attempted fix at the ready-up issue
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@@ -3359,7 +3359,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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wheels.buckle_mob(character)
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var/datum/component/dullahan/dullahan = character.GetComponent(/datum/component/dullahan)
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// if you ready up, quirks are assigned first, very stupid
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if(dullahan && dullahan.dullahan_head && length(dullahan_head.name))
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if(dullahan && dullahan.dullahan_head && length(dullahan.dullahan_head.name))
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dullahan.dullahan_head.name = "[character.name]'s head"
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dullahan.dullahan_head.desc = "the decapitated head of [character.name]"
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