Various Shotgun Nerfs.
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@@ -5,6 +5,7 @@
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item_state = "shotgun"
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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fire_delay = 10
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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@@ -205,6 +206,7 @@
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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fire_delay = 5
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tatical" = "cshotgun",
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@@ -1,11 +1,11 @@
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/obj/item/projectile/bullet/shotgun_slug
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name = "12g shotgun slug"
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damage = 60
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damage = 50
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/obj/item/projectile/bullet/shotgun_beanbag
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name = "beanbag slug"
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damage = 5
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stamina = 80
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stamina = 70
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/obj/item/projectile/bullet/incendiary/shotgun
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name = "incendiary slug"
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@@ -47,7 +47,7 @@
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/obj/item/projectile/bullet/shotgun_frag12
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name ="frag12 slug"
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damage = 25
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damage = 20
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knockdown = 50
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/obj/item/projectile/bullet/shotgun_frag12/on_hit(atom/target, blocked = FALSE)
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@@ -61,12 +61,12 @@
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/obj/item/projectile/bullet/pellet/shotgun_buckshot
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name = "buckshot pellet"
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damage = 12.5
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damage = 10
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/obj/item/projectile/bullet/pellet/shotgun_rubbershot
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name = "rubbershot pellet"
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damage = 3
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stamina = 25
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damage = 2
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stamina = 12.5
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/obj/item/projectile/bullet/pellet/Range()
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..()
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