Trying alternative fix for pH.
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@@ -935,8 +935,8 @@
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pH = 7
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//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
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else if (ignore_pH == FALSE)
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if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
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pH = (((pH - R.pH) / total_volume) * amount) + pH
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//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
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pH = (((pH - R.pH) / total_volume) * amount) + pH
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if(istype(my_atom, /obj/item/reagent_containers/))
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var/obj/item/reagent_containers/RC = my_atom
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RC.pH_check()//checks beaker resilience)
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