New traumas and some other things.
This commit is contained in:
@@ -64,21 +64,21 @@
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name = "Speech Impediment"
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desc = "Patient is unable to form coherent sentences."
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scan_desc = "communication disorder"
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gain_text = "" //mutation will handle the text
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lose_text = ""
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gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
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lose_text = "<span class='danger'>Your mind feels more clear.</span>"
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/datum/brain_trauma/mild/speech_impediment/on_gain()
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ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
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. = ..()
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..()
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/datum/brain_trauma/mild/speech_impediment/on_lose()
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REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
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. = ..()
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..()
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/datum/brain_trauma/mild/concussion
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name = "Concussion"
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desc = "Patient's brain is concussed."
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scan_desc = "a concussion"
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scan_desc = "concussion"
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gain_text = "<span class='warning'>Your head hurts!</span>"
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lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
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@@ -157,54 +157,108 @@
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gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
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lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
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/datum/brain_trauma/mild/muscle_spasms/on_life()
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if(prob(7))
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switch(rand(1,5))
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if(1)
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if(owner.canmove && !isspaceturf(owner.loc))
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to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
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step(owner, pick(GLOB.cardinals))
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if(2)
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if(owner.incapacitated())
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return
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var/obj/item/I = owner.get_active_held_item()
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if(I)
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to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
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owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
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I.attack_self(owner)
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if(3)
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var/prev_intent = owner.a_intent
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owner.a_intent = INTENT_HARM
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var/range = 1
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if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
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range = 7
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var/list/mob/living/targets = list()
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for(var/mob/M in oview(owner, range))
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if(isliving(M))
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targets += M
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if(LAZYLEN(targets))
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to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
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owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
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owner.ClickOn(pick(targets))
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owner.a_intent = prev_intent
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if(4)
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var/prev_intent = owner.a_intent
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owner.a_intent = INTENT_HARM
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to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
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owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
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owner.ClickOn(owner)
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owner.a_intent = prev_intent
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if(5)
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if(owner.incapacitated())
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return
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var/obj/item/I = owner.get_active_held_item()
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var/list/turf/targets = list()
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for(var/turf/T in oview(owner, 3))
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targets += T
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if(LAZYLEN(targets) && I)
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to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
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owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
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owner.throw_item(pick(targets))
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/datum/brain_trauma/mild/muscle_spasms/on_gain()
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owner.apply_status_effect(STATUS_EFFECT_SPASMS)
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..()
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/datum/brain_trauma/mild/muscle_spasms/on_lose()
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owner.remove_status_effect(STATUS_EFFECT_SPASMS)
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..()
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/datum/brain_trauma/mild/nervous_cough
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name = "Nervous Cough"
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desc = "Patient feels a constant need to cough."
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scan_desc = "nervous cough"
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gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
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lose_text = "<span class='notice'>Your throat stops itching.</span>"
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/datum/brain_trauma/mild/nervous_cough/on_life()
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if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
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if(prob(5))
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to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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owner.stun(20)
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owner.emote("cough")
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addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
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owner.emote("cough")
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..()
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/datum/brain_trauma/mild/expressive_aphasia
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name = "Expressive Aphasia"
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desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
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scan_desc = "inability to form complex sentences"
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gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
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lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
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var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
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/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
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var/message = speech_args[SPEECH_MESSAGE]
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if(message)
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var/list/message_split = splittext(message, " ")
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var/list/new_message = list()
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for(var/word in message_split)
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var/suffix = copytext(word,-1)
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// Check if we have a suffix and break it out of the word
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if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
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word = copytext(word,1,-1)
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else
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suffix = ""
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word = html_decode(word)
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if(lowertext(word) in common_words)
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new_message += word + suffix
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else
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if(prob(30) && message_split.len > 2)
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new_message += pick("uh","erm")
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break
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else
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var/list/charlist = string2charlist(word) // Stupid shit code
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shuffle_inplace(charlist)
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charlist.len = round(charlist.len * 0.5,1)
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new_message += html_encode(jointext(charlist,"")) + suffix
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message = jointext(new_message, " ")
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speech_args[SPEECH_MESSAGE] = trim(message)
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/datum/brain_trauma/mild/mind_echo
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name = "Mind Echo"
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desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
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scan_desc = "looping neural pattern"
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gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
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lose_text = "<span class='notice'>The faint echo fades away.</span>"
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var/list/hear_dejavu = list()
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var/list/speak_dejavu = list()
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/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
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if(owner == hearing_args[HEARING_SPEAKER])
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return
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if(hear_dejavu.len >= 5)
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if(prob(25))
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var/deja_vu = pick_n_take(hear_dejavu)
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var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
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hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
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return
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if(hear_dejavu.len >= 15)
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if(prob(50))
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popleft(hear_dejavu) //Remove the oldest
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hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
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else
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hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
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/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
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if(speak_dejavu.len >= 5)
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if(prob(25))
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var/deja_vu = pick_n_take(speak_dejavu)
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speech_args[SPEECH_MESSAGE] = deja_vu
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return
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if(speak_dejavu.len >= 15)
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if(prob(50))
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popleft(speak_dejavu) //Remove the oldest
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speak_dejavu += speech_args[SPEECH_MESSAGE]
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else
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speak_dejavu += speech_args[SPEECH_MESSAGE]
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