This commit is contained in:
silicons
2020-12-26 14:09:10 -08:00
parent a5bcd0457e
commit 9f130e0c5a
3 changed files with 78 additions and 2 deletions
@@ -6,6 +6,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
bloodiness = 0 //This isn't supposed to be bloody.
persistent = TRUE
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
@@ -31,6 +32,10 @@
flesh.color = body_colors
add_overlay(flesh)
/obj/effect/decal/cleanable/blood/gibs/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
return
@@ -92,6 +97,8 @@
icon_state = "1"
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
bloodiness = 0
persistent = TRUE
persistence_allow_stacking = TRUE
var/drips = 1
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
@@ -159,6 +166,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/slime/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -198,6 +209,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/synth/PersistenceSave(list/data)
. = ..()
return type
//IPCs
/obj/effect/decal/cleanable/blood/gibs/ipc
desc = "They look sharp yet oozing."
@@ -209,6 +224,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/ipc/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -8,6 +8,7 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
beauty = -100
persistent = TRUE
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if (C.blood_DNA)
@@ -24,7 +25,20 @@
update_icon()
/obj/effect/decal/cleanable/blood/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/blood/PersistenceSave(list/data)
. = ..()
data["color"] = color
return /obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/PersistenceLoad(list/data)
. = ..()
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
@@ -38,6 +52,7 @@
/obj/effect/decal/cleanable/blood/splats
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
@@ -48,16 +63,43 @@
random_icon_states = null
beauty = -50
/obj/effect/decal/cleanable/blood/tracks/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/tracks/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(data["dir"])
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/existing_dirs = list()
var/fixed_color = FALSE
/obj/effect/decal/cleanable/trail_holder/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
data["color"] = color
/obj/effect/decal/cleanable/trail_holder/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(data["dir"])
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/trail_holder/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color())
/obj/effect/cleanable/trail_holder/Initialize()
. = ..()
@@ -84,8 +126,19 @@
var/entered_dirs = 0
var/exited_dirs = 0
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/shoe_types = list()
/obj/effect/decal/cleanable/blood/footprints/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/footprints/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(data["dir"])
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
@@ -11,6 +11,7 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -52,6 +53,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
beauty = -100
persistent = TRUE
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
@@ -61,8 +63,10 @@
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/oil/slippery
persistent = FALSE
/obj/effect/decal/cleanable/oil/slippery/Initialize()
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))