Renamed blood trait and spelt minutes right.

This commit is contained in:
Fermi
2019-06-02 22:35:16 +01:00
parent 4513dd9815
commit a3e60843bc
7 changed files with 25 additions and 25 deletions
+4 -4
View File
@@ -6,19 +6,19 @@
/datum/mood_event/quality_nice
description = "<span class='nicegreen'>That drink wasn't bad at all.</span>\n"
mood_change = 1
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/quality_good
description = "<span class='nicegreen'>That drink was pretty good.</span>\n"
mood_change = 2
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/quality_verygood
description = "<span class='nicegreen'>That drink was great!</span>\n"
mood_change = 3
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/quality_fantastic
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
mood_change = 4
timeout = 2 MINUTESS
timeout = 2 MINUTE
@@ -19,7 +19,7 @@
/datum/mood_event/burnt_thumb
description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
mood_change = -1
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/cold
description = "<span class='warning'>It's way too cold in here.</span>\n"
@@ -32,17 +32,17 @@
/datum/mood_event/creampie
description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
mood_change = -2
timeout = 3 MINUTESS
timeout = 3 MINUTE
/datum/mood_event/slipped
description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
mood_change = -2
timeout = 3 MINUTESS
timeout = 3 MINUTE
/datum/mood_event/eye_stab
description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
mood_change = -4
timeout = 3 MINUTESS
timeout = 3 MINUTE
/datum/mood_event/delam //SM delamination
description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
@@ -52,7 +52,7 @@
/datum/mood_event/depression
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
mood_change = -9
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
@@ -71,7 +71,7 @@
/datum/mood_event/tased
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
mood_change = -3
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/embedded
description = "<span class='boldwarning'>Pull it out!</span>\n"
@@ -80,7 +80,7 @@
/datum/mood_event/table
description = "<span class='warning'>Someone threw me on a table!</span>\n"
mood_change = -2
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/table/add_effects()
if(ishuman(owner))
@@ -122,7 +122,7 @@
/datum/mood_event/healsbadman
description = "<span class='warning'>I feel a lot better, but wow that was disgusting.</span>\n"
mood_change = -4
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/jittery
description = "<span class='warning'>I'm nervous and on edge and I can't stand still!!</span>\n"
@@ -131,12 +131,12 @@
/datum/mood_event/vomit
description = "<span class='warning'>I just threw up. Gross.</span>\n"
mood_change = -2
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/vomitself
description = "<span class='warning'>I just threw up all over myself. This is disgusting.</span>\n"
mood_change = -4
timeout = 3 MINUTESS
timeout = 3 MINUTE
/datum/mood_event/painful_medicine
description = "<span class='warning'>Medicine may be good for me but right now it stings like hell.</span>\n"
@@ -1,7 +1,7 @@
/datum/mood_event/hug
description = "<span class='nicegreen'>Hugs are nice.</span>\n"
mood_change = 1
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/arcade
description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
@@ -50,7 +50,7 @@
/datum/mood_event/jolly
description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
mood_change = 6
timeout = 2 MINUTESS
timeout = 2 MINUTE
/datum/mood_event/focused
description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
@@ -83,9 +83,9 @@
/datum/mood_event/chemical_laughter
description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
mood_change = 4
timeout = 3 MINUTESS
timeout = 3 MINUTE
/datum/mood_event/chemical_superlaughter
description = "<span class='nicegreen'>*WHEEZE*</span>\n"
mood_change = 12
timeout = 3 MINUTESS
timeout = 3 MINUTE
+1 -1
View File
@@ -59,4 +59,4 @@
/datum/mood_event/nice_shower
description = "<span class='nicegreen'>I have recently had a nice shower.</span>\n"
mood_change = 2
timeout = 3 MINUTESS
timeout = 3 MINUTE
+2 -2
View File
@@ -171,8 +171,8 @@
H.regenerate_icons()
/datum/quirk/bloodpressure
name = "Synthetic blood"
desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you as well as the rate of replenishment!"
name = "Polycythemia vera"
desc = "You've a treated form of Polycythemia vera that increases the total blood volume inside of you as well as the rate of replenishment!"
value = 1 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"