Impaled
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@@ -41,7 +41,7 @@
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force = 20
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP
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/obj/item/melee/synthetic_arm_blade/Initialize()
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