Merge pull request #8352 from deathride58/isweartofuckinggodtgedition
[S] Fixes a fairly huge vector for server crashes (tgcode edition)
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@@ -474,4 +474,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
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#define AREASELECT_CORNERA "corner A"
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#define AREASELECT_CORNERB "corner B"
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#define AREASELECT_CORNERB "corner B"
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#define PREF_SAVELOAD_COOLDOWN 5
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@@ -21,6 +21,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/last_ip
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var/last_id
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//Cooldowns for saving/loading. These are four are all separate due to loading code calling these one after another
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var/saveprefcooldown
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var/loadprefcooldown
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var/savecharcooldown
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var/loadcharcooldown
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = null
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@@ -58,6 +58,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/load_preferences()
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if(!path)
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return 0
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if(world.time < loadprefcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
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return 0
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loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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if(!fexists(path))
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return 0
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@@ -152,6 +157,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/save_preferences()
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if(!path)
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return 0
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if(world.time < saveprefcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to save your preferences a little too fast. Wait half a second, then try again.</span>")
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return 0
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saveprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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@@ -204,6 +214,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/load_character(slot)
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if(!path)
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return 0
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if(world.time < loadcharcooldown) //This is before the check to see if the filepath exists to ensure that BYOND can't get hung up on read attempts when the hard drive is a little slow
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
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return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
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loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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if(!fexists(path))
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return 0
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var/savefile/S = new /savefile(path)
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@@ -418,6 +433,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/save_character()
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if(!path)
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return 0
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if(world.time < savecharcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to save your character a little too fast. Wait half a second, then try again.</span>")
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return 0
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savecharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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