fixes.
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@@ -58,7 +58,9 @@
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//if a stun is applied or not
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copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
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if(status && (!(copper_top?.charge) || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
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if(QDELETED(src))
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return FALSE
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if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
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//we're below minimum, turn off
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switch_status(FALSE)
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@@ -74,7 +76,6 @@
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update_icon()
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/obj/item/melee/baton/process()
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. = ..()
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deductcharge(hitcost * 0.004, FALSE, FALSE)
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/obj/item/melee/baton/update_icon()
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@@ -174,6 +175,7 @@
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var/stunpwr = stunforce
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var/obj/item/stock_parts/cell/our_cell = get_cell()
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if(!our_cell)
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switch_status(FALSE)
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return FALSE
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var/stuncharge = our_cell.charge
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deductcharge(hitcost, FALSE)
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@@ -181,8 +183,8 @@
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return FALSE
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if(stuncharge < hitcost)
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if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
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L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it is out of charge.</span>", \
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"<span class='warning'>[user] has prodded you with [src]. Luckily it is out of charge.</span>")
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L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
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"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
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return FALSE
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stunpwr *= round(stuncharge/hitcost, 0.1)
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@@ -210,7 +212,9 @@
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/obj/item/melee/baton/proc/clowning_around(mob/living/user)
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
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user.Knockdown(stunforce*3)
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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deductcharge(hitcost)
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/obj/item/melee/baton/emp_act(severity)
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@@ -10,15 +10,14 @@
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. = ..()
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if(!. || !istype(M) || M.anchored)
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return
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else
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SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK)
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do_teleport(M, get_turf(M), 15)
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do_teleport(M, get_turf(M), 15)
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/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
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user.Knockdown(stunforce*3)
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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if(do_teleport(user, get_turf(user), 50))
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deductcharge(hitcost)
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else
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@@ -26,7 +26,8 @@
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/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
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. = ..()
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START_PROCESSING(SSobj, src)
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if(self_recharge)
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START_PROCESSING(SSobj, src)
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create_reagents(5, INJECTABLE | DRAINABLE)
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if (override_maxcharge)
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maxcharge = override_maxcharge
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@@ -103,9 +104,8 @@
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return (FIRELOSS)
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/obj/item/stock_parts/cell/on_reagent_change(changetype)
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rigged = !isnull(reagents.has_reagent("plasma", 5)) //has_reagent returns the reagent datum
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..()
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rigged = reagents?.has_reagent("plasma", 5) ? TRUE : FALSE //has_reagent returns the reagent datum
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/obj/item/stock_parts/cell/proc/explode()
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var/turf/T = get_turf(src.loc)
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