New traumas and some other things.
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@@ -8,6 +8,10 @@
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var/friend_initialized = FALSE
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/datum/brain_trauma/special/imaginary_friend/on_gain()
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var/mob/living/M = owner
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if(M.stat == DEAD || !M.client)
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qdel(src)
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return
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..()
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make_friend()
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get_ghost()
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@@ -43,7 +47,7 @@
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/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
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set waitfor = FALSE
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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friend.key = C.key
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@@ -74,26 +78,34 @@
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/mob/camera/imaginary_friend/Login()
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..()
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to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
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to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
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to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
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greet()
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Show()
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/mob/camera/imaginary_friend/proc/greet()
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to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
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to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
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to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
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/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
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. = ..()
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var/gender = pick(MALE, FEMALE)
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real_name = random_unique_name(gender)
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name = real_name
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trauma = _trauma
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owner = trauma.owner
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copy_known_languages_from(owner, TRUE)
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human_image = get_flat_human_icon(null, pick(SSjob.occupations))
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setup_friend()
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join = new
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join.Grant(src)
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hide = new
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hide.Grant(src)
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/mob/camera/imaginary_friend/proc/setup_friend()
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var/gender = pick(MALE, FEMALE)
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real_name = random_unique_name(gender)
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name = real_name
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human_image = get_flat_human_icon(null, pick(SSjob.occupations))
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/mob/camera/imaginary_friend/proc/Show()
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if(!client) //nobody home
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return
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@@ -132,7 +144,7 @@
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if(client.prefs.muted & MUTE_IC)
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to_chat(src, "You cannot send IC messages (muted).")
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return
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if (src.client.handle_spam_prevention(message,MUTE_IC))
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if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
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return
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friend_talk(message)
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@@ -218,4 +230,42 @@
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var/mob/camera/imaginary_friend/I = owner
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I.hidden = !I.hidden
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I.Show()
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update_status()
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update_status()
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//down here is the trapped mind
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//like imaginary friend but a lot less imagination and more like mind prison//
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/datum/brain_trauma/special/imaginary_friend/trapped_owner
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name = "Trapped Victim"
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desc = "Patient appears to be targeted by an invisible entity."
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gain_text = ""
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lose_text = ""
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random_gain = FALSE
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/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
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friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
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/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
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if(friend.client) //reconnected
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return
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friend_initialized = FALSE
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QDEL_NULL(friend)
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qdel(src)
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/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
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return
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/mob/camera/imaginary_friend/trapped
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name = "figment of imagination?"
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real_name = "figment of imagination?"
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desc = "The previous host of this body."
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/mob/camera/imaginary_friend/trapped/greet()
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to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
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to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
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to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
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/mob/camera/imaginary_friend/trapped/setup_friend()
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real_name = "[owner.real_name]?"
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name = real_name
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human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
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