Update soft_caps.dm
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@@ -1,137 +1,3 @@
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<<<<<<< HEAD
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/obj/item/clothing/head/soft
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name = "cargo cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "cargosoft"
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item_state = "helmet"
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item_color = "cargo"
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dog_fashion = /datum/dog_fashion/head/cargo_tech
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var/flipped = 0
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/obj/item/clothing/head/soft/dropped()
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src.icon_state = "[item_color]soft"
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src.flipped=0
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..()
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/obj/item/clothing/head/soft/verb/flipcap()
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set category = "Object"
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set name = "Flip cap"
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flip(usr)
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/obj/item/clothing/head/soft/AltClick(mob/user)
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..()
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if(!user.canUseTopic(src, be_close=TRUE))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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else
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flip(user)
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/obj/item/clothing/head/soft/proc/flip(mob/user)
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if(user.canmove && !user.stat && !user.restrained())
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src.flipped = !src.flipped
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if(src.flipped)
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icon_state = "[item_color]soft_flipped"
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to_chat(user, "<span class='notice'>You flip the hat backwards.</span>")
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else
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icon_state = "[item_color]soft"
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to_chat(user, "<span class='notice'>You flip the hat back in normal position.</span>")
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usr.update_inv_head() //so our mob-overlays update
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/obj/item/clothing/head/soft/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>")
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/obj/item/clothing/head/soft/red
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name = "red cap"
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desc = "It's a baseball hat in a tasteless red colour."
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icon_state = "redsoft"
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item_color = "red"
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dog_fashion = null
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/obj/item/clothing/head/soft/blue
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name = "blue cap"
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desc = "It's a baseball hat in a tasteless blue colour."
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icon_state = "bluesoft"
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item_color = "blue"
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dog_fashion = null
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/obj/item/clothing/head/soft/green
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name = "green cap"
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desc = "It's a baseball hat in a tasteless green colour."
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icon_state = "greensoft"
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item_color = "green"
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dog_fashion = null
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/obj/item/clothing/head/soft/yellow
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name = "yellow cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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icon_state = "yellowsoft"
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item_color = "yellow"
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dog_fashion = null
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/obj/item/clothing/head/soft/grey
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name = "grey cap"
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desc = "It's a baseball hat in a tasteful grey colour."
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icon_state = "greysoft"
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item_color = "grey"
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dog_fashion = null
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/obj/item/clothing/head/soft/orange
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name = "orange cap"
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desc = "It's a baseball hat in a tasteless orange colour."
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icon_state = "orangesoft"
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item_color = "orange"
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dog_fashion = null
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/obj/item/clothing/head/soft/mime
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name = "white cap"
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desc = "It's a baseball hat in a tasteless white colour."
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icon_state = "mimesoft"
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item_color = "mime"
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dog_fashion = null
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/obj/item/clothing/head/soft/purple
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name = "purple cap"
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desc = "It's a baseball hat in a tasteless purple colour."
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icon_state = "purplesoft"
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item_color = "purple"
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dog_fashion = null
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/obj/item/clothing/head/soft/black
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name = "black cap"
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desc = "It's a baseball hat in a tasteless black colour."
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icon_state = "blacksoft"
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item_color = "black"
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dog_fashion = null
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/obj/item/clothing/head/soft/rainbow
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name = "rainbow cap"
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desc = "It's a baseball hat in a bright rainbow of colors."
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icon_state = "rainbowsoft"
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item_color = "rainbow"
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dog_fashion = null
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's a robust baseball hat in tasteful red colour."
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icon_state = "secsoft"
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item_color = "sec"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 20, acid = 50)
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strip_delay = 60
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dog_fashion = null
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/obj/item/clothing/head/soft/emt
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name = "EMT cap"
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desc = "It's a baseball hat with a dark turquoise color and a reflective cross on the top."
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icon_state = "emtsoft"
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item_color = "emt"
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dog_fashion = null
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=======
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/obj/item/clothing/head/soft
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name = "cargo cap"
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desc = "It's a baseball hat in a tasteless yellow colour."
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@@ -263,4 +129,3 @@
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icon_state = "emtsoft"
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item_color = "emt"
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dog_fashion = null
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>>>>>>> bfde5ac... [s] Fixes altclick exploits (#35456)
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