Fixes and standarizes sword sheaths/scabbards overlays.
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@@ -579,6 +579,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
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/obj/item/proc/get_worn_belt_overlay(icon_file)
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return
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/obj/item/proc/update_slot_icon()
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if(!ismob(loc))
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return
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@@ -89,6 +89,12 @@
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if(istype(B))
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playsound(B, 'sound/items/sheath.ogg', 25, 1)
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/obj/item/melee/sabre/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
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/obj/item/melee/sabre/get_worn_belt_overlay(icon_file)
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return mutable_appearance(icon_file, "-sabre")
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/obj/item/melee/sabre/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
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var/i = 0
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@@ -147,13 +153,19 @@
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flags_1 = CONDUCT_1
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obj_flags = UNIQUE_RENAME
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w_class = WEIGHT_CLASS_BULKY
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sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
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sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
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attack_verb = list("slashed", "cut", "pierces", "pokes")
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/obj/item/melee/rapier/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 20, 65, 0)
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/obj/item/melee/rapier/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
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/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
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return mutable_appearance(icon_file, "-rapier")
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/obj/item/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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@@ -10,6 +10,7 @@
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attack_verb = list("whipped", "lashed", "disciplined")
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max_integrity = 300
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -23,6 +24,12 @@
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add_overlay(M)
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..()
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/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
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. = ..()
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if(!isinhands && worn_overlays)
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for(var/obj/item/I in contents)
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. += I.get_worn_belt_overlay(icon_file)
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/obj/item/storage/belt/Initialize()
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. = ..()
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update_icon()
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@@ -653,9 +660,10 @@
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icon_state = "sheath"
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item_state = "sheath"
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w_class = WEIGHT_CLASS_BULKY
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content_overlays = TRUE
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worn_overlays = FALSE
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var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
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var/starting_sword = /obj/item/melee/sabre
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var/sword_overlay
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/obj/item/storage/belt/sabre/ComponentInitialize()
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. = ..()
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@@ -682,27 +690,13 @@
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to_chat(user, "[src] is empty.")
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/obj/item/storage/belt/sabre/update_icon()
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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sword_overlay = null
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if(contents.len)
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var/obj/item/I = contents[1]
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sword_overlay = initial(I.icon_state)
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add_overlay("-[sword_overlay]")
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item_state += "-[I.icon_state]"
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if(loc && isliving(loc))
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. = ..()
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if(isliving(loc))
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var/mob/living/L = loc
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L.regenerate_icons()
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..()
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/obj/item/storage/belt/sabre/worn_overlays(isinhands, icon_file)
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. = ..()
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if(!isinhands)
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. += mutable_appearance(icon_file, "-[sword_overlay]")
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/obj/item/storage/belt/sabre/PopulateContents()
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new starting_sword(src)
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update_icon()
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/obj/item/storage/belt/sabre/rapier
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name = "rapier sheath"
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@@ -7,6 +7,12 @@
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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/obj/item/melee/baton/stunsword/get_belt_overlay()
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return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
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/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
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return mutable_appearance(icon_file, "-stunsword")
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/obj/item/ssword_kit
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name = "stunsword kit"
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desc = "a modkit for making a stunbaton into a stunsword"
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