Automatic changelog compile [ci skip]
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@@ -796,71 +796,6 @@
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<ul class="changes bgimages16">
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<li class="bugfix">Ethereal hair is now their body color instead of accidentally white</li>
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</ul>
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<h2 class="date">18 August 2020</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">kindle cast time: 15ds -> 25ds</li>
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<li class="tweak">Moved the Belligerent Scripture to where it should be in the code</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">glass floors</li>
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<li class="rscadd">uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no longer be crowbarred.</li>
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<li class="rscadd">ghost cafe has funky fresh art</li>
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<li class="bugfix">you can actually remove glass floors now</li>
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<li class="code_imp">get_equipped_items is hopefully less gross</li>
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<li class="balance">plasma cutters are no longer gay</li>
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</ul>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE, with one of the more immediate effects being able to mark them with a crusher and backstab them.</li>
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<li class="balance">The funny blyat men have stumbled upon another surplus of Mosin-Nagants and are starting to pack them into crates again.</li>
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<li class="balance">Vehicle riders can now, by default, get shot in the face and/or chest.</li>
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<li class="rscadd">Adminspawn only .357 DumDum rounds! Because sometimes the other guy just really needs to hurt.</li>
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<li class="rscadd">Bluespace beakers now have a chemical window through the side that shows chemical overlays.</li>
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<li class="rscadd">Plant DNA manipulators now let you chuck things over them. Or they WOULD, if LETPASSTHROW worked half a damn.</li>
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</ul>
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<h3 class="author">LetterN updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">uplink implant states</li>
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<li class="tweak">tweaks how role assigning works</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Gives ashwalkers nightvision</li>
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<li class="balance">Makes tesla blast people, not the environment, to save the server.</li>
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</ul>
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<h3 class="author">TheObserver-sys updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">moves Garlic sprites from growing.dmi to growing_vegetable.dmi</li>
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<li class="rscdel">Removes the unused Electric Lime mutation, it just takes up space with no actual function nor sprites.</li>
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<li class="imageadd">Gives Catnip growing sprites</li>
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<li class="imagedel">Removes redundant images in growing.dmi</li>
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</ul>
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<h3 class="author">kiwedespars updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">10 force to a fucking rubber cock.</li>
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</ul>
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<h3 class="author">lolman360 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">shotgun stripper clip nerf. ammoboxes can now accept a load_delay that happens when they attack a magazine, internal or external.</li>
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</ul>
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<h3 class="author">ported from tg updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">bronze airlocks and windows can now be built</li>
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<li class="balance">i also tweaked bronze flooring to be cheaper.</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">stamina draining projectiles without stamina for their primary damage type now has their stamina damage taken into account for shield blocking, rather than the block being done for free for that.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">snowflake code tidyup</li>
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<li class="refactor">snowflake code for mutant bodypart selection has been rewritten to be ~14x shorter</li>
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<li class="tweak">meat type and horns can now be selected by any species</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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