revert some changes

This commit is contained in:
Jerry Wester
2022-12-11 17:42:13 -07:00
parent b75ed8df9f
commit a4631070a8
5 changed files with 28 additions and 21 deletions
-6
View File
@@ -1,6 +0,0 @@
///Mob the MOD is trying to attach to
#define BB_MOD_TARGET "BB_mod_target"
///The implant the AI was created from
#define BB_MOD_IMPLANT "BB_mod_implant"
///Range for a MOD AI controller.
#define MOD_AI_RANGE 100
+25 -10
View File
@@ -79,10 +79,6 @@
//Type path of item to go in left hand
var/r_hand = null
///ID of the slot containing a gas tank
var/internals_slot = null
/// Any clothing accessory item
var/accessory = null
@@ -105,6 +101,9 @@
*/
var/list/implants = null
///ID of the slot containing a gas tank
var/internals_slot = null
//skyrat edit
///Slot for underwear like boxers and panties
var/underwear = null
@@ -170,6 +169,8 @@
H.equip_to_slot_or_del(new uniform(H), ITEM_SLOT_ICLOTHING, TRUE)
if(suit)
H.equip_to_slot_or_del(new suit(H), ITEM_SLOT_OCLOTHING, TRUE)
if(back)
H.equip_to_slot_or_del(new back(H), ITEM_SLOT_BACK, TRUE)
if(belt)
H.equip_to_slot_or_del(new belt(H), ITEM_SLOT_BELT, TRUE)
if(gloves)
@@ -183,15 +184,25 @@
if(neck)
H.equip_to_slot_or_del(new neck(H), ITEM_SLOT_NECK, TRUE)
if(ears)
H.equip_to_slot_or_del(new ears(H), ITEM_SLOT_EARS, TRUE)
H.equip_to_slot_or_del(new ears(H), ITEM_SLOT_EARS_LEFT, TRUE) // Sandstorm edit
if(glasses)
H.equip_to_slot_or_del(new glasses(H), ITEM_SLOT_EYES, TRUE)
if(back)
H.equip_to_slot_or_del(new back(H), ITEM_SLOT_BACK, TRUE)
if(id)
H.equip_to_slot_or_del(new id(H), ITEM_SLOT_ID, TRUE)
if(suit_store)
H.equip_to_slot_or_del(new suit_store(H), ITEM_SLOT_SUITSTORE, TRUE)
// Sandstorm edit
if(ears_extra)
H.equip_to_slot_or_del(new ears_extra(H), ITEM_SLOT_EARS_RIGHT, TRUE)
if(underwear)
H.equip_to_slot_or_del(new underwear(H), ITEM_SLOT_UNDERWEAR, TRUE)
if(socks)
H.equip_to_slot_or_del(new socks(H), ITEM_SLOT_SOCKS, TRUE)
if(shirt)
H.equip_to_slot_or_del(new shirt(H), ITEM_SLOT_SHIRT, TRUE)
if(wrists)
H.equip_to_slot_or_del(new wrists(H), ITEM_SLOT_WRISTS, TRUE)
//
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
@@ -207,9 +218,9 @@
if(!visualsOnly) // Items in pockets or backpack don't show up on mob's icon.
if(l_pocket)
H.equip_to_slot_or_del(l_pocket, ITEM_SLOT_LPOCKET, TRUE)
H.equip_to_slot_or_del(new l_pocket(H), ITEM_SLOT_LPOCKET, TRUE)
if(r_pocket)
H.equip_to_slot_or_del(r_pocket, ITEM_SLOT_RPOCKET, TRUE)
H.equip_to_slot_or_del(new r_pocket(H), ITEM_SLOT_RPOCKET, TRUE)
if(box)
if(!backpack_contents)
@@ -223,7 +234,11 @@
if(!isnum(number))//Default to 1
number = 1
for(var/i in 1 to number)
H.equip_to_slot_or_del(path, ITEM_SLOT_BACKPACK, TRUE)
H.equip_to_slot_or_del(new path(H), ITEM_SLOT_BACKPACK, TRUE)
if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
HS.ToggleHelmet()
post_equip(H, visualsOnly, preference_source)
@@ -1303,6 +1303,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(ITEM_SLOT_FEET)
if(H.shoes)
return FALSE
if( !(I.slot_flags & ITEM_SLOT_FEET) )
return FALSE
if(num_legs < 2)
return FALSE
if(DIGITIGRADE in species_traits)
+1 -4
View File
@@ -47,8 +47,6 @@
return ..()
/mob/living/proc/ZImpactDamage(turf/T, levels)
if(SEND_SIGNAL(src, COMSIG_LIVING_Z_IMPACT, levels, T) & NO_Z_IMPACT_DAMAGE)
return
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>", \
"<span class='userdanger'>You crash into [T] with a sickening noise!</span>")
adjustBruteLoss((levels * 5) ** 1.5)
@@ -755,8 +753,7 @@
return pick("trails_1", "trails_2")
/mob/living/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
playsound(src, 'sound/effects/space_wind.ogg', 50, TRUE)
if(buckled || mob_negates_gravity())
if(buckled)
return
if(client && client.move_delay >= world.time + world.tick_lag*2)
pressure_resistance_prob_delta -= 30
-1
View File
@@ -26,7 +26,6 @@
#include "code\__DEFINES\achievements.dm"
#include "code\__DEFINES\actionspeed_modifiers.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\ai.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
#include "code\__DEFINES\bitfields.dm"