haha me too
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@@ -140,7 +140,7 @@
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ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT)
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ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
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H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
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H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
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H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
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@@ -156,7 +156,7 @@
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REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT)
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REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
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H.physiology.brute_mod = initial(H.physiology.brute_mod)
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H.physiology.burn_mod = initial(H.physiology.burn_mod)
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H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
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