Fixes and standarizes sword sheaths/scabbards overlays.

This commit is contained in:
Ghommie
2019-07-31 02:43:40 +02:00
parent 3d597ea508
commit 991e4e8d41
6 changed files with 33 additions and 18 deletions

View File

@@ -579,6 +579,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
/obj/item/proc/get_worn_belt_overlay(icon_file)
return
/obj/item/proc/update_slot_icon()
if(!ismob(loc))
return

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@@ -89,6 +89,12 @@
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, 1)
/obj/item/melee/sabre/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
/obj/item/melee/sabre/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-sabre")
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
var/i = 0
@@ -147,13 +153,19 @@
flags_1 = CONDUCT_1
obj_flags = UNIQUE_RENAME
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_-
attack_verb = list("slashed", "cut", "pierces", "pokes")
/obj/item/melee/rapier/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 65, 0)
/obj/item/melee/rapier/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "rapier")
/obj/item/melee/rapier/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-rapier")
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."

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@@ -10,6 +10,7 @@
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
var/worn_overlays = FALSE //worn counterpart of the above.
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -23,6 +24,12 @@
add_overlay(M)
..()
/obj/item/storage/belt/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && worn_overlays)
for(var/obj/item/I in contents)
. += I.get_worn_belt_overlay(icon_file)
/obj/item/storage/belt/Initialize()
. = ..()
update_icon()
@@ -653,9 +660,10 @@
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
content_overlays = TRUE
worn_overlays = FALSE
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
var/starting_sword = /obj/item/melee/sabre
var/sword_overlay
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
@@ -682,27 +690,13 @@
to_chat(user, "[src] is empty.")
/obj/item/storage/belt/sabre/update_icon()
icon_state = initial(icon_state)
item_state = initial(item_state)
sword_overlay = null
if(contents.len)
var/obj/item/I = contents[1]
sword_overlay = initial(I.icon_state)
add_overlay("-[sword_overlay]")
item_state += "-[I.icon_state]"
if(loc && isliving(loc))
. = ..()
if(isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, "-[sword_overlay]")
/obj/item/storage/belt/sabre/PopulateContents()
new starting_sword(src)
update_icon()
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"

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@@ -7,6 +7,12 @@
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-stunsword")
/obj/item/ssword_kit
name = "stunsword kit"
desc = "a modkit for making a stunbaton into a stunsword"