Merge branch 'master' into FERMICHEMCurTweaks

This commit is contained in:
Thalpy
2019-10-08 13:10:35 +01:00
committed by GitHub
260 changed files with 4779 additions and 1570 deletions

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@@ -169,6 +169,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/cmd_display_overlay_log,
/client/proc/reload_configuration,
/datum/admins/proc/create_or_modify_area,
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
)
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))

View File

@@ -458,7 +458,7 @@
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
H.adjustBrainLoss(60, 80)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("eagles")//SCRAW

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@@ -2042,7 +2042,7 @@
if(DEAD)
status = "<font color='red'><b>Dead</b></font>"
health_description = "Status = [status]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()] - Stamina: [L.getStaminaLoss()]"
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getOrganLoss(ORGAN_SLOT_BRAIN)] - Stamina: [L.getStaminaLoss()]"
else
health_description = "This mob type has no health to speak of."

View File

@@ -1264,7 +1264,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
target.electrocution_animation(40)
to_chat(target, "<span class='userdanger'>The gods have punished you for your sins!</span>")
if(ADMIN_PUNISHMENT_BRAINDAMAGE)
target.adjustBrainLoss(199, 199)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199)
if(ADMIN_PUNISHMENT_GIB)
target.gib(FALSE)
if(ADMIN_PUNISHMENT_BSA)

View File

@@ -151,7 +151,7 @@
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustBrainLoss(10, 160)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60

View File

@@ -83,7 +83,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
. = ..()
@@ -340,7 +340,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
update_changeling_icons_added()
return

View File

@@ -35,7 +35,7 @@
B = new C.dna.species.mutant_brain()
else
B = new()
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
B.Insert(C)
if(ishuman(user))

View File

@@ -50,7 +50,7 @@
to_chat(user, "<span class='userdanger'>The helmet tries to drive a spike through your head as you scramble to remove it!</span>")
user.emote("scream")
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
user.adjustBrainLoss(30)
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 30)
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)

View File

@@ -5,25 +5,48 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough(),
new /datum/disease_ability/action/sneeze(),
new /datum/disease_ability/action/infect(),
new /datum/disease_ability/symptom/cough(),
new /datum/disease_ability/symptom/sneeze(),\
new /datum/disease_ability/symptom/hallucigen(),
new /datum/disease_ability/symptom/choking(),
new /datum/disease_ability/symptom/confusion(),
new /datum/disease_ability/symptom/youth(),
new /datum/disease_ability/symptom/vomit(),
new /datum/disease_ability/symptom/voice_change(),
new /datum/disease_ability/symptom/visionloss(),
new /datum/disease_ability/symptom/viraladaptation(),
new /datum/disease_ability/symptom/vitiligo(),
new /datum/disease_ability/symptom/sensory_restoration(),
new /datum/disease_ability/symptom/itching(),
new /datum/disease_ability/symptom/weight_loss(),
new /datum/disease_ability/symptom/metabolism_heal(),
new /datum/disease_ability/symptom/coma_heal()
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
@@ -54,7 +77,13 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
if(short_desc == "")
short_desc = initial(S.desc)
if(long_desc == "")
long_desc = initial(S.desc)
/datum/disease_ability/proc/CanBuy(mob/camera/disease/D)
if(world.time < D.next_adaptation_time)
@@ -77,8 +106,10 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
for(var/T in symptoms)
var/datum/symptom/S = new T()
SD.symptoms += S
S.OnAdd(SD)
if(SD.processing)
S.Start(SD)
if(S.Start(SD))
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
SD.Refresh()
for(var/T in actions)
var/datum/action/A = new T()
@@ -105,6 +136,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/datum/symptom/S = locate(T) in SD.symptoms
if(S)
SD.symptoms -= S
S.OnRemove(SD)
if(SD.processing)
S.End(SD)
qdel(S)
@@ -152,8 +184,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to cough.</span>")
L.emote("cough")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
StartCooldown()
return TRUE
@@ -185,11 +218,12 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to sneeze.</span>")
L.emote("sneeze")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
StartCooldown()
return TRUE
@@ -235,154 +269,192 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
StartCooldown()
return TRUE
//passive symptom abilities
/*******************BASE SYMPTOM TYPES*******************/
// cost is for convenience and can be changed. If you're changing req_tot_points then don't use the subtype...
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
short_desc = "Cause victims to cough intermittently."
long_desc = "Cause victims to cough intermittently, spreading your infection if your transmissibility is high."
/datum/disease_ability/symptom/sneeze
/datum/disease_ability/symptom/mild/sneeze
name = "Involuntary Sneezing"
symptoms = list(/datum/symptom/sneeze)
cost = 2
required_total_points = 4
short_desc = "Cause victims to sneeze intermittently."
long_desc = "Cause victims to sneeze intermittently, spreading your infection and also increasing transmissibility and resistance, at the cost of stealth."
/datum/disease_ability/symptom/beard
//I don't think I need to justify the fact that this is the best symptom
name = "Beard Growth"
symptoms = list(/datum/symptom/beard)
cost = 1
required_total_points = 8
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus."
/******MEDIUM******/
/datum/disease_ability/symptom/hallucigen
name = "Hallucinations"
/datum/disease_ability/symptom/medium/shedding
symptoms = list(/datum/symptom/shedding)
/datum/disease_ability/symptom/medium/beard
symptoms = list(/datum/symptom/beard)
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Ineffective against Santa Claus."
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
cost = 4
required_total_points = 8
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/choking
name = "Choking"
/datum/disease_ability/symptom/medium/choking
symptoms = list(/datum/symptom/choking)
cost = 4
required_total_points = 8
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/confusion
name = "Confusion"
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/youth
name = "Eternal Youth"
symptoms = list(/datum/symptom/youth)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/datum/disease_ability/symptom/vomit
name = "Vomiting"
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
cost = 4
required_total_points = 8
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/voice_change
name = "Voice Changing"
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
cost = 4
required_total_points = 8
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/visionloss
name = "Vision Loss"
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
cost = 4
required_total_points = 8
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/viraladaptation
name = "Self-Adaptation"
/datum/disease_ability/symptom/medium/fever
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
symptoms = list(/datum/symptom/viraladaptation)
cost = 4
required_total_points = 8
short_desc = "Cause your infection to become more resistant to detection and eradication."
long_desc = "Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed."
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/vitiligo
name = "Skin Paleness"
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
cost = 1
required_total_points = 8
short_desc = "Cause victims to become pale."
long_desc = "Cause victims to become pale. Decreases all stats."
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/sensory_restoration
name = "Sensory Restoration"
symptoms = list(/datum/symptom/sensory_restoration)
cost = 4
required_total_points = 8
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/itching
name = "Itching"
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
cost = 4
required_total_points = 8
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/weight_loss
name = "Weight Loss"
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
cost = 4
required_total_points = 8
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
/datum/disease_ability/symptom/medium/heal/sensory_restoration
symptoms = list(/datum/symptom/sensory_restoration)
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/metabolism_heal
name = "Metabolic Boost"
/datum/disease_ability/symptom/medium/heal/mind_restoration
symptoms = list(/datum/symptom/mind_restoration)
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/*
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
*/
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/youth)
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/****HEALING SUBTYPE****/
/datum/disease_ability/symptom/powerful/heal/starlight
symptoms = list(/datum/symptom/heal/starlight)
/datum/disease_ability/symptom/powerful/heal/oxygen
symptoms = list(/datum/symptom/oxygen)
/datum/disease_ability/symptom/powerful/heal/chem
symptoms = list(/datum/symptom/heal/chem)
/datum/disease_ability/symptom/powerful/heal/metabolism
symptoms = list(/datum/symptom/heal/metabolism)
cost = 4
required_total_points = 16
short_desc = "Increase the metabolism of victims, causing them to process chemicals and grow hungry faster."
long_desc = "Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly."
/datum/disease_ability/symptom/powerful/heal/dark
symptoms = list(/datum/symptom/heal/darkness)
/datum/disease_ability/symptom/coma_heal
name = "Regenerative Coma"
/datum/disease_ability/symptom/powerful/heal/water
symptoms = list(/datum/symptom/heal/water)
/datum/disease_ability/symptom/powerful/heal/plasma
symptoms = list(/datum/symptom/heal/plasma)
/datum/disease_ability/symptom/powerful/heal/radiation
symptoms = list(/datum/symptom/heal/radiation)
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
cost = 8
required_total_points = 16
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."

View File

@@ -51,6 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
not_used.Cut(1, 6) // Removes the first five tiers of cures.
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id

View File

@@ -18,7 +18,7 @@ the new instance inside the host to be updated to the template's stats.
layer = BELOW_MOB_LAYER
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
sight = SEE_SELF|SEE_THRU
initial_language_holder = /datum/language_holder/empty
initial_language_holder = /datum/language_holder/universal
var/freemove = TRUE
var/freemove_end = 0
@@ -43,7 +43,7 @@ the new instance inside the host to be updated to the template's stats.
var/move_delay = 1
var/next_adaptation_time = 0
var/adaptation_cooldown = 1200
var/adaptation_cooldown = 600
var/list/purchased_abilities
var/list/unpurchased_abilities
@@ -118,10 +118,28 @@ the new instance inside the host to be updated to the template's stats.
follow_next(Dir & NORTHWEST)
last_move_tick = world.time
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
to_follow = V.source
var/link
if(to_follow in hosts)
link = FOLLOW_LINK(src, to_follow)
else
link = ""
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
/mob/camera/disease/mind_initialize()
. = ..()
if(!mind.has_antag_datum(/datum/antagonist/disease))
mind.add_antag_datum(/datum/antagonist/disease)
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medsensor.add_hud_to(src)
/mob/camera/disease/proc/pick_name()
var/static/list/taken_names
@@ -247,9 +265,12 @@ the new instance inside the host to be updated to the template's stats.
if(!move_listener)
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
else
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
if(L)
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
else
QDEL_NULL(move_listener)
follow_mob()
/mob/camera/disease/proc/follow_next(reverse = FALSE)

View File

@@ -80,6 +80,7 @@
desc = "Still it beats furiously, emanating an aura of utter hate."
icon = 'icons/obj/surgery.dmi'
icon_state = "demon_heart-on"
decay_factor = 0
/obj/item/organ/heart/demon/update_icon()
return //always beating visually

View File

@@ -198,7 +198,7 @@
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.set_species(/datum/species/skeleton/space, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")

View File

@@ -1762,15 +1762,31 @@
/obj/item/stack/tile/carpet/black/fifty)
crate_name = "premium carpet crate"
/datum/supply_pack/service/carpet2
name = "Premium Carpet Crate #2"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains red, and monochrome"
cost = 1000
contains = list(/obj/item/stack/tile/carpet/blackred/fifty,
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 4000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate #2"
crate_name = "exotic carpet crate"
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights"

View File

@@ -571,6 +571,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/spritesheet/goonchat

View File

@@ -5,7 +5,7 @@ This lets you switch chat themes by using winset and CSS loading, you must relog
Things to note:
If you change ANYTHING in interface/skin.dmf you need to change it here:
Format:
winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
winset(src, "window as appears in skin.dmf after elem", "var to change = desired value")
How this works:
I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
This then swaps the window theme automatically
@@ -14,104 +14,52 @@ Thanks to spacemaniac and mcdonald for help with the JS side of this.
/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
//Main windows
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];text-color = [COLOR_WHITEMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = #eaeaea;text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "output", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];\
text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT];\
prefix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "say", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_DARKBACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = [COLOR_WHITEMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]")
/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
//Main windows
winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "infowindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "info", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "browseroutput", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "outputwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "split", "background-color = [COLOR_DARKMODE_BACKGROUND]")
//Buttons
winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "changelog", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "rules", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "wiki", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "forum", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG]")
winset(src, "github", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG]")
winset(src, "report-issue", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];text-color = [COLOR_DARKMODE_TEXT]")
//Status and verb tabs
winset(src, "output", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "output", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "statwindow", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
winset(src, "stat", "tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "stat", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "tab-text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "prefix-color = [COLOR_WHITEMODE_TEXT];prefix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "suffix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
winset(src, "output", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "statwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND];\
text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT];\
prefix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]")
//Etc.
winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "say", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "asset_cache_browser", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];background-color = [COLOR_DARKMODE_BACKGROUND]")
winset(src, "tooltip", "text-color = [COLOR_WHITEMODE_TEXT];text-color = [COLOR_DARKMODE_TEXT]")
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_white.css" = 'code/modules/goonchat/browserassets/css/browserOutput_white.css',
)
winset(src, "say", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")
winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]")

View File

@@ -1,3 +1,6 @@
GLOBAL_VAR_INIT(LOOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
/client/verb/looc(msg as text)
set name = "LOOC"
set desc = "Local OOC, seen only by those in view."
@@ -59,30 +62,17 @@
continue //Also handled later.
if(C.prefs.toggles & CHAT_OOC)
// var/display_name = src.key
// if(holder)
// if(holder.fakekey)
// if(C.holder)
// display_name = "[holder.fakekey]/([src.key])"
// else
// display_name = holder.fakekey
to_chat(C,"<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")
for(var/client/C in GLOB.admins)
if(C.prefs.toggles & CHAT_OOC)
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
to_chat(C,"<font color='#6699CC'><span class='ooc'>[ADMIN_FLW(usr)]<span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")
/*for(var/mob/dead/observer/G in world)
if(!G.client)
continue
var/client/C = G.client
if (C in GLOB.admins)
continue //handled earlier.
if(C.prefs.toggles & CHAT_OOC)
var/prefix = "(G)LOOC"
if (C.mob in heard)
prefix = "LOOC"
to_chat(C,"<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span></font>")*/
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b>[ADMIN_FLW(usr)] <span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'>[ADMIN_FLW(usr)] <span class='prefix'>[prefix]:</span> <EM>[src.key]/[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")

View File

@@ -0,0 +1,164 @@
/datum/outfit/plasmaman/bar
name = "Bartender Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/chef
name = "Chef Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/chef
/datum/outfit/plasmaman/botany
name = "Botany Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/botany
uniform = /obj/item/clothing/under/plasmaman/botany
/datum/outfit/plasmaman/curator
name = "Curator Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/curator
uniform = /obj/item/clothing/under/plasmaman/curator
/datum/outfit/plasmaman/chaplain
name = "Chaplain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
uniform = /obj/item/clothing/under/plasmaman/chaplain
/datum/outfit/plasmaman/janitor
name = "Janitor Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
uniform = /obj/item/clothing/under/plasmaman/janitor
/datum/outfit/plasmaman/hop
name = "Head of Personell Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/hop
uniform = /obj/item/clothing/under/plasmaman/hop
/datum/outfit/plasmaman/captain
name = "Captain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/captain
uniform = /obj/item/clothing/under/plasmaman/captain
/datum/outfit/plasmaman/security
name = "Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security
uniform = /obj/item/clothing/under/plasmaman/security
ears = /obj/item/radio/headset/headset_sec
/datum/outfit/plasmaman/detective
name = "Detective Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/warden
name = "Warden Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
uniform = /obj/item/clothing/under/plasmaman/security/warden
/datum/outfit/plasmaman/hos
name = "Head of Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/hos
uniform = /obj/item/clothing/under/plasmaman/security/hos
/datum/outfit/plasmaman/cargo
name = "Cargo Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
uniform = /obj/item/clothing/under/plasmaman/cargo
/datum/outfit/plasmaman/mining
name = "Mining Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/mining
uniform = /obj/item/clothing/under/plasmaman/mining
/datum/outfit/plasmaman/medical
name = "Medical Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/medical
uniform = /obj/item/clothing/under/plasmaman/medical
/datum/outfit/plasmaman/cmo
name = "Chief Medical Officer Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cmo
uniform = /obj/item/clothing/under/plasmaman/cmo
/datum/outfit/plasmaman/viro
name = "Virology Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/viro
uniform = /obj/item/clothing/under/plasmaman/viro
/datum/outfit/plasmaman/chemist
name = "Chemist Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
uniform = /obj/item/clothing/under/plasmaman/chemist
/datum/outfit/plasmaman/genetics
name = "Genetics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
uniform = /obj/item/clothing/under/plasmaman/genetics
/datum/outfit/plasmaman/science
name = "Science Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/science
uniform = /obj/item/clothing/under/plasmaman/science
/datum/outfit/plasmaman/rd
name = "Research Director Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/rd
uniform = /obj/item/clothing/under/plasmaman/rd
/datum/outfit/plasmaman/robotics
name = "Robotics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
uniform = /obj/item/clothing/under/plasmaman/robotics
/datum/outfit/plasmaman/engineering
name = "Engineering Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
uniform = /obj/item/clothing/under/plasmaman/engineering
/datum/outfit/plasmaman/ce
name = "Chief Engineer Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
uniform = /obj/item/clothing/under/plasmaman/engineering/ce
/datum/outfit/plasmaman/atmospherics
name = "Atmospherics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
uniform = /obj/item/clothing/under/plasmaman/atmospherics
/datum/outfit/plasmaman/mime
name = "Plasmamime"
head = /obj/item/clothing/head/helmet/space/plasmaman/mime
uniform = /obj/item/clothing/under/plasmaman/mime
mask = /obj/item/clothing/mask/gas/mime
/datum/outfit/plasmaman/clown
name = "Plasmaclown"
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
uniform = /obj/item/clothing/under/plasmaman/clown
mask = /obj/item/clothing/mask/gas/clown_hat

View File

@@ -12,7 +12,7 @@
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 10
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..()
@@ -45,12 +45,18 @@
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/light_overlay = "envirohelm-light"
actions_types = list(/datum/action/item_action/toggle_helmet_light)
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!light_overlay)
return
on = !on
icon_state = "[initial(icon_state)][on ? "-light":""]"
item_state = icon_state
if(!on)
cut_overlay(light_overlay)
else
add_overlay(light_overlay)
user.update_inv_head() //So the mob overlay updates
if(on)
@@ -61,3 +67,166 @@
for(var/X in actions)
var/datum/action/A=X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands && on)
. += mutable_appearance(icon_file, light_overlay)
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm"
item_state = "security_envirohelm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirohelm"
item_state = "warden_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/security/hos
name = "head of security's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the head of security, manacing black with red stripes, to differenciate them from other members of security."
icon_state = "hos_envirohelm"
item_state = "hos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much."
icon_state = "doctor_envirohelm"
item_state = "doctor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cmo
name = "chief medical officer's plasma envirosuit helmet"
desc = "A blue and white envriohelmet designed for the chief medical officer."
icon_state = "cmo_envirohelm"
item_state = "cmo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/genetics
name = "geneticist's plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for geneticists."
icon_state = "geneticist_envirohelm"
item_state = "geneticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/viro
name = "virology plasma envirosuit helmet"
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirohelm"
item_state = "virologist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chemist
name = "chemistry plasma envirosuit helmet"
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
icon_state = "chemist_envirohelm"
item_state = "chemist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/science
name = "science plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for scientists."
icon_state = "scientist_envirohelm"
item_state = "scientist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/rd
name = "research director's plasma envirosuit helmet"
desc = "A sturdier plasmaman envirohelmet designed for research directors."
icon_state = "rd_envirohelm"
item_state = "rd_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for roboticists."
icon_state = "roboticist_envirohelm"
item_state = "roboticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/engineering
name = "engineering plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for the chief engineer, white with gold stripes designed for high visibility."
icon_state = "ce_envirohelm"
item_state = "ce_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
name = "atmospherics plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
icon_state = "atmos_envirohelm"
item_state = "atmos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
name = "cargo plasma envirosuit helmet"
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
icon_state = "cargo_envirohelm"
item_state = "cargo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mining
name = "mining plasma envirosuit helmet"
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
icon_state = "chap_envirohelm"
item_state = "chap_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/white
name = "white plasma envirosuit helmet"
desc = "A generic white envirohelm."
icon_state = "white_envirohelm"
item_state = "white_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/hop
name = "head of personell's plasma envirosuit helmet"
desc = "A finely tailored azure envirohelm designed for head of personell."
icon_state = "hop_envirohelm"
item_state = "hop_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/captain
name = "captain's plasma envirosuit helmet"
desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more."
icon_state = "captain_envirohelm"
item_state = "captain_envirohelm"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85)
/obj/item/clothing/head/helmet/space/plasmaman/curator
name = "curator's plasma envirosuit helmet"
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
light_overlay = null
actions_types = list()
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
icon_state = "botany_envirohelm"
item_state = "botany_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
name = "janitor's plasma envirosuit helmet"
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
icon_state = "janitor_envirohelm"
item_state = "janitor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mime
name = "mime envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
light_overlay = "mime_envirohelm-light"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
light_overlay = "clown_envirohelm-light"

View File

@@ -0,0 +1,100 @@
/obj/item/clothing/under/plasmaman/cargo
name = "cargo plasma envirosuit"
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
icon_state = "cargo_envirosuit"
item_state = "cargo_envirosuit"
item_color = "cargo_envirosuit"
/obj/item/clothing/under/plasmaman/mining
name = "mining plasma envirosuit"
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
icon_state = "explorer_envirosuit"
item_state = "explorer_envirosuit"
item_color = "explorer_envirosuit"
/obj/item/clothing/under/plasmaman/chef
name = "chef's plasma envirosuit"
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
icon_state = "chef_envirosuit"
item_state = "chef_envirosuit"
item_color = "chef_envirosuit"
/obj/item/clothing/under/plasmaman/enviroslacks
name = "enviroslacks"
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
icon_state = "enviroslacks"
item_state = "enviroslacks"
item_color = "enviroslacks"
/obj/item/clothing/under/plasmaman/chaplain
name = "chaplain's plasma envirosuit"
desc = "An envirosuit specially designed for only the most pious of plasmamen."
icon_state = "chap_envirosuit"
item_state = "chap_envirosuit"
item_color = "chap_envirosuit"
/obj/item/clothing/under/plasmaman/curator
name = "curator's plasma envirosuit"
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
icon_state = "prototype_envirosuit"
item_state = "prototype_envirosuit"
item_color = "prototype_envirosuit"
/obj/item/clothing/under/plasmaman/janitor
name = "janitor's plasma envirosuit"
desc = "A grey and purple envirosuit designated for plasmamen janitors."
icon_state = "janitor_envirosuit"
item_state = "janitor_envirosuit"
item_color = "janitor_envirosuit"
/obj/item/clothing/under/plasmaman/botany
name = "botany envirosuit"
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
icon_state = "botany_envirosuit"
item_state = "botany_envirosuit"
item_color = "botany_envirosuit"
/obj/item/clothing/under/plasmaman/hop
name = "head of personell's envirosuit"
desc = "A prestigious azure envirosuit designed for head of personell."
icon_state = "hop_envirosuit"
item_state = "hop_envirosuit"
item_color = "hop_envirosuit"
/obj/item/clothing/under/plasmaman/captain
name = "captain's envirosuit"
desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires."
icon_state = "captain_envirosuit"
item_state = "captain_envirosuit"
item_color = "captain_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/mime
name = "mime envirosuit"
desc = "It's not very colourful."
icon_state = "mime_envirosuit"
item_state = "mime_envirosuit"
item_color = "mime_envirosuit"
/obj/item/clothing/under/plasmaman/clown
name = "clown envirosuit"
desc = "<i>'HONK!'</i>"
icon_state = "clown_envirosuit"
item_state = "clown_envirosuit"
item_color = "clown_envirosuit"
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>","<span class='warning'>Your suit spews out a tonne of space lube!</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
return FALSE

View File

@@ -0,0 +1,21 @@
/obj/item/clothing/under/plasmaman/engineering
name = "engineering plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit"
item_color = "engineer_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit"
desc = "An advanced air-tight suit designed to be used by plasmamen chief engineers, complete with ornamental widgets and gizmo. It protects the user from fire and acid damage."
icon_state = "ce_envirosuit"
item_state = "ce_envirosuit"
item_color = "ce_envirosuit"
/obj/item/clothing/under/plasmaman/atmospherics
name = "atmospherics plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
icon_state = "atmos_envirosuit"
item_state = "atmos_envirosuit"
item_color = "atmos_envirosuit"

View File

@@ -0,0 +1,56 @@
/obj/item/clothing/under/plasmaman/medical
name = "medical plasma envirosuit"
desc = "A suit designed for the station's more plasma-based doctors."
icon_state = "doctor_envirosuit"
item_state = "doctor_envirosuit"
item_color = "doctor_envirosuit"
/obj/item/clothing/under/plasmaman/cmo
name = "chief medical officer's plasma envirosuit"
desc = "A suit designed for the station's most plasma-based chief medical officer, but not for their cat."
icon_state = "cmo_envirosuit"
item_state = "cmo_envirosuit"
item_color = "cmo_envirosuit"
/obj/item/clothing/under/plasmaman/science
name = "science plasma envirosuit"
desc = "A plasmaman envirosuit designed for scientists."
icon_state = "scientist_envirosuit"
item_state = "scientist_envirosuit"
item_color = "scientist_envirosuit"
/obj/item/clothing/under/plasmaman/rd
name = "research direactor's plasma envirosuit"
desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction."
icon_state = "rd_envirosuit"
item_state = "rd_envirosuit"
item_color = "rd_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit"
desc = "A plasmaman envirosuit designed for roboticists."
icon_state = "roboticist_envirosuit"
item_state = "roboticist_envirosuit"
item_color = "roboticist_envirosuit"
/obj/item/clothing/under/plasmaman/viro
name = "virology plasma envirosuit"
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirosuit"
item_state = "virologist_envirosuit"
item_color = "virologist_envirosuit"
/obj/item/clothing/under/plasmaman/genetics
name = "genetics plasma envirosuit"
desc = "A plasmaman envirosuit designed for geneticists."
icon_state = "geneticist_envirosuit"
item_state = "geneticist_envirosuit"
item_color = "geneticist_envirosuit"
/obj/item/clothing/under/plasmaman/chemist
name = "chemistry plasma envirosuit"
desc = "A plasmaman envirosuit designed for chemists."
icon_state = "chemist_envirosuit"
item_state = "chemist_envirosuit"
item_color = "chemist_envirosuit"

View File

@@ -0,0 +1,21 @@
/obj/item/clothing/under/plasmaman/security
name = "security plasma envirosuit"
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
item_color = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/security/warden
name = "warden plasma envirosuit"
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirosuit"
item_state = "warden_envirosuit"
item_color = "warden_envirosuit"
/obj/item/clothing/under/plasmaman/security/hos
name = "security plasma envirosuit"
desc = "A slick black and red plasmaman containment suit designed for the head of security, also called the LAW."
icon_state = "hos_envirosuit"
item_state = "hos_envirosuit"
item_color = "hos_envirosuit"

View File

@@ -589,6 +589,7 @@
item_state = "b_suit"
item_color = "sailor"
can_adjust = FALSE
/obj/item/clothing/under/plasmaman
name = "plasma envirosuit"
desc = "A special containment suit that allows plasma-based lifeforms to exist safely in an oxygenated environment, and automatically extinguishes them in a crisis. Despite being airtight, it's not spaceworthy."
@@ -596,12 +597,14 @@
item_state = "plasmaman"
item_color = "plasmaman"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
@@ -618,6 +621,7 @@
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
return 0
/obj/item/clothing/under/plasmaman/attackby(obj/item/E, mob/user, params)
..()
if (istype(E, /obj/item/extinguisher_refill))
@@ -631,11 +635,13 @@
return
return
return
/obj/item/extinguisher_refill
name = "envirosuit extinguisher cartridge"
desc = "A cartridge loaded with a compressed extinguisher mix, used to refill the automatic extinguisher on plasma envirosuits."
icon_state = "plasmarefill"
icon = 'icons/obj/device.dmi'
/obj/item/clothing/under/rank/security/navyblue/russian
name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits."

View File

@@ -144,6 +144,13 @@
else
O.forceMove(src)
return TRUE
///Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge
/obj/machinery/smartfridge/proc/dispense(obj/item/O, var/mob/M)
if(!M.put_in_hands(O))
O.forceMove(drop_location())
adjust_item_drop_location(O)
/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -197,9 +204,7 @@
if(desired == 1 && Adjacent(usr) && !issilicon(usr))
for(var/obj/item/O in src)
if(O.name == params["name"])
if(!usr.put_in_hands(O))
O.forceMove(drop_location())
adjust_item_drop_location(O)
dispense(O, usr)
break
if (visible_contents)
update_icon()
@@ -209,8 +214,7 @@
if(desired <= 0)
break
if(O.name == params["name"])
O.forceMove(drop_location())
adjust_item_drop_location(O)
dispense(O, usr)
desired--
if (visible_contents)
update_icon()
@@ -378,6 +382,44 @@
/obj/machinery/smartfridge/extract/preloaded
initial_contents = list(/obj/item/slime_scanner = 2)
// ------------------------- You think you're better than Chem, huh?
// Organ Surgery Smartfridge
// ------------------------- Just wait till Tamiorgans
/obj/machinery/smartfridge/organ
name = "smart organ storage"
desc = "A refrigerated storage unit for organ storage."
max_n_of_items = 20 //vastly lower to prevent processing too long
var/repair_rate = 0
/obj/machinery/smartfridge/organ/accept_check(obj/item/O)
if(istype(O, /obj/item/organ))
return TRUE
return FALSE
/obj/machinery/smartfridge/organ/load(obj/item/O)
. = ..()
if(!.) //if the item loads, clear can_decompose
return
var/obj/item/organ/organ = O
organ.organ_flags |= ORGAN_FROZEN
/obj/machinery/smartfridge/organ/RefreshParts()
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
max_n_of_items = 20 * B.rating
repair_rate = max(0, STANDARD_ORGAN_HEALING * (B.rating - 1))
/obj/machinery/smartfridge/organ/process()
for(var/organ in contents)
var/obj/item/organ/O = organ
if(!istype(O))
return
O.applyOrganDamage(-repair_rate)
/obj/machinery/smartfridge/organ/Exited(obj/item/organ/AM, atom/newLoc)
. = ..()
if(istype(AM))
AM.organ_flags &= ~ORGAN_FROZEN
// -----------------------------
// Chemistry Medical Smartfridge
// -----------------------------

View File

@@ -397,13 +397,16 @@
FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
FermiExplode = FALSE //If the chemical explodes in a special way
PurityMin = 0 //The minimum purity something has to be above, otherwise it explodes.
clear_conversion = REACTION_CLEAR_INVERSE
/*
/datum/chemical_reaction/neurotoxin/FermiFinish(datum/reagents/holder, var/atom/my_atom)
var/datum/reagent/consumable/ethanol/neurotoxin/Nt = locate(/datum/reagent/consumable/ethanol/neurotoxin) in my_atom.reagents.reagent_list
var/cached_volume = Nt.volume
if(Nt.purity < 0.5)
holder.remove_reagent(src.id, cached_volume)
holder.add_reagent("neuroweak", cached_volume)
*/
/datum/chemical_reaction/neurotoxin/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//reduced size
volume = volume/10

View File

@@ -82,11 +82,13 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if("setMusicVolume")
data = setMusicVolume(arglist(params))
if("swaptodarkmode")
swaptodarkmode()
if("colorPresetPost") //User just swapped color presets in their goonchat preferences. Do we do anything else?
switch(href_list["preset"])
if("light")
owner.force_white_theme()
if("dark" || "normal")
owner.force_dark_theme()
if("swaptolightmode")
swaptolightmode()
if(data)
ehjax_send(data = data)
@@ -246,10 +248,3 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
owner.force_white_theme()
/datum/chatOutput/proc/swaptodarkmode()
owner.force_dark_theme()

View File

@@ -7,20 +7,16 @@ html, body {
padding: 0;
margin: 0;
height: 100%;
color: #f0f0f0;
color: #000000;
}
body {
background: #171717;
background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/
font-family: Verdana, sans-serif;
font-size: 9pt;
font-color: #f0f0f0;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
scrollbar-face-color:#1A1A1A;
scrollbar-track-color:#171717;
scrollbar-highlight-color:#171717;
word-wrap: break-word;
}
em {
@@ -60,9 +56,9 @@ img.icon {
border-radius: 10px;
}
a {color: #397ea5;}
a.visited {color: #7c00e6;}
a:visited {color: #7c00e6;}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a.popt {text-decoration: none;}
/*****************************************
@@ -93,21 +89,21 @@ a.popt {text-decoration: none;}
bottom: 0;
right: 0;
padding: 8px;
background: #202020;
background: #d0d0d0;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #a4bad6;
color: #333;
}
#newMessages:hover {background: #171717;}
#newMessages:hover {background: #ccc;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 115px;
width: 45px;
background: #202020;
background: #d0d0d0;
height: 30px;
padding: 8px 0 2px 0;
}
@@ -124,19 +120,19 @@ a.popt {text-decoration: none;}
right: 0;
}
#userBar .subCell {
background: #202020;
background: #d0d0d0;
height: 30px;
padding: 5px 0;
display: block;
color: #a4bad6;
color: #333;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #171717;
border-top: 1px solid #b4b4b4;
}
#userBar .subCell:hover {background: #202020;}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
background: #202020;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
@@ -172,7 +168,7 @@ a.popt {text-decoration: none;}
position: fixed;
top: 50%;
left: 50%;
background: #ddd;
background: #d0d0d0;
}
.popup .close {
position: absolute;
@@ -189,7 +185,7 @@ a.popt {text-decoration: none;}
.popup .close:hover {background: #999;}
.popup .head {
background: #999;
color: #ddd;
color: #d0d0d0;
padding: 0 10px;
height: 30px;
line-height: 30px;
@@ -200,7 +196,7 @@ a.popt {text-decoration: none;}
}
.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #d0d0d0; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
.changeFont {padding: 10px;}
@@ -214,7 +210,7 @@ a.popt {text-decoration: none;}
/* ADMIN CONTEXT MENU */
.contextMenu {
background-color: #ddd;
background-color: #d0d0d0;
position: fixed;
margin: 2px;
width: 150px;
@@ -246,9 +242,9 @@ a.popt {text-decoration: none;}
******************************************/
/* MOTD */
.motd {color: #a4bad6; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #a4bad6; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #a4bad6;}
.motd {color: #638500; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;}
/* ADD HERE FOR BOLD */
.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;}
@@ -259,90 +255,91 @@ a.popt {text-decoration: none;}
/* OUTPUT COLORS */
.highlight {background: yellow;}
h1, h2, h3, h4, h5, h6 {color: #a4bad6;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #a4bad6;}
h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #000000;}
em {font-style: normal; font-weight: bold;}
.ooc {color: #cca300; font-weight: bold;}
.antagooc {color: #ce254f; font-weight: bold;}
.ooc {color: #002eb8; font-weight: bold;}
.looc {color: #6699CC; font-weight: bold;}
.antagooc {color: #b8002e; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #3d5bc3; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #5975da; font-weight: bold;}
.adminsay {color: #FF4500}
.admin {color: #386aff; font-weight: bold;}
.name { font-weight: bold;}
.say {}
.deadsay {color: #e2c1ff;}
.deadsay {color: #5c00e6;}
.binarysay {color: #20c20e; background-color: #000000; display: block;}
.binarysay a {color: #00ff00;}
.binarysay a:active, .binarysay a:visited {color: #88ff88;}
.radio {color: #1ecc43;}
.sciradio {color: #c68cfa;}
.comradio {color: #5177ff;}
.secradio {color: #dd3535;}
.medradio {color: #57b8f0;}
.engradio {color: #f37746;}
.suppradio {color: #b88646;}
.servradio {color: #6ca729;}
.syndradio {color: #8f4a4b;}
.centcomradio {color: #2681a5;}
.aiprivradio {color: #d65d95;}
.redteamradio {color: #ff4444;}
.blueteamradio {color: #3434fd;}
.radio {color: #008000;}
.sciradio {color: #993399;}
.comradio {color: #948f02;}
.secradio {color: #a30000;}
.medradio {color: #337296;}
.engradio {color: #fb5613;}
.suppradio {color: #a8732b;}
.servradio {color: #6eaa2c;}
.syndradio {color: #6d3f40;}
.centcomradio {color: #686868;}
.aiprivradio {color: #ff00ff;}
.redteamradio {color: #ff0000;}
.blueteamradio {color: #0000ff;}
.yell { font-weight: bold;}
.alert {color: #d82020;}
h1.alert, h2.alert {color: #99aab5;}
.alert {color: #ff0000;}
h1.alert, h2.alert {color: #000000;}
.emote { font-style: italic;}
.selecteddna {color: #ffffff; background-color: #001B1B}
.attack {color: #e01c1c;}
.disarm {color: #b42525;}
.passive {color: #a00f0f;}
.attack {color: #ff0000;}
.disarm {color: #990000;}
.passive {color: #660000;}
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
.danger {color: #c51e1e;}
.warning {color: #c51e1e; font-style: italic;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
.announce {color: #c51e1e; font-weight: bold;}
.boldannounce {color: #c51e1e; font-weight: bold;}
.greenannounce {color: #059223; font-weight: bold;}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
.greenannounce {color: #00ff00; font-weight: bold;}
.rose {color: #ff5050;}
.info {color: #6685f5;}
.notice {color: #6685f5;}
.boldnotice {color: #6685f5; font-weight: bold;}
.adminnotice {color: #6685f5;}
.info {color: #0000CC;}
.notice {color: #000099;}
.boldnotice {color: #000099; font-weight: bold;}
.adminnotice {color: #0000ff;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #a4bad6; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.red {color: #FF0000}
.pink {color: #ff70c1;}
.blue {color: #215cff}
.green {color: #059223;}
.nicegreen {color: #059223;}
.green {color: #03ff39;}
.red {color: #FF0000;}
.pink {color: #FF69Bf;}
.blue {color: #0000FF;}
.nicegreen {color: #14a833;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
.shadowling {color: #8e8a99;}
.cult {color: #aa1c1c;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}
.cultitalic {color: #aa1c1c; font-style: italic;}
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}
.colossus {color: #7F282A; font-size: 40px;}
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #c56bf1; font-style: italic;}
.purple {color: #9956d3;}
.holoparasite {color: #88809c;}
.hierophant {color: #660099; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #660099; font-style: italic;}
.purple {color: #5e2d79;}
.holoparasite {color: #35333a;}
.revennotice {color: #1d2953;}
.revenboldnotice {color: #1d2953; font-weight: bold;}
@@ -350,11 +347,11 @@ h1.alert, h2.alert {color: #99aab5;}
.revenminor {color: #823abb}
.revenwarning {color: #760fbb; font-style: italic;}
.revendanger {color: #760fbb; font-weight: bold; font-size: 24px;}
.umbra {color: #7c00e6;}
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
.umbra {color: #5000A0;}
.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;}
.umbra_large {color: #5000A0; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.deconversion_message {color: #5000A0; font-size: 24px; font-style: italic;}
.brass {color: #BE8700;}
.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;}
@@ -379,17 +376,17 @@ h1.alert, h2.alert {color: #99aab5;}
.neovgre {color: #6E001A; font-weight: bold; font-style: italic;}
.neovgre_small {color: #6E001A;}
.newscaster {color: #c05d5d;}
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
.newscaster {color: #800000;}
.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;}
.alien {color: #855d85;}
.noticealien {color: #059223;}
.alertalien {color: #059223; font-weight: bold;}
.changeling {color: #059223; font-style: italic;}
.alien {color: #543354;}
.noticealien {color: #00c000;}
.alertalien {color: #00c000; font-weight: bold;}
.changeling {color: #800080; font-style: italic;}
.spider {color: #8800ff;}
.spider {color: #4d004d;}
.interface {color: #750e75;}
.interface {color: #330033;}
.sans {font-family: "Comic Sans MS", cursive, sans-serif;}
.papyrus {font-family: "Papyrus", cursive, sans-serif;}
@@ -400,9 +397,9 @@ h1.alert, h2.alert {color: #99aab5;}
.big {font-size: 24px;}
.reallybig {font-size: 32px;}
.extremelybig {font-size: 40px;}
.greentext {color: #059223; font-size: 24px;}
.redtext {color: #c51e1e; font-size: 24px;}
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.greentext {color: #00FF00; font-size: 24px;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
@@ -434,20 +431,20 @@ h1.alert, h2.alert {color: #99aab5;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #c204c2; font-style: italic;}
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
.monkeyhive {color: #a56408;}
.monkeylead {color: #af6805; font-size: 2;}
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}
.internal.boldnshit {color: #000099; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}

View File

@@ -0,0 +1,159 @@
html, body {color: #E0E0E0;}
body {
background: #171717;
font-color: #E0E0E0;
scrollbar-face-color:#1A1A1A;
scrollbar-track-color:#171717;
scrollbar-highlight-color:#171717;
}
a {color: #397ea5;}
a.visited {color: #7c00e6;}
a:visited {color: #7c00e6;}
#newMessages {
background: #242424;
color: #E0E0E0;
}
#newMessages:hover {background: #272727;}
#ping {background: #272727;}
#userBar .subCell {
background: #272727;
color: #E0E0E0;
border-top: 1px solid #171717;
}
#userBar .subCell:hover {background: #272727;}
#userBar .toggle {background: #272727;}
/* MOTD */
.motd {color: #E0E0E0; font-family: Verdana, sans-serif;}
.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0; text-decoration: underline;}
.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #E0E0E0;}
h1, h2, h3, h4, h5, h6 {color: #E0E0E0;font-family: Georgia, Verdana, sans-serif;}
h1.alert, h2.alert {color: #E0E0E0;}
.ooc {color: #cca300; font-weight: bold;}
.looc {color: #d8b555; font-weight: bold;}
.antagooc {color: #ce254f; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #3d5bc3; font-weight: bold;}
.admin {color: #5975da; font-weight: bold;}
.deadsay {color: #e2c1ff;}
.radio {color: #1ecc43;}
.sciradio {color: #c68cfa;}
.comradio {color: #5177ff;}
.secradio {color: #dd3535;}
.medradio {color: #57b8f0;}
.engradio {color: #f37746;}
.suppradio {color: #b88646;}
.servradio {color: #6ca729;}
.syndradio {color: #8f4a4b;}
.centcomradio {color: #2681a5;}
.aiprivradio {color: #d65d95;}
.redteamradio {color: #ff4444;}
.blueteamradio {color: #3434fd;}
.alert {color: #d82020;}
h1.alert, h2.alert {color: #99aab5;}
.attack {color: #e01c1c;}
.disarm {color: #b42525;}
.passive {color: #a00f0f;}
.userdanger {color: #c51e1e; font-weight: bold; font-size: 24px;}
.danger {color: #c51e1e;}
.warning {color: #c51e1e; font-style: italic;}
.alertwarning {color: #c51e1e; font-weight: bold}
.boldwarning {color: #c51e1e; font-style: italic; font-weight: bold}
.announce {color: #c51e1e; font-weight: bold;}
.boldannounce {color: #c51e1e; font-weight: bold;}
.greenannounce {color: #059223; font-weight: bold;}
.info {color: #6685f5;}
.notice {color: #6685f5;}
.boldnotice {color: #6685f5; font-weight: bold;}
.adminnotice {color: #6685f5;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #E0E0E0; font-weight: bold;}
.red {color: #FF0000}
.pink {color: #ff70c1;}
.blue {color: #215cff}
.green {color: #059223;}
.nicegreen {color: #059223;}
.userlove {color: #ff42a6; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #82365e;}
.love {color: #ff4591; font-style: italic; text-shadow: 0 0 6px #994449;}
.shadowling {color: #8e8a99;}
.cult {color: #aa1c1c;}
.cultitalic {color: #aa1c1c; font-style: italic;}
.cultbold {color: #aa1c1c; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.cultlarge {color: #aa1c1c; font-weight: bold; font-size: 24px;}
.narsie {color: #aa1c1c; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #aa1c1c; font-weight: bold; font-size: 48px;}
.hierophant {color: #b441ee; font-weight: bold; font-style: italic;}
.hierophant_warning {color: #c56bf1; font-style: italic;}
.purple {color: #9956d3;}
.holoparasite {color: #88809c;}
.revennotice {color: #3645aa;}
.revenboldnotice {color: #3645aa; font-weight: bold;}
.revenbignotice {color: #3645aa; font-weight: bold; font-size: 24px;}
.revenminor {color: #823ddd}
.revenwarning {color: #8911d9; font-style: italic;}
.revendanger {color: #8911d9; font-weight: bold; font-size: 24px;}
.umbra {color: #7c00e6;}
.umbra_emphasis {color: #7c00e6; font-weight: bold; font-style: italic;}
.umbra_large {color: #7c00e6; font-size: 24px; font-weight: bold; font-style: italic;}
.deconversion_message {color: #a947ff; font-size: 24px; font-style: italic;}
.alloy {color: #545b64;}
.heavy_alloy {color: #545b64; font-weight: bold; font-style: italic;}
.nezbere_large {color: #545b64; font-size: 24px; font-weight: bold; font-style: italic;}
.nezbere {color: #545b64; font-weight: bold; font-style: italic;}
.nezbere_small {color: #545b64;}
.inathneq_large {color: #1d7dc7; font-size: 24px; font-weight: bold; font-style: italic;}
.inathneq {color: #1d7dc7; font-weight: bold; font-style: italic;}
.inathneq_small {color: #1d7dc7;}
.neovgre_large {color: #7c0622; font-size: 24px; font-weight: bold; font-style: italic;}
.neovgre {color: #7c0622; font-weight: bold; font-style: italic;}
.neovgre_small {color: #7c0622;}
.newscaster {color: #c05d5d;}
.ghostalert {color: #6600ff; font-style: italic; font-weight: bold;}
.alien {color: #855d85;}
.noticealien {color: #059223;}
.alertalien {color: #059223; font-weight: bold;}
.changeling {color: #059223; font-style: italic;}
.spider {color: #8800ff;}
.interface {color: #750e75;}
.greentext {color: #059223; font-size: 24px;}
.redtext {color: #c51e1e; font-size: 24px;}
.clown {color: #ff70c1; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #890020; }
40% { color: #c51e1e; }
50% { color: #FF8888; }
60% { color: #c51e1e; }
100% { color: #890020; }
}
.abductor {color: #c204c2; font-style: italic;}
.mind_control {color: #df3da9; font-size: 3; font-weight: bold; font-style: italic;}
.drone {color: #979795;}
.monkeyhive {color: #a56408;}
.monkeylead {color: #af6805; font-size: 2;}
.internal.boldnshit {color: #3d5bc3; font-weight: bold;}

View File

@@ -1,236 +1,18 @@
/*****************************************
*
* GLOBAL STYLES
*
******************************************/
html, body {
padding: 0;
margin: 0;
height: 100%;
color: #000000;
}
body {
background: #fff;
font-family: Verdana, sans-serif;
font-size: 9pt;
line-height: 1.2;
overflow-x: hidden;
overflow-y: scroll;
word-wrap: break-word;
}
body {background: #F1F1F1;}
em {
font-style: normal;
font-weight: bold;
}
#newMessages {background: #ddd;}
#ping {background: #ddd;}
img {
margin: 0;
padding: 0;
line-height: 1;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
}
img.icon {
height: 1em;
min-height: 16px;
width: auto;
vertical-align: bottom;
}
.r:before { /* "repeated" badge class for combined messages */
content: 'x';
}
.r {
display: inline-block;
min-width: 0.5em;
font-size: 0.7em;
padding: 0.2em 0.3em;
line-height: 1;
color: white;
text-align: center;
white-space: nowrap;
vertical-align: middle;
background-color: crimson;
border-radius: 10px;
}
a {color: #0000ff;}
a.visited {color: #ff00ff;}
a:visited {color: #ff00ff;}
a.popt {text-decoration: none;}
/*****************************************
*
* OUTPUT NOT RELATED TO ACTUAL MESSAGES
*
******************************************/
#loading {
position: fixed;
width: 300px;
height: 150px;
text-align: center;
left: 50%;
top: 50%;
margin: -75px 0 0 -150px;
}
#loading i {display: block; padding-bottom: 3px;}
#messages {
font-size: 13px;
padding: 3px;
margin: 0;
word-wrap: break-word;
}
#newMessages {
position: fixed;
display: block;
bottom: 0;
right: 0;
padding: 8px;
background: #ddd;
text-decoration: none;
font-variant: small-caps;
font-size: 1.1em;
font-weight: bold;
color: #333;
}
#newMessages:hover {background: #ccc;}
#newMessages i {vertical-align: middle; padding-left: 3px;}
#ping {
position: fixed;
top: 0;
right: 115px;
width: 45px;
background: #ddd;
height: 30px;
padding: 8px 0 2px 0;
}
#ping i {display: block; text-align: center;}
#ping .ms {
display: block;
text-align: center;
font-size: 8pt;
padding-top: 2px;
}
#userBar {
position: fixed;
top: 0;
right: 0;
}
#userBar .subCell {
background: #ddd;
height: 30px;
padding: 5px 0;
display: block;
color: #333;
text-decoration: none;
line-height: 28px;
border-top: 1px solid #b4b4b4;
}
#userBar .subCell:hover {background: #ccc;}
#userBar .toggle {
width: 40px;
background: #ccc;
border-top: 0;
float: right;
text-align: center;
}
#userBar .sub {clear: both; display: none; width: 160px;}
#userBar .sub.scroll {overflow-y: scroll;}
#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;}
#userBar .sub span {
display: block;
line-height: 30px;
float: left;
}
#userBar .sub i {
display: block;
padding: 0 5px;
font-size: 1.1em;
width: 22px;
text-align: center;
line-height: 30px;
float: right;
}
#userBar .sub input {
position: absolute;
padding: 7px 5px;
width: 121px;
line-height: 30px;
float: left;
}
#userBar .topCell {border-top: 0;}
#userBar .subCell {background: #ddd;}
/* POPUPS */
.popup {
position: fixed;
top: 50%;
left: 50%;
background: #ddd;
}
.popup .close {
position: absolute;
background: #aaa;
top: 0;
right: 0;
color: #333;
text-decoration: none;
z-index: 2;
padding: 0 10px;
height: 30px;
line-height: 30px;
}
.popup .close:hover {background: #999;}
.popup .head {
background: #999;
color: #ddd;
padding: 0 10px;
height: 30px;
line-height: 30px;
text-transform: uppercase;
font-size: 0.9em;
font-weight: bold;
border-bottom: 2px solid green;
}
.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;}
.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;}
.popup input[type=submit] {padding: 5px 10px; background: #999; color: #ddd; text-transform: uppercase; font-size: 0.9em; font-weight: bold;}
.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;}
.changeFont {padding: 10px;}
.changeFont a {display: block; text-decoration: none; padding: 3px; color: #333;}
.changeFont a:hover {background: #ccc;}
.highlightPopup {padding: 10px; text-align: center;}
.highlightPopup input[type=text] {display: block; width: 215px; text-align: left; margin-top: 5px;}
.highlightPopup input.highlightColor {background-color: #FFFF00;}
.highlightPopup input.highlightTermSubmit {margin-top: 5px;}
.popup {background: #ddd;}
.popup .head {color: #ddd;}
.popup input[type=submit] {color: #ddd;}
/* ADMIN CONTEXT MENU */
.contextMenu {
background-color: #ddd;
position: fixed;
margin: 2px;
width: 150px;
}
.contextMenu a {
display: block;
padding: 2px 5px;
text-decoration: none;
color: #333;
}
.contextMenu {background-color: #ddd;}
.contextMenu a:hover {
background-color: #ccc;
}
/* ADMIN FILTER MESSAGES MENU */
.filterMessages {padding: 5px;}
.filterMessages div {padding: 2px 0;}
.filterMessages input {}
.filterMessages label {}
.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;}
@@ -261,12 +43,13 @@ h1.alert, h2.alert {color: #000000;}
em {font-style: normal; font-weight: bold;}
.ooc {color: #002eb8; font-weight: bold;}
.looc {color: #6699CC; font-weight: bold;}
.antagooc {color: #b8002e; font-weight: bold;}
.adminobserverooc {color: #0099cc; font-weight: bold;}
.adminooc {color: #700038; font-weight: bold;}
.adminsay {color: #ff4500; font-weight: bold;}
.admin {color: #4473ff; font-weight: bold;}
.adminsay {color: #FF4500}
.admin {color: #386aff; font-weight: bold;}
.name { font-weight: bold;}
@@ -304,7 +87,7 @@ h1.alert, h2.alert {color: #000000;}
.userdanger {color: #ff0000; font-weight: bold; font-size: 24px;}
.danger {color: #ff0000;}
.warning {color: #ff0000; font-style: italic;}
.alertwarning {color: #FF0000; font-weight: bold}
.alertwarning {color: #FF0000; font-weight: bold}
.boldwarning {color: #ff0000; font-style: italic; font-weight: bold}
.announce {color: #228b22; font-weight: bold;}
.boldannounce {color: #ff0000; font-weight: bold;}
@@ -317,10 +100,10 @@ h1.alert, h2.alert {color: #000000;}
.adminhelp {color: #ff0000; font-weight: bold;}
.unconscious {color: #0000ff; font-weight: bold;}
.suicide {color: #ff5050; font-style: italic;}
.green {color: #03ff39;}
.red {color: #FF0000}
.green {color: #03ff39;}
.red {color: #FF0000;}
.pink {color: #FF69Bf;}
.blue {color: #0000FF}
.blue {color: #0000FF;}
.nicegreen {color: #14a833;}
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
@@ -329,7 +112,7 @@ h1.alert, h2.alert {color: #000000;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
@@ -400,13 +183,38 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #400020; }
40% { color: #FF0000; }
50% { color: #FF8888; }
60% { color: #FF0000; }
100% { color: #400020; }
}
.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;}
@keyframes hypnocolor {
0% { color: #202020; }
25% { color: #4b02ac; }
50% { color: #9f41f1; }
75% { color: #541c9c; }
100% { color: #7adbf3; }
}
.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;}
@keyframes phobia {
0% { color: #f75a5a; }
50% { color: #dd0000; }
100% { color: #f75a5a; }
}
.icon {height: 1em; width: auto;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
.abductor {color: #800080; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;}
.slime {color: #00CED1;}
.drone {color: #848482;}
.monkey {color: #975032;}
@@ -418,9 +226,8 @@ h1.alert, h2.alert {color: #000000;}
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
.internal.boldnshit {color: blue; font-weight: bold;}
.internal.boldnshit {color: #000099; font-weight: bold;}
/* HELPER CLASSES */
.text-normal {font-weight: normal; font-style: normal;}
.hidden {display: none; visibility: hidden;}

View File

@@ -5,8 +5,9 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="stylesheet" type="text/css" href="font-awesome.css" />
<link id="sheetofstyles" rel="stylesheet" type="text/css" href="browserOutput_white.css" />
<link rel="stylesheet" type="text/css" href="browserOutput.css" />
<link rel="stylesheet" type="text/css" href="spritesheet_chat.css" />
<link rel="stylesheet" type="text/css" id="colorPresetLink"/>
<script type="text/javascript" src="errorHandler.js"></script>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="json2.min.js"></script>
@@ -29,7 +30,7 @@
<span class="ms" id="pingMs">--ms</span>
</div>
<div id="darkmodething">
<a href="#" class="subCell toggle" id="darkmodetoggle" title="Darkmode"><i class="icon-adjust"></i></a>
<a href="#" class="subCell toggle" id="changeColorPreset" title="Change color preset"><i class="icon-eye-open"></i></a>
</div>
<div id="audio">
<a href="#" class="subCell toggle" id="toggleAudio" title="Audio"><i class="icon-volume-up"></i></a>

View File

@@ -35,7 +35,7 @@ var opts = {
'wasd': false, //Is the user in wasd mode?
'priorChatHeight': 0, //Thing for height-resizing detection
'restarting': false, //Is the round restarting?
'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009???
'colorPreset': 0, // index in the color presets list.
//Options menu
'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu
@@ -73,6 +73,14 @@ var opts = {
};
// Array of names for chat display color presets.
// If not set to normal, a CSS file `browserOutput_${name}.css` will be added to the head.
var colorPresets = [
'normal',
'light',
'dark'
]
function clamp(val, min, max) {
return Math.max(min, Math.min(val, max))
}
@@ -96,6 +104,12 @@ if (typeof String.prototype.trim !== 'function') {
};
}
function updateColorPreset() {
var el = $("#colorPresetLink")[0];
el.href = "browserOutput_"+colorPresets[opts.colorPreset]+".css";
runByond('?_src_=chat&proc=colorPresetPost&preset='+colorPresets[opts.colorPreset]);
}
// Linkify the contents of a node, within its parent.
function linkify(parent, insertBefore, text) {
var start = 0;
@@ -395,19 +409,6 @@ function toHex(n) {
return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16);
}
function swap() { //Swap to darkmode
if (opts.darkmode){
document.getElementById("sheetofstyles").href = "browserOutput_white.css";
opts.darkmode = false;
runByond('?_src_=chat&proc=swaptolightmode');
} else {
document.getElementById("sheetofstyles").href = "browserOutput.css";
opts.darkmode = true;
runByond('?_src_=chat&proc=swaptodarkmode');
}
setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365);
}
function handleClientData(ckey, ip, compid) {
//byond sends player info to here
var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid};
@@ -615,7 +616,7 @@ $(function() {
'shighlightColor': getCookie('highlightcolor'),
'smusicVolume': getCookie('musicVolume'),
'smessagecombining': getCookie('messagecombining'),
'sdarkmode': getCookie('darkmode'),
'scolorPreset': getCookie('colorpreset'),
};
if (savedConfig.sfontSize) {
@@ -626,9 +627,6 @@ $(function() {
$("body").css('line-height', savedConfig.slineHeight);
internalOutput('<span class="internal boldnshit">Loaded line height setting of: '+savedConfig.slineHeight+'</span>', 'internal');
}
if(savedConfig.sdarkmode == 'true'){
swap();
}
if (savedConfig.spingDisabled) {
if (savedConfig.spingDisabled == 'true') {
opts.pingDisabled = true;
@@ -654,6 +652,13 @@ $(function() {
opts.highlightColor = savedConfig.shighlightColor;
internalOutput('<span class="internal boldnshit">Loaded highlight color of: '+savedConfig.shighlightColor+'</span>', 'internal');
}
if (savedConfig.scolorPreset) {
opts.colorPreset = Number(savedConfig.scolorPreset);
updateColorPreset();
internalOutput('<span class="internal boldnshit">Loaded color preset of: '+colorPresets[opts.colorPreset]+'</span>', 'internal');
}
if (savedConfig.smusicVolume) {
var newVolume = clamp(savedConfig.smusicVolume, 0, 100);
$('#adminMusic').prop('volume', newVolume / 100);
@@ -839,9 +844,6 @@ $(function() {
$('#toggleOptions').click(function(e) {
handleToggleClick($subOptions, $(this));
});
$('#darkmodetoggle').click(function(e) {
swap();
});
$('#toggleAudio').click(function(e) {
handleToggleClick($subAudio, $(this));
});
@@ -913,7 +915,7 @@ $(function() {
$.ajax({
type: 'GET',
url: 'browserOutput_white.css',
url: 'browserOutput.css',
success: function(styleData) {
var blob = new Blob(['<head><title>Chat Log</title><style>', styleData, '</style></head><body>', $messages.html(), '</body>']);
@@ -992,6 +994,13 @@ $(function() {
opts.messageCount = 0;
});
$('#changeColorPreset').click(function() {
opts.colorPreset = (opts.colorPreset+1) % colorPresets.length;
updateColorPreset();
setCookie('colorpreset', opts.colorPreset, 365);
internalOutput('<span class="internal boldnshit">Changed color preset to: '+colorPresets[opts.colorPreset]);
});
$('#musicVolumeSpan').hover(function() {
$('#musicVolumeText').addClass('hidden');
$('#musicVolume').removeClass('hidden');

View File

@@ -63,4 +63,4 @@
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/captain
suit_store = /obj/item/tank/internals/oxygen
suit_store = /obj/item/tank/internals/oxygen

View File

@@ -72,7 +72,7 @@
B.name = "Fluorescent Incandescence"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
H.adjustBrainLoss(100) // starts off retarded as fuck
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off retarded as fuck
if("monkeyism","apism","gorillism","primatism")
B.name = pick("Going Bananas", "Bananas Out For Harambe")
if("mormonism")
@@ -118,4 +118,4 @@
uniform = /obj/item/clothing/under/rank/chaplain
backpack_contents = list(/obj/item/camera/spooky = 1)
backpack = /obj/item/storage/backpack/cultpack
satchel = /obj/item/storage/backpack/cultpack
satchel = /obj/item/storage/backpack/cultpack

View File

@@ -50,8 +50,8 @@
if(U.job in list("Curator")) // the curator is both faster, and more accurate than normal crew members at research
speed = 100
correctness = 100
correctness -= U.getBrainLoss() *0.5 //Brain damage makes researching hard.
speed += U.getBrainLoss() * 3
correctness -= U.getOrganLoss(ORGAN_SLOT_BRAIN) *0.5 //Brain damage makes researching hard.
speed += U.getOrganLoss(ORGAN_SLOT_BRAIN) * 3
if(do_after(user, speed, 0, user))
var/usedName = devilName
if(!prob(correctness))

View File

@@ -213,4 +213,4 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
if(!ispath(disease_type,/datum/disease))
CRASH("Wrong disease type passed in.")
var/datum/disease/D = new disease_type()
return list(component_type,D)
return list(component_type,D)

View File

@@ -30,5 +30,8 @@
loc = destination
Moved(oldloc, NONE, TRUE)
/mob/camera/canUseStorage()
return FALSE
/mob/camera/emote(act, m_type=1, message = null, intentional = FALSE)
return

View File

@@ -20,6 +20,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
set_focus(src)
return INITIALIZE_HINT_NORMAL
/mob/dead/canUseStorage()
return FALSE
/mob/dead/dust(just_ash, drop_items, force) //ghosts can't be vaporised.
return

View File

@@ -57,13 +57,14 @@
newbrain.brainmob = null
brainmob.forceMove(src)
brainmob.container = src
if(!newbrain.damaged_brain) // the brain organ hasn't been beaten to death.
if(!(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death.
brainmob.stat = CONSCIOUS //we manually revive the brain mob
GLOB.dead_mob_list -= brainmob
GLOB.alive_mob_list += brainmob
brainmob.reset_perspective()
brain = newbrain
brain.organ_flags |= ORGAN_FROZEN
name = "Man-Machine Interface: [brainmob.real_name]"
update_icon()
@@ -100,6 +101,7 @@
user.put_in_hands(brain) //puts brain in the user's hand or otherwise drops it on the user's turf
else
brain.forceMove(get_turf(src))
brain.organ_flags &= ~ORGAN_FROZEN
brain = null //No more brain in here

View File

@@ -7,11 +7,19 @@
layer = ABOVE_MOB_LAYER
zone = BODY_ZONE_HEAD
slot = ORGAN_SLOT_BRAIN
vital = TRUE
organ_flags = ORGAN_VITAL
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
maxHealth = BRAIN_DAMAGE_DEATH
low_threshold = 45
high_threshold = 120
var/mob/living/brain/brainmob = null
var/damaged_brain = FALSE //whether the brain organ is damaged.
var/brain_death = FALSE //if the brainmob was intentionally killed by attacking the brain after removal, or by severe braindamage
var/decoy_override = FALSE //I apologize to the security players, and myself, who abused this, but this is going to go.
//two variables necessary for calculating whether we get a brain trauma or not
var/damage_delta = 0
var/list/datum/brain_trauma/traumas = list()
@@ -90,22 +98,89 @@
if(brainmob)
O.attack(brainmob, user) //Oh noooeeeee
/obj/item/organ/brain/examine(mob/user)
..()
if(istype(O, /obj/item/organ_storage)) //BUG_PROBABLE_CAUSE
return //Borg organ bags shouldn't be killing brains
if(brainmob)
if(brainmob.client)
if(brainmob.health <= HEALTH_THRESHOLD_DEAD)
to_chat(user, "It's lifeless and severely damaged.")
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("neurine")) //Neurine fixes dead brains
. = TRUE //don't do attack animation.
var/cached_Bdamage = brainmob?.health
var/datum/reagent/medicine/neurine/N = reagents.has_reagent("neurine")
var/datum/reagent/medicine/mannitol/M1 = reagents.has_reagent("mannitol")
if(O.reagents.has_reagent("mannitol"))//Just a quick way to bolster the effects if someone mixes up a batch.
N.volume *= (M1.volume*0.5)
if(!O.reagents.has_reagent("neurine", 10))
to_chat(user, "<span class='warning'>There's not enough neurine in [O] to restore [src]!</span>")
return
user.visible_message("<span class='notice'>[user] starts to pour the contents of [O] onto [src].</span>", "<span class='notice'>You start to slowly pour the contents of [O] onto [src].</span>")
if(!do_after(user, 60, TRUE, src))
to_chat(user, "<span class='warning'>You failed to pour [O] onto [src]!</span>")
return
user.visible_message("<span class='notice'>[user] pours the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>", "<span class='notice'>You pour the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>")
setOrganDamage((damage - (0.10 * maxHealth)*(N.volume/10))) //heals a small amount, and by using "setorgandamage", we clear the failing variable if that was up
O.reagents.clear_reagents()
if(cached_Bdamage <= HEALTH_THRESHOLD_DEAD) //Fixing dead brains yeilds a trauma
if((cached_Bdamage <= HEALTH_THRESHOLD_DEAD) && (brainmob.health > HEALTH_THRESHOLD_DEAD))
if(prob(80))
gain_trauma_type(BRAIN_TRAUMA_MILD)
else if(prob(50))
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
else
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
return
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("mannitol")) //attempt to heal the brain
. = TRUE //don't do attack animation.
var/datum/reagent/medicine/mannitol/M = reagents.has_reagent("mannitol")
if(brain_death || brainmob?.health <= HEALTH_THRESHOLD_DEAD) //if the brain is fucked anyway, do nothing
to_chat(user, "<span class='warning'>[src] is far too damaged, you'll have to use neurine on it!</span>")
return
if(!O.reagents.has_reagent("mannitol", 10))
to_chat(user, "<span class='warning'>There's not enough mannitol in [O] to restore [src]!</span>")
return
user.visible_message("<span class='notice'>[user] starts to pour the contents of [O] onto [src].</span>", "<span class='notice'>You start to slowly pour the contents of [O] onto [src].</span>")
if(!do_after(user, 60, TRUE, src))
to_chat(user, "<span class='warning'>You failed to pour [O] onto [src]!</span>")
return
user.visible_message("<span class='notice'>[user] pours the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>", "<span class='notice'>You pour the contents of [O] onto [src], causing it to reform its original shape and turn a slightly brighter shade of pink.</span>")
setOrganDamage((damage - (0.05 * maxHealth)*(M.volume/10))) //heals a small amount, and by using "setorgandamage", we clear the failing variable if that was up
O.reagents.clear_reagents()
return
/obj/item/organ/brain/examine(mob/user)//BUG_PROBABLE_CAUSE to_chats changed to . +=
. = ..()
if(user.suiciding)
. += "<span class='info'>It's started turning slightly grey. They must not have been able to handle the stress of it all.</span>"
else if(brainmob)
if(brainmob.get_ghost(FALSE, TRUE))
if(brain_death || brainmob.health <= HEALTH_THRESHOLD_DEAD)
. += "<span class='info'>It's lifeless and severely damaged, only the strongest of chems will save it.</span>"
else if(organ_flags & ORGAN_FAILING)
. += "<span class='info'>It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some <b>mannitol</b>.</span>"
else
to_chat(user, "You can feel the small spark of life still left in this one.")
. += "<span class='info'>You can feel the small spark of life still left in this one.</span>"
else if(organ_flags & ORGAN_FAILING)
. += "<span class='info'>It seems particularly lifeless and is rather damaged... You may be able to restore it with some <b>mannitol</b> incase it becomes functional again later.</span>"
else
to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
. += "<span class='info'>This one seems particularly lifeless. Perhaps it will regain some of its luster later.</span>"
else
if(decoy_override)
to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
if(organ_flags & ORGAN_FAILING)
. += "<span class='info'>It seems particularly lifeless and is rather damaged... You may be able to restore it with some <b>mannitol</b> incase it becomes functional again later.</span>"
else
. += "<span class='info'>This one seems particularly lifeless. Perhaps it will regain some of its luster later.</span>"
else
to_chat(user, "This one is completely devoid of life.")
. += "<span class='info'>This one is completely devoid of life.</span>"
/obj/item/organ/brain/attack(mob/living/carbon/C, mob/user)
if(!istype(C))
@@ -141,7 +216,7 @@
Insert(C)
else
..()
/* TO BE REMOVED, KEPT IN CASE OF BUGS
/obj/item/organ/brain/proc/get_brain_damage()
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
@@ -165,6 +240,54 @@
else if(adjusted_amount <= -DAMAGE_PRECISION)
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
. = adjusted_amount
*/
/obj/item/organ/brain/on_life()
if(damage >= BRAIN_DAMAGE_DEATH) //rip
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
applyOrganDamage(maxHealth * decay_factor)
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
..()
/obj/item/organ/brain/check_damage_thresholds(mob/M)
. = ..()
//if we're not more injured than before, return without gambling for a trauma
if(damage <= prev_damage)
return
damage_delta = damage - prev_damage
if(damage > BRAIN_DAMAGE_MILD)
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_MILD)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1% //learn how to do your bloody math properly goddamnit
gain_trauma_type(BRAIN_TRAUMA_MILD)
if(damage > BRAIN_DAMAGE_SEVERE)
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_SEVERE)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1%
if(prob(20))
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
else
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
if (owner)
if(owner.stat < UNCONSCIOUS) //conscious or soft-crit
var/brain_message
if(prev_damage < BRAIN_DAMAGE_MILD && damage >= BRAIN_DAMAGE_MILD)
brain_message = "<span class='warning'>You feel lightheaded.</span>"
else if(prev_damage < BRAIN_DAMAGE_SEVERE && damage >= BRAIN_DAMAGE_SEVERE)
brain_message = "<span class='warning'>You feel less in control of your thoughts.</span>"
else if(prev_damage < (BRAIN_DAMAGE_DEATH - 20) && damage >= (BRAIN_DAMAGE_DEATH - 20))
brain_message = "<span class='warning'>You can feel your mind flickering on and off...</span>"
if(.)
. += "\n[brain_message]"
else
return brain_message
/obj/item/organ/brain/Destroy() //copypasted from MMIs.
if(brainmob)
@@ -200,6 +323,10 @@
return FALSE
if(!resilience)
resilience = initial(trauma.resilience)
if(!owner)
return FALSE
if(owner.stat == DEAD)
return FALSE
var/resilience_tier_count = 0
for(var/X in traumas)

View File

@@ -20,7 +20,7 @@
else if(istype(loc, /obj/item/organ/brain))
BR = loc
if(BR)
BR.damaged_brain = 1 //beaten to a pulp
BR.brain_death = TRUE
/mob/living/brain/proc/handle_emp_damage()
if(emp_damage)

View File

@@ -22,6 +22,7 @@
return S
/obj/item/organ/body_egg/alien_embryo/on_life()
. = ..()
switch(stage)
if(2, 3)
if(prob(2))

View File

@@ -819,7 +819,7 @@
reagents.clear_reagents()
var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
if(B)
B.damaged_brain = FALSE
B.brain_death = FALSE
for(var/thing in diseases)
var/datum/disease/D = thing
if(D.severity != DISEASE_SEVERITY_POSITIVE)

View File

@@ -405,16 +405,16 @@
if(istype(ears) && (deafen_pwr || damage_pwr))
var/ear_damage = damage_pwr * effect_amount
var/deaf = max(ears.deaf, deafen_pwr * effect_amount)
var/deaf = deafen_pwr * effect_amount
adjustEarDamage(ear_damage,deaf)
if(ears.ear_damage >= 15)
if(ears.damage >= 15)
to_chat(src, "<span class='warning'>Your ears start to ring badly!</span>")
if(prob(ears.ear_damage - 5))
if(prob(ears.damage - 5))
to_chat(src, "<span class='userdanger'>You can't hear anything!</span>")
ears.ear_damage = min(ears.ear_damage, UNHEALING_EAR_DAMAGE)
ears.damage = min(ears.damage, ears.maxHealth)
// you need earmuffs, inacusiate, or replacement
else if(ears.ear_damage >= 5)
else if(ears.damage >= 5)
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
SEND_SOUND(src, sound('sound/weapons/flash_ring.ogg',0,1,0,250))
return effect_amount //how soundbanged we are

View File

@@ -40,14 +40,13 @@
update_damage_overlays()
else
adjustStaminaLoss(damage * hit_percent)
if(BRAIN)
adjustBrainLoss(damage * hit_percent)
//citadel code
if(AROUSAL)
adjustArousalLoss(damage * hit_percent)
return TRUE
//These procs fetch a cumulative total damage from all bodyparts
/mob/living/carbon/getBruteLoss()
var/amount = 0
@@ -113,6 +112,51 @@
return
adjustStaminaLoss(diff, updating, forced)
/** adjustOrganLoss
* inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount (damage to be done), and maximum (currently an arbitrarily large number, can be set so as to limit damage)
* outputs:
* description: If an organ exists in the slot requested, and we are capable of taking damage (we don't have GODMODE on), call the damage proc on that organ.
*/
/mob/living/carbon/adjustOrganLoss(slot, amount, maximum)
var/obj/item/organ/O = getorganslot(slot)
if(O && !(status_flags & GODMODE))
if(!maximum)
maximum = O.maxHealth
O.applyOrganDamage(amount, maximum)
O.onDamage(amount, maximum)
/** setOrganLoss
* inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount(damage to be set to)
* outputs:
* description: If an organ exists in the slot requested, and we are capable of taking damage (we don't have GODMODE on), call the set damage proc on that organ, which can
* set or clear the failing variable on that organ, making it either cease or start functions again, unlike adjustOrganLoss.
*/
/mob/living/carbon/setOrganLoss(slot, amount)
var/obj/item/organ/O = getorganslot(slot)
if(O && !(status_flags & GODMODE))
O.setOrganDamage(amount)
O.onSetDamage(amount)
/** getOrganLoss
* inputs: slot (organ slot, like ORGAN_SLOT_HEART)
* outputs: organ damage
* description: If an organ exists in the slot requested, return the amount of damage that organ has
*/
/mob/living/carbon/getOrganLoss(slot)
var/obj/item/organ/O = getorganslot(slot)
if(O)
return O.damage
/mob/living/carbon/proc/adjustAllOrganLoss(amount, maximum)
for(var/obj/item/organ/O in internal_organs)
if(O && !(status_flags & GODMODE))
continue
if(!maximum)
maximum = O.maxHealth
O.applyOrganDamage(amount, maximum)
O.onDamage(amount, maximum)
////////////////////////////////////////////
//Returns a list of damaged bodyparts
@@ -213,24 +257,25 @@
update_damage_overlays()
update_stamina()
/mob/living/carbon/getBrainLoss()
/* TO_REMOVE
/mob/living/carbon/getOrganLoss(ORGAN_SLOT_BRAIN)
. = 0
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.get_brain_damage()
//Some sources of brain damage shouldn't be deadly
/mob/living/carbon/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
/mob/living/carbon/adjustOrganLoss(ORGAN_SLOT_BRAIN, amount, maximum = BRAIN_DAMAGE_DEATH)
if(status_flags & GODMODE)
return FALSE
var/prev_brainloss = getBrainLoss()
var/prev_brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return
B.adjust_brain_damage(amount, maximum)
if(amount <= 0) //cut this early
return
var/brainloss = getBrainLoss()
var/brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
if(brainloss > BRAIN_DAMAGE_MILD)
if(prob(amount * ((2 * (100 + brainloss - BRAIN_DAMAGE_MILD)) / 100))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 2%
gain_trauma_type(BRAIN_TRAUMA_MILD)
@@ -253,3 +298,4 @@
if(B)
var/adjusted_amount = amount - B.get_brain_damage()
B.adjust_brain_damage(adjusted_amount, null)
*/

View File

@@ -751,9 +751,54 @@
if(0 to NUTRITION_LEVEL_STARVING)
to_send += "<span class='danger'>You're starving!</span>\n"
//TODO: Convert these messages into vague messages, thereby encouraging actual dignosis.
//Compiles then shows the list of damaged organs and broken organs
var/list/broken = list()
var/list/damaged = list()
var/broken_message
var/damaged_message
var/broken_plural
var/damaged_plural
//Sets organs into their proper list
for(var/O in internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
if(broken.len)
broken += ", "
broken += organ.name
else if(organ.damage > organ.low_threshold)
if(damaged.len)
damaged += ", "
damaged += organ.name
//Checks to enforce proper grammar, inserts words as necessary into the list
if(broken.len)
if(broken.len > 1)
broken.Insert(broken.len, "and ")
broken_plural = TRUE
else
var/holder = broken[1] //our one and only element
if(holder[lentext(holder)] == "s")
broken_plural = TRUE
//Put the items in that list into a string of text
for(var/B in broken)
broken_message += B
to_chat(src, "<span class='warning'> Your [broken_message] [broken_plural ? "are" : "is"] non-functional!</span>")
if(damaged.len)
if(damaged.len > 1)
damaged.Insert(damaged.len, "and ")
damaged_plural = TRUE
else
var/holder = damaged[1]
if(holder[lentext(holder)] == "s")
damaged_plural = TRUE
for(var/D in damaged)
damaged_message += D
to_chat(src, "<span class='info'>Your [damaged_message] [damaged_plural ? "are" : "is"] hurt.</span>")
if(roundstart_quirks.len)
to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
to_chat(src, to_send)
else
if(wear_suit)

View File

@@ -74,7 +74,7 @@
else if(eye_blurry) //blurry eyes heal slowly
adjust_blurriness(-1)
if (getBrainLoss() >= 30) //Citadel change to make memes more often.
if (getOrganLoss(ORGAN_SLOT_BRAIN) >= 30) //Citadel change to make memes more often.
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "brain_damage", /datum/mood_event/brain_damage)
if(prob(3))
if(prob(25))

View File

@@ -1221,9 +1221,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(mood && mood.sanity > SANITY_DISTURBED)
hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
if(H.satiety > 0)
// Whether we cap off our satiety or move it towards 0
if(H.satiety > MAX_SATIETY)
H.satiety = MAX_SATIETY
else if(H.satiety > 0)
H.satiety--
if(H.satiety < 0)
else if(H.satiety < -MAX_SATIETY)
H.satiety = -MAX_SATIETY
else if(H.satiety < 0)
H.satiety++
if(prob(round(-H.satiety/40)))
H.Jitter(5)
@@ -1708,7 +1713,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(BODY_ZONE_HEAD)
if(!I.is_sharp() && armor_block < 50)
if(prob(I.force))
H.adjustBrainLoss(20)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
if(H.stat == CONSCIOUS)
H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
"<span class='userdanger'>[H] has been knocked senseless!</span>")
@@ -1717,7 +1722,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(prob(10))
H.gain_trauma(/datum/brain_trauma/mild/concussion)
else
H.adjustBrainLoss(I.force * 0.2)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, I.force * 0.2)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
@@ -1936,7 +1941,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else
H.adjustStaminaLoss(damage * hit_percent * H.physiology.stamina_mod)
if(BRAIN)
H.adjustBrainLoss(damage * hit_percent * H.physiology.brain_mod)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage * hit_percent * H.physiology.brain_mod)
if(AROUSAL) //Citadel edit - arousal
H.adjustArousalLoss(damage * hit_percent)
return 1

View File

@@ -64,7 +64,7 @@
/obj/item/organ/brain/dullahan
decoy_override = TRUE
vital = FALSE
organ_flags = 0
/obj/item/organ/tongue/dullahan
zone = "abstract"
@@ -138,4 +138,4 @@
D.myhead = null
owner.gib()
owner = null
..()
..()

View File

@@ -16,7 +16,6 @@
burnmod = 1.5
heatmod = 1.5
breathid = "tox"
speedmod = 1
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
disliked_food = FRUIT
@@ -55,19 +54,95 @@
..()
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")
O = new /datum/outfit/plasmaman/chaplain
if("Curator")
O = new /datum/outfit/plasmaman/curator
if("Janitor")
O = new /datum/outfit/plasmaman/janitor
if("Botanist")
O = new /datum/outfit/plasmaman/botany
if("Bartender", "Lawyer")
O = new /datum/outfit/plasmaman/bar
if("Cook")
O = new /datum/outfit/plasmaman/chef
if("Security Officer")
O = new /datum/outfit/plasmaman/security
if("Detective")
O = new /datum/outfit/plasmaman/detective
if("Warden")
O = new /datum/outfit/plasmaman/warden
if("Cargo Technician", "Quartermaster")
O = new /datum/outfit/plasmaman/cargo
if("Shaft Miner")
O = new /datum/outfit/plasmaman/mining
if("Medical Doctor")
O = new /datum/outfit/plasmaman/medical
if("Chemist")
O = new /datum/outfit/plasmaman/chemist
if("Geneticist")
O = new /datum/outfit/plasmaman/genetics
if("Roboticist")
O = new /datum/outfit/plasmaman/robotics
if("Virologist")
O = new /datum/outfit/plasmaman/viro
if("Scientist")
O = new /datum/outfit/plasmaman/science
if("Station Engineer")
O = new /datum/outfit/plasmaman/engineering
if("Atmospheric Technician")
O = new /datum/outfit/plasmaman/atmospherics
if("Captain")
O = new /datum/outfit/plasmaman/captain
if("Head of Personnel")
O = new /datum/outfit/plasmaman/hop
if("Head of Security")
O = new /datum/outfit/plasmaman/hos
if("Chief Engineer")
O = new /datum/outfit/plasmaman/ce
if("Chief Medical Officer")
O = new /datum/outfit/plasmaman/cmo
if("Research Director")
O = new /datum/outfit/plasmaman/rd
if("Mime")
O = new /datum/outfit/plasmaman/mime
if("Clown")
O = new /datum/outfit/plasmaman/clown
H.equipOutfit(O, visualsOnly)
H.internal = H.get_item_for_held_index(2)
H.update_internals_hud_icon(1)
return 0
/datum/species/plasmaman/qualifies_for_rank(rank, list/features)
if(rank in GLOB.security_positions)
return 0
if(rank == "Clown" || rank == "Mime")//No funny bussiness
return 0
return ..()
/datum/species/plasmaman/random_name(gender,unique,lastname)
if(unique)
return random_unique_plasmaman_name()

View File

@@ -102,6 +102,7 @@
color = "#1C1C1C"
var/respawn_progress = 0
var/obj/item/light_eater/blade
decay_factor = 0
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
@@ -122,10 +123,8 @@
if(special != HEART_SPECIAL_SHADOWIFY)
blade = new/obj/item/light_eater
M.put_in_hands(blade)
START_PROCESSING(SSobj, src)
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
respawn_progress = 0
if(blade && special != HEART_SPECIAL_SHADOWIFY)
QDEL_NULL(blade)
@@ -138,9 +137,8 @@
/obj/item/organ/heart/nightmare/update_icon()
return //always beating visually
/obj/item/organ/heart/nightmare/process()
if(QDELETED(owner) || owner.stat != DEAD)
respawn_progress = 0
/obj/item/organ/heart/nightmare/on_death()
if(!owner)
return
var/turf/T = get_turf(owner)
if(istype(T))

View File

@@ -3,7 +3,7 @@
name = "Spooky Scary Skeleton"
id = "skeleton"
say_mod = "rattles"
blacklisted = 1
blacklisted = 0
sexes = 0
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
@@ -12,13 +12,18 @@
mutanttongue = /obj/item/organ/tongue/bone
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
disliked_food = NONE
liked_food = GROSS | MEAT | RAW
liked_food = GROSS | MEAT | RAW | DAIRY
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
/datum/species/skeleton/pirate
name = "Space Queen's Skeleton"
/datum/species/skeleton/space
name = "Spooky Spacey Skeleton"
id = "spaceskeleton"
blacklisted = 1
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
/datum/species/skeleton/pirate/check_roundstart_eligible()
return FALSE

View File

@@ -16,7 +16,12 @@
disliked_food = NONE
liked_food = GROSS | MEAT | RAW
/datum/species/zombie/check_roundstart_eligible()
/datum/species/zombie/notspaceproof
id = "notspaceproofzombie"
blacklisted = 0
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
/datum/species/zombie/notspaceproof/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
@@ -47,7 +52,7 @@
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
. = ..()
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
//They must be restrained, beheaded or gibbed to stop being a threat.
if(regen_cooldown < world.time)
@@ -58,7 +63,7 @@
C.adjustToxLoss(-heal_amt)
if(!C.InCritical() && prob(4))
playsound(C, pick(spooks), 50, TRUE, 10)
//Congrats you somehow died so hard you stopped being a zombie
/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
. = ..()

View File

@@ -123,15 +123,16 @@ There are several things that need to be remembered:
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d"
if(U.mutantrace_variation)
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi'
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d_l"
else if(U.adjusted == NORMAL_STYLE)
t_color = "[t_color]_l"
else
U.alternate_worn_icon = null
if(!U.force_alternate_icon)
if(U.mutantrace_variation)
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
U.alternate_worn_icon = 'modular_citadel/icons/mob/uniform_digi.dmi'
if(U.adjusted == ALT_STYLE)
t_color = "[t_color]_d_l"
else if(U.adjusted == NORMAL_STYLE)
t_color = "[t_color]_l"
else
U.alternate_worn_icon = null
var/mutable_appearance/uniform_overlay
@@ -388,22 +389,23 @@ There are several things that need to be remembered:
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
S.alternate_worn_icon = null
if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
if(S.taurmode == SNEK_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
if(S.taurmode == PAW_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
if(!S.force_alternate_icon)
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
else
S.alternate_worn_icon = null
if(S.tauric == TRUE) //Are we a suit with tauric mode possible?
if(S.taurmode == SNEK_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_naga.dmi'
if(S.taurmode == PAW_TAURIC)
S.alternate_worn_icon = 'modular_citadel/icons/mob/taur_canine.dmi'
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE)
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else if(S.taurmode == NOT_TAURIC && S.adjusted == NORMAL_STYLE)
S.alternate_worn_icon = null
overlays_standing[SUIT_LAYER] = S.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.alternate_worn_icon) ? S.alternate_worn_icon : 'icons/mob/suit.dmi'))
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
if(OFFSET_SUIT in dna.species.offset_features)

View File

@@ -8,8 +8,8 @@
damageoverlaytemp = 0
update_damage_hud()
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
//Reagent processing needs to come before breathing, to prevent edge cases.
handle_organs()
. = ..()
@@ -28,11 +28,14 @@
if(stat != DEAD)
handle_brain_damage()
/* BUG_PROBABLE_CAUSE
if(stat != DEAD)
handle_liver()
*/
if(stat == DEAD)
stop_sound_channel(CHANNEL_HEARTBEAT)
handle_death()
rot()
//Updates the number of stored chemicals for powers
@@ -41,14 +44,34 @@
if(stat != DEAD)
return 1
//Procs called while dead
/mob/living/carbon/proc/handle_death()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.chemical_flags & REAGENT_DEAD_PROCESS)
R.on_mob_dead(src)
///////////////
// BREATHING //
///////////////
//Start of a breath chain, calls breathe()
/mob/living/carbon/handle_breathing(times_fired)
if((times_fired % 4) == 2 || failed_last_breath)
breathe() //Breathe per 4 ticks, unless suffocating
var/next_breath = 4
var/obj/item/organ/lungs/L = getorganslot(ORGAN_SLOT_LUNGS)
var/obj/item/organ/heart/H = getorganslot(ORGAN_SLOT_HEART)
if(L)
if(L.damage > L.high_threshold)
next_breath--
if(H)
if(H.damage > H.high_threshold)
next_breath--
if((times_fired % next_breath) == 0 || failed_last_breath)
breathe() //Breathe per 4 ticks if healthy, down to 2 if our lungs or heart are damaged, unless suffocating
if(failed_last_breath)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
else
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
else
if(istype(loc, /obj/))
var/obj/location_as_object = loc
@@ -56,6 +79,7 @@
//Second link in a breath chain, calls check_breath()
/mob/living/carbon/proc/breathe()
var/obj/item/organ/lungs = getorganslot(ORGAN_SLOT_LUNGS)
if(reagents.has_reagent("lexorin"))
return
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
@@ -74,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || lungs.organ_flags & ORGAN_FAILING)
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
@@ -126,7 +150,7 @@
if((status_flags & GODMODE))
return
var/lungs = getorganslot(ORGAN_SLOT_LUNGS)
var/obj/item/organ/lungs = getorganslot(ORGAN_SLOT_LUNGS)
if(!lungs)
adjustOxyLoss(2)
@@ -366,9 +390,16 @@
. |= BP.on_life()
/mob/living/carbon/proc/handle_organs()
for(var/V in internal_organs)
var/obj/item/organ/O = V
O.on_life()
if(stat != DEAD)
for(var/V in internal_organs)
var/obj/item/organ/O = V
if(O)
O.on_life()
else
for(var/V in internal_organs)
var/obj/item/organ/O = V
if(O)
O.on_death() //Needed so organs decay while inside the body.
/mob/living/carbon/handle_diseases()
for(var/thing in diseases)
@@ -613,7 +644,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
to_chat(src, "<span class='warning'>Maybe you should lie down for a bit...</span>")
if(drunkenness >= 91)
adjustBrainLoss(0.4, 60)
adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.4, 60)
if(prob(20) && !stat)
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && is_station_level(z)) //QoL mainly
to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
@@ -647,8 +678,8 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if((!dna && !liver) || (NOLIVER in dna.species.species_traits))
return
if(liver)
if(liver.damage >= liver.maxHealth)
liver.failing = TRUE
if(liver.damage < liver.maxHealth)
liver.organ_flags |= ORGAN_FAILING
liver_failure()
else
liver_failure()
@@ -687,13 +718,6 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
var/datum/brain_trauma/BT = T
BT.on_life()
if(getBrainLoss() >= BRAIN_DAMAGE_DEATH) //rip
to_chat(src, "<span class='userdanger'>The last spark of life in your brain fizzles out...<span>")
death()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.damaged_brain = TRUE
/////////////////////////////////////
//MONKEYS WITH TOO MUCH CHOLOESTROL//
/////////////////////////////////////
@@ -702,7 +726,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if(!needs_heart())
return FALSE
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
if(!heart || heart.synthetic)
if(!heart || (heart.organ_flags & ORGAN_SYNTHETIC))
return FALSE
return TRUE

View File

@@ -25,8 +25,6 @@
adjustCloneLoss(damage * hit_percent)
if(STAMINA)
adjustStaminaLoss(damage * hit_percent)
if(BRAIN)
adjustBrainLoss(damage * hit_percent)
return 1
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
@@ -43,8 +41,6 @@
return adjustCloneLoss(damage)
if(STAMINA)
return adjustStaminaLoss(damage)
if(BRAIN)
return adjustBrainLoss(damage)
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
switch(damagetype)
@@ -60,8 +56,6 @@
return getCloneLoss()
if(STAMINA)
return getStaminaLoss()
if(BRAIN)
return getBrainLoss()
/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
@@ -218,13 +212,13 @@
updatehealth()
return amount
/mob/living/proc/getBrainLoss()
. = 0
/mob/living/proc/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
/mob/living/proc/adjustOrganLoss(slot, amount, maximum)
return
/mob/living/proc/setBrainLoss(amount)
/mob/living/proc/setOrganLoss(slot, amount, maximum)
return
/mob/living/proc/getOrganLoss(slot)
return
/mob/living/proc/getStaminaLoss()

View File

@@ -255,7 +255,7 @@
H.Knockdown(20)
else
message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
H.adjustBrainLoss(5)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
..()
/datum/emote/living/pout

View File

@@ -346,6 +346,11 @@
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
return TRUE
/mob/living/canUseStorage()
if (get_num_arms() <= 0)
return FALSE
return TRUE
/mob/living/proc/InCritical()
return (health <= crit_threshold && (stat == SOFT_CRIT || stat == UNCONSCIOUS))
@@ -476,7 +481,6 @@
setToxLoss(0, 0) //zero as second argument not automatically call updatehealth().
setOxyLoss(0, 0)
setCloneLoss(0, 0)
setBrainLoss(0)
setStaminaLoss(0, 0)
SetUnconscious(0, FALSE)
set_disgust(0)
@@ -503,6 +507,13 @@
QDEL_LIST_ASSOC_VAL(mood.mood_events)
mood.sanity = SANITY_GREAT
mood.update_mood()
//Heal all organs
if(iscarbon(src))
var/mob/living/carbon/C = src
if(C.internal_organs)
for(var/organ in C.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)

View File

@@ -35,8 +35,8 @@
/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
return FALSE
/mob/living/silicon/adjustBrainLoss(amount)
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
return FALSE
/mob/living/silicon/setBrainLoss(amount)
/mob/living/silicon/setOrganLoss(slot, amount)
return FALSE

View File

@@ -84,7 +84,7 @@
/mob/living/silicon/pai/adjustStaminaLoss(amount)
take_holo_damage(amount & 0.25)
/mob/living/silicon/pai/adjustBrainLoss(amount)
/mob/living/silicon/pai/adjustOrganLoss(slot, amount, maximum = 500) //I kept this in, unlike tg
Knockdown(amount * 0.2)
/mob/living/silicon/pai/getBruteLoss()
@@ -102,18 +102,12 @@
/mob/living/silicon/pai/getCloneLoss()
return FALSE
/mob/living/silicon/pai/getBrainLoss()
return FALSE
/mob/living/silicon/pai/getStaminaLoss()
return FALSE
/mob/living/silicon/pai/setCloneLoss()
return FALSE
/mob/living/silicon/pai/setBrainLoss()
return FALSE
/mob/living/silicon/pai/setStaminaLoss()
return FALSE

View File

@@ -43,7 +43,7 @@
.=..()
if ((from.pH > 12.5) || (from.pH < 1.5))
to_chat(src, "<span class='warning'>You taste chemical burns!</span>")
T.adjustTongueLoss(src, 4)
T.applyOrganDamage(5)
if(istype(T, /obj/item/organ/tongue/cybernetic))
to_chat(src, "<span class='notice'>Your tongue moves on it's own in response to the liquid.</span>")
say("The pH is appropriately [round(from.pH, 1)].")
@@ -52,13 +52,13 @@
switch(from.pH)
if(11.5 to INFINITY)
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
T.adjustTongueLoss(src, 1)
T.applyOrganDamage(1)
if(8.5 to 11.5)
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
if(2.5 to 5.5)
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
if(-INFINITY to 2.5)
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
T.adjustTongueLoss(src, 1)
T.applyOrganDamage(1)
#undef DEFAULT_TASTE_SENSITIVITY

View File

@@ -810,6 +810,9 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
return
/mob/proc/canUseStorage()
return FALSE
/mob/proc/faction_check_mob(mob/target, exact_match)
if(exact_match) //if we need an exact match, we need to do some bullfuckery.
var/list/faction_src = faction.Copy()

View File

@@ -75,7 +75,7 @@
O.setOxyLoss(getOxyLoss(), 0)
O.setCloneLoss(getCloneLoss(), 0)
O.adjustFireLoss(getFireLoss(), 0)
O.setBrainLoss(getBrainLoss(), 0)
O.setOrganLoss(ORGAN_SLOT_BRAIN, getOrganLoss(ORGAN_SLOT_BRAIN), 0)
O.adjustStaminaLoss(getStaminaLoss(), 0)//CIT CHANGE - makes monkey transformations inherit stamina
O.updatehealth()
O.radiation = radiation
@@ -236,7 +236,7 @@
O.setOxyLoss(getOxyLoss(), 0)
O.setCloneLoss(getCloneLoss(), 0)
O.adjustFireLoss(getFireLoss(), 0)
O.setBrainLoss(getBrainLoss(), 0)
O.setOrganLoss(ORGAN_SLOT_BRAIN, getOrganLoss(ORGAN_SLOT_BRAIN), 0)
O.adjustStaminaLoss(getStaminaLoss(), 0)//CIT CHANGE - makes monkey transformations inherit stamina
O.updatehealth()
O.radiation = radiation

View File

@@ -5,5 +5,5 @@
. = ..()
if(ishuman(target))
var/mob/living/carbon/human/M = target
M.adjustBrainLoss(20)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
M.hallucination += 30

View File

@@ -0,0 +1,354 @@
//Generates a markdown txt file for use with the wiki
/client/proc/generate_wikichem_list()
set name = "Generate Wikichems"
set category = "Debug"
set desc = "Generate a huge loglist of all the chems. Do not click unless you want lag."
message_admins("Someone pressed the lag button. (Generate Wikichems)")
to_chat(usr, "Generating list")
var/prefix = "|Name | Reagents | Reaction vars | Description | Chem properties |\n|---|---|---|-----------|---|\n"
///datum/reagent/medicine, /datum/reagent/toxin, /datum/reagent/consumable, /datum/reagent/plantnutriment, /datum/reagent/uranium,
///datum/reagent/colorful_reagent, /datum/reagent/mutationtoxin, /datum/reagent/fermi, /datum/reagent/drug, /datum/reagent/impure
//Probably not the most eligant of solutions.
to_chat(usr, "Attempting reagent scan. Length of list [LAZYLEN(GLOB.chemical_reagents_list)*2]")
var/datum/reagent/R
var/tally = 0
var/processCR = TRUE //Process reactions first
var/medicine = ""
var/toxin = ""
var/consumable = ""
var/plant = ""
var/uranium = ""
var/colours = ""
var/muta = ""
var/fermi = ""
var/remainder = ""
var/drug = ""
var/basic = ""
var/upgraded = ""
var/drinks = ""
var/alco = ""
var/grinded = ""
var/blob = ""
//var/impure
//Chem_dispencer
var/list/dispensable_reagents = list(
"hydrogen",
"lithium",
"carbon",
"nitrogen",
"oxygen",
"fluorine",
"sodium",
"aluminium",
"silicon",
"phosphorus",
"sulfur",
"chlorine",
"potassium",
"iron",
"copper",
"mercury",
"radium",
"water",
"ethanol",
"sugar",
"sacid",
"welding_fuel",
"silver",
"iodine",
"bromine",
"stable_plasma"
)
var/list/components = list(
"oil",
"ammonia",
"ash",
"acetone",
"phenol",
"diethylamine",
"saltpetre",
"sodiumchloride",
"lye"
)
var/list/grind = list(
"bluespace",
"gold",
"plasma",
"uranium"
)
//Bartender
var/dispence_drinks = list(
"water",
"ice",
"coffee",
"cream",
"tea",
"icetea",
"cola",
"spacemountainwind",
"dr_gibb",
"space_up",
"tonic",
"sodawater",
"lemon_lime",
"pwr_game",
"shamblers",
"sugar",
"orangejuice",
"grenadine",
"limejuice",
"tomatojuice",
"lemonjuice",
"menthol"
)
var/dispence_alco = list(
"beer",
"kahlua",
"whiskey",
"wine",
"vodka",
"gin",
"rum",
"tequila",
"vermouth",
"cognac",
"ale",
"absinthe",
"hcider",
"creme_de_menthe",
"creme_de_cacao",
"triple_sec",
"sake",
"applejack"
)
for(var/i = 1, i <= 2, i+=1)
for(var/X in GLOB.chemical_reagents_list)
R = GLOB.chemical_reagents_list[X]
for(var/Y in dispensable_reagents) //Why do you have to do this
if(R.id == Y)
basic += generate_chemwiki_line(R, X, processCR)
continue
for(var/Y in components)
if(R.id == Y)
upgraded += generate_chemwiki_line(R, X, processCR)
continue
for(var/Y in dispence_drinks)
if(R.id == Y)
drinks += generate_chemwiki_line(R, X, processCR)
continue
for(var/Y in dispence_alco)
if(R.id == Y)
alco += generate_chemwiki_line(R, X, processCR)
continue
for(var/Y in grind)
if(R.id == Y)
grinded += generate_chemwiki_line(R, X, processCR)
continue
if(istype(R, /datum/reagent/medicine))
medicine += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/toxin))
toxin += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/consumable))
consumable += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/plantnutriment))
plant += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/uranium))
uranium += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/colorful_reagent))
colours += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/mutationtoxin))
muta += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/fermi))
fermi += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/drug))
drug += generate_chemwiki_line(R, X, processCR)
else if(istype(R, /datum/reagent/blob))
blob += generate_chemwiki_line(R, X, processCR)
/* when merged
else if(istype(R, /datum/reagent/impure))
impure += generate_chemwiki_line(R, X, processCR)
*/
else
remainder += generate_chemwiki_line(R, X, processCR)
tally++
if((tally%50)==0)
to_chat(usr, "[tally] of [LAZYLEN(GLOB.chemical_reagents_list)*2] done.")
processCR = FALSE
to_chat(usr, "finished chems")
var/wholeString = ("\n# DISPENCEABLE REAGENTS\n\n[prefix][basic]\n\n# COMPONENT REAGENTS\n\n[prefix][upgraded]\n\n# GRINDABLE REAGENTS\n\n[prefix][grinded]\n")
wholeString += ("\n# MEDICINE:\n\n[prefix][medicine]\n\n# TOXIN:\n\n[prefix][toxin]\n\n# DRUGS\n\n[prefix][drug]\n\n# FERMI\n\nThese chems lie on the cutting edge of chemical technology, and as such are not recommended for beginners!\n\n[prefix][fermi]\n\n# GENERAL REAGENTS\n\n[prefix][remainder]\n\n# DISPENCEABLE SOFT DRINKS\n\n[prefix][drinks]\n\n# DISPENCEABLE HARD DRINKS\n\n[prefix][alco]\n\n# CONSUMABLE\n\n[prefix][consumable]\n\n# PLANTS\n\n[prefix][plant]\n\n# URANIUM\n\n[prefix][uranium]\n\n# COLOURS\n\n[prefix][colours]\n\n# RACE MUTATIONS\n\n[prefix][muta]\n\n\n# BLOB REAGENTS\n\n[prefix][blob]\n")
prefix = "|Name | Reagents | Reaction vars | Description |\n|---|---|---|----------|\n"
var/CRparse = ""
to_chat(usr, "starting reactions")
//generate the reactions that we missed from before
for(var/reagent in GLOB.chemical_reactions_list)
for(var/datum/chemical_reaction/CR in GLOB.chemical_reactions_list[reagent])
CRparse += generate_chemreactwiki_line(CR)
wholeString += ("\n# CHEMICAL REACTIONS\n\n[prefix][CRparse]\n")
text2file(wholeString, "[GLOB.log_directory]/chem_parse.md")
to_chat(usr, "finished reactions")
to_chat(usr, "Saved file to (wherever your root folder is, i.e. where the DME is)/[GLOB.log_directory]/chem_parse.md OR use the Get Current Logs verb under the Admin tab. (if you click Open, and it does nothing, that's because you've not set a .md default program! Try downloading it instead, and use that file to set a default program! Also have a cute day.)")
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Generate the big list of reagent based reactions.
/proc/generate_chemwiki_line(datum/reagent/R, X, processCR)
//name | Reagent pH | reagents | reaction temp | explosion temp | pH range | Kinetics | description | OD level | Addiction level | Metabolism rate | impure chem | inverse chem
var/datum/chemical_reaction/CR = get_chemical_reaction(R.id)
if((!CR && processCR) || (CR && !processCR)) // Do reactions first.
return ""
var/outstring = "|<a href=\"#[R.name]\"><h5 id=\"[R.name]\">!\[[R.color]\](https://placehold.it/15/[copytext(R.color, 2, 8)]/000000?text=+)[R.name]</h5></a> pH: [R.pH] | "
var/datum/reagent/R3
if(CR)
outstring += "<ul>"
for(var/R2 in CR.required_reagents)
R3 = GLOB.chemical_reagents_list[R2]//What a convoluted mess
outstring += "<li><a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_reagents[R3.id]]u</li>"
if(CR.required_catalysts)
for(var/R2 in CR.required_catalysts)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li>Catalyst: <a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_catalysts[R3.id]]u</li>"
outstring += "</ul> | "
else
outstring += "N/A | "
//Temp, Explosions and pH
if(CR)
outstring += "<ul>[(CR.FermiChem?"<li>Min react temp: [CR.OptimalTempMin]K</li>":"[(CR.required_temp?"<li>Min react temp: [CR.required_temp]K</li>":"")]")] [(CR.FermiChem?"<li>Explosion_temp: [CR.ExplodeTemp]K</li>":"")] [(CR.FermiChem?"<li>pH range: [max((CR.OptimalpHMin - CR.ReactpHLim), 0)] to [min((CR.OptimalpHMax + CR.ReactpHLim), 14)]</li>":"")] "
else
outstring += ""
//Kinetics
if(CR)
if(CR.FermiChem)
switch(CR.ThermicConstant)
if(-INFINITY to -9.9)
outstring += "<li>Extremely endothermic</li> "
if(-9.9 to -4.9)
outstring += "<li>Very endothermic</li> "
if(-4.9 to -0.1)
outstring += "<li>Endothermic</li> "
if(-0.1 to 0.1)
outstring += "<li>Neutral</li> "
if(0.1 to 4.9)
outstring += "<li>Exothermic</li> "
if(4.9 to 9.9)
outstring += "<li>Very exothermic</li> "
if(9.9 to 19.9)
outstring += "<li>Extremely exothermic</li> "
if(19.9 to INFINITY )
outstring += "<li>**Dangerously exothermic**</li> "
//if("cheesey")
//outstring += "<li>Dangerously Cheesey</li>"
outstring += "</ul>| "
else
outstring += " | "
//Description, OD, Addict, Meta
outstring += "[R.description] | <ul><li>Metabolism_rate: [R.metabolization_rate/2]u/s</li> [(R.overdose_threshold?"<li>Overdose: [R.overdose_threshold]u</li>":"")] [(R.addiction_threshold?"<li>Addiction: [R.addiction_threshold]u</li>":"")] "
if(R.impure_chem != "fermiTox" && R.impure_chem)
R3 = GLOB.chemical_reagents_list[R.impure_chem]
outstring += "<li>Impure chem:<a href=\"#[R3.name]\">[R3.name]</a></li>"
if(R.inverse_chem != "fermiTox" && R.inverse_chem)
R3 = GLOB.chemical_reagents_list[R.inverse_chem]
outstring += "<li>Inverse chem:<a href=\"#[R3.name]\">[R3.name]</a></li> "
if(CR)
if(CR.required_container)
/*var/obj/item/I
I = istype(I, CR.required_container) if you can work out how to get this to work, by all means.
outstring += "<li>Required container: [I.name]</li>"*/
outstring += "<li>Required container: [CR.required_container]</li>"
if(CR.FermiChem)
outstring += "<li>Minimum purity: [CR.PurityMin]</li> [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
outstring += "</ul>|\n"
return outstring
//Generate the big list of reaction based reactions.
//|Name | Reagents | Reaction vars | Description | Chem properties
/proc/generate_chemreactwiki_line(datum/chemical_reaction/CR)
if(CR.results.len) //Handled prior
return
var/outstring = "|[CR.name] | <ul>"
//reagents
var/datum/reagent/R3
for(var/R2 in CR.required_reagents)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li><a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_reagents[R3.id]]u</li>"
if(CR.required_catalysts)
for(var/R2 in CR.required_catalysts)
R3 = GLOB.chemical_reagents_list[R2]
outstring += "<li>Catalyst: <a href=\"#[R3.name]\">[R3.name]</a>: [CR.required_catalysts[R3.id]]u</li>"
outstring += "</ul> | <ul>"
//Reaction vars
if(CR.required_temp)
outstring += "<li>Min react temp: [CR.required_temp]K</li>"
if(CR.FermiChem)
outstring += "[(CR.FermiChem?"<li>Min react temp: [CR.OptimalTempMin]K</li>":"[(CR.required_temp?"<li>Min react temp: [CR.required_temp]K</li>":"")]")] [(CR.FermiChem?"<li>Explosion temp: [CR.ExplodeTemp]K</li>":"")] [(CR.FermiChem?"<li>pH range: [max((CR.OptimalpHMin - CR.ReactpHLim), 0)] to [min((CR.OptimalpHMax + CR.ReactpHLim), 14)]</li>":"")] <li>Minimum purity: [CR.PurityMin] [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
if(CR.is_cold_recipe)
outstring += "<li>Cold: Yes</li>"
if(CR.required_container)
outstring += "<li>Required container: [CR.required_container]</li>"
if(CR.mob_react)
outstring += "<li>Can react in mob: Yes</li>"
//description
outstring += "</ul>| fill in manually "
outstring += "<ul>|\n"
return outstring

View File

@@ -0,0 +1,23 @@
How to code fermichem reactions:
First off, probably read though the readme for standard reagent mechanisms, this builds on top of that.
#bitflags
for `datum/reagent/` you have the following options with `var/chemical_flags`:
```
REAGENT_DEAD_PROCESS calls on_mob_dead() if present in a dead body
REAGENT_DONOTSPLIT Do not split the chem at all during processing
REAGENT_ONLYINVERSE Only invert chem, no splitting
REAGENT_ONMOBMERGE Call on_mob_life proc when reagents are merging.
REAGENT_INVISIBLE Doesn't appear on handheld health analyzers.
REAGENT_FORCEONNEW Forces a on_new() call without a data overhead
REAGENT_SNEAKYNAME When inverted, the inverted chem uses the name of the original chem
REAGENT_SPLITRETAINVOL Retains initial volume of chem when splitting
```
for `datum/chemical_reaction/` under `var/clear_conversion`
```
REACTION_CLEAR_IMPURE Convert into impure/pure on reaction completion
REACTION_CLEAR_INVERSE Convert into inverse on reaction completion when purity is low enough
```

View File

@@ -466,7 +466,7 @@
if (C.FermiChem == TRUE && !continue_reacting)
if (chem_temp > C.ExplodeTemp) //This is first to ensure explosions.
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
var/datum/chemical_reaction/Ferm = selected_reaction
fermiIsReacting = FALSE
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[Ferm] explosion"))
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
@@ -544,7 +544,7 @@
return 0
/datum/reagents/process()
var/datum/chemical_reaction/fermi/C = fermiReactID
var/datum/chemical_reaction/C = fermiReactID
var/list/cached_required_reagents = C.required_reagents//update reagents list
var/list/cached_results = C.results//resultant chemical list
@@ -555,6 +555,10 @@
if (multiplier == 0)
fermiEnd()
return
for(var/P in C.required_catalysts)
if(!has_reagent(P))
fermiEnd()
return
for(var/P in cached_results)
targetVol = cached_results[P]*multiplier
@@ -576,16 +580,16 @@
return
/datum/reagents/proc/fermiEnd()
var/datum/chemical_reaction/fermi/C = fermiReactID
var/datum/chemical_reaction/C = fermiReactID
STOP_PROCESSING(SSprocessing, src)
fermiIsReacting = FALSE
reactedVol = 0
targetVol = 0
//pH check, handled at the end to reduce calls.
if(istype(my_atom, /obj/item/reagent_containers))
var/obj/item/reagent_containers/RC = my_atom
RC.pH_check()
C.FermiFinish(src, my_atom)
C.FermiFinish(src, my_atom, reactedVol)
reactedVol = 0
targetVol = 0
handle_reactions()
update_total()
//Reaction sounds and words
@@ -596,7 +600,7 @@
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
/datum/reagents/proc/fermiReact(selected_reaction, cached_temp, cached_pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
var/datum/chemical_reaction/fermi/C = selected_reaction
var/datum/chemical_reaction/C = selected_reaction
var/deltaT = 0
var/deltapH = 0
var/stepChemAmmount = 0
@@ -681,7 +685,7 @@
STOP_PROCESSING(SSprocessing, src)
return 0
C.FermiCreate(src)//proc that calls when step is done
C.FermiCreate(src, addChemAmmount, purity)//proc that calls when step is done
//Apply pH changes and thermal output of reaction to beaker
chem_temp = round(cached_temp + (C.ThermicConstant * addChemAmmount))
@@ -705,7 +709,7 @@
return (reactedVol)
//Currently calculates it irrespective of required reagents at the start
/datum/reagents/proc/reactant_purity(var/datum/chemical_reaction/fermi/C, holder)
/datum/reagents/proc/reactant_purity(var/datum/chemical_reaction/C, holder)
var/list/cached_reagents = reagent_list
var/i = 0
var/cachedPurity
@@ -715,6 +719,14 @@
i++
return cachedPurity/i
/datum/reagents/proc/uncache_purity(id)
var/datum/reagent/R = has_reagent("[id]")
if(!R)
return
if(R.cached_purity == 1)
return
R.purity = R.cached_purity
/datum/reagents/proc/isolate_reagent(reagent)
var/list/cached_reagents = reagent_list
for(var/_reagent in cached_reagents)
@@ -889,10 +901,8 @@
if(my_atom)
my_atom.on_reagent_change(ADD_REAGENT)
if(isliving(my_atom))
if(R.OnMobMergeCheck == TRUE)//Forces on_mob_add proc when a chem is merged
if(R.chemical_flags & REAGENT_ONMOBMERGE)//Forces on_mob_add proc when a chem is merged
R.on_mob_add(my_atom, amount)
//else
// R.on_merge(data, amount, my_atom, other_purity)
R.on_merge(data, amount, my_atom, other_purity)
if(!no_react)
handle_reactions()
@@ -910,7 +920,7 @@
if(data)
R.data = data
R.on_new(data)
if(R.addProc == TRUE)//Allows on new without data overhead.
if(R.chemical_flags & REAGENT_FORCEONNEW)//Allows on new without data overhead.
R.on_new(pH) //Add more as desired.

View File

@@ -405,7 +405,7 @@
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
@@ -432,7 +432,7 @@
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))

View File

@@ -201,6 +201,8 @@
B.reagents.add_reagent("blood", 20, data)
wait = TRUE
update_icon()
var/turf/source_turf = get_turf(src)
log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
. = TRUE
if("create_vaccine_bottle")

View File

@@ -32,20 +32,18 @@
var/addiction_stage3_end = 30
var/addiction_stage4_end = 40
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
var/self_consuming = FALSE
var/metabolizing = FALSE
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
var/self_consuming = FALSE //I think this uhhh, makes weird stuff happen when metabolising, but... doesn't seem to do what I think, so I'm gonna leave it.
//Fermichem vars:
var/purity = 1 //How pure a chemical is from 0 - 1.
var/addProc = FALSE //If the chemical should force an on_new() call
var/turf/loc = null //Should be the creation location!
var/purity = 1 //How pure a chemical is from 0 - 1.
var/cached_purity = 1
var/turf/loc = null //Should be the creation location!
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
var/SplitChem = FALSE //If the chem splits on metabolism
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
//var/SplitChem = FALSE //If the chem splits on metabolism
var/impure_chem // What chemical is metabolised with an inpure reaction
var/inverse_chem_val = 0 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
var/inverse_chem // What chem is metabolised when purity is below inverse_chem_val, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/metabolizing = FALSE
var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
@@ -75,28 +73,47 @@
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
//called when a mob processes chems when dead.
/datum/reagent/proc/on_mob_dead(mob/living/carbon/M)
if(!(chemical_flags & REAGENT_DEAD_PROCESS)) //justincase
return
current_cycle++
if(holder)
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
// Called when this reagent is first added to a mob
/datum/reagent/proc/on_mob_add(mob/living/L, amount)
if(SplitChem)
var/mob/living/carbon/M = L
if(!M)
return
if(purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
return
else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
if(!iscarbon(L))
return
var/mob/living/carbon/M = L
if (purity == 1)
log_game("CHEM: [L] ckey: [L.key] has ingested [volume]u of [id]")
return
if(cached_purity == 1)
cached_purity = purity
else if(purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if(chemical_flags & REAGENT_DONOTSPLIT)
return
if ((inverse_chem_val > purity) && (inverse_chem))//Turns all of a added reagent into the inverse chem
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(inverse_chem, amount, FALSE, other_purity = 1-cached_purity)
var/datum/reagent/R = M.reagents.has_reagent("[inverse_chem]")
if(R.chemical_flags & REAGENT_SNEAKYNAME)
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [inverse_chem]")
return
else if (impure_chem)
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(id, (impureVol), FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [impure_chem]")
return
// Called when this reagent is removed while inside a mob
@@ -120,31 +137,34 @@
// Called when two reagents of the same are mixing.
/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
if(SplitChem)
if(!ishuman(M))
return
if (purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
return
else if (InverseChemVal > purity)
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity)
if(!iscarbon(M))
return
if (purity == 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
return
cached_purity = purity //purity SHOULD be precalculated from the add_reagent, update cache.
if (purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if(chemical_flags & REAGENT_DONOTSPLIT)
return
if ((inverse_chem_val > purity) && (inverse_chem)) //INVERT
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(inverse_chem, amount, FALSE, other_purity = 1-cached_purity)
var/datum/reagent/R = M.reagents.has_reagent("[inverse_chem]")
if(R.chemical_flags & REAGENT_SNEAKYNAME)
R.name = name//Negative effects are hidden
if(R.chemical_flags & REAGENT_INVISIBLE)
R.chemical_flags |= (REAGENT_INVISIBLE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [inverse_chem]")
return
else if (impure_chem) //SPLIT
var/impureVol = amount * (1 - purity)
if(!(chemical_flags & REAGENT_SPLITRETAINVOL))
M.reagents.remove_reagent(id, impureVol, FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
M.reagents.add_reagent(impure_chem, impureVol, FALSE, other_purity = 1-cached_purity)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [impure_chem]")
return
/datum/reagent/proc/on_update(atom/A)

View File

@@ -1383,10 +1383,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "neurotoxinglass"
glass_name = "Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
SplitChem = TRUE
ImpureChem = "neuroweak"
InverseChemVal = 0 //Clear conversion
InverseChem = "neuroweak"
//SplitChem = TRUE
impure_chem = "neuroweak"
inverse_chem_val = 0.5 //Clear conversion
inverse_chem = "neuroweak"
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
@@ -1394,7 +1394,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/carbon/M)
M.set_drugginess(50)
M.dizziness +=2
M.adjustBrainLoss(1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM, 150)
if(prob(20) && !holder.has_reagent("neuroweak"))
M.adjustStaminaLoss(10)
M.drop_all_held_items()
@@ -1405,7 +1405,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
ADD_TRAIT(M, t, type)
M.adjustStaminaLoss(10)
if(current_cycle > 30)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
if(current_cycle > 50 && prob(15))
if(!M.undergoing_cardiac_arrest() && M.can_heartattack())
M.set_heartattack(TRUE)
@@ -1431,13 +1431,13 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
if(holder.has_reagent("neurotoxin"))
M.adjustBrainLoss(-1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
if(holder.has_reagent("fentanyl"))
M.adjustBrainLoss(-1*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
else
M.adjustBrainLoss(-0.5*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.5*REM, 150)
M.dizziness +=2
..()

View File

@@ -80,14 +80,14 @@
. = 1
/datum/reagent/drug/crank/overdose_process(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
M.adjustToxLoss(2*REM, 0)
M.adjustBruteLoss(2*REM, 0)
..()
. = 1
/datum/reagent/drug/crank/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(5*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5*REM)
..()
/datum/reagent/drug/crank/addiction_act_stage2(mob/living/M)
@@ -101,7 +101,7 @@
. = 1
/datum/reagent/drug/crank/addiction_act_stage4(mob/living/M)
M.adjustBrainLoss(3*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3*REM)
M.adjustToxLoss(5*REM, 0)
M.adjustBruteLoss(5*REM, 0)
..()
@@ -125,13 +125,13 @@
..()
/datum/reagent/drug/krokodil/overdose_process(mob/living/M)
M.adjustBrainLoss(0.25*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.25*REM)
M.adjustToxLoss(0.25*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
M.adjustToxLoss(2*REM, 0)
..()
. = 1
@@ -192,7 +192,7 @@
if(jitter)
M.Jitter(2)
if(brain_damage)
M.adjustBrainLoss(rand(1,4))
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, rand(1,4))
M.heal_overall_damage(2, 2)
if(prob(5))
M.emote(pick("twitch", "shiver"))
@@ -210,7 +210,7 @@
M.drop_all_held_items()
..()
M.adjustToxLoss(1, 0)
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
. = 1
/datum/reagent/drug/methamphetamine/addiction_act_stage1(mob/living/M)
@@ -289,7 +289,7 @@
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.adjustStaminaLoss(-5, 0)
M.adjustBrainLoss(4)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 4)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
step(M, pick(GLOB.cardinals))
@@ -314,7 +314,7 @@
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(5)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
@@ -326,7 +326,7 @@
step(M, pick(GLOB.cardinals))
M.Jitter(10)
M.Dizzy(10)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(30))
M.emote(pick("twitch","drool","moan"))
..()
@@ -338,7 +338,7 @@
step(M, pick(GLOB.cardinals))
M.Jitter(15)
M.Dizzy(15)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
@@ -351,7 +351,7 @@
M.Jitter(50)
M.Dizzy(50)
M.adjustToxLoss(5, 0)
M.adjustBrainLoss(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
if(prob(50))
M.emote(pick("twitch","drool","moan"))
..()
@@ -401,7 +401,7 @@
M.jitteriness = 0
M.confused = 0
M.disgust = 0
M.adjustBrainLoss(0.2)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
..()
. = 1
@@ -418,7 +418,7 @@
if(3)
M.emote("frown")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_bad_od)
M.adjustBrainLoss(0.5)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.5)
..()
. = 1
@@ -490,7 +490,7 @@
H.dna.species.punchdamagehigh *= 0.2
/datum/reagent/drug/skooma/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(1*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM)
M.adjustToxLoss(1*REM)
if(prob(10))
M.adjust_blurriness(2)
@@ -522,7 +522,7 @@
M.Dizzy(50)
M.adjust_blurriness(10)
if(prob(50)) //This proc will be called about 200 times and the adjustbrainloss() below only has to be called 40 times to kill. This will make surviving skooma addiction pretty rare without mannitol usage.
M.adjustBrainLoss(5)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()

View File

@@ -691,7 +691,7 @@
. = 1
if(prob(20))
M.losebreath += 4
M.adjustBrainLoss(2*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM, 150)
M.adjustToxLoss(3*REM,0)
M.adjustStaminaLoss(10*REM,0)
M.blur_eyes(5)

View File

@@ -0,0 +1,26 @@
//Reagents produced by metabolising/reacting fermichems inoptimally, i.e. inverse_chems or impure_chems
//Inverse = Splitting
//Invert = Whole conversion
/datum/reagent/impure
chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME //by default, it will stay hidden on splitting, but take the name of the source on inverting
/datum/reagent/impure/fermiTox
name = "Chemical Isomers"
id = "fermiTox"
description = "Toxic chemical isomers made from impure reactions. At low volumes will cause light toxin damage, but as the volume increases, it deals larger amounts, damages the liver, then eventually the heart."
data = "merge"
color = "FFFFFF"
can_synth = FALSE
var/potency = 1 //potency multiplies the volume when added.
//I'm concerned this is too weak, but I also don't want deathmixes.
//TODO: liver damage, 100+ heart
/datum/reagent/impure/fermiTox/on_mob_life(mob/living/carbon/C, method)
if(C.dna && istype(C.dna.species, /datum/species/jelly))
C.adjustToxLoss(-2)
else
C.adjustToxLoss(2)
..()

View File

@@ -44,7 +44,7 @@
M.heal_bodypart_damage(5,5)
M.adjustToxLoss(-5, 0, TRUE)
M.hallucination = 0
M.setBrainLoss(0)
M.setOrganLoss(ORGAN_SLOT_BRAIN, 0)
REMOVE_TRAITS_NOT_IN(M, list(SPECIES_TRAIT, ROUNDSTART_TRAIT, ORGAN_TRAIT))
M.set_blurriness(0)
M.set_blindness(0)
@@ -64,6 +64,10 @@
if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume = (BLOOD_VOLUME_NORMAL*M.blood_ratio)
for(var/organ in M.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(D.severity == DISEASE_SEVERITY_POSITIVE)
@@ -852,10 +856,16 @@
if(M.notify_ghost_cloning(source = M))
spawn (100) //so the ghost has time to re-enter
return
else
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
var/mob/living/carbon/H = M
for(var/organ in H.internal_organs)
var/obj/item/organ/O = organ
O.setOrganDamage(0)
M.updatehealth()
if(M.revive())
M.emote("gasp")
log_combat(M, M, "revived", src)
@@ -875,7 +885,7 @@
pH = 10.4
/datum/reagent/medicine/mannitol/on_mob_life(mob/living/carbon/C)
C.adjustBrainLoss(-2*REM)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2*REM)
if(prob(10))
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
..()
@@ -1130,7 +1140,7 @@
M.adjustFireLoss(-5*REM, 0)
M.adjustOxyLoss(-15, 0)
M.adjustToxLoss(-5*REM, 0)
M.adjustBrainLoss(-15*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
M.adjustCloneLoss(-3*REM, 0)
M.adjustStaminaLoss(-20*REM,0)
..()
@@ -1175,7 +1185,7 @@
M.adjustFireLoss(-3 * REM, 0)
M.adjustOxyLoss(-15 * REM, 0)
M.adjustToxLoss(-3 * REM, 0, TRUE) //Heals TOXINLOVERS
M.adjustBrainLoss(2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustCloneLoss(-1 * REM, 0)
M.adjustStaminaLoss(-13 * REM, 0)
M.jitteriness = min(max(0, M.jitteriness + 3), 30)
@@ -1207,7 +1217,7 @@
if (M.hallucination >= 5)
M.hallucination -= 5
if(prob(20))
M.adjustBrainLoss(1*REM, 50)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1*REM, 50)
M.adjustStaminaLoss(2.5*REM, 0)
..()
return TRUE

View File

@@ -296,7 +296,7 @@
if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustBrainLoss(3, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
M.adjustToxLoss(2, 0)
M.adjustFireLoss(2, 0)
M.adjustOxyLoss(2, 0)
@@ -315,7 +315,7 @@
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustToxLoss(1, 0)
M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
M.adjustBrainLoss(5, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 150)
holder.remove_reagent(id, 1)
pH = 0.1
@@ -805,7 +805,7 @@
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
M.adjustBrainLoss(1)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
..()
/datum/reagent/sulfur
@@ -1172,7 +1172,7 @@
/datum/reagent/impedrezene/on_mob_life(mob/living/carbon/M)
M.jitteriness = max(M.jitteriness-5,0)
if(prob(80))
M.adjustBrainLoss(2*REM)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
if(prob(10))
@@ -1222,7 +1222,7 @@
description = "A perfluoronated sulfonic acid that forms a foam when mixed with water."
color = "#9E6B38" // rgb: 158, 107, 56
taste_description = "metal"
pH = 13
pH = 11
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
name = "Foaming agent"
@@ -1231,7 +1231,7 @@
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
taste_description = "metal"
pH = 12.5
pH = 11.5
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
name = "Smart foaming agent"
@@ -1519,20 +1519,6 @@
taste_description = "metal"
pH = 4.5
/datum/reagent/carpet
name = "Carpet"
id = "carpet"
description = "For those that need a more creative way to roll out a red carpet."
reagent_state = LIQUID
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet)
..()
/datum/reagent/bromine
name = "Bromine"
id = "bromine"
@@ -1686,6 +1672,143 @@
qdel(O)
new /obj/item/clothing/shoes/galoshes/dry(t_loc)
// Liquid Carpets
/datum/reagent/carpet
name = "Liquid Carpet"
id = "carpet"
description = "For those that need a more creative way to roll out a carpet."
reagent_state = LIQUID
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet)
..()
/datum/reagent/carpet/black
name = "Liquid Black Carpet"
id = "blackcarpet"
color = "#363636"
/datum/reagent/carpet/black/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/black)
..()
/datum/reagent/carpet/blackred
name = "Liquid Red Black Carpet"
id = "blackredcarpet"
color = "#342125"
/datum/reagent/carpet/blackred/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blackred)
..()
/datum/reagent/carpet/monochrome
name = "Liquid Monochrome Carpet"
id = "monochromecarpet"
color = "#b4b4b4"
/datum/reagent/carpet/monochrome/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/monochrome)
..()
/datum/reagent/carpet/blue
name = "Liquid Blue Carpet"
id = "bluecarpet"
color = "#1256ff"
/datum/reagent/carpet/blue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blue)
..()
/datum/reagent/carpet/cyan
name = "Liquid Cyan Carpet"
id = "cyancarpet"
color = "#3acfb9"
/datum/reagent/carpet/cyan/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/cyan)
..()
/datum/reagent/carpet/green
name = "Liquid Green Carpet"
id = "greencarpet"
color = "#619b62"
/datum/reagent/carpet/green/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/green)
..()
/datum/reagent/carpet/orange
name = "Liquid Orange Carpet"
id = "orangecarpet"
color = "#cc7900"
/datum/reagent/carpet/orange/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/orange)
..()
/datum/reagent/carpet/purple
name = "Liquid Purple Carpet"
id = "purplecarpet"
color = "#6d3392"
/datum/reagent/carpet/purple/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/purple)
..()
/datum/reagent/carpet/red
name = "Liquid Red Carpet"
id = "redcarpet"
color = "#871515"
/datum/reagent/carpet/red/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/red)
..()
/datum/reagent/carpet/royalblack
name = "Liquid Royal Black Carpet"
id = "royalblackcarpet"
color = "#483d05"
/datum/reagent/carpet/royalblack/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblack)
..()
/datum/reagent/carpet/royalblue
name = "Liquid Royal Blue Carpet"
id = "royalbluecarpet"
color = "#24227e"
/datum/reagent/carpet/royalblue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblue)
..()
// Virology virus food chems.
/datum/reagent/toxin/mutagen/mutagenvirusfood
@@ -1992,7 +2115,7 @@
can_synth = FALSE
var/datum/dna/original_dna
var/reagent_ticks = 0
invisible = TRUE
chemical_flags = REAGENT_INVISIBLE
/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
if(C && C.dna && data["desired_dna"])

View File

@@ -471,7 +471,7 @@
toxpwr = 0
/datum/reagent/toxin/fentanyl/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(3*REM, 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3*REM, 150)
if(M.toxloss <= 60)
M.adjustToxLoss(1*REM, 0)
if(current_cycle >= 18)
@@ -950,3 +950,20 @@
to_chat(M, "<span class='warning'>Your missing arm aches from wherever you left it.</span>")
M.emote("sigh")
return ..()
/datum/reagent/toxin/brainhurtingjuice //oof ouch
name = "Brain Hurting Juice"
id = "brainhurtingjuice"
color = "#AAAAAA77" //RGBA: 170, 170, 170, 77
toxpwr = 0
taste_description = "brain hurting"
metabolization_rate = 5
/datum/reagent/toxin/brainhurtingjuice/on_mob_life(mob/living/carbon/M)
if(prob(50))
M.gain_trauma_type(BRAIN_TRAUMA_MILD)
else if(prob(50))
M.gain_trauma_type(BRAIN_TRAUMA_SEVERE)
else
M.gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
..()

View File

@@ -32,6 +32,7 @@
var/RateUpLim = 10 // Optimal/max rate possible if all conditions are perfect
var/FermiChem = FALSE // If the chemical uses the Fermichem reaction mechanics//If the chemical uses the Fermichem reaction mechanics
var/FermiExplode = FALSE // If the chemical explodes in a special way
var/clear_conversion //bitflags for clear conversions; REACTION_CLEAR_IMPURE or REACTION_CLEAR_INVERSE
var/PurityMin = 0.15 //If purity is below 0.15, it explodes too. Set to 0 to disable this.

View File

@@ -68,6 +68,42 @@
results = list("synthflesh" = 3)
required_reagents = list("blood" = 1, "carbon" = 1, "styptic_powder" = 1)
/datum/chemical_reaction/synthtissue
name = "Synthtissue"
id = "synthtissue"
results = list("synthtissue" = 0.05)
required_reagents = list("synthflesh" = 0.01)
required_catalysts = list("nutriment" = 0.1)
//FermiChem vars:
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 315 // Upper end for above
ExplodeTemp = 1050 // Temperature at which reaction explodes
OptimalpHMin = 8.5 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
OptimalpHMax = 9.5 // Higest value for above
ReactpHLim = 2 // How far out pH wil react, giving impurity place (Exponential phase)
CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
CurveSharpT = 1 // How sharp the temperature exponential curve is (to the power of value)
CurveSharppH = 2.5 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 0.01 // Temperature change per 1u produced
HIonRelease = 0.015 // pH change per 1u reaction (inverse for some reason)
RateUpLim = 0.05 // Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE // If the chemical uses the Fermichem reaction mechanics
PurityMin = 0
/datum/chemical_reaction/synthtissue/FermiCreate(datum/reagents/holder, added_volume, added_purity)
var/datum/reagent/synthtissue/St = holder.has_reagent("synthtissue")
var/datum/reagent/N = holder.has_reagent("nutriment")
if(!St)
return
if(holder.chem_temp > 320)
var/temp_ratio = 1-(330 - holder.chem_temp)/10
holder.remove_reagent(src.id, added_volume*temp_ratio)
if(St.purity < 1)
St.volume *= St.purity
St.purity = 1
N.volume -= 0.002
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
/datum/chemical_reaction/styptic_powder
name = "Styptic Powder"
id = "styptic_powder"

View File

@@ -494,12 +494,6 @@
results = list("acetone" = 3)
required_reagents = list("oil" = 1, "welding_fuel" = 1, "oxygen" = 1)
/datum/chemical_reaction/carpet
name = "carpet"
id = "carpet"
results = list("carpet" = 2)
required_reagents = list("space_drugs" = 1, "blood" = 1)
/datum/chemical_reaction/oil
name = "Oil"
id = "oil"
@@ -641,3 +635,77 @@
results = list("shadowmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 5, "synaptizine" = 10, "oculine" = 10, "stablemutationtoxin" = 1)
required_temp = 600
// Liquid Carpets
/datum/chemical_reaction/carpet
name = "carpet"
id = "carpet"
results = list("carpet" = 2)
required_reagents = list("space_drugs" = 1, "blood" = 1)
/datum/chemical_reaction/carpet/black
name = "liquid black carpet"
id = "blackcarpet"
results = list("blackcarpet" = 2)
required_reagents = list("carpet" = 1, "carbon" = 1)
/datum/chemical_reaction/carpet/blackred
name = "liquid red black carpet"
id = "blackredcarpet"
results = list("blackredcarpet" = 2)
required_reagents = list("carpet" = 1, "charcoal" = 1)
/datum/chemical_reaction/carpet/monochrome
name = "liquid monochrome carpet"
id = "monochromecarpet"
results = list("monochromecarpet" = 2)
required_reagents = list("carpet" = 1, "oil" = 1)
/datum/chemical_reaction/carpet/blue
name = "liquid blue carpet"
id = "bluecarpet"
results = list("bluecarpet" = 2)
required_reagents = list("carpet" = 1, "tonic" = 1)
/datum/chemical_reaction/carpet/cyan
name = "liquid cyan carpet"
id = "cyancarpet"
results = list("cyancarpet" = 2)
required_reagents = list("carpet" = 1, "ice" = 1)
/datum/chemical_reaction/carpet/green
name = "liquid green carpet"
id = "greencarpet"
results = list("greencarpet" = 2)
required_reagents = list("carpet" = 1, "sacid" = 1)
/datum/chemical_reaction/carpet/orange
name = "liquid orange carpet"
id = "orangecarpet"
results = list("orangecarpet" = 2)
required_reagents = list("carpet" = 1, "orangejuice" = 1)
/datum/chemical_reaction/carpet/purple
name = "liquid purple carpet"
id = "purplecarpet"
results = list("purplecarpet" = 2)
required_reagents = list("carpet" = 1, "stable_plasma" = 1)
/datum/chemical_reaction/carpet/red
name = "liquid red carpet"
id = "redcarpet"
results = list("redcarpet" = 2)
required_reagents = list("carpet" = 1, "welding_fuel" = 1)
/datum/chemical_reaction/carpet/royalblack
name = "liquid royal black carpet"
id = "royalblackcarpet"
results = list("royalblackcarpet" = 2)
required_reagents = list("carpet" = 1, "blackpepper" = 1)
/datum/chemical_reaction/carpet/royalblue
name = "liquid royal blue carpet"
id = "royalbluecarpet"
results = list("royalbluecarpet" = 2)
required_reagents = list("carpet" = 1, "clonexadone" = 1)

View File

@@ -19,8 +19,8 @@
var/can_fill_from_container = TRUE
var/apply_type = PATCH
var/apply_method = "spray"
var/self_delay = 30
var/squirt_mode = 0
var/self_delay = 3 SECONDS
var/squirt_mode = FALSE
var/squirt_amount = 5
/obj/item/reagent_containers/medspray/attack_self(mob/user)
@@ -31,40 +31,51 @@
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/medspray/attack(mob/M, mob/user, def_zone)
/obj/item/reagent_containers/medspray/attack(mob/living/L, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(ishuman(L))
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
if(!affecting)
to_chat(user, "<span class='warning'>The limb is missing!</span>")
return
if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, like patches
return
if(affecting.status != BODYPART_ORGANIC)
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
return
if(L == user)
L.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
if(!do_mob(user, L, self_delay))
return
if(!reagents || !reagents.total_volume)
return
to_chat(M, "<span class='notice'>You [apply_method] yourself with [src].</span>")
to_chat(L, "<span class='notice'>You [apply_method] yourself with [src].</span>")
else
log_combat(user, M, "attempted to apply", src, reagents.log_list())
M.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [M].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [M].</span>")
if(!do_mob(user, M))
log_combat(user, L, "attempted to apply", src, reagents.log_list())
L.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [L].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [L].</span>")
if(!do_mob(user, L))
return
if(!reagents || !reagents.total_volume)
return
M.visible_message("<span class='danger'>[user] [apply_method]s [M] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [M] down with [src].</span>")
L.visible_message("<span class='danger'>[user] [apply_method]s [L] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [L] down with [src].</span>")
if(!reagents || !reagents.total_volume)
return
else
log_combat(user, M, "applied", src, reagents.log_list())
log_combat(user, L, "applied", src, reagents.log_list())
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, apply_type, fraction)
reagents.trans_to(M, amount_per_transfer_from_this)
reagents.reaction(L, apply_type, fraction)
reagents.trans_to(L, amount_per_transfer_from_this)
return
/obj/item/reagent_containers/medspray/styptic

View File

@@ -39,6 +39,10 @@
else
qdel(src)
///////////////
//Water Tanks//
///////////////
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
@@ -57,12 +61,52 @@
reagent_id = "firefighting_foam"
tank_volume = 500
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
else
to_chat(user, "There are no paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
//////////////
//Fuel Tanks//
//////////////
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "welding_fuel"
/obj/structure/reagent_dispensers/fueltank/high //Unused - Good for ghost roles
name = "high-capacity fuel tank"
desc = "A now illegal tank, full of highly pressurized industrial welding fuel. Do not consume or have a open flame close to this tank."
icon_state = "fuel_high"
tank_volume = 3000
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(get_turf(src), 0, 1, 5, flame_range = 5)
qdel(src)
@@ -117,6 +161,9 @@
return
return ..()
///////////////////
//Misc Dispenders//
///////////////////
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
@@ -131,36 +178,24 @@
if(prob(1))
desc = "IT'S PEPPER TIME, BITCH!"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
density = FALSE
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
else
to_chat(user, "There are no paper cups left.")
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = "cooking_oil"
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
////////
//Kegs//
////////
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
@@ -173,19 +208,44 @@
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/keg
name = "keg"
desc = "A keg."
icon = 'modular_citadel/icons/obj/objects.dmi'
icon_state = "keg"
reagent_id = "water"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = TRUE
density = FALSE
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/keg/mead
name = "keg of mead"
desc = "A keg of mead."
icon_state = "orangekeg"
reagent_id = "mead"
/obj/structure/reagent_dispensers/keg/aphro
name = "keg of aphrodisiac"
desc = "A keg of aphrodisiac."
icon_state = "pinkkeg"
reagent_id = "aphro"
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = "cooking_oil"
/obj/structure/reagent_dispensers/keg/aphro/strong
name = "keg of strong aphrodisiac"
desc = "A keg of strong and addictive aphrodisiac."
reagent_id = "aphro+"
/obj/structure/reagent_dispensers/keg/milk
name = "keg of milk"
desc = "It's not quite what you were hoping for."
icon_state = "whitekeg"
reagent_id = "milk"
/obj/structure/reagent_dispensers/keg/semen
name = "keg of semen"
desc = "Dear lord, where did this even come from?"
icon_state = "whitekeg"
reagent_id = "semen"
/obj/structure/reagent_dispensers/keg/gargle
name = "keg of pan galactic gargleblaster"
desc = "A keg of... wow that's a long name."
icon_state = "bluekeg"
reagent_id = "gargleblaster"

View File

@@ -534,6 +534,17 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart_u
name = "Upgraded Cybernetic Heart"
desc = "An upgraded cybernetic heart"
id = "cybernetic_heart_u"
build_type = PROTOLATHE | MECHFAB
construction_time = 50
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/organ/heart/cybernetic/upgraded
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_liver_u
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver"
@@ -712,6 +723,28 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A pair of cybernetic ears."
id = "cybernetic_ears"
build_type = PROTOLATHE | MECHFAB
construction_time = 30
materials = list(MAT_METAL = 250, MAT_GLASS = 400)
build_path = /obj/item/organ/ears/cybernetic
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears_u
name = "Upgraded Cybernetic Ears"
desc = "A pair of upgraded cybernetic ears."
id = "cybernetic_ears_u"
build_type = PROTOLATHE | MECHFAB
construction_time = 40
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/organ/ears/cybernetic/upgraded
category = list("Misc", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
///Surgery Designs///
/////////////////////

View File

@@ -47,6 +47,22 @@
build_path = /obj/item/ammo_box/magazine/wt550m9/wtic
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/tx_mag
name = "WT-550 Semi-Auto SMG Uranium Magazine (4.6x30mm TX)"
desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Semi-Auto SMG."
id = "mag_oldsmg_tx"
materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wttx
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_oldsmg/rubber_mag
name = "WT-550 Semi-Auto SMG rubberbullets Magazine (4.6x30mm rubber)"
desc = "A 20 round rubber shots magazine for the out of date security WT-550 Semi-Auto SMG"
id = "mag_oldsmg_rubber"
materials = list(MAT_METAL = 6000)
build_path = /obj/item/ammo_box/magazine/wt550m9/wtrubber
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
//////////////
//Ammo Shells/
//////////////

View File

@@ -74,12 +74,12 @@
var/mob/living/carbon/C = host_mob
if(length(C.get_traumas()))
return ..()
if(host_mob.getBrainLoss())
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
/datum/nanite_program/brain_heal/active_effect()
host_mob.adjustBrainLoss(-1, TRUE)
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1, TRUE)
if(iscarbon(host_mob) && prob(10))
var/mob/living/carbon/C = host_mob
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
@@ -195,12 +195,12 @@
var/mob/living/carbon/C = host_mob
if(length(C.get_traumas()))
return ..()
if(host_mob.getBrainLoss())
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
/datum/nanite_program/brain_heal_advanced/active_effect()
host_mob.adjustBrainLoss(-2, TRUE)
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2, TRUE)
if(iscarbon(host_mob) && prob(10))
var/mob/living/carbon/C = host_mob
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
@@ -232,7 +232,7 @@
if(!C.getorgan(/obj/item/organ/heart)) //what are we even shocking
return FALSE
var/obj/item/organ/brain/BR = C.getorgan(/obj/item/organ/brain)
if(QDELETED(BR) || BR.damaged_brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || C.suiciding)
return FALSE
if(C.get_ghost())
return FALSE
@@ -252,7 +252,7 @@
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
var/tplus = world.time - C.timeofdeath
if(tplus > 600)
C.adjustBrainLoss( max(0, ((1800 - tplus) / 1800 * 150)), 150)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, ((1800 - tplus) / 1800 * 150)), 150)
log_game("[C] has been successfully defibrillated by nanites.")
else
playsound(C, 'sound/machines/defib_failed.ogg', 50, 0)

View File

@@ -59,7 +59,7 @@
/datum/nanite_program/brain_decay/active_effect()
if(prob(4))
host_mob.hallucination = min(15, host_mob.hallucination)
host_mob.adjustBrainLoss(1)
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1)
//Generic brain-affecting programs can also decay into this
/datum/nanite_program/brain_misfire

View File

@@ -517,8 +517,17 @@
display_name = "Cybernetic Organs"
description = "We have the technology to rebuild him."
prereq_ids = list("adv_biotech")
design_ids = list("cybernetic_heart", "cybernetic_liver", "cybernetic_liver_u", "cybernetic_lungs", "cybernetic_lungs_u", "cybernetic_tongue")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
design_ids = list("cybernetic_ears", "cybernetic_heart", "cybernetic_liver", "cybernetic_lungs", "cybernetic_tongue")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
export_price = 5000
/datum/techweb_node/cyber_organs_upgraded
id = "cyber_organs_upgraded"
display_name = "Upgraded Cybernetic Organs"
description = "We have the technology to upgrade him."
prereq_ids = list("cyber_organs")
design_ids = list("cybernetic_ears_u", "cybernetic_heart_u", "cybernetic_liver_u", "cybernetic_lungs_u")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
export_price = 5000
/datum/techweb_node/cyber_implants
@@ -1045,7 +1054,7 @@
boost_item_paths = list()
for(var/path in GLOB.uplink_items)
var/datum/uplink_item/UI = new path
if(!UI.item)
if(!UI.item || !UI.illegal_tech)
continue
boost_item_paths |= UI.item //allows deconning to unlock.

View File

@@ -27,9 +27,9 @@
return 0
charge_tick = 0
var/mob/living/M = loc
if(istype(M) && M.blood_volume >= 20)
if(istype(M) && M.blood_volume >= 5)
charges++
M.blood_volume -= 20
M.blood_volume -= 5
if(charges == 1)
recharge_newshot()
return 1

View File

@@ -119,7 +119,7 @@ Consuming extracts:
M.adjustToxLoss(-5, forced=1) //To heal slimepeople.
M.adjustOxyLoss(-5)
M.adjustCloneLoss(-5)
M.adjustBrainLoss(-5)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -5)
/obj/item/slimecross/consuming/blue
colour = "blue"

View File

@@ -523,7 +523,8 @@
/obj/item/slime_extract/pyrite/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
var/chosen = pick(difflist(subtypesof(/obj/item/toy/crayon),typesof(/obj/item/toy/crayon/spraycan)))
var/blacklisted_cans = list(/obj/item/toy/crayon/spraycan/borg, /obj/item/toy/crayon/spraycan/infinite)
var/chosen = pick(subtypesof(/obj/item/toy/crayon/spraycan) - blacklisted_cans)
var/obj/item/O = new chosen(null)
if(!user.put_in_active_hand(O))
O.forceMove(user.drop_location())

View File

@@ -57,7 +57,7 @@
new /obj/item/phylactery(marked_item, M.mind)
to_chat(M, "<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>")
M.set_species(/datum/species/skeleton)
M.set_species(/datum/species/skeleton/space)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.dropItemToGround(H.w_uniform)
@@ -132,7 +132,7 @@
lich.real_name = mind.name
mind.transfer_to(lich)
mind.grab_ghost(force=TRUE)
lich.hardset_dna(null,null,lich.real_name,null, new /datum/species/skeleton)
lich.hardset_dna(null,null,lich.real_name,null, new /datum/species/skeleton/space)
to_chat(lich, "<span class='warning'>Your bones clatter and shudder as you are pulled back into this world!</span>")
var/turf/body_turf = get_turf(old_body)
lich.Knockdown(200 + 200*resurrections)

View File

@@ -56,7 +56,7 @@
display_results(user, target, "<span class='warning'>You screw up, bruising the brain tissue!</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(40)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 40)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE

View File

@@ -51,11 +51,12 @@
return TRUE
/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
display_results(user, target, "<span class='warning'>You remove the wrong part, causing more damage!</span>",
"[user] successfully lobotomizes [target]!",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(80)
B.applyOrganDamage(80)
switch(rand(1,3))
if(1)
target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC)

View File

@@ -63,7 +63,7 @@
user.visible_message("...[target] wakes up, alive and aware!", "<span class='notice'><b>IT'S ALIVE!</b></span>")
target.visible_message("...[target] wakes up, alive and aware!")
target.emote("gasp")
target.adjustBrainLoss(50, 199) //MAD SCIENCE
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
return TRUE
else
user.visible_message("...[target.p_they()] convulses, then lies still.")
@@ -75,5 +75,5 @@
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.",
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
target.adjustBrainLoss(15, 199)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 199)
return FALSE

View File

@@ -31,7 +31,7 @@
"[user] completes the surgery on [target]'s brain.")
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
target.adjustBrainLoss(-60)
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 60) //we set damage in this case in order to clear the "failing" flag
target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
return TRUE
@@ -40,7 +40,7 @@
display_results(user, target, "<span class='warning'>You screw up, causing more damage!</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(60)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")

View File

@@ -0,0 +1,77 @@
/datum/surgery/coronary_bypass
name = "Coronary Bypass"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART)
if(H)
if(H.damage > 60 && !H.operated)
return TRUE
return FALSE
//an incision but with greater bleed, and a 90% base success chance
/datum/surgery_step/incise_heart
name = "incise heart"
implements = list(/obj/item/scalpel = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
/obj/item/shard = 25)
time = 16
/datum/surgery_step/incise_heart/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s heart...</span>",
"[user] begins to make an incision in [target]'s heart.",
"[user] begins to make an incision in [target]'s heart.")
/datum/surgery_step/incise_heart/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (!(NOBLOOD in H.dna.species.species_traits))
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s heart.</span>",
"Blood pools around the incision in [H]'s heart.",
"")
H.bleed_rate += 10
H.adjustBruteLoss(10)
return TRUE
/datum/surgery_step/incise_heart/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
display_results(user, target, "<span class='warning'>You screw up, cutting too deeply into the heart!</span>",
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>",
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest!</span>")
H.bleed_rate += 20
H.adjustOrganLoss(ORGAN_SLOT_HEART, 10)
H.adjustBruteLoss(10)
//grafts a coronary bypass onto the individual's heart, success chance is 90% base again
/datum/surgery_step/coronary_bypass
name = "graft coronary bypass"
implements = list(/obj/item/hemostat = 90, TOOL_WIRECUTTER = 35, /obj/item/stack/packageWrap = 15, /obj/item/stack/cable_coil = 5)
time = 90
/datum/surgery_step/coronary_bypass/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to graft a bypass onto [target]'s heart...</span>",
"[user] begins to graft something onto [target]'s heart!",
"[user] begins to graft something onto [target]'s heart!")
/datum/surgery_step/coronary_bypass/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
target.setOrganLoss(ORGAN_SLOT_HEART, 60)
var/obj/item/organ/heart/heart = target.getorganslot(ORGAN_SLOT_HEART)
if(heart) //slightly worrying if we lost our heart mid-operation, but that's life
heart.operated = TRUE
display_results(user, target, "<span class='notice'>You successfully graft a bypass onto [target]'s heart.</span>",
"[user] finishes grafting something onto [target]'s heart.",
"[user] finishes grafting something onto [target]'s heart.")
return TRUE
/datum/surgery_step/coronary_bypass/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
display_results(user, target, "<span class='warning'>You screw up in attaching the graft, and it tears off, tearing part of the heart!</span>",
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>",
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>")
H.adjustOrganLoss(ORGAN_SLOT_HEART, 20)
H.bleed_rate += 30
return FALSE

View File

@@ -37,7 +37,7 @@
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
target.adjustBrainLoss(70)
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70)
else
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>",

View File

@@ -0,0 +1,70 @@
//Organ reconstruction, limited to the chest region as most organs in the head have their own repair method (eyes/brain). We require synthflesh for these
//steps since fixing internal organs aren't as simple as mending exterior flesh, though in the future it would be neat to add more chems to the viable list.
//TBD: Add heart damage, have heart reconstruction seperate from organ reconstruction, and find a better name for this. I can imagine people getting it confused with manipulation.
/datum/surgery/graft_synthtissue
name = "Graft synthtissue"
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/graft_synthtissue,
/datum/surgery_step/close
)
//repair organs
/datum/surgery_step/graft_synthtissue
name = "graft synthtissue"
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
repeatable = TRUE
time = 75
chems_needed = list("synthtissue")
var/obj/item/organ/chosen_organ
var/health_restored = 10
/datum/surgery_step/graft_synthtissue/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(implement_type in implements)
var/list/organs = target.getorganszone(target_zone)
if(!organs.len)
to_chat(user, "<span class='notice'>There are no targetable organs in [target]'s [parse_zone(target_zone)]!</span>")
return -1
else
for(var/obj/item/organ/O in organs)
O.on_find(user)
organs -= O
organs[O.name] = O
chosen_organ = input("Target which organ?", "Surgery", null, null) as null|anything in organs
chosen_organ = organs[chosen_organ]
if(!chosen_organ)
return -1
if(!target.reagents.has_reagent("synthtissue"))
to_chat(user, "<span class='notice'>There's no synthtissue available for use on [chosen_organ]</span>")
return -1
var/datum/reagent/synthtissue/Sf = locate(/datum/reagent/synthtissue) in target.reagents.reagent_list
if(Sf.volume < 10)
to_chat(user, "<span class='notice'>There's not enough synthtissue to perform the operation! There needs to be at least 10u.</span>")
return -1
if((chosen_organ.organ_flags & ORGAN_FAILING) && !(Sf.data["grown_volume"] >= 115))
to_chat(user, "<span class='notice'>[chosen_organ] is too damaged to graft onto!</span>")
return -1
if(health_restored != 10)
health_restored = 10
health_restored += (Sf.data["grown_volume"]/10)
user.visible_message("[user] begins to graft synthtissue onto [chosen_organ].</span>")
target.reagents.remove_reagent("synthtissue", 10)
/datum/surgery_step/graft_synthtissue/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully repairs part of [chosen_organ].", "<span class='notice'>You succeed in repairing parts of [chosen_organ].</span>")
chosen_organ.applyOrganDamage(health_restored)
/datum/surgery_step/graft_synthtissue/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] accidentally damages part of [chosen_organ]!</span>", "<span class='warning'>You damage [chosen_organ]! Apply more synthtissue if it's run out.</span>")
chosen_organ.applyOrganDamage(10)
return FALSE

View File

@@ -0,0 +1,46 @@
/datum/surgery/lobectomy
name = "Lobectomy" //not to be confused with lobotomy
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
/datum/surgery_step/lobectomy, /datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/lungs/L = target.getorganslot(ORGAN_SLOT_LUNGS)
if(L)
if(L.damage > 60 && !L.operated)
return TRUE
return FALSE
//lobectomy, removes the most damaged lung lobe with a 95% base success chance
/datum/surgery_step/lobectomy
name = "excise damaged lung node"
implements = list(/obj/item/scalpel = 95, /obj/item/melee/transforming/energy/sword = 65, /obj/item/kitchen/knife = 45,
/obj/item/shard = 35)
time = 42
/datum/surgery_step/lobectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s lungs...</span>",
"[user] begins to make an incision in [target].",
"[user] begins to make an incision in [target].")
/datum/surgery_step/lobectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/organ/lungs/L = H.getorganslot(ORGAN_SLOT_LUNGS)
L.operated = TRUE
H.setOrganLoss(ORGAN_SLOT_LUNGS, 60)
display_results(user, target, "<span class='notice'>You successfully excise [H]'s most damaged lobe.</span>",
"Successfully removes a piece of [H]'s lungs.",
"")
return TRUE
/datum/surgery_step/lobectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
display_results(user, target, "<span class='warning'>You screw up, failing to excise [H]'s damaged lobe!</span>",
"<span class='warning'>[user] screws up!</span>",
"<span class='warning'>[user] screws up!</span>")
H.losebreath += 4
H.adjustOrganLoss(ORGAN_SLOT_LUNGS, 10)
return FALSE

View File

@@ -3,7 +3,21 @@
icon_state = "appendix"
zone = BODY_ZONE_PRECISE_GROIN
slot = ORGAN_SLOT_APPENDIX
var/inflamed = 0
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
now_failing = "<span class='warning'>An explosion of pain erupts in your lower right abdomen!</span>"
now_fixed = "<span class='info'>The pain in your abdomen has subsided.</span>"
var/inflamed
/obj/item/organ/appendix/on_life()
..()
if(!(organ_flags & ORGAN_FAILING))
return
var/mob/living/carbon/M = owner
if(M)
M.adjustToxLoss(4, TRUE, TRUE) //forced to ensure people don't use it to gain tox as slime person
/obj/item/organ/appendix/update_icon()
if(inflamed)
@@ -16,7 +30,7 @@
/obj/item/organ/appendix/Remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.diseases)
A.cure()
inflamed = 1
inflamed = TRUE
update_icon()
..()

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