Merge pull request #11429 from Putnam3145/dynamic-tweaks
Dynamic tweaks/fixes
This commit is contained in:
@@ -371,19 +371,18 @@
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for(var/T in storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/config_tag = initial(S.config_tag)
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var/final_weight = initial(S.weight)
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if(probabilities[config_tag]<=0)
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var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
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if(probability <= 0)
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continue
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final_weight = probabilities[config_tag]
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if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
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if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
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var/name = initial(S.name)
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var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
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var/adjustment = 0
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while(recent_round)
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adjustment += repeated_mode_adjust[recent_round]
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recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
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final_weight *= ((100-adjustment)/100)
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runnable_storytellers[S] = final_weight
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probability *= ((100-adjustment)/100)
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runnable_storytellers[S] = probability
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return runnable_storytellers
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@@ -356,7 +356,7 @@ SUBSYSTEM_DEF(vote)
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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for(var/T in runnable_storytellers)
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var/datum/dynamic_storyteller/S = T
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runnable_storytellers[S] *= stored_gamemode_votes[initial(S.name)]
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runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
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var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
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GLOB.dynamic_storyteller_type = S
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if("map")
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@@ -2,6 +2,7 @@
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ruletype = "Event"
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var/typepath // typepath of the event
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var/triggering
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var/earliest_start = 20 MINUTES
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/datum/dynamic_ruleset/event/get_blackbox_info()
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var/list/ruleset_data = list()
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@@ -25,8 +26,10 @@
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return E
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/datum/dynamic_ruleset/event/ready(forced = FALSE) // same as midround cause we're still using enemy system
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/datum/dynamic_ruleset/event/ready(forced = FALSE)
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if (!forced)
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if(earliest_start >= world.time-SSticker.round_start_time)
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return FALSE
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var/job_check = 0
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if (enemy_roles.len > 0)
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for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
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@@ -56,6 +59,7 @@
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required_enemies = list(2,2,1,1,0,0,0,0,0,0)
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weight = 5
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cost = 10
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earliest_start = 30 MINUTES
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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requirements = list(70,60,50,50,40,40,40,30,20,15)
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property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
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@@ -157,17 +161,18 @@
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required_enemies = list(3,3,3,3,3,3,3,3,3,3)
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cost = 15
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weight = 3
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earliest_start = 25 MINUTES
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repeatable_weight_decrease = 2
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requirements = list(60,50,40,30,30,30,30,30,30,30)
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high_population_requirement = 30
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property_weights = list("extended" = -2)
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
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if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30))
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name = "Meteor Wave: Threatening"
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cost = 25
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typepath = /datum/round_event/meteor_wave/threatening
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else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 40
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typepath = /datum/round_event/meteor_wave/catastrophic
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@@ -280,6 +285,7 @@
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cost = 4
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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earliest_start = 10 MINUTES
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repeatable = TRUE
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property_weights = list("extended" = 1)
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@@ -324,6 +330,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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earliest_start = 0 MINUTES
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property_weights = list("extended" = 1)
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always_max_weight = TRUE
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@@ -381,3 +388,67 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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property_weights = list("extended" = 1,"chaos" = 1)
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/datum/dynamic_ruleset/event/portal_storm_syndicate
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name = "Portal Storm"
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config_tag = "portal_storm"
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typepath = /datum/round_event/portal_storm/syndicate_shocktroop
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cost = 10
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weight = 1
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enemy_roles = list("Head of Security","Security Officer","AI","Captain","Shaft Miner")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(101,101,101,30,30,30,30,30,30,30)
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high_population_requirement = 30
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earliest_start = 30 MINUTES
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property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
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/datum/dynamic_ruleset/event/wormholes
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name = "Wormholes"
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config_tag = "wormhole"
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typepath = /datum/round_event/wormholes
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cost = 3
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weight = 4
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enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/swarmers
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name = "Swarmers"
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config_tag = "swarmer"
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typepath = /datum/round_event/spawn_swarmer
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cost = 10
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weight = 1
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earliest_start = 30 MINUTES
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enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
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required_enemies = list(4,4,4,4,3,3,2,2,1,1)
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 5
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property_weights = list("extended" = -2)
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/datum/dynamic_ruleset/event/sentient_disease
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name = "Sentient Disease"
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config_tag = "sentient_disease"
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typepath = /datum/round_event/ghost_role/sentient_disease
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
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high_population_requirement = 5
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/datum/dynamic_ruleset/event/revenant
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name = "Revenant"
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config_tag = "revenant"
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typepath = /datum/round_event/ghost_role/revenant
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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requirements = list(30,30,30,30,20,15,15,15,15,15)
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high_population_requirement = 15
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property_weights = list("story_potential" = -2, "extended" = -1)
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@@ -523,88 +523,6 @@
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log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
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return S
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//////////////////////////////////////////////
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// //
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// SENTIENT DISEASE //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
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name = "Sentient Disease"
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config_tag = "sentient_disease"
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antag_flag = ROLE_ALIEN
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
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high_population_requirement = 5
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
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var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
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applicant.transfer_ckey(virus, FALSE)
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INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
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message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by the midround ruleset.")
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log_game("[key_name(virus)] was spawned as a sentient disease by the midround ruleset.")
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return virus
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//////////////////////////////////////////////
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// //
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// REVENANT //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/midround/from_ghosts/revenant
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name = "Revenant"
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config_tag = "revenant"
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antag_flag = ROLE_REVENANT
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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requirements = list(30,30,30,30,20,15,15,15,15,15)
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high_population_requirement = 15
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property_weights = list("story_potential" = -2, "extended" = -1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
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var/deadMobs = 0
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for(var/mob/M in GLOB.dead_mob_list)
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deadMobs++
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if(deadMobs < REVENANT_SPAWN_THRESHOLD)
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
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for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
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var/turf/T = get_turf(L)
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if(T && is_station_level(T.z))
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spawn_locs += T
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if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
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for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
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var/turf/T = get_turf(bc)
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if(T && is_station_level(T.z))
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spawn_locs += T
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if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
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var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
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applicant.transfer_ckey(revvie, FALSE)
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message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
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log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
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return revvie
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//////////////////////////////////////////////
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// //
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// SLAUGHTER DEMON //
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@@ -668,11 +586,11 @@
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required_candidates = 2
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weight = 8
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cost = 10
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requirements = list(101,101,70,50,40,30,30,20,15,15)
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requirements = list(101,101,70,50,40,30,30,30,30,30)
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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high_population_requirement = 15
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var/datum/team/abductor_team/team
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property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
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property_weights = list("extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
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repeatable_weight_decrease = 4
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repeatable = TRUE
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@@ -742,7 +660,8 @@
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var/datum/antagonist/ninja/ninjadatum = new
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ninjadatum.helping_station = pick(TRUE,FALSE)
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if(ninjadatum.helping_station)
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mode.refund_threat(5)
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mode.refund_threat(cost+5)
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mode.log_threat("Ninja was helping station; [cost+5] cost refunded.")
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Mind.add_antag_datum(ninjadatum)
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if(Ninja.mind != Mind) //something has gone wrong!
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@@ -623,8 +623,7 @@
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config_tag = "clownops"
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antag_datum = /datum/antagonist/nukeop/clownop
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antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 101
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weight = 1
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property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2)
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@@ -1,16 +1,22 @@
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/datum/dynamic_storyteller
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var/name = "none"
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var/config_tag = null
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var/desc = "A coder's idiocy."
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var/list/property_weights = list()
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var/curve_centre = 0
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var/curve_width = 1.8
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var/name = "none" // Name for voting.
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var/config_tag = null // Config tag for config weights.
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var/desc = "A coder's idiocy." // Description for voting.
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var/list/property_weights = list() // See below.
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var/curve_centre = 0 // As GLOB.dynamic_curve_centre.
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var/curve_width = 1.8 // As GLOB.dynamic_curve_width.
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var/forced_threat_level = -1
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/*
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NO_ASSASSIN: Will not have permanent assassination targets.
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WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
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USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
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*/
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/event_frequency_lower = 6 MINUTES
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var/event_frequency_upper = 20 MINUTES
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var/datum/game_mode/dynamic/mode = null
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var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
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var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
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var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
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var/pop_antag_ratio = 5 // How many non-antags there should be vs antags.
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var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
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/**
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Property weights are:
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@@ -80,7 +86,7 @@ Property weights are:
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var/chance = 0
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// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
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var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
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var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
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var/max_pop_per_antag = max(pop_antag_ratio,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
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if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
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chance += 80 // No antags at all? let's boost those odds!
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else
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@@ -173,12 +179,13 @@ Property weights are:
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name = "Chaotic"
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config_tag = "chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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desc = "High chaos modes. Revs, wizard, clock cult. Multiple antags at once. Chaos is kept up all round."
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 1
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event_frequency_lower = 2 MINUTES
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event_frequency_upper = 10 MINUTES
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flags = WAROPS_ALWAYS_ALLOWED
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pop_antag_ratio = 4
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var/refund_cooldown = 0
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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@@ -189,14 +196,14 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga/do_process()
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if(refund_cooldown < world.time)
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mode.refund_threat(20)
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mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 600 SECONDS
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mode.refund_threat(40)
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mode.log_threat("Chaotic storyteller refunded 40 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 1200 SECONDS
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
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curve_centre = 2
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curve_width = 1.5
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weight = 2
|
||||
@@ -209,56 +216,71 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/conversion
|
||||
name = "Conversion"
|
||||
config_tag = "conversion"
|
||||
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
|
||||
desc = "Conversion antags. Cults, revs."
|
||||
curve_centre = 3
|
||||
curve_width = 1
|
||||
weight = 2
|
||||
weight = 0
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
property_weights = list("valid" = 1, "conversion" = 20)
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Random"
|
||||
config_tag = "random"
|
||||
desc = "Chaos: varies. Variation: highest. No special weights attached."
|
||||
weight = 6
|
||||
flags = USE_PREF_WEIGHTS
|
||||
desc = "No special weights attached. Anything goes."
|
||||
weight = 4
|
||||
curve_width = 4
|
||||
pop_antag_ratio = 7
|
||||
flags = USE_PREF_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/memes
|
||||
name = "Story"
|
||||
config_tag = "story"
|
||||
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
|
||||
weight = 4
|
||||
flags = USE_PREF_WEIGHTS
|
||||
curve_width = 4
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
pop_antag_ratio = 7
|
||||
property_weights = list("story_potential" = 10)
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
config_tag = "intrigue"
|
||||
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
|
||||
weight = 4
|
||||
flags = USE_PREF_WEIGHTS
|
||||
curve_width = 4
|
||||
desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
pop_antag_ratio = 7
|
||||
property_weights = list("trust" = -5)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Calm"
|
||||
config_tag = "calm"
|
||||
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
|
||||
desc = "Low-chaos round. Few antags. No conversion."
|
||||
curve_centre = -3
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 1
|
||||
pop_antag_ratio = 10
|
||||
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/no_antag
|
||||
name = "Extended"
|
||||
config_tag = "semiextended"
|
||||
desc = "No standard antags. Threatening events may still spawn."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN
|
||||
weight = 2
|
||||
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
weight = 1
|
||||
property_weights = list("extended" = 2)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
|
||||
return ..()/2
|
||||
/datum/dynamic_storyteller/no_antag/roundstart_draft()
|
||||
return list()
|
||||
|
||||
/datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run)
|
||||
return 0
|
||||
|
||||
/datum/dynamic_storyteller/extended
|
||||
name = "Extended"
|
||||
name = "Super Extended"
|
||||
config_tag = "extended"
|
||||
desc = "Chaos: none. Variation: none. Likely antags: none."
|
||||
desc = "No antags. No dangerous events."
|
||||
curve_centre = -20
|
||||
weight = 0
|
||||
curve_width = 0.5
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
max_occurrences = 0
|
||||
earliest_start = 30 MINUTES
|
||||
min_players = 15
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
|
||||
/datum/round_event/spawn_swarmer
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
weight = 2
|
||||
min_players = 15
|
||||
earliest_start = 30 MINUTES
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/portal_storm/syndicate_shocktroop
|
||||
boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
max_occurrences = 3
|
||||
weight = 2
|
||||
min_players = 2
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
|
||||
/datum/round_event/wormholes
|
||||
|
||||
Reference in New Issue
Block a user