QM is now a Head of Staff, everyone rejoice

This commit is contained in:
Chayse Ramsay
2018-02-12 01:52:33 +00:00
parent f774a07833
commit a1116f6dc8
13 changed files with 110 additions and 4 deletions
@@ -94,11 +94,13 @@
icon_state = "cmo_cypherkey"
channels = list("Medical" = 1, "Command" = 1)
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
/obj/item/device/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
*/
/obj/item/device/encryptionkey/headset_cargo
name = "supply radio encryption key"
@@ -163,11 +163,13 @@
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/cmo
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
/obj/item/device/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :u - supply, :v - service, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hop
*/
/obj/item/device/radio/headset/headset_cargo
name = "supply radio headset"
@@ -9,7 +9,7 @@
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
// new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/megaphone/cargo(src)
+4 -3
View File
@@ -1,3 +1,4 @@
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Head of Personnel",
@@ -5,7 +6,7 @@ GLOBAL_LIST_INIT(command_positions, list(
"Chief Engineer",
"Research Director",
"Chief Medical Officer"))
*/
GLOBAL_LIST_INIT(engineering_positions, list(
"Chief Engineer",
@@ -26,13 +27,13 @@ GLOBAL_LIST_INIT(science_positions, list(
"Scientist",
"Roboticist"))
/*CITADEL CHANGE - comments this out to be overridden in modular_citadel
GLOBAL_LIST_INIT(supply_positions, list(
"Head of Personnel",
"Quartermaster",
"Cargo Technician",
"Shaft Miner"))
*/
GLOBAL_LIST_INIT(civilian_positions, list(
"Bartender",
@@ -0,0 +1,2 @@
/datum/game_mode/revolution
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
@@ -0,0 +1,3 @@
/obj/machinery/computer/card
list/blacklisted = list(
"Quartermaster")
@@ -0,0 +1,12 @@
/obj/item/device/encryptionkey/heads/qm
name = "\proper the quartermaster's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
icon_state = "hop_cypherkey"
channels = list("Service" = 1, "Command" = 1)
@@ -0,0 +1,12 @@
/obj/item/device/radio/headset/heads/qm
name = "\proper the quartermaster's headset"
desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/qm
/obj/item/device/radio/headset/heads/hop
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/device/encryptionkey/heads/hop
@@ -0,0 +1,5 @@
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/device/radio/headset/heads/qm(src)
@@ -0,0 +1,17 @@
/datum/job/hop
head_announce = list("Supply")
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
@@ -0,0 +1,27 @@
/datum/job/qm
department_head = list("Captain")
supervisors = "the captain"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type_department = EXP_TYPE_SUPPLY
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_SEC_DOORS, ACCESS_HEADS)
/datum/outfit/job/quartermaster
id = /obj/item/card/id/silver
ears = /obj/item/device/radio/headset/heads/qm
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/device/modular_computer/tablet/preset/advanced = 1)
/datum/job/cargo_tech
department_head = list("Quartermaster")
supervisors = "the quartermaster"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
/datum/job/mining
department_head = list("Quartermaster")
supervisors = "the quartermaster"
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
+15
View File
@@ -0,0 +1,15 @@
GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer",
"Quartermaster"))
GLOBAL_LIST_INIT(supply_positions, list(
"Quartermaster",
"Cargo Technician",
"Shaft Miner"))
+8
View File
@@ -2517,18 +2517,23 @@
#include "modular_citadel\code\datums\uplink_items_cit.dm"
#include "modular_citadel\code\datums\mutations\hulk.dm"
#include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm"
#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
#include "modular_citadel\code\game\machinery\Sleeper.dm"
#include "modular_citadel\code\game\machinery\computer\card.dm"
#include "modular_citadel\code\game\objects\ids.dm"
#include "modular_citadel\code\game\objects\items\handcuffs.dm"
#include "modular_citadel\code\game\objects\items\stunsword.dm"
#include "modular_citadel\code\game\objects\items\circuitboards\machine_circuitboards.dm"
#include "modular_citadel\code\game\objects\items\devices\aicard.dm"
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\fitness.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
#include "modular_citadel\code\modules\admin\admin.dm"
#include "modular_citadel\code\modules\admin\holder2.dm"
#include "modular_citadel\code\modules\admin\secrets.dm"
@@ -2558,6 +2563,9 @@
#include "modular_citadel\code\modules\clothing\under\polychromic_clothes.dm"
#include "modular_citadel\code\modules\clothing\under\turtlenecks.dm"
#include "modular_citadel\code\modules\crafting\recipes.dm"
#include "modular_citadel\code\modules\jobs\jobs.dm"
#include "modular_citadel\code\modules\jobs\job_types\captain.dm"
#include "modular_citadel\code\modules\jobs\job_types\cargo_service.dm"
#include "modular_citadel\code\modules\mentor\follow.dm"
#include "modular_citadel\code\modules\mentor\mentor.dm"
#include "modular_citadel\code\modules\mentor\mentor_memo.dm"