typo
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@@ -4,7 +4,7 @@
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// ignore_castun = same logic as Paralyze() in general
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// override_duration = If this is set, does Paralyze() for this duration.
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// override_stam = If this is set, does this amount of stamina damage.
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/mob/living/proc/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canstun = FALSE, override_duration, override_stam)
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/mob/living/proc/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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if(!iscarbon(src))
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return Paralyze(amount, updating, ignore_canstun)
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if(istype(buckled, /obj/vehicle/ridden))
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