Tomato, 3 Cheese, Bacon, and a Bun. Should be more than 1800.
description = "Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him."
reward = 2750
wanted_types = list(/obj/item/reagent_containers/food/snacks/burger/superbite)
/datum/bounty/item/chef/poppypretzel
name = "Poppy Pretzel"
description = "Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test."
reward = 1800
wanted_types = list(/obj/item/reagent_containers/food/snacks/poppypretzel)
/datum/bounty/item/chef/fiestaskewer
name = "Fiesta Skewer"
description = "Apparently people are putting vegetables on kebabs now. Central Command has taken an interest in this turn of events and would like to know more."
reward = 2600
required_count = 3
wanted_types = list(/obj/item/reagent_containers/food/snacks/kebab/fiesta)
+1 -1
View File
@@ -121,7 +121,7 @@
/datum/bounty/item/medical/defibrillator
name = "New defibillators"
description = "After years of storge are defibrillator units have become more liabilities then we want. Please send us some new ones to replace these old ones."
description = "After years of storge our defib units have become liabilities. Please send us some new ones."
reward = 2250
required_count = 5
wanted_types = list(/obj/item/defibrillator)
+3 -3
View File
@@ -25,7 +25,7 @@
/datum/bounty/item/science/nightvision_goggles
name = "Night Vision Goggles"
description = "An electrical storm has busted all the lights at CentCom. While management is waiting for replacements, perhaps some night vision goggles can be shipped?"
reward = 1000
reward = 1250
wanted_types = list(/obj/item/clothing/glasses/night, /obj/item/clothing/glasses/meson/night, /obj/item/clothing/glasses/hud/health/night, /obj/item/clothing/glasses/hud/security/night, /obj/item/clothing/glasses/hud/diagnostic/night)
/datum/bounty/item/science/experimental_welding_tool
@@ -55,7 +55,7 @@
/datum/bounty/item/science/advanced_mop
name = "Advanced Mop"
description = "Excuse me. I'd like to request $17 for a push broom rebristling. Either that, or an advanced mop."
description = "Excuse me. I'd like to request 17 credits for a push broom rebristling. Either that, or an advanced mop."
reward = 3000
wanted_types = list(/obj/item/mop/advanced)
@@ -108,7 +108,7 @@
wanted_types = list(/obj/item/stock_parts/micro_laser/quadultra)
/datum/bounty/item/science/fakecrystals
name = "synthetic bluespace crystals"
name = "Synthetic Bluespace Crystals"
description = "Don't, uh, tell anyone, but one of our BSA arrays might have had a little... accident. Send us some bluespace crystals so we can recalibrate it before anyone realizes. The whole set uses artificial bluespace crystals, so we need and not any other type of bluespace crystals..."
reward = 8000
required_count = 5
+14 -1
View File
@@ -51,4 +51,17 @@
name = "Strange Object"
description = "Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away."
reward = 1000
wanted_types = list(/obj/item/relic)
wanted_types = list(/obj/item/relic)
/datum/bounty/item/silly/coconut_bong
name = "Coconut Bong"
description = "Duuuude, what if we like, carved out a coconut, and smoked some stuff in it. It'd be like, coconut flavored maaaaaan."
reward = 2750
wanted_types = list(/obj/item/bong/coconut)
/datum/bounty/item/silly/toy_swords
name = "Toy Swords"
description = "Nanotrasen has secured a contract in a reenactment of a famous movie, but we only have lethal energy based swords. Send us some convincing replicas so we save on medical costs."
reward = 1200
required_count = 3
wanted_types = list(/obj/item/toy/sword, /obj/item/toy/sword/cx)
+6 -11
View File
@@ -20,15 +20,9 @@
/datum/supply_pack/engineering/conveyor
name = "Conveyor Assembly Crate"
desc = "Keep production moving along with six conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
desc = "Keep production moving along with fifteen conveyor belts. Conveyor switch included. If you have any questions, check out the enclosed instruction book."
cost = 750
contains = list(/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_construct,
/obj/item/conveyor_switch_construct,
contains = list(/obj/item/stack/conveyor/fifteen,
/obj/item/paper/guides/conveyor)
crate_name = "conveyor assembly crate"
@@ -73,14 +67,15 @@
crate_name = "atmospherics hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/radhardsuit
name = "Radiation Hardsuit"
/datum/supply_pack/engineering/radvoidsuit
name = "Radiation Voidsuit"
desc = "The Singulo is loose? Do you need to do a few changes to its containment and don't want to spent the rest of the shift under the shower? Get this Radiation Hardsuit! It protect from radiations and space only."
cost = 3500
access = ACCESS_ENGINE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/rad)
/obj/item/clothing/suit/space/rad,
/obj/item/clothing/head/helmet/space/rad)
crate_name = "radiation hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
+3
View File
@@ -207,6 +207,9 @@
message_admins("[key_name(src)] (job: [src.job ? "[src.job]" : "None"]) [is_special_character(src) ? "(ANTAG!) " : ""][ghosting ? "ghosted" : "committed suicide"] at [AREACOORD(src)].")
/mob/living/proc/canSuicide()
if(!CONFIG_GET(flag/suicide_allowed))
to_chat(src, "Suicide is not enabled in the config.")
return FALSE
switch(stat)
if(CONSCIOUS)
return TRUE
+31 -1
View File
@@ -250,6 +250,36 @@
throwforce = 12
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/sunglasses/stunglasses
name = "stunglasses"
desc = "Sunglasses with inbuilt flashes. Made for those who prefer to walk around in style, who needs clumsy flashes anyway?"
actions_types = list(/datum/action/item_action/flash)
var/obj/item/assembly/flash/installed
/obj/item/clothing/glasses/sunglasses/stunglasses/Initialize()
. = ..()
if (!installed)
installed = new(src)
/obj/item/clothing/glasses/sunglasses/stunglasses/ui_action_click(mob/user)
if (installed && !installed.crit_fail)
installed.attack_self(user)
else
to_chat(user, "<span class = 'danger'>Install a new flash in [src]!</span>")
/obj/item/clothing/glasses/sunglasses/stunglasses/attackby(obj/item/W,mob/user)
if (istype(W,/obj/item/screwdriver))
if (installed)
installed.forceMove(get_turf(src))
to_chat(user, "<span class = 'notice'>You remove [installed] from [src].</span>")
installed = null
if (istype(W,/obj/item/assembly/flash))
if (!installed)
W.forceMove(src)
to_chat(user, "<span class = 'notice'>You install [W] into [src].</span>")
installed = W
. = ..()
/obj/item/clothing/glasses/welding
name = "welding goggles"
desc = "Protects the eyes from welders; approved by the mad scientist association."
@@ -458,4 +488,4 @@
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
add_client_colour(G.glass_colour_type)
else
remove_client_colour(G.glass_colour_type)
remove_client_colour(G.glass_colour_type)
@@ -203,32 +203,6 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
//Radiation
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad
name = "radiation hardsuit helmet"
desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
icon_state = "cespace_helmet"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
item_color = "engineering"
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
actions_types = list()
/obj/item/clothing/suit/space/hardsuit/engine/rad
name = "radiation hardsuit"
desc = "A special suit that protects against radiation and space. Not much else unfortunately."
icon_state = "hardsuit-rad"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/rad
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad/attack_self()
return //Sprites required for flashlight
//Chief Engineer's hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
name = "advanced hardsuit helmet"
@@ -11,6 +11,7 @@ Contains:
- ERT hardsuit: Command, Sec, Engi, Med
- ERT High Alarm - Command, Sec, Engi, Med
- EVA spacesuit
- Radiation Spacesuit
- Freedom's spacesuit (freedom from vacuum's oppression)
- Carp hardsuit
*/
@@ -312,6 +313,28 @@ Contains:
flash_protect = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
//Radiation
/obj/item/clothing/head/helmet/space/rad
name = "radiation voidsuit helmet"
desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
icon_state = "cespace_helmet"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
item_color = "engineering"
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
actions_types = list()
/obj/item/clothing/suit/space/rad
name = "radiation voidsuit"
desc = "A special suit that protects against radiation and space. Not much else unfortunately."
icon_state = "hardsuit-rad"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/freedom
name = "eagle helmet"
desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
+3
View File
@@ -91,6 +91,9 @@
if(user && notifyAttach)
to_chat(user, "<span class='notice'>You attach [I] to [src].</span>")
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
return TRUE
var/accessory_color = attached_accessory.item_color
if(!accessory_color)
accessory_color = attached_accessory.icon_state
+11 -8
View File
@@ -370,22 +370,25 @@
/////////////////////
/obj/item/clothing/accessory/padding
name = "soft padding"
desc = "Some long sheets of padding to help soften the blows of a physical attacks."
name = "protective padding"
desc = "A soft padding meant to cushion the wearer from melee harm."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
armor = list("melee" = 20, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
flags_inv = HIDEACCESSORY //hidden from indiscrete mob examines.
/obj/item/clothing/accessory/kevlar
name = "kevlar sheets"
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks."
name = "kevlar padding"
desc = "A layered kevlar padding meant to cushion the wearer from ballistic harm."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
flags_inv = HIDEACCESSORY
/obj/item/clothing/accessory/plastics
name = "underling plastic sheet"
desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
name = "ablative padding"
desc = "A thin ultra-refractory composite padding meant to cushion the wearer from energy lasers harm."
icon_state = "plastics"
item_color = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40)
flags_inv = HIDEACCESSORY
@@ -86,7 +86,17 @@
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
category = CAT_CLOTHING
/* //Kevinz doesn't want it as a recipe for now, leaving it in if anything ever changes to let it in
/datum/crafting_recipe/stunglasses
name = "Stunglasses"
result = /obj/item/clothing/glasses/sunglasses/stunglasses
time = 60
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/assembly/flash = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
*/
/datum/crafting_recipe/ghostsheet
name = "Ghost Sheet"
result = /obj/item/clothing/suit/ghost_sheet
+3
View File
@@ -43,6 +43,9 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
icon = 'icons/obj/objects.dmi'
icon_state = "immrod"
throwforce = 100
move_force = INFINITY
move_resist = INFINITY
pull_force = INFINITY
density = TRUE
anchored = TRUE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
+2 -2
View File
@@ -214,9 +214,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
. = ..()
name = "alien hunter ([rand(1, 1000)])"
/obj/effect/hallucination/simple/xeno/throw_impact(A)
/obj/effect/hallucination/simple/xeno/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
update_icon("alienh_pounce")
if(A == target && target.stat!=DEAD)
if(hit_atom == target && target.stat!=DEAD)
target.Knockdown(100)
target.visible_message("<span class='danger'>[target] flails around wildly.</span>","<span class ='userdanger'>[name] pounces on you!</span>")
@@ -101,10 +101,10 @@
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
..()
/obj/item/reagent_containers/food/drinks/throw_impact(atom/target, datum/thrownthing/throwinfo)
/obj/item/reagent_containers/food/drinks/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!.) //if the bottle wasn't caught
smash(target, throwinfo.thrower, TRUE)
smash(hit_atom, throwingdatum?.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
if(!isGlass)
@@ -505,7 +505,7 @@
isGlass = FALSE
return
/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/target,datum/thrownthing/throwdata)
/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/firestarter = 0
for(var/datum/reagent/R in reagents.reagent_list)
for(var/A in accelerants)
@@ -513,8 +513,8 @@
firestarter = 1
break
if(firestarter && active)
target.fire_act()
new /obj/effect/hotspot(get_turf(target))
hit_atom.fire_act()
new /obj/effect/hotspot(get_turf(hit_atom))
..()
/obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)
@@ -31,7 +31,7 @@
var/color = mix_color_from_reagents(reagents.reagent_list)
add_atom_colour(color, FIXED_COLOUR_PRIORITY)
/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/egg/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
var/turf/T = get_turf(hit_atom)
new/obj/effect/decal/cleanable/egg_smudge(T)
@@ -443,8 +443,8 @@
head.color = C
add_overlay(head)
/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/A)
..(A)
/obj/item/reagent_containers/food/snacks/lollipop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..(hit_atom)
throw_speed = 1
throwforce = 0
@@ -29,7 +29,7 @@
foodtype = GRAIN | DAIRY | SUGAR
var/stunning = TRUE
/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/pie/cream/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!.) //if we're not being caught
splat(hit_atom)
@@ -66,10 +66,12 @@ God bless America.
oil_use = initial(oil_use) - (oil_efficiency * 0.0095)
fry_speed = oil_efficiency
/obj/machinery/deepfryer/examine()
/obj/machinery/deepfryer/examine(mob/user)
. = ..()
if(frying)
. += "You can make out \a [frying] in the oil."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Frying at <b>[fry_speed*100]%</b> speed.<br>Using <b>[oil_use*10]</b> units of oil per second.</span>"
/obj/machinery/deepfryer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/reagent_containers/pill))
@@ -30,6 +30,14 @@
if(M.rating >= 2)
ignore_clothing = TRUE
/obj/machinery/gibber/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Outputting <b>[meat_produced]</b> meat slab(s) after <b>[gibtime*0.1]</b> seconds of processing.</span>"
for(var/obj/item/stock_parts/manipulator/M in component_parts)
if(M.rating >= 2)
. += "<span class='notice'>Gibber has been upgraded to process inorganic materials.</span>"
/obj/machinery/gibber/update_icon()
cut_overlays()
if (dirty)
@@ -1,6 +1,6 @@
/obj/machinery/monkey_recycler
name = "monkey recycler"
desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces 1 cube for every 5 monkeys inserted." // except it literally never does
desc = "A machine used for recycling dead monkeys into monkey cubes." // except it literally never does
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
layer = BELOW_OBJ_LAYER
@@ -22,7 +22,11 @@
cubes_made = M.rating
cube_production = cubes_made
required_grind = req_grind
src.desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces [cubes_made] cube(s) for every [required_grind] monkey(s) inserted."
/obj/machinery/monkey_recycler/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Producing <b>[cube_production]</b> cubes for every monkey inserted.</span>"
/obj/machinery/monkey_recycler/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder_open", "grinder", O))
@@ -21,6 +21,11 @@
for(var/obj/item/stock_parts/manipulator/M in component_parts)
rating_speed = M.rating
/obj/machinery/processor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Outputting <b>[rating_amount]</b> item(s) at <b>[rating_speed*100]%</b> speed.</span>"
/obj/machinery/processor/proc/process_food(datum/food_processor_process/recipe, atom/movable/what)
if (recipe.output && loc && !QDELETED(src))
for(var/i = 0, i < rating_amount, i++)
@@ -33,6 +33,11 @@
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
max_n_of_items = 1500 * B.rating
/obj/machinery/smartfridge/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: This unit can hold a maximum of <b>[max_n_of_items]</b> items.</span>"
/obj/machinery/smartfridge/power_change()
..()
update_icon()
+1 -1
View File
@@ -231,7 +231,7 @@
if(boxes.len >= 3 && prob(25 * boxes.len))
disperse_pizzas()
/obj/item/pizzabox/throw_impact(atom/movable/AM)
/obj/item/pizzabox/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(boxes.len >= 2 && prob(20 * boxes.len))
disperse_pizzas()
@@ -15,9 +15,9 @@
required_catalysts = list(/datum/reagent/consumable/enzyme = 5)
mob_react = FALSE
/datum/chemical_reaction/tofu/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/tofu/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/tofu(location)
return
@@ -26,9 +26,9 @@
id = "chocolate_bar"
required_reagents = list(/datum/reagent/consumable/soymilk = 2, /datum/reagent/consumable/coco = 2, /datum/reagent/consumable/sugar = 2)
/datum/chemical_reaction/chocolate_bar/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/chocolate_bar/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/chocolatebar(location)
return
@@ -39,9 +39,9 @@
required_reagents = list(/datum/reagent/consumable/milk/chocolate_milk = 4, /datum/reagent/consumable/sugar = 2)
mob_react = FALSE
/datum/chemical_reaction/chocolate_bar2/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/chocolate_bar2/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/chocolatebar(location)
return
@@ -90,9 +90,9 @@
required_reagents = list(/datum/reagent/consumable/milk = 40)
required_catalysts = list(/datum/reagent/consumable/enzyme = 5)
/datum/chemical_reaction/cheesewheel/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/cheesewheel/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/store/cheesewheel(location)
/datum/chemical_reaction/synthmeat
@@ -101,9 +101,9 @@
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/cryoxadone = 1)
mob_react = FALSE
/datum/chemical_reaction/synthmeat/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/synthmeat/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat(location)
/datum/chemical_reaction/hot_ramen
@@ -137,9 +137,9 @@
required_reagents = list(/datum/reagent/water = 10, /datum/reagent/consumable/flour = 15)
mix_message = "The ingredients form a dough."
/datum/chemical_reaction/dough/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/dough/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/dough(location)
/datum/chemical_reaction/cakebatter
@@ -148,9 +148,9 @@
required_reagents = list(/datum/reagent/consumable/eggyolk = 15, /datum/reagent/consumable/flour = 15, /datum/reagent/consumable/sugar = 5)
mix_message = "The ingredients form a cake batter."
/datum/chemical_reaction/cakebatter/on_reaction(datum/reagents/holder, created_volume)
/datum/chemical_reaction/cakebatter/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
for(var/i = 1, i <= multiplier, i++)
new /obj/item/reagent_containers/food/snacks/cakebatter(location)
/datum/chemical_reaction/cakebatter/vegan
+1 -1
View File
@@ -132,7 +132,7 @@
speak_emote = list("howls")
emote_hear = list("wails","screeches")
density = FALSE
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
incorporeal_move = 1
layer = 4
var/timer = 0
+1 -1
View File
@@ -450,7 +450,7 @@
reagents.add_reagent(R, 30)
name = "[R] Potion"
/obj/item/reagent_containers/potion_container/throw_impact(atom/target)
/obj/item/reagent_containers/potion_container/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
sleep(20)
var/datum/effect_system/smoke_spread/chem/s = new()
+2 -2
View File
@@ -80,7 +80,7 @@
item_state = "dodgeball"
desc = "Used for playing the most violent and degrading of childhood games."
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if((ishuman(hit_atom)))
var/mob/living/carbon/M = hit_atom
@@ -123,7 +123,7 @@
else
..()
/obj/structure/holohoop/hitby(atom/movable/AM)
/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if (isitem(AM) && !istype(AM,/obj/item/projectile))
if(prob(50))
AM.forceMove(get_turf(src))
+6
View File
@@ -52,6 +52,12 @@
productivity = P
max_items = max_storage
/obj/machinery/biogenerator/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Productivity at <b>[productivity*100]%</b>.<br>Matter consumption reduced by <b>[(efficiency*25)-25]</b>%.<br>Machine can hold up to <b>[max_items]</b> pieces of produce.</span>"
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
update_icon()
+1 -1
View File
@@ -91,7 +91,7 @@
squash(user)
..()
/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
/obj/item/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
+1 -1
View File
@@ -48,7 +48,7 @@
return 1
return 0
/obj/item/grown/throw_impact(atom/hit_atom)
/obj/item/grown/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
+5
View File
@@ -46,6 +46,11 @@
maxwater = tmp_capacity * 50 // Up to 300
maxnutri = tmp_capacity * 5 // Up to 30
/obj/machinery/hydroponics/constructable/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Tray efficiency at <b>[rating*100]%</b>.</span>"
/obj/machinery/hydroponics/Destroy()
if(myseed)
qdel(myseed)
@@ -56,6 +56,11 @@
for(var/obj/item/stock_parts/manipulator/M in component_parts)
seed_multiplier = M.rating
/obj/machinery/seed_extractor/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Extracting <b>[seed_multiplier]</b> seed(s) per piece of produce.<br>Machine can store up to <b>[max_seeds]%</b> seeds.</span>"
/obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "sextractor_open", "sextractor", O))
+2
View File
@@ -22,6 +22,8 @@
for(var/i in get_affected_turfs(central_turf, 1))
var/turf/T = i
for(var/obj/structure/spawner/nest in T)
qdel(nest)
for(var/mob/living/simple_animal/monster in T)
qdel(monster)
for(var/obj/structure/flora/ash/plant in T)
@@ -167,7 +167,7 @@
w_class = WEIGHT_CLASS_BULKY
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/exo
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
armor = list("melee" = 55, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/head/hooded/explorer/exo
@@ -175,7 +175,7 @@
desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
icon_state = "exo"
item_state = "exo"
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
armor = list("melee" = 55, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/mask/gas/exo
+2 -1
View File
@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
var/uses_left = 3
var/can_use_indoors
var/safe_for_living_creatures = 1
var/max_force_fulton = MOVE_FORCE_STRONG
/obj/item/extraction_pack/examine()
. = ..()
@@ -57,7 +58,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
return
if(!isturf(A.loc)) // no extracting stuff inside other stuff
return
if(A.anchored)
if(A.anchored || (A.move_resist > max_force_fulton))
return
to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
if(do_after(user,50,target=A))
+1 -1
View File
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
recipes = GLOB.sand_recipes
. = ..()
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !ishuman(hit_atom))
return
var/mob/living/carbon/human/C = hit_atom
+2 -1
View File
@@ -3,7 +3,8 @@
/mob/camera
name = "camera mob"
density = FALSE
anchored = TRUE
move_force = INFINITY
move_resist = INFINITY
status_flags = GODMODE // You can't damage it.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
see_in_dark = 7
+1
View File
@@ -4,6 +4,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
move_resist = INFINITY
throwforce = 0
/mob/dead/Initialize()
@@ -12,8 +12,6 @@
stat = DEAD
canmove = FALSE
anchored = TRUE // don't get pushed around
var/mob/living/new_character //for instant transfer once the round is set up
//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
@@ -370,6 +370,22 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/smooth
name = "Smooth"
icon_state = "smooth"
/datum/sprite_accessory/tails_animated/human/smooth
name = "Smooth"
icon_state = "smooth"
/datum/sprite_accessory/tails/human/spikes
name = "Spikes"
icon_state = "spikes"
/datum/sprite_accessory/tails_animated/human/spikes
name = "Spikes"
icon_state = "spikes"
/datum/sprite_accessory/tails/human/shark
name = "Shark"
icon_state = "shark"
@@ -438,6 +454,22 @@
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
/datum/sprite_accessory/tails_animated/human/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
/datum/sprite_accessory/tails/human/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails_animated/human/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
icon_state = "wolf"
@@ -693,6 +725,30 @@ datum/sprite_accessory/mam_tails/insect
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/smooth
name = "Smooth"
icon_state = "smooth"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/spikes
name = "Spikes"
icon_state = "spikes"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
icon_state = "shark"
@@ -741,6 +797,30 @@ datum/sprite_accessory/mam_tails/insect
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/dtiger
name = "Dark Tiger"
icon_state = "dtiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails_animated/ltiger
name = "Light Tiger"
icon_state = "ltiger"
color_src = MUTCOLORS
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"
+6 -10
View File
@@ -12,7 +12,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
stat = DEAD
density = FALSE
canmove = 0
anchored = TRUE // don't get pushed around
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
invisibility = INVISIBILITY_OBSERVER
@@ -261,8 +260,9 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
penalize = suiciding || penalize // suicide squad.
voluntary_ghosted = voluntary
if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
@@ -286,9 +286,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit)
@@ -296,6 +293,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE, (stat == DEAD)? penalty : 0, (stat == DEAD)? TRUE : FALSE) & COMPONENT_BLOCK_GHOSTING)
return
if(stat != DEAD)
succumb()
if(stat == DEAD)
@@ -308,7 +308,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/obj/machinery/cryopod/C = loc
C.despawn_occupant()
else
ghostize(0, penalize = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghostize(0, penalize = TRUE, voluntary = TRUE) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
suicide_log(TRUE)
/mob/camera/verb/ghost()
@@ -664,10 +664,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
return 0
if(istype (target, /mob/living/simple_animal/hostile/spawner))
to_chat(src, "<span class='warning'>This isn't really a creature, now is it!</span>")
return 0
if(can_reenter_corpse && mind && mind.current)
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
return 0
@@ -5,7 +5,7 @@
/mob/living/carbon/alien/get_ear_protection()
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)
@@ -54,15 +54,15 @@
weather_immunities -= "lava"
update_icons()
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!leaping)
return ..()
pounce_cooldown = world.time + pounce_cooldown_time
if(A)
if(isliving(A))
var/mob/living/L = A
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(100)
@@ -72,8 +72,8 @@
Knockdown(40, 1, 1)
toggle_leap(0)
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
else if(hit_atom.density && !hit_atom.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='alertalien'>[src] smashes into [hit_atom]!</span>")
Knockdown(40, 1, 1)
if(leaping)
@@ -56,7 +56,7 @@
/mob/living/carbon/alien/larva/toggle_throw_mode()
return
/mob/living/carbon/alien/larva/start_pulling()
/mob/living/carbon/alien/larva/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
return
/mob/living/carbon/alien/larva/stripPanelUnequip(obj/item/what, mob/who)
@@ -115,7 +115,7 @@
if(icon_state == "[initial(icon_state)]_thrown")
icon_state = "[initial(icon_state)]"
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(stat == CONSCIOUS)
icon_state = "[initial(icon_state)]"
+9 -11
View File
@@ -94,15 +94,13 @@
return 1
return ..()
/mob/living/carbon/throw_impact(atom/hit_atom, throwingdatum)
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
var/hurt = TRUE
if(istype(throwingdatum, /datum/thrownthing))
var/datum/thrownthing/D = throwingdatum
if(iscyborg(D.thrower))
var/mob/living/silicon/robot/R = D.thrower
if(!R.emagged)
hurt = FALSE
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
var/mob/living/silicon/robot/R = throwingdatum.thrower
if(!R.emagged)
hurt = FALSE
if(hit_atom.density && isturf(hit_atom))
if(hurt)
Knockdown(20)
@@ -160,7 +158,7 @@
var/random_turn = a_intent == INTENT_HARM
//END OF CIT CHANGES
var/obj/item/I = src.get_active_held_item()
var/obj/item/I = get_active_held_item()
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
@@ -201,11 +199,11 @@
if(thrown_thing)
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
src.log_message("has thrown [thrown_thing]", LOG_ATTACK)
log_message("has thrown [thrown_thing]", LOG_ATTACK)
do_attack_animation(target, no_effect = 1)
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
newtonian_move(get_dir(target, src))
thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, random_turn)
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
@@ -463,7 +461,7 @@
I.throw_at(target,I.throw_range,I.throw_speed,src)
if(61 to 90) //throw it down to the floor
var/turf/target = get_turf(loc)
I.throw_at(target,I.throw_range,I.throw_speed,src)
I.safe_throw_at(target,I.throw_range,I.throw_speed,src, force = move_force)
/mob/living/carbon/Stat()
..()
+1 -1
View File
@@ -66,7 +66,7 @@
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
@@ -41,7 +41,7 @@
var/accessory_msg
if(istype(w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = w_uniform
if(U.attached_accessory)
if(U.attached_accessory && !(U.attached_accessory.flags_inv & HIDEACCESSORY) && !(U.flags_inv & HIDEACCESSORY))
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
. += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg]."
@@ -102,7 +102,7 @@
return TRUE
return FALSE
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
return dna?.species?.spec_hitby(AM, src) || ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
@@ -405,7 +405,7 @@
retaliate(Proj.firer)
return ..()
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby))
+34 -24
View File
@@ -75,7 +75,7 @@
return
if(ismovableatom(A))
var/atom/movable/AM = A
if(PushAM(AM))
if(PushAM(AM, move_force))
return
/mob/living/Bumped(atom/movable/AM)
@@ -218,36 +218,46 @@
return
//Called when we want to push an atom/movable
/mob/living/proc/PushAM(atom/movable/AM)
/mob/living/proc/PushAM(atom/movable/AM, force = move_force)
if(now_pushing)
return 1
return TRUE
if(moving_diagonally)// no pushing during diagonal moves.
return 1
return TRUE
if(!client && (mob_size < MOB_SIZE_SMALL))
return
if(!AM.anchored)
now_pushing = 1
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
var/obj/structure/window/W = AM
if(W.fulltile)
for(var/obj/structure/window/win in get_step(W,t))
now_pushing = 0
return
if(pulling == AM)
stop_pulling()
var/current_dir
if(isliving(AM))
current_dir = AM.dir
step(AM, t)
if(current_dir)
AM.setDir(current_dir)
now_pushing = 0
now_pushing = TRUE
var/t = get_dir(src, AM)
var/push_anchored = FALSE
if((AM.move_resist * MOVE_FORCE_CRUSH_RATIO) <= force)
if(move_crush(AM, move_force, t))
push_anchored = TRUE
if((AM.move_resist * MOVE_FORCE_FORCEPUSH_RATIO) <= force) //trigger move_crush and/or force_push regardless of if we can push it normally
if(force_push(AM, move_force, t, push_anchored))
push_anchored = TRUE
if((AM.anchored && !push_anchored) || (force < (AM.move_resist * MOVE_FORCE_PUSH_RATIO)))
now_pushing = FALSE
return
if (istype(AM, /obj/structure/window))
var/obj/structure/window/W = AM
if(W.fulltile)
for(var/obj/structure/window/win in get_step(W,t))
now_pushing = FALSE
return
if(pulling == AM)
stop_pulling()
var/current_dir
if(isliving(AM))
current_dir = AM.dir
if(step(AM, t))
step(src, t)
if(current_dir)
AM.setDir(current_dir)
now_pushing = FALSE
/mob/living/start_pulling(atom/movable/AM, supress_message = 0)
/mob/living/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
if(!AM || !src)
return FALSE
if(!(AM.can_be_pulled(src)))
if(!(AM.can_be_pulled(src, state, force)))
return FALSE
if(throwing || incapacitated())
return FALSE
+3 -3
View File
@@ -107,7 +107,7 @@
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
var/obj/item/I
var/throwpower = 30
if(isitem(AM))
@@ -189,7 +189,7 @@
adjust_fire_stacks(3)
IgniteMob()
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = FALSE)
if(user == anchored || !isturf(user.loc))
return FALSE
@@ -215,7 +215,7 @@
return FALSE
if(!user.pulling || user.pulling != src)
user.start_pulling(src, supress_message)
user.start_pulling(src, supress_message = supress_message)
return
if(!(status_flags & CANPUSH) || HAS_TRAIT(src, TRAIT_PUSHIMMUNE))

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