makes it compile.
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@@ -151,9 +151,9 @@
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var/burndamage = L.getFireLoss()
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if(brutedamage || burndamage)
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var/efficiency = 0.75
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var/vitality_cost = FLOOR((brutedamage + burndamage * efficienty) / 10, 1)
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var/vitality_cost = FLOOR((brutedamage + burndamage * efficiency) / 10, 1)
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if(GLOB.clockwork_vitality < vitality_cost)
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efficiency = efficienty * round(GLOB.clockwork_vitality / vitality_cost, 0.1)
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efficiency = efficiency * round(GLOB.clockwork_vitality / vitality_cost, 0.1)
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L.adjustBruteLoss(-(brutedamage * efficiency))
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L.adjustFireLoss(-(burndamage * efficiency))
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GLOB.clockwork_vitality = min(GLOB.clockwork_vitality - vitality_cost, 0)
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