New traumas and some other things.
This commit is contained in:
@@ -118,7 +118,15 @@
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#define COMPONENT_CANCEL_THROW 1
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#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
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#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
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#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" //called when the movable is placed in an unaccessible area, used for stationloving: ()
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#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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#define HEARING_MESSAGE 1
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#define HEARING_SPEAKER 2
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// #define HEARING_LANGUAGE 3
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#define HEARING_RAW_MESSAGE 4
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/* #define HEARING_RADIO_FREQ 5
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#define HEARING_SPANS 6
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#define HEARING_MESSAGE_MODE 7 */
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#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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// /mob signals
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@@ -7,6 +7,8 @@
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#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
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#define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer
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///////////
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// BUFFS //
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///////////
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@@ -72,6 +74,8 @@
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#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
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#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
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/////////////
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// NEUTRAL //
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/////////////
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@@ -110,6 +110,7 @@
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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#define TRAIT_SIXTHSENSE "sixthsense"
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#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
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#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
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@@ -117,6 +118,7 @@
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#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
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#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
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#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
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#define TRAIT_SOOTHED_THROAT "soothed-throat"
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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@@ -174,6 +176,7 @@
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#define CULT_TRAIT "cult"
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#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define STATUS_EFFECT_TRAIT "status-effect"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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// unique trait sources, still defines
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@@ -514,12 +514,14 @@ GLOBAL_LIST_EMPTY(species_list)
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else
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prefs = new
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var/adminoverride = 0
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var/override = FALSE
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if(M.client && M.client.holder && (prefs.chat_toggles & CHAT_DEAD))
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adminoverride = 1
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if(isnewplayer(M) && !adminoverride)
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override = TRUE
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if(HAS_TRAIT(M, TRAIT_SIXTHSENSE))
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override = TRUE
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if(isnewplayer(M) && !override)
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continue
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if(M.stat != DEAD && !adminoverride)
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if(M.stat != DEAD && !override)
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continue
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if(speaker_key && speaker_key in prefs.ignoring)
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continue
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@@ -13,6 +13,8 @@
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#define POLL_IGNORE_GOLEM "golem"
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#define POLL_IGNORE_SWARMER "swarmer"
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#define POLL_IGNORE_DRONE "drone"
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#define POLL_IGNORE_IMAGINARYFRIEND "imaginary_friend"
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#define POLL_IGNORE_SPLITPERSONALITY "split_personality"
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GLOBAL_LIST_INIT(poll_ignore_desc, list(
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POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
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@@ -28,6 +30,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
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POLL_IGNORE_GOLEM = "Golems",
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POLL_IGNORE_SWARMER = "Swarmer shells",
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POLL_IGNORE_DRONE = "Drone shells",
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POLL_IGNORE_IMAGINARYFRIEND = "Imaginary Friend",
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POLL_IGNORE_SPLITPERSONALITY = "Split Personality",
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))
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GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
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@@ -213,6 +213,12 @@ or something covering your eyes."
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desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
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icon_state = "high"
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/obj/screen/alert/hypnosis
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name = "Hypnosis"
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desc = "Something's hypnotizing you, but you're not really sure about what."
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icon_state = "hypnosis"
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var/phrase
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/obj/screen/alert/drunk //Not implemented
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name = "Drunk"
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desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
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@@ -1,10 +1,12 @@
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//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
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//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
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//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
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// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
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// of the trauma.
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/datum/brain_trauma
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var/name = "Brain Trauma"
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var/desc = "A trauma caused by brain damage, which causes issues to the patient."
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var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
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var/scan_desc = "generic brain trauma" //description when detected by a health scanner
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var/mob/living/carbon/owner //the poor bastard
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var/obj/item/organ/brain/brain //the poor bastard's brain
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var/gain_text = "<span class='notice'>You feel traumatized.</span>"
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@@ -12,15 +14,21 @@
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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var/clonable = TRUE // will this transfer if the brain is cloned?
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/datum/brain_trauma/Destroy()
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brain.traumas -= src
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if(brain && brain.traumas)
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brain.traumas -= src
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if(owner)
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on_lose()
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brain = null
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owner = null
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return ..()
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/datum/brain_trauma/proc/on_clone()
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if(clonable)
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return new type
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//Called on life ticks
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/datum/brain_trauma/proc/on_life()
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return
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@@ -33,17 +41,24 @@
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/datum/brain_trauma/proc/on_gain()
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to_chat(owner, gain_text)
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RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
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RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
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//Called when removed from a mob
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/datum/brain_trauma/proc/on_lose(silent)
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if(!silent)
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to_chat(owner, lose_text)
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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//Called when hearing a spoken message
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/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
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return message
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/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
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UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
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//Called when speaking
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/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
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UnregisterSignal(owner, COMSIG_MOB_SAY)
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//Called when hugging. expand into generally interacting, where future coders could switch the intent?
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/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
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return
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@@ -0,0 +1,116 @@
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/datum/brain_trauma/special/obsessed
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name = "Psychotic Schizophrenia"
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desc = "Patient has a subtype of delusional disorder, becoming irrationally attached to someone."
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scan_desc = "psychotic schizophrenic delusions"
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gain_text = "If you see this message, make a github issue report. The trauma initialized wrong."
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lose_text = "<span class='warning'>The voices in your head fall silent.</span>"
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can_gain = TRUE
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random_gain = FALSE
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resilience = TRAUMA_RESILIENCE_SURGERY
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var/mob/living/obsession
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var/datum/objective/spendtime/attachedobsessedobj
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var/datum/antagonist/obsessed/antagonist
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var/viewing = FALSE //it's a lot better to store if the owner is watching the obsession than checking it twice between two procs
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var/total_time_creeping = 0 //just for roundend fun
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var/time_spent_away = 0
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var/obsession_hug_count = 0
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/datum/brain_trauma/special/obsessed/on_gain()
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//setup, linking, etc//
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if(!obsession)//admins didn't set one
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obsession = find_obsession()
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if(!obsession)//we didn't find one
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lose_text = ""
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qdel(src)
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return
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gain_text = "<span class='warning'>You hear a sickening, raspy voice in your head. It wants one small task of you...</span>"
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owner.mind.add_antag_datum(/datum/antagonist/obsessed)
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antagonist = owner.mind.has_antag_datum(/datum/antagonist/obsessed)
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antagonist.trauma = src
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..()
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//antag stuff//
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antagonist.forge_objectives(obsession.mind)
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antagonist.greet()
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/datum/brain_trauma/special/obsessed/on_life()
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if(!obsession || obsession.stat == DEAD)
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viewing = FALSE//important, makes sure you no longer stutter when happy if you murdered them while viewing
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return
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if(get_dist(get_turf(owner), get_turf(obsession)) > 7)
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viewing = FALSE //they are further than our viewrange they are not viewing us
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out_of_view()
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return//so we're not searching everything in view every tick
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if(obsession in view(7, owner))
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viewing = TRUE
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else
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viewing = FALSE
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if(viewing)
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/creeping, obsession.name)
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total_time_creeping += 20
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time_spent_away = 0
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if(attachedobsessedobj)//if an objective needs to tick down, we can do that since traumas coexist with the antagonist datum
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attachedobsessedobj.timer -= 20 //mob subsystem ticks every 2 seconds(?), remove 20 deciseconds from the timer. sure, that makes sense.
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else
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out_of_view()
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/datum/brain_trauma/special/obsessed/proc/out_of_view()
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time_spent_away += 20
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if(time_spent_away > 1800) //3 minutes
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/notcreepingsevere, obsession.name)
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else
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SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "creeping", /datum/mood_event/notcreeping, obsession.name)
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/datum/brain_trauma/special/obsessed/on_lose()
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..()
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owner.mind.remove_antag_datum(/datum/antagonist/obsessed)
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/datum/brain_trauma/special/obsessed/handle_speech(datum/source, list/speech_args)
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if(!viewing)
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return
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var/datum/component/mood/mood = owner.GetComponent(/datum/component/mood)
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if(mood && mood.sanity >= SANITY_GREAT && social_interaction())
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speech_args[SPEECH_MESSAGE] = ""
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/datum/brain_trauma/special/obsessed/on_hug(mob/living/hugger, mob/living/hugged)
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if(hugged == obsession)
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obsession_hug_count++
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/datum/brain_trauma/special/obsessed/proc/social_interaction()
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var/fail = FALSE //whether you can finish a sentence while doing it
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owner.stuttering = max(3, owner.stuttering)
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owner.blur_eyes(10)
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switch(rand(1,4))
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if(1)
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shake_camera(owner, 15, 1)
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owner.vomit()
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fail = TRUE
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if(2)
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owner.emote("cough")
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owner.dizziness += 10
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fail = TRUE
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if(3)
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to_chat(owner, "<span class='userdanger'>You feel your heart lurching in your chest...</span>")
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owner.Stun(20)
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shake_camera(owner, 15, 1)
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if(4)
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to_chat(owner, "<span class='warning'>You faint.</span>")
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owner.Unconscious(80)
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fail = TRUE
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return fail
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/datum/brain_trauma/special/obsessed/proc/find_obsession()
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var/chosen_victim
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var/list/possible_targets = list()
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var/list/viable_minds = list()
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for(var/mob/Player in GLOB.player_list)//prevents crewmembers falling in love with nuke ops they never met, and other annoying hijinks
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if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client && Player != owner && SSjob.GetJob(Player.mind.assigned_role))
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viable_minds += Player.mind
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for(var/datum/mind/possible_target in viable_minds)
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if(possible_target != owner && ishuman(possible_target.current))
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possible_targets += possible_target.current
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if(possible_targets.len > 0)
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chosen_victim = pick(possible_targets)
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return chosen_victim
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@@ -5,19 +5,14 @@
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gain_text = ""
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lose_text = ""
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resilience = TRAUMA_RESILIENCE_SURGERY
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var/hypnotic_phrase = ""
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var/regex/target_phrase
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/datum/brain_trauma/hypnosis/New(phrase, quirk = FALSE)
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/datum/brain_trauma/hypnosis/New(phrase)
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if(!phrase)
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qdel(src)
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if(quirk == TRUE)
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hypnotic_phrase = phrase
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else
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friendliify(phrase)
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if(IsAdminAdvancedProcCall())
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to_chat(usr, "<span class='danger'>Hypnosis New() skipped due to try/catch incompatibility with admin proccalling.</span>")
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qdel(src)
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hypnotic_phrase = phrase
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try
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target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
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catch(var/exception/e)
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@@ -25,16 +20,6 @@
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qdel(src)
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..()
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/datum/brain_trauma/hypnosis/proc/friendliify(phrase)
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phrase = replacetext(lowertext(phrase), "kill", "hug")
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phrase = replacetext(lowertext(phrase), "murder", "cuddle")
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phrase = replacetext(lowertext(phrase), "harm", "snuggle")
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phrase = replacetext(lowertext(phrase), "decapitate", "headpat")
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phrase = replacetext(lowertext(phrase), "strangle", "meow at")
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phrase = replacetext(lowertext(phrase), "suicide", "self-love")
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phrase = replacetext(lowertext(phrase), "lynch", "kiss")
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hypnotic_phrase = phrase
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/datum/brain_trauma/hypnosis/on_gain()
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message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
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log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
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@@ -44,18 +29,17 @@
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"You feel a part of your mind repeating this over and over. You need to follow these words.",\
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"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
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"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
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if(!HAS_TRAIT(owner, "hypnotherapy"))
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to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
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to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
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as long as you act like the words are your highest priority.</span>")
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else
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to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
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however this does not take precedence over your other objectives.</span>")
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var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
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hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
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..()
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/datum/brain_trauma/hypnosis/on_lose()
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message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
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log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
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to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
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to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
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owner.clear_alert("hypnosis")
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..()
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/datum/brain_trauma/hypnosis/on_life()
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@@ -67,6 +51,5 @@
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if(2)
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new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
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/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
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message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
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return message
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/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
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hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
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@@ -8,6 +8,10 @@
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var/friend_initialized = FALSE
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/datum/brain_trauma/special/imaginary_friend/on_gain()
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var/mob/living/M = owner
|
||||
if(M.stat == DEAD || !M.client)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_friend()
|
||||
get_ghost()
|
||||
@@ -43,7 +47,7 @@
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
friend.key = C.key
|
||||
@@ -74,26 +78,34 @@
|
||||
|
||||
/mob/camera/imaginary_friend/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
greet()
|
||||
Show()
|
||||
|
||||
/mob/camera/imaginary_friend/proc/greet()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
|
||||
. = ..()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
|
||||
trauma = _trauma
|
||||
owner = trauma.owner
|
||||
copy_known_languages_from(owner, TRUE)
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
setup_friend()
|
||||
|
||||
join = new
|
||||
join.Grant(src)
|
||||
hide = new
|
||||
hide.Grant(src)
|
||||
|
||||
/mob/camera/imaginary_friend/proc/setup_friend()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/Show()
|
||||
if(!client) //nobody home
|
||||
return
|
||||
@@ -132,7 +144,7 @@
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
friend_talk(message)
|
||||
@@ -218,4 +230,42 @@
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
I.hidden = !I.hidden
|
||||
I.Show()
|
||||
update_status()
|
||||
update_status()
|
||||
|
||||
//down here is the trapped mind
|
||||
//like imaginary friend but a lot less imagination and more like mind prison//
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner
|
||||
name = "Trapped Victim"
|
||||
desc = "Patient appears to be targeted by an invisible entity."
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
|
||||
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
|
||||
if(friend.client) //reconnected
|
||||
return
|
||||
friend_initialized = FALSE
|
||||
QDEL_NULL(friend)
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
|
||||
return
|
||||
|
||||
/mob/camera/imaginary_friend/trapped
|
||||
name = "figment of imagination?"
|
||||
real_name = "figment of imagination?"
|
||||
desc = "The previous host of this body."
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/greet()
|
||||
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
|
||||
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/setup_friend()
|
||||
real_name = "[owner.real_name]?"
|
||||
name = real_name
|
||||
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
|
||||
|
||||
@@ -64,21 +64,21 @@
|
||||
name = "Speech Impediment"
|
||||
desc = "Patient is unable to form coherent sentences."
|
||||
scan_desc = "communication disorder"
|
||||
gain_text = "" //mutation will handle the text
|
||||
lose_text = ""
|
||||
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
|
||||
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/concussion
|
||||
name = "Concussion"
|
||||
desc = "Patient's brain is concussed."
|
||||
scan_desc = "a concussion"
|
||||
scan_desc = "concussion"
|
||||
gain_text = "<span class='warning'>Your head hurts!</span>"
|
||||
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
||||
|
||||
@@ -157,54 +157,108 @@
|
||||
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_life()
|
||||
if(prob(7))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if(owner.canmove && !isspaceturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_gain()
|
||||
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_lose()
|
||||
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough
|
||||
name = "Nervous Cough"
|
||||
desc = "Patient feels a constant need to cough."
|
||||
scan_desc = "nervous cough"
|
||||
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
|
||||
lose_text = "<span class='notice'>Your throat stops itching.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough/on_life()
|
||||
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
|
||||
if(prob(5))
|
||||
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
|
||||
owner.stun(20)
|
||||
owner.emote("cough")
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
|
||||
owner.emote("cough")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia
|
||||
name = "Expressive Aphasia"
|
||||
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
|
||||
scan_desc = "inability to form complex sentences"
|
||||
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
|
||||
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
|
||||
|
||||
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message)
|
||||
var/list/message_split = splittext(message, " ")
|
||||
var/list/new_message = list()
|
||||
|
||||
for(var/word in message_split)
|
||||
var/suffix = copytext(word,-1)
|
||||
|
||||
// Check if we have a suffix and break it out of the word
|
||||
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
|
||||
word = copytext(word,1,-1)
|
||||
else
|
||||
suffix = ""
|
||||
|
||||
word = html_decode(word)
|
||||
|
||||
if(lowertext(word) in common_words)
|
||||
new_message += word + suffix
|
||||
else
|
||||
if(prob(30) && message_split.len > 2)
|
||||
new_message += pick("uh","erm")
|
||||
break
|
||||
else
|
||||
var/list/charlist = string2charlist(word) // Stupid shit code
|
||||
shuffle_inplace(charlist)
|
||||
charlist.len = round(charlist.len * 0.5,1)
|
||||
new_message += html_encode(jointext(charlist,"")) + suffix
|
||||
|
||||
message = jointext(new_message, " ")
|
||||
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo
|
||||
name = "Mind Echo"
|
||||
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
|
||||
scan_desc = "looping neural pattern"
|
||||
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
|
||||
lose_text = "<span class='notice'>The faint echo fades away.</span>"
|
||||
var/list/hear_dejavu = list()
|
||||
var/list/speak_dejavu = list()
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
|
||||
if(owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
if(hear_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(hear_dejavu)
|
||||
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
|
||||
hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
|
||||
return
|
||||
if(hear_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(hear_dejavu) //Remove the oldest
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
else
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
|
||||
if(speak_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(speak_dejavu)
|
||||
speech_args[SPEECH_MESSAGE] = deja_vu
|
||||
return
|
||||
if(speak_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(speak_dejavu) //Remove the oldest
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
else
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "Phobia"
|
||||
desc = "Patient is unreasonably afraid of something."
|
||||
scan_desc = "phobia"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
|
||||
var/phobia_type
|
||||
var/next_check = 0
|
||||
var/next_scare = 0
|
||||
@@ -14,8 +14,10 @@
|
||||
var/list/trigger_turfs
|
||||
var/list/trigger_species
|
||||
|
||||
/datum/brain_trauma/mild/phobia/New(specific_type)
|
||||
phobia_type = specific_type
|
||||
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
|
||||
if(new_phobia_type)
|
||||
phobia_type = new_phobia_type
|
||||
|
||||
if(!phobia_type)
|
||||
phobia_type = pick(SStraumas.phobia_types)
|
||||
|
||||
@@ -29,6 +31,11 @@
|
||||
trigger_species = SStraumas.phobia_species[phobia_type]
|
||||
..()
|
||||
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_clone()
|
||||
if(clonable)
|
||||
return new type(phobia_type)
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
@@ -44,6 +51,12 @@
|
||||
if(is_type_in_typecache(O, trigger_objs))
|
||||
freak_out(O)
|
||||
return
|
||||
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
|
||||
for(var/X in HU.get_all_slots() | HU.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_turfs))
|
||||
for(var/turf/T in seen_atoms)
|
||||
@@ -51,45 +64,41 @@
|
||||
freak_out(T)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
|
||||
seen_atoms -= owner //make sure they aren't afraid of themselves.
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
|
||||
for(var/mob/M in seen_atoms)
|
||||
if(is_type_in_typecache(M, trigger_mobs))
|
||||
freak_out(M)
|
||||
return
|
||||
|
||||
else if(ishuman(M)) //check their equipment for trigger items
|
||||
else if(ishuman(M)) //check their species
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
|
||||
freak_out(H)
|
||||
return
|
||||
|
||||
for(var/X in H.get_all_slots() | H.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(raw_message, reg))
|
||||
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
|
||||
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
|
||||
hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
|
||||
break
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], reg))
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
|
||||
@@ -125,6 +134,76 @@
|
||||
owner.Jitter(10)
|
||||
owner.stuttering += 10
|
||||
|
||||
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
|
||||
|
||||
/datum/brain_trauma/mild/phobia/spiders
|
||||
phobia_type = "spiders"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/space
|
||||
phobia_type = "space"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/security
|
||||
phobia_type = "security"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/clowns
|
||||
phobia_type = "clowns"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/greytide
|
||||
phobia_type = "greytide"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/lizards
|
||||
phobia_type = "lizards"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/skeletons
|
||||
phobia_type = "skeletons"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/snakes
|
||||
phobia_type = "snakes"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/robots
|
||||
phobia_type = "robots"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/doctors
|
||||
phobia_type = "doctors"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/authority
|
||||
phobia_type = "authority"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/supernatural
|
||||
phobia_type = "the supernatural"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/aliens
|
||||
phobia_type = "aliens"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/strangers
|
||||
phobia_type = "strangers"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/birds
|
||||
phobia_type = "birds"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/falling
|
||||
phobia_type = "falling"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/anime
|
||||
phobia_type = "anime"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/conspiracies
|
||||
phobia_type = "conspiracies"
|
||||
random_gain = FALSE
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
random_gain = FALSE
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
/datum/brain_trauma/severe/monophobia
|
||||
name = "Monophobia"
|
||||
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
|
||||
scan_desc = "severe monophobia"
|
||||
scan_desc = "monophobia"
|
||||
gain_text = ""
|
||||
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
|
||||
var/stress = 0
|
||||
@@ -168,7 +168,7 @@
|
||||
if(stress > 10 && (prob(5)))
|
||||
stress_reaction()
|
||||
else
|
||||
stress -= 4
|
||||
stress = max(stress - 4, 0)
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
else
|
||||
speak("neutral", prob(25))
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
|
||||
var/message
|
||||
switch(type)
|
||||
@@ -36,7 +44,7 @@
|
||||
else
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
|
||||
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
|
||||
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
|
||||
|
||||
/datum/brain_trauma/special/bluespace_prophet
|
||||
@@ -134,7 +142,101 @@
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/bath_salts
|
||||
name = "Chemical Violent Psychosis"
|
||||
random_gain = FALSE
|
||||
clonable = FALSE
|
||||
|
||||
/datum/brain_trauma/special/tenacity
|
||||
name = "Tenacity"
|
||||
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
|
||||
scan_desc = "traumatic neuropathy"
|
||||
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
|
||||
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers
|
||||
name = "Functional Cerebral Necrosis"
|
||||
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
|
||||
scan_desc = "chronic functional necrosis"
|
||||
gain_text = "<span class='warning'>You feel dead inside.</span>"
|
||||
lose_text = "<span class='notice'>You feel alive again.</span>"
|
||||
var/active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_life()
|
||||
..()
|
||||
if(!active && prob(2))
|
||||
whispering()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_lose()
|
||||
if(active)
|
||||
cease_whispering()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/whispering()
|
||||
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
|
||||
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis
|
||||
name = "Existential Crisis"
|
||||
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
|
||||
scan_desc = "existential crisis"
|
||||
gain_text = "<span class='notice'>You feel less real.</span>"
|
||||
lose_text = "<span class='warning'>You feel more substantial again.</span>"
|
||||
var/obj/effect/abstract/sync_holder/veil/veil
|
||||
var/next_crisis = 0
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_life()
|
||||
..()
|
||||
if(!veil && world.time > next_crisis && prob(3))
|
||||
if(isturf(owner.loc))
|
||||
fade_out()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_lose()
|
||||
if(veil)
|
||||
fade_in()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
|
||||
if(veil)
|
||||
return
|
||||
var/duration = rand(50, 450)
|
||||
veil = new(owner.drop_location())
|
||||
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
|
||||
"To be or not to be...",\
|
||||
"Why exist?",\
|
||||
"You stop keeping it real.",\
|
||||
"Your grip on existence slips.",\
|
||||
"Do you even exist?",\
|
||||
"You simply fade away.")]</span>")
|
||||
owner.forceMove(veil)
|
||||
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
for(var/thing in owner)
|
||||
var/atom/movable/AM = thing
|
||||
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
next_crisis = world.time + 600
|
||||
addtimer(CALLBACK(src, .proc/fade_in), duration)
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
|
||||
QDEL_NULL(veil)
|
||||
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
|
||||
next_crisis = world.time + 600
|
||||
|
||||
//base sync holder is in desynchronizer.dm
|
||||
/obj/effect/abstract/sync_holder/veil
|
||||
name = "non-existence"
|
||||
desc = "Existence is just a state of mind."
|
||||
|
||||
/datum/brain_trauma/special/beepsky
|
||||
name = "Criminal"
|
||||
@@ -142,6 +244,7 @@
|
||||
scan_desc = "criminal mind"
|
||||
gain_text = "<span class='warning'>Justice is coming for you.</span>"
|
||||
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
|
||||
clonable = FALSE
|
||||
random_gain = FALSE
|
||||
var/obj/effect/hallucination/simple/securitron/beepsky
|
||||
|
||||
@@ -201,4 +304,4 @@
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess,src)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
var/mob/living/split_personality/owner_backseat
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_gain()
|
||||
var/mob/living/M = owner
|
||||
if(M.stat == DEAD) //No use assigning people to a corpse
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_backseats()
|
||||
get_ghost()
|
||||
@@ -23,7 +27,7 @@
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
@@ -191,13 +195,13 @@
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
|
||||
src.inform_admins = inform_admins
|
||||
@@ -32,6 +33,7 @@
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
AM.forceMove(targetturf)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
return targetturf
|
||||
|
||||
@@ -40,7 +42,6 @@
|
||||
return
|
||||
else
|
||||
var/turf/currentturf = get_turf(src)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
|
||||
@@ -534,8 +534,7 @@ datum/status_effect/pacify
|
||||
tick_interval = 10
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
||||
var/stun = TRUE
|
||||
var/triggered = FALSE
|
||||
alert_type = null
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
|
||||
/obj/screen/alert/status_effect/trance
|
||||
name = "Trance"
|
||||
@@ -543,17 +542,6 @@ datum/status_effect/pacify
|
||||
icon_state = "high"
|
||||
|
||||
/datum/status_effect/trance/tick()
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
if(triggered == TRUE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
triggered = FALSE
|
||||
else
|
||||
return
|
||||
if(stun)
|
||||
owner.Stun(60, TRUE, TRUE)
|
||||
owner.dizziness = 20
|
||||
@@ -561,47 +549,88 @@ datum/status_effect/pacify
|
||||
/datum/status_effect/trance/on_apply()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
|
||||
return TRUE
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
owner.add_client_colour(/datum/client_colour/monochrome/trance)
|
||||
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
||||
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
|
||||
duration = _duration
|
||||
stun = _stun
|
||||
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
|
||||
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/on_remove()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
owner.dizziness = 0
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome)
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
|
||||
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
|
||||
triggered = TRUE
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear())
|
||||
return
|
||||
if(speaker == owner)
|
||||
if(hearing_args[HEARING_SPEAKER] == owner)
|
||||
return
|
||||
var/mob/living/carbon/C = owner
|
||||
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
||||
if(HAS_TRAIT(C, "hypnotherapy"))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
|
||||
else
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/spasms
|
||||
id = "spasms"
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/spasms/tick()
|
||||
if(prob(15))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if((!owner.lying && !owner.buckled) && isturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
@@ -69,3 +69,17 @@
|
||||
/datum/status_effect/in_love/tick()
|
||||
if(date)
|
||||
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
|
||||
|
||||
/datum/status_effect/throat_soothed
|
||||
id = "throat_soothed"
|
||||
duration = 60 SECONDS
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/throat_soothed/on_apply()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
|
||||
/datum/status_effect/throat_soothed/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
@@ -63,6 +63,12 @@
|
||||
owner = null
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/refresh()
|
||||
var/original_duration = initial(duration)
|
||||
if(original_duration == -1)
|
||||
return
|
||||
duration = world.time + original_duration
|
||||
|
||||
//clickdelay/nextmove modifiers!
|
||||
/datum/status_effect/proc/nextmove_modifier()
|
||||
return 1
|
||||
@@ -91,6 +97,9 @@
|
||||
if(S.id == initial(S1.id) && S.status_type)
|
||||
if(S.status_type == STATUS_EFFECT_REPLACE)
|
||||
S.be_replaced()
|
||||
else if(S.status_type == STATUS_EFFECT_REFRESH)
|
||||
S.refresh()
|
||||
return
|
||||
else
|
||||
return
|
||||
var/list/arguments = args.Copy()
|
||||
|
||||
+1
-1
@@ -538,7 +538,7 @@
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
|
||||
@@ -313,6 +313,11 @@
|
||||
randomdir = 0
|
||||
duration = 6
|
||||
|
||||
/obj/effect/temp_visual/desynchronizer
|
||||
name = "desynchronizer field"
|
||||
icon_state = "chronofield"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/impact_effect
|
||||
icon_state = "impact_bullet"
|
||||
duration = 5
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
/obj/item/desynchronizer
|
||||
name = "desynchronizer"
|
||||
desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "desynchronizer"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_flags = NOBLUDGEON
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 500)
|
||||
var/max_duration = 3000
|
||||
var/duration = 300
|
||||
var/last_use = 0
|
||||
var/next_use = 0
|
||||
var/obj/effect/abstract/sync_holder/sync_holder
|
||||
|
||||
/obj/item/desynchronizer/attack_self(mob/living/user)
|
||||
if(world.time < next_use)
|
||||
to_chat(user, "<span class='warning'>[src] is still recharging.</span>")
|
||||
return
|
||||
if(!sync_holder)
|
||||
desync(user)
|
||||
else
|
||||
resync()
|
||||
|
||||
/obj/item/desynchronizer/examine(mob/user)
|
||||
. = ..()
|
||||
if(world.time < next_use)
|
||||
. += "<span class='warning'>Time left to recharge: [DisplayTimeText(next_use - world.time)]</span>"
|
||||
. += "<span class='notice'>Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].</span>"
|
||||
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
|
||||
|
||||
/obj/item/desynchronizer/AltClick(mob/living/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
|
||||
if(new_duration)
|
||||
new_duration = new_duration SECONDS
|
||||
new_duration = CLAMP(new_duration, 50, max_duration)
|
||||
duration = new_duration
|
||||
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
|
||||
|
||||
/obj/item/desynchronizer/proc/desync(mob/living/user)
|
||||
if(sync_holder)
|
||||
return
|
||||
sync_holder = new(drop_location())
|
||||
new /obj/effect/temp_visual/desynchronizer(drop_location())
|
||||
to_chat(user, "<span class='notice'>You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality.</span>")
|
||||
user.forceMove(sync_holder)
|
||||
SEND_SIGNAL(user, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
for(var/thing in user)
|
||||
var/atom/movable/AM = thing
|
||||
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
last_use = world.time
|
||||
icon_state = "desynchronizer-on"
|
||||
addtimer(CALLBACK(src, .proc/resync), duration)
|
||||
|
||||
/obj/item/desynchronizer/proc/resync()
|
||||
new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
|
||||
QDEL_NULL(sync_holder)
|
||||
icon_state = initial(icon_state)
|
||||
next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
|
||||
|
||||
/obj/item/desynchronizer/Destroy()
|
||||
resync()
|
||||
return ..()
|
||||
|
||||
/obj/effect/abstract/sync_holder
|
||||
name = "desyncronized pocket"
|
||||
desc = "A pocket in spacetime, keeping the user a fraction of a second in the future."
|
||||
icon = null
|
||||
icon_state = null
|
||||
alpha = 0
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
|
||||
/obj/effect/abstract/sync_holder/Destroy()
|
||||
for(var/I in contents)
|
||||
var/atom/movable/AM = I
|
||||
AM.forceMove(drop_location())
|
||||
return ..()
|
||||
|
||||
/obj/effect/abstract/sync_holder/AllowDrop()
|
||||
return TRUE //no dropping spaghetti out of your spacetime pocket
|
||||
@@ -49,6 +49,12 @@
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_MESSAGE] = message
|
||||
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
|
||||
@@ -111,3 +111,6 @@
|
||||
/datum/client_colour/monochrome
|
||||
colour = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
priority = INFINITY //we can't see colors anyway!
|
||||
|
||||
/datum/client_colour/monochrome/trance
|
||||
priority = 1
|
||||
@@ -17,18 +17,4 @@
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
else
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
|
||||
/mob/living/carbon/hear_intercept(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(!client)
|
||||
return
|
||||
for(var/T in get_traumas())
|
||||
var/datum/brain_trauma/trauma = T
|
||||
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
|
||||
if (src.mind.has_antag_datum(/datum/antagonist/traitor))
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
|
||||
return message
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
@@ -58,9 +58,9 @@
|
||||
message = "coughs!"
|
||||
emote_type = EMOTE_AUDIBLE
|
||||
|
||||
/datum/emote/living/cough/can_run_emote(mob/user, status_check = TRUE)
|
||||
/datum/emote/living/cough/can_run_emote(mob/user, status_check = TRUE , intentional)
|
||||
. = ..()
|
||||
if(user.reagents && (user.reagents.get_reagent("menthol") || user.reagents.get_reagent("peppermint_patty")))
|
||||
if(HAS_TRAIT(user, TRAIT_SOOTHED_THROAT))
|
||||
return FALSE
|
||||
|
||||
/datum/emote/living/dance
|
||||
|
||||
@@ -1741,6 +1741,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_desc = "A boozy minty hot cocoa that warms your belly on a cold night."
|
||||
|
||||
/datum/reagent/consumable/ethanol/peppermint_patty/on_mob_life(mob/living/carbon/M)
|
||||
M.apply_status_effect(/datum/status_effect/throat_soothed)
|
||||
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
|
||||
..()
|
||||
|
||||
|
||||
@@ -785,6 +785,10 @@
|
||||
glass_name = "glass of menthol"
|
||||
glass_desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
|
||||
|
||||
/datum/reagent/consumable/menthol/on_mob_life(mob/living/L)
|
||||
L.apply_status_effect(/datum/status_effect/throat_soothed)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/grenadine
|
||||
name = "Grenadine"
|
||||
id = "grenadine"
|
||||
|
||||
@@ -65,6 +65,16 @@
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
|
||||
|
||||
/datum/design/desynchronizer
|
||||
name = "Desynchronizer"
|
||||
desc = "A device that can desynchronize the user from spacetime."
|
||||
id = "desynchronizer"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
|
||||
build_path = /obj/item/desynchronizer
|
||||
category = list("Bluespace Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/miningsatchel_holding
|
||||
name = "Mining Satchel of Holding"
|
||||
desc = "A mining satchel that can hold an infinite amount of ores."
|
||||
|
||||
@@ -208,9 +208,6 @@ datum/nanite_program/proc/on_mob_remove()
|
||||
/datum/nanite_program/proc/on_death()
|
||||
return
|
||||
|
||||
/datum/nanite_program/proc/on_hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
return
|
||||
|
||||
/datum/nanite_program/proc/software_error(type)
|
||||
if(!type)
|
||||
type = rand(1,5)
|
||||
|
||||
@@ -378,15 +378,12 @@
|
||||
target.sentence = sentence
|
||||
target.inclusive = inclusive
|
||||
|
||||
/datum/nanite_program/sensor/voice/on_hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/datum/nanite_program/sensor/voice/proc/on_hear(datum/source, list/hearing_args)
|
||||
if(!sentence)
|
||||
return
|
||||
//To make it not case sensitive
|
||||
var/low_message = lowertext(raw_message)
|
||||
var/low_sentence = lowertext(sentence)
|
||||
if(inclusive)
|
||||
if(findtext(low_message, low_sentence))
|
||||
if(findtextEx(hearing_args[HEARING_RAW_MESSAGE], sentence))
|
||||
send_code()
|
||||
else
|
||||
if(low_message == low_sentence)
|
||||
if(hearing_args[HEARING_RAW_MESSAGE] == sentence)
|
||||
send_code()
|
||||
@@ -294,6 +294,15 @@
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
/datum/techweb_node/unregulated_bluespace
|
||||
id = "unregulated_bluespace"
|
||||
display_name = "Unregulated Bluespace Research"
|
||||
description = "Bluespace technology using unstable or unbalanced procedures, prone to damaging the fabric of bluespace. Outlawed by galactic conventions."
|
||||
prereq_ids = list("bluespace_travel", "syndicate_basic")
|
||||
design_ids = list("desynchronizer")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 2500
|
||||
|
||||
/////////////////////////plasma tech/////////////////////////
|
||||
/datum/techweb_node/basic_plasma
|
||||
id = "basic_plasma"
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 104 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 46 KiB |
@@ -859,6 +859,7 @@
|
||||
#include "code\game\objects\items\devices\camera_bug.dm"
|
||||
#include "code\game\objects\items\devices\chameleonproj.dm"
|
||||
#include "code\game\objects\items\devices\compressionkit.dm"
|
||||
#include "code\game\objects\items\devices\desynchronizer.dm"
|
||||
#include "code\game\objects\items\devices\dogborg_sleeper.dm"
|
||||
#include "code\game\objects\items\devices\doorCharge.dm"
|
||||
#include "code\game\objects\items\devices\electroadaptive_pseudocircuit.dm"
|
||||
|
||||
Reference in New Issue
Block a user