fixes it properly
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@@ -303,12 +303,12 @@ All foods are distributed among various categories. Use common sense.
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var/obj/item/result
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if(cooked_type)
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result = new cooked_type(T)
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//if the result is food, set its food quality to the original food item's quality
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if(isfood(result))
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var/obj/item/reagent_containers/food/food_output = result
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food_output.adjust_food_quality(food_quality + M.quality_increase)
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if(istype(M))
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initialize_cooked_food(result, M.efficiency)
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//if the result is food, set its food quality to the original food item's quality
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if(isfood(result))
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var/obj/item/reagent_containers/food/food_output = result
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food_output.adjust_food_quality(food_quality + M.quality_increase)
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else
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initialize_cooked_food(result, 1)
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SSblackbox.record_feedback("tally", "food_made", 1, result.type)
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@@ -10,7 +10,6 @@
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var/obj/item/reagent_containers/food/grilled_item
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var/grill_time = 0
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var/datum/looping_sound/grill/grill_loop
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var/quality_increase = 10 //cooking food via a grill gives it slightly higher quality
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/obj/machinery/grill/Initialize()
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. = ..()
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@@ -153,7 +153,6 @@
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var/burn_icon = "bonfire_on_fire" //for a softer more burning embers icon, use "bonfire_warm"
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var/grill = FALSE
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var/fire_stack_strength = 5
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var/quality_increase = 0 //bonfires are not the greatest cooking appliance
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/obj/structure/bonfire/dense
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density = TRUE
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