Merge pull request #8908 from Ghommie/Ghommie-cit142

Fixes Zelus flasks a bit.
This commit is contained in:
kevinz000
2019-08-05 00:54:43 -07:00
committed by GitHub
4 changed files with 21 additions and 35 deletions
+1 -1
View File
@@ -275,7 +275,7 @@ Credit where due:
gloves = /obj/item/clothing/gloves/color/yellow
belt = /obj/item/storage/belt/utility/servant
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
id = /obj/item/pda
var/plasmaman //We use this to determine if we should activate internals in post_equip()
@@ -428,7 +428,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("receiver - steam vent", /obj/structure/destructible/clockwork/trap/steam_vent, 3, time = 30, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
null,
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/holyoil/null), \
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
))
@@ -69,7 +69,7 @@
heat_protection = CHEST|GROIN|LEGS
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/holyoil)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
@@ -7,11 +7,12 @@
/obj/item/reagent_containers/food/drinks/bottle
amount_per_transfer_from_this = 10
volume = 100
force = 15
throwforce = 15
item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
var/const/duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
var/knockdown_duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
isGlass = TRUE
foodtype = ALCOHOL
@@ -61,46 +62,30 @@
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return
force = 15 //Smashing bottles over someoen's head hurts.
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
var/armor_block = 0 //Get the target's armor values for normal attack damage.
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
var/headarmor = 0 // Target's head armor
var/armor_block = min(90, target.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
//Calculating duration and calculating damage.
if(ishuman(target))
//If they have a hat/helmet and the user is targeting their head.
if(affecting == BODY_ZONE_HEAD)
var/obj/item/I = target.get_item_by_slot(SLOT_HEAD)
if(I)
headarmor = I.armor.melee
var/mob/living/carbon/human/H = target
var/headarmor = 0 // Target's head armor
armor_block = H.run_armor_check(affecting, "melee", null, null,armour_penetration) // For normal attack damage
//If they have a hat/helmet and the user is targeting their head.
if(istype(H.head, /obj/item/clothing/head) && affecting == BODY_ZONE_HEAD)
headarmor = H.head.armor.melee
else
headarmor = 0
//Calculate the knockdown duration for the target.
armor_duration = (duration - headarmor) + force
else
//Only humans can have armor, right?
armor_block = target.run_armor_check(affecting, "melee")
if(affecting == BODY_ZONE_HEAD)
armor_duration = duration + force
//Calculate the knockdown duration for the target.
var/armor_duration = (knockdown_duration - headarmor) + force
//Apply the damage!
armor_block = min(90,armor_block)
target.apply_damage(force, BRUTE, affecting, armor_block)
// You are going to knock someone out for longer if they are not wearing a helmet.
var/head_attack_message = ""
if(affecting == BODY_ZONE_HEAD && istype(target, /mob/living/carbon/))
if(affecting == BODY_ZONE_HEAD && iscarbon(target))
head_attack_message = " on the head"
//Knockdown the target for the duration that we calculated and divide it by 5.
if(armor_duration)
target.apply_effect(min(armor_duration, 200) , EFFECT_KNOCKDOWN) // Never knockdown more than a flash!
target.Knockdown(min(armor_duration, 200)) // Never knockdown more than a flash!
//Display an attack message.
if(target != user)
@@ -202,17 +187,18 @@
desc = "A flask of holy water...it's been sitting in the Necropolis a while though."
list_reagents = list("hell_water" = 100)
/obj/item/reagent_containers/food/drinks/holyoil
/obj/item/reagent_containers/food/drinks/bottle/holyoil
name = "flask of zelus oil"
desc = "A brass flask of Zelus oil, a viscous fluid scenting of brass. Can be thrown to deal damage from afar."
icon_state = "zelusflask"
list_reagents = list("holyoil" = 30) //Powerfull
list_reagents = list("holyoil" = 30)
volume = 30
foodtype = NONE
force = 12 //Same as a toolbox
force = 18
throwforce = 18
knockdown_duration = 18
/obj/item/reagent_containers/food/drinks/holyoil/null
/obj/item/reagent_containers/food/drinks/bottle/holyoil/empty
list_reagents = list("holyoil" = 0)
/obj/item/reagent_containers/food/drinks/bottle/vermouth