god I can't believe I'm matrixing gib overlays. save me PLEASE
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@@ -6,27 +6,27 @@
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/body_colors = "e3ba84" //a default color just in case.
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var/body_colors = "#e3ba84" //a default color just in case.
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var/guts_colors = "#4c276d"
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var/racial = "c"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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var/list/colorlist = list()
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colorlist.Cut()
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colorlist += ReadRGB("[blood_DNA_to_color()]0")
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colorlist += ReadRGB("[guts_colors]0")
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colorlist += ReadRGB("[body_colors]0")
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colorlist += list(0,0,0, 255)
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for(var/index=1, index<=colorlist.len, index++)
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colorlist[index] = colorlist[index]/255
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cut_overlays()
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var/list/guts = list()
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var/mutable_appearance/blood = new(icon, "[icon_state]")
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blood.appearance_flags |= RESET_COLOR|KEEP_APART
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blood.color = blood_DNA_to_color()
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guts += blood
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var/mutable_appearance/gibz = new(icon, "[icon_state]-guts")
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gibz.appearance_flags |= RESET_COLOR|KEEP_APART
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guts += gibz
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var/mutable_appearance/gibz2 = new(icon, "[icon_state]c-overlay")
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gibz2.appearance_flags |= RESET_COLOR|KEEP_APART
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gibz2.color = body_colors
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guts += gibz2
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add_overlay(guts)
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if(gib_overlay)
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var/mutable_appearance/gibs = new(icon, "[icon_state]_[racial]_[gib_overlay]")
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gibs.color = colorlist
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add_overlay(gibs)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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