Merge pull request #3775 from Citadel-Station-13/upstream-merge-32334
[MIRROR] Adds around 30 new ambience sounds, and changes ambience code a little bit
This commit is contained in:
+69
-23
@@ -1,23 +1,69 @@
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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_JUSTICAR_ARK 1020
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#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1018
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#define CHANNEL_BUZZ 1017
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#define CHANNEL_BICYCLE 1016
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//Citadel code
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#define CHANNEL_PRED 1015
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#define CHANNEL_PREYLOOP 1014
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1013
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#define CHANNEL_HIGHEST_AVAILABLE 1017
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
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#define CHANNEL_LOBBYMUSIC 1024
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#define CHANNEL_ADMIN 1023
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#define CHANNEL_VOX 1022
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#define CHANNEL_JUKEBOX 1021
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#define CHANNEL_JUSTICAR_ARK 1020
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#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
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#define CHANNEL_AMBIENCE 1018
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#define CHANNEL_BUZZ 1017
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#define CHANNEL_BICYCLE 1016
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//Citadel code
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#define CHANNEL_PRED 1015
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#define CHANNEL_PREYLOOP 1014
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//THIS SHOULD ALWAYS BE THE LOWEST ONE!
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//KEEP IT UPDATED
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#define CHANNEL_HIGHEST_AVAILABLE 1013
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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//Ambience types
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#define GENERIC list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
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'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
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'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
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'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
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'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
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'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambigen15.ogg')
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#define HOLY list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg',\
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'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
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'sound/ambience/ambiholy3.ogg')
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#define HIGHSEC list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
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#define RUINS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
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'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
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#define ENGINEERING list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg', 'sound/ambience/ambieng1.ogg',\
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'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
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#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
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#define MEDICAL list('sound/ambience/ambinice.ogg')
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#define SPOOKY list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
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'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
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#define SPACE list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/ambience/title2.ogg', 'sound/ambience/ambiatmos.ogg')
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#define MAINTENANCE list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
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'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
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#define AWAY_MISSION list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
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'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
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'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
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'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
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'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
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@@ -41,7 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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power_environ = FALSE
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valid_territory = FALSE
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outdoors = TRUE
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ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
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ambientsounds = SPACE
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blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
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/area/space/nearstation
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@@ -65,6 +65,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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has_gravity = TRUE
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blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
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valid_territory = FALSE
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ambientsounds = MINING
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/area/asteroid/cave
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name = "Asteroid - Underground"
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@@ -75,6 +76,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/asteroid/artifactroom
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name = "Asteroid - Artifact"
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icon_state = "cave"
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ambientsounds = RUINS
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/area/asteroid/artifactroom/Initialize()
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. = ..()
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@@ -96,14 +98,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Maintenance
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/area/maintenance
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ambientsounds = list('sound/ambience/ambimaint1.ogg',
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'sound/ambience/ambimaint2.ogg',
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'sound/ambience/ambimaint3.ogg',
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'sound/ambience/ambimaint4.ogg',
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'sound/ambience/ambimaint5.ogg',
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'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
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'sound/voice/lowHiss3.ogg',
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'sound/voice/lowHiss4.ogg')
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ambientsounds = MAINTENANCE
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valid_territory = FALSE
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@@ -647,7 +642,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/chapel
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icon_state = "chapel"
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ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
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ambientsounds = HOLY
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flags_1 = NONE
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "The consecration here prevents you from warping in."
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@@ -678,7 +673,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Engineering
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/area/engine
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ambientsounds = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
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ambientsounds = ENGINEERING
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/area/engine/engine_smes
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name = "Engineering SMES"
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@@ -732,6 +727,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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valid_territory = FALSE
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blob_allowed = FALSE
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flags_1 = NONE
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ambientsounds = ENGINEERING
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/area/solar/asteroid/aft
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name = "Aft Asteroid Solar"
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@@ -858,37 +854,36 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Teleporter Room"
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icon_state = "teleporter"
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music = "signal"
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ambientsounds = ENGINEERING
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/area/teleporter/quantum/cargo
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name = "Cargo Quantum Pad"
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icon_state = "teleporter"
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music = "signal"
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/area/teleporter/quantum/docking
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name = "Docking Quantum Pad"
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icon_state = "teleporter"
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music = "signal"
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/area/teleporter/quantum/research
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name = "Research Quantum Pad"
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icon_state = "teleporter"
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music = "signal"
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/area/teleporter/quantum/security
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name = "Security Quantum Pad"
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icon_state = "teleporter"
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music = "signal"
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/area/gateway
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name = "Gateway"
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icon_state = "teleporter"
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music = "signal"
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ambientsounds = ENGINEERING
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//MedBay
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/area/medical
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name = "Medical"
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icon_state = "medbay3"
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ambientsounds = MEDICAL
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/area/medical/abandoned
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name = "Abandoned Medbay"
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@@ -952,7 +947,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/medical/morgue
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name = "Morgue"
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icon_state = "morgue"
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ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
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ambientsounds = SPOOKY
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/area/medical/chemistry
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name = "Chemistry"
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@@ -988,6 +983,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security
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name = "Security"
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icon_state = "security"
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ambientsounds = HIGHSEC
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/area/security/main
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name = "Security Office"
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@@ -1029,7 +1025,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security/detectives_office/private_investigators_office
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name = "Private Investigator's Office"
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icon_state = "detective"
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ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
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/area/security/range
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name = "Firing Range"
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@@ -1310,6 +1305,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/construction
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name = "Construction Area"
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icon_state = "yellow"
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ambientsounds = ENGINEERING
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/area/construction/minisat_exterior
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name = "Minisat Exterior"
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@@ -1361,27 +1357,32 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/ai_monitored/security/armory
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name = "Armory"
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icon_state = "armory"
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ambientsounds = HIGHSEC
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/area/ai_monitored/storage/eva
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name = "EVA Storage"
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icon_state = "eva"
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ambientsounds = HIGHSEC
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/area/ai_monitored/storage/secure
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name = "AI Satellite Storage"
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icon_state = "storage"
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ambientsounds = HIGHSEC
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/area/ai_monitored/storage/emergency
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name = "Emergency Storage"
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icon_state = "storage"
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ambientsounds = HIGHSEC
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/area/ai_monitored/storage/satellite
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name = "AI Satellite Maint"
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icon_state = "storage"
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ambientsounds = HIGHSEC
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//Turret_protected
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/area/ai_monitored/turret_protected
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ambientsounds = list('sound/ambience/ambimalf.ogg')
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ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
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/area/ai_monitored/turret_protected/ai_upload
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name = "AI Upload Chamber"
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@@ -1450,7 +1451,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/tcommsat
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clockwork_warp_allowed = FALSE
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clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
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'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
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/area/tcommsat/entrance
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name = "Telecomms Teleporter"
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@@ -1463,22 +1465,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/ai_monitored/turret_protected/tcomsat
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name = "Telecomms Satellite"
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icon_state = "tcomsatlob"
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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/area/ai_monitored/turret_protected/tcomfoyer
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name = "Telecomms Foyer"
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icon_state = "tcomsatentrance"
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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/area/ai_monitored/turret_protected/tcomwest
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name = "Telecommunications Satellite West Wing"
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icon_state = "tcomsatwest"
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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/area/ai_monitored/turret_protected/tcomeast
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name = "Telecommunications Satellite East Wing"
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icon_state = "tcomsateast"
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ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
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/area/tcommsat/computer
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name = "Telecomms Control Room"
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@@ -54,12 +54,7 @@
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var/global/global_uid = 0
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var/uid
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var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
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'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
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'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
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'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
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'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
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'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
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var/list/ambientsounds = GENERIC
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flags_1 = CAN_BE_DIRTY_1
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var/list/firedoors
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@@ -107,7 +102,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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uid = ++global_uid
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related = list(src)
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map_name = name // Save the initial (the name set in the map) name of the area.
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if(requires_power)
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luminosity = 0
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else
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@@ -8,6 +8,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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name = "Strange Location"
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icon_state = "away"
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has_gravity = TRUE
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ambientsounds = AWAY_MISSION
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/area/awaymission/beach
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name = "Beach"
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@@ -15,7 +16,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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requires_power = FALSE
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has_gravity = TRUE
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
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/area/awaymission/errorroom
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name = "Super Secret Room"
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@@ -96,6 +96,7 @@
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noteleport = TRUE
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blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
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flags_1 = NONE
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ambientsounds = HIGHSEC
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/area/syndicate_mothership/control
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name = "Syndicate Control Room"
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@@ -15,8 +15,8 @@
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power_equip = FALSE
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power_light = FALSE
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outdoors = TRUE
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ambientsounds = list('sound/ambience/ambimine.ogg')
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flags_1 = NONE
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ambientsounds = MINING
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/area/mine/unexplored
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name = "Mine"
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@@ -29,8 +29,8 @@
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power_equip = FALSE
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power_light = FALSE
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outdoors = TRUE
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ambientsounds = list('sound/ambience/ambimine.ogg')
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flags_1 = NONE
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ambientsounds = MINING
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/area/mine/lobby
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name = "Mining Station"
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@@ -77,6 +77,7 @@
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/area/mine/laborcamp/security
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name = "Labor Camp Security"
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icon_state = "security"
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ambientsounds = HIGHSEC
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||||
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||||
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||||
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@@ -98,7 +99,7 @@
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power_equip = FALSE
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||||
power_light = FALSE
|
||||
requires_power = TRUE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
ambientsounds = MINING
|
||||
|
||||
/area/lavaland/underground
|
||||
name = "Lavaland Caves"
|
||||
@@ -110,7 +111,7 @@
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
ambientsounds = list('sound/ambience/ambilava.ogg')
|
||||
ambientsounds = MINING
|
||||
|
||||
|
||||
/area/lavaland/surface/outdoors
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
//icon = "ICON FILENAME"
|
||||
//icon_state = "NAME OF ICON"
|
||||
requires_power = FALSE
|
||||
ambientsounds = SPOOKY
|
||||
|
||||
/area/hell/trial1
|
||||
name = "Hell Trial1"
|
||||
@@ -32,6 +33,7 @@
|
||||
/area/prison
|
||||
name = "Prison Station"
|
||||
icon_state = "brig"
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
/area/prison/arrival_airlock
|
||||
name = "Prison Station Airlock"
|
||||
@@ -73,7 +75,7 @@
|
||||
/area/prison/morgue
|
||||
name = "Prison Morgue"
|
||||
icon_state = "morgue"
|
||||
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
|
||||
ambientsounds = SPOOKY
|
||||
|
||||
/area/prison/medical_research
|
||||
name = "Prison Genetic Research"
|
||||
@@ -99,7 +101,7 @@
|
||||
/area/prison/solitary
|
||||
name = "Solitary Confinement"
|
||||
icon_state = "brig"
|
||||
|
||||
|
||||
/area/prison/execution_room
|
||||
name = "Prisoner Education Chamber"
|
||||
icon_state = "execution_room"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
has_gravity = TRUE
|
||||
hidden = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
ambientsounds = RUINS
|
||||
|
||||
|
||||
/area/ruin/unpowered
|
||||
@@ -16,4 +17,3 @@
|
||||
|
||||
/area/ruin/powered
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
power_environ = FALSE
|
||||
valid_territory = FALSE
|
||||
outdoors = TRUE
|
||||
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
|
||||
ambientsounds = SPACE
|
||||
blob_allowed = FALSE
|
||||
|
||||
/////////////
|
||||
@@ -434,4 +434,4 @@
|
||||
/area/ruin/space/has_grav/whiteship/box
|
||||
|
||||
name = "Abandoned Ship"
|
||||
icon_state = "red"
|
||||
icon_state = "red"
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
/area/shuttle/syndicate
|
||||
name = "Syndicate Infiltrator"
|
||||
blob_allowed = FALSE
|
||||
ambientsounds = HIGHSEC
|
||||
|
||||
/area/shuttle/syndicate/bridge
|
||||
name = "Syndicate Infiltrator Control"
|
||||
@@ -106,4 +107,4 @@
|
||||
|
||||
/area/shuttle/syndicate_scout
|
||||
name = "Syndicate Scout"
|
||||
blob_allowed = FALSE
|
||||
blob_allowed = FALSE
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
/area/spacecontent
|
||||
name = "space"
|
||||
ambientsounds = AWAY_MISSION
|
||||
|
||||
/area/spacecontent/a1
|
||||
icon_state = "spacecontent1"
|
||||
|
||||
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Reference in New Issue
Block a user