Merge pull request #11794 from Citadel-Station-13/kevinz000-patch-1
DefaultCombatKnockdown now respects CANKNOCKDOWN status flag
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@@ -7,6 +7,8 @@
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/mob/living/proc/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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if(!iscarbon(src))
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return Paralyze(amount, updating, ignore_canknockdown)
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if(!ignore_canknockdown && !(status_flags & CANKNOCKDOWN))
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return FALSE
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if(istype(buckled, /obj/vehicle/ridden))
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buckled.unbuckle_mob(src)
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var/drop_items = amount > 80 //80 is cutoff for old item dropping behavior
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