pain
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@@ -78,9 +78,9 @@
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. += "fire_overlay"
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if(is_station_level(z))
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. += "fire_[SSsecurity_level.current_level]"
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. += mutable_appearance(icon, "fire_[SSsecurity_level.current_level]")
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. += emissive_appearance(icon, "fire_[SSsecurity_level.current_level]")
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. += "fire_[GLOB.security_level.current_level]"
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. += mutable_appearance(icon, "fire_[GLOB.security_level.current_level]")
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. += emissive_appearance(icon, "fire_[GLOB.security_level.current_level]")
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else
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. += "fire_[SEC_LEVEL_GREEN]"
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. += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
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@@ -102,7 +102,7 @@
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. += mutable_appearance(icon, "fire_on")
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. += emissive_appearance(icon, "fire_on")
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if(!panel_open && detecting && triggered) //It just looks horrible with the panel open
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if(!panel_open && detecting) //It just looks horrible with the panel open
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. += "fire_detected"
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. += mutable_appearance(icon, "fire_detected")
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. += emissive_appearance(icon, "fire_detected") //Pain
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