Updating from Cit, pre PR.
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@@ -55,4 +55,28 @@
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/mob/living/simple_animal/hostile/zombie/drop_loot()
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. = ..()
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corpse.forceMove(drop_location())
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corpse.create()
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corpse.create()
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/mob/living/simple_animal/hostile/unemployedclone
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name = "Failed clone"
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desc = "Somebody failed chemistry."
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icon = 'icons/mob/human.dmi'
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icon_state = "husk"
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icon_living = "husk"
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icon_dead = "husk"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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speak_chance = 0
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stat_attack = UNCONSCIOUS //braains
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maxHealth = 100
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health = 100
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harm_intent_damage = 5
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melee_damage_lower = 21
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melee_damage_upper = 21
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attacktext = "bites"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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a_intent = INTENT_HARM
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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spacewalk = FALSE
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status_flags = CANPUSH
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del_on_death = 0
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