more merge conflict fixes
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@@ -167,7 +167,7 @@
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w_class = WEIGHT_CLASS_BULKY
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/hooded/explorer/exo
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armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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armor = list("melee" = 55, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/head/hooded/explorer/exo
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@@ -175,7 +175,7 @@
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desc = "A robust helmet for fighting dangerous animals. Its design and material make it harder for a Goliath to keep their grip on the wearer."
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icon_state = "exo"
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item_state = "exo"
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armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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armor = list("melee" = 55, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 40, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
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/obj/item/clothing/mask/gas/exo
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@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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var/uses_left = 3
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var/can_use_indoors
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var/safe_for_living_creatures = 1
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var/max_force_fulton = MOVE_FORCE_STRONG
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/obj/item/extraction_pack/examine()
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. = ..()
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@@ -57,7 +58,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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return
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if(!isturf(A.loc)) // no extracting stuff inside other stuff
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return
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if(A.anchored)
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if(A.anchored || (A.move_resist > max_force_fulton))
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return
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to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
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if(do_after(user,50,target=A))
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@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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recipes = GLOB.sand_recipes
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. = ..()
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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