small refactor to some stuff

quality_increase no longer passed to microwave_act because it's defined in obj/machinery/microwave

deepfryer code uses adjust_food_quality in a place where it didn't before
This commit is contained in:
Timothy Teakettle
2020-04-17 13:59:48 +01:00
parent a4cc54781f
commit 9d312d7fef
3 changed files with 4 additions and 4 deletions

View File

@@ -297,7 +297,7 @@ All foods are distributed among various categories. Use common sense.
else
S.reagents.add_reagent(r_id, amount)
/obj/item/reagent_containers/food/snacks/microwave_act(obj/machinery/microwave/M, var/quality_increase)
/obj/item/reagent_containers/food/snacks/microwave_act(obj/machinery/microwave/M)
var/turf/T = get_turf(src)
var/obj/item/result
if(cooked_type)
@@ -305,7 +305,7 @@ All foods are distributed among various categories. Use common sense.
//if the result is food, set its food quality to the original food item's quality
if(isfood(result))
var/obj/item/reagent_containers/food/food_output = result
food_output.adjust_food_quality(food_quality + quality_increase)
food_output.adjust_food_quality(food_quality + M.quality_increase)
if(istype(M))
initialize_cooked_food(result, M.efficiency)
else

View File

@@ -109,7 +109,7 @@ God bless America.
var/obj/item/reagent_containers/food/original_food = I
frying.adjust_food_quality(original_food.food_quality) //food quality remains unchanged until degree of frying is calculated
else
frying.food_quality = 10 //inedible fried item has low quality
frying.adjust_food_quality(10) //inedible fried item has low quality
icon_state = "fryer_on"
fry_loop.start()

View File

@@ -310,7 +310,7 @@
var/metal = 0
for(var/obj/item/O in ingredients)
O.microwave_act(src, quality_increase)
O.microwave_act(src)
if(O.custom_materials?.len)
metal += O.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]