Update game_mode.dm
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@@ -19,6 +19,7 @@
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var/probability = 0
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var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
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var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
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var/nuke_off_station = 0 //Used for tracking where the nuke hit
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var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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@@ -526,7 +527,7 @@
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/datum/game_mode/proc/generate_report() //Generates a small text blurb for the gamemode in centcom report
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return "Gamemode report for [name] not set. Contact a coder."
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//By default nuke just ends the round
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/datum/game_mode/proc/OnNukeExplosion(off_station)
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if(off_station < 2)
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station_was_nuked = TRUE //Will end the round on next check.
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/datum/game_mode/proc/OnNukeExplosion(off_station)
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nuke_off_station = off_station
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if(off_station < 2).
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station_was_nuked = TRUE //Will end the round on next check.
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