HERE WE GO AGAIN.
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@@ -201,7 +201,7 @@
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/obj/item/stock_parts/cell/lascarbine
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name = "laser carbine power supply"
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maxcharge = 2500
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maxcharge = 1670 //20 laser shots.
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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@@ -63,6 +63,8 @@
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var/zoom_out_amt = 0
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var/datum/action/toggle_scope_zoom/azoom
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var/dualwield_spread_mult = 1 //dualwield spread multiplier
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/obj/item/gun/Initialize()
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. = ..()
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if(pin)
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@@ -184,7 +186,7 @@
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if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
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continue
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else if(G.can_trigger_gun(user))
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bonus_spread += 24 * G.weapon_weight
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bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
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loop_counter++
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addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@@ -57,10 +57,9 @@
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icon_state = "magjectile-nl"
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damage = 2
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knockdown = 0
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stamina = 25
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armour_penetration = -10
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stamina = 20
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light_range = 2
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speed = 0.7
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speed = 0.6
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range = 25
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light_color = LIGHT_COLOR_BLUE
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@@ -109,9 +108,9 @@
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fire_sound = 'sound/weapons/magpistol.ogg'
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mag_type = /obj/item/ammo_box/magazine/mmag/small
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can_suppress = 0
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casing_ejector = 0
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casing_ejector = FALSE
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fire_delay = 2
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recoil = 0.2
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recoil = 0.1
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/obj/item/gun/ballistic/automatic/pistol/mag/update_icon()
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..()
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@@ -123,7 +122,6 @@
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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///research memes///
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/*
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/obj/item/gun/ballistic/automatic/pistol/mag/nopin
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pin = null
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spawnwithmagazine = FALSE
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@@ -155,7 +153,7 @@
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materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
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build_path = /obj/item/ammo_box/magazine/mmag/small
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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*/
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//////toy memes/////
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/obj/item/projectile/bullet/reusable/foam_dart/mag
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@@ -200,10 +198,10 @@
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/obj/item/projectile/bullet/magrifle
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large"
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damage = 20
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armour_penetration = 25
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damage = 17.5
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armour_penetration = 20
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light_range = 3
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speed = 0.7
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speed = 0.6
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range = 35
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light_color = LIGHT_COLOR_RED
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@@ -212,10 +210,10 @@
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icon_state = "magjectile-large-nl"
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damage = 2
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knockdown = 0
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stamina = 25
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armour_penetration = -10
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stamina = 20
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armour_penetration = 10
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light_range = 3
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speed = 0.65
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speed = 0.6
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range = 35
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light_color = LIGHT_COLOR_BLUE
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@@ -227,6 +225,8 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/magrifle
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click_cd_override = 3
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delay = 3
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/obj/item/ammo_casing/caseless/anlmagm
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desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
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@@ -234,6 +234,8 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmagrifle
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click_cd_override = 3
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delay = 3
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///magazines///
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@@ -261,17 +263,18 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magrifle"
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item_state = "arg"
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slot_flags = 0
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slot_flags = NONE
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mag_type = /obj/item/ammo_box/magazine/mmag
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fire_sound = 'sound/weapons/magrifle.ogg'
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can_suppress = 0
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burst_size = 3
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fire_delay = 2
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spread = 5
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recoil = 0.15
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casing_ejector = 0
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burst_size = 1
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fire_delay = 3
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spread = 0
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recoil = 0.1
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casing_ejector = FALSE
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weapon_weight = WEAPON_MEDIUM
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dualwield_spread_mult = 1.4
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/*
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//research///
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/obj/item/gun/ballistic/automatic/magrifle/nopin
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@@ -305,7 +308,7 @@
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materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
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build_path = /obj/item/ammo_box/magazine/mmag
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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*/
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///foamagrifle///
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/obj/item/ammo_box/magazine/toy/foamag
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@@ -327,7 +330,6 @@
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spread = 60
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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/*
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// TECHWEBS IMPLEMENTATION
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//
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@@ -339,7 +341,6 @@
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design_ids = list("magrifle", "magpisol", "mag_magrifle", "mag_magrifle_nl", "mag_magpistol", "mag_magpistol_nl")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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*/
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//////Hyper-Burst Rifle//////
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@@ -143,6 +143,7 @@
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// TECHWEBS IMPLEMENTATION
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*/
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/*
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/datum/techweb_node/magnetic_weapons
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id = "magnetic_weapons"
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display_name = "Magnetic Weapons"
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@@ -151,6 +152,7 @@
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design_ids = list("magrifle_e", "magpistol_e", "mag_magrifle_e", "mag_magrifle_e_nl", "mag_magpistol_e", "mag_magpistol_e_nl")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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*/
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///magrifle///
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@@ -1,13 +1,6 @@
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/obj/item/gun/energy/e_gun
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name = "blaster carbine"
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desc = "A high powered particle blaster carbine with varitable setting for stunning or lethal applications."
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icon = 'modular_citadel/icons/obj/guns/OVERRIDE_energy.dmi'
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lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
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ammo_x_offset = 2
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flight_x_offset = 17
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flight_y_offset = 11
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/*/////////////////////////////////////////////////////////////////////////////////////////////
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The Recolourable Energy Gun
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