Turrets no longer target invisible creatures

This commit is contained in:
CitadelStationBot
2017-05-04 06:07:09 -05:00
parent 4ef516ca24
commit a54b541635
@@ -364,6 +364,10 @@
var/list/targets = list()
var/turretview = view(scan_range, base)
for(var/A in turretview)
var/atom/AA = A
if(AA.invisibility>SEE_INVISIBLE_LIVING)
continue
if(check_anomalies)//if it's set to check for simple animals
if(istype(A, /mob/living/simple_animal))
var/mob/living/simple_animal/SA = A