Merge branch 'master' into upstream-merge-26840

This commit is contained in:
LetterJay
2017-05-14 00:37:03 -04:00
committed by GitHub
384 changed files with 4765 additions and 2283 deletions
+2
View File
@@ -210,6 +210,8 @@ This prevents nesting levels from getting deeper then they need to be.
* Do not divide when you can easily convert it to a multiplication. (ie `4/2` should be done as `4*0.5`)
* Do not use the shorthand sql insert format (where no column names are specified) because it unnecessarily breaks all queries on minor column changes and prevents using these tables for tracking outside related info such as in a connected site/forum.
#### Enforced not enforced
The following different coding styles are not only not enforced, but it is generally frowned upon to change them over from one to the other for little reason:
+2 -2
View File
@@ -1,3 +1,3 @@
[Note]: # (Please enter the commit hash and active testmerge numbers from the "Show Server Revision" verb if you can. If you believe the issue to be caused by a testmerge, please report it in its relative PR thread. State what the issue is from a "whats wrong" prospective. Issue reports should clearly allow maintainers to understand whats wrong and how to test/reproduce if that is not obvious. Avoid ambiguity. Start your issue report below both of these lines (or remove them))
[Note]: # (State what the issue is from a "whats wrong" perspective. Issue reports should clearly allow maintainers to understand whats wrong and how to test/reproduce if that is not obvious. Avoid ambiguity. Please enter the commit hash from the "Show Server Revision" verb if you can. Remove these notes before submitting your report.)
[Admins]: # (If you are reporting a bug that occured AFTER you used varedit/admin buttons to alter an object out of normal operating conditions, please verify that you can re-create the bug without the varedit usage/admin buttons before reporting the issue.)
[GameAdmins]: # (If you are reporting a bug that occurred AFTER you used varedit/admin buttons to alter an object out of normal operating conditions, please verify that you can re-create the bug without the varedit usage/admin buttons before reporting the issue.)
+10
View File
@@ -1,3 +1,13 @@
21 April 2017, by Jordie0608
Modified table 'player', adding the column 'accountjoindate', removing the column 'id' and making the column 'ckey' the primary key.
ALTER TABLE `feedback`.`player` DROP COLUMN `id`, ADD COLUMN `accountjoindate` DATE NULL AFTER `lastadminrank`, DROP PRIMARY KEY, ADD PRIMARY KEY (`ckey`), DROP INDEX `ckey`;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
10 March 2017, by Jordie0608
Modified table 'death', adding the columns 'toxloss', 'cloneloss', and 'staminaloss' and table 'legacy_population', adding the columns 'server_ip' and 'server_port'.
+2 -3
View File
@@ -261,15 +261,14 @@ DROP TABLE IF EXISTS `player`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `player` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`ckey` varchar(32) NOT NULL,
`firstseen` datetime NOT NULL,
`lastseen` datetime NOT NULL,
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
`accountjoindate` DATE DEFAULT NULL,
PRIMARY KEY (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
KEY `idx_player_ip_ckey` (`ip`,`ckey`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
+2 -3
View File
@@ -261,15 +261,14 @@ DROP TABLE IF EXISTS `SS13_player`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `SS13_player` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`ckey` varchar(32) NOT NULL,
`firstseen` datetime NOT NULL,
`lastseen` datetime NOT NULL,
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
`accountjoindate` DATE DEFAULT NULL,
PRIMARY KEY (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
KEY `idx_player_ip_ckey` (`ip`,`ckey`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
-1
View File
@@ -1 +0,0 @@
~~
+9 -9
View File
@@ -7034,8 +7034,8 @@
"anI" = (
/obj/docking_port/stationary/random{
dir = 1;
id = "pod_asteroid1";
name = "asteroid"
id = "pod_lavaland1";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -8103,7 +8103,7 @@
/obj/machinery/computer/shuttle/pod{
pixel_x = -32;
pixel_y = 0;
possible_destinations = "pod_asteroid1";
possible_destinations = "pod_lavaland1";
shuttleId = "pod1"
},
/obj/machinery/light/small{
@@ -40738,7 +40738,7 @@
/obj/machinery/computer/shuttle/pod{
pixel_x = 0;
pixel_y = 32;
possible_destinations = "pod_asteroid3";
possible_destinations = "pod_lavaland3";
shuttleId = "pod3"
},
/obj/item/device/radio/intercom{
@@ -40760,8 +40760,8 @@
"btw" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid3";
name = "asteroid"
id = "pod_lavaland3";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -68963,8 +68963,8 @@
"crd" = (
/obj/docking_port/stationary/random{
dir = 8;
id = "pod_asteroid2";
name = "asteroid"
id = "pod_lavaland2";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -68979,7 +68979,7 @@
/obj/machinery/computer/shuttle/pod{
pixel_x = 0;
pixel_y = -32;
possible_destinations = "pod_asteroid2";
possible_destinations = "pod_lavaland2";
shuttleId = "pod2"
},
/obj/structure/chair{
@@ -1361,7 +1361,7 @@
"aAi" = (/obj/structure/table/wood,/obj/item/weapon/folder,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
"aAj" = (/obj/machinery/power/apc{dir = 8;name = "Library APC";pixel_x = -25},/obj/structure/cable{icon_state = "0-4";d2 = 4},/turf/open/floor/wood,/area/library)
"aAk" = (/obj/structure/cable{d1 = 2;d2 = 8;icon_state = "2-8"},/turf/open/floor/wood,/area/library)
"aAl" = (/obj/effect/landmark/start{name = "Librarian"},/turf/open/floor/wood,/area/library)
"aAl" = (/obj/effect/landmark/start{name = "Curator"},/turf/open/floor/wood,/area/library)
"aAm" = (/obj/machinery/light/small{dir = 4},/turf/open/floor/wood,/area/library)
"aAn" = (/obj/machinery/light/small/built{tag = "icon-bulb1 (WEST)";icon_state = "bulb1";dir = 8},/obj/machinery/airalarm{frequency = 1439;locked = 0;pixel_y = 23},/turf/open/floor/wood,/area/crew_quarters/cafeteria{name = "Cafe"})
"aAo" = (/turf/open/floor/wood,/area/crew_quarters/cafeteria{name = "Cafe"})
@@ -1393,7 +1393,7 @@
"aAO" = (/obj/machinery/light/small{dir = 8},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/maintenance/fore)
"aAP" = (/obj/structure/chair/stool,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/maintenance/fore)
"aAQ" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/open/floor/noslip,/area/construction/hallway{name = "Secure Workstations Hallway"})
"aAR" = (/obj/structure/closet/cabinet,/obj/item/toy/figure/assistant,/obj/item/toy/figure/atmos,/obj/item/toy/figure/bartender,/obj/item/toy/figure/borg,/obj/item/toy/figure/botanist,/obj/item/toy/figure/captain,/obj/item/toy/figure/cargotech,/obj/item/toy/figure/ce,/obj/item/toy/figure/chaplain,/obj/item/toy/figure/chef,/obj/item/toy/figure/chemist,/obj/item/toy/figure/clown,/obj/item/toy/figure/cmo,/obj/item/toy/figure/detective,/obj/item/toy/figure/dsquad,/obj/item/toy/figure/engineer,/obj/item/toy/figure/geneticist,/obj/item/toy/figure/hop,/obj/item/toy/figure/hos,/obj/item/toy/figure/ian,/obj/item/toy/figure/janitor,/obj/item/toy/figure/lawyer,/obj/item/toy/figure/librarian,/obj/item/toy/figure/md,/obj/item/toy/figure/mime,/obj/item/toy/figure/miner,/obj/item/toy/figure/ninja,/obj/item/toy/figure/qm,/obj/item/toy/figure/rd,/obj/item/toy/figure/roboticist,/obj/item/toy/figure/scientist,/obj/item/toy/figure/secofficer,/obj/item/toy/figure/syndie,/obj/item/toy/figure/virologist,/obj/item/toy/figure/warden,/obj/item/toy/figure/wizard,/obj/item/toy/minimeteor,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
"aAR" = (/obj/structure/closet/cabinet,/obj/item/toy/figure/assistant,/obj/item/toy/figure/atmos,/obj/item/toy/figure/bartender,/obj/item/toy/figure/borg,/obj/item/toy/figure/botanist,/obj/item/toy/figure/captain,/obj/item/toy/figure/cargotech,/obj/item/toy/figure/ce,/obj/item/toy/figure/chaplain,/obj/item/toy/figure/chef,/obj/item/toy/figure/chemist,/obj/item/toy/figure/clown,/obj/item/toy/figure/cmo,/obj/item/toy/figure/detective,/obj/item/toy/figure/dsquad,/obj/item/toy/figure/engineer,/obj/item/toy/figure/geneticist,/obj/item/toy/figure/hop,/obj/item/toy/figure/hos,/obj/item/toy/figure/ian,/obj/item/toy/figure/janitor,/obj/item/toy/figure/lawyer,/obj/item/toy/figure/curator,/obj/item/toy/figure/md,/obj/item/toy/figure/mime,/obj/item/toy/figure/miner,/obj/item/toy/figure/ninja,/obj/item/toy/figure/qm,/obj/item/toy/figure/rd,/obj/item/toy/figure/roboticist,/obj/item/toy/figure/scientist,/obj/item/toy/figure/secofficer,/obj/item/toy/figure/syndie,/obj/item/toy/figure/virologist,/obj/item/toy/figure/warden,/obj/item/toy/figure/wizard,/obj/item/toy/minimeteor,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
"aAS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
"aAT" = (/obj/item/device/radio/intercom{dir = 4;name = "Station Intercom (General)";pixel_x = 0;pixel_y = -27},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
"aAU" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8;initialize_directions = 11},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
+55 -39
View File
@@ -142,15 +142,15 @@
/area/solar/auxstarboard)
"aap" = (
/obj/docking_port/stationary/random{
id = "pod_asteroid1";
name = "asteroid"
id = "pod_lavaland1";
name = "lavaland"
},
/turf/open/space,
/area/space)
"aaq" = (
/obj/docking_port/stationary/random{
id = "pod_asteroid2";
name = "asteroid"
id = "pod_lavaland2";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -203,7 +203,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_x = -32;
possible_destinations = "pod_asteroid1";
possible_destinations = "pod_lavaland1";
shuttleId = "pod1"
},
/obj/effect/turf_decal/stripes/line{
@@ -226,7 +226,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_x = -32;
possible_destinations = "pod_asteroid2";
possible_destinations = "pod_lavaland2";
shuttleId = "pod2"
},
/obj/effect/turf_decal/stripes/line{
@@ -10753,7 +10753,7 @@
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/loadingarea{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 8
},
/area/quartermaster/storage)
@@ -11240,7 +11240,7 @@
/area/quartermaster/storage)
"awJ" = (
/turf/open/floor/plasteel/loadingarea{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 8
},
/area/quartermaster/storage)
@@ -25977,7 +25977,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_y = -32;
possible_destinations = "pod_asteroid3";
possible_destinations = "pod_lavaland3";
shuttleId = "pod3"
},
/obj/effect/turf_decal/stripes/line{
@@ -25996,8 +25996,8 @@
"aXK" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid4";
name = "asteroid"
id = "pod_lavaland4";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -31236,7 +31236,7 @@
icon_state = "1-4"
},
/turf/open/floor/plasteel/loadingarea{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 8
},
/area/quartermaster/miningdock{
@@ -34793,7 +34793,6 @@
dir = 4
},
/turf/open/floor/plasteel{
desc = "";
icon_state = "L14"
},
/area/hallway/primary/central)
@@ -52476,7 +52475,7 @@
name = "Queue Shutters"
},
/turf/open/floor/plasteel/loadingarea{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 8
},
/area/hallway/primary/central)
@@ -62918,7 +62917,7 @@
"cpl" = (
/obj/structure/table/wood,
/obj/item/weapon/clipboard,
/obj/item/toy/figure/librarian,
/obj/item/toy/figure/curator,
/obj/machinery/airalarm{
dir = 8;
icon_state = "alarm0";
@@ -63736,7 +63735,7 @@
/area/library)
"cqF" = (
/obj/machinery/door/morgue{
name = "Librarian's Study";
name = "Curator's Study";
req_access_txt = "37"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
@@ -64356,10 +64355,12 @@
/turf/open/floor/plasteel/black,
/area/library)
"crP" = (
/obj/structure/dresser,
/obj/machinery/computer/security/telescreen/entertainment{
pixel_x = -32
},
/obj/structure/closet/crate,
/obj/item/clothing/shoes/workboots/mining,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/suit/curator,
/obj/item/clothing/head/curator,
/obj/item/weapon/storage/backpack/satchel/explorer,
/turf/open/floor/plasteel/black,
/area/library)
"crQ" = (
@@ -67498,7 +67499,7 @@
desc = "This looks awfully familiar...";
icon_state = "curator"
},
/obj/item/clothing/under/rank/librarian/curator,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/turf/open/floor/carpet,
/area/crew_quarters/sleep)
"cxC" = (
@@ -70986,7 +70987,6 @@
"cDW" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/turf/open/floor/plasteel{
desc = "";
icon_state = "L13";
name = "floor"
},
@@ -79512,8 +79512,13 @@
name = "Medbay Central"
})
"cUf" = (
/obj/machinery/smartfridge/chemistry,
/turf/closed/wall,
/obj/structure/grille,
/obj/machinery/door/poddoor/shutters/preopen{
id = "chemisttop";
name = "Chemisty Lobby Shutters"
},
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
/area/medical/medbay{
name = "Medbay Central"
})
@@ -79536,14 +79541,9 @@
name = "Medbay Central"
})
"cUh" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/obj/machinery/door/poddoor/shutters/preopen{
id = "chemisttop";
name = "Chemisty Lobby Shutters"
},
/obj/structure/disposalpipe/segment,
/turf/open/floor/plating,
/obj/machinery/smartfridge/chemistry,
/turf/closed/wall,
/area/medical/medbay{
name = "Medbay Central"
})
@@ -82189,6 +82189,7 @@
/obj/item/weapon/grenade/chem_grenade,
/obj/item/weapon/grenade/chem_grenade,
/obj/item/weapon/grenade/chem_grenade,
/obj/item/weapon/screwdriver,
/turf/open/floor/plasteel/whiteyellow/corner{
icon_state = "whiteyellowcorner";
dir = 8
@@ -96353,7 +96354,6 @@
},
/area/medical/morgue)
"dAn" = (
/turf/open/floor/plating,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
icon_state = "manifold";
@@ -104160,7 +104160,7 @@
name = "emergency shower"
},
/turf/open/floor/plasteel/whiteblue/side{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 4
},
/area/shuttle/escape)
@@ -105516,7 +105516,7 @@
/area/library/abandoned_library)
"dSu" = (
/obj/structure/table/wood,
/obj/item/clothing/under/rank/librarian,
/obj/item/clothing/under/rank/curator,
/obj/effect/spawner/lootdrop/maintenance{
lootcount = 2;
name = "2maintenance loot spawner"
@@ -108176,7 +108176,7 @@
/area/maintenance/fpmaint2/aft_port_maintenance)
"dXu" = (
/obj/structure/table/wood/fancy,
/obj/item/weapon/spellbook/oneuse/smoke,
/obj/item/weapon/spellbook/oneuse/smoke/lesser,
/obj/item/weapon/nullrod,
/obj/item/organ/heart,
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
@@ -112311,6 +112311,22 @@
},
/turf/open/floor/plasteel/neutral,
/area/atmos)
"ehO" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"ehP" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"ehQ" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"ehR" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
(1,1,1) = {"
aaa
@@ -143544,7 +143560,7 @@ cbA
cdn
ceS
cgp
chQ
ehO
cjl
ckP
cjl
@@ -143801,7 +143817,7 @@ cbB
cdo
ceS
cgq
chQ
ehO
cjl
ckP
cjl
@@ -144315,7 +144331,7 @@ bWi
cdq
ceS
cgp
chQ
ehO
cjm
ckP
cmk
@@ -144572,7 +144588,7 @@ cbC
cdr
ceT
cgp
chQ
ehO
cjn
ckP
cmk
+38 -26
View File
@@ -1910,8 +1910,8 @@
/area/shuttle/pod_3)
"adG" = (
/obj/docking_port/stationary/random{
id = "pod_asteroid2";
name = "asteroid"
id = "pod_lavaland2";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -1927,7 +1927,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_x = -32;
possible_destinations = "pod_asteroid2";
possible_destinations = "pod_lavaland2";
shuttleId = "pod2"
},
/turf/open/floor/mineral/titanium/blue,
@@ -23696,7 +23696,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_y = -32;
possible_destinations = "pod_asteroid3";
possible_destinations = "pod_lavaland3";
shuttleId = "pod3"
},
/turf/open/floor/mineral/titanium/blue,
@@ -27963,7 +27963,6 @@
dir = 4
},
/turf/open/floor/plasteel{
desc = "";
icon_state = "L13";
name = "floor"
},
@@ -28813,7 +28812,6 @@
icon_state = "4-8"
},
/turf/open/floor/plasteel{
desc = "";
icon_state = "L14"
},
/area/hallway/primary/central)
@@ -34140,8 +34138,8 @@
"bii" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid3";
name = "asteroid"
id = "pod_lavaland3";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -45372,12 +45370,12 @@
name = "Port Maintenance"
})
"bBr" = (
/obj/structure/table/wood,
/obj/machinery/airalarm{
dir = 4;
pixel_x = -23;
pixel_y = 0
},
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"bBs" = (
@@ -47035,7 +47033,6 @@
name = "\improper Auxiliary Restrooms"
})
"bEw" = (
/obj/structure/table/wood,
/obj/machinery/computer/security/telescreen/entertainment{
pixel_x = -32;
pixel_y = 0
@@ -47044,6 +47041,7 @@
dir = 4;
network = list("SS13")
},
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"bEx" = (
@@ -53664,6 +53662,12 @@
pixel_x = 30;
pixel_y = 0
},
/obj/structure/closet/crate,
/obj/item/clothing/shoes/workboots/mining,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/suit/curator,
/obj/item/clothing/head/curator,
/obj/item/weapon/storage/backpack/satchel/explorer,
/turf/open/floor/engine/cult,
/area/library)
"bPY" = (
@@ -82483,7 +82487,7 @@
/area/chapel/office)
"cMa" = (
/obj/structure/table/wood,
/obj/item/weapon/spellbook/oneuse/smoke{
/obj/item/weapon/spellbook/oneuse/smoke/lesser{
name = "mysterious old book of "
},
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater{
@@ -86084,8 +86088,8 @@
/area/toxins/xenobiology)
"cSP" = (
/obj/docking_port/stationary/random{
id = "pod_asteroid1";
name = "asteroid"
id = "pod_lavaland1";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -86175,7 +86179,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_x = -32;
possible_destinations = "pod_asteroid1";
possible_destinations = "pod_lavaland1";
shuttleId = "pod1"
},
/turf/open/floor/mineral/titanium/blue,
@@ -86368,7 +86372,7 @@
},
/obj/machinery/computer/shuttle/pod{
pixel_y = -32;
possible_destinations = "pod_asteroid4";
possible_destinations = "pod_lavaland4";
shuttleId = "pod4"
},
/turf/open/floor/mineral/titanium/blue,
@@ -87162,8 +87166,8 @@
"cUL" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid4";
name = "asteroid"
id = "pod_lavaland4";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -95333,6 +95337,14 @@
icon_state = "xenomaint";
name = "Xeno Maintenance"
})
"dmD" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"dmE" = (
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
(1,1,1) = {"
aaa
@@ -114481,7 +114493,7 @@ bwa
bxU
bzD
bBr
bCT
bSx
bEw
bzE
bHR
@@ -114737,9 +114749,9 @@ bue
bwb
bxV
bzE
bBs
bCU
bBs
dmD
bzE
dmD
bzE
bHR
bJz
@@ -128192,7 +128204,7 @@ cRi
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cRi
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aaa
aaa
aaf
@@ -128448,7 +128460,7 @@ daF
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cRi
bvT
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cRi
cRi
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cRi
@@ -128705,7 +128717,7 @@ cSn
cSn
cRi
dmq
dlV
cRi
cZv
cZv
cRi
@@ -129733,7 +129745,7 @@ cSn
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@@ -129990,7 +130002,7 @@ daI
daM
cRi
cTA
dlV
cRi
cRi
cRi
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+71 -17
View File
@@ -513,7 +513,7 @@
/obj/structure/cable{
d1 = 1;
d2 = 4;
icon_state = "1-4";
icon_state = "1-4"
},
/obj/structure/cable{
d1 = 1;
@@ -1040,7 +1040,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/brown{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/living_quarters)
"cg" = (
@@ -1074,7 +1074,7 @@
/obj/structure/cable{
d1 = 1;
d2 = 4;
icon_state = "1-4";
icon_state = "1-4"
},
/turf/open/floor/plasteel{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
@@ -1497,10 +1497,21 @@
/area/mine/living_quarters)
"dd" = (
/obj/structure/table,
/obj/item/weapon/reagent_containers/food/drinks/beer,
/obj/item/weapon/reagent_containers/food/drinks/beer{
pixel_x = 7;
pixel_y = 5
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/obj/item/weapon/reagent_containers/food/drinks/beer{
pixel_x = -1;
pixel_y = 9
},
/obj/item/weapon/reagent_containers/food/drinks/beer{
pixel_x = -8;
pixel_y = 0
},
/turf/open/floor/plasteel/bar{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
},
@@ -1772,6 +1783,9 @@
pixel_x = -5;
pixel_y = 30
},
/obj/machinery/shower{
dir = 8
},
/turf/open/floor/plasteel/purple/corner{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
},
@@ -2192,7 +2206,7 @@
},
/turf/open/floor/plasteel/vault{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 8;
dir = 8
},
/area/mine/maintenance)
"ez" = (
@@ -2214,13 +2228,13 @@
/obj/machinery/iv_drip,
/turf/open/floor/plasteel/whiteblue/side{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/living_quarters)
"eB" = (
/turf/open/floor/plasteel/whiteblue/side{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/living_quarters)
"eC" = (
@@ -2231,7 +2245,7 @@
},
/turf/open/floor/plasteel/whiteblue/side{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 5;
dir = 5
},
/area/mine/living_quarters)
"eD" = (
@@ -2398,7 +2412,7 @@
/obj/item/weapon/storage/firstaid/regular,
/turf/open/floor/plasteel/whiteblue/side{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 4;
dir = 4
},
/area/mine/living_quarters)
"eU" = (
@@ -2512,6 +2526,7 @@
dir = 2;
network = list("MINE")
},
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plasteel/brown{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 5
@@ -2520,7 +2535,7 @@
"fe" = (
/turf/open/floor/plasteel/brown/corner{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/production)
"ff" = (
@@ -2578,7 +2593,7 @@
},
/turf/open/floor/plasteel/brown{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/living_quarters)
"fm" = (
@@ -2600,7 +2615,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/brown{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 1;
dir = 1
},
/area/mine/living_quarters)
"fp" = (
@@ -2674,7 +2689,7 @@
/obj/structure/cable{
d1 = 1;
d2 = 4;
icon_state = "1-4";
icon_state = "1-4"
},
/turf/open/floor/plasteel{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
@@ -2712,6 +2727,10 @@
/obj/machinery/light/small{
dir = 1
},
/obj/structure/extinguisher_cabinet{
pixel_x = -5;
pixel_y = 30
},
/turf/open/floor/plasteel/purple/corner{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
dir = 4
@@ -2794,6 +2813,41 @@
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/turf/closed/indestructible/riveted,
/area/space)
"fQ" = (
/obj/machinery/shower{
dir = 8
},
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel/white,
/area/mine/laborcamp)
"fR" = (
/obj/structure/sink/kitchen{
dir = 4;
icon_state = "sink_alt";
pixel_x = -13;
tag = "icon-sink_alt (EAST)"
},
/turf/open/floor/plasteel{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
},
/area/mine/laborcamp)
"fS" = (
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plasteel/purple/corner{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
},
/area/mine/production)
"fT" = (
/obj/structure/sink{
dir = 4;
icon_state = "sink";
pixel_x = 11;
tag = "icon-sink (EAST)"
},
/turf/open/floor/plasteel/bar{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
},
/area/mine/living_quarters)
(1,1,1) = {"
aa
@@ -8919,7 +8973,7 @@ aA
at
at
at
at
fR
at
au
fH
@@ -9175,7 +9229,7 @@ an
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at
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at
fQ
at
dr
an
@@ -14594,8 +14648,8 @@ fj
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cT
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dg
dk
fT
ee
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@@ -18433,7 +18487,7 @@ af
ab
ab
dx
dC
fS
dK
bI
bS
+361 -63
View File
@@ -7303,7 +7303,6 @@
icon_state = "1-2"
},
/turf/open/floor/plasteel{
desc = "";
icon_state = "L14"
},
/area/hallway/primary/central{
@@ -9155,7 +9154,7 @@
},
/obj/effect/landmark/start/shaft_miner,
/turf/open/floor/plasteel/loadingarea{
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
baseturf = /turf/open/space;
dir = 8
},
/area/quartermaster/miningdock)
@@ -16523,6 +16522,9 @@
/obj/machinery/status_display{
pixel_x = -32
},
/obj/machinery/light{
dir = 8
},
/turf/open/floor/mineral/plastitanium/brig,
/area/shuttle/escape)
"aAb" = (
@@ -16558,6 +16560,9 @@
"aAf" = (
/obj/structure/table/reinforced,
/obj/item/weapon/storage/fancy/donut_box,
/obj/machinery/light{
dir = 4
},
/turf/open/floor/plasteel/vault{
dir = 8
},
@@ -24133,6 +24138,9 @@
},
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/delivery,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel,
/area/shuttle/escape)
"aME" = (
@@ -24187,6 +24195,9 @@
/obj/machinery/status_display{
pixel_x = 32
},
/obj/machinery/light{
dir = 4
},
/turf/open/floor/plasteel/whiteblue/side{
dir = 5
},
@@ -25964,7 +25975,6 @@
icon_state = "4-8"
},
/turf/open/floor/plasteel{
desc = "";
icon_state = "L13";
name = "floor"
},
@@ -30548,7 +30558,7 @@
/area/maintenance/starboard)
"aXL" = (
/obj/machinery/door/morgue{
name = "Librarian's Study";
name = "Curator's Study";
req_access_txt = "37"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
@@ -41920,6 +41930,294 @@
/area/ruin/unpowered{
name = "Asteroid"
})
"bvO" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/neutral/side{
dir = 1
},
/area/shuttle/escape)
"bvP" = (
/obj/structure/chair{
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/machinery/light/small{
dir = 4
},
/turf/open/floor/plasteel,
/area/shuttle/escape)
"bvQ" = (
/obj/structure/chair{
dir = 4
},
/obj/effect/turf_decal/bot,
/obj/machinery/light/small{
dir = 8
},
/turf/open/floor/plasteel,
/area/shuttle/escape)
"bvR" = (
/obj/machinery/light,
/turf/open/floor/plasteel/neutral/side,
/area/shuttle/escape)
"bvS" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bvT" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bvU" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bvV" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bvW" = (
/obj/machinery/door/airlock/external,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bvX" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bvY" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bvZ" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bwa" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwb" = (
/obj/structure/shuttle/engine/propulsion{
dir = 8;
icon_state = "propulsion_l"
},
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwc" = (
/obj/structure/shuttle/engine/heater{
icon_state = "heater";
dir = 8
},
/obj/structure/window/reinforced,
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwd" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwe" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwf" = (
/obj/structure/chair,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwg" = (
/obj/structure/chair,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwh" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwi" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwj" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwk" = (
/obj/structure/chair,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwl" = (
/obj/structure/chair,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwm" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bwn" = (
/obj/structure/shuttle/engine/propulsion{
dir = 8;
icon_state = "propulsion_l"
},
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwo" = (
/obj/structure/shuttle/engine/heater{
icon_state = "heater";
dir = 8
},
/obj/structure/window/reinforced{
dir = 4;
pixel_x = 0
},
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwp" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwq" = (
/obj/machinery/light/small,
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwr" = (
/obj/machinery/door/airlock/titanium,
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bws" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwt" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwu" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwv" = (
/obj/machinery/computer/shuttle/ferry/request,
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bww" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwx" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwy" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwz" = (
/obj/machinery/door/airlock/titanium,
/obj/docking_port/mobile{
dir = 8;
dwidth = 2;
height = 13;
id = "ferry";
name = "ferry shuttle";
port_angle = 0;
preferred_direction = 4;
roundstart_move = "ferry_away";
width = 5
},
/obj/docking_port/stationary{
dir = 8;
dwidth = 2;
height = 13;
id = "ferry_home";
name = "port bay 2";
turf_type = /turf/open/space;
width = 5
},
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwA" = (
/obj/structure/shuttle/engine/propulsion{
dir = 8;
icon_state = "propulsion_l"
},
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwB" = (
/obj/structure/shuttle/engine/heater{
icon_state = "heater";
dir = 8
},
/obj/structure/window/reinforced{
dir = 1;
pixel_y = 1
},
/turf/open/floor/plating/airless,
/area/shuttle/transport)
"bwC" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwD" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwE" = (
/obj/structure/chair{
dir = 1
},
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwF" = (
/obj/structure/chair{
dir = 1
},
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwG" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwH" = (
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwI" = (
/obj/machinery/light,
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwJ" = (
/obj/structure/chair{
dir = 1
},
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwK" = (
/obj/structure/chair{
dir = 1
},
/turf/open/floor/pod/dark,
/area/shuttle/transport)
"bwL" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bwM" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwN" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bwO" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwP" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwQ" = (
/obj/machinery/door/airlock/external,
/turf/open/floor/pod/light,
/area/shuttle/transport)
"bwR" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwS" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
"bwT" = (
/obj/structure/grille,
/obj/structure/window/shuttle,
/turf/open/floor/plating,
/area/shuttle/transport)
"bwU" = (
/turf/closed/wall/mineral/titanium,
/area/shuttle/transport)
(1,1,1) = {"
aaa
@@ -77290,7 +77588,7 @@ aaa
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aaa
aaa
aaa
bwn
aaa
aaa
aaa
@@ -77546,9 +77844,9 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
bwb
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bwA
aaa
aaa
aaa
@@ -77803,9 +78101,9 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
bwc
bwp
bwB
aaa
aaa
aaa
@@ -78060,9 +78358,9 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
bwd
bwq
bwC
aaa
aaa
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@@ -78316,11 +78614,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvS
bwe
bwr
bwD
bwM
aaa
aaa
aaa
@@ -78573,11 +78871,11 @@ aaa
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aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvT
bwf
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bwE
bwN
aaa
aaa
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@@ -78830,11 +79128,11 @@ aaa
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aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvU
bwg
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bwF
bwO
aaa
aaa
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@@ -79087,11 +79385,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvV
bwh
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bwG
bwP
aaa
aaa
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@@ -79344,11 +79642,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvW
bwi
bwv
bwH
bwQ
aaa
aaa
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@@ -79601,11 +79899,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvX
bwj
bww
bwI
bwR
aaa
aaa
aaa
@@ -79858,11 +80156,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvY
bwk
bwx
bwJ
bwS
aaa
aaa
aaa
@@ -80115,11 +80413,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bvZ
bwl
bwy
bwK
bwT
aaa
aaa
aaa
@@ -80372,11 +80670,11 @@ aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
aaa
bwa
bwm
bwz
bwL
bwU
aaa
aaa
aaa
@@ -94203,7 +94501,7 @@ aAb
axY
aDl
aEi
aEi
bvP
aEi
aEi
aEi
@@ -94715,13 +95013,13 @@ axY
aAc
axY
aCp
aDl
bvO
aEk
aEj
aGd
aEl
aEk
aJf
bvR
aKn
aLz
axY
@@ -95231,7 +95529,7 @@ aAd
aCq
aDl
aEm
aEm
bvQ
aEm
aEm
aEm
@@ -15105,7 +15105,7 @@
/area/maintenance/apmaint)
"aEl" = (
/obj/structure/closet/coffin,
/obj/item/toy/figure/librarian,
/obj/item/toy/figure/curator,
/turf/open/floor/plating,
/area/maintenance/apmaint)
"aEm" = (
@@ -32850,10 +32850,6 @@
/turf/open/floor/plasteel/white,
/area/toxins/xenobiology)
"bnU" = (
/obj/machinery/door/airlock/research{
name = "Kill Room Access";
req_access_txt = "55"
},
/obj/structure/disposalpipe/segment{
dir = 4
},
+1 -1
View File
@@ -18,5 +18,5 @@
access += GLOB.access_crematorium
minimal_access += GLOB.access_crematorium
MAP_REMOVE_JOB(librarian)
MAP_REMOVE_JOB(curator)
MAP_REMOVE_JOB(lawyer)
+21 -17
View File
@@ -2501,7 +2501,7 @@
"afq" = (
/obj/machinery/computer/shuttle/pod{
pixel_y = -32;
possible_destinations = "pod_asteroid3";
possible_destinations = "pod_lavaland3";
shuttleId = "pod3"
},
/obj/structure/chair{
@@ -7787,8 +7787,8 @@
"aqG" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid3";
name = "asteroid"
id = "pod_lavaland3";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -17330,7 +17330,6 @@
/area/hallway/primary/central)
"aMf" = (
/turf/open/floor/plasteel{
desc = "";
icon_state = "L13";
name = "floor"
},
@@ -17836,7 +17835,6 @@
/area/hallway/primary/central)
"aNB" = (
/turf/open/floor/plasteel{
desc = "";
icon_state = "L14"
},
/area/hallway/primary/central)
@@ -19015,6 +19013,12 @@
/turf/open/floor/wood,
/area/library)
"aQr" = (
/obj/structure/closet/crate,
/obj/item/clothing/shoes/workboots/mining,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/suit/curator,
/obj/item/clothing/head/curator,
/obj/item/weapon/storage/backpack/satchel/explorer,
/obj/machinery/light/small,
/turf/open/floor/engine/cult,
/area/library)
@@ -19510,7 +19514,7 @@
/turf/open/floor/wood,
/area/library)
"aRO" = (
/obj/structure/bookcase/random/nonfiction,
/obj/structure/displaycase/trophy,
/turf/open/floor/wood,
/area/library)
"aRP" = (
@@ -53823,8 +53827,8 @@
"cpe" = (
/obj/docking_port/stationary/random{
dir = 8;
id = "pod_asteroid2";
name = "asteroid"
id = "pod_lavaland2";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -54079,7 +54083,7 @@
/obj/machinery/computer/shuttle/pod{
pixel_x = 0;
pixel_y = -32;
possible_destinations = "pod_asteroid2";
possible_destinations = "pod_lavaland2";
shuttleId = "pod2"
},
/obj/structure/chair{
@@ -57394,8 +57398,8 @@
"cwV" = (
/obj/docking_port/stationary/random{
dir = 8;
id = "pod_asteroid1";
name = "asteroid"
id = "pod_lavaland1";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -57508,7 +57512,7 @@
/obj/machinery/computer/shuttle/pod{
pixel_x = 0;
pixel_y = -32;
possible_destinations = "pod_asteroid1";
possible_destinations = "pod_lavaland1";
shuttleId = "pod1"
},
/obj/structure/chair{
@@ -58424,7 +58428,7 @@
"czL" = (
/obj/machinery/computer/shuttle/pod{
pixel_y = -32;
possible_destinations = "pod_asteroid4";
possible_destinations = "pod_lavaland4";
shuttleId = "pod4"
},
/obj/structure/chair{
@@ -58455,8 +58459,8 @@
"czN" = (
/obj/docking_port/stationary/random{
dir = 4;
id = "pod_asteroid4";
name = "asteroid"
id = "pod_lavaland4";
name = "lavaland"
},
/turf/open/space,
/area/space)
@@ -106507,7 +106511,7 @@ aIt
aPd
aIt
aRO
aIt
aRO
aUC
aVP
aXu
@@ -106764,7 +106768,7 @@ aNV
aPd
aIt
aRO
aIt
aRO
aIt
aVQ
aXu
+1 -1
View File
@@ -5586,7 +5586,7 @@
/area/centcom/ferry)
"ot" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/under/rank/librarian/curator,
/obj/item/clothing/under/rank/curator/treasure_hunter,
/obj/item/clothing/under/skirt/black,
/obj/item/clothing/under/shorts/black,
/obj/item/clothing/under/pants/track,
+7 -7
View File
@@ -37,15 +37,15 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define JUDGEMENT_CV_REQ 300
//general component/cooldown things
#define SLAB_PRODUCTION_TIME 900 //how long(deciseconds) slabs require to produce a single component; defaults to 1 minute 30 seconds
#define SLAB_PRODUCTION_TIME 450 //how long(deciseconds) slabs require to produce a single component; defaults to 45 seconds
#define SLAB_SERVANT_SLOWDOWN 300 //how much each servant above 5 slows down slab-based generation; defaults to 30 seconds per sevant
#define SLAB_SERVANT_SLOWDOWN 150 //how much each servant above 5 slows down slab-based generation; defaults to 15 seconds per sevant
#define SLAB_SLOWDOWN_MAXIMUM 2700 //maximum slowdown from additional servants; defaults to 4 minutes 30 seconds
#define SLAB_SLOWDOWN_MAXIMUM 1350 //maximum slowdown from additional servants; defaults to 2 minutes 15 seconds
#define CACHE_PRODUCTION_TIME 600 //how long(deciseconds) caches require to produce a component; defaults to 1 minute
#define CACHE_PRODUCTION_TIME 300 //how long(deciseconds) caches require to produce a component; defaults to 30 seconds
#define ACTIVE_CACHE_SLOWDOWN 100 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 10 seconds
#define ACTIVE_CACHE_SLOWDOWN 50 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 5 seconds
#define LOWER_PROB_PER_COMPONENT 10 //how much each component in the cache reduces the weight of getting another of that component type
@@ -87,9 +87,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home
#define ARK_SUMMON_COST 3 //how many of each component an Ark costs to summon
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
#define ARK_CONSUME_COST 7 //how many of each component an Ark needs to consume to activate
#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
//Objective text define
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
+1 -1
View File
@@ -32,7 +32,7 @@
#define BOTANIST (1<<2)
#define COOK (1<<3)
#define JANITOR (1<<4)
#define LIBRARIAN (1<<5)
#define CURATOR (1<<5)
#define QUARTERMASTER (1<<6)
#define CARGOTECH (1<<7)
#define MINER (1<<8)
+12 -5
View File
@@ -16,10 +16,10 @@
#define LIGHTING_BASE_MATRIX \
list \
( \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
1, 1, 1, 0, \
1, 1, 1, 0, \
1, 1, 1, 0, \
1, 1, 1, 0, \
0, 0, 0, 1 \
) \
@@ -78,4 +78,11 @@
#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
#define DYNAMIC_LIGHTING_FORCED 2 //dynamic lighting enabled even if the area doesn't require power
#define DYNAMIC_LIGHTING_IFSTARLIGHT 3 //dynamic lighting enabled only if starlight is.
#define IS_DYNAMIC_LIGHTING(A) A.dynamic_lighting
#define IS_DYNAMIC_LIGHTING(A) A.dynamic_lighting
//code assumes higher numbers override lower numbers.
#define LIGHTING_NO_UPDATE 0
#define LIGHTING_VIS_UPDATE 1
#define LIGHTING_CHECK_UPDATE 2
#define LIGHTING_FORCE_UPDATE 3
+3
View File
@@ -0,0 +1,3 @@
#define CHECKBOX_NONE 0
#define CHECKBOX_GROUP 1
#define CHECKBOX_TOGGLE 2
+1
View File
@@ -31,5 +31,6 @@
/////////////
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
+1
View File
@@ -457,6 +457,7 @@
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
#define LAZYLEN(L) length(L)
#define LAZYCLEARLIST(L) if(L) L.Cut()
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
/* Definining a counter as a series of key -> numeric value entries
+17 -20
View File
@@ -20,13 +20,13 @@
/proc/log_admin(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
GLOB.diary << "\[[time_stamp()]]ADMIN: [text]"
GLOB.world_game_log << "\[[time_stamp()]]ADMIN: [text]"
//Items using this proc are stripped from public logs - use with caution
/proc/log_admin_private(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
GLOB.diary << "\[[time_stamp()]]ADMINPRIVATE: [text]"
GLOB.world_game_log << "\[[time_stamp()]]ADMINPRIVATE: [text]"
/proc/log_adminsay(text)
if (config.log_adminchat)
@@ -38,67 +38,64 @@
/proc/log_game(text)
if (config.log_game)
GLOB.diary << "\[[time_stamp()]]GAME: [text]"
GLOB.world_game_log << "\[[time_stamp()]]GAME: [text]"
/proc/log_vote(text)
if (config.log_vote)
GLOB.diary << "\[[time_stamp()]]VOTE: [text]"
GLOB.world_game_log << "\[[time_stamp()]]VOTE: [text]"
/proc/log_access(text)
if (config.log_access)
GLOB.diary << "\[[time_stamp()]]ACCESS: [text]"
GLOB.world_game_log << "\[[time_stamp()]]ACCESS: [text]"
/proc/log_say(text)
if (config.log_say)
GLOB.diary << "\[[time_stamp()]]SAY: [text]"
GLOB.world_game_log << "\[[time_stamp()]]SAY: [text]"
/proc/log_prayer(text)
if (config.log_prayer)
GLOB.diary << "\[[time_stamp()]]PRAY: [text]"
GLOB.world_game_log << "\[[time_stamp()]]PRAY: [text]"
/proc/log_law(text)
if (config.log_law)
GLOB.diary << "\[[time_stamp()]]LAW: [text]"
GLOB.world_game_log << "\[[time_stamp()]]LAW: [text]"
/proc/log_ooc(text)
if (config.log_ooc)
GLOB.diary << "\[[time_stamp()]]OOC: [text]"
GLOB.world_game_log << "\[[time_stamp()]]OOC: [text]"
/proc/log_whisper(text)
if (config.log_whisper)
GLOB.diary << "\[[time_stamp()]]WHISPER: [text]"
GLOB.world_game_log << "\[[time_stamp()]]WHISPER: [text]"
/proc/log_emote(text)
if (config.log_emote)
GLOB.diary << "\[[time_stamp()]]EMOTE: [text]"
GLOB.world_game_log << "\[[time_stamp()]]EMOTE: [text]"
/proc/log_attack(text)
if (config.log_attack)
GLOB.diaryofmeanpeople << "\[[time_stamp()]]ATTACK: [text]"
GLOB.world_attack_log << "\[[time_stamp()]]ATTACK: [text]"
/proc/log_pda(text)
if (config.log_pda)
GLOB.diary << "\[[time_stamp()]]PDA: [text]"
GLOB.world_game_log << "\[[time_stamp()]]PDA: [text]"
/proc/log_comment(text)
if (config.log_pda)
//reusing the PDA option because I really don't think news comments are worth a config option
GLOB.diary << "\[[time_stamp()]]COMMENT: [text]"
GLOB.world_game_log << "\[[time_stamp()]]COMMENT: [text]"
/proc/log_chat(text)
if (config.log_pda)
GLOB.diary << "\[[time_stamp()]]CHAT: [text]"
GLOB.world_game_log << "\[[time_stamp()]]CHAT: [text]"
/proc/log_sql(text)
if(config.sql_enabled)
GLOB.diary << "\[[time_stamp()]]SQL: [text]"
GLOB.world_game_log << "\[[time_stamp()]]SQL: [text]"
//This replaces world.log so it displays both in DD and the file
/proc/log_world(text)
if(config && config.log_runtimes)
world.log = GLOB.runtime_diary
world.log << text
world.log = null
GLOB.world_runtime_log << text
world.log << text
// Helper procs for building detailed log lines
-37
View File
@@ -1,37 +0,0 @@
#define YOUNG 4
/client/proc/join_date_check(y,m,d)
var/datum/DBQuery/query_datediff = SSdbcore.NewQuery("SELECT DATEDIFF(Now(),'[y]-[m]-[d]')")
if(!query_datediff.Execute())
return FALSE
if(query_datediff.NextRow())
var/diff = text2num(query_datediff.item[1])
if(config.use_account_age_for_jobs)
player_age = max(0,diff) //So job code soesn't freak out if they are time traveling.
if(diff < YOUNG)
var/msg = "(IP: [address], ID: [computer_id]) is a new BYOND account made on [y]-[m]-[d]."
if(diff < 0)
msg += " They are also apparently from the future."
message_admins("[key_name_admin(src)] [msg]")
return TRUE
#undef YOUNG
/client/proc/findJoinDate()
var/http[] = world.Export("http://byond.com/members/[src.ckey]?format=text")
if(!http)
log_world("Failed to connect to byond age check for [src.ckey]")
return FALSE
var/F = file2text(http["CONTENT"])
if(F)
var/regex/R = regex("joined = \"(\\d{4})-(\\d{2})-(\\d{2})\"")
if(!R.Find(F))
CRASH("Age check regex failed")
var/y = R.group[1]
var/m = R.group[2]
var/d = R.group[3]
return join_date_check(y,m,d)
+1 -1
View File
@@ -24,4 +24,4 @@ GLOBAL_LIST_EMPTY(whitelisted_species_list)
/proc/log_mentor(text)
GLOB.mentor_log.Add(text)
GLOB.diary << "\[[time_stamp()]]MENTOR: [text]"
GLOB.world_game_log << "\[[time_stamp()]]MENTOR: [text]"
+1
View File
@@ -1342,6 +1342,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
//This prevents RCEs from badmins
//kevinz000 if you touch this I will hunt you down
GLOBAL_VAR_INIT(valid_HTTPSGet, FALSE)
GLOBAL_PROTECT(valid_HTTPSGet)
/proc/HTTPSGet(url)
if(findtext(url, "\""))
GLOB.valid_HTTPSGet = FALSE
+1
View File
@@ -29,6 +29,7 @@ GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection org
GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(trophy_cases)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_name_directory)
+1
View File
@@ -5,5 +5,6 @@
#define POLL_IGNORE_POSSESSED_BLADE "possessed_blade"
#define POLL_IGNORE_ALIEN_LARVA "alien_larva"
#define POLL_IGNORE_CLOCKWORK_MARAUDER "clockwork_marauder"
#define POLL_IGNORE_SYNDICATE "syndicate"
GLOBAL_LIST_EMPTY(poll_ignore)
+33 -27
View File
@@ -1,28 +1,34 @@
GLOBAL_VAR(diary)
GLOBAL_PROTECT(diary)
GLOBAL_VAR(runtime_diary)
GLOBAL_PROTECT(runtime_diary)
GLOBAL_VAR(diaryofmeanpeople)
GLOBAL_PROTECT(diaryofmeanpeople)
GLOBAL_VAR(href_logfile)
GLOBAL_PROTECT(href_logfile)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
GLOBAL_LIST_EMPTY(admin_log)
GLOBAL_PROTECT(admin_log)
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
GLOBAL_PROTECT(IClog)
GLOBAL_LIST_EMPTY(OOClog)
GLOBAL_PROTECT(OOClog)
GLOBAL_LIST_EMPTY(adminlog)
GLOBAL_PROTECT(adminlog)
GLOBAL_VAR(log_directory)
GLOBAL_PROTECT(log_directory)
GLOBAL_VAR(world_game_log)
GLOBAL_PROTECT(world_game_log)
GLOBAL_VAR(world_runtime_log)
GLOBAL_PROTECT(world_runtime_log)
GLOBAL_VAR(world_attack_log)
GLOBAL_PROTECT(world_attack_log)
GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
GLOBAL_VAR(round_id)
GLOBAL_PROTECT(round_id)
GLOBAL_VAR(config_error_log)
GLOBAL_PROTECT(config_error_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
GLOBAL_LIST_EMPTY(admin_log)
GLOBAL_PROTECT(admin_log)
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
GLOBAL_PROTECT(IClog)
GLOBAL_LIST_EMPTY(OOClog)
GLOBAL_PROTECT(OOClog)
GLOBAL_LIST_EMPTY(adminlog)
GLOBAL_PROTECT(adminlog)
GLOBAL_LIST_EMPTY(active_turfs_startlist)
+11 -10
View File
@@ -21,7 +21,7 @@
#define ui_inventory "WEST:6,SOUTH:5"
//Middle left indicators
#define ui_lingchemdisplay "WEST:6,CENTER-1:15"
#define ui_lingchemdisplay "WEST,CENTER-1:15"
#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
#define ui_crafting "12:-10,1:5"
#define ui_building "12:-10,1:21"
@@ -104,17 +104,18 @@
#define ui_health "EAST-1:28,CENTER-1:15"
#define ui_internal "EAST-1:28,CENTER:17"
//borgs and aliens
#define ui_alien_nightvision "EAST-1:28,CENTER:17"
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
#define ui_alien_health "EAST-1:28,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
#define ui_alien_queen_finder "EAST-1:28,CENTER-3:15"
//constructs
#define ui_construct_pull "EAST,CENTER-2:15"
#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
//aliens
#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
#define ui_alien_queen_finder "EAST,CENTER-3:15"
//constructs
#define ui_construct_pull "EAST,CENTER-2:15"
#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
// AI
#define ui_ai_core "SOUTH:6,WEST"
+1
View File
@@ -393,6 +393,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
textlist += "<br>"
else
textlist += "Seconds until Ratvar's arrival: <b>[G.get_arrival_text(TRUE)]</b><br>"
break
if(unconverted_ais_exist)
if(unconverted_ais_exist > 1)
textlist += "<b>[unconverted_ais_exist] unconverted AIs exist!</b><br>"
+3 -1
View File
@@ -208,7 +208,6 @@
mymob.reload_fullscreen()
update_parallax_pref(screenmob)
/datum/hud/human/show_hud(version = 0,mob/viewmob)
..()
hidden_inventory_update(viewmob)
@@ -266,3 +265,6 @@
E.screen_loc = ui_equip_position(mymob)
if(mymob.hud_used)
show_hud(HUD_STYLE_STANDARD,mymob)
/datum/hud/proc/update_locked_slots()
return
+12 -14
View File
@@ -124,7 +124,6 @@
inv_box.icon = ui_style
inv_box.slot_id = slot_w_uniform
inv_box.icon_state = "uniform"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_iclothing
toggleable_inventory += inv_box
@@ -133,7 +132,6 @@
inv_box.icon = ui_style
inv_box.slot_id = slot_wear_suit
inv_box.icon_state = "suit"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_oclothing
toggleable_inventory += inv_box
@@ -155,7 +153,6 @@
inv_box.name = "id"
inv_box.icon = ui_style
inv_box.icon_state = "id"
// inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_id
inv_box.slot_id = slot_wear_id
static_inventory += inv_box
@@ -164,7 +161,6 @@
inv_box.name = "mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_mask
inv_box.slot_id = slot_wear_mask
toggleable_inventory += inv_box
@@ -173,7 +169,6 @@
inv_box.name = "neck"
inv_box.icon = ui_style
inv_box.icon_state = "neck"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_neck
inv_box.slot_id = slot_neck
toggleable_inventory += inv_box
@@ -182,7 +177,6 @@
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
// inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_back
inv_box.slot_id = slot_back
static_inventory += inv_box
@@ -191,7 +185,6 @@
inv_box.name = "storage1"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
// inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_storage1
inv_box.slot_id = slot_l_store
static_inventory += inv_box
@@ -200,7 +193,6 @@
inv_box.name = "storage2"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
// inv_box.icon_full = "template_small"
inv_box.screen_loc = ui_storage2
inv_box.slot_id = slot_r_store
static_inventory += inv_box
@@ -209,7 +201,6 @@
inv_box.name = "suit storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_sstore1
inv_box.slot_id = slot_s_store
static_inventory += inv_box
@@ -233,7 +224,6 @@
inv_box.name = "gloves"
inv_box.icon = ui_style
inv_box.icon_state = "gloves"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_gloves
inv_box.slot_id = slot_gloves
toggleable_inventory += inv_box
@@ -242,7 +232,6 @@
inv_box.name = "eyes"
inv_box.icon = ui_style
inv_box.icon_state = "glasses"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_glasses
inv_box.slot_id = slot_glasses
toggleable_inventory += inv_box
@@ -251,7 +240,6 @@
inv_box.name = "ears"
inv_box.icon = ui_style
inv_box.icon_state = "ears"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_ears
inv_box.slot_id = slot_ears
toggleable_inventory += inv_box
@@ -260,7 +248,6 @@
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_head
inv_box.slot_id = slot_head
toggleable_inventory += inv_box
@@ -269,7 +256,6 @@
inv_box.name = "shoes"
inv_box.icon = ui_style
inv_box.icon_state = "shoes"
// inv_box.icon_full = "template"
inv_box.screen_loc = ui_shoes
inv_box.slot_id = slot_shoes
toggleable_inventory += inv_box
@@ -327,6 +313,18 @@
inv_slots[inv.slot_id] = inv
inv.update_icon()
/datum/hud/human/update_locked_slots()
if(!mymob)
return
var/mob/living/carbon/human/H = mymob
var/datum/species/S = H.dna.species
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
if(inv.slot_id in S.no_equip)
inv.alpha = 128
else
inv.alpha = initial(inv.alpha)
/datum/hud/human/hidden_inventory_update(mob/viewer)
if(!mymob)
return
+29 -36
View File
@@ -43,10 +43,8 @@
var/log_attack = 0 // log attack messages
var/log_adminchat = 0 // log admin chat messages
var/log_pda = 0 // log pda messages
var/log_hrefs = 0 // log all links clicked in-game. Could be used for debugging and tracking down exploits
var/log_twitter = 0 // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
var/log_world_topic = 0 // log all world.Topic() calls
var/log_runtimes = FALSE // log runtimes into a file
var/sql_enabled = 0 // for sql switching
var/allow_admin_ooccolor = 0 // Allows admins with relevant permissions to have their own ooc colour
var/allow_vote_restart = 0 // allow votes to restart
@@ -66,9 +64,9 @@
var/respawn = 1
var/guest_jobban = 1
var/usewhitelist = 0
var/inactivity_period = 3000 //time in ds until a player is considered inactive
var/afk_period = 6000 //time in ds until a player is considered afk and kickable
var/kick_inactive = FALSE //force disconnect for inactive players
var/inactivity_period = 3000 //time in ds until a player is considered inactive
var/afk_period = 6000 //time in ds until a player is considered afk and kickable
var/kick_inactive = FALSE //force disconnect for inactive players
var/load_jobs_from_txt = 0
var/automute_on = 0 //enables automuting/spam prevention
var/minimal_access_threshold = 0 //If the number of players is larger than this threshold, minimal access will be turned on.
@@ -129,6 +127,7 @@
var/forbid_peaceborg = 0
var/panic_bunker = 0 // prevents new people it hasn't seen before from connecting
var/notify_new_player_age = 0 // how long do we notify admins of a new player
var/notify_new_player_account_age = 0 // how long do we notify admins of a new byond account
var/irc_first_connection_alert = 0 // do we notify the irc channel when somebody is connecting for the first time?
var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
@@ -269,7 +268,7 @@
if(M.config_tag)
if(!(M.config_tag in modes)) // ensure each mode is added only once
GLOB.diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
GLOB.config_error_log << "Adding game mode [M.name] ([M.config_tag]) to configuration."
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
@@ -291,7 +290,7 @@
GLOB.abandon_allowed = respawn
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
var/list/Lines = world.file2list(filename)
var/list/Lines = world.file2list(filename)
for(var/t in Lines)
if(!t)
@@ -358,8 +357,6 @@
log_adminchat = 1
if("log_pda")
log_pda = 1
if("log_hrefs")
log_hrefs = 1
if("log_twitter")
log_twitter = 1
if("log_world_topic")
@@ -410,12 +407,12 @@
usewhitelist = TRUE
if("allow_metadata")
allow_Metadata = 1
if("inactivity_period")
inactivity_period = text2num(value) * 10 //documented as seconds in config.txt
if("afk_period")
afk_period = text2num(value) * 10 // ^^^
if("inactivity_period")
inactivity_period = text2num(value) * 10 //documented as seconds in config.txt
if("afk_period")
afk_period = text2num(value) * 10 // ^^^
if("kick_inactive")
kick_inactive = TRUE
kick_inactive = TRUE
if("load_jobs_from_txt")
load_jobs_from_txt = 1
if("forbid_singulo_possession")
@@ -476,6 +473,8 @@
panic_bunker = 1
if("notify_new_player_age")
notify_new_player_age = text2num(value)
if("notify_new_player_account_age")
notify_new_player_account_age = text2num(value)
if("irc_first_connection_alert")
irc_first_connection_alert = 1
if("check_randomizer")
@@ -493,12 +492,6 @@
ipintel_save_bad = text2num(value)
if("aggressive_changelog")
aggressive_changelog = 1
if("log_runtimes")
log_runtimes = TRUE
var/newlog = file("data/logs/runtimes/runtime-[time2text(world.realtime, "YYYY-MM-DD")].log")
if(GLOB.runtime_diary != newlog)
world.log << "Now logging runtimes to data/logs/runtimes/runtime-[time2text(world.realtime, "YYYY-MM-DD")].log"
GLOB.runtime_diary = newlog
if("autoconvert_notes")
autoconvert_notes = 1
if("allow_webclient")
@@ -542,7 +535,7 @@
if("error_msg_delay")
error_msg_delay = text2num(value)
else
GLOB.diary << "Unknown setting in configuration: '[name]'"
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
else if(type == "game_options")
switch(name)
@@ -605,13 +598,13 @@
if(mode_name in modes)
continuous[mode_name] = 1
else
GLOB.diary << "Unknown continuous configuration definition: [mode_name]."
GLOB.config_error_log << "Unknown continuous configuration definition: [mode_name]."
if("midround_antag")
var/mode_name = lowertext(value)
if(mode_name in modes)
midround_antag[mode_name] = 1
else
GLOB.diary << "Unknown midround antagonist configuration definition: [mode_name]."
GLOB.config_error_log << "Unknown midround antagonist configuration definition: [mode_name]."
if("midround_antag_time_check")
midround_antag_time_check = text2num(value)
if("midround_antag_life_check")
@@ -627,9 +620,9 @@
if(mode_name in modes)
min_pop[mode_name] = text2num(mode_value)
else
GLOB.diary << "Unknown minimum population configuration definition: [mode_name]."
GLOB.config_error_log << "Unknown minimum population configuration definition: [mode_name]."
else
GLOB.diary << "Incorrect minimum population configuration definition: [mode_name] [mode_value]."
GLOB.config_error_log << "Incorrect minimum population configuration definition: [mode_name] [mode_value]."
if("max_pop")
var/pop_pos = findtext(value, " ")
var/mode_name = null
@@ -641,9 +634,9 @@
if(mode_name in modes)
max_pop[mode_name] = text2num(mode_value)
else
GLOB.diary << "Unknown maximum population configuration definition: [mode_name]."
GLOB.config_error_log << "Unknown maximum population configuration definition: [mode_name]."
else
GLOB.diary << "Incorrect maximum population configuration definition: [mode_name] [mode_value]."
GLOB.config_error_log << "Incorrect maximum population configuration definition: [mode_name] [mode_value]."
if("shuttle_refuel_delay")
shuttle_refuel_delay = text2num(value)
if("show_game_type_odds")
@@ -671,9 +664,9 @@
if(prob_name in modes)
probabilities[prob_name] = text2num(prob_value)
else
GLOB.diary << "Unknown game mode probability configuration definition: [prob_name]."
GLOB.config_error_log << "Unknown game mode probability configuration definition: [prob_name]."
else
GLOB.diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
GLOB.config_error_log << "Incorrect probability configuration definition: [prob_name] [prob_value]."
if("protect_roles_from_antagonist")
protect_roles_from_antagonist = 1
@@ -720,7 +713,7 @@
// Value is in the form "LAWID,NUMBER"
var/list/L = splittext(value, ",")
if(L.len != 2)
GLOB.diary << "Invalid LAW_WEIGHT: " + t
GLOB.config_error_log << "Invalid LAW_WEIGHT: " + t
continue
var/lawid = L[1]
var/weight = text2num(L[2])
@@ -776,8 +769,8 @@
mentors_mobname_only = 1
if ("mentor_legacy_system")
mentor_legacy_system = 1
else
GLOB.diary << "Unknown setting in configuration: '[name]'"
// else
// GLOB.config_error_log << "Adding game mode [M.name] ([M.config_tag]) to configuration."
fps = round(fps)
if(fps <= 0)
@@ -785,7 +778,7 @@
/datum/configuration/proc/loadmaplist(filename)
var/list/Lines = world.file2list(filename)
var/list/Lines = world.file2list(filename)
var/datum/map_config/currentmap = null
for(var/t in Lines)
@@ -831,11 +824,11 @@
maplist[currentmap.map_name] = currentmap
currentmap = null
else
GLOB.diary << "Unknown command in map vote config: '[command]'"
GLOB.config_error_log << "Unknown command in map vote config: '[command]'"
/datum/configuration/proc/loadsql(filename)
var/list/Lines = world.file2list(filename)
var/list/Lines = world.file2list(filename)
for(var/t in Lines)
if(!t)
continue
@@ -875,7 +868,7 @@
if("feedback_tableprefix")
global.sqlfdbktableprefix = value
else
GLOB.diary << "Unknown setting in configuration: '[name]'"
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
/datum/configuration/proc/pick_mode(mode_name)
// I wish I didn't have to instance the game modes in order to look up
+6
View File
@@ -52,6 +52,12 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
/datum/controller/global_vars/Initialize()
gvars_datum_init_order = list()
gvars_datum_protected_varlist = list("gvars_datum_protected_varlist")
//See https://github.com/tgstation/tgstation/issues/26954
for(var/I in typesof(/datum/controller/global_vars/proc))
var/CLEANBOT_RETURNS = "[I]"
pass(CLEANBOT_RETURNS)
for(var/I in vars - gvars_datum_in_built_vars)
var/start_tick = world.time
call(src, "InitGlobal[I]")()
+1 -1
View File
@@ -280,7 +280,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
if (world.tick_usage > TICK_LIMIT_MC)
sleep_delta += 2
GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.5)
GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING * 0.5
sleep(world.tick_lag * (processing + sleep_delta))
continue
+2 -13
View File
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(blackbox)
msg_cargo = SSblackbox.msg_cargo
msg_other = SSblackbox.msg_other
feedback = SSblackbox.feedback
//no touchie
@@ -84,25 +85,13 @@ SUBSYSTEM_DEF(blackbox)
if (!SSdbcore.Connect())
return
var/round_id
var/datum/DBQuery/query_feedback_max_id = SSdbcore.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
if(!query_feedback_max_id.Execute())
return
while (query_feedback_max_id.NextRow())
round_id = query_feedback_max_id.item[1]
if (!isnum(round_id))
round_id = text2num(round_id)
round_id++
var/sqlrowlist = ""
for (var/datum/feedback_variable/FV in feedback)
if (sqlrowlist != "")
sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
sqlrowlist += "(null, Now(), [round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
sqlrowlist += "(null, Now(), [GLOB.round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
if (sqlrowlist == "")
return
+2 -10
View File
@@ -36,18 +36,10 @@ SUBSYSTEM_DEF(lighting)
for (i in 1 to GLOB.lighting_update_lights.len)
var/datum/light_source/L = GLOB.lighting_update_lights[i]
if (L.check() || QDELETED(L) || L.force_update)
L.remove_lum()
if (!QDELETED(L))
L.apply_lum()
L.update_corners()
else if (L.vis_update) //We smartly update only tiles that became (in) visible to use.
L.smart_vis_update()
L.needs_update = LIGHTING_NO_UPDATE
L.vis_update = FALSE
L.force_update = FALSE
L.needs_update = FALSE
if(init_tick_checks)
CHECK_TICK
else if (MC_TICK_CHECK)
+1 -1
View File
@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(pai)
if(!(ROLE_PAI in G.client.prefs.be_special))
continue
//G << 'sound/misc/server-ready.ogg' //Alerting them to their consideration
to_chat(G, "<span class='ghostalert'>Someone is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
var/list/available = list()
for(var/datum/paiCandidate/c in SSpai.candidates)
+59 -1
View File
@@ -11,10 +11,14 @@ SUBSYSTEM_DEF(persistence)
var/list/saved_messages = list()
var/savefile/chisel_messages_sav
var/savefile/trophy_sav
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/Initialize()
LoadSatchels()
LoadPoly()
LoadChiselMessages()
LoadTrophies()
..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
@@ -105,10 +109,52 @@ SUBSYSTEM_DEF(persistence)
M.persists = FALSE
qdel(M)
/datum/controller/subsystem/persistence/proc/LoadTrophies()
trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
trophy_sav >> saved_json
if(!saved_json)
return
var/decoded_json = json_decode(saved_json)
if(!islist(decoded_json))
return
saved_trophies = decoded_json
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()
CollectSecretSatchels()
CollectTrophies()
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
for(var/A in new_secret_satchels)
@@ -135,4 +181,16 @@ SUBSYSTEM_DEF(persistence)
chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list.
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
trophy_sav << json_encode(saved_trophies)
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
@@ -5,7 +5,7 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks)
stat_tag = "FM"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_NONE
/datum/controller/subsystem/processing/flightpacks/Initialize()
sync_flightsuit_processing()
+2 -2
View File
@@ -625,8 +625,8 @@ SUBSYSTEM_DEF(ticker)
if(selected_tip)
m = selected_tip
else
var/list/randomtips = world.file2list("config/tips.txt")
var/list/memetips = world.file2list("config/sillytips.txt")
var/list/randomtips = world.file2list("strings/tips.txt")
var/list/memetips = world.file2list("strings/sillytips.txt")
if(randomtips.len && prob(95))
m = pick(randomtips)
else if(memetips.len)
+17 -4
View File
@@ -8,13 +8,26 @@
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
/datum/antagonist/New(datum/mind/new_owner)
. = ..()
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
if(new_owner)
owner = new_owner
/datum/antagonist/Destroy()
if(owner)
LAZYREMOVE(owner.antag_datums, src)
owner = null
return ..()
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
. = TRUE
if(owner.has_antag_datum(type))
return FALSE
for(var/i in owner.antag_datums)
var/datum/antagonist/A = i
if(is_type_in_typecache(src, A.typecache_datum_blacklist))
return FALSE
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
remove_innate_effects(old_body)
apply_innate_effects(new_body)
@@ -37,7 +50,7 @@
/datum/antagonist/proc/on_removal()
remove_innate_effects()
if(owner)
owner.antag_datums -= src
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
qdel(src)
@@ -46,4 +59,4 @@
return
/datum/antagonist/proc/farewell()
return
return
+51 -18
View File
@@ -9,27 +9,52 @@
qdel(hierophant_network)
return ..()
/datum/antagonist/clockcult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
if(iscyborg(new_owner.current))
var/mob/living/silicon/robot/R = new_owner.current
if(R.deployed)
var/mob/living/silicon/ai/AI = R.mainframe
R.undeploy()
to_chat(AI, "<span class='userdanger'>Anomaly Detected. Returned to core!</span>") //The AI needs to be in its core to properly be converted
. = is_eligible_servant(new_owner.current)
if(!silent && new_owner.current)
if(issilicon(new_owner.current))
to_chat(new_owner.current, "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the \
Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
else
to_chat(new_owner.current, "<span class='heavy_brass'>[iscarbon(new_owner.current) ? "Your mind is racing! Your body feels incredibly light! ":""]Your world glows a brilliant \
yellow! All at once it comes to you. Ratvar, the Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
if(!.)
new_owner.current.visible_message("<span class='boldwarning'>[new_owner.current] seems to resist an unseen force!</span>")
to_chat(new_owner.current, "<span class='userdanger'>And yet, you somehow push it all away.</span>")
/datum/antagonist/clockcult/greet()
if(!owner.current || silent)
return
owner.current.visible_message("<span class='heavy_brass'>[owner.current]'s eyes glow a blazing yellow!</span>")
to_chat(owner.current, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork \
Justiciar above all else. Perform his every whim without hesitation.</span>")
/datum/antagonist/clockcult/on_gain()
if(!owner)
return
var/mob/living/current = owner.current
if(!istype(current))
return
SSticker.mode.servants_of_ratvar += owner
SSticker.mode.update_servant_icons_added(owner)
if(jobban_isbanned(current, ROLE_SERVANT_OF_RATVAR))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, current, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR), 0)
owner.special_role = "Servant of Ratvar"
owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(current))
var/mob/living/silicon/S = owner
if(iscyborg(S) && !silent)
to_chat(S, "<span class='boldwarning'>You have been desynced from your master AI.</span>")
to_chat(S, "<span class='boldwarning'>In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
if(isAI(S))
to_chat(S, "<span class='boldwarning'>You are able to use your cameras to listen in on conversations.</span>")
to_chat(S, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
if(iscyborg(current) && !silent)
to_chat(current, "<span class='boldwarning'>You have been desynced from your master AI.</span>")
to_chat(current, "<span class='boldwarning'>In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
if(isAI(current))
to_chat(current, "<span class='boldwarning'>You are able to use your cameras to listen in on conversations.</span>")
to_chat(current, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
else if(isbrain(current) || isclockmob(current))
to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
..()
SSticker.mode.update_servant_icons_added(owner)
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
var/datum/game_mode/clockwork_cult/C = SSticker.mode
C.present_tasks(owner) //Memorize the objectives
@@ -47,11 +72,17 @@
var/mob/living/silicon/S = current
if(iscyborg(S))
var/mob/living/silicon/robot/R = S
R.UnlinkSelf()
if(!R.shell)
R.UnlinkSelf()
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
for(var/d in GLOB.cardinal)
AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
A.add_overlay(AI_frame)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
@@ -84,8 +115,6 @@
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
if(!GLOB.clockwork_gateway_activated)
current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
update_slab_info()
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
var/mob/living/current = owner.current
@@ -102,7 +131,9 @@
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
S.make_laws()
S.update_icons()
S.show_laws()
@@ -113,14 +144,16 @@
R.module.rebuild_modules()
if(temp_owner)
temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
update_slab_info()
/datum/antagonist/clockcult/on_removal()
. = ..()
SSticker.mode.servants_of_ratvar -= owner
SSticker.mode.update_servant_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", \
"<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
owner.wipe_memory()
owner.special_role = null
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
. = ..()
+13 -3
View File
@@ -5,10 +5,18 @@
qdel(communion)
return ..()
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
. = ..()
if(.)
. = is_convertable_to_cult(new_owner.current)
/datum/antagonist/cult/on_gain()
. = ..()
if(!owner)
return
SSticker.mode.cult += owner
SSticker.mode.update_cult_icons_added(owner)
if(istype(SSticker.mode, /datum/game_mode/cult))
var/datum/game_mode/cult/C = SSticker.mode
C.memorize_cult_objectives(owner)
if(jobban_isbanned(owner.current, ROLE_CULTIST))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
@@ -32,9 +40,11 @@
communion.Remove(current)
/datum/antagonist/cult/on_removal()
. = ..()
owner.wipe_memory()
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
to_chat(owner, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(!silent)
owner.current.visible_message("<span class='big'>[owner] looks like [owner.current.p_they()] just reverted to their old faith!</span>")
. = ..()
@@ -1,9 +0,0 @@
diff a/code/datums/antagonists/datum_cult.dm b/code/datums/antagonists/datum_cult.dm (rejected hunks)
@@ -11,6 +11,7 @@
return
if(jobban_isbanned(owner.current, ROLE_CULTIST))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
+ SSticker.mode.update_cult_icons_added(owner)
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
+4 -2
View File
@@ -75,10 +75,12 @@
if(GLOB.revdata.parentcommit)
to_chat(src, "<b>Server revision compiled on:</b> [GLOB.revdata.date]")
var/prefix = ""
if(GLOB.revdata.testmerge.len)
to_chat(src, GLOB.revdata.GetTestMergeInfo())
to_chat(src, "Based off master commit:")
to_chat(src, "<a href='[config.githuburl]/commit/[GLOB.revdata.parentcommit]'>[GLOB.revdata.parentcommit]</a>")
prefix = "Based off master commit: "
var/pc = GLOB.revdata.parentcommit
to_chat(src, "[prefix]<a href='[config.githuburl]/commit/[pc]'>[copytext(pc, 1, min(length(pc), 7))]</a>")
else
to_chat(src, "Revision unknown")
to_chat(src, "<b>Current Infomational Settings:</b>")
+159
View File
@@ -0,0 +1,159 @@
#define HOLOPAD_MAX_DIAL_TIME 200
/mob/camera/aiEye/remote/holo/setLoc()
. = ..()
var/obj/machinery/holopad/H = origin
H.move_hologram(eye_user, loc)
//this datum manages it's own references
/datum/holocall
var/mob/living/user //the one that called
var/obj/machinery/holopad/calling_holopad //the one that sent the call
var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
var/mob/camera/aiEye/remote/holo/eye //user's eye, once connected
var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
var/call_start_time
//creates a holocall made by `caller` from `calling_pad` to `callees`
/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees)
call_start_time = world.time
user = caller
calling_pad.outgoing_call = src
calling_holopad = calling_pad
dialed_holopads = list()
for(var/I in callees)
var/obj/machinery/holopad/H = I
if(!QDELETED(H) && H.is_operational())
dialed_holopads += H
LAZYADD(H.holo_calls, src)
if(!dialed_holopads.len)
calling_pad.say("Connection failure.")
qdel(src)
return
testing("Holocall started")
//cleans up ALL references :)
/datum/holocall/Destroy()
QDEL_NULL(eye)
user.reset_perspective()
user = null
hologram.HC = null
hologram = null
calling_holopad.outgoing_call = null
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
LAZYREMOVE(H.holo_calls, src)
dialed_holopads.Cut()
if(calling_holopad)
calling_holopad.SetLightsAndPower()
calling_holopad = null
if(connected_holopad)
connected_holopad.SetLightsAndPower()
connected_holopad = null
testing("Holocall destroyed")
return ..()
//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
testing("Holocall disconnect")
if(H == connected_holopad)
calling_holopad.say("[usr] disconnected.")
else if(H == calling_holopad && connected_holopad)
connected_holopad.say("[usr] disconnected.")
ConnectionFailure(H, TRUE)
//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
testing("Holocall connection failure: graceful [graceful]")
if(H == connected_holopad || H == calling_holopad)
if(!graceful)
calling_holopad.say("Connection failure.")
qdel(src)
return
LAZYREMOVE(H.holo_calls, src)
dialed_holopads -= H
if(!dialed_holopads.len)
if(graceful)
calling_holopad.say("Call rejected.")
testing("No recipients, terminating")
qdel(src)
//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
/datum/holocall/proc/Answer(obj/machinery/holopad/H)
testing("Holocall answer")
if(H == calling_holopad)
CRASH("How cute, a holopad tried to answer itself.")
if(!(H in dialed_holopads))
return
if(connected_holopad)
CRASH("Multi-connection holocall")
for(var/I in dialed_holopads)
if(I == H)
continue
Disconnect(I)
for(var/I in H.holo_calls)
var/datum/holocall/HC = I
if(HC != src)
HC.Disconnect(H)
connected_holopad = H
if(!Check())
return
hologram = H.activate_holo(user)
hologram.HC = src
//eyeobj code is horrid, this is the best copypasta I could make
eye = new
eye.origin = H
eye.eye_initialized = TRUE
eye.eye_user = user
eye.name = "Camera Eye ([user.name])"
user.remote_control = eye
user.reset_perspective(eye)
eye.setLoc(H.loc)
//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
/datum/holocall/proc/Check()
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
if(!H.is_operational())
ConnectionFailure(H)
if(QDELETED(src))
return FALSE
. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
if(.)
if(connected_holopad)
. = !QDELETED(connected_holopad) && connected_holopad.is_operational()
else
. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
if(!.)
calling_holopad.say("No answer recieved.")
calling_holopad.temp = ""
if(!.)
testing("Holocall Check fail")
qdel(src)
+13 -21
View File
@@ -44,9 +44,7 @@
var/datum/job/assigned_job
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/list/cult_words = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/datum/faction/faction //associated faction
@@ -54,7 +52,7 @@
var/linglink
var/miming = 0 // Mime's vow of silence
var/list/antag_datums = list()
var/list/antag_datums
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
@@ -71,6 +69,10 @@
/datum/mind/Destroy()
SSticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
qdel(i)
antag_datums = null
return ..()
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
@@ -110,15 +112,16 @@
memory = null
// Datum antag mind procs
/datum/mind/proc/add_antag_datum(datum_type, on_gain = TRUE)
/datum/mind/proc/add_antag_datum(datum_type)
if(!datum_type)
return
if(!can_hold_antag_datum(datum_type))
return
var/datum/antagonist/A = new datum_type(src)
antag_datums += A
if(on_gain)
A.on_gain()
if(!A.can_be_owned(src))
qdel(A)
return
LAZYADD(antag_datums, A)
A.on_gain()
return A
/datum/mind/proc/remove_antag_datum(datum_type)
if(!datum_type)
@@ -126,6 +129,7 @@
var/datum/antagonist/A = has_antag_datum(datum_type)
if(A)
A.on_removal()
return TRUE
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
for(var/a in antag_datums)
@@ -143,18 +147,6 @@
else if(A.type == datum_type)
return A
/datum/mind/proc/can_hold_antag_datum(datum_type)
if(!datum_type)
return
. = TRUE
if(has_antag_datum(datum_type))
return FALSE
for(var/i in antag_datums)
var/datum/antagonist/A = i
if(is_type_in_typecache(A, A.typecache_datum_blacklist))
return FALSE
/*
Removes antag type's references from a mind.
objectives, uplinks, powers etc are all handled.
+1
View File
@@ -42,6 +42,7 @@
However, all the inhabitants seem to do is grow drugs and guns."
suffix = "lavaland_surface_seed_vault.dmm"
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/ash_walker
name = "Ash Walker Nest"
+1 -1
View File
@@ -72,7 +72,7 @@
/datum/map_template/shuttle/emergency/meteor
suffix = "meteor"
name = "An Asteroid With Engines Strapped To It"
name = "Asteroid With Engines Strapped To It"
description = "A hollowed out asteroid with engines strapped to it. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
admin_notes = "This shuttle will likely crush escape, killing anyone there."
credit_cost = -5000
+5
View File
@@ -13,6 +13,7 @@
/datum/status_effect/shadow_mend/on_apply()
owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1)
return ..()
/datum/status_effect/shadow_mend/tick()
owner.adjustBruteLoss(-15)
@@ -77,6 +78,7 @@
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
progbar.update(duration - world.time)
return ..()
/datum/status_effect/vanguard_shield/tick()
progbar.update(duration - world.time)
@@ -129,6 +131,7 @@
animate(owner, color = oldcolor, time = 150, easing = EASE_IN)
addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150)
playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1)
return ..()
/datum/status_effect/inathneqs_endowment/on_remove()
add_logs(owner, null, "lost Inath-neq's invulnerability")
@@ -180,6 +183,7 @@
/datum/status_effect/his_grace/on_apply()
add_logs(owner, null, "gained His Grace's stun immunity")
owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
return ..()
/datum/status_effect/his_grace/tick()
bloodlust = 0
@@ -213,6 +217,7 @@
/datum/status_effect/wish_granters_gift/on_apply()
to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(full_heal = 1, admin_revive = 1)
+47
View File
@@ -29,3 +29,50 @@
owner.adjustBruteLoss(0.1)
owner.adjustFireLoss(0.1)
owner.adjustToxLoss(0.2, TRUE, TRUE)
/datum/status_effect/belligerent
id = "belligerent"
duration = 70
tick_interval = 0 //tick as fast as possible
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/belligerent
var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run
var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists
/obj/screen/alert/status_effect/belligerent
name = "Belligerent"
desc = "<b><font color=#880020>Kneel, her-eti'c.</font></b>"
icon_state = "belligerent"
alerttooltipstyle = "clockcult"
/datum/status_effect/belligerent/on_apply()
return do_movement_toggle(TRUE)
/datum/status_effect/belligerent/tick()
if(!do_movement_toggle())
qdel(src)
/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
var/number_legs = owner.get_num_legs()
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.null_rod_check() && number_legs)
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
if(GLOB.ratvar_awakens)
owner.Weaken(1)
if(iscultist(owner))
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "l_leg")
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "r_leg")
else
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "l_leg")
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "r_leg")
if(owner.m_intent != MOVE_INTENT_WALK)
if(!iscultist(owner))
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
else //Cultists take extra burn damage
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
owner.toggle_move_intent()
return TRUE
return FALSE
/datum/status_effect/belligerent/on_remove()
if(owner.m_intent == MOVE_INTENT_WALK)
owner.toggle_move_intent()
+1
View File
@@ -16,6 +16,7 @@
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
owner.update_canmove()
return ..()
/datum/status_effect/freon/tick()
owner.update_canmove()
+5 -2
View File
@@ -10,6 +10,7 @@
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
/datum/status_effect/New(mob/living/new_owner)
if(new_owner)
@@ -30,16 +31,16 @@
/datum/status_effect/proc/start_ticking()
if(!src)
return
if(!owner)
if(!owner || !on_apply())
qdel(src)
return
on_apply()
if(duration != -1)
duration = world.time + initial(duration)
tick_interval = world.time + initial(tick_interval)
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSfastprocess, src)
/datum/status_effect/process()
@@ -53,6 +54,8 @@
qdel(src)
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
return TRUE
/datum/status_effect/proc/tick() //Called every tick.
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
+1
View File
@@ -274,6 +274,7 @@
return
/atom/proc/ex_act(severity, target)
set waitfor = FALSE
contents_explosion(severity, target)
/atom/proc/blob_act(obj/structure/blob/B)
+2 -1
View File
@@ -155,7 +155,8 @@
if(!(check_usability(user)))
return
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, src)
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
if(nuke_candidates.len)
if(!(check_usability(user)))
return
@@ -13,8 +13,6 @@
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
var/req_human = 0 //if you need to be human to use this ability
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
@@ -39,7 +37,7 @@
if(sting_action(user, target))
SSblackbox.add_details("changeling_powers",name)
sting_feedback(user, target)
take_chemical_cost(c)
c.chem_charges -= chemical_cost
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
return 0
@@ -47,10 +45,6 @@
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
return 0
/obj/effect/proc_holder/changeling/proc/take_chemical_cost(datum/changeling/changeling)
changeling.chem_charges -= chemical_cost
changeling.geneticdamage += genetic_damage
//Fairly important to remember to return 1 on success >.<
/obj/effect/proc_holder/changeling/proc/can_sting(mob/user, mob/target)
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
@@ -71,9 +65,6 @@
if((user.status_flags & FAKEDEATH) && (!ignores_fakedeath))
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
if(c.geneticdamage > max_genetic_damage)
to_chat(user, "<span class='warning'>Our genomes are still reassembling. We need time to recover first.</span>")
return 0
return 1
//used in /mob/Stat()
@@ -4,7 +4,6 @@
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
if(!..())
@@ -5,9 +5,6 @@
chemical_cost = 30 //High cost to prevent spam
dna_cost = 2
req_human = 1
genetic_damage = 10
max_genetic_damage = 0
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
var/used = FALSE // only one form of shackles removed per use
@@ -5,9 +5,6 @@
dna_cost = 2
chemical_cost = 25
req_human = 1
genetic_damage = 10
max_genetic_damage = 50
/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
@@ -5,8 +5,6 @@
dna_cost = 0
req_dna = 1
req_stat = DEAD
max_genetic_damage = 100
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
@@ -2,10 +2,7 @@
name = "Human Form"
desc = "We change into a human."
chemical_cost = 5
genetic_damage = 3
req_dna = 1
max_genetic_damage = 3
//Transform into a human.
/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
@@ -3,7 +3,6 @@
desc = "We debase ourselves and become lesser. We become a monkey."
chemical_cost = 5
dna_cost = 1
genetic_damage = 3
req_human = 1
//Transform into a monkey.
@@ -4,7 +4,6 @@
chemical_cost = 0
dna_cost = 0
req_human = 1
max_genetic_damage = 100
/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
if(!..())
@@ -16,7 +16,6 @@
helptext = "Yell at Miauw and/or Perakp"
chemical_cost = 1000
dna_cost = -1
genetic_damage = 1000
var/silent = FALSE
var/weapon_type
@@ -67,7 +66,6 @@
helptext = "Yell at Miauw and/or Perakp"
chemical_cost = 1000
dna_cost = -1
genetic_damage = 1000
var/helmet_type = /obj/item
var/suit_type = /obj/item
@@ -89,7 +87,7 @@
return 1
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
H.update_inv_wear_suit()
@@ -100,7 +98,6 @@
H.add_splatter_floor()
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
changeling.geneticdamage += genetic_damage //Casting off a space suit leaves you weak for a few seconds.
changeling.chem_recharge_slowdown -= recharge_slowdown
return 1
@@ -139,9 +136,7 @@
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
chemical_cost = 20
dna_cost = 2
genetic_damage = 10
req_human = 1
max_genetic_damage = 20
weapon_type = /obj/item/weapon/melee/arm_blade
weapon_name_simple = "blade"
@@ -217,9 +212,7 @@
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form."
chemical_cost = 10
dna_cost = 2
genetic_damage = 5
req_human = 1
max_genetic_damage = 10
weapon_type = /obj/item/weapon/gun/magic/tentacle
weapon_name_simple = "tentacle"
silent = TRUE
@@ -381,9 +374,7 @@
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form."
chemical_cost = 20
dna_cost = 1
genetic_damage = 12
req_human = 1
max_genetic_damage = 20
weapon_type = /obj/item/weapon/shield/changeling
weapon_name_simple = "shield"
@@ -430,12 +421,10 @@
/obj/effect/proc_holder/changeling/suit/organic_space_suit
name = "Organic Space Suit"
desc = "We grow an organic suit to protect ourselves from space exposure."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Retreating the suit damages our genomes. Cannot be used in lesser form."
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form."
chemical_cost = 20
dna_cost = 2
genetic_damage = 8
req_human = 1
max_genetic_damage = 20
suit_type = /obj/item/clothing/suit/space/changeling
helmet_type = /obj/item/clothing/head/helmet/space/changeling
@@ -477,12 +466,10 @@
/obj/effect/proc_holder/changeling/suit/armor
name = "Chitinous Armor"
desc = "We turn our skin into tough chitin to protect us from damage."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
chemical_cost = 20
dna_cost = 1
genetic_damage = 11
req_human = 1
max_genetic_damage = 20
recharge_slowdown = 0.25
suit_type = /obj/item/clothing/suit/armor/changeling
@@ -40,10 +40,9 @@
return
if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
return
if(target.mind && target.mind.changeling)
sting_feedback(user,target)
take_chemical_cost(user.mind.changeling)
return
if(target.mind && target.mind.changeling)
sting_feedback(user, target)
user.mind.changeling.chem_charges -= chemical_cost
return 1
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
@@ -62,7 +61,6 @@
sting_icon = "sting_transform"
chemical_cost = 40
dna_cost = 3
genetic_damage = 100
var/datum/changelingprofile/selected_dna = null
/obj/effect/proc_holder/changeling/sting/transformation/Click()
@@ -117,8 +115,6 @@
sting_icon = "sting_armblade"
chemical_cost = 20
dna_cost = 1
genetic_damage = 20
max_genetic_damage = 10
/obj/item/weapon/melee/arm_blade/false
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
@@ -5,7 +5,6 @@
dna_cost = 0
req_dna = 1
req_human = 1
max_genetic_damage = 3
/obj/item/clothing/glasses/changeling
name = "flesh"
@@ -54,8 +54,11 @@
clockwork_desc = "A sigil that will stun the next non-Servant to cross it."
icon_state = "sigildull"
layer = HIGH_SIGIL_LAYER
alpha = 60
alpha = 75
color = "#FAE48C"
light_range = 1.4
light_power = 1
light_color = "#FAE48C"
sigil_name = "Sigil of Transgression"
/obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L)
@@ -93,10 +96,6 @@
sigil_name = "Sigil of Submission"
var/glow_type
/obj/effect/clockwork/sigil/submission/New()
..()
update_light()
/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
@@ -202,6 +201,21 @@
and <b>[structure_number]</b> Clockwork Structure[structure_number == 1 ? "":"s"] [structure_number == 1 ? "is":"are"] in range.</span>")
if(iscyborg(user))
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
else if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>Hitting the [sigil_name] with brass sheets will convert them to power at a rate of <b>1</b> brass sheet to <b>[POWER_FLOOR]W</b> power.</span>")
if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>You can recharge Clockwork Proselytizers from the [sigil_name].</span>")
/obj/effect/clockwork/sigil/transmission/attackby(obj/item/I, mob/living/user, params)
if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens)
var/obj/item/stack/tile/brass/B = I
user.visible_message("<span class='warning'>[user] places [B] on [src], causing it to disintegrate into glowing orange energy!</span>", \
"<span class='brass'>You charge the [sigil_name] with [B], providing it with <b>[B.amount * POWER_FLOOR]W</b> of power.</span>")
modify_charge(-(B.amount * POWER_FLOOR))
playsound(src, 'sound/effects/light_flicker.ogg', (B.amount * POWER_FLOOR) * 0.01, 1)
qdel(B)
return TRUE
return ..()
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
if(is_servant_of_ratvar(L))
@@ -214,9 +228,7 @@
if(!cyborg_checks(cyborg))
return
to_chat(cyborg, "<span class='brass'>You start to charge from the [sigil_name]...</span>")
if(!do_after(cyborg, 50, target = src))
return
if(!cyborg_checks(cyborg))
if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE)))
return
var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), power_charge) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
if(modify_charge(giving_power))
@@ -228,23 +240,27 @@
animate(cyborg, color = previous_color, time = 100)
addtimer(CALLBACK(cyborg, /atom/proc/update_atom_colour), 100)
/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg)
/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg, silent)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>You have no cell!</span>")
if(!silent)
to_chat(cyborg, "<span class='warning'>You have no cell!</span>")
return FALSE
if(!power_charge)
to_chat(cyborg, "<span class='warning'>The [sigil_name] has no stored power!</span>")
if(!silent)
to_chat(cyborg, "<span class='warning'>The [sigil_name] has no stored power!</span>")
return FALSE
if(cyborg.cell.charge > cyborg.cell.maxcharge - MIN_CLOCKCULT_POWER)
to_chat(cyborg, "<span class='warning'>You are already at maximum charge!</span>")
if(!silent)
to_chat(cyborg, "<span class='warning'>You are already at maximum charge!</span>")
return FALSE
if(cyborg.has_status_effect(STATUS_EFFECT_POWERREGEN))
to_chat(cyborg, "<span class='warning'>You are already regenerating power!</span>")
if(!silent)
to_chat(cyborg, "<span class='warning'>You are already regenerating power!</span>")
return FALSE
return TRUE
/obj/effect/clockwork/sigil/transmission/New()
..()
/obj/effect/clockwork/sigil/transmission/Initialize()
. = ..()
update_glow()
/obj/effect/clockwork/sigil/transmission/proc/modify_charge(amount)
@@ -265,7 +281,7 @@
if(!power_charge)
set_light(0)
else
set_light(round(alpha*0.02, 1), round(alpha*0.005, 1))
set_light(max(alpha*0.02, 1.4), max(alpha*0.01, 0.1))
//Vitality Matrix: Drains health from non-servants to heal or even revive servants.
/obj/effect/clockwork/sigil/vitality
@@ -299,8 +315,7 @@
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
return
visible_message("<span class='warning'>[src] begins to glow bright blue!</span>")
animate(src, alpha = 255, time = 10)
addtimer(CALLBACK(src, .proc/update_alpha), 10)
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
sleep(10)
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src))
@@ -369,12 +384,4 @@
animation_number = initial(animation_number)
sigil_active = FALSE
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
if(sigil_active || alpha == 255)
animate(src, alpha = initial(alpha), time = 10)
addtimer(CALLBACK(src, .proc/update_alpha), 10)
/obj/effect/clockwork/sigil/vitality/proc/update_alpha()
if(sigil_active)
alpha = 255
else
alpha = initial(alpha)
animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)
@@ -180,17 +180,26 @@
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
var/istargetobelisk = istype(target, /obj/structure/destructible/clockwork/powered/clockwork_obelisk)
var/issrcobelisk = istype(src, /obj/structure/destructible/clockwork/powered/clockwork_obelisk)
if(issrcobelisk && !anchored)
to_chat(invoker, "<span class='warning'>[src] is no longer secured!</span>")
return FALSE
if(issrcobelisk)
if(!anchored)
to_chat(invoker, "<span class='warning'>[src] is no longer secured!</span>")
return FALSE
var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/CO = src //foolish as I am, how I set this proc up makes substypes unfeasible
if(CO.active)
to_chat(invoker, "<span class='warning'>[src] is now sustaining a gateway!</span>")
return FALSE
if(istargetobelisk)
if(!target.anchored)
to_chat(invoker, "<span class='warning'>That [target.name] is no longer secured!</span>")
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/CO = target
if(CO.active)
to_chat(invoker, "<span class='warning'>That [target.name] is sustaining a gateway, and cannot recieve another!</span>")
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
var/efficiency = CO.get_efficiency_mod()
gateway_uses = round(gateway_uses * (2 * efficiency), 1)
time_duration = round(time_duration * (2 * efficiency), 1)
CO.active = TRUE //you'd be active in a second but you should update immediately
invoker.visible_message("<span class='warning'>The air in front of [invoker] ripples before suddenly tearing open!</span>", \
"<span class='brass'>With a word, you rip open a [two_way ? "two-way":"one-way"] rift to [input_target_key]. It will last for [time_duration / 10] seconds and has [gateway_uses] use[gateway_uses > 1 ? "s" : ""].</span>")
var/obj/effect/clockwork/spatial_gateway/S1 = new(issrcobelisk ? get_turf(src) : get_step(get_turf(invoker), invoker.dir))
@@ -22,6 +22,12 @@
else
for(var/i in GLOB.clockwork_component_cache)
.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*GLOB.clockwork_component_cache[i], 1)
for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects)
if(G.still_needs_components())
for(var/i in G.required_components)
if(!G.required_components[i])
. -= i
break
. = pickweight(.)
//returns a component name from a component id
@@ -37,6 +43,8 @@
return "Replicant Alloy"
if(HIEROPHANT_ANSIBLE)
return "Hierophant Ansible"
else
return null
//returns a component acronym from a component id
/proc/get_component_acronym(id)
@@ -51,6 +59,8 @@
return "RA"
if(HIEROPHANT_ANSIBLE)
return "HA"
else
return null
//returns a component id from a component name
/proc/get_component_id(name)
@@ -65,6 +75,8 @@
return REPLICANT_ALLOY
if("Hierophant Ansible")
return HIEROPHANT_ANSIBLE
else
return null
//returns a component spanclass from a component id
/proc/get_component_span(id)
@@ -121,6 +133,8 @@
return /obj/effect/overlay/temp/ratvar/component/alloy
if(HIEROPHANT_ANSIBLE)
return /obj/effect/overlay/temp/ratvar/component/ansible
else
return null
//returns a type for a component from a component id
/proc/get_component_type(id)
@@ -134,4 +148,6 @@
if(REPLICANT_ALLOY)
return /obj/item/clockwork/component/replicant_alloy
if(HIEROPHANT_ANSIBLE)
return /obj/item/clockwork/component/hierophant_ansible
return /obj/item/clockwork/component/hierophant_ansible
else
return null
@@ -286,6 +286,28 @@
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] stops covering [src] with glowing orange energy.</span>", \
"<span class='alloy'>You finish repairing [src]. It is now at <b>[obj_integrity]/[max_integrity]</b> integrity.</span>")
//Hitting a sigil of transmission will try to charge from it.
/obj/effect/clockwork/sigil/transmission/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
. = TRUE
var/list/charge_values = list()
if(!proselytizer.sigil_charge_checks(charge_values, src, user))
return
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] starts draining glowing orange energy from [src]...</span>", \
"<span class='alloy'>You start recharging your [proselytizer.name]...</span>")
proselytizer.recharging = src
while(proselytizer && user && src)
if(!do_after(user, 10, target = src, extra_checks = CALLBACK(proselytizer, /obj/item/clockwork/clockwork_proselytizer.proc/sigil_charge_checks, charge_values, src, user, TRUE)))
break
modify_charge(charge_values["power_gain"])
proselytizer.modify_stored_power(charge_values["power_gain"])
playsound(src, 'sound/effects/light_flicker.ogg', charge_values["power_gain"] * 0.1, 1)
if(proselytizer)
proselytizer.recharging = null
if(user)
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] stops draining glowing orange energy from [src].</span>", \
"<span class='alloy'>You finish recharging your [proselytizer.name]. It now contains <b>[proselytizer.get_power()]W/[proselytizer.get_max_power()]W</b> power.</span>")
//Proselytizer mob heal proc, to avoid as much copypaste as possible.
/mob/living/proc/proselytizer_heal(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
var/list/repair_values = list()
@@ -12,6 +12,7 @@
var/uses_power = TRUE
var/metal_to_power = FALSE
var/repairing = null //what we're currently repairing, if anything
var/obj/effect/clockwork/sigil/transmission/recharging = null //the sigil we're charging from, if any
var/speed_multiplier = 1 //how fast this proselytizer works
var/charge_rate = MIN_CLOCKCULT_POWER //how much power we gain every two seconds
var/charge_delay = 2 //how many proccess ticks remain before we can start to charge
@@ -140,10 +141,11 @@
/obj/item/clockwork/clockwork_proselytizer/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))
if(!can_use_power(POWER_WALL_TOTAL))
to_chat(user, "<span class='warning'>[src] requires <b>[POWER_WALL_TOTAL]W</b> of power to produce brass sheets!</span>")
return
modify_stored_power(-POWER_WALL_TOTAL)
if(uses_power)
if(!can_use_power(POWER_WALL_TOTAL))
to_chat(user, "<span class='warning'>[src] requires <b>[POWER_WALL_TOTAL]W</b> of power to produce brass sheets!</span>")
return
modify_stored_power(-POWER_WALL_TOTAL)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
new/obj/item/stack/tile/brass(user.loc, 5)
to_chat(user, "<span class='brass'>You user [stored_power ? "some":"all"] of [src]'s power to produce some brass sheets. It now stores <b>[get_power()]W/[get_max_power()]W</b> of power.</span>")
@@ -182,6 +184,9 @@
if(repairing)
to_chat(user, "<span class='warning'>You are currently repairing [repairing] with [src]!</span>")
return FALSE
if(recharging)
to_chat(user, "<span class='warning'>You are currently recharging [src] from the [recharging.sigil_name]!</span>")
return FALSE
var/list/proselytize_values = target.proselytize_vals(user, src) //relevant values for proselytizing stuff, given as an associated list
if(!islist(proselytize_values))
if(proselytize_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
@@ -237,7 +242,7 @@
/obj/item/clockwork/clockwork_proselytizer/proc/proselytize_checks(list/proselytize_values, atom/target, expected_type, mob/user, silent) //checked constantly while proselytizing
if(!islist(proselytize_values) || !target || QDELETED(target) || !user)
return FALSE
if(repairing)
if(repairing || recharging)
return FALSE
if(target.type != expected_type)
return FALSE
@@ -296,3 +301,20 @@
<b>[round(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)]W</b> to fully repair [target == user ? "yourself" : "[target.p_them()]"]!</span>")
return FALSE
return TRUE
//checked constantly while charging from a sigil
/obj/item/clockwork/clockwork_proselytizer/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent)
if(!islist(charge_values) || !sigil || QDELETED(sigil) || !user)
return FALSE
if(can_use_power(RATVAR_POWER_CHECK))
return FALSE
charge_values["power_gain"] = Clamp(sigil.power_charge, 0, POWER_WALL_MINUS_FLOOR)
if(!charge_values["power_gain"])
if(!silent)
to_chat(user, "<span class='warning'>The [sigil.sigil_name] contains no power!</span>")
return FALSE
if(stored_power + charge_values["power_gain"] > max_power)
if(!silent)
to_chat(user, "<span class='warning'>Your [name] contains too much power to charge from the [sigil.sigil_name]!</span>")
return FALSE
return TRUE
@@ -326,13 +326,19 @@
if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM)
production_text_addon = ", which increases for each human or silicon servant above <b>[SCRIPT_SERVANT_REQ]</b>"
production_time = production_time/600
var/production_text = "<b>[round(production_time)] minute\s"
var/list/production_text
if(round(production_time))
production_text = list("<b>[round(production_time)] minute\s")
if(production_time != round(production_time))
production_time -= round(production_time)
production_time *= 60
production_text += " and [round(production_time, 1)] second\s"
if(!LAZYLEN(production_text))
production_text = list("<b>[round(production_time, 1)] second\s")
else
production_text += " and [round(production_time, 1)] second\s"
production_text += "</b>"
production_text += production_text_addon
production_text = production_text.Join()
textlist = list("<font color=#BE8700 size=3><b><center>Chetr nyy hagehguf-naq-ubabe Ratvar.</center></b></font><br>\
\
@@ -129,6 +129,7 @@
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
apply_eye_damage(H)
return ..()
/datum/status_effect/wraith_spectacles/tick()
if(!ishuman(owner))
@@ -10,7 +10,7 @@
It will penetrate mindshield implants once before disappearing."
invocations = list("Divinity, enslave...", "...all who trespass here!")
channel_time = 70
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission/accession
prevent_path = /obj/effect/clockwork/sigil/submission
@@ -32,7 +32,7 @@
It grows faster to invoke with more adjacent Servants."
invocations = list("Shield us...", "...with the...", "... fragments of Engine!")
channel_time = 100
consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(VANGUARD_COGWHEEL = 4, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
usage_tip = "This scripture will replace all weaker armor worn by affected Servants."
tier = SCRIPTURE_APPLICATION
multiple_invokers_used = TRUE
@@ -99,7 +99,7 @@
If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you."
invocations = list("Fright's will...", "...call forth...")
channel_time = 100
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 4)
usage_tip = "Marauders are useful as personal bodyguards and frontline warriors."
tier = SCRIPTURE_APPLICATION
primary_component = GEIS_CAPACITOR
@@ -160,7 +160,7 @@
and exceptional speed, though taking damage will temporarily slow it down."
invocations = list("Call forth...", "...the soldiers of Armorer.")
channel_time = 80
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 2)
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4)
object_path = /obj/structure/destructible/clockwork/shell/fragment
creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
@@ -179,7 +179,7 @@
desc = "Places a sigil that stores energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
channel_time = 70
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/transmission
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it.</span>"
@@ -199,7 +199,7 @@
desc = "Creates a clockwork totem that sabotages nearby machinery and funnels drained power into nearby Sigils of Transmission or the area's APC."
invocations = list("May this totem...", "...shroud the false suns!")
channel_time = 80
consumed_components = list(BELLIGERENT_EYE = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(BELLIGERENT_EYE = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
object_path = /obj/structure/destructible/clockwork/powered/interdiction_lens
creator_message = "<span class='brass'>You form an interdiction lens, which disrupts cameras and radios and drains power.</span>"
observer_message = "<span class='warning'>A brass totem rises from the ground, a purple gem appearing in its center!</span>"
@@ -221,7 +221,7 @@
desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
channel_time = 80
consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
creator_message = "<span class='brass'>You form a mania motor which will cause brain damage and hallucinations in nearby humans while active.</span>"
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
@@ -244,7 +244,7 @@
and there is at least one existing cache."
invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!")
channel_time = 80
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 3)
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 5)
object_path = /obj/structure/destructible/clockwork/powered/tinkerers_daemon
creator_message = "<span class='brass'>You form a tinkerer's daemon which can rapidly collect components at a power cost.</span>"
invokers_required = 2
@@ -278,7 +278,7 @@
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
channel_time = 80
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3)
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, HIEROPHANT_ANSIBLE = 5)
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
@@ -17,23 +17,10 @@
sort_priority = 1
quickbind = TRUE
quickbind_desc = "Forces nearby non-Servants to walk, doing minor damage with each chant.<br><b>Maximum 15 chants.</b>"
var/noncultist_damage = 2 //damage per chant to noncultists
var/cultist_damage = 8 //damage per chant to non-walking cultists
/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
for(var/mob/living/carbon/C in hearers(7, invoker))
var/number_legs = C.get_num_legs()
if(!is_servant_of_ratvar(C) && !C.null_rod_check() && number_legs) //you have legs right
C.apply_damage(noncultist_damage * 0.5, BURN, "l_leg")
C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg")
if(C.m_intent != MOVE_INTENT_WALK)
if(!iscultist(C))
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
else //Cultists take extra burn damage
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
C.apply_damage(cultist_damage * 0.5, BURN, "l_leg")
C.apply_damage(cultist_damage * 0.5, BURN, "r_leg")
C.toggle_move_intent()
C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
return TRUE
@@ -272,7 +259,7 @@
var/static/prev_cost = 0
/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.25), 5)
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
if(cache_cost_increase != prev_cost)
prev_cost = cache_cost_increase
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
@@ -9,7 +9,7 @@
desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
channel_time = 100
consumed_components = list(VANGUARD_COGWHEEL = 4, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
consumed_components = list(VANGUARD_COGWHEEL = 10, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
tier = SCRIPTURE_REVENANT
primary_component = VANGUARD_COGWHEEL
@@ -44,7 +44,7 @@
for all non-servant humans on the same z-level as them. The power of this scripture falls off somewhat with distance, and certain things may reduce its effects."
invocations = list("I call upon you, Fright!!", "Let your power shatter the sanity of the weak-minded!!", "Let your tendrils hold sway over all!!")
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 6, HIEROPHANT_ANSIBLE = 3)
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 10, HIEROPHANT_ANSIBLE = 6)
usage_tip = "Causes brain damage, hallucinations, confusion, and dizziness in massive amounts."
tier = SCRIPTURE_REVENANT
sort_priority = 3
@@ -108,7 +108,7 @@
clockwork proselytizers will charge very rapidly."
invocations = list("I call upon you, Armorer!!", "Let your machinations reign on this miserable station!!", "Let your power flow through the tools of your master!!")
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 6, REPLICANT_ALLOY = 10)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
@@ -153,7 +153,7 @@
will be struck by devastating lightning bolts."
invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
channel_time = 100
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 4)
consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 10)
usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
tier = SCRIPTURE_REVENANT
primary_component = HIEROPHANT_ANSIBLE
@@ -9,7 +9,7 @@
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
invocations = list("Guardians...", "...of the Engine...", "...defend us!")
channel_time = 120
consumed_components = list(BELLIGERENT_EYE = 1, REPLICANT_ALLOY = 1)
consumed_components = list(BELLIGERENT_EYE = 2, REPLICANT_ALLOY = 1)
object_path = /obj/structure/destructible/clockwork/ocular_warden
creator_message = "<span class='brass'>You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it.</span>"
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
@@ -36,7 +36,7 @@
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt proselytizer."
invocations = list("Call forth...", "...the workers of Armorer.")
channel_time = 60
consumed_components = list(BELLIGERENT_EYE = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
object_path = /obj/structure/destructible/clockwork/shell/cogscarab
creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptacle.</span>"
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
@@ -56,7 +56,7 @@
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
channel_time = 60
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1)
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/vitality
creator_message = "<span class='brass'>A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it.</span>"
@@ -77,7 +77,7 @@
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
chant_amount = 10
chant_interval = 20
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
tier = SCRIPTURE_SCRIPT
primary_component = VANGUARD_COGWHEEL
@@ -177,6 +177,7 @@
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
else
break
new /obj/effect/overlay/temp/ratvar/mending_mantra(get_turf(invoker))
return TRUE
@@ -187,7 +188,7 @@
desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
channel_time = 60
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1)
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "<span class='brass'>A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move.</span>"
@@ -207,7 +208,7 @@
desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
invocations = list("Herd the souls of...", "...the blasphemous damned!")
channel_time = 30
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1)
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
whispered = TRUE
object_path = /obj/item/device/mmi/posibrain/soul_vessel
creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
@@ -227,7 +228,7 @@
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
invocations = list("With this device...", "...his presence shall be made known.")
channel_time = 20
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
whispered = TRUE
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
creator_message = "<span class='brass'>You form a clockwork proselytizer.</span>"
@@ -248,7 +249,7 @@
vanish three minutes after being summoned."
invocations = list("Grant me...", "...the might of brass!")
channel_time = 20
consumed_components = list(REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
whispered = TRUE
usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
tier = SCRIPTURE_SCRIPT
@@ -307,7 +308,7 @@
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
invocations = list("Spatial Gateway...", "...activate!")
channel_time = 80
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 2)
multiple_invokers_used = TRUE
multiple_invokers_optional = TRUE
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
@@ -356,7 +357,7 @@
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
chant_amount = 4
chant_interval = 5
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
tier = SCRIPTURE_SCRIPT
primary_component = HIEROPHANT_ANSIBLE
@@ -58,7 +58,7 @@
var/input = stripped_input(usr, "Please choose a message to send over the Hierophant Network.", "Hierophant Broadcast", "")
if(!is_servant_of_ratvar(user) || !input || !user.canUseTopic(src, !issilicon(user)))
return
if(anchored)
if(!anchored)
to_chat(user, "<span class='warning'>[src] is no longer secured!</span>")
return FALSE
if(active)
@@ -84,7 +84,8 @@
return
if(procure_gateway(user, round(100 * get_efficiency_mod(), 1), round(5 * get_efficiency_mod(), 1), 1))
process()
if(!active)
if(!active) //we won't be active if nobody has sent a gateway to us
active = TRUE
clockwork_say(user, text2ratvar("Spatial Gateway, activate!"))
return
return_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back
@@ -92,7 +93,8 @@
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/process()
if(!anchored)
return
if(locate(/obj/effect/clockwork/spatial_gateway) in loc)
var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway)
if(SG && SG.timerid) //it's a valid gateway, we're active
icon_state = active_icon
density = 0
active = TRUE
@@ -28,7 +28,7 @@
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
var/area/A = get_area(src)
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0, 0)
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
GLOB.ratvar_awakens--
@@ -77,7 +77,7 @@
if(!prey && LAZYLEN(meals))
prey = pick(meals)
to_chat(prey, "<span class='heavy_brass'><font size=5>\"You will do, heretic.\"</font></span>\n\
<span class='userdanger'You feel something massive turn its crushing focus to you...</span>")
<span class='userdanger'>You feel something massive turn its crushing focus to you...</span>")
prey << 'sound/effects/ratvar_reveal.ogg'
else
if((!istype(prey, /obj/singularity/narsie) && prob(10) && LAZYLEN(meals) > 1) || prey.z != z || !(prey in meals))
@@ -18,7 +18,7 @@
var/static/mutable_appearance/component_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "t_random_component")
var/component_id_to_produce
var/production_time = 0 //last time we produced a component
var/production_cooldown = 120
var/production_cooldown = 60
/obj/structure/destructible/clockwork/powered/tinkerers_daemon/Initialize()
. = ..()
+1 -1
View File
@@ -133,7 +133,7 @@ This file contains the arcane tome files.
text += "<font color='red'><b>Talisman of Armaments</b></font><br>The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \
be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.<br><br>"
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror must be applied directly to the victim, it will shatter your victim's mind with visions of the endtimes that may incapitate them.<br><br>"
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror, unlike other talismans, can be applied at range, without the victim noticing. It will cause the victim to have severe hallucinations after a short while.<br><br>"
text += "<font color='red'><b>Talisman of Shackling</b></font><br>The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.<br><br>"
+4 -4
View File
@@ -293,12 +293,12 @@
invocation = "Lo'Nab Na'Dm!"
creation_time = 80
/obj/item/weapon/paper/talisman/horror/attack(mob/living/target, mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>You disturb [target] with visons of the end!</span>")
/obj/item/weapon/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
if(iscultist(user) && (get_dist(user, target) < 7))
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
if(iscarbon(target))
var/mob/living/carbon/H = target
H.reagents.add_reagent("mindbreaker", 25)
H.reagents.add_reagent("mindbreaker", 12)
if(is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You see a brief but horrible vision of Ratvar, rusted and scrapped, being torn apart.</span>")
target.emote("scream")
+1 -1
View File
@@ -2,7 +2,7 @@
name = "devil"
config_tag = "devil"
antag_flag = ROLE_DEVIL
protected_jobs = list("Lawyer", "Librarian", "Chaplain", "Head of Security", "Captain", "AI")
protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
required_players = 0
required_enemies = 1
recommended_enemies = 4
-1
View File
@@ -85,7 +85,6 @@
SSblackbox.set_details("game_mode","[SSticker.mode]")
if(GLOB.revdata.commit)
SSblackbox.set_details("revision","[GLOB.revdata.commit]")
SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
if(report)
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
generate_station_goals()
+23
View File
@@ -1,3 +1,5 @@
#define DOM_BLOCKED_SPAM_CAP 6
/obj/machinery/dominator
name = "dominator"
desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
@@ -13,9 +15,20 @@
var/datum/gang/gang
var/operating = 0 //0=standby or broken, 1=takeover
var/warned = 0 //if this device has set off the warning at <3 minutes yet
var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
var/datum/effect_system/spark_spread/spark_system
var/obj/effect/countdown/dominator/countdown
/proc/dominator_excessive_walls(atom/A)
var/open = 0
for(var/turf/T in circleviewturfs(center=A,radius=3))
if(!istype(T, /turf/closed))
open++
if(open < 40)
return TRUE
else
return FALSE
/obj/machinery/dominator/tesla_act()
qdel(src)
@@ -48,6 +61,16 @@
if(gang && gang.is_dominating)
var/time_remaining = gang.domination_time_remaining()
if(time_remaining > 0)
if(dominator_excessive_walls(src))
gang.domination_timer += 2
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
spam_prevention++
else
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
spam_prevention = 0
return
. = TRUE
playsound(loc, 'sound/items/timer.ogg', 10, 0)
if(!warned && (time_remaining < 180))
+5 -3
View File
@@ -249,7 +249,7 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
return gang_bosses
/proc/determine_domination_time(var/datum/gang/G)
return max(180,900 - (round((G.territory.len/GLOB.start_state.num_territories)*100, 1) * 12))
return max(180,480 - (round((G.territory.len/GLOB.start_state.num_territories)*100, 1) * 9))
//////////////////////////////////////////////////////////////////////
//Announces the end of the game with all relavent information stated//
@@ -312,7 +312,9 @@ GLOBAL_LIST_INIT(gang_colors_pool, list("red","orange","yellow","green","blue","
G.domination(0.5)
priority_announce("Multiple station takeover attempts have made simultaneously. Conflicting takeover attempts appears to have restarted.","Network Alert")
else
var/datum/gang/G = winners[1]
G.is_dominating = FALSE
SSticker.mode.explosion_in_progress = 1
SSticker.station_explosion_cinematic(1)
SSticker.station_explosion_cinematic(1,"gang war", null)
SSticker.mode.explosion_in_progress = 0
SSticker.force_ending = pick(winners)
SSticker.force_ending = TRUE
+2 -1
View File
@@ -13,6 +13,7 @@
var/list/territory = list()
var/list/territory_new = list()
var/list/territory_lost = list()
var/recalls = 1
var/dom_attempts = 2
var/points = 15
var/datum/atom_hud/antag/gang/ganghud
@@ -262,4 +263,4 @@
ganghud = new()
/datum/gang/multiverse/income()
return
return
+52 -27
View File
@@ -108,10 +108,16 @@
/datum/gang_item/weapon/ammo/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return "&nbsp;&#8627;" + ..() //this is pretty hacky but it looks nice on the popup
/datum/gang_item/weapon/shuriken
name = "Shuriken"
id = "shuriken"
cost = 3
item_path = /obj/item/weapon/throwing_star
/datum/gang_item/weapon/switchblade
name = "Switchblade"
id = "switchblade"
cost = 10
cost = 5
item_path = /obj/item/weapon/switchblade
/datum/gang_item/weapon/pistol
@@ -125,6 +131,18 @@
id = "pistol_ammo"
cost = 10
item_path = /obj/item/ammo_box/magazine/m10mm
/datum/gang_item/weapon/sniper
name = ".50cal Sniper Rifle"
id = "sniper"
cost = 40
item_path = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
/datum/gang_item/weapon/ammo/sniper_ammo
name = "Standard .50cal Sniper Rounds"
id = "sniper_ammo"
cost = 15
item_path = /obj/item/ammo_box/magazine/sniper_rounds
/datum/gang_item/weapon/uzi
name = "Uzi SMG"
@@ -138,30 +156,8 @@
id = "uzi_ammo"
cost = 40
item_path = /obj/item/ammo_box/magazine/uzim9mm
//SLEEPING CARP
/datum/gang_item/weapon/bostaff
name = "Bo Staff"
id = "bostaff"
cost = 10
item_path = /obj/item/weapon/twohanded/bostaff
/datum/gang_item/weapon/sleeping_carp_scroll
name = "Sleeping Carp Scroll (one-use)"
id = "sleeping_carp_scroll"
cost = 30
item_path = /obj/item/weapon/sleeping_carp_scroll
spawn_msg = "<span class='notice'>Anyone who reads the <b>sleeping carp scroll</b> will learn secrets of the sleeping carp martial arts style.</span>"
/datum/gang_item/weapon/wrestlingbelt
name = "Wrestling Belt"
id = "wrastling_belt"
cost = 20
item_path = /obj/item/weapon/storage/belt/champion/wrestling
spawn_msg = "<span class='notice'>Anyone wearing the <b>wresting belt</b> will know how to be effective with wrestling.</span>"
///////////////////
//EQUIPMENT
///////////////////
@@ -175,6 +171,12 @@
id = "spraycan"
cost = 5
item_path = /obj/item/toy/crayon/spraycan/gang
/datum/gang_item/equipment/sharpener
name = "Sharpener"
id = "whetstone"
cost = 3
item_path = /obj/item/weapon/sharpener
/datum/gang_item/equipment/necklace
name = "Gold Necklace"
@@ -182,12 +184,31 @@
cost = 1
item_path = /obj/item/clothing/neck/necklace/dope
/datum/gang_item/equipment/emp
name = "EMP Grenade"
id = "EMP"
cost = 5
item_path = /obj/item/weapon/grenade/empgrenade
/datum/gang_item/equipment/c4
name = "C4 Explosive"
id = "c4"
cost = 10
cost = 7
item_path = /obj/item/weapon/grenade/plastic/c4
/datum/gang_item/equipment/frag
name = "Fragmentation Grenade"
id = "frag nade"
cost = 10
item_path = /obj/item/weapon/grenade/syndieminibomb/concussion/frag
/datum/gang_item/equipment/stimpack
name = "Black Market Stimulants"
id = "stimpack"
cost = 15
item_path = /obj/item/weapon/reagent_containers/syringe/stimulants
/datum/gang_item/equipment/implant_breaker
name = "Implant Breaker"
id = "implant_breaker"
@@ -284,7 +305,11 @@
if(obj.density)
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
return FALSE
if(dominator_excessive_walls(user))
to_chat(user, "span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires an open space within three standard units so that walls do not interfere with the signal.</span>")
return FALSE
if(!(usrarea.type in gang.territory|gang.territory_new))
to_chat(user, "<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
return FALSE
+4
View File
@@ -168,6 +168,9 @@
if(recalling)
to_chat(usr, "<span class='warning'>Error: Recall already in progress.</span>")
return 0
if(!gang.recalls)
to_chat(usr, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
recalling = 1
@@ -209,6 +212,7 @@
userturf = get_turf(user)
if(userturf.z == 1) //Check one more time that they are on station.
if(SSshuttle.cancelEvac(user))
gang.recalls -= 1
return 1
to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
@@ -20,7 +20,7 @@
explanation_text = "Your brain is broken... you can only communicate in"
/datum/objective/abductee/speech/New()
var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon"))
var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon", "three word sentences"))
explanation_text+= " [style]."
/datum/objective/abductee/capture
@@ -146,3 +146,25 @@
/datum/objective/abductee/sixthsense
explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo."
/datum/objective/abductee/toupefallacy
explanation_text = "There are alien parasites masquerading as people's hair. Save people from this invasion."
/datum/objective/abductee/everyoneisthesame
explanation_text = "There is only one other person in existence, he is just really good at pretending to be multiple people."
/datum/objective/abductee/forbiddennumber
explanation_text = "Numbers, how do they work?" //Shouldn't ever see this.
/datum/objective/abductee/forbiddennumber/New()
var/number = rand(2,10)
explanation_text = "Ignore anything in a set of [number], they don't exist."
/datum/objective/abductee/foreignname
explanation_text = "No matter how they say it, other people keep mispronouncing your name. Be sure to correct them whenever possible."
/datum/objective/abductee/pairoff
explanation_text = "Being alone and in large groups are both frightening. Try to be alone with only one other person whenever possible."
/datum/objective/abductee/takeblame
explanation_text = "Try to get formally executed for a crime you didn't commit, without a false confession."
@@ -116,12 +116,13 @@
else
dat += "<h3>Subject Status : </h3>"
dat += "[occupant.name] => "
switch(occupant.stat)
if(0)
var/mob/living/mob_occupant = occupant
switch(mob_occupant.stat)
if(CONSCIOUS)
dat += "<span class='good'>Conscious</span>"
if(1)
if(UNCONSCIOUS)
dat += "<span class='average'>Unconscious</span>"
else
else // DEAD
dat += "<span class='bad'>Deceased</span>"
dat += "<br>"
dat += "[flash]"
@@ -146,9 +147,11 @@
if(href_list["close"])
close_machine()
return
if(occupant && occupant.stat != DEAD)
if(href_list["experiment"])
flash = Experiment(occupant,href_list["experiment"])
if(occupant)
var/mob/living/mob_occupant = occupant
if(mob_occupant.stat != DEAD)
if(href_list["experiment"])
flash = Experiment(occupant,href_list["experiment"])
updateUsrDialog()
add_fingerprint(usr)
@@ -14,6 +14,7 @@
var/icon_reveal = "revenant_revealed"
var/icon_stun = "revenant_stun"
var/icon_drain = "revenant_draining"
var/stasis = 0
incorporeal_move = 3
invisibility = INVISIBILITY_REVENANT
health = INFINITY //Revenants don't use health, they use essence instead
@@ -94,6 +95,8 @@
//Life, Stat, Hud Updates, and Say
/mob/living/simple_animal/revenant/Life()
if(stasis)
return
if(revealed && essence <= 0)
death()
if(unreveal_time && world.time >= unreveal_time)
@@ -200,9 +203,8 @@
death()
/mob/living/simple_animal/revenant/death()
if(!revealed || stat == DEAD) //Revenants cannot die if they aren't revealed //or are already dead
if(!revealed || stasis) //Revenants cannot die if they aren't revealed //or are already dead
return 0
..(1)
to_chat(src, "<span class='revendanger'>NO! No... it's too late, you can feel your essence [pick("breaking apart", "drifting away")]...</span>")
notransform = TRUE
revealed = TRUE
@@ -217,9 +219,12 @@
var/reforming_essence = essence_regen_cap //retain the gained essence capacity
var/obj/item/weapon/ectoplasm/revenant/R = new(get_turf(src))
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
R.client_to_revive = src.client //If the essence reforms, the old revenant is put back in the body
ghostize()
qdel(src)
R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
R.revenant = src
invisibility = INVISIBILITY_ABSTRACT
revealed = 0
stasis = 1
ghostize(0)//Don't re-enter invisible corpse
return
@@ -302,6 +307,18 @@
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
return 1
/mob/living/simple_animal/revenant/proc/death_reset()
revealed = FALSE
unreveal_time = 0
notransform = 0
unstun_time = 0
inhibited = FALSE
draining = FALSE
incorporeal_move = 3
invisibility = INVISIBILITY_REVENANT
alpha=255
stasis = 0
//reforming
/obj/item/weapon/ectoplasm/revenant
@@ -314,11 +331,15 @@
var/reforming = TRUE
var/inert = FALSE
var/client/client_to_revive
var/mob/living/simple_animal/revenant/revenant
/obj/item/weapon/ectoplasm/revenant/New()
..()
addtimer(CALLBACK(src, .proc/try_reform), 600)
/obj/item/weapon/ectoplasm/revenant/proc/scatter()
qdel(src)
/obj/item/weapon/ectoplasm/revenant/proc/try_reform()
if(reforming)
reforming = FALSE
@@ -333,14 +354,14 @@
user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
user.drop_item()
qdel(src)
scatter()
/obj/item/weapon/ectoplasm/revenant/throw_impact(atom/hit_atom)
..()
if(inert)
return
visible_message("<span class='notice'>[src] breaks into particles upon impact, which fade away to nothingness.</span>")
qdel(src)
scatter()
/obj/item/weapon/ectoplasm/revenant/examine(mob/user)
..()
@@ -350,47 +371,51 @@
to_chat(user, "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>")
/obj/item/weapon/ectoplasm/revenant/proc/reform()
if(QDELETED(src) || inert)
if(QDELETED(src) || QDELETED(revenant) || inert)
return
var/key_of_revenant
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
loc = get_turf(src) //In case it's in a backpack or someone's hand
var/mob/living/simple_animal/revenant/R = new(get_turf(src))
revenant.forceMove(loc)
if(client_to_revive)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client == client_to_revive) //Only recreates the mob if the mob the client is in is dead
R.client = client_to_revive
revenant.client = client_to_revive
key_of_revenant = client_to_revive.key
if(!key_of_revenant)
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
var/list/candidates = get_candidates(ROLE_REVENANT)
var/list/candidates = pollCandidatesForMob("Do you want to be [revenant.name] (reforming)?", "revenant", null, ROLE_REVENANT, 50, revenant)
if(!candidates.len)
qdel(R)
qdel(revenant)
message_admins("No candidates were found for the new revenant. Oh well!")
inert = TRUE
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
var/client/C = pick(candidates)
revenant.client = C
key_of_revenant = C.key
if(!key_of_revenant)
qdel(R)
qdel(revenant)
message_admins("No ckey was found for the new revenant. Oh well!")
inert = TRUE
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
var/datum/mind/player_mind = new /datum/mind(key_of_revenant)
R.essence_regen_cap = essence
R.essence = R.essence_regen_cap
player_mind.active = 1
player_mind.transfer_to(R)
player_mind.assigned_role = "revenant"
player_mind.special_role = "Revenant"
SSticker.mode.traitors |= player_mind
message_admins("[key_of_revenant] has been [client_to_revive ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [client_to_revive ? "re":""]made as a revenant by reforming ectoplasm.")
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
revenant.essence = essence
revenant.essence_regen_cap = essence
revenant.death_reset()
revenant.key = key_of_revenant
revenant = null
qdel(src)
/obj/item/weapon/ectoplasm/revenant/Destroy()
if(!QDELETED(revenant))
qdel(revenant)
..()
//objectives
/datum/objective/revenant
+6 -2
View File
@@ -17,6 +17,7 @@
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
var/target_x = 0 //The target coordinates if we're tracking those
var/target_y = 0
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
@@ -111,7 +112,7 @@
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
if(TRACK_ATOM)
if(TRACK_ATOM)
if(constant_target)
target = constant_target
if(TRACK_COORDINATES)
@@ -129,7 +130,7 @@
if(here.z != there.z)
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
if(here == there)
if(get_dist_euclidian(here,there)<=minimum_range)
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
@@ -171,3 +172,6 @@
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES
flags = NODROP
+20 -11
View File
@@ -67,7 +67,14 @@
/datum/objective/proc/update_explanation_text()
//Default does nothing, override where needed
/datum/objective/proc/give_special_equipment()
/datum/objective/proc/give_special_equipment(special_equipment)
if(owner && owner.current)
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
var/list/slots = list ("backpack" = slot_in_backpack)
for(var/eq_path in special_equipment)
var/obj/O = new eq_path
H.equip_in_one_of_slots(O, slots)
/datum/objective/assassinate
var/target_role_type=0
@@ -94,6 +101,14 @@
else
explanation_text = "Free Objective"
/datum/objective/assassinate/internal
var/stolen = 0 //Have we already eliminated this target?
/datum/objective/assassinate/internal/update_explanation_text()
..()
if(target && !target.current)
explanation_text = "Assassinate [target.name], who was obliterated"
/datum/objective/mutiny
var/target_role_type=0
@@ -468,7 +483,7 @@ GLOBAL_LIST_EMPTY(possible_items)
steal_target = targetinfo.targetitem
explanation_text = "Steal [targetinfo.name]."
dangerrating = targetinfo.difficulty
give_special_equipment()
give_special_equipment(targetinfo.special_equipment)
return steal_target
else
explanation_text = "Free objective"
@@ -511,15 +526,6 @@ GLOBAL_LIST_EMPTY(possible_items)
return 1
return 0
/datum/objective/steal/give_special_equipment()
if(owner && owner.current && targetinfo)
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
var/list/slots = list ("backpack" = slot_in_backpack)
for(var/eq_path in targetinfo.special_equipment)
var/obj/O = new eq_path
H.equip_in_one_of_slots(O, slots)
GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/steal/special //ninjas are so special they get their own subtype good for them
@@ -695,6 +701,9 @@ GLOBAL_LIST_EMPTY(possible_items_special)
explanation_text = "Destroy [target.name], the experimental AI."
else
explanation_text = "Free Objective"
/datum/objective/destroy/internal
var/stolen = FALSE //Have we already eliminated this target?
/datum/objective/steal_five_of_type
explanation_text = "Steal at least five items!"
+197 -10
View File
@@ -1,9 +1,13 @@
#define PINPOINTER_MINIMUM_RANGE 15
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
#define PINPOINTER_PING_TIME 40
/datum/game_mode/traitor/internal_affairs
name = "Internal Affairs"
config_tag = "internal_affairs"
employer = "Internal Affairs"
required_players = 25
required_enemies = 5
required_players = 25
required_enemies = 5
recommended_enemies = 8
reroll_friendly = 0
traitor_name = "Nanotrasen Internal Affairs Agent"
@@ -18,15 +22,189 @@
var/list/target_list = list()
var/list/late_joining_list = list()
/datum/game_mode/traitor/internal_affairs/post_setup()
var/i = 0
for(var/datum/mind/traitor in traitors)
i++
if(i + 1 > traitors.len)
i = 0
target_list[traitor] = traitors[i + 1]
target_list[traitor] = traitors[i+1]
..()
/datum/status_effect/agent_pinpointer
id = "agent_pinpointer"
duration = -1
tick_interval = PINPOINTER_PING_TIME
alert_type = /obj/screen/alert/status_effect/agent_pinpointer
var/minimum_range = PINPOINTER_MINIMUM_RANGE
var/mob/scan_target = null
/obj/screen/alert/status_effect/agent_pinpointer
name = "Internal Affairs Integrated Pinpointer"
desc = "Even stealthier than a normal implant."
icon = 'icons/obj/device.dmi'
icon_state = "pinon"
/datum/status_effect/agent_pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!scan_target)
linked_alert.icon_state = "pinonnull"
return
var/turf/here = get_turf(owner)
var/turf/there = get_turf(scan_target)
if(here.z != there.z)
linked_alert.icon_state = "pinonnull"
return
if(get_dist_euclidian(here,there)<=minimum_range + rand(0, PINPOINTER_EXTRA_RANDOM_RANGE))
linked_alert.icon_state = "pinondirect"
else
linked_alert.setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
linked_alert.icon_state = "pinonclose"
if(9 to 16)
linked_alert.icon_state = "pinonmedium"
if(16 to INFINITY)
linked_alert.icon_state = "pinonfar"
/datum/status_effect/agent_pinpointer/proc/scan_for_target()
scan_target = null
if(owner)
if(owner.mind)
if(owner.mind.objectives)
for(var/datum/objective/objective_ in owner.mind.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
/datum/status_effect/agent_pinpointer/tick()
if(!owner)
qdel(src)
return
scan_for_target()
point_to_target()
/proc/give_pinpointer(datum/mind/owner)
if(owner && owner.current)
owner.current.apply_status_effect(/datum/status_effect/agent_pinpointer)
/datum/internal_agent_state
var/traitored = FALSE
var/datum/mind/owner = null
var/list/datum/mind/targets_stolen = list()
/proc/is_internal_objective(datum/objective/O)
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
/proc/replace_escape_objective(datum/mind/owner)
if(!owner||!owner.objectives)
return
for (var/objective_ in owner.objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_,/datum/objective/survive)))
continue
owner.objectives -= objective_
var/datum/objective/martyr/martyr_objective = new
martyr_objective.owner = owner
owner.objectives += martyr_objective
/proc/reinstate_escape_objective(datum/mind/owner)
if(!owner||!owner.objectives)
return
for (var/objective_ in owner.objectives)
if(!istype(objective_, /datum/objective/martyr))
continue
owner.objectives -= objective_
if(issilicon(owner))
var/datum/objective/survive/survive_objective = new
survive_objective.owner = owner
owner.objectives += survive_objective
else
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
owner.objectives += escape_objective
/datum/internal_agent_state/proc/steal_targets(datum/mind/victim)
if(!owner.current||owner.current.stat==DEAD) //Should already be guaranteed if this is only called from steal_targets_timer_func, but better to be safe code than sorry code
return
var/already_traitored = traitored
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
for(var/objective_ in victim.objectives)
if(istype(objective_, /datum/objective/assassinate/internal))
var/datum/objective/assassinate/internal/objective = objective_
if(objective.target==owner)
traitored = TRUE
else if(targets_stolen.Find(objective.target) == 0)
var/datum/objective/assassinate/internal/new_objective = new
new_objective.owner = owner
new_objective.target = objective.target
new_objective.update_explanation_text()
owner.objectives += new_objective
targets_stolen += objective.target
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
else if(istype(objective_, /datum/objective/destroy/internal))
var/datum/objective/destroy/internal/objective = objective_
var/datum/objective/destroy/internal/new_objective = new
if(objective.target==owner)
traitored = TRUE
else if(targets_stolen.Find(objective.target) == 0)
new_objective.owner = owner
new_objective.target = objective.target
new_objective.update_explanation_text()
owner.objectives += new_objective
targets_stolen += objective.target
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
if(traitored&&!already_traitored)
for(var/objective_ in owner.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
if(!objective.check_completion())
traitored = FALSE
return
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
replace_escape_objective(owner)
/datum/internal_agent_state/proc/steal_targets_timer_func()
if(owner&&owner.current&&owner.current.stat!=DEAD)
for(var/objective_ in owner.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
if(!objective.target)
continue
if(objective.check_completion())
if(objective.stolen)
continue
else
steal_targets(objective.target)
objective.stolen = TRUE
else
if(objective.stolen)
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
if(traitored)
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
reinstate_escape_objective(owner)
traitored = FALSE
to_chat(owner.current, fail_msg)
objective.stolen = FALSE
add_steal_targets_timer(owner)
/datum/internal_agent_state/proc/add_steal_targets_timer()
var/datum/callback/C = new(src, .steal_targets_timer_func)
addtimer(C, 30)
/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
if(target_list.len && target_list[traitor]) // Is a double agent
@@ -34,13 +212,13 @@
// Assassinate
var/datum/mind/target_mind = target_list[traitor]
if(issilicon(target_mind.current))
var/datum/objective/destroy/destroy_objective = new
var/datum/objective/destroy/internal/destroy_objective = new
destroy_objective.owner = traitor
destroy_objective.target = target_mind
destroy_objective.update_explanation_text()
traitor.objectives += destroy_objective
else
var/datum/objective/assassinate/kill_objective = new
var/datum/objective/assassinate/internal/kill_objective = new
kill_objective.owner = traitor
kill_objective.target = target_mind
kill_objective.update_explanation_text()
@@ -55,6 +233,11 @@
var/datum/objective/escape/escape_objective = new
escape_objective.owner = traitor
traitor.objectives += escape_objective
var/datum/internal_agent_state/state = new
state.owner=traitor
state.add_steal_targets_timer()
if(!issilicon(traitor.current))
give_pinpointer(traitor)
else
..() // Give them standard objectives.
@@ -106,14 +289,18 @@
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
to_chat(traitor.current, "<B><font size=3 color=red>You are the [traitor_name].</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</font></B>")
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</font></B>")
to_chat(traitor.current, "<B><font size=3 color=red>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</font></B>")
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
traitor.announce_objectives()
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
return
return
#undef PINPOINTER_EXTRA_RANDOM_RANGE
#undef PINPOINTER_MINIMUM_RANGE
#undef PINPOINTER_PING_TIME
+4
View File
@@ -778,6 +778,9 @@
icon_state ="booksmoke"
desc = "This book is overflowing with the dank arts."
/obj/item/weapon/spellbook/oneuse/smoke/lesser //Chaplain smoke book
spell = /obj/effect/proc_holder/spell/targeted/smoke/lesser
/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user)
..()
to_chat(user,"<span class='caution'>Your stomach rumbles...</span>")
@@ -786,6 +789,7 @@
if(user.nutrition <= 0)
user.nutrition = 0
/obj/item/weapon/spellbook/oneuse/blind
spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
spellname = "blind"
+22 -17
View File
@@ -79,7 +79,8 @@
/obj/machinery/sleeper/close_machine(mob/user)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
if(occupant && occupant.stat != DEAD)
var/mob/living/mob_occupant = occupant
if(mob_occupant && mob_occupant.stat != DEAD)
to_chat(occupant, "<span class='notice'><b>You feel cool air surround you. You go numb as your senses turn inward.</b></span>")
/obj/machinery/sleeper/emp_act(severity)
@@ -128,27 +129,30 @@
data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
data["occupant"] = list()
if(occupant)
data["occupant"]["name"] = occupant.name
data["occupant"]["stat"] = occupant.stat
data["occupant"]["health"] = occupant.health
data["occupant"]["maxHealth"] = occupant.maxHealth
var/mob/living/mob_occupant = occupant
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = occupant.getOxyLoss()
data["occupant"]["toxLoss"] = occupant.getToxLoss()
data["occupant"]["fireLoss"] = occupant.getFireLoss()
data["occupant"]["cloneLoss"] = occupant.getCloneLoss()
data["occupant"]["brainLoss"] = occupant.getBrainLoss()
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["reagents"] = list()
if(occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in occupant.reagents.reagent_list)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
/obj/machinery/sleeper/ui_act(action, params)
if(..())
return
var/mob/living/mob_occupant = occupant
switch(action)
if("door")
if(state_open)
@@ -160,7 +164,7 @@
var/chem = params["chem"]
if(!is_operational() || !mob_occupant)
return
if(occupant.health < min_health && chem != "epinephrine")
if(mob_occupant.health < min_health && chem != "epinephrine")
return
if(inject_chem(chem))
. = TRUE
@@ -177,10 +181,11 @@
return TRUE
/obj/machinery/sleeper/proc/chem_allowed(chem)
if(!occupant)
var/mob/living/mob_occupant = occupant
if(!mob_occupant)
return
var/amount = occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
var/occ_health = occupant.health > min_health || chem == "epinephrine"
var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
return amount && occ_health
/obj/machinery/sleeper/proc/reset_chem_buttons()
+67 -49
View File
@@ -121,10 +121,12 @@
/obj/machinery/clonepod/examine(mob/user)
..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
if (is_operational() && (!isnull(occupant)) && (occupant.stat != DEAD))
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
@@ -136,7 +138,10 @@
return GM
/obj/machinery/clonepod/proc/get_completion()
. = (100 * ((occupant.health + 100) / (heal_level + 100)))
. = FALSE
var/mob/living/mob_occupant = occupant
if(mob_occupant)
. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
@@ -172,11 +177,11 @@
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
@@ -204,13 +209,13 @@
clonemind.transfer_to(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
@@ -223,25 +228,26 @@
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
if(!is_operational()) //Autoeject if power is lost
if (occupant)
if(mob_occupant)
go_out()
connected_message("Clone Ejected: Loss of power.")
else if((occupant) && (occupant.loc == src))
if((occupant.stat == DEAD) || (occupant.suiciding) || occupant.hellbound) //Autoeject corpses and suiciding dudes.
else if(mob_occupant && (mob_occupant.loc == src))
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
SPEAK("The cloning of [occupant.real_name] has been \
SPEAK("The cloning of [mob_occupant.real_name] has been \
aborted due to unrecoverable tissue failure.")
go_out()
else if(occupant.cloneloss > (100 - heal_level))
occupant.Paralyse(4)
else if(mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Paralyse(4)
//Slowly get that clone healed and finished.
occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - occupant.getCloneLoss()
mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
@@ -252,24 +258,24 @@
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.Insert(occupant)
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(occupant)
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
check_brine()
use_power(7500) //This might need tweaking.
else if((occupant.cloneloss <= (100 - heal_level)))
else if((mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
SPEAK("The cloning cycle of [occupant.real_name] is complete.")
SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
go_out()
else if ((!occupant) || (occupant.loc != src))
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
if (!mess && !panel_open)
icon_state = "pod_0"
@@ -305,16 +311,19 @@
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
if(W.GetID())
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!(occupant || mess))
if(!(mob_occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
connected_message("Authorized Ejection")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
else
@@ -339,54 +348,63 @@
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
if(mess) //Clean that mess and dump those gibs!
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return
if(!occupant)
if(!mob_occupant)
return
if(grab_ghost_when == CLONER_MATURE_CLONE)
occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
occupant.flash_act()
var/turf/T = get_turf(src)
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
occupant = null
/obj/machinery/clonepod/proc/malfunction()
if(occupant)
var/mob/living/mob_occupant = occupant
if(mob_occupant)
connected_message("Critical Error!")
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
for(var/obj/item/O in unattached_flesh)
qdel(O)
icon_state = "pod_g"
if(occupant.mind != clonemind)
clonemind.transfer_to(occupant)
occupant.grab_ghost() // We really just want to make you suffer.
flash_color(occupant, flash_color="#960000", flash_time=100)
to_chat(occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(occupant, 40)
mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
if((occupant || mess) && prob(100/(severity*efficiency)))
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [clonemind.name] prematurely." ,0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
go_out()
..()

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