Update mecha_construction_paths.dm
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@@ -8,38 +8,39 @@
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/datum/component/construction/mecha/examine(mob/user)
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. = ..()
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if(looky_helpy)
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if("key" == TOOL_WRENCH)
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desc += "<span class='notice'>The mech could be <b>wrenched</b> into place.</span>"
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if("key" == TOOL_SCREWDRIVER)
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desc += "<span class='notice'>The mech could be <b>screwed</b> into place.</span>"
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if("key" == TOOL_WIRECUTTER)
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desc += "<span class='notice'>The mech wires could be <b>trimmed</b> into place.</span>"
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if("key" == /obj/item/stack/cable_coil)
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desc += "<span class='notice'>The mech could use some <b>wiring</b>.</span>"
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if("key" == /obj/item/circuitboard)
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desc += "<span class='notice'>The mech could use a type of<b>circuitboard</b>.</span>"
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if("key" == /obj/item/stock_parts/scanning_module)
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desc += "<span class='notice'>The mech could use a <b>scanning stock part</b>.</span>"
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if("key" == /obj/item/stock_parts/capacitor)
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desc += "<span class='notice'>The mech could use a <b>power based stock part</b>.</span>"
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if("key" == /obj/item/stock_parts/cell)
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desc += "<span class='notice'>The mech could use a <b>power source</b>.</span>"
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if("key" == /obj/item/stack/sheet/metal)
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desc += "<span class='notice'>The mech could use some <b>sheets of metal</b>.</span>"
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if("key" == /obj/item/stack/sheet/plasteel)
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desc += "<span class='notice'>The mech could use some <b>sheets of strong steel</b>.</span>"
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if("key" == /obj/item/bikehorn)
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desc += "<span class='notice'>HONK IT!.</span>"
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if("key" == /obj/item/clothing/mask/gas/clown_hat)
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desc += "<span class='notice'>GIVE IT CLOWN MAKEUP HONK!.</span>"
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if("key" == /obj/item/clothing/shoes/clown_shoes)
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desc += "<span class='notice'>GIVE IT GOOFY SHOES HONK HONK!.</span>"
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if("key" == /obj/item/mecha_parts/part)
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desc += "<span class='notice'>The mech could use a mech <b>part</b>.</span>"
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if("key" == /obj/item/stack/ore/bluespace_crystal)
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desc += "<span class='notice'>The mech could use a <b>crystal</b> of sorts.</span>"
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if("key" == /obj/item/assembly/signaler/anomaly)
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desc += "<span class='notice'>The mech could use a <b>anomaly</b> of sorts.</span>"
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switch(key)
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if(TOOL_WRENCH)
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desc += "<span class='notice'>The mech could be <b>wrenched</b> into place.</span>"
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if(TOOL_SCREWDRIVER)
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desc += "<span class='notice'>The mech could be <b>screwed</b> into place.</span>"
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if(TOOL_WIRECUTTER)
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desc += "<span class='notice'>The mech wires could be <b>trimmed</b> into place.</span>"
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if(/obj/item/stack/cable_coil)
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desc += "<span class='notice'>The mech could use some <b>wiring</b>.</span>"
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if(/obj/item/circuitboard)
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desc += "<span class='notice'>The mech could use a type of<b>circuitboard</b>.</span>"
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if(/obj/item/stock_parts/scanning_module)
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desc += "<span class='notice'>The mech could use a <b>scanning stock part</b>.</span>"
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if(/obj/item/stock_parts/capacitor)
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desc += "<span class='notice'>The mech could use a <b>power based stock part</b>.</span>"
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if(/obj/item/stock_parts/cell)
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desc += "<span class='notice'>The mech could use a <b>power source</b>.</span>"
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if(/obj/item/stack/sheet/metal)
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desc += "<span class='notice'>The mech could use some <b>sheets of metal</b>.</span>"
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if(/obj/item/stack/sheet/plasteel)
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desc += "<span class='notice'>The mech could use some <b>sheets of strong steel</b>.</span>"
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if(/obj/item/bikehorn)
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desc += "<span class='notice'>HONK IT!.</span>"
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if(/obj/item/clothing/mask/gas/clown_hat)
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desc += "<span class='notice'>GIVE IT CLOWN MAKEUP HONK!.</span>"
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if(/obj/item/clothing/shoes/clown_shoes)
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desc += "<span class='notice'>GIVE IT GOOFY SHOES HONK HONK!.</span>"
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if(/obj/item/mecha_parts/part)
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desc += "<span class='notice'>The mech could use a mech <b>part</b>.</span>"
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if(/obj/item/stack/ore/bluespace_crystal)
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desc += "<span class='notice'>The mech could use a <b>crystal</b> of sorts.</span>"
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if(/obj/item/assembly/signaler/anomaly)
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desc += "<span class='notice'>The mech could use a <b>anomaly</b> of sorts.</span>"
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else
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return
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