HERE WE GO AGAIN.
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@@ -201,7 +201,7 @@
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/obj/item/stock_parts/cell/lascarbine
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name = "laser carbine power supply"
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maxcharge = 2500
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maxcharge = 1670 //20 laser shots.
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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@@ -63,6 +63,8 @@
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var/zoom_out_amt = 0
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var/datum/action/toggle_scope_zoom/azoom
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var/dualwield_spread_mult = 1 //dualwield spread multiplier
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/obj/item/gun/Initialize()
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. = ..()
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if(pin)
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@@ -184,7 +186,7 @@
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if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
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continue
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else if(G.can_trigger_gun(user))
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bonus_spread += 24 * G.weapon_weight
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bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
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loop_counter++
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addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
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