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@@ -110,6 +110,8 @@
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var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
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workpiece_state = WORKPIECE_INPROGRESS
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var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps
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if(!do_after(user, 20, target = src))
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return FALSE
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switch(stepdone)
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if("weak hit")
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currentsteps += 1
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@@ -99,7 +99,6 @@
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dofinish()
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/obj/item/smithing/proc/dofinish()
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visible_message("The finishing of [src].")
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var/qualname
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switch(quality)
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if(-1000 to -5)
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@@ -124,6 +123,7 @@
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mat = mat.name
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finalitem.name = "[qualname] [mat] [finalitem.name]"
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finalitem.forceMove(get_turf(src))
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qdel(src)
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/obj/item/smithing/hammerhead
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name = "smithed hammer head"
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