Update ui.dm (#15683)
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@@ -63,6 +63,8 @@
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if(QDELETED(O))
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continue
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var/atom/movable/screen/storage/item_holder/D = new(null, src, O)
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// SNOWFLAKE: make O opaque too, pending storage rewrite
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE
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D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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@@ -138,6 +140,8 @@
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I = i
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var/percent = percentage_by_item[I]
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var/atom/movable/screen/storage/volumetric_box/center/B = new /atom/movable/screen/storage/volumetric_box/center(null, src, I)
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// SNOWFLAKE: force it to icon until we unfuck storage/click passing
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I.mouse_opacity = MOUSE_OPACITY_ICON
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var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
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var/addrow = FALSE
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if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
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