whoops again
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@@ -78,7 +78,7 @@
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H.apply_damage(150, BRUTE, where_we_snappin_boys)
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var/obj/item/bodypart/cracka = H.get_bodypart(where_we_snappin_boys)
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if(cracka)
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var//datum/wound/blunt/critical/cracka_lackin = new
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var/datum/wound/blunt/critical/cracka_lackin = new
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cracka_lackin.apply_wound(cracka)
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H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
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