Merge branch 'master' into upstream-merge-29940
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
#define MEAT 1
|
||||
#define VEGETABLES 2
|
||||
#define RAW 4
|
||||
#define JUNKFOOD 8
|
||||
#define GRAIN 16
|
||||
#define FRUIT 32
|
||||
#define DAIRY 64
|
||||
#define FRIED 128
|
||||
#define ALCOHOL 256
|
||||
#define SUGAR 512
|
||||
#define GROSS 1024
|
||||
#define TOXIC 2048
|
||||
@@ -441,3 +441,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
#define BEAT_NONE 0
|
||||
|
||||
#define BEAT_CHANNEL 150
|
||||
|
||||
//http://www.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
|
||||
#define MOUSE_OPACITY_TRANSPARENT 0
|
||||
#define MOUSE_OPACITY_ICON 1
|
||||
#define MOUSE_OPACITY_OPAQUE 2
|
||||
|
||||
@@ -65,6 +65,12 @@
|
||||
#define NUTRITION_LEVEL_HUNGRY 250
|
||||
#define NUTRITION_LEVEL_STARVING 150
|
||||
|
||||
//Disgust levels for humans
|
||||
#define DISGUST_LEVEL_MAXEDOUT 150
|
||||
#define DISGUST_LEVEL_DISGUSTED 75
|
||||
#define DISGUST_LEVEL_VERYGROSS 50
|
||||
#define DISGUST_LEVEL_GROSS 25
|
||||
|
||||
//Slime evolution threshold. Controls how fast slimes can split/grow
|
||||
#define SLIME_EVOLUTION_THRESHOLD 10
|
||||
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
|
||||
#define IRC_STATUS_THROTTLE 5
|
||||
|
||||
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
|
||||
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
|
||||
|
||||
//keep these in sync with TGS3
|
||||
#define SERVICE_WORLD_PARAM "server_service"
|
||||
#define SERVICE_PR_TEST_JSON "..\\..\\prtestjob.json"
|
||||
@@ -17,7 +20,7 @@
|
||||
#define SERVICE_CMD_NAME_CHECK "namecheck"
|
||||
#define SERVICE_CMD_ADMIN_WHO "adminwho"
|
||||
|
||||
//#define SERVICE_CMD_PARAM_KEY //defined in __compile_options.dm
|
||||
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
|
||||
#define SERVICE_CMD_PARAM_COMMAND "command"
|
||||
#define SERVICE_CMD_PARAM_MESSAGE "message"
|
||||
#define SERVICE_CMD_PARAM_TARGET "target"
|
||||
|
||||
@@ -537,3 +537,18 @@
|
||||
if(!istype(the_matrix) || the_matrix.len != 20)
|
||||
return "#ffffffff"
|
||||
return rgb(the_matrix[1]*255, the_matrix[6]*255, the_matrix[11]*255, the_matrix[16]*255)
|
||||
|
||||
/proc/type2parent(child)
|
||||
var/string_type = "[child]"
|
||||
var/last_slash = findlasttext(string_type, "/")
|
||||
if(last_slash == 1)
|
||||
switch(child)
|
||||
if(/datum)
|
||||
return null
|
||||
if(/obj || /mob)
|
||||
return /atom/movable
|
||||
if(/area || /turf)
|
||||
return /atom
|
||||
else
|
||||
return /datum
|
||||
return text2path(copytext(string_type, 1, last_slash))
|
||||
@@ -69,8 +69,6 @@
|
||||
#error You need version 511 or higher
|
||||
#endif
|
||||
|
||||
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
|
||||
|
||||
//Update this whenever the db schema changes
|
||||
//make sure you add an update to the schema_version stable in the db changelog
|
||||
#define DB_MAJOR_VERSION 3
|
||||
|
||||
@@ -434,7 +434,7 @@
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "flash"
|
||||
plane = CLICKCATCHER_PLANE
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
screen_loc = "CENTER"
|
||||
|
||||
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 7, view_size_y = 7)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
icon_state = "default"
|
||||
name = "Alert"
|
||||
desc = "Something seems to have gone wrong with this alert, so report this bug please"
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
var/timeout = 0 //If set to a number, this alert will clear itself after that many deciseconds
|
||||
var/severity = 0
|
||||
var/alerttooltipstyle = ""
|
||||
@@ -166,6 +166,21 @@
|
||||
desc = "You're severely malnourished. The hunger pains make moving around a chore."
|
||||
icon_state = "starving"
|
||||
|
||||
/obj/screen/alert/gross
|
||||
name = "Grossed out."
|
||||
desc = "That was kind of gross..."
|
||||
icon_state = "gross"
|
||||
|
||||
/obj/screen/alert/verygross
|
||||
name = "Very grossed out."
|
||||
desc = "I'm not feeling very well.."
|
||||
icon_state = "gross2"
|
||||
|
||||
/obj/screen/alert/disgusted
|
||||
name = "DISGUSTED"
|
||||
desc = "ABSOLUTELY DISGUSTIN'"
|
||||
icon_state = "gross3"
|
||||
|
||||
/obj/screen/alert/hot
|
||||
name = "Too Hot"
|
||||
desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit."
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
blobpwrdisplay.name = "blob power"
|
||||
blobpwrdisplay.icon_state = "block"
|
||||
blobpwrdisplay.screen_loc = ui_health
|
||||
blobpwrdisplay.mouse_opacity = 0
|
||||
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
blobpwrdisplay.layer = ABOVE_HUD_LAYER
|
||||
blobpwrdisplay.plane = ABOVE_HUD_PLANE
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
layer = FULLSCREEN_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/severity = 0
|
||||
var/show_when_dead = FALSE
|
||||
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
blend_mode = BLEND_ADD
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
|
||||
/obj/screen/parallax_layer/Initialize(mapload, view)
|
||||
|
||||
@@ -26,13 +26,13 @@
|
||||
name = "lighting plane master"
|
||||
plane = LIGHTING_PLANE
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax
|
||||
name = "parallax plane master"
|
||||
plane = PLANE_SPACE_PARALLAX
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
mouse_opacity = FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/parallax_white
|
||||
name = "parallax whitifier plane master"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/screen/text
|
||||
icon = null
|
||||
icon_state = null
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
maptext_height = 480
|
||||
maptext_width = 480
|
||||
@@ -468,7 +468,7 @@
|
||||
name = "dmg"
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
layer = UI_DAMAGE_LAYER
|
||||
plane = FULLSCREEN_PLANE
|
||||
|
||||
@@ -494,7 +494,7 @@
|
||||
name = "blob health"
|
||||
icon_state = "block"
|
||||
screen_loc = ui_internal
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/blob/naut
|
||||
name = "health"
|
||||
@@ -511,13 +511,13 @@
|
||||
icon = 'icons/mob/guardian.dmi'
|
||||
icon_state = "base"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/clock
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "bg_clock"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/clock/gear
|
||||
icon = 'icons/mob/clockwork_mobs.dmi'
|
||||
@@ -529,13 +529,13 @@
|
||||
icon = 'icons/mob/actions.dmi'
|
||||
icon_state = "bg_revenant"
|
||||
screen_loc = ui_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healths/construct
|
||||
icon = 'icons/mob/screen_construct.dmi'
|
||||
icon_state = "artificer_health0"
|
||||
screen_loc = ui_construct_health
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/healthdoll
|
||||
name = "health doll"
|
||||
|
||||
+339
-199
@@ -181,224 +181,364 @@
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You aren't aroused enough for that.</span>")
|
||||
|
||||
|
||||
//These are various procs that we'll use later, split up for readability instead of having one, huge proc.
|
||||
//For all of these, we assume the arguments given are proper and have been checked beforehand.
|
||||
/mob/living/carbon/human/proc/mob_masturbate(obj/item/organ/genital/G, mb_time = 30) //Masturbation, keep it gender-neutral
|
||||
var/total_fluids = 0
|
||||
var/datum/reagents/fluid_source = null
|
||||
|
||||
if(G.producing) //Can it produce its own fluids, such as breasts?
|
||||
fluid_source = G.reagents
|
||||
else
|
||||
if(!G.linked_organ)
|
||||
to_chat(src, "<span class='warning'>Your [G.name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
|
||||
return
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time)
|
||||
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
|
||||
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>", \
|
||||
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>")
|
||||
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
|
||||
var/total_fluids = 0
|
||||
var/datum/reagents/fluid_source = null
|
||||
var/unable_to_come = FALSE
|
||||
|
||||
if(G.producing) //Can it produce its own fluids, such as breasts?
|
||||
fluid_source = G.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
else
|
||||
if(!G.linked_organ)
|
||||
unable_to_come = TRUE
|
||||
else
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
|
||||
if(unable_to_come)
|
||||
src.visible_message("<span class='danger'>[src] shudders, their [G.name] unable to cum.</span>", \
|
||||
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>", \
|
||||
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>")
|
||||
else
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time) //as long as it's not instant, give a warning
|
||||
src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='green'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
|
||||
"<span class='green'>You climax using your [G.name].</span>")
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/mob_climax_partner(obj/item/organ/genital/G, mob/living/L, spillage = TRUE, mb_time = 30) //Used for climaxing with any living thing
|
||||
var/total_fluids = 0
|
||||
var/datum/reagents/fluid_source = null
|
||||
|
||||
if(G.producing) //Can it produce its own fluids, such as breasts?
|
||||
fluid_source = G.reagents
|
||||
else
|
||||
if(!G.linked_organ)
|
||||
to_chat(src, "<span class='warning'>Your [G.name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
|
||||
return
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time) //Skip warning if this is an instant climax.
|
||||
src.visible_message("[src] is about to climax with [L]!", \
|
||||
"You're about to climax with [L]!", \
|
||||
"<span class='danger'>You're preparing to climax with someone!</span>")
|
||||
if(spillage)
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, L))
|
||||
fluid_source.trans_to(L, total_fluids*G.fluid_transfer_factor)
|
||||
total_fluids -= total_fluids*G.fluid_transfer_factor
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(L.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='green'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
|
||||
"<span class='green'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
else //knots and other non-spilling orgasms
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, L))
|
||||
fluid_source.trans_to(L, total_fluids)
|
||||
total_fluids = 0
|
||||
src.visible_message("<span class='danger'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
|
||||
"<span class='green'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
|
||||
"<span class='green'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/weapon/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
|
||||
var/total_fluids = 0
|
||||
var/datum/reagents/fluid_source = null
|
||||
|
||||
if(G.producing) //Can it produce its own fluids, such as breasts?
|
||||
fluid_source = G.reagents
|
||||
else
|
||||
if(!G.linked_organ)
|
||||
to_chat(src, "<span class='warning'>Your [G.name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
|
||||
return
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
|
||||
//if(!container) //Something weird happened
|
||||
// to_chat(src, "<span class='warning'>You need a container to do this!</span>")
|
||||
// return
|
||||
|
||||
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, container))
|
||||
fluid_source.trans_to(container, total_fluids)
|
||||
src.visible_message("<span class='danger'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
|
||||
"<span class='green'>You used your [G.name] to fill [container].</span>", \
|
||||
"<span class='green'>You have relieved some pressure.</span>")
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
/mob/living/carbon/human/proc/pick_masturbate_genitals()
|
||||
var/obj/item/organ/genital/ret_organ
|
||||
var/list/genitals_list = list()
|
||||
var/list/worn_stuff = get_equipped_items()
|
||||
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.can_masturbate_with) //filter out what you can't masturbate with
|
||||
if(G.is_exposed(worn_stuff)) //Nude or through_clothing
|
||||
genitals_list += G
|
||||
if(genitals_list.len)
|
||||
ret_organ = input(src, "with what?", "Masturbate", null) as null|obj in genitals_list
|
||||
return ret_organ
|
||||
return null //error stuff
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/pick_climax_genitals()
|
||||
var/obj/item/organ/genital/ret_organ
|
||||
var/list/genitals_list = list()
|
||||
var/list/worn_stuff = get_equipped_items()
|
||||
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.can_climax) //filter out what you can't masturbate with
|
||||
if(G.is_exposed(worn_stuff)) //Nude or through_clothing
|
||||
genitals_list += G
|
||||
if(genitals_list.len)
|
||||
ret_organ = input(src, "with what?", "Climax", null) as null|obj in genitals_list
|
||||
return ret_organ
|
||||
return null //error stuff
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/pick_partner()
|
||||
var/list/partners = list()
|
||||
if(src.pulling)
|
||||
partners += src.pulling //Yes, even objects for now
|
||||
if(src.pulledby)
|
||||
partners += src.pulledby
|
||||
//Now we got both of them, let's check if they're proper
|
||||
for(var/I in partners)
|
||||
if(isliving(I))
|
||||
if(iscarbon(I))
|
||||
var/mob/living/carbon/C = I
|
||||
if(!C.exposed_genitals.len) //Nothing through_clothing
|
||||
if(!C.is_groin_exposed()) //No pants undone
|
||||
if(!C.is_chest_exposed()) //No chest exposed
|
||||
partners -= I //Then not proper, remove them
|
||||
else
|
||||
partners -= I //No fucking objects
|
||||
//NOW the list should only contain correct partners
|
||||
if(!partners.len)
|
||||
return null //No one left.
|
||||
return input(src, "With whom?", "Sexual partner", null) in partners //pick one, default to null
|
||||
|
||||
/mob/living/carbon/human/proc/pick_climax_container()
|
||||
var/obj/item/weapon/reagent_containers/SC = null
|
||||
var/list/containers_list = list()
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/container in held_items)
|
||||
if(container.is_open_container() || istype(container, /obj/item/weapon/reagent_containers/food/snacks))
|
||||
containers_list += container
|
||||
|
||||
if(containers_list.len)
|
||||
SC = input(src, "Into or onto what?(Cancel for nowhere)", null) as null|obj in containers_list
|
||||
if(SC)
|
||||
if(in_range(src, SC))
|
||||
return SC
|
||||
return null //If nothing correct, give null.
|
||||
|
||||
|
||||
//Here's the main proc itself
|
||||
/mob/living/carbon/human/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
|
||||
if(mb_cd_timer > world.time)
|
||||
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
|
||||
to_chat(src, "<span class='warning'>You need to wait [round((mb_cd_timer - world.time)/(20))] seconds before you can do that again!</span>")
|
||||
return
|
||||
mb_cd_timer = (world.time + mb_cd_length)
|
||||
var/list/genitals_list = list()
|
||||
var/obj/item/organ/genital/SG = null//originally selected_genital
|
||||
var/list/containers_list = list()
|
||||
var/obj/item/weapon/reagent_containers/SC = null
|
||||
var/datum/reagents/fluid_source = null
|
||||
var/into_container = 0
|
||||
var/free_hands = get_num_arms() //arms was only used to know if we had ANY at all
|
||||
var/total_cum = 0
|
||||
var/finished = 0
|
||||
var/mb_time = 30
|
||||
|
||||
|
||||
if(canbearoused && has_dna())
|
||||
if(stat==2)
|
||||
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
|
||||
return
|
||||
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.can_masturbate_with) //All capable genitals will orgasm with this
|
||||
var/unable_to_come = FALSE
|
||||
switch(G.type)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
var/obj/item/organ/genital/penis/P = G
|
||||
if(!P.linked_balls)
|
||||
unable_to_come = TRUE
|
||||
else
|
||||
fluid_source = P.linked_balls.reagents
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
if(istype(O, /obj/item/organ/genital))
|
||||
var/obj/item/organ/genital/G = O
|
||||
if(!G.can_climax) //Skip things like wombs and testicles
|
||||
continue
|
||||
var/mob/living/partner
|
||||
var/check_target
|
||||
var/list/worn_stuff = get_equipped_items()
|
||||
|
||||
if(G.is_exposed(worn_stuff))
|
||||
if(src.pulling) //Are we pulling someone? Priority target, we can't be making option menus for this, has to be quick
|
||||
if(isliving(src.pulling)) //Don't fuck objects
|
||||
check_target = src.pulling
|
||||
if(src.pulledby && !check_target) //prioritise pulled over pulledby
|
||||
if(isliving(src.pulledby))
|
||||
check_target = src.pulledby
|
||||
//Now we should have a partner, or else we have to come alone
|
||||
if(check_target)
|
||||
if(iscarbon(check_target)) //carbons can have clothes
|
||||
var/mob/living/carbon/C = check_target
|
||||
if(C.exposed_genitals.len || C.is_groin_exposed() || C.is_chest_exposed()) //Are they naked enough?
|
||||
partner = C
|
||||
else //A cat is fine too
|
||||
partner = check_target
|
||||
if(partner) //Did they pass the clothing checks?
|
||||
mob_climax_partner(G, partner, mb_time = 0) //Instant climax due to forced
|
||||
continue //You've climaxed once with this organ, continue on
|
||||
//not exposed OR if no partner was found while exposed, climax alone
|
||||
mob_climax_outside(G, mb_time = 0) //removed climax timer for sudden, forced orgasms
|
||||
//Now all genitals that could climax, have.
|
||||
//Since this was a forced climax, we do not need to continue with the other stuff
|
||||
return
|
||||
//If we get here, then this is not a forced climax and we gotta check a few things.
|
||||
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
var/obj/item/organ/genital/vagina/V = G
|
||||
if(!V.linked_womb)
|
||||
unable_to_come = TRUE
|
||||
else
|
||||
fluid_source = V.linked_womb.reagents
|
||||
else //Weird, undefined genitalia behaviour
|
||||
unable_to_come = TRUE
|
||||
|
||||
if(unable_to_come)
|
||||
src.visible_message("<span class='danger'>[src] shudders, their [G.name] unable to cum.</span>", \
|
||||
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>", \
|
||||
"<span class='userdanger'>Your [G.name] cannot cum, giving no relief.</span>")
|
||||
else
|
||||
if(fluid_source)
|
||||
total_cum = fluid_source.total_volume
|
||||
src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_cum > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
fluid_source = null //cleanup so this can be used for the next genitalia
|
||||
|
||||
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='green'>You're forced to cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""] with your [G].</span>", \
|
||||
"<span class='green'>Your [G] have been forced to climax.</span>")
|
||||
finished = 1
|
||||
if(finished)
|
||||
setArousalLoss(min_arousal)
|
||||
return //Do not proceed to masturbating if all genitals have been forced to orgasm.
|
||||
if(stat==1) //Sleeping people can be forced chemically or with electrical stimulants, for example.
|
||||
if(stat==1) //No sleep-masturbation, you're unconscious.
|
||||
to_chat(src, "<span class='warning'>You must be conscious to do that!</span>")
|
||||
return
|
||||
if(restrained())
|
||||
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
|
||||
return
|
||||
if(getArousalLoss() < 33)//flat number instead of percentage
|
||||
if(getArousalLoss() < 33) //flat number instead of percentage
|
||||
to_chat(src, "<span class='warning'>You aren't aroused enough for that!</span>")
|
||||
return
|
||||
if(!is_groin_exposed())
|
||||
to_chat(src, "<span class='warning'>You need to undress, first!</span>")
|
||||
return
|
||||
if(!free_hands)
|
||||
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
|
||||
return
|
||||
for(var/helditem in held_items)//how many hands are free
|
||||
if(isobj(helditem))
|
||||
free_hands--
|
||||
if(free_hands <= 0)
|
||||
to_chat(src, "<span class='warning'>You need at least one free hand.</span>")
|
||||
return
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.can_masturbate_with)//filter out what you can't masturbate with
|
||||
genitals_list += G
|
||||
if(genitals_list.len)
|
||||
SG = input(src, "with what?", "Masturbate") as null|obj in genitals_list
|
||||
if(SG)
|
||||
for(var/obj/item/weapon/reagent_containers/container in held_items)
|
||||
if(container.is_open_container() || istype(container, /obj/item/weapon/reagent_containers/food/snacks/pie))
|
||||
containers_list += container
|
||||
if(containers_list.len)
|
||||
SC = input(src, "Into or onto what?(Cancel for nowhere)", "Masturbate") as null|obj in containers_list
|
||||
if(SC)
|
||||
if(in_range(src, SC))
|
||||
into_container = 1
|
||||
SG.update()
|
||||
switch(SG.type)
|
||||
|
||||
//Penis
|
||||
if(/obj/item/organ/genital/penis)
|
||||
var/obj/item/organ/genital/penis/P = SG
|
||||
if(!P.linked_balls)
|
||||
to_chat(src, "<span class='warning'>You need a pair of testicles to do this.</span>")
|
||||
return
|
||||
fluid_source = P.linked_balls.reagents
|
||||
total_cum = fluid_source.total_volume
|
||||
if(into_container)//into a glass or beaker or whatever
|
||||
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [SG.name] over [SC].</span>", \
|
||||
"<span class='userdanger'>You start jerking off over [SC.name].</span>", \
|
||||
"<span class='userdanger'>You start masturbating.</span>")
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, SC))
|
||||
fluid_source.trans_to(SC, total_cum)
|
||||
src.visible_message("<span class='danger'>[src] orgasms, [pick("cumming into", "emptying themself into")] [SC]!</span>", \
|
||||
"<span class='green'>You cum into [SC].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
finished = 1
|
||||
else //Not in a container
|
||||
if(src.pulling)
|
||||
if(iscarbon(src.pulling))
|
||||
var/mob/living/carbon/C = src.pulling
|
||||
if(!C.is_groin_exposed())
|
||||
to_chat(src, "<span class='warning'>You must undress someone to climax inside them.</span>")
|
||||
return
|
||||
if(isliving(src.pulling)) //Gotta be alive to fuck it, don't wanna have to code fucking objects that ain't containers...
|
||||
var/mob/living/partner = src.pulling
|
||||
src.visible_message("[src] is about to climax inside [partner]!", \
|
||||
"You're about to climax inside [partner]!", \
|
||||
"<span class='danger'>You're preparing to climax inside someone!</span>")
|
||||
switch(grab_state)
|
||||
if(GRAB_PASSIVE)
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, partner))
|
||||
var/spillage = 0.5 //Leaks a bit on passive grab
|
||||
var/did_spill = FALSE
|
||||
fluid_source.trans_to(partner, total_cum*(1-spillage))
|
||||
total_cum = total_cum*spillage
|
||||
if(total_cum > 5)
|
||||
fluid_source.reaction(partner.loc, TOUCH, 1, 0)
|
||||
did_spill = TRUE
|
||||
fluid_source.clear_reagents()
|
||||
//Ok, now we check what they want to do.
|
||||
var/choice = input(src, "Select sexual activity", "Sexual activity:") in list("Masturbate", "Climax alone", "Climax with partner", "Fill container")
|
||||
|
||||
src.visible_message("<span class='danger'>[src] ejaculates inside [partner][did_spill ? ", overflowing and spilling":""]!</span>", \
|
||||
"<span class='green'>You ejaculate inside [partner][did_spill ? ", spilling out of them":""].</span>", \
|
||||
"<span class='green'>You have climaxed inside someone[did_spill ? ", spilling out of them":""].</span>")
|
||||
finished = 1
|
||||
else //Aggressive or higher
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, partner))
|
||||
var/spillage = 0.0 //Leakproofing seals
|
||||
fluid_source.trans_to(partner, total_cum*(1-spillage))
|
||||
total_cum = total_cum*spillage
|
||||
if(total_cum > 5)
|
||||
fluid_source.reaction(partner.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
switch(choice)
|
||||
if("Masturbate")
|
||||
if(restrained(TRUE)) //TRUE ignores grabs
|
||||
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
|
||||
return
|
||||
var/free_hands = get_num_arms()
|
||||
if(!free_hands)
|
||||
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
|
||||
return
|
||||
for(var/helditem in held_items)//how many hands are free
|
||||
if(isobj(helditem))
|
||||
free_hands--
|
||||
if(free_hands <= 0)
|
||||
to_chat(src, "<span class='warning'>You're holding too many things.</span>")
|
||||
return
|
||||
//We got hands, let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = pick_masturbate_genitals()
|
||||
if(picked_organ)
|
||||
mob_masturbate(picked_organ)
|
||||
return
|
||||
else //They either lack organs that can masturbate, or they didn't pick one.
|
||||
to_chat(src, "<span class='warning'>You cannot masturbate without choosing genitals.</span>")
|
||||
return
|
||||
|
||||
src.visible_message("<span class='danger'>[src] ejaculates inside [partner], spilling nothing!</span>", \
|
||||
"<span class='green'>You ejaculate inside [partner], spilling nothing.</span>", \
|
||||
"<span class='green'>You have climaxed inside someone, spilling nothing.</span>")
|
||||
finished = 1
|
||||
//Don't care, not coding you fucking a unanchored girder
|
||||
else //No pulling, or pulling non-living things
|
||||
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [SG].</span>", \
|
||||
"<span class='green'>You start masturbating.</span>", \
|
||||
"<span class='green'>You start masturbating.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_cum > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
if("Climax alone")
|
||||
if(restrained(TRUE)) //TRUE ignores grabs
|
||||
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
|
||||
return
|
||||
var/free_hands = get_num_arms()
|
||||
if(!free_hands)
|
||||
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
|
||||
return
|
||||
for(var/helditem in held_items)//how many hands are free
|
||||
if(isobj(helditem))
|
||||
free_hands--
|
||||
if(free_hands <= 0)
|
||||
to_chat(src, "<span class='warning'>You're holding too many things.</span>")
|
||||
return
|
||||
//We got hands, let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = pick_climax_genitals()
|
||||
if(picked_organ)
|
||||
mob_climax_outside(picked_organ)
|
||||
return
|
||||
else //They either lack organs that can masturbate, or they didn't pick one.
|
||||
to_chat(src, "<span class='warning'>You cannot climax without choosing genitals.</span>")
|
||||
return
|
||||
|
||||
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
finished = 1
|
||||
if("Climax with partner")
|
||||
//We need no hands, we can be restrained and so on, so let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = pick_climax_genitals()
|
||||
if(picked_organ)
|
||||
var/mob/living/partner = pick_partner() //Get someone
|
||||
if(partner)
|
||||
var/spillage = input(src, "Would your fluids spill outside?", "Choose overflowing option", "Yes") as anything in list("Yes", "No")
|
||||
if(spillage == "Yes")
|
||||
mob_climax_partner(picked_organ, partner, TRUE)
|
||||
else
|
||||
mob_climax_partner(picked_organ, partner, FALSE)
|
||||
return
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You cannot do this alone.</span>")
|
||||
return
|
||||
else //They either lack organs that can masturbate, or they didn't pick one.
|
||||
to_chat(src, "<span class='warning'>You cannot climax without choosing genitals.</span>")
|
||||
return
|
||||
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
var/obj/item/organ/genital/vagina/V = SG
|
||||
if(!V.linked_womb)
|
||||
to_chat(src, "<span class='warning'>You need a womb to do this.</span>")
|
||||
return
|
||||
fluid_source = V.linked_womb.reagents
|
||||
total_cum = fluid_source.total_volume
|
||||
if(into_container)//into a glass or beaker or whatever
|
||||
src.visible_message("<span class='danger'>[src] starts fingering their [SG.name] over [SC].</span>", \
|
||||
"<span class='userdanger'>You start fingering over [SC.name].</span>", \
|
||||
"<span class='userdanger'>You start masturbating.</span>")
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, SC))
|
||||
fluid_source.trans_to(SC, total_cum)
|
||||
src.visible_message("<span class='danger'>[src] orgasms, [pick("cumming into", "emptying themself into")] [SC]!</span>", \
|
||||
"<span class='green'>You cum into [SC].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
finished = 1
|
||||
|
||||
else//not into a container
|
||||
src.visible_message("<span class='danger'>[src] starts fingering their vagina.</span>", \
|
||||
"<span class='userdanger'>You start fingering your vagina.</span>", \
|
||||
"<span class='userdanger'>You start masturbating.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_cum > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
finished = 1
|
||||
|
||||
else//backup message, just in case
|
||||
src.visible_message("<span class='danger'>[src] starts masturbating!</span>", \
|
||||
"<span class='userdanger'>You start masturbating.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
src.visible_message("<span class='danger'>[src] [pick("relieves themself!", "shudders and moans in orgasm!")]</span>", \
|
||||
"<span class='userdanger'>You have relieved yourself.</span>")
|
||||
finished = 1
|
||||
if(finished)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You have no genitals!</span>")
|
||||
return
|
||||
if("Fill container")
|
||||
//We'll need hands and no restraints.
|
||||
if(restrained(TRUE)) //TRUE ignores grabs
|
||||
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
|
||||
return
|
||||
var/free_hands = get_num_arms()
|
||||
if(!free_hands)
|
||||
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
|
||||
return
|
||||
for(var/helditem in held_items)//how many hands are free
|
||||
if(isobj(helditem))
|
||||
free_hands--
|
||||
if(free_hands <= 0)
|
||||
to_chat(src, "<span class='warning'>You're holding too many things.</span>")
|
||||
return
|
||||
//We got hands, let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = pick_climax_genitals() //Gotta be climaxable, not just masturbation, to fill with fluids.
|
||||
if(picked_organ)
|
||||
//Good, got an organ, time to pick a container
|
||||
var/obj/item/weapon/reagent_containers/fluid_container = pick_climax_container()
|
||||
if(fluid_container)
|
||||
mob_fill_container(picked_organ, fluid_container)
|
||||
return
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You cannot do this without anything to fill.</span>")
|
||||
return
|
||||
else //They either lack organs that can climax, or they didn't pick one.
|
||||
to_chat(src, "<span class='warning'>You cannot fill anything without choosing genitals.</span>")
|
||||
return
|
||||
else //Somehow another option was taken, maybe something interrupted the selection or it was cancelled
|
||||
return //Just end it in that case.
|
||||
|
||||
@@ -153,14 +153,13 @@
|
||||
if(prob(33))
|
||||
if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna())
|
||||
var/mob/living/carbon/human/H = M
|
||||
to_chat(H, "<span class='love'>Your libido is going haywire!</span>")
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
if(prob(50)) //Less spam
|
||||
to_chat(H, "<span class='love'>Your libido is going haywire!</span>")
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
if(M.min_arousal < 50)
|
||||
M.min_arousal += 1
|
||||
to_chat(M, "<span class='love'>You're having a hard time thinkin about things other than sex!</span>")
|
||||
if(M.min_arousal < M.max_arousal)
|
||||
M.min_arousal += 1
|
||||
to_chat(M, "<span class='love'>You feel your libido permanently increasing.</span>")
|
||||
M.adjustArousalLoss(2)
|
||||
..()
|
||||
|
||||
@@ -197,10 +196,8 @@
|
||||
if(prob(33))
|
||||
if(M.min_arousal > 0)
|
||||
M.min_arousal -= 1
|
||||
to_chat(M, "<span class='notice'>You feel your libido returning to more normal levels.</span>")
|
||||
if(M.min_arousal > 50)
|
||||
M.min_arousal -= 1
|
||||
to_chat(M, "<span class='notice'>You feel like your overactive libido is calming down.</span>")
|
||||
M.adjustArousalLoss(-2)
|
||||
..()
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/organ/genital/breasts
|
||||
name = "Breasts"
|
||||
name = "breasts"
|
||||
desc = "Female milk producing organs."
|
||||
icon_state = "breasts"
|
||||
icon = 'code/citadel/icons/breasts.dmi'
|
||||
@@ -11,6 +11,10 @@
|
||||
var/amount = 2
|
||||
producing = TRUE
|
||||
shape = "pair"
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "massage"
|
||||
can_climax = TRUE
|
||||
fluid_transfer_factor =0.5
|
||||
|
||||
/obj/item/organ/genital/breasts/Initialize()
|
||||
. = ..()
|
||||
@@ -54,4 +58,10 @@
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
color = "#[owner.dna.features["breasts_color"]]"
|
||||
color = "#[owner.dna.features["breasts_color"]]"
|
||||
|
||||
/obj/item/organ/genital/breasts/is_exposed()
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
return owner.is_chest_exposed()
|
||||
@@ -7,7 +7,7 @@
|
||||
slot = "testicles"
|
||||
color = null //don't use the /genital color since it already is colored
|
||||
w_class = 3
|
||||
var/internal = TRUE
|
||||
internal = TRUE
|
||||
var/egg_girth = EGG_GIRTH_DEF
|
||||
var/cum_mult = CUM_RATE_MULT
|
||||
var/cum_rate = CUM_RATE
|
||||
|
||||
@@ -3,7 +3,10 @@
|
||||
var/shape = "human"
|
||||
var/sensitivity = 1
|
||||
var/list/genital_flags = list()
|
||||
var/can_masturbate_with = 0
|
||||
var/can_masturbate_with = FALSE
|
||||
var/masturbation_verb = "masturbate"
|
||||
var/can_climax = FALSE
|
||||
var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this?
|
||||
var/size = 2 //can vary between num or text, just used in icon_state strings
|
||||
var/fluid_id = null
|
||||
var/fluid_max_volume = 50
|
||||
@@ -13,6 +16,9 @@
|
||||
var/producing = FALSE
|
||||
var/aroused_state = FALSE //Boolean used in icon_state strings
|
||||
var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
|
||||
var/obj/item/organ/genital/linked_organ
|
||||
var/through_clothes = FALSE
|
||||
var/internal = FALSE
|
||||
|
||||
/obj/item/organ/genital/Initialize()
|
||||
. = ..()
|
||||
@@ -34,6 +40,52 @@
|
||||
update_appearance()
|
||||
update_link()
|
||||
|
||||
//exposure and through-clothing code
|
||||
/mob/living/carbon
|
||||
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
|
||||
|
||||
/obj/item/organ/genital/proc/is_exposed()
|
||||
if(!owner)
|
||||
return FALSE
|
||||
if(internal)
|
||||
return FALSE
|
||||
if(through_clothes)
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/genital/proc/toggle_through_clothes()
|
||||
if(through_clothes)
|
||||
through_clothes = FALSE
|
||||
owner.exposed_genitals -= src
|
||||
else
|
||||
through_clothes = TRUE
|
||||
owner.exposed_genitals += src
|
||||
if(ishuman(owner)) //recast to use update genitals proc
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
||||
/mob/living/carbon/verb/toggle_genitals()
|
||||
set category = "IC"
|
||||
set name = "Expose/Hide genitals"
|
||||
set desc = "Allows you to toggle which genitals should show through clothes or not."
|
||||
|
||||
var/list/genital_list = list()
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
if(istype(O, /obj/item/organ/genital))
|
||||
var/obj/item/organ/genital/G = O
|
||||
if(!G.internal)
|
||||
genital_list += G
|
||||
if(!genital_list.len) //There is nothing to expose
|
||||
return
|
||||
//Full list of exposable genitals created
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = input(src, "Expose/Hide genitals", "Choose which genitalia to expose/hide", null) in genital_list
|
||||
if(picked_organ)
|
||||
picked_organ.toggle_through_clothes()
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/organ/genital/proc/update_size()
|
||||
|
||||
/obj/item/organ/genital/proc/update_appearance()
|
||||
@@ -41,6 +93,9 @@
|
||||
/obj/item/organ/genital/proc/update_link()
|
||||
|
||||
/obj/item/organ/genital/proc/remove_ref()
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
|
||||
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
@@ -58,21 +113,21 @@
|
||||
var/obj/item/organ/genital/GtoClean
|
||||
for(GtoClean in internal_organs)
|
||||
qdel(GtoClean)
|
||||
|
||||
if(dna.features["has_cock"])
|
||||
give_penis()
|
||||
if(dna.features["has_balls"])
|
||||
give_balls()
|
||||
else if(dna.features["has_ovi"])
|
||||
give_ovipositor()
|
||||
if(dna.features["has_eggsack"])
|
||||
give_eggsack()
|
||||
//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
|
||||
if(dna.features["has_breasts"])
|
||||
give_breasts()
|
||||
if(dna.features["has_vag"])
|
||||
give_vagina()
|
||||
if(dna.features["has_womb"])
|
||||
give_womb()
|
||||
if(dna.features["has_womb"])
|
||||
give_womb()
|
||||
if(dna.features["has_balls"])
|
||||
give_balls()
|
||||
if(dna.features["has_cock"])
|
||||
give_penis()
|
||||
if(dna.features["has_ovi"])
|
||||
give_ovipositor()
|
||||
if(dna.features["has_eggsack"])
|
||||
give_eggsack()
|
||||
|
||||
/mob/living/carbon/human/proc/give_penis()
|
||||
if(!dna)
|
||||
@@ -208,17 +263,15 @@
|
||||
if(H.disabilities & HUSK)
|
||||
return
|
||||
//start scanning for genitals
|
||||
var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
|
||||
if(H.is_groin_exposed(worn_stuff))
|
||||
//ORDER is important here. Vaginas first, theoretical testes after, and penis LAST.
|
||||
//The latter is always drawn on top of the former.
|
||||
if(H.has_vagina())
|
||||
genitals_to_add += H.getorganslot("vagina")
|
||||
if(H.has_penis())
|
||||
genitals_to_add += H.getorganslot("penis")
|
||||
if(H.is_chest_exposed(worn_stuff))
|
||||
if(H.has_breasts())
|
||||
genitals_to_add += H.getorganslot("breasts")
|
||||
//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
|
||||
|
||||
for(var/obj/item/organ/O in H.internal_organs)
|
||||
if(istype(O, /obj/item/organ/genital))
|
||||
var/obj/item/organ/genital/G = O
|
||||
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
|
||||
genitals_to_add += H.getorganslot(G.slot)
|
||||
//Now we added all genitals that aren't internal and should be rendered
|
||||
|
||||
var/image/I
|
||||
//start applying overlays
|
||||
for(var/layer in relevant_layers)
|
||||
|
||||
@@ -1,21 +1,23 @@
|
||||
/obj/item/organ/genital/penis
|
||||
name = "Penis"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "penis"
|
||||
icon = 'code/citadel/icons/penis.dmi'
|
||||
zone = "groin"
|
||||
slot = "penis"
|
||||
w_class = 3
|
||||
can_masturbate_with = 1
|
||||
size = 2 //arbitrary value derived from length and girth for sprites.
|
||||
var/length = 6 //inches
|
||||
name = "penis"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "penis"
|
||||
icon = 'code/citadel/icons/penis.dmi'
|
||||
zone = "groin"
|
||||
slot = "penis"
|
||||
w_class = 3
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "stroke"
|
||||
can_climax = TRUE
|
||||
fluid_transfer_factor = 0.5
|
||||
size = 2 //arbitrary value derived from length and girth for sprites.
|
||||
var/length = 6 //inches
|
||||
var/cached_length //used to detect a change in length
|
||||
var/girth = 0
|
||||
var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm
|
||||
var/knot_girth_ratio = KNOT_GIRTH_RATIO_DEF
|
||||
var/list/dickflags = list()
|
||||
var/list/knotted_types = list("knotted", "barbknot")
|
||||
var/obj/item/organ/genital/testicles/linked_balls
|
||||
var/girth = 0
|
||||
var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm
|
||||
var/knot_girth_ratio = KNOT_GIRTH_RATIO_DEF
|
||||
var/list/dickflags = list()
|
||||
var/list/knotted_types = list("knotted", "barbknot")
|
||||
|
||||
/obj/item/organ/genital/penis/update_size()
|
||||
if(length == cached_length)
|
||||
@@ -55,15 +57,16 @@
|
||||
|
||||
/obj/item/organ/genital/penis/update_link()
|
||||
if(owner)
|
||||
linked_balls = (owner.getorganslot("testicles"))
|
||||
if(linked_balls)
|
||||
linked_balls.linked_penis = src
|
||||
linked_organ = (owner.getorganslot("testicles"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
else
|
||||
if(linked_balls)
|
||||
linked_balls.linked_penis = null
|
||||
linked_balls = null
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
|
||||
/obj/item/organ/genital/penis/remove_ref()
|
||||
if(linked_balls)
|
||||
linked_balls.linked_penis = null
|
||||
linked_balls = null
|
||||
/obj/item/organ/genital/penis/is_exposed()
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
return owner.is_groin_exposed()
|
||||
@@ -1,18 +1,17 @@
|
||||
/obj/item/organ/genital/testicles
|
||||
name = "Testicles"
|
||||
name = "testicles"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "testicles"
|
||||
icon = 'code/citadel/icons/penis.dmi'
|
||||
zone = "groin"
|
||||
slot = "testicles"
|
||||
w_class = 3
|
||||
var/internal = FALSE
|
||||
internal = TRUE
|
||||
size = BALLS_SIZE_DEF
|
||||
var/sack_size = BALLS_SACK_SIZE_DEF
|
||||
fluid_id = "semen"
|
||||
producing = TRUE
|
||||
var/sent_full_message = 1 //defaults to 1 since they're full to start
|
||||
var/obj/item/organ/genital/penis/linked_penis
|
||||
|
||||
/obj/item/organ/genital/testicles/Initialize()
|
||||
. = ..()
|
||||
@@ -33,20 +32,20 @@
|
||||
return FALSE
|
||||
sent_full_message = 0
|
||||
update_link()
|
||||
if(!linked_penis)
|
||||
if(!linked_organ)
|
||||
return FALSE
|
||||
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
|
||||
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))//generate the cum
|
||||
|
||||
/obj/item/organ/genital/testicles/update_link()
|
||||
if(owner && !QDELETED(src))
|
||||
linked_penis = (owner.getorganslot("penis"))
|
||||
if(linked_penis)
|
||||
linked_penis.linked_balls = src
|
||||
linked_organ = (owner.getorganslot("penis"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
else
|
||||
if(linked_penis)
|
||||
linked_penis.linked_balls = null
|
||||
linked_penis = null
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
|
||||
/obj/item/organ/genital/testicles/proc/send_full_message(msg = "Your balls finally feel full, again.")
|
||||
if(owner && istext(msg))
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
/obj/item/organ/genital/vagina
|
||||
name = "Vagina"
|
||||
name = "vagina"
|
||||
desc = "A female reproductive organ."
|
||||
icon = 'code/citadel/icons/vagina.dmi'
|
||||
icon_state = "vagina"
|
||||
zone = "groin"
|
||||
slot = "vagina"
|
||||
size = 1 //There is only 1 size right now
|
||||
can_masturbate_with = 1
|
||||
can_masturbate_with = TRUE
|
||||
masturbation_verb = "finger"
|
||||
can_climax = TRUE
|
||||
fluid_transfer_factor = 0.1 //Yes, some amount is exposed to you, go get your AIDS
|
||||
w_class = 3
|
||||
var/cap_length = 8//D E P T H (cap = capacity)
|
||||
var/cap_girth = 12
|
||||
@@ -15,7 +18,6 @@
|
||||
var/clit_diam = 0.25
|
||||
var/clit_len = 0.25
|
||||
var/list/vag_types = list("tentacle", "dentata", "hairy")
|
||||
var/obj/item/organ/genital/womb/linked_womb
|
||||
|
||||
|
||||
/obj/item/organ/genital/vagina/update_appearance()
|
||||
@@ -56,15 +58,16 @@
|
||||
|
||||
/obj/item/organ/genital/vagina/update_link()
|
||||
if(owner)
|
||||
linked_womb = (owner.getorganslot("womb"))
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = src
|
||||
linked_organ = (owner.getorganslot("womb"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
else
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = null
|
||||
linked_womb = null
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
|
||||
/obj/item/organ/genital/vagina/remove_ref()
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = null
|
||||
linked_womb = null
|
||||
/obj/item/organ/genital/vagina/is_exposed()
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
return owner.is_groin_exposed()
|
||||
+10
-15
@@ -1,15 +1,15 @@
|
||||
/obj/item/organ/genital/womb
|
||||
name = "Womb"
|
||||
name = "womb"
|
||||
desc = "A female reproductive organ."
|
||||
icon = 'code/citadel/icons/vagina.dmi'
|
||||
icon_state = "womb"
|
||||
zone = "groin"
|
||||
slot = "womb"
|
||||
w_class = 3
|
||||
var/internal = FALSE
|
||||
internal = TRUE
|
||||
fluid_id = "femcum"
|
||||
producing = TRUE
|
||||
var/obj/item/organ/genital/vagina/linked_vag
|
||||
|
||||
|
||||
/obj/item/organ/genital/womb/Initialize()
|
||||
. = ..()
|
||||
@@ -24,25 +24,20 @@
|
||||
/obj/item/organ/genital/womb/proc/generate_femcum()
|
||||
reagents.maximum_volume = fluid_max_volume
|
||||
update_link()
|
||||
if(!linked_vag)
|
||||
if(!linked_organ)
|
||||
return FALSE
|
||||
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
|
||||
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))//generate the cum
|
||||
|
||||
/obj/item/organ/genital/womb/update_link()
|
||||
if(owner)
|
||||
linked_vag = (owner.getorganslot("vagina"))
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = src
|
||||
linked_organ = (owner.getorganslot("vagina"))
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
else
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = null
|
||||
linked_vag = null
|
||||
|
||||
/obj/item/organ/genital/womb/remove_ref()
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = null
|
||||
linked_vag = null
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
|
||||
/obj/item/organ/genital/womb/Destroy()
|
||||
return ..()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(disease)
|
||||
name = "Disease"
|
||||
flags = SS_NO_FIRE
|
||||
flags = SS_NO_FIRE | SS_NO_INIT
|
||||
|
||||
var/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
|
||||
var/list/diseases
|
||||
@@ -13,4 +13,4 @@ SUBSYSTEM_DEF(disease)
|
||||
diseases = subtypesof(/datum/disease)
|
||||
|
||||
/datum/controller/subsystem/disease/stat_entry(msg)
|
||||
..("P:[active_diseases.len]")
|
||||
..("P:[active_diseases.len]")
|
||||
|
||||
@@ -283,7 +283,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSshuttle.lockdown = TRUE
|
||||
|
||||
//initialise our cinematic screen object
|
||||
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
|
||||
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity = MOUSE_OPACITY_TRANSPARENT;screen_loc="1,0";}(src)
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
M.notransform = TRUE //stop everything moving
|
||||
@@ -300,7 +300,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
if("nuclear emergency") //Nuke wasn't on station when it blew up
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb)
|
||||
flick("station_intact_fade_red",cinematic)
|
||||
cinematic.icon_state = "summary_nukefail"
|
||||
@@ -329,13 +329,13 @@ SUBSYSTEM_DEF(ticker)
|
||||
else
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb)
|
||||
|
||||
|
||||
if(NUKE_MISS_STATION || NUKE_SYNDICATE_BASE) //nuke was nowhere nearby //TODO: a really distant explosion animation
|
||||
sleep(50)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb)
|
||||
actually_blew_up = station_missed == NUKE_SYNDICATE_BASE //don't kill everyone on station if it detonated off station
|
||||
else //station was destroyed
|
||||
@@ -346,28 +346,28 @@ SUBSYSTEM_DEF(ticker)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",cinematic)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb)
|
||||
cinematic.icon_state = "summary_nukewin"
|
||||
if("AI malfunction") //Malf (screen,explosion,summary)
|
||||
flick("intro_malf",cinematic)
|
||||
sleep(76)
|
||||
flick("station_explode_fade_red",cinematic)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb) //TODO: If we ever decide to actually detonate the vault bomb
|
||||
cinematic.icon_state = "summary_malf"
|
||||
if("blob") //Station nuked (nuke,explosion,summary)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",cinematic)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb) //TODO: no idea what this case could be
|
||||
cinematic.icon_state = "summary_selfdes"
|
||||
if("cult") //Station nuked (nuke,explosion,summary)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",cinematic)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb) //TODO: no idea what this case could be
|
||||
cinematic.icon_state = "summary_cult"
|
||||
if("no_core") //Nuke failed to detonate as it had no core
|
||||
@@ -381,7 +381,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
flick("intro_nuke",cinematic)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red", cinematic)
|
||||
SEND_SOUND(world, sound('sound/effects/explosionfar.ogg'))
|
||||
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
|
||||
station_explosion_detonation(bomb)
|
||||
cinematic.icon_state = "summary_selfdes"
|
||||
//If its actually the end of the round, wait for it to end.
|
||||
|
||||
+1
-1
@@ -141,7 +141,7 @@
|
||||
afterDraw()
|
||||
|
||||
/obj/effect/ebeam
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE
|
||||
var/datum/beam/owner
|
||||
|
||||
|
||||
@@ -1,25 +1,70 @@
|
||||
/datum/component
|
||||
var/enabled = TRUE
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/list/signal_procs
|
||||
var/datum/parent
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
var/list/arguments = args.Copy()
|
||||
arguments.Cut(1, 2)
|
||||
Initialize(arglist(arguments))
|
||||
|
||||
var/dm = dupe_mode
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
var/datum/component/old = P.GetExactComponent(type)
|
||||
if(old)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
InheritComponent(old, FALSE)
|
||||
qdel(old)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
qdel(src)
|
||||
return
|
||||
var/dt = dupe_type
|
||||
var/datum/component/old
|
||||
if(!dt)
|
||||
old = P.GetExactComponent(type)
|
||||
else
|
||||
old = P.GetComponent(dt)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
old.InheritComponent(src, TRUE)
|
||||
parent = null //prevent COMPONENT_REMOVING signal
|
||||
qdel(src)
|
||||
return
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
InheritComponent(old, FALSE)
|
||||
qdel(old)
|
||||
|
||||
//let the others know
|
||||
P.SendSignal(COMSIG_COMPONENT_ADDED, src)
|
||||
LAZYADD(P.datum_components, src)
|
||||
parent = P
|
||||
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
if(!dc)
|
||||
P.datum_components = dc = list()
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
if(!islist(test))
|
||||
components_of_type = list(test)
|
||||
dc[I] = components_of_type
|
||||
else
|
||||
components_of_type = test
|
||||
if(I == our_type) //exact match, take priority
|
||||
var/inserted = FALSE
|
||||
for(var/J in 1 to components_of_type.len)
|
||||
var/datum/component/C = components_of_type[J]
|
||||
if(C.type != our_type) //but not over other exact matches
|
||||
components_of_type.Insert(J, I)
|
||||
inserted = TRUE
|
||||
break
|
||||
if(!inserted)
|
||||
components_of_type += src
|
||||
else //indirect match, back of the line with ya
|
||||
components_of_type += src
|
||||
else //only component of this type, no list
|
||||
dc[I] = src
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
|
||||
/datum/component/Destroy()
|
||||
enabled = FALSE
|
||||
@@ -33,7 +78,20 @@
|
||||
/datum/component/proc/_RemoveNoSignal()
|
||||
var/datum/P = parent
|
||||
if(P)
|
||||
LAZYREMOVE(P.datum_components, src)
|
||||
var/list/dc = P.datum_components
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/list/components_of_type = dc[I]
|
||||
if(islist(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
parent = null
|
||||
|
||||
/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE)
|
||||
@@ -66,36 +124,66 @@
|
||||
/datum/component/proc/OnTransfer(datum/new_parent)
|
||||
return
|
||||
|
||||
/datum/component/proc/AfterComponentActivated()
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(current_type)
|
||||
. = list(current_type)
|
||||
while (current_type != /datum/component)
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/SendSignal(sigtype, ...)
|
||||
var/list/comps = datum_components
|
||||
. = FALSE
|
||||
for(var/I in comps)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
if(!comps)
|
||||
return
|
||||
var/target = comps[/datum/component]
|
||||
if(!islist(target))
|
||||
var/datum/component/C = target
|
||||
if(C.enabled && C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
C.AfterComponentActivated()
|
||||
return TRUE
|
||||
else
|
||||
for(var/I in target)
|
||||
var/datum/component/C = I
|
||||
if(!C.enabled)
|
||||
continue
|
||||
if(C.ReceiveSignal(arglist(args)))
|
||||
ComponentActivated(C)
|
||||
. = TRUE
|
||||
|
||||
/datum/proc/ComponentActivated(datum/component/C)
|
||||
return
|
||||
|
||||
/datum/proc/GetComponent(c_type)
|
||||
for(var/I in datum_components)
|
||||
if(istype(I, c_type))
|
||||
return I
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(islist(.))
|
||||
return .[1]
|
||||
|
||||
/datum/proc/GetExactComponent(c_type)
|
||||
for(var/I in datum_components)
|
||||
var/datum/component/C = I
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
var/datum/component/C = dc[c_type]
|
||||
if(C)
|
||||
if(islist(C))
|
||||
C = C[1]
|
||||
if(C.type == c_type)
|
||||
return I
|
||||
return C
|
||||
return null
|
||||
|
||||
/datum/proc/GetComponents(c_type)
|
||||
. = list()
|
||||
for(var/I in datum_components)
|
||||
if(istype(I, c_type))
|
||||
. += I
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(!islist(.))
|
||||
return list(.)
|
||||
|
||||
/datum/proc/AddComponent(new_type, ...)
|
||||
var/nt = new_type
|
||||
@@ -103,6 +191,11 @@
|
||||
var/datum/component/C = new nt(arglist(args))
|
||||
return QDELING(C) ? GetComponent(new_type) : C
|
||||
|
||||
/datum/proc/LoadComponent(component_type, ...)
|
||||
. = GetComponent(component_type)
|
||||
if(!.)
|
||||
return AddComponent(arglist(args))
|
||||
|
||||
/datum/proc/TakeComponent(datum/component/C)
|
||||
if(!C)
|
||||
return
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
-
|
||||
@@ -43,7 +43,7 @@
|
||||
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
|
||||
|
||||
//Copy properties over. This is so edited diseases persist.
|
||||
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
|
||||
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed","symptoms")
|
||||
for(var/V in DD.vars)
|
||||
if(V in skipped)
|
||||
continue
|
||||
|
||||
@@ -57,9 +57,7 @@
|
||||
symptoms = GenerateSymptoms(0, 2)
|
||||
else
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
var/datum/symptom/new_symp = new S.type
|
||||
new_symp.name = S.name
|
||||
new_symp.neutered = S.neutered
|
||||
var/datum/symptom/new_symp = S.Copy()
|
||||
symptoms += new_symp
|
||||
|
||||
Refresh()
|
||||
|
||||
+9
-1
@@ -400,7 +400,15 @@
|
||||
if (assigned_role in GLOB.command_positions)
|
||||
text += "<b>HEAD</b>|loyal|employee|headrev|rev"
|
||||
else if (src in SSticker.mode.head_revolutionaries)
|
||||
text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
var/last_healthy_headrev = TRUE
|
||||
for(var/I in SSticker.mode.head_revolutionaries)
|
||||
if(I == src)
|
||||
continue
|
||||
var/mob/M = I
|
||||
if(M.z == ZLEVEL_STATION && !M.stat)
|
||||
last_healthy_headrev = FALSE
|
||||
break
|
||||
text += "head|loyal|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a>"
|
||||
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
|
||||
|
||||
var/list/L = current.get_contents()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "unknown"
|
||||
layer = AREA_LAYER
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
|
||||
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
|
||||
@@ -242,7 +242,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
for(var/area/RA in related)
|
||||
if (RA.fire)
|
||||
RA.fire = 0
|
||||
RA.mouse_opacity = 0
|
||||
RA.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
RA.updateicon()
|
||||
RA.ModifyFiredoors(TRUE)
|
||||
for(var/obj/machinery/firealarm/F in RA)
|
||||
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
/area/proc/set_fire_alarm_effect()
|
||||
fire = 1
|
||||
updateicon()
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/area/proc/readyalert()
|
||||
if(name == "Space")
|
||||
@@ -313,12 +313,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if (!( src.party ))
|
||||
src.party = 1
|
||||
src.updateicon()
|
||||
src.mouse_opacity = 0
|
||||
src.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/area/proc/partyreset()
|
||||
if (src.party)
|
||||
src.party = 0
|
||||
src.mouse_opacity = 0
|
||||
src.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
src.updateicon()
|
||||
for(var/obj/machinery/door/firedoor/D in src)
|
||||
if(!D.welded)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "The overmind. It controls the blob."
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = 1
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_on_shuttle = 1
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
|
||||
to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
if(blobber)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm (rejected hunks)
|
||||
@@ -175,7 +175,7 @@
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
|
||||
- to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
|
||||
+ to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
if(blobber)
|
||||
@@ -24,6 +24,7 @@
|
||||
M.changeNext_move(CLICK_CD_MELEE)
|
||||
var/a = pick("gently stroke", "nuzzle", "affectionatly pet", "cuddle")
|
||||
M.visible_message("<span class='notice'>[M] [a]s [src]!</span>", "<span class='notice'>You [a] [src]!</span>")
|
||||
to_chat(overmind, "<span class='notice'>[M] [a]s you!</span>")
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1) //SQUISH SQUISH
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//an "overlay" used by clockwork walls and floors to appear normal to mesons.
|
||||
/obj/effect/clockwork/overlay
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/atom/linked
|
||||
|
||||
/obj/effect/clockwork/overlay/examine(mob/user)
|
||||
|
||||
@@ -130,13 +130,19 @@
|
||||
playsound(src, 'sound/effects/empulse.ogg', 50, 1)
|
||||
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
|
||||
transform = matrix() * 1.5
|
||||
animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
|
||||
linked_gateway.transform = matrix() * 1.5
|
||||
animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
|
||||
A.forceMove(get_turf(linked_gateway))
|
||||
if(!no_cost)
|
||||
uses = max(0, uses - 1)
|
||||
linked_gateway.uses = max(0, linked_gateway.uses - 1)
|
||||
if(!uses)
|
||||
animate(src, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
|
||||
animate(linked_gateway, transform = matrix() * 0.1, time = 10, flags = ANIMATION_END_NOW)
|
||||
density = FALSE
|
||||
linked_gateway.density = FALSE
|
||||
else
|
||||
animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
|
||||
animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW)
|
||||
addtimer(CALLBACK(src, .proc/check_uses), 10)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A massive, thrumming rip in spacetime."
|
||||
clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
|
||||
max_integrity = 500
|
||||
mouse_opacity = 2
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
icon = 'icons/effects/clockwork_effects.dmi'
|
||||
icon_state = "nothing"
|
||||
density = FALSE
|
||||
@@ -68,7 +68,7 @@
|
||||
if(!purpose_fulfilled)
|
||||
var/area/gate_area = get_area(src)
|
||||
hierophant_message("<span class='large_brass'><b>An Ark of the Clockwork Justicar has fallen at [gate_area.map_name]!</b></span>")
|
||||
send_to_playing_players(sound(null, 0, channel = CHANNEL_JUSTICAR_ARK))
|
||||
sound_to_playing_players(channel = CHANNEL_JUSTICAR_ARK, S = sound(null, 0))
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
if(!was_stranded && !purpose_fulfilled)
|
||||
@@ -87,7 +87,7 @@
|
||||
resistance_flags |= INDESTRUCTIBLE
|
||||
countdown.stop()
|
||||
visible_message("<span class='userdanger'>[src] begins to pulse uncontrollably... you might want to run!</span>")
|
||||
send_to_playing_players(sound('sound/effects/clockcult_gateway_disrupted.ogg', 0, channel = CHANNEL_JUSTICAR_ARK, volume = 50))
|
||||
sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg', 0))
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_disrupted"
|
||||
resistance_flags |= INDESTRUCTIBLE
|
||||
@@ -208,7 +208,7 @@
|
||||
if(still_needs_components())
|
||||
if(!first_sound_played)
|
||||
priority_announce("Massive energy anomaly detected on short-range scanners. Attempting to triangulate location...", "Anomaly Alert")
|
||||
send_to_playing_players(sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 10))
|
||||
sound_to_playing_players(volume = 10, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1))
|
||||
first_sound_played = TRUE
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_components"
|
||||
@@ -228,7 +228,8 @@
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to GATEWAY_REEBE_FOUND)
|
||||
if(!second_sound_played)
|
||||
send_to_playing_players(sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 30))
|
||||
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
|
||||
sound_to_playing_players(volume = 30, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1))
|
||||
second_sound_played = TRUE
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_charging"
|
||||
@@ -236,13 +237,15 @@
|
||||
if(!third_sound_played)
|
||||
var/area/gate_area = get_area(src)
|
||||
priority_announce("Location of massive energy anomaly has been triangulated. Location: [gate_area.map_name].", "Anomaly Alert")
|
||||
send_to_playing_players(sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 35))
|
||||
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
|
||||
sound_to_playing_players(volume = 35, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_active.ogg', 1))
|
||||
third_sound_played = TRUE
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_active"
|
||||
if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL)
|
||||
if(!fourth_sound_played)
|
||||
send_to_playing_players(sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = CHANNEL_JUSTICAR_ARK, volume = 40))
|
||||
new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow)
|
||||
sound_to_playing_players(volume = 40, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_closing.ogg', 1))
|
||||
fourth_sound_played = TRUE
|
||||
make_glow()
|
||||
glow.icon_state = "clockwork_gateway_closing"
|
||||
@@ -252,20 +255,20 @@
|
||||
resistance_flags |= INDESTRUCTIBLE
|
||||
purpose_fulfilled = TRUE
|
||||
make_glow()
|
||||
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
|
||||
send_to_playing_players(sound('sound/effects/ratvar_rises.ogg', 0, channel = CHANNEL_JUSTICAR_ARK)) //End the sounds
|
||||
animate(glow, transform = matrix() * 3, time = 125)
|
||||
sound_to_playing_players('sound/effects/ratvar_rises.ogg', channel = CHANNEL_JUSTICAR_ARK) //End the sounds
|
||||
sleep(125)
|
||||
make_glow()
|
||||
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
|
||||
var/turf/startpoint = get_turf(src)
|
||||
QDEL_IN(src, 3)
|
||||
sleep(3)
|
||||
make_glow()
|
||||
glow.transform = matrix() * 4.5
|
||||
animate(glow, transform = matrix() * 0.1, time = 10)
|
||||
QDEL_IN(src, 10)
|
||||
GLOB.clockwork_gateway_activated = TRUE
|
||||
new/obj/structure/destructible/clockwork/massive/ratvar(startpoint)
|
||||
send_to_playing_players("<span class='inathneq_large'>\"[text2ratvar("See Engine's mercy")]!\"</span>\n\
|
||||
<span class='sevtug_large'>\"[text2ratvar("Observe Engine's design skills")]!\"</span>\n<span class='nezbere_large'>\"[text2ratvar("Behold Engine's light")]!!\"</span>\n\
|
||||
<span class='nzcrentr_large'>\"[text2ratvar("Gaze upon Engine's power")].\"</span>")
|
||||
send_to_playing_players('sound/magic/clockwork/invoke_general.ogg')
|
||||
sound_to_playing_players('sound/effects/empulse.ogg')
|
||||
var/x0 = startpoint.x
|
||||
var/y0 = startpoint.y
|
||||
for(var/I in spiral_range_turfs(255, startpoint))
|
||||
|
||||
@@ -130,6 +130,6 @@
|
||||
if(hex_combo) //YOU BUILT A HEXAGON
|
||||
hex_combo.pixel_x = -16
|
||||
hex_combo.pixel_y = -16
|
||||
hex_combo.mouse_opacity = 0
|
||||
hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
hex_combo.plane = GAME_PLANE
|
||||
new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo)
|
||||
|
||||
@@ -23,12 +23,12 @@
|
||||
for(var/obj/O in GLOB.all_clockwork_objects)
|
||||
O.ratvar_act()
|
||||
START_PROCESSING(SSobj, src)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 0, null, FALSE, 0)
|
||||
send_to_playing_players("<span class='ratvar'>\"[text2ratvar("ONCE AGAIN MY LIGHT SHALL SHINE ACROSS THIS PATHETIC REALM")]!!\"</span>")
|
||||
sound_to_playing_players('sound/effects/ratvar_reveal.ogg')
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
|
||||
var/area/A = get_area(src)
|
||||
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 0, null, FALSE, 0)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
|
||||
GLOB.ratvar_awakens--
|
||||
|
||||
@@ -476,7 +476,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
//BEGIN THE SUMMONING
|
||||
used = TRUE
|
||||
..()
|
||||
send_to_playing_players('sound/effects/dimensional_rend.ogg')
|
||||
sound_to_playing_players('sound/effects/dimensional_rend.ogg')
|
||||
var/turf/T = get_turf(src)
|
||||
sleep(40)
|
||||
if(src)
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
//TODO : replace with presets or spectrum
|
||||
return rgb(rand(0,255),rand(0,255),rand(0,255))
|
||||
|
||||
/obj/machinery/abductor/gland_dispenser/New()
|
||||
..()
|
||||
/obj/machinery/abductor/gland_dispenser/Initialize()
|
||||
. = ..()
|
||||
gland_types = subtypesof(/obj/item/organ/heart/gland)
|
||||
gland_types = shuffle(gland_types)
|
||||
gland_colors = new/list(gland_types.len)
|
||||
|
||||
@@ -85,9 +85,8 @@
|
||||
. = ..()
|
||||
var/obj/machinery/nuclearbomb/existing = locate("syndienuke") in GLOB.nuke_list
|
||||
if(existing)
|
||||
qdel(src)
|
||||
throw EXCEPTION("Attempted to spawn a syndicate nuke while one already exists at [existing.loc.x],[existing.loc.y],[existing.loc.z]")
|
||||
return 0
|
||||
stack_trace("Attempted to spawn a syndicate nuke while one already exists at [existing.loc.x],[existing.loc.y],[existing.loc.z]")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
tag = "syndienuke"
|
||||
|
||||
/obj/machinery/nuclearbomb/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
idle_power_usage = 0
|
||||
var/obj/item/device/radio/beacon/Beacon
|
||||
|
||||
/obj/machinery/bluespace_beacon/New()
|
||||
..()
|
||||
/obj/machinery/bluespace_beacon/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
Beacon = new /obj/item/device/radio/beacon
|
||||
Beacon.invisibility = INVISIBILITY_MAXIMUM
|
||||
@@ -21,9 +21,7 @@
|
||||
hide(T.intact)
|
||||
|
||||
/obj/machinery/bluespace_beacon/Destroy()
|
||||
if(Beacon)
|
||||
qdel(Beacon)
|
||||
Beacon = null
|
||||
QDEL_NULL(Beacon)
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
|
||||
@@ -27,12 +27,16 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/pdapainter/New()
|
||||
..()
|
||||
var/blocked = list(/obj/item/device/pda/ai/pai, /obj/item/device/pda/ai, /obj/item/device/pda/heads,
|
||||
/obj/item/device/pda/clear, /obj/item/device/pda/syndicate)
|
||||
|
||||
for(var/P in typesof(/obj/item/device/pda)-blocked)
|
||||
/obj/machinery/pdapainter/Initialize()
|
||||
. = ..()
|
||||
var/list/blocked = list(
|
||||
/obj/item/device/pda/ai/pai,
|
||||
/obj/item/device/pda/ai,
|
||||
/obj/item/device/pda/heads,
|
||||
/obj/item/device/pda/clear,
|
||||
/obj/item/device/pda/syndicate)
|
||||
|
||||
for(var/P in typesof(/obj/item/device/pda) - blocked)
|
||||
var/obj/item/device/pda/D = new P
|
||||
|
||||
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
|
||||
@@ -41,9 +45,7 @@
|
||||
src.colorlist += D
|
||||
|
||||
/obj/machinery/pdapainter/Destroy()
|
||||
if(storedpda)
|
||||
qdel(storedpda)
|
||||
storedpda = null
|
||||
QDEL_NULL(storedpda)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pdapainter/on_deconstruction()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/machine/sleeper
|
||||
var/efficiency = 1
|
||||
var/min_health = -25
|
||||
var/list/available_chems
|
||||
@@ -26,24 +27,11 @@
|
||||
var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
|
||||
var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
|
||||
|
||||
/obj/machinery/sleeper/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/sleeper(null)
|
||||
B.apply_default_parts(src)
|
||||
/obj/machinery/sleeper/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
reset_chem_buttons()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/sleeper
|
||||
name = "Sleeper (Machine Board)"
|
||||
build_path = /obj/machinery/sleeper
|
||||
origin_tech = "programming=3;biotech=2;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/machinery/sleeper/RefreshParts()
|
||||
var/E
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
|
||||
|
||||
@@ -123,12 +123,18 @@ Class Procs:
|
||||
var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open.
|
||||
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
|
||||
var/speed_process = 0 // Process as fast as possible?
|
||||
var/obj/item/weapon/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
|
||||
/obj/machinery/Initialize()
|
||||
if(!armor)
|
||||
armor = list(melee = 25, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
|
||||
. = ..()
|
||||
GLOB.machines += src
|
||||
|
||||
if(ispath(circuit, /obj/item/weapon/circuitboard))
|
||||
circuit = new circuit
|
||||
circuit.apply_default_parts(src)
|
||||
|
||||
if(!speed_process)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
else
|
||||
@@ -7,7 +7,6 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
desc = "An automated announcement system that handles minor announcements over the radio."
|
||||
icon = 'icons/obj/machines/telecomms.dmi'
|
||||
icon_state = "AAS_On"
|
||||
var/obj/item/device/radio/headset/radio
|
||||
|
||||
verb_say = "coldly states"
|
||||
verb_ask = "queries"
|
||||
@@ -16,6 +15,9 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 50
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/machine/announcement_system
|
||||
|
||||
var/obj/item/device/radio/headset/radio
|
||||
var/arrival = "%PERSON has signed up as %RANK"
|
||||
var/arrivalToggle = 1
|
||||
var/newhead = "%PERSON, %RANK, is the department head."
|
||||
@@ -25,24 +27,12 @@ GLOBAL_LIST_EMPTY(announcement_systems)
|
||||
var/pinklight = "Light_Pink"
|
||||
var/errorlight = "Error_Red"
|
||||
|
||||
/obj/machinery/announcement_system/New()
|
||||
..()
|
||||
/obj/machinery/announcement_system/Initialize()
|
||||
. = ..()
|
||||
GLOB.announcement_systems += src
|
||||
radio = new /obj/item/device/radio/headset/ai(src)
|
||||
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/announcement_system(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/announcement_system
|
||||
name = "Announcement System (Machine Board)"
|
||||
build_path = /obj/machinery/announcement_system
|
||||
origin_tech = "programming=3;bluespace=3;magnets=2"
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1)
|
||||
|
||||
/obj/machinery/announcement_system/update_icon()
|
||||
if(is_operational())
|
||||
icon_state = (panel_open ? "AAS_On_Open" : "AAS_On")
|
||||
|
||||
@@ -7,9 +7,13 @@
|
||||
desc = "It produces items using metal and glass."
|
||||
icon_state = "autolathe"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/machine/autolathe
|
||||
|
||||
var/operating = FALSE
|
||||
anchored = TRUE
|
||||
var/list/L = list()
|
||||
var/list/LL = list()
|
||||
var/hacked = FALSE
|
||||
@@ -18,9 +22,7 @@
|
||||
var/hack_wire
|
||||
var/disable_wire
|
||||
var/shock_wire
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
|
||||
var/busy = FALSE
|
||||
var/prod_coeff = 1
|
||||
|
||||
@@ -45,30 +47,16 @@
|
||||
"Imported"
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe/New()
|
||||
..()
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
materials = new /datum/material_container(src, list(MAT_METAL, MAT_GLASS))
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/autolathe(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
files = new /datum/research/autolathe(src)
|
||||
matching_designs = list()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/autolathe
|
||||
name = "Autolathe (Machine Board)"
|
||||
build_path = /obj/machinery/autolathe
|
||||
origin_tech = "engineering=2;programming=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 3,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
qdel(materials)
|
||||
materials = null
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(materials)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/autolathe/interact(mob/user)
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
var/radio_channel = "Common"
|
||||
var/minimum_time_between_warnings = 400
|
||||
|
||||
/obj/machinery/computer/bank_machine/Initialize(mapload)
|
||||
..()
|
||||
/obj/machinery/computer/bank_machine/Initialize()
|
||||
. = ..()
|
||||
radio = new(src)
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
icon_state = "pod_0"
|
||||
req_access = list(ACCESS_CLONING) //FOR PREMATURE UNLOCKING.
|
||||
verb_say = "states"
|
||||
circuit = /obj/item/weapon/circuitboard/machine/clonepod
|
||||
|
||||
var/heal_level //The clone is released once its health reaches this level.
|
||||
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
|
||||
var/mess = FALSE //Need to clean out it if it's full of exploded clone.
|
||||
@@ -46,8 +48,6 @@
|
||||
|
||||
/obj/machinery/clonepod/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
countdown = new(src)
|
||||
|
||||
@@ -59,16 +59,11 @@
|
||||
|
||||
/obj/machinery/clonepod/Destroy()
|
||||
go_out()
|
||||
qdel(radio)
|
||||
radio = null
|
||||
qdel(countdown)
|
||||
countdown = null
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(countdown)
|
||||
if(connected)
|
||||
connected.DetachCloner(src)
|
||||
for(var/i in unattached_flesh)
|
||||
qdel(i)
|
||||
LAZYCLEARLIST(unattached_flesh)
|
||||
unattached_flesh = null
|
||||
QDEL_LIST(unattached_flesh)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/clonepod/RefreshParts()
|
||||
@@ -84,16 +79,6 @@
|
||||
if(heal_level > 100)
|
||||
heal_level = 100
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/clonepod
|
||||
name = "Clone Pod (Machine Board)"
|
||||
build_path = /obj/machinery/clonepod
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
req_components = list(
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/scanning_module = 2,
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
|
||||
//TO-DO: Make the genetics machine accept them.
|
||||
/obj/item/weapon/disk/data
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_screen = "crew"
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/weapon/circuitboard/computer/operating
|
||||
var/mob/living/carbon/human/patient = null
|
||||
var/obj/structure/table/optable/table = null
|
||||
var/mob/living/carbon/human/patient
|
||||
var/obj/structure/table/optable/table
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
|
||||
+129
-142
@@ -1,142 +1,129 @@
|
||||
/obj/machinery/computer
|
||||
name = "computer"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 300
|
||||
active_power_usage = 300
|
||||
max_integrity = 200
|
||||
integrity_failure = 100
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 20)
|
||||
var/obj/item/weapon/circuitboard/computer/circuit = null // if circuit==null, computer can't disassembly
|
||||
var/processing = FALSE
|
||||
var/brightness_on = 2
|
||||
var/icon_keyboard = "generic_key"
|
||||
var/icon_screen = "generic"
|
||||
var/clockwork = FALSE
|
||||
|
||||
/obj/machinery/computer/New(location, obj/item/weapon/circuitboard/C)
|
||||
..(location)
|
||||
if(C && istype(C))
|
||||
circuit = C
|
||||
//Some machines, oldcode arcades mostly, new themselves, so circuit
|
||||
//can already be an instance of a type and trying to new that will
|
||||
//cause a runtime
|
||||
else if(ispath(circuit))
|
||||
circuit = new circuit(null)
|
||||
|
||||
/obj/machinery/computer/Destroy()
|
||||
if(circuit)
|
||||
qdel(circuit)
|
||||
circuit = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/Initialize()
|
||||
. = ..()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/computer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/ratvar_act()
|
||||
if(!clockwork)
|
||||
clockwork = TRUE
|
||||
icon_screen = "ratvar[rand(1, 4)]"
|
||||
icon_keyboard = "ratvar_key[rand(1, 6)]"
|
||||
icon_state = "ratvarcomputer[rand(1, 4)]"
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/narsie_act()
|
||||
if(clockwork && clockwork != initial(clockwork)) //if it's clockwork but isn't normally clockwork
|
||||
clockwork = FALSE
|
||||
icon_screen = initial(icon_screen)
|
||||
icon_keyboard = initial(icon_keyboard)
|
||||
icon_state = initial(icon_state)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/update_icon()
|
||||
cut_overlays()
|
||||
if(stat & NOPOWER)
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
if(stat & BROKEN)
|
||||
add_overlay("[icon_state]_broken")
|
||||
else
|
||||
add_overlay(icon_screen)
|
||||
|
||||
/obj/machinery/computer/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
set_light(0)
|
||||
else
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
deconstruct(TRUE, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(stat & BROKEN)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/computer/obj_break(damage_flag)
|
||||
if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
|
||||
if(!(stat & BROKEN))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(50))
|
||||
obj_break("energy")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
obj_break("energy")
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
|
||||
on_deconstruction()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(circuit) //no circuit, no computer frame
|
||||
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
|
||||
A.circuit = circuit
|
||||
A.anchored = TRUE
|
||||
if(stat & BROKEN)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
circuit = null
|
||||
for(var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
|
||||
qdel(src)
|
||||
/obj/machinery/computer
|
||||
name = "computer"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 300
|
||||
active_power_usage = 300
|
||||
max_integrity = 200
|
||||
integrity_failure = 100
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 20)
|
||||
var/processing = FALSE
|
||||
var/brightness_on = 2
|
||||
var/icon_keyboard = "generic_key"
|
||||
var/icon_screen = "generic"
|
||||
var/clockwork = FALSE
|
||||
|
||||
/obj/machinery/computer/Initialize(mapload, obj/item/weapon/circuitboard/C)
|
||||
. = ..()
|
||||
power_change()
|
||||
|
||||
/obj/machinery/computer/Destroy()
|
||||
QDEL_NULL(circuit)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/ratvar_act()
|
||||
if(!clockwork)
|
||||
clockwork = TRUE
|
||||
icon_screen = "ratvar[rand(1, 4)]"
|
||||
icon_keyboard = "ratvar_key[rand(1, 6)]"
|
||||
icon_state = "ratvarcomputer[rand(1, 4)]"
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/narsie_act()
|
||||
if(clockwork && clockwork != initial(clockwork)) //if it's clockwork but isn't normally clockwork
|
||||
clockwork = FALSE
|
||||
icon_screen = initial(icon_screen)
|
||||
icon_keyboard = initial(icon_keyboard)
|
||||
icon_state = initial(icon_state)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/update_icon()
|
||||
cut_overlays()
|
||||
if(stat & NOPOWER)
|
||||
add_overlay("[icon_keyboard]_off")
|
||||
return
|
||||
add_overlay(icon_keyboard)
|
||||
if(stat & BROKEN)
|
||||
add_overlay("[icon_state]_broken")
|
||||
else
|
||||
add_overlay(icon_screen)
|
||||
|
||||
/obj/machinery/computer/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
set_light(0)
|
||||
else
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'> You start to disconnect the monitor...</span>")
|
||||
if(do_after(user, 20*I.toolspeed, target = src))
|
||||
deconstruct(TRUE, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(stat & BROKEN)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/computer/obj_break(damage_flag)
|
||||
if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
|
||||
if(!(stat & BROKEN))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(prob(50))
|
||||
obj_break("energy")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
obj_break("energy")
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
|
||||
on_deconstruction()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(circuit) //no circuit, no computer frame
|
||||
var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc)
|
||||
A.circuit = circuit
|
||||
A.anchored = TRUE
|
||||
if(stat & BROKEN)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
circuit = null
|
||||
for(var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
|
||||
qdel(src)
|
||||
@@ -16,9 +16,9 @@
|
||||
var/auth_id = "\[NULL\]"
|
||||
|
||||
/obj/machinery/computer/apc_control/Initialize()
|
||||
. = ..()
|
||||
apcs = list() //To avoid BYOND making the list run through a ton of procs
|
||||
filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/apc_control/process()
|
||||
apcs = list() //Clear the list every tick
|
||||
|
||||
@@ -51,21 +51,17 @@
|
||||
/obj/machinery/computer/arcade/proc/Reset()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/New()
|
||||
..()
|
||||
/obj/machinery/computer/arcade/Initialize()
|
||||
. = ..()
|
||||
// If it's a generic arcade machine, pick a random arcade
|
||||
// circuit board for it and make the new machine
|
||||
if(!circuit)
|
||||
var/choice = pick(subtypesof(/obj/item/weapon/circuitboard/computer/arcade))
|
||||
var/obj/item/weapon/circuitboard/CB = new choice()
|
||||
new CB.build_path(loc, CB)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/computer/arcade/Initialize()
|
||||
. = ..()
|
||||
return INITIALIZE_HINT_QDEL
|
||||
Reset()
|
||||
|
||||
|
||||
#define PULSE_MEDAL "Jackpot"
|
||||
|
||||
/obj/machinery/computer/arcade/proc/prizevend()
|
||||
@@ -78,11 +74,9 @@
|
||||
new prizeselect(src)
|
||||
|
||||
var/atom/movable/prize = pick(contents)
|
||||
visible_message(
|
||||
"<span class='notice'>[src] dispenses a [prize]!</span>",
|
||||
"<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
visible_message("<span class='notice'>[src] dispenses a [prize]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
|
||||
prize.loc = loc
|
||||
prize.forceMove(get_turf(src))
|
||||
#undef PULSE_MEDAL
|
||||
|
||||
/obj/machinery/computer/arcade/emp_act(severity)
|
||||
@@ -157,7 +151,6 @@
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
|
||||
if(..())
|
||||
|
||||
@@ -142,320 +142,4 @@
|
||||
new /obj/item/weapon/shard(loc)
|
||||
if(state >= 3)
|
||||
new /obj/item/stack/cable_coil(loc , 5)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/circuitboard
|
||||
name = "circuit board"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "id_mod"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
origin_tech = "programming=2"
|
||||
materials = list(MAT_GLASS=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/build_path = null
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/turbine_computer
|
||||
name = "Turbine Computer (Computer Board)"
|
||||
build_path = /obj/machinery/computer/turbine_computer
|
||||
origin_tech = "programming=4;engineering=4;powerstorage=4"
|
||||
/obj/item/weapon/circuitboard/computer/launchpad_console
|
||||
name = "Launchpad Control Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/launchpad
|
||||
origin_tech = "programming=3;bluespace=3;plasmatech=2"
|
||||
/obj/item/weapon/circuitboard/computer/message_monitor
|
||||
name = "Message Monitor (Computer Board)"
|
||||
build_path = /obj/machinery/computer/message_monitor
|
||||
origin_tech = "programming=2"
|
||||
/obj/item/weapon/circuitboard/computer/security
|
||||
name = "Security Cameras (Computer Board)"
|
||||
build_path = /obj/machinery/computer/security
|
||||
origin_tech = "programming=2;combat=2"
|
||||
/obj/item/weapon/circuitboard/computer/xenobiology
|
||||
name = "circuit board (Xenobiology Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/xenobio
|
||||
origin_tech = "programming=3;biotech=3"
|
||||
/obj/item/weapon/circuitboard/computer/base_construction
|
||||
name = "circuit board (Aux Mining Base Construction Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/base_construction
|
||||
origin_tech = "programming=3;engineering=3"
|
||||
/obj/item/weapon/circuitboard/computer/aiupload
|
||||
name = "AI Upload (Computer Board)"
|
||||
build_path = /obj/machinery/computer/upload/ai
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
/obj/item/weapon/circuitboard/computer/borgupload
|
||||
name = "Cyborg Upload (Computer Board)"
|
||||
build_path = /obj/machinery/computer/upload/borg
|
||||
origin_tech = "programming=4;engineering=4"
|
||||
/obj/item/weapon/circuitboard/computer/med_data
|
||||
name = "Medical Records Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/med_data
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/computer/pandemic
|
||||
name = "PanD.E.M.I.C. 2200 (Computer Board)"
|
||||
build_path = /obj/machinery/computer/pandemic
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/computer/scan_consolenew
|
||||
name = "DNA Machine (Computer Board)"
|
||||
build_path = /obj/machinery/computer/scan_consolenew
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/computer/communications
|
||||
name = "Communications (Computer Board)"
|
||||
build_path = /obj/machinery/computer/communications
|
||||
origin_tech = "programming=3;magnets=3"
|
||||
var/lastTimeUsed = 0
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/card
|
||||
name = "ID Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card
|
||||
origin_tech = "programming=3"
|
||||
/obj/item/weapon/circuitboard/computer/card/centcom
|
||||
name = "CentCom ID Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card/centcom
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/card/minor
|
||||
name = "Department Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card/minor
|
||||
var/target_dept = 1
|
||||
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
target_dept = (target_dept == dept_list.len) ? 1 : (target_dept + 1)
|
||||
to_chat(user, "<span class='notice'>You set the board to \"[dept_list[target_dept]]\".</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/card/minor/examine(user)
|
||||
..()
|
||||
to_chat(user, "Currently set to \"[dept_list[target_dept]]\".")
|
||||
|
||||
//obj/item/weapon/circuitboard/computer/shield
|
||||
// name = "Shield Control (Computer Board)"
|
||||
// build_path = /obj/machinery/computer/stationshield
|
||||
/obj/item/weapon/circuitboard/computer/teleporter
|
||||
name = "Teleporter (Computer Board)"
|
||||
build_path = /obj/machinery/computer/teleporter
|
||||
origin_tech = "programming=3;bluespace=3;plasmatech=3"
|
||||
/obj/item/weapon/circuitboard/computer/secure_data
|
||||
name = "Security Records Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/secure_data
|
||||
origin_tech = "programming=2;combat=2"
|
||||
/obj/item/weapon/circuitboard/computer/stationalert
|
||||
name = "Station Alerts (Computer Board)"
|
||||
build_path = /obj/machinery/computer/station_alert
|
||||
/*/obj/item/weapon/circuitboard/computer/atmospheresiphonswitch
|
||||
name = "Atmosphere siphon control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/atmosphere/siphonswitch*/
|
||||
/obj/item/weapon/circuitboard/computer/atmos_control
|
||||
name = "Atmospheric Monitor (Computer Board)"
|
||||
build_path = /obj/machinery/computer/atmos_control
|
||||
/obj/item/weapon/circuitboard/computer/atmos_control/tank
|
||||
name = "Tank Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/atmos_control/tank
|
||||
origin_tech = "programming=2;engineering=3;materials=2"
|
||||
/obj/item/weapon/circuitboard/computer/atmos_alert
|
||||
name = "Atmospheric Alert (Computer Board)"
|
||||
build_path = /obj/machinery/computer/atmos_alert
|
||||
/obj/item/weapon/circuitboard/computer/pod
|
||||
name = "Massdriver control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/pod
|
||||
/obj/item/weapon/circuitboard/computer/robotics
|
||||
name = "Robotics Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/robotics
|
||||
origin_tech = "programming=3"
|
||||
/obj/item/weapon/circuitboard/computer/cloning
|
||||
name = "Cloning (Computer Board)"
|
||||
build_path = /obj/machinery/computer/cloning
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/computer/arcade/battle
|
||||
name = "Arcade Battle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/battle
|
||||
origin_tech = "programming=1"
|
||||
/obj/item/weapon/circuitboard/computer/arcade/orion_trail
|
||||
name = "Orion Trail (Computer Board)"
|
||||
build_path = /obj/machinery/computer/arcade/orion_trail
|
||||
origin_tech = "programming=1"
|
||||
/obj/item/weapon/circuitboard/computer/turbine_control
|
||||
name = "Turbine control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/turbine_computer
|
||||
/obj/item/weapon/circuitboard/computer/solar_control
|
||||
name = "Solar Control (Computer Board)" //name fixed 250810
|
||||
build_path = /obj/machinery/power/solar_control
|
||||
origin_tech = "programming=2;powerstorage=2"
|
||||
/obj/item/weapon/circuitboard/computer/powermonitor
|
||||
name = "Power Monitor (Computer Board)" //name fixed 250810
|
||||
build_path = /obj/machinery/computer/monitor
|
||||
origin_tech = "programming=2;powerstorage=2"
|
||||
/obj/item/weapon/circuitboard/computer/olddoor
|
||||
name = "DoorMex (Computer Board)"
|
||||
build_path = /obj/machinery/computer/pod/old
|
||||
/obj/item/weapon/circuitboard/computer/syndicatedoor
|
||||
name = "ProComp Executive (Computer Board)"
|
||||
build_path = /obj/machinery/computer/pod/old/syndicate
|
||||
/obj/item/weapon/circuitboard/computer/swfdoor
|
||||
name = "Magix (Computer Board)"
|
||||
build_path = /obj/machinery/computer/pod/old/swf
|
||||
/obj/item/weapon/circuitboard/computer/prisoner
|
||||
name = "Prisoner Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/prisoner
|
||||
/obj/item/weapon/circuitboard/computer/gulag_teleporter_console
|
||||
name = "Labor Camp teleporter console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/gulag_teleporter_computer
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/rdconsole
|
||||
name = "R&D Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/rdconsole/core
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/rdconsole/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(build_path == /obj/machinery/computer/rdconsole/core)
|
||||
name = "R&D Console - Robotics (Computer Board)"
|
||||
build_path = /obj/machinery/computer/rdconsole/robotics
|
||||
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
|
||||
else
|
||||
name = "R&D Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/rdconsole/core
|
||||
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/mecha_control
|
||||
name = "Exosuit Control Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/mecha
|
||||
/obj/item/weapon/circuitboard/computer/rdservercontrol
|
||||
name = "R&D Server Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/rdservercontrol
|
||||
/obj/item/weapon/circuitboard/computer/crew
|
||||
name = "Crew Monitoring Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/crew
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/obj/item/weapon/circuitboard/computer/mech_bay_power_console
|
||||
name = "Mech Bay Power Control Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/mech_bay_power_console
|
||||
origin_tech = "programming=3;powerstorage=3"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/cargo
|
||||
name = "Supply Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/cargo
|
||||
origin_tech = "programming=3"
|
||||
var/contraband = FALSE
|
||||
var/emagged = FALSE
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/cargo/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
if(!emagged)
|
||||
contraband = !contraband
|
||||
to_chat(user, "<span class='notice'>Receiver spectrum set to [contraband ? "Broad" : "Standard"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The spectrum chip is unresponsive.</span>")
|
||||
else if(istype(I, /obj/item/weapon/card/emag))
|
||||
if(!emagged)
|
||||
contraband = TRUE
|
||||
emagged = TRUE
|
||||
to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/cargo/request
|
||||
name = "Supply Request Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/cargo/request
|
||||
/obj/item/weapon/circuitboard/computer/stockexchange
|
||||
name = "circuit board (Stock Exchange Console)"
|
||||
build_path = /obj/machinery/computer/stockexchange
|
||||
origin_tech = "programming=3"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/operating
|
||||
name = "Operating Computer (Computer Board)"
|
||||
build_path = /obj/machinery/computer/operating
|
||||
origin_tech = "programming=2;biotech=3"
|
||||
/obj/item/weapon/circuitboard/computer/mining
|
||||
name = "Outpost Status Display (Computer Board)"
|
||||
build_path = /obj/machinery/computer/security/mining
|
||||
/obj/item/weapon/circuitboard/computer/comm_monitor
|
||||
name = "Telecommunications Monitor (Computer Board)"
|
||||
build_path = /obj/machinery/computer/telecomms/monitor
|
||||
origin_tech = "programming=3;magnets=3;bluespace=2"
|
||||
/obj/item/weapon/circuitboard/computer/comm_server
|
||||
name = "Telecommunications Server Monitor (Computer Board)"
|
||||
build_path = /obj/machinery/computer/telecomms/server
|
||||
origin_tech = "programming=3;magnets=3;bluespace=2"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/shuttle
|
||||
name = "Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle
|
||||
var/shuttleId
|
||||
var/possible_destinations = ""
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/shuttle/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
var/chosen_id = round(input(usr, "Choose an ID number (-1 for reset):", "Input an Integer", null) as num|null)
|
||||
if(chosen_id >= 0)
|
||||
shuttleId = chosen_id
|
||||
else
|
||||
shuttleId = initial(shuttleId)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/labor_shuttle
|
||||
name = "Labor Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/labor
|
||||
/obj/item/weapon/circuitboard/computer/labor_shuttle/one_way
|
||||
name = "Prisoner Shuttle Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/labor/one_way
|
||||
/obj/item/weapon/circuitboard/computer/ferry
|
||||
name = "Transport Ferry (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/ferry
|
||||
/obj/item/weapon/circuitboard/computer/ferry/request
|
||||
name = "Transport Ferry Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/ferry/request
|
||||
/obj/item/weapon/circuitboard/computer/mining_shuttle
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
/obj/item/weapon/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
/obj/item/weapon/circuitboard/computer/auxillary_base
|
||||
name = "Auxillary Base Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/auxillary_base
|
||||
/obj/item/weapon/circuitboard/computer/holodeck// Not going to let people get this, but it's just here for future
|
||||
name = "Holodeck Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/holodeck
|
||||
origin_tech = "programming=4"
|
||||
/obj/item/weapon/circuitboard/computer/aifixer
|
||||
name = "AI Integrity Restorer (Computer Board)"
|
||||
build_path = /obj/machinery/computer/aifixer
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
/*/obj/item/weapon/circuitboard/computer/prison_shuttle
|
||||
name = "Prison Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/prison_shuttle*/
|
||||
/obj/item/weapon/circuitboard/computer/slot_machine
|
||||
name = "Slot Machine (Computer Board)"
|
||||
build_path = /obj/machinery/computer/slot_machine
|
||||
origin_tech = "programming=1"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/libraryconsole
|
||||
name = "Library Visitor Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/libraryconsole
|
||||
origin_tech = "programming=1"
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/libraryconsole/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(build_path == /obj/machinery/computer/libraryconsole/bookmanagement)
|
||||
name = "Library Visitor Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/libraryconsole
|
||||
to_chat(user, "<span class='notice'>Defaulting access protocols.</span>")
|
||||
else
|
||||
name = "Book Inventory Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/libraryconsole/bookmanagement
|
||||
to_chat(user, "<span class='notice'>Access protocols successfully updated.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/apc_control
|
||||
name = "\improper Power Flow Control Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/apc_control
|
||||
origin_tech = "programming=3;engineering=3;powerstorage=2"
|
||||
..()
|
||||
@@ -571,8 +571,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_screen = "idminor"
|
||||
circuit = /obj/item/weapon/circuitboard/computer/card/minor
|
||||
|
||||
/obj/machinery/computer/card/minor/New()
|
||||
..()
|
||||
/obj/machinery/computer/card/minor/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/computer/card/minor/typed_circuit = circuit
|
||||
if(target_dept)
|
||||
typed_circuit.target_dept = target_dept
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/machinery/computer/cloning/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
updatemodules(TRUE)
|
||||
|
||||
/obj/machinery/computer/cloning/Destroy()
|
||||
|
||||
@@ -41,9 +41,9 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/communications/New()
|
||||
/obj/machinery/computer/communications/Initialize()
|
||||
. = ..()
|
||||
GLOB.shuttle_caller_list += src
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/communications/process()
|
||||
if(..())
|
||||
|
||||
@@ -53,17 +53,13 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/New()
|
||||
..()
|
||||
|
||||
spawn(5)
|
||||
for(dir in list(NORTH,EAST,SOUTH,WEST))
|
||||
connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
|
||||
if(!isnull(connected))
|
||||
break
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
return
|
||||
return
|
||||
/obj/machinery/computer/scan_consolenew/Initialize()
|
||||
. = ..()
|
||||
for(dir in list(NORTH,EAST,SOUTH,WEST))
|
||||
connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
|
||||
if(!isnull(connected))
|
||||
break
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attack_hand(mob/user)
|
||||
if(..())
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/New()
|
||||
..()
|
||||
addtimer(CALLBACK(src, .proc/scan_machinery), 5)
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/gulag_teleporter_computer/Destroy()
|
||||
if(id)
|
||||
|
||||
@@ -5,7 +5,3 @@
|
||||
shuttleId = "pod1"
|
||||
possible_destinations = "monastery_shuttle_asteroid;monastery_shuttle_station"
|
||||
no_destination_swap = TRUE
|
||||
|
||||
/obj/item/weapon/circuitboard/computer/shuttle/monastery_shuttle
|
||||
name = "Monastery Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/monastery_shuttle
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
/obj/machinery/computer/teleporter
|
||||
name = "teleporter control console"
|
||||
desc = "Used to control a linked teleportation Hub and Station."
|
||||
icon_screen = "teleport"
|
||||
icon_keyboard = "teleport_key"
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
circuit = /obj/item/weapon/circuitboard/computer/teleporter
|
||||
var/obj/item/device/gps/locked
|
||||
var/regime_set = "Teleporter"
|
||||
var/id
|
||||
var/obj/machinery/teleport/station/power_station
|
||||
var/calibrating
|
||||
var/turf/target //Used for one-time-use teleport cards (such as clown planet coordinates.)
|
||||
//Setting this to 1 will set src.locked to null after a player enters the portal and will not allow hand-teles to open portals to that location.
|
||||
|
||||
/obj/machinery/computer/teleporter/Initialize()
|
||||
. = ..()
|
||||
id = "[rand(1000, 9999)]"
|
||||
link_power_station()
|
||||
|
||||
/obj/machinery/computer/teleporter/Destroy()
|
||||
if (power_station)
|
||||
power_station.teleporter_console = null
|
||||
power_station = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/link_power_station()
|
||||
if(power_station)
|
||||
return
|
||||
for(dir in GLOB.cardinals)
|
||||
power_station = locate(/obj/machinery/teleport/station, get_step(src, dir))
|
||||
if(power_station)
|
||||
break
|
||||
return power_station
|
||||
|
||||
/obj/machinery/computer/teleporter/attackby(obj/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/device/gps))
|
||||
var/obj/item/device/gps/L = I
|
||||
if(L.locked_location && !(stat & (NOPOWER|BROKEN)))
|
||||
if(!user.transferItemToLoc(L, src))
|
||||
to_chat(user, "<span class='warning'>\the [I] is stuck to your hand, you cannot put it in \the [src]!</span>")
|
||||
return
|
||||
locked = L
|
||||
to_chat(user, "<span class='caution'>You insert the GPS device into the [name]'s slot.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/teleporter/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/teleporter/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/teleporter/interact(mob/user)
|
||||
var/data = "<h3>Teleporter Status</h3>"
|
||||
if(!power_station)
|
||||
data += "<div class='statusDisplay'>No power station linked.</div>"
|
||||
else if(!power_station.teleporter_hub)
|
||||
data += "<div class='statusDisplay'>No hub linked.</div>"
|
||||
else
|
||||
data += "<div class='statusDisplay'>Current regime: [regime_set]<BR>"
|
||||
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
|
||||
if(calibrating)
|
||||
data += "Calibration: <font color='yellow'>In Progress</font>"
|
||||
else if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
data += "Calibration: <font color='green'>Optimal</font>"
|
||||
else
|
||||
data += "Calibration: <font color='red'>Sub-Optimal</font>"
|
||||
data += "</div><BR>"
|
||||
|
||||
data += "<A href='?src=\ref[src];regimeset=1'>Change regime</A><BR>"
|
||||
data += "<A href='?src=\ref[src];settarget=1'>Set target</A><BR>"
|
||||
if(locked)
|
||||
data += "<BR><A href='?src=\ref[src];locked=1'>Get target from memory</A><BR>"
|
||||
data += "<A href='?src=\ref[src];eject=1'>Eject GPS device</A><BR>"
|
||||
else
|
||||
data += "<BR><span class='linkOff'>Get target from memory</span><BR>"
|
||||
data += "<span class='linkOff'>Eject GPS device</span><BR>"
|
||||
|
||||
data += "<BR><A href='?src=\ref[src];calibrate=1'>Calibrate Hub</A>"
|
||||
|
||||
var/datum/browser/popup = new(user, "teleporter", name, 400, 400)
|
||||
popup.set_content(data)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/teleporter/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["eject"])
|
||||
eject()
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
if(!check_hub_connection())
|
||||
say("Error: Unable to detect hub.")
|
||||
return
|
||||
if(calibrating)
|
||||
say("Error: Calibration in progress. Stand by.")
|
||||
return
|
||||
|
||||
if(href_list["regimeset"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
reset_regime()
|
||||
if(href_list["settarget"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
set_target(usr)
|
||||
if(href_list["locked"])
|
||||
power_station.engaged = 0
|
||||
power_station.teleporter_hub.update_icon()
|
||||
power_station.teleporter_hub.calibrated = 0
|
||||
target = get_turf(locked.locked_location)
|
||||
if(href_list["calibrate"])
|
||||
if(!target)
|
||||
say("Error: No target set to calibrate to.")
|
||||
return
|
||||
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
|
||||
say("Hub is already calibrated!")
|
||||
return
|
||||
say("Processing hub calibration to target...")
|
||||
|
||||
calibrating = 1
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
|
||||
calibrating = 0
|
||||
if(check_hub_connection())
|
||||
power_station.teleporter_hub.calibrated = 1
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
updateDialog()
|
||||
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/check_hub_connection()
|
||||
if(!power_station)
|
||||
return FALSE
|
||||
if(!power_station.teleporter_hub)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/reset_regime()
|
||||
target = null
|
||||
if(regime_set == "Teleporter")
|
||||
regime_set = "Gate"
|
||||
else
|
||||
regime_set = "Teleporter"
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/eject()
|
||||
if(locked)
|
||||
locked.forceMove(get_turf(src))
|
||||
locked = null
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/set_target(mob/user)
|
||||
var/list/L = list()
|
||||
var/list/areaindex = list()
|
||||
if(regime_set == "Teleporter")
|
||||
for(var/obj/item/device/radio/beacon/R in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(R)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z == ZLEVEL_CENTCOM || T.z > ZLEVEL_SPACEMAX)
|
||||
continue
|
||||
L[avoid_assoc_duplicate_keys(T.loc.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/weapon/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !ismob(I.loc))
|
||||
continue
|
||||
else
|
||||
var/mob/M = I.loc
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + 6000 < world.time)
|
||||
continue
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z == ZLEVEL_CENTCOM)
|
||||
continue
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
|
||||
|
||||
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
|
||||
target = L[desc]
|
||||
|
||||
else
|
||||
var/list/S = power_station.linked_stations
|
||||
if(!S.len)
|
||||
to_chat(user, "<span class='alert'>No connected stations located.</span>")
|
||||
return
|
||||
for(var/obj/machinery/teleport/station/R in S)
|
||||
var/turf/T = get_turf(R)
|
||||
if(!T || !R.teleporter_hub || !R.teleporter_console)
|
||||
continue
|
||||
if(T.z == ZLEVEL_CENTCOM || T.z > ZLEVEL_SPACEMAX)
|
||||
continue
|
||||
L[avoid_assoc_duplicate_keys(T.loc.name, areaindex)] = R
|
||||
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
|
||||
target = L[desc]
|
||||
if(target)
|
||||
var/obj/machinery/teleport/station/trg = target
|
||||
trg.linked_stations |= power_station
|
||||
trg.stat &= ~NOPOWER
|
||||
if(trg.teleporter_hub)
|
||||
trg.teleporter_hub.stat &= ~NOPOWER
|
||||
trg.teleporter_hub.update_icon()
|
||||
if(trg.teleporter_console)
|
||||
trg.teleporter_console.stat &= ~NOPOWER
|
||||
trg.teleporter_console.update_icon()
|
||||
@@ -259,52 +259,4 @@
|
||||
for(var/X in components)
|
||||
var/obj/item/I = X
|
||||
I.forceMove(loc)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
//Machine Frame Circuit Boards
|
||||
/*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit,
|
||||
micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/circuitboard/machine
|
||||
var/list/req_components = null
|
||||
// Components required by the machine.
|
||||
// Example: list(/obj/item/weapon/stock_parts/matter_bin = 5)
|
||||
var/list/def_components = null
|
||||
// Default replacements for req_components, to be used in apply_default_parts instead of req_components types
|
||||
// Example: list(/obj/item/weapon/stock_parts/matter_bin = /obj/item/weapon/stock_parts/matter_bin/super)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/proc/apply_default_parts(obj/machinery/M)
|
||||
if(!req_components)
|
||||
return
|
||||
|
||||
M.component_parts = list(src) // List of components always contains a board
|
||||
loc = null
|
||||
|
||||
for(var/comp_path in req_components)
|
||||
var/comp_amt = req_components[comp_path]
|
||||
if(!comp_amt)
|
||||
continue
|
||||
|
||||
if(def_components && def_components[comp_path])
|
||||
comp_path = def_components[comp_path]
|
||||
|
||||
if(ispath(comp_path, /obj/item/stack))
|
||||
M.component_parts += new comp_path(null, comp_amt)
|
||||
else
|
||||
for(var/i in 1 to comp_amt)
|
||||
M.component_parts += new comp_path(null)
|
||||
|
||||
M.RefreshParts()
|
||||
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/abductor
|
||||
name = "alien board (Report This)"
|
||||
icon_state = "abductor_mod"
|
||||
origin_tech = "programming=5;abductor=3"
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/clockwork
|
||||
name = "clockwork board (Report This)"
|
||||
icon_state = "clock_mod"
|
||||
..()
|
||||
@@ -50,7 +50,7 @@
|
||||
songs += T
|
||||
|
||||
/obj/machinery/disco/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
selection = songs[1]
|
||||
|
||||
|
||||
|
||||
@@ -4,32 +4,17 @@
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "scanner"
|
||||
density = TRUE
|
||||
var/locked = FALSE
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
active_power_usage = 300
|
||||
occupant_typecache = list(/mob/living, /obj/item/bodypart/head, /obj/item/organ/brain)
|
||||
circuit = /obj/item/weapon/circuitboard/machine/clonescanner
|
||||
var/locked = FALSE
|
||||
var/damage_coeff
|
||||
var/scan_level
|
||||
var/precision_coeff
|
||||
|
||||
/obj/machinery/dna_scannernew/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonescanner(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/clonescanner
|
||||
name = "Cloning Scanner (Machine Board)"
|
||||
build_path = /obj/machinery/dna_scannernew
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/scanning_module = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/stack/sheet/glass = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
|
||||
/obj/machinery/dna_scannernew/RefreshParts()
|
||||
scan_level = 0
|
||||
damage_coeff = 0
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/alarmlock/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
SSradio.remove_object(src, air_frequency)
|
||||
air_connection = SSradio.add_object(src, air_frequency, GLOB.RADIO_TO_AIRALARM)
|
||||
open()
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
Radio.listening = 0
|
||||
|
||||
/obj/machinery/door_timer/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(id != null)
|
||||
for(var/obj/machinery/door/window/brigdoor/M in urange(20, src))
|
||||
if (M.id == id)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/list/affecting_areas
|
||||
|
||||
/obj/machinery/door/firedoor/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
CalculateAffectingAreas()
|
||||
|
||||
/obj/machinery/door/firedoor/examine(mob/user)
|
||||
|
||||
@@ -11,8 +11,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
var/max_dist = 100
|
||||
verb_say = "states coldly"
|
||||
|
||||
/obj/machinery/doppler_array/New()
|
||||
..()
|
||||
/obj/machinery/doppler_array/Initialize()
|
||||
. = ..()
|
||||
GLOB.doppler_arrays += src
|
||||
|
||||
/obj/machinery/doppler_array/Destroy()
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
var/datum/material_container/materials
|
||||
var/list/using_materials
|
||||
var/starting_amount = 0
|
||||
var/metal_cost = 1000
|
||||
var/glass_cost = 1000
|
||||
var/power_used = 1000
|
||||
@@ -52,34 +53,27 @@
|
||||
var/break_message = "lets out a tinny alarm before falling dark."
|
||||
var/break_sound = 'sound/machines/warning-buzzer.ogg'
|
||||
|
||||
/obj/machinery/droneDispenser/New()
|
||||
..()
|
||||
obj_integrity = max_integrity
|
||||
materials = new(src, list(MAT_METAL, MAT_GLASS),
|
||||
MINERAL_MATERIAL_AMOUNT*MAX_STACK_SIZE*2)
|
||||
|
||||
/obj/machinery/droneDispenser/Initialize()
|
||||
. = ..()
|
||||
materials = new(src, list(MAT_METAL, MAT_GLASS), MINERAL_MATERIAL_AMOUNT*MAX_STACK_SIZE*2)
|
||||
materials.insert_amount(starting_amount)
|
||||
using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
|
||||
|
||||
/obj/machinery/droneDispenser/Destroy()
|
||||
qdel(materials)
|
||||
. = ..()
|
||||
QDEL_NULL(materials)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/droneDispenser/preloaded/New()
|
||||
..()
|
||||
materials.insert_amount(5000)
|
||||
/obj/machinery/droneDispenser/preloaded
|
||||
starting_amount = 5000
|
||||
|
||||
/obj/machinery/droneDispenser/syndrone //Please forgive me
|
||||
name = "syndrone shell dispenser"
|
||||
desc = "A suspicious machine that will create Syndicate \
|
||||
exterminator drones when supplied with metal and glass. Disgusting."
|
||||
desc = "A suspicious machine that will create Syndicate exterminator drones when supplied with metal and glass. Disgusting."
|
||||
dispense_type = /obj/item/drone_shell/syndrone
|
||||
//If we're gonna be a jackass, go the full mile - 10 second recharge timer
|
||||
cooldownTime = 100
|
||||
end_create_message = "dispenses a suspicious drone shell."
|
||||
|
||||
/obj/machinery/droneDispenser/syndrone/New()
|
||||
..()
|
||||
materials.insert_amount(25000)
|
||||
starting_amount = 25000
|
||||
|
||||
/obj/machinery/droneDispenser/syndrone/badass //Please forgive me
|
||||
name = "badass syndrone shell dispenser"
|
||||
@@ -101,10 +95,7 @@
|
||||
metal_cost = 2000
|
||||
glass_cost = 2000
|
||||
power_used = 2000
|
||||
|
||||
/obj/machinery/droneDispenser/snowflake/preloaded/New()
|
||||
..()
|
||||
materials.insert_amount(10000)
|
||||
starting_amount = 10000
|
||||
|
||||
// An example of a custom drone dispenser.
|
||||
// This one requires no materials and creates basic hivebots
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
var/sanitize_external
|
||||
|
||||
/obj/machinery/embedded_controller/radio/airlock_controller/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/embedded_controller/radio/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
|
||||
|
||||
@@ -52,8 +52,7 @@
|
||||
var/airpump_tag
|
||||
|
||||
/obj/machinery/embedded_controller/radio/simple_vent_controller/Initialize(mapload)
|
||||
..()
|
||||
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
|
||||
|
||||
@@ -5,15 +5,15 @@
|
||||
desc = "A wall-mounted flashbulb device."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "mflash1"
|
||||
var/obj/item/device/assembly/flash/handheld/bulb = null
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
anchored = TRUE
|
||||
var/obj/item/device/assembly/flash/handheld/bulb
|
||||
var/id = null
|
||||
var/range = 2 //this is roughly the size of brig cell
|
||||
var/last_flash = 0 //Don't want it getting spammed like regular flashes
|
||||
var/strength = 100 //How knocked down targets are when flashed.
|
||||
var/base_state = "mflash"
|
||||
max_integrity = 250
|
||||
integrity_failure = 100
|
||||
anchored = TRUE
|
||||
|
||||
/obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored
|
||||
name = "portable flasher"
|
||||
@@ -24,19 +24,17 @@
|
||||
base_state = "pflash"
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/flasher/New(loc, ndir = 0, built = 0)
|
||||
..() // ..() is EXTREMELY IMPORTANT, never forget to add it
|
||||
/obj/machinery/flasher/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..() // ..() is EXTREMELY IMPORTANT, never forget to add it
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -28 : 28) : 0
|
||||
else
|
||||
bulb = new /obj/item/device/assembly/flash/handheld(src)
|
||||
bulb = new(src)
|
||||
|
||||
/obj/machinery/flasher/Destroy()
|
||||
if(bulb)
|
||||
qdel(bulb)
|
||||
bulb = null
|
||||
QDEL_NULL(bulb)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/flasher/power_change()
|
||||
|
||||
@@ -17,25 +17,23 @@ The console is located at computer/gulag_teleporter.dm
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 200
|
||||
active_power_usage = 5000
|
||||
circuit = /obj/item/weapon/circuitboard/machine/gulag_teleporter
|
||||
var/locked = FALSE
|
||||
var/jumpsuit_type = /obj/item/clothing/under/rank/prisoner
|
||||
var/shoes_type = /obj/item/clothing/shoes/sneakers/orange
|
||||
var/obj/machinery/gulag_item_reclaimer/linked_reclaimer = null
|
||||
var/list/required_items
|
||||
var/obj/machinery/gulag_item_reclaimer/linked_reclaimer
|
||||
var/static/list/telegulag_required_items = typecacheof(list(
|
||||
/obj/item/weapon/implant,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman,
|
||||
/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman,
|
||||
/obj/item/weapon/tank/internals,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/gas))
|
||||
|
||||
/obj/machinery/gulag_teleporter/New()
|
||||
..()
|
||||
required_items = typecacheof(list(
|
||||
/obj/item/weapon/implant,
|
||||
/obj/item/clothing/suit/space/eva/plasmaman,
|
||||
/obj/item/clothing/under/plasmaman,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman,
|
||||
/obj/item/weapon/tank/internals,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/gas))
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/gulag_teleporter(null)
|
||||
B.apply_default_parts(src)
|
||||
addtimer(CALLBACK(src, .proc/locate_reclaimer), 5)
|
||||
/obj/machinery/gulag_teleporter/Initialize()
|
||||
. = ..()
|
||||
locate_reclaimer()
|
||||
|
||||
/obj/machinery/gulag_teleporter/Destroy()
|
||||
if(linked_reclaimer)
|
||||
@@ -46,7 +44,6 @@ The console is located at computer/gulag_teleporter.dm
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/gulag_teleporter/interact(mob/user)
|
||||
if(locked)
|
||||
to_chat(user, "[src] is locked.")
|
||||
@@ -138,7 +135,7 @@ The console is located at computer/gulag_teleporter.dm
|
||||
linked_reclaimer.stored_items[occupant] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
for(var/obj/item/W in mob_occupant)
|
||||
if(!is_type_in_typecache(W, required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(!is_type_in_typecache(W, telegulag_required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(istype(W, /obj/item/weapon/restraints/handcuffs))
|
||||
W.forceMove(get_turf(src))
|
||||
continue
|
||||
|
||||
@@ -40,6 +40,7 @@ Possible to do for anyone motivated enough:
|
||||
active_power_usage = 100
|
||||
max_integrity = 300
|
||||
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
|
||||
circuit = /obj/item/weapon/circuitboard/machine/holopad
|
||||
var/list/masters = list()//List of living mobs that use the holopad
|
||||
var/last_request = 0 //to prevent request spam. ~Carn
|
||||
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
|
||||
@@ -51,8 +52,6 @@ Possible to do for anyone motivated enough:
|
||||
|
||||
/obj/machinery/holopad/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/holopad(null)
|
||||
B.apply_default_parts(src)
|
||||
holopads += src
|
||||
|
||||
/obj/machinery/holopad/Destroy()
|
||||
@@ -293,7 +292,7 @@ Possible to do for anyone motivated enough:
|
||||
Hologram.Impersonation = user
|
||||
|
||||
Hologram.copy_known_languages_from(user,replace = TRUE)
|
||||
Hologram.mouse_opacity = 0//So you can't click on it.
|
||||
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
|
||||
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
|
||||
Hologram.anchored = TRUE//So space wind cannot drag it.
|
||||
Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
|
||||
@@ -384,11 +383,5 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
return Impersonation.examine(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/holopad
|
||||
name = "AI Holopad (Machine Board)"
|
||||
build_path = /obj/machinery/holopad
|
||||
origin_tech = "programming=1"
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
#undef HOLOPAD_PASSIVE_POWER_USAGE
|
||||
#undef HOLOGRAM_POWER_USAGE
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
location.hotspot_expose(1000,500,1)
|
||||
return 1
|
||||
|
||||
/obj/machinery/igniter/New()
|
||||
..()
|
||||
/obj/machinery/igniter/Initialize()
|
||||
. = ..()
|
||||
icon_state = "igniter[on]"
|
||||
|
||||
/obj/machinery/igniter/power_change()
|
||||
@@ -61,15 +61,14 @@
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/machinery/sparker/New()
|
||||
..()
|
||||
/obj/machinery/sparker/Initialize()
|
||||
. = ..()
|
||||
spark_system = new /datum/effect_system/spark_spread
|
||||
spark_system.set_up(2, 1, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/machinery/sparker/Destroy()
|
||||
qdel(spark_system)
|
||||
spark_system = null
|
||||
QDEL_NULL(spark_system)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/sparker/power_change()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/item/weapon/reagent_containers/glass)
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
update_icon()
|
||||
drip_containers = typecacheof(drip_containers)
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm (rejected hunks)
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/item/weapon/reagent_containers/glass)
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
- ..()
|
||||
+ . = ..()
|
||||
update_icon()
|
||||
drip_containers = typecacheof(drip_containers)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
use_power = TRUE
|
||||
idle_power_usage = 200
|
||||
active_power_usage = 2500
|
||||
circuit = /obj/item/weapon/circuitboard/machine/launchpad
|
||||
var/stationary = TRUE //to prevent briefcase pad deconstruction and such
|
||||
var/display_name = "Launchpad"
|
||||
var/teleport_speed = 35
|
||||
@@ -17,20 +18,6 @@
|
||||
var/x_offset = 0
|
||||
var/y_offset = 0
|
||||
|
||||
/obj/machinery/launchpad/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/launchpad/B = new
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/launchpad
|
||||
name = "Bluespace Launchpad (Machine Board)"
|
||||
build_path = /obj/machinery/launchpad
|
||||
origin_tech = "programming=3;engineering=3;plasmatech=2;bluespace=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/ore/bluespace_crystal = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1)
|
||||
def_components = list(/obj/item/weapon/ore/bluespace_crystal = /obj/item/weapon/ore/bluespace_crystal/artificial)
|
||||
|
||||
/obj/machinery/launchpad/RefreshParts()
|
||||
var/E = -1 //to make default parts have the base value
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
@@ -171,9 +158,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/launchpad/briefcase/Destroy()
|
||||
if(!QDELETED(briefcase))
|
||||
qdel(briefcase)
|
||||
briefcase = null
|
||||
QDEL_NULL(briefcase)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/briefcase/isAvailable()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
// luminosity = 1
|
||||
|
||||
/obj/machinery/light_switch/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
area = get_area(src)
|
||||
|
||||
if(otherarea)
|
||||
|
||||
@@ -11,21 +11,20 @@
|
||||
icon_state = "limbgrower_idleoff"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
var/operating = FALSE
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
var/disabled = 0
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/machine/limbgrower
|
||||
|
||||
var/operating = FALSE
|
||||
var/disabled = FALSE
|
||||
var/busy = FALSE
|
||||
var/prod_coeff = 1
|
||||
|
||||
var/datum/design/being_built
|
||||
var/datum/research/files
|
||||
var/selected_category
|
||||
var/screen = 1
|
||||
|
||||
var/list/categories = list(
|
||||
"human",
|
||||
"lizard",
|
||||
@@ -33,22 +32,11 @@
|
||||
"special"
|
||||
)
|
||||
|
||||
/obj/machinery/limbgrower/New()
|
||||
..()
|
||||
/obj/machinery/limbgrower/Initialize()
|
||||
. = ..()
|
||||
create_reagents(0)
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/limbgrower(null)
|
||||
B.apply_default_parts(src)
|
||||
files = new /datum/research/limbgrower(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/limbgrower
|
||||
name = "Limb Grower (Machine Board)"
|
||||
build_path = /obj/machinery/limbgrower
|
||||
origin_tech = "programming=2;biotech=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker = 2,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1)
|
||||
|
||||
/obj/machinery/limbgrower/interact(mob/user)
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
// This was created for firing ranges, but I suppose this could have other applications - Doohl
|
||||
|
||||
/obj/machinery/magnetic_module
|
||||
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "floor_magnet-f"
|
||||
name = "electromagnetic generator"
|
||||
@@ -29,22 +28,21 @@
|
||||
var/center_y = 0
|
||||
var/max_dist = 20 // absolute value of center_x,y cannot exceed this integer
|
||||
|
||||
/obj/machinery/magnetic_module/New()
|
||||
/obj/machinery/magnetic_module/Initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
center = T
|
||||
SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
spawn(10) // must wait for map loading to finish
|
||||
SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
|
||||
|
||||
spawn()
|
||||
magnetic_process()
|
||||
/obj/machinery/magnetic_module/LateInitialize()
|
||||
magnetic_process()
|
||||
|
||||
/obj/machinery/magnetic_module/Destroy()
|
||||
SSradio.remove_object(src, freq)
|
||||
. = ..()
|
||||
center = null
|
||||
return ..()
|
||||
|
||||
// update the invisibility and icon
|
||||
/obj/machinery/magnetic_module/hide(intact)
|
||||
@@ -216,27 +214,22 @@
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
|
||||
/obj/machinery/magnetic_controller/New()
|
||||
/obj/machinery/magnetic_controller/Initialize()
|
||||
..()
|
||||
|
||||
if(autolink)
|
||||
for(var/obj/machinery/magnetic_module/M in GLOB.machines)
|
||||
if(M.freq == frequency && M.code == code)
|
||||
magnets.Add(M)
|
||||
|
||||
|
||||
spawn(45) // must wait for map loading to finish
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
|
||||
|
||||
|
||||
if(path) // check for default path
|
||||
filter_path() // renders rpath
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
|
||||
|
||||
/obj/machinery/magnetic_controller/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
magnets = null
|
||||
rpath = null
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/magnetic_controller/process()
|
||||
if(magnets.len == 0 && autolink)
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
|
||||
req_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
|
||||
|
||||
/obj/machinery/navbeacon/New()
|
||||
..()
|
||||
/obj/machinery/navbeacon/Initialize()
|
||||
. = ..()
|
||||
|
||||
set_codes()
|
||||
|
||||
|
||||
@@ -197,16 +197,15 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
name = "security newscaster"
|
||||
securityCaster = 1
|
||||
|
||||
/obj/machinery/newscaster/New(loc, ndir, building)
|
||||
..()
|
||||
/obj/machinery/newscaster/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -32 : 32)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -32 : 32) : 0
|
||||
|
||||
GLOB.allCasters += src
|
||||
for(var/obj/machinery/newscaster/NEWSCASTER in GLOB.allCasters)
|
||||
unit_no++
|
||||
unit_no = GLOB.allCasters.len
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/newscaster/Destroy()
|
||||
|
||||
@@ -72,8 +72,8 @@
|
||||
|
||||
var/obj/machinery/turretid/cp = null
|
||||
|
||||
/obj/machinery/porta_turret/New(loc)
|
||||
..()
|
||||
/obj/machinery/porta_turret/Initialize()
|
||||
. = ..()
|
||||
if(!base)
|
||||
base = src
|
||||
update_icon()
|
||||
@@ -143,18 +143,13 @@
|
||||
|
||||
/obj/machinery/porta_turret/Destroy()
|
||||
//deletes its own cover with it
|
||||
if(cover)
|
||||
qdel(cover)
|
||||
cover = null
|
||||
QDEL_NULL(cover)
|
||||
base = null
|
||||
if(cp)
|
||||
cp.turrets -= src
|
||||
cp = null
|
||||
if(stored_gun)
|
||||
qdel(stored_gun)
|
||||
stored_gun = null
|
||||
qdel(spark_system)
|
||||
spark_system = null
|
||||
QDEL_NULL(stored_gun)
|
||||
QDEL_NULL(spark_system)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -602,8 +597,8 @@
|
||||
/obj/machinery/porta_turret/aux_base/interact(mob/user) //Controlled solely from the base console.
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/aux_base/New()
|
||||
..()
|
||||
/obj/machinery/porta_turret/aux_base/Initialize()
|
||||
. = ..()
|
||||
cover.name = name
|
||||
cover.desc = desc
|
||||
|
||||
@@ -650,8 +645,8 @@
|
||||
var/list/obj/machinery/porta_turret/turrets = list()
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/machinery/turretid/New(loc, ndir = 0, built = 0)
|
||||
..()
|
||||
/obj/machinery/turretid/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
if(built)
|
||||
setDir(ndir)
|
||||
locked = FALSE
|
||||
@@ -664,7 +659,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/turretid/Initialize(mapload) //map-placed turrets autolink turrets
|
||||
..()
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
if(control_area && istext(control_area))
|
||||
@@ -682,7 +677,8 @@
|
||||
T.cp = src
|
||||
|
||||
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN) return
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/device/multitool))
|
||||
var/obj/item/device/multitool/M = I
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm (rejected hunks)
|
||||
@@ -664,7 +659,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/turretid/Initialize(mapload) //map-placed turrets autolink turrets
|
||||
- ..()
|
||||
+ . = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
@@ -8,28 +8,13 @@
|
||||
idle_power_usage = 200
|
||||
active_power_usage = 5000
|
||||
unique_rename = 1
|
||||
circuit = /obj/item/weapon/circuitboard/machine/quantumpad
|
||||
var/teleport_cooldown = 400 //30 seconds base due to base parts
|
||||
var/teleport_speed = 50
|
||||
var/last_teleport //to handle the cooldown
|
||||
var/teleporting = 0 //if it's in the process of teleporting
|
||||
var/power_efficiency = 1
|
||||
var/obj/machinery/quantumpad/linked_pad = null
|
||||
|
||||
/obj/machinery/quantumpad/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/quantumpad(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/quantumpad
|
||||
name = "Quantum Pad (Machine Board)"
|
||||
build_path = /obj/machinery/quantumpad
|
||||
origin_tech = "programming=3;engineering=3;plasmatech=3;bluespace=4"
|
||||
req_components = list(
|
||||
/obj/item/weapon/ore/bluespace_crystal = 1,
|
||||
/obj/item/weapon/stock_parts/capacitor = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 1)
|
||||
def_components = list(/obj/item/weapon/ore/bluespace_crystal = /obj/item/weapon/ore/bluespace_crystal/artificial)
|
||||
var/obj/machinery/quantumpad/linked_pad
|
||||
|
||||
/obj/machinery/quantumpad/RefreshParts()
|
||||
var/E = 0
|
||||
|
||||
@@ -7,20 +7,14 @@
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 4
|
||||
active_power_usage = 250
|
||||
circuit = /obj/item/weapon/circuitboard/machine/recharger
|
||||
var/obj/item/charging = null
|
||||
var/static/list/allowed_devices = typecacheof(list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/ammo_box/magazine/recharge, /obj/item/device/modular_computer))
|
||||
var/recharge_coeff = 1
|
||||
|
||||
/obj/machinery/recharger/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/circuitboard/machine/recharger/B = new()
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/recharger
|
||||
name = "Weapon Recharger (Machine Board)"
|
||||
build_path = /obj/machinery/recharger
|
||||
origin_tech = "powerstorage=4;engineering=3;materials=4"
|
||||
req_components = list(/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
var/static/list/allowed_devices = typecacheof(list(
|
||||
/obj/item/weapon/gun/energy,
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/ammo_box/magazine/recharge,
|
||||
/obj/item/device/modular_computer))
|
||||
|
||||
/obj/machinery/recharger/RefreshParts()
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
|
||||
@@ -8,27 +8,15 @@
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 1000
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
state_open = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/machine/cyborgrecharger
|
||||
var/recharge_speed
|
||||
var/repairs
|
||||
state_open = TRUE
|
||||
|
||||
/obj/machinery/recharge_station/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/cyborgrecharger(null)
|
||||
B.apply_default_parts(src)
|
||||
/obj/machinery/recharge_station/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/cyborgrecharger
|
||||
name = "Cyborg Recharger (Machine Board)"
|
||||
build_path = /obj/machinery/recharge_station
|
||||
origin_tech = "powerstorage=3;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/capacitor = 2,
|
||||
/obj/item/weapon/stock_parts/cell = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1)
|
||||
def_components = list(
|
||||
/obj/item/weapon/stock_parts/cell = /obj/item/weapon/stock_parts/cell/high)
|
||||
|
||||
/obj/machinery/recharge_station/RefreshParts()
|
||||
recharge_speed = 0
|
||||
repairs = 0
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
layer = ABOVE_ALL_MOB_LAYER // Overhead
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
circuit = /obj/item/weapon/circuitboard/machine/recycler
|
||||
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
|
||||
var/icon_name = "grinder-o"
|
||||
var/blood = 0
|
||||
@@ -18,20 +19,10 @@
|
||||
var/eat_victim_items = TRUE
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/New()
|
||||
..()
|
||||
/obj/machinery/recycler/Initialize()
|
||||
materials = new /datum/material_container(src, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/recycler(null)
|
||||
B.apply_default_parts(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/recycler
|
||||
name = "Recycler (Machine Board)"
|
||||
build_path = /obj/machinery/recycler
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recycler/RefreshParts()
|
||||
var/amt_made = 0
|
||||
|
||||
@@ -88,7 +88,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
icon_state = "req_comp0"
|
||||
|
||||
/obj/machinery/requests_console/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
name = "\improper [department] requests console"
|
||||
GLOB.allConsoles += src
|
||||
switch(departmentType)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
|
||||
color = "#FF0000"
|
||||
max_integrity = 20
|
||||
mouse_opacity = 0
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/structure/emergency_shield/invoker/emp_act(severity)
|
||||
return
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
light_color = LIGHT_COLOR_BROWN
|
||||
|
||||
/obj/machinery/computer/slot_machine/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
jackpots = rand(1, 4) //false hope
|
||||
plays = rand(75, 200)
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
desc = "Made by Space Amish using traditional space techniques, this heater/cooler is guaranteed not to set the station on fire."
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100, fire = 80, acid = 10)
|
||||
circuit = /obj/item/weapon/circuitboard/machine/space_heater
|
||||
var/obj/item/weapon/stock_parts/cell/cell
|
||||
var/on = FALSE
|
||||
var/mode = HEATER_MODE_STANDBY
|
||||
@@ -26,22 +27,11 @@
|
||||
/obj/machinery/space_heater/get_cell()
|
||||
return cell
|
||||
|
||||
/obj/machinery/space_heater/New()
|
||||
..()
|
||||
/obj/machinery/space_heater/Initialize()
|
||||
. = ..()
|
||||
cell = new(src)
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/space_heater(null)
|
||||
B.apply_default_parts(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/space_heater
|
||||
name = "Space Heater (Machine Board)"
|
||||
build_path = /obj/machinery/space_heater
|
||||
origin_tech = "programming=2;engineering=2;plasmatech=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/weapon/stock_parts/capacitor = 1,
|
||||
/obj/item/stack/cable_coil = 3)
|
||||
|
||||
/obj/machinery/space_heater/on_construction()
|
||||
qdel(cell)
|
||||
cell = null
|
||||
|
||||
@@ -101,8 +101,8 @@
|
||||
mask_type = /obj/item/clothing/mask/breath
|
||||
storage_type = /obj/item/weapon/tank/internals/emergency_oxygen/double
|
||||
|
||||
/obj/machinery/suit_storage_unit/New()
|
||||
..()
|
||||
/obj/machinery/suit_storage_unit/Initialize()
|
||||
. = ..()
|
||||
wires = new /datum/wires/suit_storage_unit(src)
|
||||
if(suit_type)
|
||||
suit = new suit_type(src)
|
||||
@@ -115,18 +115,10 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/suit_storage_unit/Destroy()
|
||||
if(suit)
|
||||
qdel(suit)
|
||||
suit = null
|
||||
if(helmet)
|
||||
qdel(helmet)
|
||||
helmet = null
|
||||
if(mask)
|
||||
qdel(mask)
|
||||
mask = null
|
||||
if(storage)
|
||||
qdel(storage)
|
||||
storage = null
|
||||
QDEL_NULL(suit)
|
||||
QDEL_NULL(helmet)
|
||||
QDEL_NULL(mask)
|
||||
QDEL_NULL(storage)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/suit_storage_unit/update_icon()
|
||||
|
||||
@@ -82,22 +82,19 @@
|
||||
countdown.stop()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/obj/machinery/syndicatebomb/New()
|
||||
/obj/machinery/syndicatebomb/Initialize()
|
||||
. = ..()
|
||||
wires = new /datum/wires/syndicatebomb(src)
|
||||
if(src.payload)
|
||||
if(payload)
|
||||
payload = new payload(src)
|
||||
update_icon()
|
||||
countdown = new(src)
|
||||
..()
|
||||
|
||||
/obj/machinery/syndicatebomb/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
if(countdown)
|
||||
qdel(countdown)
|
||||
countdown = null
|
||||
QDEL_NULL(wires)
|
||||
QDEL_NULL(countdown)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/syndicatebomb/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -17,8 +17,7 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 25
|
||||
machinetype = 5
|
||||
/*heatgen = 0
|
||||
delay = 7*/
|
||||
circuit = /obj/item/weapon/circuitboard/machine/telecomms/broadcaster
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
@@ -82,22 +81,6 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
/* --- Do a snazzy animation! --- */
|
||||
flick("broadcaster_send", src)
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/telecomms/broadcaster(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/telecomms/broadcaster
|
||||
name = "Subspace Broadcaster (Machine Board)"
|
||||
build_path = /obj/machinery/telecomms/broadcaster
|
||||
origin_tech = "programming=2;engineering=2;bluespace=1"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/crystal = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 2)
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/Destroy()
|
||||
// In case message_delay is left on 1, otherwise it won't reset the list and people can't say the same thing twice anymore.
|
||||
if(GLOB.message_delay)
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 50
|
||||
machinetype = 2
|
||||
//heatgen = 20
|
||||
netspeed = 40
|
||||
circuit = /obj/item/weapon/circuitboard/machine/telecomms/bus
|
||||
var/change_frequency = 0
|
||||
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
@@ -49,24 +49,6 @@
|
||||
if(can_send)
|
||||
break
|
||||
|
||||
/obj/machinery/telecomms/bus/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/telecomms/bus(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/telecomms/bus
|
||||
name = "Bus Mainframe (Machine Board)"
|
||||
build_path = /obj/machinery/telecomms/bus
|
||||
origin_tech = "programming=2;engineering=2"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/manipulator = 2,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/subspace/filter = 1)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Preset Buses
|
||||
|
||||
/obj/machinery/telecomms/bus/preset_one
|
||||
@@ -93,10 +75,10 @@
|
||||
freq_listening = list(GLOB.ENG_FREQ)
|
||||
autolinkers = list("processor4", "engineering", "common")
|
||||
|
||||
/obj/machinery/telecomms/bus/preset_four/New()
|
||||
/obj/machinery/telecomms/bus/preset_four/Initialize()
|
||||
. = ..()
|
||||
for(var/i = 1441, i < 1489, i += 2)
|
||||
freq_listening |= i
|
||||
..()
|
||||
|
||||
/obj/machinery/telecomms/bus/preset_one/birdstation
|
||||
name = "Bus"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user