Dims the lights again.
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@@ -193,7 +193,7 @@
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var/on = FALSE // 1 if on, 0 if off
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var/on_gs = FALSE
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var/static_power_used = 0
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var/brightness = 11 // luminosity when on, also used in power calculation
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var/brightness = 9 // luminosity when on, also used in power calculation
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var/bulb_power = 0.75 // basically the alpha of the emitted light source
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var/bulb_colour = "#FFF6ED" // befault colour of the light.
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var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
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@@ -232,7 +232,8 @@
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icon_state = "bulb"
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base_state = "bulb"
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fitting = "bulb"
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brightness = 6
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brightness = 5
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nightshift_brightness = 4
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bulb_colour = "#FFDDBB"
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desc = "A small lighting fixture."
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light_type = /obj/item/light/bulb
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@@ -274,11 +275,11 @@
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spawn(2)
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switch(fitting)
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if("tube")
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brightness = 11
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brightness = 9
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if(prob(2))
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break_light_tube(1)
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if("bulb")
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brightness = 6
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brightness = 5
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if(prob(5))
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break_light_tube(1)
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spawn(1)
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@@ -361,11 +362,11 @@
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set_light(0)
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update_icon()
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active_power_usage = (brightness * 7.2)
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active_power_usage = (brightness * 10)
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if(on != on_gs)
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on_gs = on
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if(on)
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static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
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static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity
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addStaticPower(static_power_used, STATIC_LIGHT)
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else
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removeStaticPower(static_power_used, STATIC_LIGHT)
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@@ -748,7 +749,7 @@
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icon_state = "ltube"
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base_state = "ltube"
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item_state = "c_tube"
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brightness = 11
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brightness = 9
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/obj/item/light/tube/broken
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status = LIGHT_BROKEN
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@@ -761,7 +762,7 @@
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item_state = "contvapour"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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brightness = 6
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brightness = 5
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/obj/item/light/bulb/broken
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status = LIGHT_BROKEN
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@@ -830,7 +831,8 @@
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icon = 'icons/obj/lighting.dmi'
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base_state = "floor" // base description and icon_state
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icon_state = "floor"
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brightness = 6
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brightness = 5
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nightshift_brightness = 4
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layer = 2.5
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light_type = /obj/item/light/bulb
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fitting = "bulb"
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