unfucks changes

This commit is contained in:
DeltaFire
2021-09-13 22:48:16 +02:00
parent d6c9fb3594
commit a0fa118415
2 changed files with 5 additions and 785 deletions

View File

@@ -87,8 +87,11 @@
addtimer(CALLBACK(src, .proc/boom), clamp((nanites.nanite_volume * 0.35), 25, 150))
/datum/nanite_program/explosive/proc/boom()
dyn_explosion(get_turf(host_mob), nanites.nanite_volume / 50)
qdel(nanites)
var/nanite_amount = nanites.nanite_volume
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
explosion(host_mob, 0, heavy_range, light_range)
nanites.delete_nanites()
//TODO make it defuse if triggered again

View File

@@ -502,789 +502,6 @@
<ul class="changes bgimages16">
<li class="rscadd">Adds a mirror above the sink in the captains bedroom in pubby</li>
</ul>
<h2 class="date">12 July 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">causes_dirt_buildup_on_floor is now just a thing humans do instead of a weird var only true for humans</li>
</ul>
<h2 class="date">11 July 2021</h2>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">replaces the seed machine with a biogen in the survival pod.</li>
<li class="bugfix">corrected an issue regarding wrong pair of gloves in the pod for DYI wiring .</li>
</ul>
<h2 class="date">10 July 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Returns the wheelchair sprites to having, you know, wheels?</li>
<li class="rscadd">A motorized wheelchair addsound: Chairwhoosh.</li>
</ul>
<h2 class="date">09 July 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Made a light not exist on the same tile as a door on pubby.</li>
<li class="bugfix">Makes the RD APC automatically connect to the powernet with the correct wire on pubby.</li>
<li class="rscadd">Added another wall for the AM engine so it doesn't space the airlock roundstart.</li>
</ul>
<h2 class="date">07 July 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Golem / Plasmaman species color should work again.</li>
</ul>
<h2 class="date">05 July 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Watchers no longer search 9 tiles away for stuff then throw the result away if it's more than 1 tile away</li>
<li class="server">Auxmos pull now uses a tag instead of pulling straight from the main branch</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moved a sprite one pixel to the left.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">tg based tool resprites</li>
<li class="bugfix">wirecutters have proper overlays</li>
</ul>
<h2 class="date">04 July 2021</h2>
<h3 class="author">cadyn updated:</h3>
<ul class="changes bgimages16">
<li class="server">Updated server scripts for proper linux support</li>
</ul>
<h2 class="date">03 July 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Turrets on nonlethal mode now once again shoot till the target is stamcrit as opposed to unable to use items, resolving some issues.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A bunch of sleeping process() calls now either don't sleep or make sure to call a proc with waitfor set to FALSE</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The axolotl ears in the .dmi file actually exist to the game now.</li>
</ul>
<h2 class="date">02 July 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spray bottles work again.</li>
</ul>
<h2 class="date">30 June 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More plushies in the code.</li>
<li class="imageadd">Nabbed some plushie sprites from Cit RP and TG and made some myself. Enjoy!</li>
<li class="rscadd">The Daily Whiplash (Newspaper Baton) is now available! (Using sticky tape to stick a newspaper onto a baton) Bap!</li>
<li class="imageadd">A rolled up newspaper sprite was provided.</li>
<li class="balance">Switched Gateway and Vault locations on Boxstation, bringing it more in line with other stations.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The pubby xenobiology air/scrubber network is now isolated from the rest of the station</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">HoP's cargo access was removed...</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">NT has lost experimental KA tech to miners who were lost in the field. Make sure to try and recover it.</li>
<li class="rscadd">Adds an extremely expensive survival pod to mining for people to work towards. Get to work cracking rocks today.</li>
</ul>
<h2 class="date">28 June 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs aren't infinite power anymore</li>
<li class="rscadd">FDA, LINDA without the bookkeeping.</li>
<li class="rscadd">Putnamos, a simpler replacement for Monstermos. If I can get Monstermos to work, this will be Monstermos instead.</li>
<li class="rscdel">LINDA, the old active-turfs-based atmos subsystem.</li>
<li class="rscdel">Monstermos? I would rather not get rid of this, but I can't get it to work correctly.</li>
<li class="server">Extools has been removed, and loading extools alongside auxtools will cause massive problems. If this is tested or merged, remove extools from the static files.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Carrots are good for your eyes - but eyes are also good for your carrots. Adds the googly eyes trait to walkingshrooms (Oculary Mimicry)</li>
<li class="imageadd">Googly Eyes - they make everything better.</li>
</ul>
<h2 class="date">25 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds two missing decals to the 5x5 SM.</li>
</ul>
<h3 class="author">brokenOculus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pillbottles and syringesare now printable from the medbay protolathe, shiftstart. Hyposprays are now printable in medbay lathe under advanced biotech.</li>
</ul>
<h2 class="date">24 June 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An announcement to let players know the Cat Surgeon has come to visit.</li>
<li class="balance">Upped the Volume of his spawn noise and lowered the spawn weight slightly.</li>
</ul>
<h2 class="date">23 June 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A bunch of small nanite things should be less wonky</li>
<li class="bugfix">Slimes are no longer immune to vomiting (undocumented change from a previous PR)</li>
<li class="bugfix">Fruit wine exists again.</li>
<li class="code_imp">Airlock hacking no longer sleeps.</li>
<li class="code_imp">The clockwork gateway deconstruction no longer sleeps.</li>
<li class="code_imp">Teslium reactions and Holywater booms no longer sleep.</li>
<li class="code_imp">Slime timestop no longer sleeps.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">inelastic exports no longer uselessly do exponential functions</li>
</ul>
<h2 class="date">22 June 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds a missing win door to meta xenobiology pen 6</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">no more doubleroasting</li>
</ul>
<h2 class="date">21 June 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">glowshroom scaling</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">vore is 0.1% less shitcode</li>
</ul>
<h2 class="date">20 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Port's TG's nanite storage modification programs from the bepis</li>
<li class="bugfix">Fixes infective nanite progreams not syncing cloud ID.</li>
<li class="rscadd">Add's off icons for nanite machinery</li>
<li class="bugfix">Fixes antitox nanites runtiming on simplemobs</li>
<li class="rscadd">Updates the nanite dermal button icon set</li>
<li class="rscadd">Adds the ability to select the logic for nanite rules</li>
<li class="bugfix">Nanite programs with triggers won't ignore rules.</li>
<li class="bugfix">Coagluating nanite program research no longer has the wrong name tweak: Nanite program's have better descriptions now tweak: Nanite subdermal ID's now also include pulled ID's for simplemobs</li>
<li class="bugfix">Nanite voice sensors should properly work now.</li>
<li class="bugfix">Fixes nanite comm remote, now they should actually work</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds ColorMates to Snow Taxi tweak: Slight adjustments near the arrival shuttle landing zone</li>
<li class="rscdel">Removes an undesired corporate entity</li>
</ul>
<h3 class="author">Nanotrasen Structual Engineering Division updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added lables to the atmos tanks on Metastation.</li>
<li class="rscadd">Adjusted Pubbystation's emitter room wall layout to prevent light-breakage on startup of emitters.</li>
<li class="rscdel">Removed frestanding sink and showers from Metastation science airlock, and Deltastation Xenobio. Added an emergency shower next to the kill room.</li>
<li class="bugfix">Removed a leftover pipe in Metastation security hallway.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pressure tanks other then air tanks start with gas!</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Space Dragon midround event</li>
<li class="soundadd">Space Dragon sounds</li>
<li class="imageadd">Space Dragon + effects</li>
<li class="code_imp">Added Spacewalk trait</li>
<li class="code_imp">Gibs the original owner if they are turned into a Space Dragon with the traitor panel</li>
<li class="admin">logging for Space Dragon creation</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">a downside to wheely heelies ((made it actually detrimental))</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">beltslot sprites for various items</li>
<li class="imageadd">resprite for telebaton</li>
</ul>
<h2 class="date">19 June 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ling Bone Gauntlets work again</li>
</ul>
<h2 class="date">17 June 2021</h2>
<h3 class="author">Vynzill updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ability to change crafted armwrap sprite to alternate one.</li>
<li class="imageadd">extended armwrap icon and sprite</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes an oversight causing embed jostling to do 2x as much damage as it should</li>
</ul>
<h2 class="date">16 June 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">on_found works again</li>
</ul>
<h2 class="date">15 June 2021</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenobiology now has proper lighting</li>
<li class="bugfix">The Corporate Showroom now has a proper front door</li>
<li class="bugfix">Mining snowmobiles now have keys</li>
<li class="bugfix">Adjusts area designations so GENTURF icons should no longer be visible in-game</li>
</ul>
<h2 class="date">14 June 2021</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a brand new, wholly unique mining base to Snaxi tweak: A thorough redesign of Snaxi (see PR #14818 for more info)</li>
<li class="bugfix">Increases the number of electrical connections between substations</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes cat meteors.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tablet computers now have a pen slot, they can almost replace your pda!</li>
<li class="spellcheck">Removed a bracket from printer's examine.</li>
<li class="bugfix">The cosmetic turtleneck and skirtleneck no longer start with broken sensors.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lights to AI Sat Walkways</li>
<li class="rscadd">Lights to Atmospherics</li>
<li class="rscadd">Floor labels to Atmospherics Gas Miner containment units</li>
<li class="rscdel">Gas canisters from Gas Miner containment units</li>
<li class="rscdel">Excessive wiring in Security and Detective's Office</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Locker orders now properly bundle together in a single locker (still separated by buyer).</li>
<li class="bugfix">Changed some package names to be more accurate.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bees can go in containers and are released upon opening the container</li>
<li class="rscadd">7 more round tips have been added</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new singularity hammer sprite</li>
<li class="imageadd">various slight sprite additions</li>
<li class="imageadd">distinctive combat defib sprite</li>
<li class="imageadd">a onesleeved croptop accessory sprited by trojan coyote</li>
<li class="imageadd">new bank machine sprite</li>
<li class="imagedel">unused goon coffin sprite</li>
<li class="imageadd">new water cooler sprite</li>
</ul>
<h2 class="date">12 June 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">xenos are now truly immune to stamina damage.</li>
</ul>
<h2 class="date">10 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Holoparasites for traitors now cost 12 crystals, for operatives 8, the ricochet eyepath traitor item now 4.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">goliath calamari</li>
<li class="rscadd">cat meteors</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cults can build in maintenance (and other small areas) again.</li>
<li class="bugfix">centcom can no longer be selected as the target area for narsie to be summoned??????</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Moves medical holodeck to the restricted category</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Uses some of the existing images for the typing indicators.</li>
<li class="bugfix">Fixes soulstone shard not working for non-cultists.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A random event for the cat surgeon to invade the station. Listen for scary noises!</li>
<li class="soundadd">Screaming Cat SFX, you know, for the mood.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos resin now properly prevents all atmos from moving</li>
<li class="bugfix">Air tanks now properly have a 21/79 o2/n2 mix</li>
<li class="rscadd">Hydroponics can now make 5u of slimejelly by injecting 3 oil, 2 radium and 1 tinea luxor into a glowshroom</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Made it so Off Balance only disarms if they're shoved into a wall or person.</li>
<li class="balance">Reduced Off Balance time to 2 seconds.</li>
<li class="balance">Pierced Realities despawn after 3 minutes and 15 seconds, new unresearched realities spawn in after that time elsewhere to help other heretics get back into the game.</li>
<li class="balance">A required sacrifice amount for heretic's second to last and last powers are added to discourage only rushing for holes.</li>
<li class="balance">An announcement automatically plays to everyone that there's a heretic gunning for ascension upon learning the 2nd to last power</li>
<li class="balance">Blade Shatters are now used in hand other than with a HUD icon tweak: Adjusted some TGUI menus for the book to reflect how many sacrifices a heretic has and how many are required for certain powers</li>
<li class="bugfix">Fixes sprite issue for Void Cloak for people who have digigrade legs.</li>
<li class="bugfix">Fixes the Raw Prophet recipe to match the description</li>
<li class="balance">Lets the Cargo Shuttle use Disposal Pipes again</li>
<li class="rscadd">Adds motivation and adds it to the uplink</li>
<li class="rscadd">Adds Judgement Cut projectiles</li>
<li class="rscadd">Adds Judgement Cut hit effects and firing effects.</li>
<li class="soundadd">added sounds for the firing and hit sounds of Judgement Cuts, created by @dzahlus</li>
<li class="rscadd">Adds Floor Cluwnes and event for midround</li>
<li class="rscadd">Adds Cluwne mutation</li>
<li class="rscadd">Adds Cluwne spell</li>
<li class="rscadd">Adds Cluwnes</li>
<li class="imageadd">Adds Cluwne Mask + shoes</li>
<li class="admin">Adds Floor Cluwne spawn button</li>
<li class="admin">Adds Cluwne smite button</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an exploit allowing you to grab people from anywhere with a clowncar.</li>
<li class="balance">revenant essence objective reduced</li>
</ul>
<h2 class="date">06 June 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pools are capable of mist at lower temperatures</li>
</ul>
<h2 class="date">05 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">float sanity now makes it not actually run if it's actively being thrown</li>
</ul>
<h3 class="author">coderbus13 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pubby's toxins injector now starts at 200L, like it does on other maps</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">light floppy dog ears</li>
</ul>
<h2 class="date">04 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a missing pipe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sniper rifle doesn't ruin your round instantly now</li>
</ul>
<h2 class="date">03 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removed some debug tiles on the xenoruin.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a camera to both solar entryways</li>
<li class="rscadd">Added an intercom to toxin's launch for the doppler</li>
<li class="rscdel">The fake nuke auth disk in the library</li>
</ul>
<h2 class="date">29 May 2021</h2>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more slamming into people while bloodcrawled.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">brand intelligence event works again</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">swag outfit available in clothesmate</li>
<li class="rscadd">swag shoes availble in clothesmate resprite: changed swag shoes icon to the one twaticus made.</li>
<li class="rscadd">Adds the clown mob spawner for admins</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">puglism damage can no longer stack with scarp</li>
</ul>
<h2 class="date">26 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed two random 'captain's office' tiles from space on meta station</li>
</ul>
<h2 class="date">24 May 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight telecrystals, buy today!</li>
<li class="rscadd">hairs from Airborne Snitch</li>
</ul>
<h2 class="date">23 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Antag and species no longer remove all traits if one has a blacklisted trait</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Replaced the antlers showing up when you select deer ears with actual deer ears. Literally why was that even a thing before?</li>
<li class="imageadd">Straight rabbit ears are now a thing.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">30 > 25 pop req for contractor kit</li>
<li class="code_imp">adds a special hud for simple mobs.</li>
<li class="imageadd">a lot of >32x32 mobs now have icons for their health dolls</li>
</ul>
<h2 class="date">21 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed activity being attached to minds instead of mobs on antag attach.</li>
</ul>
<h2 class="date">20 May 2021</h2>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed void cloak voiding itself into oblivion.</li>
<li class="bugfix">You can now order emag shuttles again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ports rp's marking system</li>
</ul>
<h2 class="date">19 May 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The E-Fink, a mending tool for food.</li>
<li class="soundadd">A backwards bladeslice. (Yes, for the E-fink)</li>
<li class="imageadd">And Icons for the E-fink, of course.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Survival pods can now be designated as requiring power. Survival pods with this feature should include an APC when created and will run out of power rather quickly if no source is added. Perfect for true emergencies.</li>
<li class="rscadd">An empty survival pod has been added to the mining vendor. This is an extremely barebones pod featuring only a gps, table, apc, and the standard fridge for some donk pockets.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Alcohol Amaretto and various cocktails</li>
<li class="rscadd">more drink mixture flavortext</li>
<li class="soundadd">you're going to Baystation</li>
</ul>
<h2 class="date">15 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Corrects the bot pathing by engineering on meta station</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="balance">borg spraycans have a five second delay before being able to knock someone down again</li>
</ul>
<h2 class="date">14 May 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes VOG sleep command since it was an undocumented readd.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">consealed</li>
</ul>
<h2 class="date">13 May 2021</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">anthromorphic -> anthropomorphic</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pinot Mort (Necropolis Wine), a new, (totally healthy) mixed drink!</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed sleeping disky spam (it still sleeps soundly, but every minute instead of every two seconds)</li>
<li class="bugfix">Fixed Hulks not breaking cuffs, zipties, restraints.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">A deterministic wave explosion system has been added. Use it with wave_explosion().</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">vegas style bunny ears</li>
</ul>
<h2 class="date">12 May 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">find_safe_turf no longer always fails on safe oxygen levels(??)</li>
<li class="bugfix">Heretic bladeshatters now actually take the heretic's z into account as intended, instead of always being station z tweak: Message for failing the bladeshatter despite succeeding the do_after tweak: Improves bladeshatter a bit by making it safer codewise</li>
</ul>
<h2 class="date">11 May 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes emagging console shuttle purchases</li>
<li class="balance">syndie melee simplemobs has no more bullshit shield</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Delta station xenobiology department has received enhanced scrubbing and ventilation capabilities similar to box and meta</li>
</ul>
<h2 class="date">09 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Priority announcement admeme verb</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Cyborg examines adding an extra weird line.</li>
<li class="code_imp">Everything can be set to have tooltips, and even coded to have neat tooltips.</li>
<li class="rscadd">Makes it so humans and borgs already have tooltips.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes most of the weird handling bugs and improves cigarette case handling in general.</li>
<li class="rscadd">The Gorlex Marauders have seen fit to allow you to purchase the .45-70 GOVT rare ammo, at a premium cost. Don't waste it.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added the unrolling pin, an innovative solution to dough-based mishaps.</li>
<li class="imageadd">added visuals for the unrolling pin</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">added new malf AI spawn and doomsday sound</li>
<li class="sounddel">removed old malf AI spawn and doomsday sound</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">pirates now have a medbay and several other things qualifying as a buff</li>
<li class="balance">pirates lost their toilet</li>
</ul>
<h2 class="date">08 May 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Synthblood bottles now have the proper color and probably won't poison you anymore</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">lets humans have digi legs (and avian legs)</li>
</ul>
<h2 class="date">05 May 2021</h2>
<h3 class="author">The0bserver, with a great amount of advice from TripleZeta/TetraZeta updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new crate type, for use with any manner of cheeky breeki shenanigans, as well as with existing Russian contraband.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There's some new vents and scrubbers in the meta station xenobiology department. Welders and wrenches not included*</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nightmare Shadow Jaunt threshold up to 0.4</li>
<li class="balance">Vendor and Engraved message light down to 0.3</li>
</ul>
<h2 class="date">03 May 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two air alarms to Pubby Security, one in the evidence locker room and one in the main equipment back room</li>
<li class="rscadd">pAI Card back to outside Research in Meta Station</li>
<li class="bugfix">Pubby Disposals now shunts to space</li>
<li class="bugfix">Maintinence Areas being not applied to certain airlocks as well as stealing minor walls</li>
<li class="bugfix">Box Surgery Storage camera is now renamed to be on the network</li>
<li class="bugfix">Box Paramedic Station camera is now renamed to be on the network, and no longer steals the Morgue's cam tweak: Box Surgery Storage is now it's own proper room</li>
</ul>
<h2 class="date">01 May 2021</h2>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restores the sprite for the Riot Suit.</li>
</ul>
<h2 class="date">30 April 2021</h2>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Bubblegum's hallucinations are capitalized.</li>
</ul>
<h3 class="author">Melbert, SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">TGUI Limbgrower</li>
<li class="refactor">Refactored the limbgrower to modernize the code and allow for more types of designs.</li>
<li class="rscadd">The limbgrower now supports plumbing ducts.</li>
<li class="bugfix">Fixes genitals not actually getting data from disks.</li>
<li class="code_imp">Adds two special helpers.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The decal painter now has visible previews for your tile painting funs.</li>
<li class="bugfix">Fixes decal painter painting in the opposite direction.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restores the access lock on crates that should have them, given the goods inside.</li>
<li class="bugfix">Makes the 10MM Surplus Rifle a less awful thing to use.</li>
<li class="bugfix">replaces unarmored things with their armored versions.</li>
<li class="balance">Illegal Tech Ammo actually is fucking reasonable, now.</li>
<li class="balance">Expensive Illegal Tech Ammo Boxes are now constructible, with actually justifiable prices.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">There's finally a reason for the reagent dart gun to exist and be used!</li>
</ul>
<h3 class="author">akada updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Changes the space adaptation sprite to something less intrusive and more subtle.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Basic cybernetic organs: they're worse than organic! Basic stomachs, hearts, lungs and livers! For when you hate someone enough to not bother harvesting organs from a monkeyhuman!</li>
<li class="rscadd">Cybernetic organs have been adjusted into three tiers: 1 (basic), 2 (standard, better than organic) and 3 (absolutely better than organic but expensive to print)</li>
<li class="rscadd">Cybernetic organs that are emp'd instead suffer different effects based on the severity of the emp. The bigger the emp, the worse the effect is.</li>
<li class="rscadd">Rather than outright bricking, severely emp'd cyberorgans degrade over time very quickly, requiring replacement in the near future.</li>
<li class="rscadd">Fake blindfolds in the loadout. They don't obscure vision, for better or worse.</li>
</ul>
<h2 class="date">29 April 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a couple runtimes in activity (threat) tracking</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes the Reinforcement Chromosome from Genetics.</li>
</ul>
<h2 class="date">26 April 2021</h2>
<h3 class="author">Trigg, stylemistake and SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins just got a new TGUI Select Equipment menu tweak: Prevents the window from creating sprites for any animated version there might be. (this guarantees consistant sprite size/amount)</li>
</ul>
<h2 class="date">25 April 2021</h2>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Bubblegum is now capitalized.</li>
</ul>
<h2 class="date">22 April 2021</h2>
<h3 class="author">Whoneedspacee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new arena attack where ash drake summons lava around you</li>
<li class="rscdel">removed old swooping above you, instead flies above you instantly</li>
<li class="balance">ash drake now spawns temporary lava pools instead of meteors falling down</li>
<li class="balance">ash drake takes twice as long to swoop down now that he instantly goes above you</li>
<li class="balance">ash drake now moves twice as fast</li>
<li class="balance">increases the odds of lava spawns in the lava pool attack</li>
<li class="balance">increases fire line damage and decreases lava attacks direct damage tweak: ash drake fire now shoots in the direction of the target tweak: changes times of certain animations tweak: changes sounds of meteor falling to lava creation</li>
<li class="bugfix">a bug where ash drakes attacks did not damage mechs</li>
<li class="imageadd">changes meteor icon to lava creation animation from lava staff</li>
<li class="rscadd">Mass fire attack, sends fire out from the ash drake in all directions</li>
<li class="rscadd">Adds an enraged attack for ash drake, heals him as well as making him glow and go faster, spawning massive amounts of fire in all directions</li>
<li class="rscdel">Removes the old triple swoop with lava pools attack tweak: Lava pools can now spawn with the normal fire breath attack sometimes tweak: Lava pools now have changed delays for lesser amounts so they don't all just place around one area tweak: Increases default swoop delay</li>
<li class="balance">Teleporting out of the lava arena now has some actual consequences by enraging the ash drake</li>
<li class="bugfix">Makes lava arena a bit less laggy by not recalculating range_turfs every time</li>
<li class="bugfix">Fixes the arena attack selecting inaccessible tiles as the safe tile though this will not change the turfs to basalt temporarily to prevent moving through indestructible walls</li>
<li class="bugfix">Fire lines would not spawn if their range would place their final turf location outside of the map</li>
<li class="bugfix">The arena attack will no longer destroy indestructible open turfs</li>
<li class="balance">ash drake fire does less damage now</li>
<li class="balance">ash drake takes longer to swoop down now</li>
<li class="balance">tiles take longer to fully convert into lava now, slowing down the arena attack as well</li>
<li class="balance">fire breath now moves slower</li>
<li class="balance">triple fire breath for the lava swoop only happens below half health now</li>
<li class="bugfix">The arena attack not making safespots when you fight it in a mech</li>
</ul>
<h2 class="date">21 April 2021</h2>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stun batons (not police batons/telebatons) no longer knockdown on leftclick.</li>
<li class="balance">Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds.</li>
<li class="balance">Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown.</li>
<li class="balance">Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds.</li>
<li class="balance">Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)</li>
<li class="balance">Shoves can disarm you of any item, not just guns.</li>
<li class="bugfix">Removes a duplicate trait definition for TRAIT_NICE_SHOT.</li>
</ul>
<h2 class="date">20 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New slimeperson organs that aren't really that different from humans for now.</li>
<li class="imageadd">Some blue organs for slimepeople.</li>
<li class="rscadd">Space pirate sleepers can now be crowbared to be destroyed.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ash drake meat</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plastitanium glass now properly applies the *2 bonus for integrity and efficiency when used as a solar panel.</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">replaced some icons</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace pipes, which can teleport gas over long distances</li>
<li class="rscadd">Donk co traitor class (assassin-heavy)</li>
<li class="rscadd">Waffle co traitor class (freeform)</li>
<li class="rscadd">Admin-only activity tracking system only attached to antags for now tweak: Objective rerolling can now be done twice</li>
<li class="bugfix">Sabotage objectives won't give "free objective" anymore</li>
</ul>
<h3 class="author">The0bserver, TripleZeta, and AsciiSquid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New, easily concealable weapons, chambered in .38, .357, and .45-70 Govt. Fun for the whole family!</li>
<li class="rscadd">Some smugglers seem to have acquired a high amount of .38 derringers, and are looking to offload them to those of gray morality, with no questions asked!</li>
<li class="rscadd">An enigmatic gun collector has seen fit to do special acquisition work for the Gorlex Marauders, selling the fruits of his labor for a premium price. If you have the right electomagnetic sequence, you might be able to contact him to acquire a piece of his armory.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now purchase a box of "deathrattle implants". When an implanted person dies, all the other users of the implant will get a message, saying who died and where they died.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Weight per blood is .03 now instead of .05</li>
<li class="balance">Dragnet Snare breakout timer is now 2.5 seconds down from 5 seconds.</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where some cargo crates would never arrive and still charge users</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">the box ghost burger</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>