Turrets no longer target invisible creatures
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@@ -364,6 +364,10 @@
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var/list/targets = list()
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var/turretview = view(scan_range, base)
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for(var/A in turretview)
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var/atom/AA = A
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if(AA.invisibility>SEE_INVISIBLE_LIVING)
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continue
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if(check_anomalies)//if it's set to check for simple animals
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if(istype(A, /mob/living/simple_animal))
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var/mob/living/simple_animal/SA = A
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