This commit is contained in:
Timothy Teakettle
2020-08-03 15:27:17 +01:00
parent 34e2bd626f
commit 9b34407c9f
2 changed files with 9 additions and 3 deletions
@@ -38,10 +38,10 @@
BB.damage *= G.projectile_damage_multiplier
if(HAS_TRAIT(user, TRAIT_INSANE_AIM))
BB.ricochets_max = max(BB.ricochets_max, 10) //bouncy!
BB.ricochet_chance = max(BB.ricochet_chance, 200) //it decays
BB.ricochet_chance = max(BB.ricochet_chance, 100) //it wont decay so we can leave it at 100 for always bouncing
BB.ricochet_auto_aim_range = max(BB.ricochet_auto_aim_range, 3)
BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 30)
BB.ricochet_decay_chance = min(BB.ricochet_decay_chance, 1)
BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 360) //it can turn full circle and shoot you in the face because our aim? is insane.
BB.ricochet_decay_chance = 0
BB.ricochet_incidence_leeway = 0
if(reagents && BB.reagents)
@@ -97,3 +97,9 @@
item = /obj/item/clothing/gloves/tackler/combat/insulated
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
cost = 2
/datum/uplink_item/device_tools/syndicate_eyepatch
name = "Mechanical Eyepatch"
desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual."
item = /obj/item/clothing/glasses/eyepatch/syndicate
cost = 12