Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into putnamos-for-real
This commit is contained in:
@@ -20,26 +20,41 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define DF_ISPROCESSING (1<<2)
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//FLAGS BITMASK
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#define HEAR_1 (1<<3) // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define CHECK_RICOCHET_1 (1<<4) // Projectiels will check ricochet on things impacted that have this.
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#define CONDUCT_1 (1<<5) // conducts electricity (metal etc.)
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#define NODECONSTRUCT_1 (1<<7) // For machines and structures that should not break into parts, eg, holodeck stuff
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#define OVERLAY_QUEUED_1 (1<<8) // atom queued to SSoverlay
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#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
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#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
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///This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
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#define HEAR_1 (1<<3)
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///Projectiles will use default chance-based ricochet handling on things with this.
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#define DEFAULT_RICOCHET_1 (1<<4)
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///Conducts electricity (metal etc.).
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#define CONDUCT_1 (1<<5)
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///For machines and structures that should not break into parts, eg, holodeck stuff.
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#define NODECONSTRUCT_1 (1<<7)
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///Atom queued to SSoverlay.
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#define OVERLAY_QUEUED_1 (1<<8)
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///Item has priority to check when entering or leaving.
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#define ON_BORDER_1 (1<<9)
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///Prevent clicking things below it on the same turf eg. doors/ fulltile windows.
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#define PREVENT_CLICK_UNDER_1 (1<<11)
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#define HOLOGRAM_1 (1<<12)
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#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
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#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
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#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
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///Prevents mobs from getting chainshocked by teslas and the supermatter.
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#define SHOCKED_1 (1<<13)
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///Whether /atom/Initialize() has already run for the object.
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#define INITIALIZED_1 (1<<14)
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///was this spawned by an admin? used for stat tracking stuff.
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#define ADMIN_SPAWNED_1 (1<<15)
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/// should not get harmed if this gets caught by an explosion?
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#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16)
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/// Early returns mob.face_atom()
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#define BLOCK_FACE_ATOM_1 (1<<17)
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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#define UNUSED_RESERVATION_TURF_1 (1<<1)
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#define CAN_BE_DIRTY_1 (1<<2) // If a turf can be made dirty at roundstart. This is also used in areas.
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#define NO_LAVA_GEN_1 (1<<6) //Blocks lava rivers being generated on the turf
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#define NO_RUINS_1 (1<<10) //Blocks ruins spawning on the turf
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///If a turf can be made dirty at roundstart. This is also used in areas.
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#define CAN_BE_DIRTY_1 (1<<2)
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///Blocks lava rivers being generated on the turf.
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#define NO_LAVA_GEN_1 (1<<6)
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///Blocks ruins spawning on the turf.
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#define NO_RUINS_1 (1<<10)
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -59,8 +74,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define FLYING (1<<1)
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#define VENTCRAWLING (1<<2)
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#define FLOATING (1<<3)
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#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
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#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting.
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///When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
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#define UNSTOPPABLE (1<<4)
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///Applied if you're crawling around on the ground/resting.
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#define CRAWLING (1<<5)
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//Fire and Acid stuff, for resistance_flags
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#define LAVA_PROOF (1<<0)
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@@ -75,14 +92,15 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define GOLIATH_WEAKNESS (1<<9) //CIT CHANGE
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//tesla_zap
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#define TESLA_MACHINE_EXPLOSIVE (1<<0)
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#define TESLA_ALLOW_DUPLICATES (1<<1)
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#define TESLA_OBJ_DAMAGE (1<<2)
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#define TESLA_MOB_DAMAGE (1<<3)
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#define TESLA_MOB_STUN (1<<4)
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#define ZAP_MACHINE_EXPLOSIVE (1<<0)
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#define ZAP_ALLOW_DUPLICATES (1<<1)
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#define ZAP_OBJ_DAMAGE (1<<2)
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#define ZAP_MOB_DAMAGE (1<<3)
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#define ZAP_MOB_STUN (1<<4)
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#define TESLA_DEFAULT_FLAGS ALL
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#define TESLA_FUSION_FLAGS TESLA_OBJ_DAMAGE | TESLA_MOB_DAMAGE | TESLA_MOB_STUN
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#define ZAP_DEFAULT_FLAGS ALL
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#define ZAP_FUSION_FLAGS ZAP_OBJ_DAMAGE | ZAP_MOB_DAMAGE | ZAP_MOB_STUN
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#define ZAP_SUPERMATTER_FLAGS NONE
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//EMP protection
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#define EMP_PROTECT_SELF (1<<0)
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@@ -119,3 +137,27 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
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#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
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// melee_attack_chain() attackchain_flags
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/// The attack is from a parry counterattack.
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#define ATTACKCHAIN_PARRY_COUNTERATTACK (1<<0)
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/// If the thing can reflect light (lasers/energy)
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#define RICOCHET_SHINY (1<<0)
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/// If the thing can reflect matter (bullets/bomb shrapnel)
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#define RICOCHET_HARD (1<<1)
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#define KEEP_TOGETHER_ORIGINAL "keep_together_original"
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//setter for KEEP_TOGETHER to allow for multiple sources to set and unset it
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#define ADD_KEEP_TOGETHER(x, source)\
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if ((x.appearance_flags & KEEP_TOGETHER) && !HAS_TRAIT(x, TRAIT_KEEP_TOGETHER)) ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL); \
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ADD_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\
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x.appearance_flags |= KEEP_TOGETHER
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#define REMOVE_KEEP_TOGETHER(x, source)\
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REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, source);\
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if(HAS_TRAIT_FROM_ONLY(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL))\
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REMOVE_TRAIT(x, TRAIT_KEEP_TOGETHER, KEEP_TOGETHER_ORIGINAL);\
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else if(!HAS_TRAIT(x, TRAIT_KEEP_TOGETHER))\
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x.appearance_flags &= ~KEEP_TOGETHER
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@@ -0,0 +1,55 @@
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// Flags for the item_flags var on /obj/item
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#define BEING_REMOVED (1<<0)
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///is this item equipped into an inventory slot or hand of a mob? used for tooltips
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#define IN_INVENTORY (1<<1)
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///used for tooltips
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#define FORCE_STRING_OVERRIDE (1<<2)
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///Used by security bots to determine if this item is safe for public use.
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#define NEEDS_PERMIT (1<<3)
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#define SLOWS_WHILE_IN_HAND (1<<4)
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///Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define NO_MAT_REDEMPTION (1<<5)
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///When dropped, it calls qdel on itself
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#define DROPDEL (1<<6)
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///when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
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#define NOBLUDGEON (1<<7)
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///for all things that are technically items but used for various different stuff
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#define ABSTRACT (1<<8)
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///When players should not be able to change the slowdown of the item (Speed potions, ect)
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#define IMMUTABLE_SLOW (1<<9)
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///Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
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#define SURGICAL_TOOL (1<<10)
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///Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
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#define NO_UNIFORM_REQUIRED (1<<11)
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///Damage when attacking people is not affected by combat mode.
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#define NO_COMBAT_MODE_FORCE_MODIFIER (1<<12)
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/// This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
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#define ITEM_CAN_PARRY (1<<13)
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/// This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.
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#define ITEM_CAN_BLOCK (1<<14)
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// Flags for the clothing_flags var on /obj/item/clothing
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#define LAVAPROTECT (1<<0)
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#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
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#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
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#define ALLOWINTERNALS (1<<3) //mask allows internals
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#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
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#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
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#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
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#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
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#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
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#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
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#define ORGAN_VITAL (1<<4) //Currently only the brain
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#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
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#define ORGAN_EDIBLE (1<<5) //is a snack? :D
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@@ -0,0 +1,15 @@
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// Flags for the obj_flags var on /obj
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#define EMAGGED (1<<0)
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#define IN_USE (1<<1) //If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
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#define BEING_SHOCKED (1<<3) //Whether this thing is currently (already) being shocked by a tesla
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#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
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#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
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#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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#define BLOCK_Z_FALL (1<<10)
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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@@ -83,10 +83,3 @@
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
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#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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///Max length of a keypress command before it's considered to be a forged packet/bogus command
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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///Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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///Length of max held keys
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#define MAX_HELD_KEYS 15
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@@ -0,0 +1,18 @@
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// Defines for managed input/keybinding system.
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/// Max length of a keypress command before it's considered to be a forged packet/bogus command
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#define MAX_KEYPRESS_COMMANDLENGTH 16
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/// Maximum keys that can be bound to one button
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#define MAX_COMMANDS_PER_KEY 5
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/// Maximum keys per keybind
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#define MAX_KEYS_PER_KEYBIND 3
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/// Max amount of keypress messages per second over two seconds before client is autokicked
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#define MAX_KEYPRESS_AUTOKICK 100
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/// Max keys that can be held down at once by a client
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||||
#define MAX_HELD_KEYS 15
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|
||||
/// Macroset name of hotkeys/keybind only/modern mode
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#define SKIN_MACROSET_HOTKEYS "hotkeys"
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/// Macroset name of classic hotkey mode
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#define SKIN_MACROSET_CLASSIC_HOTKEYS "oldhotkeys"
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/// Macroset name of classic input mode
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||||
#define SKIN_MACROSET_CLASSIC_INPUT "oldinput"
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@@ -11,6 +11,17 @@
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#define NUKE_RESULT_WRONG_STATION 7
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||||
#define NUKE_RESULT_WRONG_STATION_DEAD 8
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||||
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||||
//fugitive end results
|
||||
#define FUGITIVE_RESULT_BADASS_HUNTER 0
|
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#define FUGITIVE_RESULT_POSTMORTEM_HUNTER 1
|
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#define FUGITIVE_RESULT_MAJOR_HUNTER 2
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#define FUGITIVE_RESULT_HUNTER_VICTORY 3
|
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#define FUGITIVE_RESULT_MINOR_HUNTER 4
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||||
#define FUGITIVE_RESULT_STALEMATE 5
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#define FUGITIVE_RESULT_MINOR_FUGITIVE 6
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#define FUGITIVE_RESULT_FUGITIVE_VICTORY 7
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#define FUGITIVE_RESULT_MAJOR_FUGITIVE 8
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||||
|
||||
#define APPRENTICE_DESTRUCTION "destruction"
|
||||
#define APPRENTICE_BLUESPACE "bluespace"
|
||||
#define APPRENTICE_ROBELESS "robeless"
|
||||
|
||||
@@ -59,6 +59,7 @@
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||||
#define ANTAG_HUD_CLOCKWORK 22
|
||||
#define ANTAG_HUD_BROTHER 23
|
||||
#define ANTAG_HUD_BLOODSUCKER 24
|
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#define ANTAG_HUD_FUGITIVE 25
|
||||
|
||||
// Notification action types
|
||||
#define NOTIFY_JUMP "jump"
|
||||
|
||||
@@ -32,4 +32,8 @@
|
||||
list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
|
||||
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
|
||||
list("", "", "")\
|
||||
)
|
||||
)
|
||||
|
||||
#define PACK_GOODY_NONE 0
|
||||
#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
|
||||
#define PACK_GOODY_PRIVATE 2 //can be bought only by privates
|
||||
@@ -101,8 +101,5 @@
|
||||
|
||||
#define TOGGLES_CITADEL 0
|
||||
|
||||
//component stuff
|
||||
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
|
||||
|
||||
//belly sound pref things
|
||||
#define NORMIE_HEARCHECK 4
|
||||
|
||||
+77
-108
@@ -29,38 +29,38 @@
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
// /mob/living/combat_flags
|
||||
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
// mob/living/var/combat_flags variable.
|
||||
/// Default combat flags for those affected by sprinting (combat mode has been made into its own component)
|
||||
#define COMBAT_FLAGS_DEFAULT (COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
|
||||
/// Default combat flags for everyone else (so literally everyone but humans).
|
||||
#define COMBAT_FLAGS_SPRINT_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_PARRY_CAPABLE | COMBAT_FLAG_BLOCK_CAPABLE)
|
||||
|
||||
/// Default combat flags for those affected by ((stamina combat))
|
||||
#define COMBAT_FLAGS_DEFAULT NONE
|
||||
/// Default combat flags for everyone else (so literally everyone but humans)
|
||||
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_COMBAT_FORCED)
|
||||
/// Default combat flags for those only affected by sprint (so just silicons)
|
||||
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_COMBAT_FORCED)
|
||||
|
||||
/// The user wants combat mode on
|
||||
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
|
||||
/// The user wants sprint mode on
|
||||
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
|
||||
/// Combat mode is currently active
|
||||
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
|
||||
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<0)
|
||||
/// Sprint is currently active
|
||||
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
|
||||
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<1)
|
||||
/// Currently attempting to crawl under someone
|
||||
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
|
||||
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<2)
|
||||
/// Currently stamcritted
|
||||
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
|
||||
#define COMBAT_FLAG_HARD_STAMCRIT (1<<3)
|
||||
/// Currently attempting to resist up from the ground
|
||||
#define COMBAT_FLAG_RESISTING_REST (1<<6)
|
||||
#define COMBAT_FLAG_RESISTING_REST (1<<4)
|
||||
/// Intentionally resting
|
||||
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
|
||||
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<5)
|
||||
/// Currently stamcritted but not as violently
|
||||
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
|
||||
/// Force combat mode on at all times, overrides everything including combat disable traits.
|
||||
#define COMBAT_FLAG_COMBAT_FORCED (1<<9)
|
||||
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<6)
|
||||
/// Force sprint mode on at all times, overrides everything including sprint disable traits.
|
||||
#define COMBAT_FLAG_SPRINT_FORCED (1<<10)
|
||||
#define COMBAT_FLAG_SPRINT_FORCED (1<<7)
|
||||
/// This mob is capable of using the active parrying system.
|
||||
#define COMBAT_FLAG_PARRY_CAPABLE (1<<8)
|
||||
/// This mob is capable of using the active blocking system.
|
||||
#define COMBAT_FLAG_BLOCK_CAPABLE (1<<9)
|
||||
/// This mob is capable of unarmed parrying
|
||||
#define COMBAT_FLAG_UNARMED_PARRY (1<<10)
|
||||
/// This mob is currently actively blocking
|
||||
#define COMBAT_FLAG_ACTIVE_BLOCKING (1<<11)
|
||||
/// This mob is currently starting an active block
|
||||
#define COMBAT_FLAG_ACTIVE_BLOCK_STARTING (1<<12)
|
||||
|
||||
// Helpers for getting someone's stamcrit state. Cast to living.
|
||||
#define NOT_STAMCRIT 0
|
||||
@@ -72,10 +72,18 @@
|
||||
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
///Threshold over which attacks start being hindered.
|
||||
#define STAMINA_NEAR_SOFTCRIT 90
|
||||
///softcrit for stamina damage. prevents standing up, some actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_SOFTCRIT 100
|
||||
///sanity cap to prevent stamina actions (that are still performable) from sending you into crit.
|
||||
#define STAMINA_NEAR_CRIT 130
|
||||
///crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_CRIT 140
|
||||
///same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0
|
||||
///ditto, but for STAMINA_CRIT
|
||||
#define STAMINA_CRIT_TRADITIONAL -40
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
@@ -115,18 +123,6 @@
|
||||
#define GRAB_NECK 2
|
||||
#define GRAB_KILL 3
|
||||
|
||||
/// Attack types for check_block()/run_block(). Flags, combinable.
|
||||
/// Attack was melee, whether or not armed.
|
||||
#define ATTACK_TYPE_MELEE (1<<0)
|
||||
/// Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
|
||||
#define ATTACK_TYPE_PROJECTILE (1<<1)
|
||||
/// Attack was unarmed.. this usually means hand to hand combat.
|
||||
#define ATTACK_TYPE_UNARMED (1<<2)
|
||||
/// Attack was a thrown atom hitting the victim.
|
||||
#define ATTACK_TYPE_THROWN (1<<3)
|
||||
/// Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
|
||||
#define ATTACK_TYPE_TACKLE (1<<4)
|
||||
|
||||
//attack visual effects
|
||||
#define ATTACK_EFFECT_PUNCH "punch"
|
||||
#define ATTACK_EFFECT_KICK "kick"
|
||||
@@ -167,9 +163,8 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
/obj/item/gun)))
|
||||
|
||||
|
||||
//Combat object defines
|
||||
|
||||
//Embedded objects
|
||||
|
||||
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
|
||||
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
|
||||
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
|
||||
@@ -178,7 +173,16 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
|
||||
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_TIME 150 //A Time in ticks, total removal time = (this/item.w_class)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_TIME 30 //A Time in ticks, total removal time = (this*item.w_class)
|
||||
#define EMBEDDED_JOSTLE_CHANCE 5 //Chance for embedded objects to cause pain every time they move (jostle)
|
||||
#define EMBEDDED_JOSTLE_PAIN_MULTIPLIER 1 //Coefficient of multiplication for the damage the item does while
|
||||
#define EMBEDDED_PAIN_STAM_PCT 0.0 //This percentage of all pain will be dealt as stam damage rather than brute (0-1)
|
||||
#define EMBED_CHANCE_TURF_MOD -15 //You are this many percentage points less likely to embed into a turf (good for things glass shards and spears vs walls)
|
||||
|
||||
#define EMBED_HARMLESS list("pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE)
|
||||
#define EMBED_HARMLESS_SUPERIOR list("pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE, "embed_chance" = 100, "fall_chance" = 0.1)
|
||||
#define EMBED_POINTY list("ignore_throwspeed_threshold" = TRUE)
|
||||
#define EMBED_POINTY_SUPERIOR list("embed_chance" = 100, "ignore_throwspeed_threshold" = TRUE)
|
||||
|
||||
//Gun weapon weight
|
||||
#define WEAPON_LIGHT 1
|
||||
@@ -193,6 +197,17 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
#define EGUN_SELFCHARGE 1
|
||||
#define EGUN_SELFCHARGE_BORG 2
|
||||
|
||||
//Gun suppression
|
||||
#define SUPPRESSED_NONE 0
|
||||
#define SUPPRESSED_QUIET 1 ///standard suppressed
|
||||
#define SUPPRESSED_VERY 2 /// no message
|
||||
|
||||
//Nice shot bonus
|
||||
#define NICE_SHOT_RICOCHET_BONUS 10 //if the shooter has the NICE_SHOT trait and they fire a ricocheting projectile, add this to the ricochet chance and auto aim angle
|
||||
|
||||
///Time to spend without clicking on other things required for your shots to become accurate.
|
||||
#define GUN_AIMING_TIME (2 SECONDS)
|
||||
|
||||
//Object/Item sharpness
|
||||
#define IS_BLUNT 0
|
||||
#define IS_SHARP 1
|
||||
@@ -254,76 +269,30 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
|
||||
//stamina cost defines.
|
||||
#define STAM_COST_ATTACK_OBJ_MULT 1.2
|
||||
#define STAM_COST_ATTACK_MOB_MULT 0.8
|
||||
#define STAM_COST_ATTACK_MOB_MULT 1
|
||||
#define STAM_COST_BATON_MOB_MULT 1
|
||||
#define STAM_COST_NO_COMBAT_MULT 1.25
|
||||
#define STAM_COST_W_CLASS_MULT 1.25
|
||||
#define STAM_COST_THROW_MULT 2
|
||||
#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
|
||||
|
||||
///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
|
||||
#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
|
||||
/// changeNext_move penalty multiplier of the above.
|
||||
#define STAM_CRIT_ITEM_ATTACK_DELAY 1.75
|
||||
/// Damage penalty when fighting prone.
|
||||
#define LYING_DAMAGE_PENALTY 0.5
|
||||
/// Added delay when firing guns stam-softcritted. Summed with a hardset CLICK_CD_RANGE delay, similar to STAM_CRIT_DAMAGE_DELAY otherwise.
|
||||
#define STAM_CRIT_GUN_DELAY 2.75
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
//stamina recovery defines. Blocked if combat mode is on.
|
||||
#define STAM_RECOVERY_STAM_CRIT -7.5
|
||||
#define STAM_RECOVERY_RESTING -6
|
||||
#define STAM_RECOVERY_NORMAL -3
|
||||
#define STAM_RECOVERY_LIMB 4 //limbs recover stamina separately from handle_status_effects(), and aren't blocked by combat mode.
|
||||
|
||||
/// Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields.
|
||||
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
#define mob_check_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
|
||||
do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
/// Runs a block "sequence", effectively checking and then doing effects if necessary.
|
||||
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
#define mob_run_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
|
||||
do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
|
||||
/// Attack was not blocked
|
||||
#define BLOCK_NONE NONE
|
||||
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
|
||||
#define BLOCK_SUCCESS (1<<1)
|
||||
|
||||
/// The below are for "metadata" on "how" the attack was blocked.
|
||||
|
||||
/// Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)
|
||||
#define BLOCK_SHOULD_REDIRECT (1<<2)
|
||||
/// Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)
|
||||
#define BLOCK_REDIRECTED (1<<3)
|
||||
/// Attack was blocked by something like a shield.
|
||||
#define BLOCK_PHYSICAL_EXTERNAL (1<<4)
|
||||
/// Attack was blocked by something worn on you.
|
||||
#define BLOCK_PHYSICAL_INTERNAL (1<<5)
|
||||
/// Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)
|
||||
#define BLOCK_TARGET_DODGED (1<<7)
|
||||
/// Meta-flag for run_block/do_run_block : By default, BLOCK_SUCCESS tells do_run_block() to assume the attack is completely blocked and not continue the block chain. If this is present, it will continue to check other items in the chain rather than stopping.
|
||||
#define BLOCK_CONTINUE_CHAIN (1<<8)
|
||||
|
||||
/// For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.
|
||||
#define BLOCK_RETURN_REDIRECT_METHOD "REDIRECT_METHOD"
|
||||
/// Pass through victim
|
||||
#define REDIRECT_METHOD_PASSTHROUGH "passthrough"
|
||||
/// Deflect at randomish angle
|
||||
#define REDIRECT_METHOD_DEFLECT "deflect"
|
||||
/// reverse 180 angle, basically (as opposed to "realistic" wall reflections)
|
||||
#define REDIRECT_METHOD_REFLECT "reflect"
|
||||
/// "do not taser the bad man with the desword" - actually aims at the firer/attacker rather than just reversing
|
||||
#define REDIRECT_METHOD_RETURN_TO_SENDER "no_you"
|
||||
|
||||
/// These keys are generally only applied to the list if real_attack is FALSE. Used incase we want to make "smarter" mob AI in the future or something.
|
||||
/// Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles
|
||||
#define BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE "reflect_projectile_chance"
|
||||
/// Tells the caller how likely we are to block attacks from 0 to 100 in general
|
||||
#define BLOCK_RETURN_NORMAL_BLOCK_CHANCE "normal_block_chance"
|
||||
/// Tells the caller about how many hits we can soak on average before our blocking fails.
|
||||
#define BLOCK_RETURN_BLOCK_CAPACITY "block_capacity"
|
||||
|
||||
/// Default if the above isn't set in the list.
|
||||
#define DEFAULT_REDIRECT_METHOD_PROJECTILE REDIRECT_METHOD_DEFLECT
|
||||
|
||||
/// Block priorities
|
||||
#define BLOCK_PRIORITY_HELD_ITEM 100
|
||||
#define BLOCK_PRIORITY_WEAR_SUIT 75
|
||||
#define BLOCK_PRIORITY_CLOTHING 50
|
||||
#define BLOCK_PRIORITY_UNIFORM 25
|
||||
|
||||
#define BLOCK_PRIORITY_DEFAULT BLOCK_PRIORITY_HELD_ITEM
|
||||
/**
|
||||
* should the current-attack-damage be lower than the item force multiplied by this value,
|
||||
* a "inefficiently" prefix will be added to the message.
|
||||
*/
|
||||
#define FEEBLE_ATTACK_MSG_THRESHOLD 0.5
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// Attack types for check_block()/run_block(). Flags, combinable.
|
||||
/// Attack was melee, whether or not armed.
|
||||
#define ATTACK_TYPE_MELEE (1<<0)
|
||||
/// Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
|
||||
#define ATTACK_TYPE_PROJECTILE (1<<1)
|
||||
/// Attack was unarmed.. this usually means hand to hand combat.
|
||||
#define ATTACK_TYPE_UNARMED (1<<2)
|
||||
/// Attack was a thrown atom hitting the victim.
|
||||
#define ATTACK_TYPE_THROWN (1<<3)
|
||||
/// Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
|
||||
#define ATTACK_TYPE_TACKLE (1<<4)
|
||||
/// Attack was from a parry counterattack. Do not attempt to parry-this!
|
||||
#define ATTACK_TYPE_PARRY_COUNTERATTACK (1<<5)
|
||||
|
||||
// Requires for datum definitions to not error with must be a constant statement when used in lists as text associative keys.
|
||||
// KEEP IN SYNC WITH ABOVE!
|
||||
|
||||
#define TEXT_ATTACK_TYPE_MELEE "1"
|
||||
#define TEXT_ATTACK_TYPE_PROJECTILE "2"
|
||||
#define TEXT_ATTACK_TYPE_UNARMED "4"
|
||||
#define TEXT_ATTACK_TYPE_THROWN "8"
|
||||
#define TEXT_ATTACK_TYPE_TACKLE "16"
|
||||
#define TEXT_ATTACK_TYPE_PARRY_COUNTERATTACK "32"
|
||||
|
||||
GLOBAL_LIST_INIT(attack_type_names, list(
|
||||
TEXT_ATTACK_TYPE_MELEE = "Melee",
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = "Projectile",
|
||||
TEXT_ATTACK_TYPE_UNARMED = "Unarmed",
|
||||
TEXT_ATTACK_TYPE_THROWN = "Thrown",
|
||||
TEXT_ATTACK_TYPE_TACKLE = "Tackle",
|
||||
TEXT_ATTACK_TYPE_PARRY_COUNTERATTACK = "Parry Counterattack"
|
||||
))
|
||||
@@ -0,0 +1,80 @@
|
||||
/// Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields.
|
||||
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
#define mob_check_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
|
||||
do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
/// Runs a block "sequence", effectively checking and then doing effects if necessary.
|
||||
/// Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
#define mob_run_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\
|
||||
do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list)
|
||||
|
||||
// Don't ask why there's block_parry.dm and this. This is for the run_block() system, which is the "parent" system of the directional block and parry systems.
|
||||
|
||||
/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS.
|
||||
/// Attack was not blocked
|
||||
#define BLOCK_NONE NONE
|
||||
/// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
|
||||
#define BLOCK_SUCCESS (1<<1)
|
||||
|
||||
/// The below are for "metadata" on "how" the attack was blocked.
|
||||
|
||||
/// Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)
|
||||
#define BLOCK_SHOULD_REDIRECT (1<<2)
|
||||
/// Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)
|
||||
#define BLOCK_REDIRECTED (1<<3)
|
||||
/// Attack was blocked by something like a shield.
|
||||
#define BLOCK_PHYSICAL_EXTERNAL (1<<4)
|
||||
/// Attack was blocked by something worn on you.
|
||||
#define BLOCK_PHYSICAL_INTERNAL (1<<5)
|
||||
/// Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)
|
||||
#define BLOCK_TARGET_DODGED (1<<7)
|
||||
/// Meta-flag for run_block/do_run_block : By default, BLOCK_SUCCESS tells do_run_block() to assume the attack is completely blocked and not continue the block chain. If this is present, it will continue to check other items in the chain rather than stopping.
|
||||
#define BLOCK_CONTINUE_CHAIN (1<<8)
|
||||
/// Attack should change the amount of damage incurred. This means something calling run_block() has to handle it!
|
||||
#define BLOCK_SHOULD_CHANGE_DAMAGE (1<<9)
|
||||
/// Attack should scale by this percent, 0 for no block and 100 for full blocked
|
||||
#define BLOCK_SHOULD_PARTIAL_MITIGATE (1<<10)
|
||||
|
||||
/// For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.
|
||||
#define BLOCK_RETURN_REDIRECT_METHOD "REDIRECT_METHOD"
|
||||
/// Pass through victim
|
||||
#define REDIRECT_METHOD_PASSTHROUGH "passthrough"
|
||||
/// Deflect at randomish angle
|
||||
#define REDIRECT_METHOD_DEFLECT "deflect"
|
||||
/// reverse 180 angle, basically (as opposed to "realistic" wall reflections)
|
||||
#define REDIRECT_METHOD_REFLECT "reflect"
|
||||
/// "do not taser the bad man with the desword" - actually aims at the firer/attacker rather than just reversing
|
||||
#define REDIRECT_METHOD_RETURN_TO_SENDER "no_you"
|
||||
|
||||
/// These keys are generally only applied to the list if real_attack is FALSE. Used incase we want to make "smarter" mob AI in the future or something.
|
||||
/// Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles
|
||||
#define BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE "reflect_projectile_chance"
|
||||
/// Tells the caller how likely we are to block attacks from 0 to 100 in general
|
||||
#define BLOCK_RETURN_NORMAL_BLOCK_CHANCE "normal_block_chance"
|
||||
/// Tells the caller about how many hits we can soak on average before our blocking fails.
|
||||
#define BLOCK_RETURN_BLOCK_CAPACITY "block_capacity"
|
||||
/// Tells the caller we got blocked by active directional block.
|
||||
#define BLOCK_RETURN_ACTIVE_BLOCK "active_block"
|
||||
/// Tells the caller our damage mitigation for their attack.
|
||||
#define BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED "damage_mitigated"
|
||||
/// For [BLOCK_CHANGE_DAMAGE]. Set damage to this.
|
||||
#define BLOCK_RETURN_SET_DAMAGE_TO "set_damage_to"
|
||||
/// For [BLOCK_SHOULD_PARTIAL_MITIGATE]. Percentage mitigation.
|
||||
#define BLOCK_RETURN_MITIGATION_PERCENT "partial_mitigation"
|
||||
/// Used internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.
|
||||
#define BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCY "override_parry_efficiency"
|
||||
/// Always set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().
|
||||
#define BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE "projectile_block_percentage"
|
||||
|
||||
/// Default if the above isn't set in the list.
|
||||
#define DEFAULT_REDIRECT_METHOD_PROJECTILE REDIRECT_METHOD_DEFLECT
|
||||
|
||||
/// Block priorities. Higher means it's checked sooner.
|
||||
// THESE MUST NEVER BE 0! Block code uses ! instead of isnull for the speed boost.
|
||||
#define BLOCK_PRIORITY_ACTIVE_BLOCK 200
|
||||
#define BLOCK_PRIORITY_HELD_ITEM 100
|
||||
#define BLOCK_PRIORITY_CLOTHING 50
|
||||
#define BLOCK_PRIORITY_WEAR_SUIT 75
|
||||
#define BLOCK_PRIORITY_UNIFORM 25
|
||||
|
||||
#define BLOCK_PRIORITY_DEFAULT BLOCK_PRIORITY_HELD_ITEM
|
||||
@@ -0,0 +1,72 @@
|
||||
// We can't determine things like NORTHEAST vs NORTH *and* EAST without making our own flags :(
|
||||
#define BLOCK_DIR_NORTH (1<<0)
|
||||
#define BLOCK_DIR_NORTHEAST (1<<1)
|
||||
#define BLOCK_DIR_NORTHWEST (1<<2)
|
||||
#define BLOCK_DIR_WEST (1<<3)
|
||||
#define BLOCK_DIR_EAST (1<<4)
|
||||
#define BLOCK_DIR_SOUTH (1<<5)
|
||||
#define BLOCK_DIR_SOUTHEAST (1<<6)
|
||||
#define BLOCK_DIR_SOUTHWEST (1<<7)
|
||||
#define BLOCK_DIR_ONTOP (1<<8)
|
||||
|
||||
GLOBAL_LIST_INIT(dir2blockdir, list(
|
||||
"[NORTH]" = BLOCK_DIR_NORTH,
|
||||
"[NORTHEAST]" = BLOCK_DIR_NORTHEAST,
|
||||
"[NORTHWEST]" = BLOCK_DIR_NORTHWEST,
|
||||
"[WEST]" = BLOCK_DIR_WEST,
|
||||
"[EAST]" = BLOCK_DIR_EAST,
|
||||
"[SOUTH]" = BLOCK_DIR_SOUTH,
|
||||
"[SOUTHEAST]" = BLOCK_DIR_SOUTHEAST,
|
||||
"[SOUTHWEST]" = BLOCK_DIR_SOUTHWEST,
|
||||
"[NONE]" = BLOCK_DIR_ONTOP
|
||||
))
|
||||
|
||||
#define DIR2BLOCKDIR(d) (GLOB.dir2blockdir["[d]"])
|
||||
|
||||
GLOBAL_LIST_INIT(block_direction_names, list(
|
||||
"[BLOCK_DIR_NORTH]" = "Front",
|
||||
"[BLOCK_DIR_NORTHEAST]" = "Front Right",
|
||||
"[BLOCK_DIR_NORTHWEST]" = "Front Left",
|
||||
"[BLOCK_DIR_WEST]" = "Left",
|
||||
"[BLOCK_DIR_EAST]" = "Right",
|
||||
"[BLOCK_DIR_SOUTH]" = "Behind",
|
||||
"[BLOCK_DIR_SOUTHEAST]" = "Behind Right",
|
||||
"[BLOCK_DIR_SOUTHWEST]" = "Behind Left",
|
||||
"[BLOCK_DIR_ONTOP]" = "Ontop"
|
||||
))
|
||||
|
||||
/// If this is the value of active_block_starting it signals we want to interrupt the start
|
||||
#define ACTIVE_BLOCK_STARTING_INTERRUPT "INTERRUPT"
|
||||
|
||||
/// ""types"" of parry "items"
|
||||
#define UNARMED_PARRY "unarmed"
|
||||
#define MARTIAL_PARRY "martial"
|
||||
#define ITEM_PARRY "item"
|
||||
|
||||
/// Parry phase we're in
|
||||
#define NOT_PARRYING 0
|
||||
#define PARRY_WINDUP 1
|
||||
#define PARRY_ACTIVE 2
|
||||
#define PARRY_SPINDOWN 3
|
||||
|
||||
// /datum/block_parry_data/var/parry_flags
|
||||
/// Default handling for audio/visual feedback
|
||||
#define PARRY_DEFAULT_HANDLE_FEEDBACK (1<<0)
|
||||
/// Lock sprinting while parrying
|
||||
#define PARRY_LOCK_SPRINTING (1<<1)
|
||||
/// Lock attacking while parrying
|
||||
#define PARRY_LOCK_ATTACKING (1<<2)
|
||||
|
||||
/// Parry effects.
|
||||
/// Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack
|
||||
#define PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN "melee_counterattack_chain"
|
||||
/// List association should be TRUE.
|
||||
#define PARRY_DISARM_ATTACKER "disarm_attacker"
|
||||
/// List association should be duration or null for just plain knockdown.
|
||||
#define PARRY_KNOCKDOWN_ATTACKER "knockdown_attacker"
|
||||
/// List association should be duration.
|
||||
#define PARRY_STAGGER_ATTACKER "stagger_attacker"
|
||||
/// List association should be amount of time to daze attacker.
|
||||
#define PARRY_DAZE_ATTACKER "daze_attacker"
|
||||
/// Set to TRUE in list association to ignore adjacency checks
|
||||
#define PARRY_COUNTERATTACK_IGNORE_ADJACENCY "ignore_adjacency"
|
||||
@@ -67,8 +67,11 @@
|
||||
//tablecrafting defines
|
||||
#define CAT_NONE ""
|
||||
#define CAT_WEAPONRY "Weaponry"
|
||||
#define CAT_WEAPON "Weapons"
|
||||
#define CAT_WEAPON "Ranged Weapons"
|
||||
#define CAT_MELEE "Melee Weapons"
|
||||
#define CAT_OTHER "Misc"
|
||||
#define CAT_AMMO "Ammunition"
|
||||
#define CAT_PARTS "Weapon Parts"
|
||||
#define CAT_ROBOT "Robots"
|
||||
#define CAT_MISC "Misc"
|
||||
#define CAT_MISCELLANEOUS "Miscellaneous"
|
||||
@@ -103,4 +106,9 @@
|
||||
#define RCD_COMPUTER 16
|
||||
|
||||
#define RCD_UPGRADE_FRAMES 1
|
||||
#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
|
||||
#define RCD_UPGRADE_SIMPLE_CIRCUITS 2
|
||||
|
||||
//Electrochromatic window defines.
|
||||
#define NOT_ELECTROCHROMATIC 0
|
||||
#define ELECTROCHROMATIC_OFF 1
|
||||
#define ELECTROCHROMATIC_DIMMED 2
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
//// COOLDOWN SYSTEMS
|
||||
/*
|
||||
* We have 2 cooldown systems: timer cooldowns (divided between stoppable and regular) and world.time cooldowns.
|
||||
*
|
||||
* When to use each?
|
||||
*
|
||||
* * Adding a commonly-checked cooldown, like on a subsystem to check for processing
|
||||
* * * Use the world.time ones, as they are cheaper.
|
||||
*
|
||||
* * Adding a rarely-used one for special situations, such as giving an uncommon item a cooldown on a target.
|
||||
* * * Timer cooldown, as adding a new variable on each mob to track the cooldown of said uncommon item is going too far.
|
||||
*
|
||||
* * Triggering events at the end of a cooldown.
|
||||
* * * Timer cooldown, registering to its signal.
|
||||
*
|
||||
* * Being able to check how long left for the cooldown to end.
|
||||
* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
|
||||
*
|
||||
* * Being able to stop the timer before it ends.
|
||||
* * * Either world.time or stoppable timer cooldowns, depending on the other factors. Regular timer cooldowns do not support this.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Cooldown system based on an datum-level associative lazylist using timers.
|
||||
*/
|
||||
|
||||
//INDEXES
|
||||
#define COOLDOWN_EMPLOYMENT_CABINET "employment cabinet"
|
||||
|
||||
|
||||
//TIMER COOLDOWN MACROS
|
||||
|
||||
#define COMSIG_CD_STOP(cd_index) "cooldown_[cd_index]"
|
||||
#define COMSIG_CD_RESET(cd_index) "cd_reset_[cd_index]"
|
||||
|
||||
#define TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, /proc/end_cooldown, cd_source, cd_index), cd_time))
|
||||
|
||||
#define TIMER_COOLDOWN_CHECK(cd_source, cd_index) LAZYACCESS(cd_source.cooldowns, cd_index)
|
||||
|
||||
#define TIMER_COOLDOWN_END(cd_source, cd_index) LAZYREMOVE(cd_source.cooldowns, cd_index)
|
||||
|
||||
/*
|
||||
* Stoppable timer cooldowns.
|
||||
* Use indexes the same as the regular tiemr cooldowns.
|
||||
* They make use of the TIMER_COOLDOWN_CHECK() and TIMER_COOLDOWN_END() macros the same, just not the TIMER_COOLDOWN_START() one.
|
||||
* A bit more expensive than the regular timers, but can be reset before they end and the time left can be checked.
|
||||
*/
|
||||
|
||||
#define S_TIMER_COOLDOWN_START(cd_source, cd_index, cd_time) LAZYSET(cd_source.cooldowns, cd_index, addtimer(CALLBACK(GLOBAL_PROC, /proc/end_cooldown, cd_source, cd_index), cd_time, TIMER_STOPPABLE))
|
||||
|
||||
#define S_TIMER_COOLDOWN_RESET(cd_source, cd_index) reset_cooldown(cd_source, cd_index)
|
||||
|
||||
#define S_TIMER_COOLDOWN_TIMELEFT(cd_source, cd_index) (timeleft(TIMER_COOLDOWN_CHECK(cd_source, cd_index)))
|
||||
|
||||
|
||||
/*
|
||||
* Cooldown system based on storing world.time on a variable, plus the cooldown time.
|
||||
* Better performance over timer cooldowns, lower control. Same functionality.
|
||||
*/
|
||||
|
||||
#define COOLDOWN_DECLARE(cd_index) var/##cd_index = 0
|
||||
|
||||
#define COOLDOWN_START(cd_source, cd_index, cd_time) (cd_source.cd_index = world.time + cd_time)
|
||||
|
||||
//Returns true if the cooldown has run its course, false otherwise
|
||||
#define COOLDOWN_FINISHED(cd_source, cd_index) (cd_source.cd_index < world.time)
|
||||
|
||||
#define COOLDOWN_RESET(cd_source, cd_index) cd_source.cd_index = 0
|
||||
|
||||
#define COOLDOWN_TIMELEFT(cd_source, cd_index) (max(0, cd_source.cd_index - world.time))
|
||||
@@ -75,3 +75,11 @@
|
||||
#define ID_COMPONENT_KNOWLEDGE_NONE 0
|
||||
/// Has full knowledge
|
||||
#define ID_COMPONENT_KNOWLEDGE_FULL 1
|
||||
|
||||
// Combat mode flags.
|
||||
/// The user wants combat mode on
|
||||
#define COMBAT_MODE_TOGGLED (1<<0)
|
||||
/// combat mode is active.
|
||||
#define COMBAT_MODE_ACTIVE (1<<1)
|
||||
/// combat mode is not active
|
||||
#define COMBAT_MODE_INACTIVE (1<<2)
|
||||
@@ -26,10 +26,16 @@
|
||||
#define COMPONENT_ADD_TRAIT (1<<0)
|
||||
#define COMPONENT_REMOVE_TRAIT (1<<1)
|
||||
|
||||
/// fires on the target datum when an element is attached to it (/datum/element)
|
||||
#define COMSIG_ELEMENT_ATTACH "element_attach"
|
||||
/// fires on the target datum when an element is attached to it (/datum/element)
|
||||
#define COMSIG_ELEMENT_DETACH "element_detach"
|
||||
|
||||
// /atom signals
|
||||
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
|
||||
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
|
||||
#define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human)
|
||||
#define COMSIG_ATOM_ATTACK_ANIMAL "attack_animal" //from base of atom/animal_attack(): (/mob/user)
|
||||
#define COMSIG_PARENT_EXAMINE "atom_examine" //from base of atom/examine(): (/mob, list/examine_return_text)
|
||||
#define COMSIG_ATOM_GET_EXAMINE_NAME "atom_examine_name" //from base of atom/get_examine_name(): (/mob, list/overrides)
|
||||
//Positions for overrides list
|
||||
@@ -89,7 +95,7 @@
|
||||
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
|
||||
|
||||
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
|
||||
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
|
||||
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob), return flags also used by other signals.
|
||||
#define COMPONENT_ALLOW_EXAMINATE 1
|
||||
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
|
||||
|
||||
@@ -135,19 +141,24 @@
|
||||
#define HEARING_SPEAKER 2
|
||||
// #define HEARING_LANGUAGE 3
|
||||
#define HEARING_RAW_MESSAGE 4
|
||||
/* #define HEARING_RADIO_FREQ 5
|
||||
#define HEARING_SPANS 6
|
||||
// #define HEARING_RADIO_FREQ 5
|
||||
// #define HEARING_SPANS 6
|
||||
#define HEARING_MESSAGE_MODE 7
|
||||
#define HEARING_SOURCE 8*/
|
||||
// #define HEARING_SOURCE 8
|
||||
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
|
||||
|
||||
// /mind signals
|
||||
#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
|
||||
#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
|
||||
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
|
||||
|
||||
// /mob signals
|
||||
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
|
||||
#define COMSIG_MOB_CLICKED_SHIFT_ON "mob_shift_click_on" //from base of /atom/ShiftClick(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
|
||||
#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of /mob/fov_view(): (list/visible_atoms)
|
||||
#define COMSIG_MOB_POINTED "mob_pointed" //from base of /mob/verb/pointed(): (atom/A)
|
||||
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
|
||||
#define COMPONENT_EXAMINATE_BLIND 3 //outputs the "something is there but you can't see it" message.
|
||||
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
|
||||
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
|
||||
#define COMSIG_MOB_CLICKON "mob_clickon" //from base of mob/clickon(): (atom/A, params)
|
||||
@@ -181,30 +192,21 @@
|
||||
#define SPEECH_LANGUAGE 5
|
||||
// #define SPEECH_IGNORE_SPAM 6
|
||||
// #define SPEECH_FORCED 7
|
||||
#define COMSIG_MOB_FOV_VIEWER "mob_is_viewer" //from base of /fov_viewers(): (atom/center, depth, viewers_list)
|
||||
#define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs)
|
||||
#define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin.
|
||||
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
|
||||
|
||||
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
|
||||
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
|
||||
#define COMPONENT_BLOCK_SWAP 1
|
||||
|
||||
#define COMSIG_MOB_ACTION_SKILL_MOD "mob_action_skill_mod" //from base of /datum/skill_holder/action_skills_mod() : (proc args list, list/mod_values)
|
||||
#define ACTION_SKILL_MOD_SKILL 1 //redundancy.
|
||||
#define ACTION_SKILL_MOD_VALUE 2
|
||||
#define ACTION_SKILL_MOD_THRESHOLD 3
|
||||
#define ACTION_SKILL_MOD_IS_MULTI 4
|
||||
//other mod values, kept separate from the args
|
||||
#define MOD_VALUES_SKILL_MOD 1
|
||||
|
||||
#define COMSIG_MOB_ITEM_ACTION_SKILLS_MOD "mob_item_action_skills_mod" //from base of /datum/skill_holder/item_action_skills_mod() : (proc args list, mod_values)
|
||||
#define ITEM_SKILLS_MOD_ITEM 1 //redundancy
|
||||
#define ITEM_SKILLS_MOD_VALUE 2
|
||||
#define ITEM_SKILLS_MOD_FLAGS 3
|
||||
#define ITEM_SKILLS_MOD_BAD_FLAGS 4
|
||||
#define ITEM_SKILLS_MOD_IS_MULTI 5
|
||||
//other mod values, kept separate from the args
|
||||
#define MOD_VALUES_ITEM_SKILLS_SUM 1
|
||||
#define MOD_VALUES_ITEM_SKILLS_DIV 2
|
||||
#define MOD_VALUES_ITEM_SKILLS_CHECKED 3
|
||||
|
||||
#define COMSIG_MOB_SKILL_GET_AFFINITY "mob_skill_get_affinity" //from base of /datum/skill_holder/get_skill_affinity(): (skill_path, list/return_value)
|
||||
// /client signals
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
#define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client)
|
||||
#define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
|
||||
#define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view)
|
||||
#define COMSIG_MOB_CLIENT_MOUSEMOVE "mob_client_mousemove" //from base of /client/MouseMove(): (object, location, control, params)
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
|
||||
@@ -212,18 +214,21 @@
|
||||
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
|
||||
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
|
||||
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
|
||||
#define COMSIG_LIVING_SHOCK_PREVENTED "living_shock_prevented" //sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)
|
||||
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
|
||||
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
|
||||
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
|
||||
#define COMSIG_MOB_CLIENT_LOGOUT "comsig_mob_client_logout" //sent when a mob/logout() starts: (client)
|
||||
#define COMSIG_MOB_CLIENT_MOVE "comsig_mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
|
||||
|
||||
#define COMSIG_MOB_RESET_PERSPECTIVE "mob_reset_perspective" //from base of /mob/reset_perspective(): (atom/target)
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
// This returns flags as defined for block in __DEFINES/combat.dm!
|
||||
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
|
||||
|
||||
#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
|
||||
#define COMPONENT_PREVENT_BLOCK_START 1
|
||||
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items)
|
||||
#define COMPONENT_PREVENT_PARRY_START 1
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
|
||||
@@ -235,10 +240,20 @@
|
||||
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
|
||||
#define COMPONENT_NO_STUN 1 //For all of them
|
||||
|
||||
#define COMSIG_LIVING_LIFE "life_tick" //from base of mob/living/Life() (seconds, times_fired)
|
||||
#define COMPONENT_INTERRUPT_LIFE_BIOLOGICAL 1 // interrupt biological processes
|
||||
#define COMPONENT_INTERRUPT_LIFE_PHYSICAL 2 // interrupt physical handling
|
||||
|
||||
// /mob/living/carbon signals
|
||||
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
|
||||
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)
|
||||
#define COMSIG_CARBON_TACKLED "carbon_tackled" //sends from tackle.dm on tackle completion
|
||||
#define COMSIG_CARBON_EMBED_RIP "item_embed_start_rip" // defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)
|
||||
#define COMSIG_CARBON_EMBED_REMOVAL "item_embed_remove_safe" // called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
|
||||
|
||||
// /mob/living/silicon signals
|
||||
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
|
||||
|
||||
// /mob/living/simple_animal/hostile signals
|
||||
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
|
||||
#define COMPONENT_HOSTILE_NO_ATTACK 1
|
||||
@@ -247,6 +262,9 @@
|
||||
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
|
||||
#define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user)
|
||||
#define COMPONENT_STOP_GENERIC_ATTACK 1
|
||||
|
||||
|
||||
// /machinery signals
|
||||
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
|
||||
@@ -272,15 +290,30 @@
|
||||
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
|
||||
#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
|
||||
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
|
||||
#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
|
||||
#define COMSIG_ITEM_SHARPEN_ACT "sharpen_act" //from base of item/sharpener/attackby(): (amount, max)
|
||||
#define COMPONENT_BLOCK_SHARPEN_APPLIED 1
|
||||
#define COMPONENT_BLOCK_SHARPEN_BLOCKED 2
|
||||
#define COMPONENT_BLOCK_SHARPEN_ALREADY 4
|
||||
#define COMPONENT_BLOCK_SHARPEN_MAXED 8
|
||||
#define COMSIG_ITEM_MICROWAVE_ACT "microwave_act" //called on item when microwaved (): (obj/machinery/microwave/M)
|
||||
#define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, used_state, style_flags, list/overlays)
|
||||
// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
|
||||
#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
#define COMSIG_ITEM_RUN_BLOCK "run_block" //from base of obj/item/run_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
// Item mouse siganls
|
||||
#define COMSIG_ITEM_MOUSE_EXIT "item_mouse_exit" //from base of obj/item/MouseExited(): (location, control, params)
|
||||
#define COMSIG_ITEM_MOUSE_ENTER "item_mouse_enter" //from base of obj/item/MouseEntered(): (location, control, params)
|
||||
#define COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN "deconstructor_deepscan" //Called by deconstructive analyzers deepscanning an item: (obj/machinery/rnd/destructive_analyzer/analyzer_machine, mob/user, list/information_list)
|
||||
#define COMSIG_ITEM_DISABLE_EMBED "item_disable_embed" ///from [/obj/item/proc/disableEmbedding]:
|
||||
#define COMSIG_MINE_TRIGGERED "minegoboom" ///from [/obj/effect/mine/proc/triggermine]:
|
||||
// Uncovered information
|
||||
#define COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION 1
|
||||
|
||||
// /obj/item/grenade signals
|
||||
#define COMSIG_GRENADE_PRIME "grenade_prime" //called in /obj/item/gun/process_fire (user, target, params, zone_override)
|
||||
#define COMSIG_GRENADE_ARMED "grenade_armed" //called in /obj/item/gun/process_fire (user, target, params, zone_override)
|
||||
|
||||
// /obj/item/clothing signals
|
||||
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
|
||||
#define COMSIG_SUIT_MADE_HELMET "suit_made_helmet" //from base of obj/item/clothing/suit/MakeHelmet(): (helmet)
|
||||
@@ -308,8 +341,15 @@
|
||||
#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
|
||||
|
||||
// /obj/item/projectile signals (sent to the firer)
|
||||
#define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
|
||||
#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
|
||||
#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target)
|
||||
#define COMSIG_PROJECTILE_FIRE "projectile_fire" ///from the base of /obj/projectile/proc/fire(): ()
|
||||
#define COMSIG_PROJECTILE_RANGE_OUT "projectile_range_out" // sent to targets during the process_hit proc of projectiles
|
||||
#define COMSIG_EMBED_TRY_FORCE "item_try_embed" // sent when trying to force an embed (mainly for projectiles, only used in the embed element)
|
||||
#define COMSIG_PROJECTILE_PREHIT "com_proj_prehit" ///sent to targets during the process_hit proc of projectiles
|
||||
|
||||
#define COMSIG_PELLET_CLOUD_INIT "pellet_cloud_init" // sent to targets during the process_hit proc of projectiles
|
||||
|
||||
// /mob/living/carbon/human signals
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
|
||||
@@ -323,6 +363,9 @@
|
||||
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
|
||||
#define COMSIG_SPECIES_LOSS "species_loss" //from datum/species/on_species_loss(): (datum/species/lost_species)
|
||||
|
||||
// /datum/mutation signals
|
||||
#define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation)
|
||||
|
||||
/*******Component Specific Signals*******/
|
||||
//Janitor
|
||||
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
|
||||
@@ -343,6 +386,14 @@
|
||||
//NTnet
|
||||
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
|
||||
|
||||
//Combat mode
|
||||
#define COMSIG_TOGGLE_COMBAT_MODE "toggle_combat_mode" //safely toggles combat mode.
|
||||
#define COMSIG_DISABLE_COMBAT_MODE "disable_combat_mode" //safely disables combat mode.
|
||||
#define COMSIG_ENABLE_COMBAT_MODE "enable_combat_mode" //safely enables combat mode.
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of datum/component/combat_mode/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of datum/component/combat_mode/disable_combat_mode() (was_forced)
|
||||
#define COMSIG_COMBAT_MODE_CHECK "combatmode_check" //called when checking the combat mode flags (enabled/disabled/forced)
|
||||
|
||||
//Nanites
|
||||
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
|
||||
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
|
||||
@@ -380,6 +431,11 @@
|
||||
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
|
||||
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
|
||||
|
||||
// /datum/component/two_handed signals
|
||||
#define COMSIG_TWOHANDED_WIELD "twohanded_wield" //from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
|
||||
#define COMPONENT_TWOHANDED_BLOCK_WIELD 1
|
||||
#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
|
||||
|
||||
// /datum/action signals
|
||||
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
|
||||
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
|
||||
|
||||
@@ -33,3 +33,19 @@
|
||||
#define ID_NO_BANK_ACCOUNT 0
|
||||
#define ID_FREE_BANK_ACCOUNT 1
|
||||
#define ID_LOCKED_BANK_ACCOUNT 2
|
||||
|
||||
//Some price defines to help standarize the intended vending value of items. Do not bother adding too many examples.
|
||||
#define PRICE_FREE 0 // Sustainance/soviet vendor stuff.
|
||||
#define PRICE_CHEAP_AS_FREE 10 // Cheap lighters, syringes, soft drinks etc.
|
||||
#define PRICE_REALLY_CHEAP 20 // Snacks, hot drinks, tools.
|
||||
#define PRICE_PRETTY_CHEAP 30 // Some snacks, beer.
|
||||
#define PRICE_CHEAP 40 // Clothings. some electronics
|
||||
#define PRICE_ALMOST_CHEAP 60 // Fancy clothing, cig packs, booze-o-mat, seeds, medical.
|
||||
#define PRICE_BELOW_NORMAL 80 // Clothesmate and kinkmate premium stuff.
|
||||
#define PRICE_NORMAL 100 // Kitchen knife, other stuff.
|
||||
#define PRICE_ABOVE_NORMAL 150 // Liberation (capitalism ahoy) and donksoft vendors.
|
||||
#define PRICE_ALMOST_EXPENSIVE 200 // Butcher knife, cartridges, some premium stuff.
|
||||
#define PRICE_EXPENSIVE 325 // Premium stuff.
|
||||
#define PRICE_ABOVE_EXPENSIVE 500 // RCD, Crew pinpointer/monitor, galoshes
|
||||
#define PRICE_REALLY_EXPENSIVE 700 // More premium stuff.
|
||||
#define PRICE_ALMOST_ONE_GRAND 900 // $$$ Insulated gloves, backpack water-tank spray $$$
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/// Requires absolute stillness from the user
|
||||
#define DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER (1<<0)
|
||||
/// Requires absolute stillness from the target
|
||||
#define DO_AFTER_DISALLOW_MOVING_ABSOLUTE_TARGET (1<<1)
|
||||
/// Requires that the user is on a turf.
|
||||
#define DO_AFTER_REQUIRES_USER_ON_TURF (1<<2)
|
||||
/// Requires relative stillness to our target via dx and dy coordinate difference but only if both are spacedrifting. Specify DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY to say otherwise.
|
||||
#define DO_AFTER_DISALLOW_MOVING_RELATIVE (1<<3)
|
||||
/// Breaks if active hand item changes. Requires a tool be specified, otherwise defaults to active item
|
||||
#define DO_AFTER_DISALLOW_ACTIVE_ITEM_CHANGE (1<<4)
|
||||
/// Breaks if the user has no free hands. If a tool is specified, allows that as well.
|
||||
#define DO_AFTER_REQUIRE_FREE_HAND_OR_TOOL (1<<5)
|
||||
/// Do not display progressbar.
|
||||
#define DO_AFTER_NO_PROGRESSBAR (1<<6)
|
||||
/// Do not check do_after_coefficient()
|
||||
#define DO_AFTER_NO_COEFFICIENT (1<<7)
|
||||
/// For relative stillness, allow non spacedrift relative movement
|
||||
#define DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY (1<<8)
|
||||
|
||||
/// Ignores checks.
|
||||
#define DO_AFTER_PROCEED "PROCEED"
|
||||
/// Uses all other checks
|
||||
#define DO_AFTER_CONTINUE "CONTINUE"
|
||||
/// Breaks
|
||||
#define DO_AFTER_STOP "STOP"
|
||||
|
||||
/// Stage - initiating a do_after
|
||||
#define DO_AFTER_STARTING 1
|
||||
/// Stage - main loop of a do_after
|
||||
#define DO_AFTER_PROGRESSING 2
|
||||
/// Stage - Last check of a do_after
|
||||
#define DO_AFTER_FINISHING 3
|
||||
@@ -18,4 +18,8 @@
|
||||
#define DRINK_VERYGOOD 3
|
||||
#define DRINK_FANTASTIC 4
|
||||
#define FOOD_AMAZING 5
|
||||
#define RACE_DRINK 6
|
||||
#define RACE_DRINK 6
|
||||
|
||||
#define FOOD_IN_CONTAINER (1<<0)
|
||||
|
||||
#define STOP_SERVING_BREAKFAST (15 MINUTES)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#define FOOTSTEP_GRASS "grass"
|
||||
#define FOOTSTEP_WATER "water"
|
||||
#define FOOTSTEP_LAVA "lava"
|
||||
#define FOOTSTEP_MEAT "meat"
|
||||
//barefoot sounds
|
||||
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
|
||||
#define FOOTSTEP_WOOD_CLAW "woodclaw"
|
||||
@@ -24,6 +25,15 @@
|
||||
#define FOOTPRINT_SNAKE "snake"
|
||||
#define FOOTPRINT_DRAG "drag"
|
||||
|
||||
//footstep mob defines
|
||||
#define FOOTSTEP_MOB_CLAW 1
|
||||
#define FOOTSTEP_MOB_BAREFOOT 2
|
||||
#define FOOTSTEP_MOB_HEAVY 3
|
||||
#define FOOTSTEP_MOB_SHOE 4
|
||||
#define FOOTSTEP_MOB_HUMAN 5 //Warning: Only works on /mob/living/carbon/human
|
||||
#define FOOTSTEP_MOB_SLIME 6
|
||||
#define FOOTSTEP_MOB_CRAWL 7
|
||||
|
||||
/*
|
||||
|
||||
id = list(
|
||||
@@ -80,6 +90,8 @@ GLOBAL_LIST_INIT(footstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//bare footsteps lists
|
||||
@@ -122,6 +134,8 @@ GLOBAL_LIST_INIT(barefootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//claw footsteps lists
|
||||
@@ -164,6 +178,8 @@ GLOBAL_LIST_INIT(clawfootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
//heavy footsteps list
|
||||
@@ -180,4 +196,6 @@ GLOBAL_LIST_INIT(heavyfootstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
FOOTSTEP_MEAT = list(list(
|
||||
'sound/effects/meatslap.ogg'), 100, 0)
|
||||
))
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
/// Checks if something is a BYOND object datatype rather than a primitive, or whatever's closest to one.
|
||||
#define is_object_datatype(object) (object && !ispath(object) && !istext(object) && !isnum(object))
|
||||
|
||||
// simple is_type and similar inline helpers
|
||||
|
||||
#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
|
||||
@@ -132,6 +135,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
|
||||
#define iscat(A) (istype(A, /mob/living/simple_animal/pet/cat))
|
||||
|
||||
#define isdog(A) (istype(A, /mob/living/simple_animal/pet/dog))
|
||||
|
||||
#define iscorgi(A) (istype(A, /mob/living/simple_animal/pet/dog/corgi))
|
||||
|
||||
#define ishostile(A) (istype(A, /mob/living/simple_animal/hostile))
|
||||
@@ -148,50 +153,6 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
|
||||
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
|
||||
|
||||
GLOBAL_LIST_INIT(shoefootmob, typecacheof(list(
|
||||
/mob/living/carbon/human/,
|
||||
/mob/living/simple_animal/cow,
|
||||
/mob/living/simple_animal/hostile/cat_butcherer,
|
||||
/mob/living/simple_animal/hostile/faithless,
|
||||
/mob/living/simple_animal/hostile/nanotrasen,
|
||||
/mob/living/simple_animal/hostile/pirate,
|
||||
/mob/living/simple_animal/hostile/russian,
|
||||
/mob/living/simple_animal/hostile/syndicate,
|
||||
/mob/living/simple_animal/hostile/wizard,
|
||||
/mob/living/simple_animal/hostile/zombie,
|
||||
/mob/living/simple_animal/hostile/retaliate/clown,
|
||||
/mob/living/simple_animal/hostile/retaliate/spaceman,
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace,
|
||||
/mob/living/simple_animal/hostile/retaliate/goat,
|
||||
/mob/living/carbon/true_devil,
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
|
||||
/mob/living/carbon/alien/humanoid,
|
||||
/mob/living/simple_animal/hostile/alien,
|
||||
/mob/living/simple_animal/pet/cat,
|
||||
/mob/living/simple_animal/pet/dog,
|
||||
/mob/living/simple_animal/pet/fox,
|
||||
/mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/hostile/bear,
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid,
|
||||
/mob/living/simple_animal/hostile/asteroid/ice_whelp,
|
||||
/mob/living/simple_animal/hostile/asteroid/wolf,
|
||||
/mob/living/simple_animal/hostile/asteroid/polarbear
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
|
||||
/mob/living/carbon/monkey,
|
||||
/mob/living/simple_animal/pet/penguin,
|
||||
/mob/living/simple_animal/hostile/gorilla,
|
||||
/mob/living/simple_animal/hostile/jungle/mook
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
/mob/living/simple_animal/hostile/jungle/leaper
|
||||
)))
|
||||
|
||||
//Misc mobs
|
||||
#define isobserver(A) (istype(A, /mob/dead/observer))
|
||||
|
||||
@@ -221,6 +182,12 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
|
||||
#define isitem(A) (istype(A, /obj/item))
|
||||
|
||||
#define isgrenade(A) (istype(A, /obj/item/grenade))
|
||||
|
||||
#define islandmine(A) (istype(A, /obj/effect/mine))
|
||||
|
||||
#define isammocasing(A) (istype(A, /obj/item/ammo_casing))
|
||||
|
||||
#define isidcard(I) (istype(I, /obj/item/card/id))
|
||||
|
||||
#define isstructure(A) (istype(A, /obj/structure))
|
||||
|
||||
@@ -11,16 +11,38 @@
|
||||
#define PLANE_SPACE_PARALLAX_RENDER_TARGET "PLANE_SPACE_PARALLAX"
|
||||
|
||||
#define OPENSPACE_LAYER 17 //Openspace layer over all
|
||||
#define OPENSPACE_PLANE -4 //Openspace plane below all turfs
|
||||
#define OPENSPACE_BACKDROP_PLANE -3 //Black square just over openspace plane to guaranteed cover all in openspace turf
|
||||
#define OPENSPACE_PLANE -10 //Openspace plane below all turfs
|
||||
#define OPENSPACE_BACKDROP_PLANE -9 //Black square just over openspace plane to guaranteed cover all in openspace turf
|
||||
|
||||
#define FLOOR_PLANE -2
|
||||
#define FLOOR_PLANE -8
|
||||
#define FLOOR_PLANE_RENDER_TARGET "FLOOR_PLANE"
|
||||
#define GAME_PLANE -1
|
||||
|
||||
#define WALL_PLANE -7
|
||||
#define WALL_PLANE_RENDER_TARGET "WALL_PLANE"
|
||||
|
||||
#define ABOVE_WALL_PLANE -6
|
||||
#define ABOVE_WALL_PLANE_RENDER_TARGET "ABOVE_WALL_PLANE"
|
||||
|
||||
#define FIELD_OF_VISION_BLOCKER_PLANE -5
|
||||
#define FIELD_OF_VISION_BLOCKER_RENDER_TARGET "*FIELD_OF_VISION_BLOCKER_PLANE"
|
||||
|
||||
#define FIELD_OF_VISION_PLANE -4
|
||||
#define FIELD_OF_VISION_RENDER_TARGET "*FIELD_OF_VISION_PLANE"
|
||||
#define FIELD_OF_VISION_LAYER 17 //used to place the visual (not the mask) shadow cone above any other floor plane stuff.
|
||||
|
||||
#define GAME_PLANE -3
|
||||
#define GAME_PLANE_RENDER_TARGET "GAME_PLANE"
|
||||
|
||||
#define FIELD_OF_VISION_VISUAL_PLANE -2 //Yea, FoV does require quite a few planes to work with 513 filters to a decent degree.
|
||||
#define FIELD_OF_VISION_VISUAL_RENDER_TARGET "FIELD_OF_VISION_VISUAL_PLANE"
|
||||
|
||||
#define CHAT_PLANE -1 //We don't want heard messages to be hidden by FoV.
|
||||
#define CHAT_LAYER 12.1 //Legacy, it doesn't matter that much because we are displayed above the game plane anyway.
|
||||
|
||||
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
|
||||
#define BLACKNESS_PLANE_RENDER_TARGET "BLACKNESS_PLANE"
|
||||
|
||||
///Layers most often used by atoms of plane lower than GAME_PLANE
|
||||
#define SPACE_LAYER 1.8
|
||||
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
|
||||
#define MID_TURF_LAYER 2.02
|
||||
@@ -40,11 +62,12 @@
|
||||
#define GAS_PIPE_VISIBLE_LAYER 2.47
|
||||
#define GAS_FILTER_LAYER 2.48
|
||||
#define GAS_PUMP_LAYER 2.49
|
||||
|
||||
#define LOW_OBJ_LAYER 2.5
|
||||
#define LOW_SIGIL_LAYER 2.52
|
||||
#define SIGIL_LAYER 2.54
|
||||
#define HIGH_SIGIL_LAYER 2.56
|
||||
|
||||
///Layers most often used by atoms of plane equal or higher than GAME_PLANE
|
||||
#define BELOW_OPEN_DOOR_LAYER 2.6
|
||||
#define BLASTDOOR_LAYER 2.65
|
||||
#define OPEN_DOOR_LAYER 2.7
|
||||
@@ -80,8 +103,9 @@
|
||||
#define SPACEVINE_LAYER 4.8
|
||||
#define SPACEVINE_MOB_LAYER 4.9
|
||||
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
|
||||
#define GASFIRE_LAYER 5.05
|
||||
#define RIPPLE_LAYER 5.1
|
||||
#define ABOVE_FLY_LAYER 5.1
|
||||
#define GASFIRE_LAYER 5.2
|
||||
#define RIPPLE_LAYER 5.3
|
||||
|
||||
#define GHOST_LAYER 6
|
||||
#define LOW_LANDMARK_LAYER 9
|
||||
@@ -91,8 +115,6 @@
|
||||
#define MASSIVE_OBJ_LAYER 11
|
||||
#define POINT_LAYER 12
|
||||
|
||||
#define CHAT_LAYER 12.1
|
||||
|
||||
#define EMISSIVE_BLOCKER_PLANE 12
|
||||
#define EMISSIVE_BLOCKER_LAYER 12
|
||||
#define EMISSIVE_BLOCKER_RENDER_TARGET "*EMISSIVE_BLOCKER_PLANE"
|
||||
@@ -136,19 +158,20 @@
|
||||
#define HUD_LAYER 21
|
||||
#define HUD_RENDER_TARGET "HUD_PLANE"
|
||||
|
||||
#define VOLUMETRIC_STORAGE_BOX_PLANE 23
|
||||
#define VOLUMETRIC_STORAGE_BOX_LAYER 23
|
||||
#define VOLUMETRIC_STORAGE_BOX_PLANE 22
|
||||
#define VOLUMETRIC_STORAGE_BOX_LAYER 22
|
||||
#define VOLUMETRIC_STORAGE_BOX_RENDER_TARGET "VOLUME_STORAGE_BOX_PLANE"
|
||||
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PLANE 24
|
||||
#define VOLUMETRIC_STORAGE_ITEM_LAYER 24
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PLANE 23
|
||||
#define VOLUMETRIC_STORAGE_ITEM_LAYER 23
|
||||
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER 25
|
||||
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE 25
|
||||
#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
|
||||
|
||||
#define ABOVE_HUD_PLANE 25
|
||||
#define ABOVE_HUD_LAYER 25
|
||||
#define ABOVE_HUD_PLANE 30
|
||||
#define ABOVE_HUD_LAYER 30
|
||||
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
|
||||
|
||||
#define SPLASHSCREEN_LAYER 30
|
||||
#define SPLASHSCREEN_PLANE 30
|
||||
#define SPLASHSCREEN_LAYER 90
|
||||
#define SPLASHSCREEN_PLANE 90
|
||||
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
|
||||
|
||||
|
||||
@@ -88,3 +88,28 @@
|
||||
#define EMISSIVE_BLOCK_GENERIC 1
|
||||
/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
|
||||
#define EMISSIVE_BLOCK_UNIQUE 2
|
||||
|
||||
|
||||
/// Returns the red part of a #RRGGBB hex sequence as number
|
||||
#define GETREDPART(hexa) hex2num(copytext(hexa, 2, 4))
|
||||
|
||||
/// Returns the green part of a #RRGGBB hex sequence as number
|
||||
#define GETGREENPART(hexa) hex2num(copytext(hexa, 4, 6))
|
||||
|
||||
/// Returns the blue part of a #RRGGBB hex sequence as number
|
||||
#define GETBLUEPART(hexa) hex2num(copytext(hexa, 6, 8))
|
||||
|
||||
/// Parse the hexadecimal color into lumcounts of each perspective.
|
||||
#define PARSE_LIGHT_COLOR(source) \
|
||||
do { \
|
||||
if (source.light_color) { \
|
||||
var/__light_color = source.light_color; \
|
||||
source.lum_r = GETREDPART(__light_color) / 255; \
|
||||
source.lum_g = GETGREENPART(__light_color) / 255; \
|
||||
source.lum_b = GETBLUEPART(__light_color) / 255; \
|
||||
} else { \
|
||||
source.lum_r = 1; \
|
||||
source.lum_g = 1; \
|
||||
source.lum_b = 1; \
|
||||
}; \
|
||||
} while (FALSE)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#define INVESTIGATE_CIRCUIT "circuit"
|
||||
#define INVESTIGATE_FERMICHEM "fermichem"
|
||||
#define INVESTIGATE_RCD "rcd"
|
||||
#define INVESTIGATE_CRYOGENICS "cryogenics"
|
||||
|
||||
// Logging types for log_message()
|
||||
#define LOG_ATTACK (1 << 0)
|
||||
|
||||
@@ -115,3 +115,7 @@
|
||||
//these flags are used to tell the DNA modifier if a plant gene cannot be extracted or modified.
|
||||
#define PLANT_GENE_REMOVABLE (1<<0)
|
||||
#define PLANT_GENE_EXTRACTABLE (1<<1)
|
||||
|
||||
#define CLONEPOD_GET_MIND 1
|
||||
#define CLONEPOD_POLL_MIND 2
|
||||
#define CLONEPOD_NO_MIND 3
|
||||
@@ -4,8 +4,12 @@
|
||||
/// Hard materials, such as iron or metal
|
||||
#define MAT_CATEGORY_RIGID "rigid material"
|
||||
|
||||
///Use this flag on TRUE if you want the basic recipes
|
||||
#define MAT_CATEGORY_BASE_RECIPES "basic recipes"
|
||||
|
||||
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
|
||||
#define MATERIAL_COLOR (1<<0)
|
||||
#define MATERIAL_ADD_PREFIX (1<<1)
|
||||
#define MATERIAL_EFFECTS (1<<2)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<3)
|
||||
#define MATERIAL_AFFECT_STATISTICS (1<<2)
|
||||
|
||||
#define MATERIAL_SOURCE(mat) "[mat.name]_material"
|
||||
@@ -209,3 +209,5 @@
|
||||
|
||||
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
|
||||
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
|
||||
|
||||
#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
|
||||
|
||||
+32
-28
@@ -11,6 +11,8 @@
|
||||
|
||||
/// Inverse direction, taking into account UP|DOWN if necessary.
|
||||
#define REVERSE_DIR(dir) ( ((dir & 85) << 1) | ((dir & 170) >> 1) )
|
||||
/// world.icon_size
|
||||
#define PIXELS 32
|
||||
|
||||
//These get to go at the top, because they're special
|
||||
//You can use these defines to get the typepath of the currently running proc/verb (yes procs + verbs are objects)
|
||||
@@ -30,31 +32,32 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
|
||||
//Human Overlays Indexes/////////
|
||||
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
|
||||
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
|
||||
#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
|
||||
#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
|
||||
#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
|
||||
#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts?
|
||||
#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
|
||||
#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
|
||||
#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
|
||||
#define BODY_ADJ_UPPER_LAYER 24
|
||||
#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
|
||||
#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
|
||||
#define UNIFORM_LAYER 21
|
||||
#define ID_LAYER 20
|
||||
#define HANDS_PART_LAYER 19
|
||||
#define SHOES_LAYER 18
|
||||
#define GLOVES_LAYER 17
|
||||
#define EARS_LAYER 16
|
||||
#define SUIT_LAYER 15
|
||||
#define GENITALS_EXPOSED_LAYER 14
|
||||
#define GLASSES_LAYER 13
|
||||
#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 11
|
||||
#define NECK_LAYER 10
|
||||
#define BACK_LAYER 9
|
||||
#define HAIR_LAYER 8 //TODO: make part of head layer?
|
||||
#define MUTATIONS_LAYER 33 //mutations. Tk headglows, cold resistance glow, etc
|
||||
#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
|
||||
#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
|
||||
#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
|
||||
#define MARKING_LAYER 29 //Matrixed body markings because clashing with snouts?
|
||||
#define BODY_ADJ_LAYER 28 //certain mutantrace features (snout, body markings) that must appear above the body parts
|
||||
#define GENITALS_FRONT_LAYER 27 //Draws some genitalia above clothes and the TAUR body if need be.
|
||||
#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
|
||||
#define BODY_ADJ_UPPER_LAYER 25
|
||||
#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
|
||||
#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
|
||||
#define UNIFORM_LAYER 22
|
||||
#define ID_LAYER 21
|
||||
#define HANDS_PART_LAYER 20
|
||||
#define SHOES_LAYER 19
|
||||
#define GLOVES_LAYER 18
|
||||
#define EARS_LAYER 17
|
||||
#define SUIT_LAYER 16
|
||||
#define GENITALS_EXPOSED_LAYER 15
|
||||
#define GLASSES_LAYER 14
|
||||
#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
|
||||
#define SUIT_STORE_LAYER 12
|
||||
#define NECK_LAYER 11
|
||||
#define BACK_LAYER 10
|
||||
#define HAIR_LAYER 9 //TODO: make part of head layer?
|
||||
#define HORNS_LAYER 8
|
||||
#define FACEMASK_LAYER 7
|
||||
#define HEAD_LAYER 6
|
||||
#define HANDCUFF_LAYER 5
|
||||
@@ -62,7 +65,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
#define HANDS_LAYER 3
|
||||
#define BODY_FRONT_LAYER 2
|
||||
#define FIRE_LAYER 1 //If you're on fire
|
||||
#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
#define TOTAL_LAYERS 33 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
|
||||
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
|
||||
//Because I *KNOW* somebody will think layer+1 means "above"
|
||||
@@ -431,6 +434,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
//text files
|
||||
#define BRAIN_DAMAGE_FILE "traumas.json"
|
||||
#define ION_FILE "ion_laws.json"
|
||||
#define REDPILL_FILE "redpill.json"
|
||||
#define PIRATE_NAMES_FILE "pirates.json"
|
||||
|
||||
|
||||
@@ -460,13 +464,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
|
||||
|
||||
// list of all null rod weapons
|
||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
|
||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/clothing/gloves/fingerless/pugilist/chaplain, /obj/item/melee/baseball_bat/chaplain
|
||||
|
||||
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
|
||||
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
|
||||
|
||||
//Filters
|
||||
#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"color"="#04080FAA")
|
||||
#define AMBIENT_OCCLUSION(_size, _color) list("type"="drop_shadow","x"=0,"y"=-2,"size"=_size,"color"=_color)
|
||||
#define EYE_BLUR(size) list("type"="blur", "size"=size)
|
||||
#define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0)
|
||||
|
||||
|
||||
@@ -98,6 +98,7 @@
|
||||
#define BRAIN_TRAUMA_MILD /datum/brain_trauma/mild
|
||||
#define BRAIN_TRAUMA_SEVERE /datum/brain_trauma/severe
|
||||
#define BRAIN_TRAUMA_SPECIAL /datum/brain_trauma/special
|
||||
#define BRAIN_TRAUMA_MAGIC /datum/brain_trauma/magic
|
||||
|
||||
#define TRAUMA_RESILIENCE_BASIC 1 //Curable with chems
|
||||
#define TRAUMA_RESILIENCE_SURGERY 2 //Curable with brain surgery
|
||||
@@ -126,6 +127,13 @@
|
||||
#define SCREWYHUD_DEAD 2
|
||||
#define SCREWYHUD_HEALTHY 3
|
||||
|
||||
//Threshold levels for beauty for humans
|
||||
#define BEAUTY_LEVEL_HORRID -66
|
||||
#define BEAUTY_LEVEL_BAD -33
|
||||
#define BEAUTY_LEVEL_DECENT 33
|
||||
#define BEAUTY_LEVEL_GOOD 66
|
||||
#define BEAUTY_LEVEL_GREAT 100
|
||||
|
||||
//Moods levels for humans
|
||||
#define MOOD_LEVEL_HAPPY4 15
|
||||
#define MOOD_LEVEL_HAPPY3 10
|
||||
@@ -290,8 +298,15 @@
|
||||
|
||||
#define HUMAN_FIRE_STACK_ICON_NUM 3
|
||||
|
||||
#define TYPING_INDICATOR_TIMEOUT 5 MINUTES
|
||||
|
||||
#define GRAB_PIXEL_SHIFT_PASSIVE 6
|
||||
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
|
||||
#define GRAB_PIXEL_SHIFT_NECK 16
|
||||
|
||||
#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
|
||||
|
||||
/// Field of vision defines.
|
||||
#define FOV_90_DEGREES 90
|
||||
#define FOV_180_DEGREES 180
|
||||
#define FOV_270_DEGREES 270
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/// How much someone is slowed from fireman carrying a human
|
||||
#define FIREMAN_CARRY_SLOWDOWN 0
|
||||
/// How much someone is slowed by piggybacking a human
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 1
|
||||
#define PIGGYBACK_CARRY_SLOWDOWN 0
|
||||
/// slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 2
|
||||
/// slowdown when crawling
|
||||
|
||||
@@ -8,5 +8,68 @@
|
||||
//ids
|
||||
#define MOVESPEED_ID_SANITY "mood_sanity"
|
||||
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "mob_grab_state"
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
|
||||
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
|
||||
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
|
||||
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
|
||||
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
|
||||
#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
|
||||
|
||||
#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
|
||||
|
||||
#define MOVESPEED_ID_TARFOOT "TARFOOT"
|
||||
|
||||
#define MOVESPEED_ID_SEPIA "SEPIA"
|
||||
|
||||
#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
|
||||
|
||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
|
||||
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
|
||||
|
||||
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
#define MOVESPEED_ID_FAT "FAT"
|
||||
#define MOVESPEED_ID_COLD "COLD"
|
||||
#define MOVESPEED_ID_HUNGRY "HUNGRY"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
|
||||
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
|
||||
|
||||
#define MOVESPEED_ID_ACTIVE_BLOCK "ACTIVE_BLOCK"
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN "mob_walk_run"
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
// Flags for the obj_flags var on /obj
|
||||
|
||||
|
||||
#define EMAGGED (1<<0)
|
||||
#define IN_USE (1<<1) //If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
||||
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
|
||||
#define BEING_SHOCKED (1<<3) //Whether this thing is currently (already) being shocked by a tesla
|
||||
#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
|
||||
#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
|
||||
#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
|
||||
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
|
||||
#define FROZEN (1<<8)
|
||||
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
|
||||
#define BLOCK_Z_FALL (1<<10)
|
||||
|
||||
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
|
||||
|
||||
// Flags for the item_flags var on /obj/item
|
||||
|
||||
#define BEING_REMOVED (1<<0)
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
#define NO_ATTACK_CHAIN_SOFT_STAMCRIT (1<<12) //Entirely blocks melee_attack_chain() if user is soft stamcritted. Uses getStaminaLoss() to check at this point in time. THIS DOES NOT BLOCK RANGED AFTERATTACK()S, ONLY MELEE RANGE AFTERATTACK()S.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define ALLOWINTERNALS (1<<3) //mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define NOSLIP_ICE (1<<5) //prevents from slipping on frozen floors
|
||||
#define THICKMATERIAL (1<<6) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<7) //The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<8) //The voicebox is currently turned off.
|
||||
#define IGNORE_HAT_TOSS (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
|
||||
#define SCAN_REAGENTS (1<<10) // Allows helmets and glasses to scan reagents.
|
||||
|
||||
// Flags for the organ_flags var on /obj/item/organ
|
||||
|
||||
#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
|
||||
#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
|
||||
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
|
||||
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
#define ORGAN_VITAL (1<<4) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
|
||||
#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
|
||||
@@ -26,4 +26,4 @@
|
||||
|
||||
#define PROFILE_ITEM_LEN 2
|
||||
#define PROFILE_ITEM_TIME 1
|
||||
#define PROFILE_ITEM_COUNT 2
|
||||
#define PROFILE_ITEM_COUNT 2
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
/// This atom should be ricocheted off of from its inherent properties using standard % chance handling.
|
||||
#define PROJECTILE_RICOCHET_YES 1
|
||||
/// This atom should not be ricocheted off of from its inherent properties.
|
||||
#define PROJECTILE_RICOCHET_NO 2
|
||||
/// This atom should prevent any kind of projectile ricochet from its inherent properties.
|
||||
#define PROJECTILE_RICOCHET_PREVENT 3
|
||||
/// This atom should force a projectile ricochet from its inherent properties.
|
||||
#define PROJECTILE_RICOCHET_FORCE 4
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
@@ -27,6 +27,7 @@
|
||||
#define BOT_NAV 15 // computing navigation
|
||||
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
|
||||
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
|
||||
#define BOT_TIPPED 18 // someone tipped a medibot over ;_;
|
||||
|
||||
//Bot types
|
||||
#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
|
||||
@@ -51,6 +52,19 @@
|
||||
#define ASSEMBLY_FOURTH_STEP 3
|
||||
#define ASSEMBLY_FIFTH_STEP 4
|
||||
|
||||
//Bot Upgrade defines
|
||||
#define UPGRADE_CLEANER_ADVANCED_MOP (1<<0)
|
||||
#define UPGRADE_CLEANER_BROOM (1<<1)
|
||||
|
||||
#define UPGRADE_MEDICAL_HYPOSPRAY (1<<0)
|
||||
#define UPGRADE_MEDICAL_CHEM_BOARD (1<<1)
|
||||
#define UPGRADE_MEDICAL_CRYO_BOARD (1<<2)
|
||||
#define UPGRADE_MEDICAL_CHEM_MASTER (1<<3)
|
||||
#define UPGRADE_MEDICAL_SLEEP_BOARD (1<<4)
|
||||
#define UPGRADE_MEDICAL_PIERERCING (1<<5)
|
||||
|
||||
#define UPGRADE_FLOOR_ARTBOX (1<<0)
|
||||
#define UPGRADE_FLOOR_SYNDIBOX (1<<1)
|
||||
|
||||
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
#define RUSTG_OVERRIDE_BUILTINS
|
||||
@@ -1,10 +1,27 @@
|
||||
// rust_g.dm - DM API for rust_g extension library
|
||||
#define RUST_G "rust_g"
|
||||
|
||||
#define RUSTG_JOB_NO_RESULTS_YET "NO RESULTS YET"
|
||||
#define RUSTG_JOB_NO_SUCH_JOB "NO SUCH JOB"
|
||||
#define RUSTG_JOB_ERROR "JOB PANICKED"
|
||||
|
||||
#define rustg_dmi_strip_metadata(fname) call(RUST_G, "dmi_strip_metadata")(fname)
|
||||
#define rustg_dmi_create_png(fname,width,height,data) call(RUST_G, "dmi_create_png")(fname,width,height,data)
|
||||
|
||||
#define rustg_git_revparse(rev) call(RUST_G, "rg_git_revparse")(rev)
|
||||
#define rustg_git_commit_date(rev) call(RUST_G, "rg_git_commit_date")(rev)
|
||||
|
||||
#define rustg_log_write(fname, text) call(RUST_G, "log_write")(fname, text)
|
||||
#define rustg_log_write(fname, text, format) call(RUST_G, "log_write")(fname, text, format)
|
||||
/proc/rustg_log_close_all() return call(RUST_G, "log_close_all")()
|
||||
|
||||
// RUST-G defines & procs for HTTP component
|
||||
#define RUSTG_HTTP_METHOD_GET "get"
|
||||
#define RUSTG_HTTP_METHOD_POST "post"
|
||||
#define RUSTG_HTTP_METHOD_PUT "put"
|
||||
#define RUSTG_HTTP_METHOD_DELETE "delete"
|
||||
#define RUSTG_HTTP_METHOD_PATCH "patch"
|
||||
#define RUSTG_HTTP_METHOD_HEAD "head"
|
||||
|
||||
#define rustg_http_request_blocking(method, url, body, headers) call(RUST_G, "http_request_blocking")(method, url, body, headers)
|
||||
#define rustg_http_request_async(method, url, body, headers) call(RUST_G, "http_request_async")(method, url, body, headers)
|
||||
#define rustg_http_check_request(req_id) call(RUST_G, "http_check_request")(req_id)
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#define SHUTTLE_STRANDED "stranded"
|
||||
#define SHUTTLE_ESCAPE "escape"
|
||||
#define SHUTTLE_ENDGAME "endgame: game over"
|
||||
#define SHUTTLE_RECHARGING "recharging"
|
||||
#define SHUTTLE_PREARRIVAL "landing"
|
||||
|
||||
#define EMERGENCY_IDLE_OR_RECALLED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_IDLE) || (SSshuttle.emergency.mode == SHUTTLE_RECALL)))
|
||||
#define EMERGENCY_ESCAPED_OR_ENDGAMED (SSshuttle.emergency && ((SSshuttle.emergency.mode == SHUTTLE_ESCAPE) || (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)))
|
||||
|
||||
@@ -8,46 +8,47 @@
|
||||
/// Levels
|
||||
#define SKILL_PROGRESSION_LEVEL 4
|
||||
|
||||
|
||||
/// Max value of skill for numerical skills
|
||||
#define SKILL_NUMERICAL_MAX 100
|
||||
/// Min value of skill for numerical skills
|
||||
#define SKILL_NUMERICAL_MIN 0
|
||||
|
||||
// Standard values for job starting skills
|
||||
|
||||
#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX
|
||||
|
||||
// Standard values for job starting skill affinities
|
||||
|
||||
#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2
|
||||
|
||||
#define STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO 1.2
|
||||
#define STARTING_SKILL_AFFINITY_DEF_JOB 1.2
|
||||
|
||||
// Standard values for skill gain (this is multiplied by affinity)
|
||||
|
||||
#define DEF_SKILL_GAIN 1
|
||||
#define SKILL_GAIN_SURGERY_PER_STEP 0.25
|
||||
#define STD_USE_TOOL_MULT 1
|
||||
#define EASY_USE_TOOL_MULT 0.75
|
||||
#define TRIVIAL_USE_TOOL_MULT 0.5
|
||||
#define BARE_USE_TOOL_MULT 0.25
|
||||
|
||||
#define SKILL_AFFINITY_MOOD_BONUS 1.25
|
||||
//multiplier of the difference of max_value and min_value. Mostly for balance purposes between numerical and level-based skills.
|
||||
#define STD_NUM_SKILL_ITEM_GAIN_MULTI 0.002
|
||||
|
||||
///Items skill_flags and other defines
|
||||
#define SKILL_USE_TOOL (1<<0)
|
||||
#define SKILL_TRAINING_TOOL (1<<1)
|
||||
#define SKILL_ATTACK_MOB (1<<2)
|
||||
#define SKILL_TRAIN_ATTACK_MOB (1<<3)
|
||||
#define SKILL_ATTACK_OBJ (1<<4)
|
||||
#define SKILL_TRAIN_ATTACK_OBJ (1<<5)
|
||||
#define SKILL_STAMINA_COST (1<<6) //Influences the stamina cost from weapon usage.
|
||||
#define SKILL_THROW_STAM_COST (1<<7)
|
||||
#define SKILL_COMBAT_MODE (1<<8) //The user must have combat mode on.
|
||||
#define SKILL_USE_MOOD (1<<9) //Is the skill negatively affected by bad mood.
|
||||
#define SKILL_TRAIN_MOOD (1<<10) //Is this skill training affected by good mood.
|
||||
//An extra point for each few seconds of delay when using a tool. Before the multiplier.
|
||||
#define SKILL_GAIN_DELAY_DIVISOR 3 SECONDS
|
||||
|
||||
///competency_threshold index defines
|
||||
#define THRESHOLD_COMPETENT 1
|
||||
#define THRESHOLD_EXPERT 2
|
||||
#define THRESHOLD_MASTER 3
|
||||
///Items skill_traits and other defines
|
||||
#define SKILL_USE_TOOL "use_tool"
|
||||
#define SKILL_TRAINING_TOOL "training_tool"
|
||||
#define SKILL_ATTACK_MOB "attack_mob"
|
||||
#define SKILL_TRAIN_ATTACK_MOB "train_attack_mob"
|
||||
#define SKILL_ATTACK_OBJ "attack_obj"
|
||||
#define SKILL_TRAIN_ATTACK_OBJ "train_attack_obj"
|
||||
#define SKILL_STAMINA_COST "stamina_cost" //Influences the stamina cost from weapon usage.
|
||||
#define SKILL_THROW_STAM_COST "throw_stam_cost"
|
||||
#define SKILL_COMBAT_MODE "combat_mode" //The user must have combat mode on.
|
||||
#define SKILL_SANITY "sanity" //Is the skill affected by (in)sanity.
|
||||
#define SKILL_INTELLIGENCE "intelligence" //Is the skill affected by brain damage?
|
||||
|
||||
///competency_threshold defines
|
||||
#define THRESHOLD_UNTRAINED "untrained"
|
||||
#define THRESHOLD_COMPETENT "competent"
|
||||
#define THRESHOLD_EXPERT "expert"
|
||||
#define THRESHOLD_MASTER "master"
|
||||
|
||||
/// Level/Experience skills defines.
|
||||
#define STD_XP_LVL_UP 100
|
||||
@@ -75,3 +76,35 @@
|
||||
#define DORF_SKILL_COMPETENT 3
|
||||
#define DORF_SKILL_EXPERT 8
|
||||
#define DORF_SKILL_MASTER 12
|
||||
|
||||
/// Skill modifier defines and flags.
|
||||
#define MODIFIER_SKILL_VALUE (1<<0)
|
||||
#define MODIFIER_SKILL_AFFINITY (1<<1)
|
||||
#define MODIFIER_SKILL_LEVEL (1<<2)
|
||||
///makes the skill modifier a multiplier, not an addendum.
|
||||
#define MODIFIER_SKILL_MULT (1<<3)
|
||||
///Sets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.
|
||||
#define MODIFIER_SKILL_VIRTUE (1<<4)
|
||||
///Does the opposite of the above. combining both effectively results in the skill being locked to the specified value.
|
||||
#define MODIFIER_SKILL_HANDICAP (1<<5)
|
||||
///Makes it untransferred by mind.transfer_to()
|
||||
#define MODIFIER_SKILL_BODYBOUND (1<<6)
|
||||
///Adds the difference of the current value and the value stored at the time the modifier was added to the result.
|
||||
#define MODIFIER_SKILL_ORIGIN_DIFF (1<<7)
|
||||
///Will this skill use competency thresholds instead of preset values
|
||||
#define MODIFIER_USE_THRESHOLDS (1<<8)
|
||||
|
||||
#define MODIFIER_TARGET_VALUE "value"
|
||||
#define MODIFIER_TARGET_LEVEL "level"
|
||||
#define MODIFIER_TARGET_AFFINITY "affinity"
|
||||
|
||||
///Ascending priority defines.
|
||||
#define MODIFIER_SKILL_PRIORITY_LOW 100
|
||||
#define MODIFIER_SKILL_PRIORITY_DEF 50
|
||||
#define MODIFIER_SKILL_PRIORITY_MAX 1 //max priority, meant for job/antag modifiers so they don't null out other (de)buffs
|
||||
|
||||
// UI Defines
|
||||
///Categories of skills, these will be displayed alphabetically.
|
||||
#define SKILL_UI_CAT_ENG "Engineering"
|
||||
#define SKILL_UI_CAT_MED "Medical"
|
||||
#define SKILL_UI_CAT_MISC "Misc"
|
||||
|
||||
@@ -6,3 +6,43 @@
|
||||
//More experience value getter macros
|
||||
#define GET_STANDARD_LVL(lvl) XP_LEVEL(STD_XP_LVL_UP, STD_XP_LVL_MULTI, lvl)
|
||||
#define GET_DORF_LVL(lvl) DORF_XP_LEVEL(DORF_XP_LVL_UP, DORF_XP_LVL_MULTI, lvl)
|
||||
|
||||
#define IS_SKILL_VALUE_GREATER(path, existing, new_value) GLOB.skill_datums[path].is_value_greater(existing, new_value)
|
||||
|
||||
#define SANITIZE_SKILL_VALUE(path, value) GLOB.skill_datums[path].sanitize_value(value)
|
||||
|
||||
///Doesn't automatically round the value.
|
||||
#define SANITIZE_SKILL_LEVEL(path, lvl) clamp(lvl, 0, GLOB.skill_datums[path].max_levels)
|
||||
|
||||
/// Simple generic identifier macro.
|
||||
#define GET_SKILL_MOD_ID(path, id) (id ? "[path]&[id]" : path)
|
||||
|
||||
/**
|
||||
* A simple universal comsig for body bound skill modifiers.
|
||||
* Technically they are still bound to the mind, but other signal procs will take care of adding and removing the modifier
|
||||
* from/to new/old minds.
|
||||
*/
|
||||
#define ADD_SKILL_MODIFIER_BODY(path, id, body, prototype) \
|
||||
prototype = GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)] || new path(id, TRUE);\
|
||||
if(body.mind){\
|
||||
body.mind.add_skill_modifier(prototype.identifier)\
|
||||
} else {\
|
||||
prototype.RegisterSignal(body, COMSIG_MOB_ON_NEW_MIND, /datum/skill_modifier.proc/on_mob_new_mind, TRUE)\
|
||||
}
|
||||
|
||||
/// Same as above but to remove the skill modifier.
|
||||
#define REMOVE_SKILL_MODIFIER_BODY(path, id, body) \
|
||||
if(GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]){\
|
||||
if(body.mind){\
|
||||
body.mind.remove_skill_modifier(GET_SKILL_MOD_ID(path, id))\
|
||||
} else {\
|
||||
GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)].UnregisterSignal(body, COMSIG_MOB_ON_NEW_MIND)\
|
||||
}\
|
||||
}
|
||||
|
||||
///Macro used when adding generic singleton skill modifiers.
|
||||
#define ADD_SINGLETON_SKILL_MODIFIER(mind, path, id) \
|
||||
if(!GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]){\
|
||||
new path(id, TRUE)\
|
||||
};\
|
||||
mind.add_skill_modifier(GET_SKILL_MOD_ID(path, id))
|
||||
|
||||
@@ -6,10 +6,26 @@
|
||||
#define RETURN_TYPE(X) set SpacemanDMM_return_type = X
|
||||
#define SHOULD_CALL_PARENT(X) set SpacemanDMM_should_call_parent = X
|
||||
#define UNLINT(X) SpacemanDMM_unlint(X)
|
||||
#define SHOULD_NOT_OVERRIDE(X) set SpacemanDMM_should_not_override = X
|
||||
#define SHOULD_NOT_SLEEP(X) set SpacemanDMM_should_not_sleep = X
|
||||
#define SHOULD_BE_PURE(X) set SpacemanDMM_should_be_pure = X
|
||||
#define PRIVATE_PROC(X) set SpacemanDMM_private_proc = X
|
||||
#define PROTECTED_PROC(X) set SpacemanDMM_protected_proc = X
|
||||
#define VAR_FINAL var/SpacemanDMM_final
|
||||
#define VAR_PRIVATE var/SpacemanDMM_private
|
||||
#define VAR_PROTECTED var/SpacemanDMM_protected
|
||||
#else
|
||||
#define RETURN_TYPE(X)
|
||||
#define SHOULD_CALL_PARENT(X)
|
||||
#define UNLINT(X) X
|
||||
#define SHOULD_NOT_OVERRIDE(X)
|
||||
#define SHOULD_NOT_SLEEP(X)
|
||||
#define SHOULD_BE_PURE(X)
|
||||
#define PRIVATE_PROC(X)
|
||||
#define PROTECTED_PROC(X)
|
||||
#define VAR_FINAL var
|
||||
#define VAR_PRIVATE var
|
||||
#define VAR_PROTECTED var
|
||||
#endif
|
||||
|
||||
/world/proc/enable_debugger()
|
||||
|
||||
@@ -96,6 +96,8 @@
|
||||
|
||||
#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
|
||||
|
||||
#define STATUS_EFFECT_FAKE_VIRUS /datum/status_effect/fake_virus //gives you fluff messages for cough, sneeze, headache, etc but without an actual virus
|
||||
|
||||
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
|
||||
|
||||
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
|
||||
|
||||
@@ -11,7 +11,21 @@
|
||||
#define STORAGE_LIMIT_MAX_W_CLASS (1<<3)
|
||||
|
||||
#define STORAGE_FLAGS_LEGACY_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_COMBINED_W_CLASS | STORAGE_LIMIT_MAX_W_CLASS)
|
||||
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
|
||||
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
|
||||
|
||||
// UI defines
|
||||
/// Size of volumetric box icon
|
||||
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
|
||||
/// Size of EACH left/right border icon for volumetric boxes
|
||||
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
|
||||
/// Minimum pixels an item must have in volumetric scaled storage UI
|
||||
#define MINIMUM_PIXELS_PER_ITEM 8
|
||||
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
|
||||
#define MAXIMUM_VOLUMETRIC_ITEMS 256
|
||||
/// How much padding to give between items
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PADDING 4
|
||||
/// How much padding to give to edges
|
||||
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
|
||||
|
||||
//ITEM INVENTORY WEIGHT, FOR w_class
|
||||
/// Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
@@ -26,22 +40,3 @@
|
||||
#define WEIGHT_CLASS_HUGE 5
|
||||
/// Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_GIGANTIC 6
|
||||
|
||||
/// Macro for automatically getting the volume of an item from its w_class.
|
||||
#define AUTO_SCALE_VOLUME(w_class) (2 ** w_class)
|
||||
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
|
||||
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
|
||||
|
||||
// UI defines
|
||||
/// Size of volumetric box icon
|
||||
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
|
||||
/// Size of EACH left/right border icon for volumetric boxes
|
||||
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
|
||||
/// Minimum pixels an item must have in volumetric scaled storage UI
|
||||
#define MINIMUM_PIXELS_PER_ITEM 6
|
||||
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
|
||||
#define MAXIMUM_VOLUMETRIC_ITEMS 256
|
||||
/// How much padding to give between items
|
||||
#define VOLUMETRIC_STORAGE_ITEM_PADDING 1
|
||||
/// How much padding to give to edges
|
||||
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
|
||||
@@ -0,0 +1,40 @@
|
||||
// PLEASE KEEP ALL VOLUME DEFINES IN THIS FILE, it's going to be hell to keep track of them later.
|
||||
|
||||
#define DEFAULT_VOLUME_TINY 2
|
||||
#define DEFAULT_VOLUME_SMALL 3
|
||||
#define DEFAULT_VOLUME_NORMAL 4
|
||||
#define DEFAULT_VOLUME_BULKY 8
|
||||
#define DEFAULT_VOLUME_HUGE 16
|
||||
#define DEFAULT_VOLUME_GIGANTIC 32
|
||||
|
||||
GLOBAL_LIST_INIT(default_weight_class_to_volume, list(
|
||||
"[WEIGHT_CLASS_TINY]" = DEFAULT_VOLUME_TINY,
|
||||
"[WEIGHT_CLASS_SMALL]" = DEFAULT_VOLUME_SMALL,
|
||||
"[WEIGHT_CLASS_NORMAL]" = DEFAULT_VOLUME_NORMAL,
|
||||
"[WEIGHT_CLASS_BULKY]" = DEFAULT_VOLUME_BULKY,
|
||||
"[WEIGHT_CLASS_HUGE]" = DEFAULT_VOLUME_HUGE,
|
||||
"[WEIGHT_CLASS_GIGANTIC]" = DEFAULT_VOLUME_GIGANTIC
|
||||
))
|
||||
|
||||
/// Macro for automatically getting the volume of an item from its w_class.
|
||||
#define AUTO_SCALE_VOLUME(w_class) (GLOB.default_weight_class_to_volume["[w_class]"])
|
||||
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
|
||||
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
|
||||
|
||||
// Let's keep all of this in one place. given what we put above anyways..
|
||||
|
||||
// volume amount for items
|
||||
#define ITEM_VOLUME_DISK 1
|
||||
|
||||
// #define SAMPLE_VOLUME_AMOUNT 2
|
||||
|
||||
// max_weight_class for storages
|
||||
#define MAX_WEIGHT_CLASS_BACKPACK WEIGHT_CLASS_NORMAL
|
||||
#define MAX_WEIGHT_CLASS_BAG_OF_HOLDING WEIGHT_CLASS_BULKY
|
||||
|
||||
// max_volume for storages
|
||||
#define STORAGE_VOLUME_BACKPACK (DEFAULT_VOLUME_NORMAL * 7)
|
||||
#define STORAGE_VOLUME_DUFFLEBAG (DEFAULT_VOLUME_NORMAL * 10)
|
||||
#define STORAGE_VOLUME_BAG_OF_HOLDING (DEFAULT_VOLUME_NORMAL * 20)
|
||||
#define STORAGE_VOLUME_CHEMISTRY_BAG (DEFAULT_VOLUME_TINY * 50)
|
||||
#define STORAGE_VOLUME_PILL_BOTTLE (DEFAULT_VOLUME_TINY * 7)
|
||||
@@ -117,6 +117,7 @@
|
||||
#define FIRE_PRIORITY_NPC 80
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_PROJECTILES 200
|
||||
#define FIRE_PRIORITY_TICKER 200
|
||||
#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
#define TGS_READ_GLOBAL(Name) GLOB.##Name
|
||||
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
|
||||
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
|
||||
#define TGS_INFO_LOG(message) log_world("TGS: Info: [##message]")
|
||||
#define TGS_ERROR_LOG(message) log_world("TGS: Error: [##message]")
|
||||
#define TGS_INFO_LOG(message) log_world("TGS Info: [##message]")
|
||||
#define TGS_WARNING_LOG(message) log_world("TGS Warn: [##message]")
|
||||
#define TGS_ERROR_LOG(message) log_world("TGS Error: [##message]")
|
||||
#define TGS_NOTIFY_ADMINS(event) message_admins(##event)
|
||||
#define TGS_CLIENT_COUNT GLOB.clients.len
|
||||
#define TGS_PROTECT_DATUM(Path) GENERAL_PROTECT_DATUM(##Path)
|
||||
|
||||
+231
-120
@@ -1,235 +1,346 @@
|
||||
//tgstation-server DMAPI
|
||||
// tgstation-server DMAPI
|
||||
|
||||
//All functions and datums outside this document are subject to change with any version and should not be relied on
|
||||
#define TGS_DMAPI_VERSION "5.2.1"
|
||||
|
||||
//CONFIGURATION
|
||||
// All functions and datums outside this document are subject to change with any version and should not be relied on.
|
||||
|
||||
//create this define if you want to do configuration outside of this file
|
||||
// CONFIGURATION
|
||||
|
||||
/// Create this define if you want to do TGS configuration outside of this file.
|
||||
#ifndef TGS_EXTERNAL_CONFIGURATION
|
||||
|
||||
//Comment this out once you've filled in the below
|
||||
// Comment this out once you've filled in the below.
|
||||
#error TGS API unconfigured
|
||||
|
||||
//Uncomment this if you wish to allow the game to interact with TGS 3
|
||||
//This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
|
||||
// Uncomment this if you wish to allow the game to interact with TGS 3.
|
||||
// This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
|
||||
//#define TGS_V3_API
|
||||
|
||||
//Required interfaces (fill in with your codebase equivalent):
|
||||
// Required interfaces (fill in with your codebase equivalent):
|
||||
|
||||
//create a global variable named `Name` and set it to `Value`
|
||||
//These globals must not be modifiable from anywhere outside of the server tools
|
||||
/// Create a global variable named `Name` and set it to `Value`.
|
||||
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
|
||||
|
||||
//Read the value in the global variable `Name`
|
||||
/// Read the value in the global variable `Name`.
|
||||
#define TGS_READ_GLOBAL(Name)
|
||||
|
||||
//Set the value in the global variable `Name` to `Value`
|
||||
/// Set the value in the global variable `Name` to `Value`.
|
||||
#define TGS_WRITE_GLOBAL(Name, Value)
|
||||
|
||||
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game priveledge escalation
|
||||
/// Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities.
|
||||
#define TGS_PROTECT_DATUM(Path)
|
||||
|
||||
//display an announcement `message` from the server to all players
|
||||
/// Display an announcement `message` from the server to all players.
|
||||
#define TGS_WORLD_ANNOUNCE(message)
|
||||
|
||||
//Notify current in-game administrators of a string `event`
|
||||
/// Notify current in-game administrators of a string `event`.
|
||||
#define TGS_NOTIFY_ADMINS(event)
|
||||
|
||||
//Write an info `message` to a server log
|
||||
/// Write an info `message` to a server log.
|
||||
#define TGS_INFO_LOG(message)
|
||||
|
||||
//Write an error `message` to a server log
|
||||
/// Write an warning `message` to a server log.
|
||||
#define TGS_WARNING_LOG(message)
|
||||
|
||||
/// Write an error `message` to a server log.
|
||||
#define TGS_ERROR_LOG(message)
|
||||
|
||||
//Get the number of connected /clients
|
||||
/// Get the number of connected /clients.
|
||||
#define TGS_CLIENT_COUNT
|
||||
|
||||
#endif
|
||||
|
||||
//EVENT CODES
|
||||
// EVENT CODES
|
||||
|
||||
#define TGS_EVENT_PORT_SWAP -2 //before a port change is about to happen, extra parameter is new port
|
||||
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //before a reboot mode change, extras parameters are the current and new reboot mode enums
|
||||
/// Before a reboot mode change, extras parameters are the current and new reboot mode enums
|
||||
#define TGS_EVENT_REBOOT_MODE_CHANGE -1
|
||||
/// Before a port change is about to happen, extra parameters is new port
|
||||
#define TGS_EVENT_PORT_SWAP -2
|
||||
/// Before the instance is renamed, extra parameter is the new name
|
||||
#define TGS_EVENT_INSTANCE_RENAMED -3
|
||||
/// After the watchdog reattaches to DD, extra parameter is the new [/datum/tgs_version] of the server
|
||||
#define TGS_EVENT_WATCHDOG_REATTACH -4
|
||||
|
||||
//See the descriptions for these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
|
||||
/// When the repository is reset to its origin reference. Parameters: Reference name, Commit SHA
|
||||
#define TGS_EVENT_REPO_RESET_ORIGIN 0
|
||||
/// When the repository performs a checkout. Parameters: Checkout git object
|
||||
#define TGS_EVENT_REPO_CHECKOUT 1
|
||||
/// When the repository performs a fetch operation. No parameters
|
||||
#define TGS_EVENT_REPO_FETCH 2
|
||||
/// When the repository merges a pull request. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
|
||||
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
|
||||
/// Before the repository makes a sychronize operation. Parameters: Absolute repostiory path
|
||||
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
|
||||
/// Before a BYOND install operation begins. Parameters: [/datum/tgs_version] of the installing BYOND
|
||||
#define TGS_EVENT_BYOND_INSTALL_START 5
|
||||
/// When a BYOND install operation fails. Parameters: Error message
|
||||
#define TGS_EVENT_BYOND_INSTALL_FAIL 6
|
||||
/// When the active BYOND version changes. Parameters: (Nullable) [/datum/tgs_version] of the current BYOND, [/datum/tgs_version] of the new BYOND
|
||||
#define TGS_EVENT_BYOND_ACTIVE_VERSION_CHANGE 7
|
||||
/// When the compiler starts running. Parameters: Game directory path, origin commit SHA
|
||||
#define TGS_EVENT_COMPILE_START 8
|
||||
/// When a compile is cancelled. No parameters
|
||||
#define TGS_EVENT_COMPILE_CANCELLED 9
|
||||
/// When a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation
|
||||
#define TGS_EVENT_COMPILE_FAILURE 10
|
||||
/// When a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the [TGS_EVENT_DEPLOYMENT_COMPLETE] instead. Parameters: Game directory path
|
||||
#define TGS_EVENT_COMPILE_COMPLETE 11
|
||||
/// When an automatic update for the current instance begins. No parameters
|
||||
#define TGS_EVENT_INSTANCE_AUTO_UPDATE_START 12
|
||||
/// When the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference
|
||||
#define TGS_EVENT_REPO_MERGE_CONFLICT 13
|
||||
/// When a deployment completes. No Parameters
|
||||
#define TGS_EVENT_DEPLOYMENT_COMPLETE 14
|
||||
/// Before the watchdog shuts down. Not sent for graceful shutdowns. No parameters.
|
||||
#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
|
||||
/// Before the watchdog detaches for a TGS update/restart. No parameters.
|
||||
#define TGS_EVENT_WATCHDOG_DETACH 16
|
||||
|
||||
//OTHER ENUMS
|
||||
// OTHER ENUMS
|
||||
|
||||
/// The server will reboot normally.
|
||||
#define TGS_REBOOT_MODE_NORMAL 0
|
||||
/// The server will stop running on reboot.
|
||||
#define TGS_REBOOT_MODE_SHUTDOWN 1
|
||||
/// The watchdog will restart on reboot.
|
||||
#define TGS_REBOOT_MODE_RESTART 2
|
||||
|
||||
/// DreamDaemon Trusted security level.
|
||||
#define TGS_SECURITY_TRUSTED 0
|
||||
/// DreamDaemon Safe security level.
|
||||
#define TGS_SECURITY_SAFE 1
|
||||
/// DreamDaemon Ultrasafe security level.
|
||||
#define TGS_SECURITY_ULTRASAFE 2
|
||||
|
||||
//REQUIRED HOOKS
|
||||
|
||||
//Call this somewhere in /world/New() that is always run
|
||||
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
|
||||
//minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated
|
||||
/**
|
||||
* Call this somewhere in [/world/proc/New] that is always run. This function may sleep!
|
||||
*
|
||||
* * event_handler - Optional user defined [/datum/tgs_event_handler].
|
||||
* * minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated. Can be one of [TGS_SECURITY_ULTRASAFE], [TGS_SECURITY_SAFE], or [TGS_SECURITY_TRUSTED].
|
||||
*/
|
||||
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
|
||||
return
|
||||
|
||||
//Call this when your initializations are complete and your game is ready to play before any player interactions happen
|
||||
//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
|
||||
//Most importantly, before this point, note that any static files or directories may be in use by another server. Your code should account for this
|
||||
//This function should not be called before ..() in /world/New()
|
||||
/**
|
||||
* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
|
||||
*
|
||||
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
|
||||
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
|
||||
* This function should not be called before ..() in [/world/proc/New].
|
||||
*/
|
||||
/world/proc/TgsInitializationComplete()
|
||||
return
|
||||
|
||||
//Put this at the start of /world/Topic()
|
||||
/// Put this at the start of [/world/proc/Topic].
|
||||
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
|
||||
|
||||
//Call this at the beginning of world/Reboot(reason)
|
||||
/**
|
||||
* Call this at the beginning of [world/proc/Reboot].
|
||||
*/
|
||||
/world/proc/TgsReboot()
|
||||
return
|
||||
|
||||
//DATUM DEFINITIONS
|
||||
//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
|
||||
// DATUM DEFINITIONS
|
||||
// All datums defined here should be considered read-only
|
||||
|
||||
//represents git revision information about the current world build
|
||||
/// Represents git revision information.
|
||||
/datum/tgs_revision_information
|
||||
var/commit //full sha of compiled commit
|
||||
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
|
||||
/// Full SHA of the commit.
|
||||
var/commit
|
||||
/// Full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.
|
||||
var/origin_commit
|
||||
|
||||
//represents a version of tgstation-server
|
||||
/// Represents a version.
|
||||
/datum/tgs_version
|
||||
var/suite //The suite version, can be >=3
|
||||
/// The suite/major version number
|
||||
var/suite
|
||||
|
||||
//this group of variables can be null to represent a wild card
|
||||
var/major //The major version
|
||||
var/minor //The minor version
|
||||
var/patch //The patch version
|
||||
// This group of variables can be null to represent a wild card
|
||||
/// The minor version number. null for wildcards
|
||||
var/minor
|
||||
/// The patch version number. null for wildcards
|
||||
var/patch
|
||||
|
||||
var/raw_parameter //The unparsed parameter
|
||||
var/deprefixed_parameter //The version only bit of raw_parameter
|
||||
/// Legacy version number. Generally null
|
||||
var/deprecated_patch
|
||||
|
||||
//if the tgs_version is a wildcard version
|
||||
/// Unparsed string value
|
||||
var/raw_parameter
|
||||
/// String value minus prefix
|
||||
var/deprefixed_parameter
|
||||
|
||||
/**
|
||||
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] contains wildcards.
|
||||
*/
|
||||
/datum/tgs_version/proc/Wildcard()
|
||||
return
|
||||
|
||||
//represents a merge of a GitHub pull request
|
||||
/**
|
||||
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] equals some other version.
|
||||
*
|
||||
* other_version - The [/datum/tgs_version] to compare against.
|
||||
*/
|
||||
/datum/tgs_version/proc/Equals(datum/tgs_version/other_version)
|
||||
return
|
||||
|
||||
/// Represents a merge of a GitHub pull request.
|
||||
/datum/tgs_revision_information/test_merge
|
||||
var/number //pull request number
|
||||
var/title //pull request title
|
||||
var/body //pull request body
|
||||
var/author //pull request github author
|
||||
var/url //link to pull request html
|
||||
var/pull_request_commit //commit of the pull request when it was merged
|
||||
var/time_merged //timestamp of when the merge commit for the pull request was created
|
||||
var/comment //optional comment left by the one who initiated the test merge
|
||||
/// The pull request number.
|
||||
var/number
|
||||
/// The pull request title when it was merged.
|
||||
var/title
|
||||
/// The pull request body when it was merged.
|
||||
var/body
|
||||
/// The GitHub username of the pull request's author.
|
||||
var/author
|
||||
/// An http URL to the pull request.
|
||||
var/url
|
||||
/// The SHA of the pull request when that was merged.
|
||||
var/pull_request_commit
|
||||
/// ISO 8601 timestamp of when the pull request was merged.
|
||||
var/time_merged
|
||||
/// (Nullable) Comment left by the TGS user who initiated the merge..
|
||||
var/comment
|
||||
|
||||
//represents a connected chat channel
|
||||
/// Represents a connected chat channel.
|
||||
/datum/tgs_chat_channel
|
||||
var/id //internal channel representation
|
||||
var/friendly_name //user friendly channel name
|
||||
var/connection_name //the name of the configured chat connection
|
||||
var/is_admin_channel //if the server operator has marked this channel for game admins only
|
||||
var/is_private_channel //if this is a private chat channel
|
||||
var/custom_tag //user defined string associated with channel
|
||||
/// TGS internal channel ID.
|
||||
var/id
|
||||
/// User friendly name of the channel.
|
||||
var/friendly_name
|
||||
/// Name of the chat connection. This is the IRC server address or the Discord guild.
|
||||
var/connection_name
|
||||
/// [TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.
|
||||
var/is_admin_channel
|
||||
/// [TRUE]/[FALSE] if the channel is a private message channel for a [/datum/tgs_chat_user].
|
||||
var/is_private_channel
|
||||
/// Tag string associated with the channel in TGS
|
||||
var/custom_tag
|
||||
|
||||
//represents a chat user
|
||||
// Represents a chat user
|
||||
/datum/tgs_chat_user
|
||||
var/id //Internal user representation, requires channel to be unique
|
||||
var/friendly_name //The user's public name
|
||||
var/mention //The text to use to ping this user in a message
|
||||
var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
|
||||
/// TGS internal user ID.
|
||||
var/id
|
||||
// The user's display name.
|
||||
var/friendly_name
|
||||
// The string to use to ping this user in a message.
|
||||
var/mention
|
||||
/// The [/datum/tgs_chat_channel] the user was from
|
||||
var/datum/tgs_chat_channel/channel
|
||||
|
||||
//user definable callback for handling events
|
||||
//extra parameters may be specified depending on the event
|
||||
/**
|
||||
* User definable callback for handling TGS events.
|
||||
*
|
||||
* event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each
|
||||
*/
|
||||
/datum/tgs_event_handler/proc/HandleEvent(event_code, ...)
|
||||
set waitfor = FALSE
|
||||
return
|
||||
|
||||
//user definable chat command
|
||||
/// User definable chat command
|
||||
/datum/tgs_chat_command
|
||||
var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
|
||||
var/help_text = "" //help text for this command
|
||||
var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
|
||||
/// The string to trigger this command on a chat bot. e.g `@bot name ...` or `!tgs name ...`
|
||||
var/name = ""
|
||||
/// The help text displayed for this command
|
||||
var/help_text = ""
|
||||
/// If this command should be available to game administrators only
|
||||
var/admin_only = FALSE
|
||||
|
||||
//override to implement command
|
||||
//sender: The tgs_chat_user who send to command
|
||||
//params: The trimmed string following the command name
|
||||
//The return value will be stringified and sent to the appropriate chat
|
||||
/**
|
||||
* Process command activation. Should return a string to respond to the issuer with.
|
||||
*
|
||||
* sender - The [/datum/tgs_chat_user] who issued the command.
|
||||
* params - The trimmed string following the command `/datum/tgs_chat_command/var/name].
|
||||
*/
|
||||
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
|
||||
CRASH("[type] has no implementation for Run()")
|
||||
|
||||
//FUNCTIONS
|
||||
// API FUNCTIONS
|
||||
|
||||
//Returns the respective supported /datum/tgs_version of the API
|
||||
/// Returns the maximum supported [/datum/tgs_version] of the DMAPI.
|
||||
/world/proc/TgsMaximumAPIVersion()
|
||||
return
|
||||
|
||||
/// Returns the minimum supported [/datum/tgs_version] of the DMAPI.
|
||||
/world/proc/TgsMinimumAPIVersion()
|
||||
return
|
||||
|
||||
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
|
||||
//No function below this succeeds if it returns FALSE
|
||||
/**
|
||||
* Returns [TRUE] if DreamDaemon was launched under TGS, the API matches, and was properly initialized. [FALSE] will be returned otherwise.
|
||||
*/
|
||||
/world/proc/TgsAvailable()
|
||||
return
|
||||
|
||||
//Gets the current /datum/tgs_version of the server tools running the server
|
||||
/world/proc/TgsVersion()
|
||||
return
|
||||
// No function below this succeeds if it TgsAvailable() returns FALSE or if TgsNew() has yet to be called.
|
||||
|
||||
/world/proc/TgsInstanceName()
|
||||
return
|
||||
|
||||
//Get the current `/datum/tgs_revision_information`
|
||||
/world/proc/TgsRevision()
|
||||
return
|
||||
|
||||
//Get the current BYOND security level
|
||||
/world/proc/TgsSecurityLevel()
|
||||
return
|
||||
|
||||
//Gets a list of active `/datum/tgs_revision_information/test_merge`s
|
||||
/world/proc/TgsTestMerges()
|
||||
return
|
||||
|
||||
//Forces a hard reboot of BYOND by ending the process
|
||||
//unlike del(world) clients will try to reconnect
|
||||
//If the service has not requested a shutdown, the next server will take over
|
||||
/**
|
||||
* Forces a hard reboot of DreamDaemon by ending the process.
|
||||
*
|
||||
* Unlike del(world) clients will try to reconnect.
|
||||
* If TGS has not requested a [TGS_REBOOT_MODE_SHUTDOWN] DreamDaemon will be launched again
|
||||
*/
|
||||
/world/proc/TgsEndProcess()
|
||||
return
|
||||
|
||||
//Gets a list of connected tgs_chat_channel
|
||||
/world/proc/TgsChatChannelInfo()
|
||||
/**
|
||||
* Send a message to connected chats.
|
||||
*
|
||||
* message - The string to send.
|
||||
* admin_only: If [TRUE], message will be sent to admin connected chats. Vice-versa applies.
|
||||
*/
|
||||
/world/proc/TgsTargetedChatBroadcast(message, admin_only = FALSE)
|
||||
return
|
||||
|
||||
//Sends a message to connected game chats
|
||||
//message: The message to send
|
||||
//channels: optional channels to limit the broadcast to
|
||||
/world/proc/TgsChatBroadcast(message, list/channels)
|
||||
return
|
||||
|
||||
//Send a message to non-admin connected chats
|
||||
//message: The message to send
|
||||
//admin_only: If TRUE, message will instead be sent to only admin connected chats
|
||||
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
|
||||
return
|
||||
|
||||
//Send a private message to a specific user
|
||||
//message: The message to send
|
||||
//user: The /datum/tgs_chat_user to send to
|
||||
/**
|
||||
* Send a private message to a specific user.
|
||||
*
|
||||
* message - The string to send.
|
||||
* user: The [/datum/tgs_chat_user] to PM.
|
||||
*/
|
||||
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
|
||||
return
|
||||
|
||||
// The following functions will sleep if a call to TgsNew() is sleeping
|
||||
|
||||
/**
|
||||
* Send a message to connected chats that are flagged as game-related in TGS.
|
||||
*
|
||||
* message - The string to send.
|
||||
* channels - Optional list of [/datum/tgs_chat_channel]s to restrict the message to.
|
||||
*/
|
||||
/world/proc/TgsChatBroadcast(message, list/channels = null)
|
||||
return
|
||||
|
||||
/// Returns the current [/datum/tgs_version] of TGS if it is running the server, null otherwise.
|
||||
/world/proc/TgsVersion()
|
||||
return
|
||||
|
||||
/// Returns the current [/datum/tgs_version] of the DMAPI being used if it was activated, null otherwise.
|
||||
/world/proc/TgsApiVersion()
|
||||
return
|
||||
|
||||
/// Returns the name of the TGS instance running the game if TGS is present, null otherwise.
|
||||
/world/proc/TgsInstanceName()
|
||||
return
|
||||
|
||||
/// Return the current [/datum/tgs_revision_information] of the running server if TGS is present, null otherwise.
|
||||
/world/proc/TgsRevision()
|
||||
return
|
||||
|
||||
/// Returns the current BYOND security level as a TGS_SECURITY_ define if TGS is present, null otherwise.
|
||||
/world/proc/TgsSecurityLevel()
|
||||
return
|
||||
|
||||
/// Returns a list of active [/datum/tgs_revision_information/test_merge]s if TGS is present, null otherwise.
|
||||
/world/proc/TgsTestMerges()
|
||||
return
|
||||
|
||||
/// Returns a list of connected [/datum/tgs_chat_channel]s if TGS is present, null otherwise.
|
||||
/world/proc/TgsChatChannelInfo()
|
||||
return
|
||||
|
||||
/*
|
||||
The MIT License
|
||||
|
||||
@@ -255,4 +366,4 @@ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
|
||||
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#define VALENTINES "Valentine's Day"
|
||||
#define APRIL_FOOLS "April Fool's Day"
|
||||
#define EASTER "Easter"
|
||||
#define PRIDE_MONTH "Pride Month"
|
||||
#define HALLOWEEN "Halloween"
|
||||
#define CHRISTMAS "Christmas"
|
||||
#define FESTIVE_SEASON "Festive Season"
|
||||
@@ -38,6 +39,8 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
|
||||
#define SATURDAY "Sat"
|
||||
#define SUNDAY "Sun"
|
||||
|
||||
#define WEEKDAY2NUM(D) (D == SUNDAY ? 1 : D == MONDAY ? 2 : D == TUESDAY ? 3 : D == WEDNESDAY ? 4 : D == THURSDAY ? 5 : D == FRIDAY ? 6 : 7) //this looks ugly, but switch statements can't be used as vars, so *shrug
|
||||
|
||||
#define SECONDS *10
|
||||
|
||||
#define MINUTES SECONDS*60
|
||||
|
||||
@@ -61,12 +61,20 @@
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM_ONLY(target, trait, source) (\
|
||||
target.status_traits ?\
|
||||
(target.status_traits[trait] ?\
|
||||
((source in target.status_traits[trait]) && (length(target.status_traits) == 1))\
|
||||
: FALSE)\
|
||||
: FALSE)
|
||||
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
#define TRAIT_MUTE "mute"
|
||||
#define TRAIT_EMOTEMUTE "emotemute"
|
||||
#define TRAIT_LOOC_MUTE "looc_mute" //Just like unconsciousness, it disables LOOC salt.
|
||||
#define TRAIT_AOOC_MUTE "aooc_mute" //Same as above but for AOOC.
|
||||
#define TRAIT_DEAF "deaf"
|
||||
#define TRAIT_NEARSIGHT "nearsighted"
|
||||
#define TRAIT_FAT "fat"
|
||||
@@ -88,6 +96,7 @@
|
||||
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
#define TRAIT_TESLA_SHOCKIMMUNE "tesla_shock_immunity"
|
||||
#define TRAIT_STABLEHEART "stable_heart"
|
||||
#define TRAIT_STABLELIVER "stable_liver"
|
||||
#define TRAIT_RESISTHEAT "resist_heat"
|
||||
@@ -134,6 +143,7 @@
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_QUICK_CARRY "quick-carry"
|
||||
#define TRAIT_QUICKER_CARRY "quicker-carry"
|
||||
#define TRAIT_QUICK_BUILD "quick-build"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
@@ -146,6 +156,8 @@
|
||||
#define TRAIT_NORUNNING "norunning" // You walk!
|
||||
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
|
||||
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
|
||||
#define TRAIT_NOGUT "nogutting" //Your chest cant be gutted of organs
|
||||
#define TRAIT_NODECAP "nodecapping" //Your head cant be cut off in combat
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
|
||||
@@ -178,6 +190,7 @@
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_SNOB "snob"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
@@ -189,6 +202,7 @@
|
||||
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
|
||||
#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
|
||||
#define TRAIT_FAST_PUMP "fast_pump"
|
||||
#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good....
|
||||
|
||||
// mobility flag traits
|
||||
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
|
||||
@@ -218,6 +232,8 @@
|
||||
#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles
|
||||
#define INNATE_TRAIT "innate"
|
||||
|
||||
///Used for managing KEEP_TOGETHER in [appearance_flags]
|
||||
#define TRAIT_KEEP_TOGETHER "keep-together"
|
||||
|
||||
// item traits
|
||||
#define TRAIT_NODROP "nodrop"
|
||||
@@ -249,7 +265,7 @@
|
||||
#define BOOK_TRAIT "granter (book)" // knowledge is power
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define STATUE_TRAIT "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define VIRTUAL_REALITY_TRAIT "vr_trait"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
@@ -290,3 +306,8 @@
|
||||
#define CLOWNOP_TRAIT "clown-op"
|
||||
#define MEGAFAUNA_TRAIT "megafauna"
|
||||
#define DEATHSQUAD_TRAIT "deathsquad"
|
||||
/// This trait is added by the active directional block system.
|
||||
#define ACTIVE_BLOCK_TRAIT "active_block"
|
||||
/// This trait is added by the parry system.
|
||||
#define ACTIVE_PARRY_TRAIT "active_parry"
|
||||
#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
|
||||
@@ -122,3 +122,6 @@
|
||||
|
||||
// misc
|
||||
#define VV_HK_SPACEVINE_PURGE "spacevine_purge"
|
||||
|
||||
// paintings
|
||||
#define VV_HK_REMOVE_PAINTING "remove_painting"
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
//THIS FILE CONTAINS CONSTANTS, PROCS, AND OTHER THINGS//
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
/mob/proc/setClickCooldown(var/timeout)
|
||||
next_move = max(world.time + timeout, next_move)
|
||||
|
||||
/proc/get_matrix_largest()
|
||||
var/matrix/mtrx=new()
|
||||
return mtrx.Scale(2)
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
* TYPECONT: The typepath of the contents of the list
|
||||
* COMPARE: The object to compare against, usualy the same as INPUT
|
||||
* COMPARISON: The variable on the objects to compare
|
||||
* COMPTYPE: How the current bin item to compare against COMPARE is fetched. By key or value.
|
||||
*/
|
||||
#define BINARY_INSERT(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
|
||||
do {\
|
||||
@@ -68,7 +69,7 @@
|
||||
/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
|
||||
var/total = input.len
|
||||
if (!total)
|
||||
return "[nothing_text]"
|
||||
return nothing_text
|
||||
else if (total == 1)
|
||||
return "[input[1]]"
|
||||
else if (total == 2)
|
||||
@@ -670,3 +671,13 @@
|
||||
for(var/key in input)
|
||||
ret += key
|
||||
return ret
|
||||
|
||||
/proc/is_type_in_ref_list(path, list/L)
|
||||
if(!ispath(path))//not a path
|
||||
return
|
||||
for(var/i in L)
|
||||
var/datum/D = i
|
||||
if(!istype(D))//not an usable reference
|
||||
continue
|
||||
if(istype(D, path))
|
||||
return TRUE
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
|
||||
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
|
||||
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
|
||||
#define WRITE_LOG(log, text) rustg_log_write(log, text)
|
||||
//This is an external call, "true" and "false" are how rust parses out booleans
|
||||
#define WRITE_LOG(log, text) rustg_log_write(log, text, "true")
|
||||
#define WRITE_LOG_NO_FORMAT(log, text) rustg_log_write(log, text, "false")
|
||||
|
||||
//print a warning message to world.log
|
||||
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [UNLINT(src)] usr: [usr].")
|
||||
@@ -53,7 +55,7 @@
|
||||
WRITE_LOG(GLOB.world_game_log, "ADMIN: DSAY: [text]")
|
||||
|
||||
/proc/log_consent(text)
|
||||
WRITE_LOG(GLOB.world_game_log,"CONSENT: [text]")
|
||||
WRITE_LOG(GLOB.world_game_log, "CONSENT: [text]")
|
||||
|
||||
/* All other items are public. */
|
||||
/proc/log_game(text)
|
||||
@@ -64,6 +66,9 @@
|
||||
if (CONFIG_GET(flag/log_virus))
|
||||
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
|
||||
|
||||
/proc/log_asset(text)
|
||||
WRITE_LOG(GLOB.world_asset_log, "ASSET: [text]")
|
||||
|
||||
/proc/log_access(text)
|
||||
if (CONFIG_GET(flag/log_access))
|
||||
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
|
||||
@@ -152,6 +157,9 @@
|
||||
/proc/log_subsystem(subsystem, text)
|
||||
WRITE_LOG(GLOB.subsystem_log, "[subsystem]: [text]")
|
||||
|
||||
/proc/log_click(atom/object, atom/location, control, params, client/C, event = "clicked", unexpected)
|
||||
WRITE_LOG(GLOB.click_log, "[unexpected? "ERROR" :"CLICK"]: [C.ckey] - [event] : [istype(object)? "[object] ([COORD(object)])" : object] | [istype(location)? "[location] ([COORD(location)])" : location] | [control] | [params]")
|
||||
|
||||
/* Log to both DD and the logfile. */
|
||||
/proc/log_world(text)
|
||||
#ifdef USE_CUSTOM_ERROR_HANDLER
|
||||
@@ -181,7 +189,7 @@
|
||||
/proc/start_log(log)
|
||||
WRITE_LOG(log, "Starting up round ID [GLOB.round_id].\n-------------------------")
|
||||
|
||||
/* ui logging */
|
||||
/* ui logging */
|
||||
|
||||
/proc/log_tgui(text)
|
||||
WRITE_LOG(GLOB.tgui_log, text)
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
/proc/get_projectile_angle(atom/source, atom/target)
|
||||
var/sx = source.x * world.icon_size
|
||||
var/sy = source.y * world.icon_size
|
||||
var/tx = target.x * world.icon_size
|
||||
var/ty = target.y * world.icon_size
|
||||
var/atom/movable/AM
|
||||
if(ismovable(source))
|
||||
AM = source
|
||||
sx += AM.step_x
|
||||
sy += AM.step_y
|
||||
if(ismovable(target))
|
||||
AM = target
|
||||
tx += AM.step_x
|
||||
ty += AM.step_y
|
||||
return SIMPLIFY_DEGREES(arctan(ty - sy, tx - sx))
|
||||
|
||||
/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
|
||||
if(!start || !end)
|
||||
return 0
|
||||
var/dy
|
||||
var/dx
|
||||
dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y)
|
||||
dx=(32*end.x+end.pixel_x)-(32*start.x+start.pixel_x)
|
||||
if(!dy)
|
||||
return (dx>=0)?90:270
|
||||
.=arctan(dx/dy)
|
||||
if(dy<0)
|
||||
.+=180
|
||||
else if(dx<0)
|
||||
.+=360
|
||||
|
||||
/proc/Get_Pixel_Angle(var/y, var/x)//for getting the angle when animating something's pixel_x and pixel_y
|
||||
if(!y)
|
||||
return (x>=0)?90:270
|
||||
.=arctan(x/y)
|
||||
if(y<0)
|
||||
.+=180
|
||||
else if(x<0)
|
||||
.+=360
|
||||
@@ -170,6 +170,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
|
||||
newA.setup(str)
|
||||
newA.set_dynamic_lighting()
|
||||
newA.has_gravity = oldA.has_gravity
|
||||
newA.noteleport = oldA.noteleport
|
||||
else
|
||||
newA = area_choice
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
var/a_sign = num2sign(initial(A.value) * -1)
|
||||
var/b_sign = num2sign(initial(B.value) * -1)
|
||||
|
||||
// Neutral traits go last.
|
||||
// Neutral traits go last
|
||||
if(a_sign == 0)
|
||||
a_sign = 2
|
||||
if(b_sign == 0)
|
||||
@@ -120,3 +120,8 @@ GLOBAL_VAR_INIT(cmp_field, "name")
|
||||
|
||||
/proc/cmp_item_block_priority_asc(obj/item/A, obj/item/B)
|
||||
return A.block_priority - B.block_priority
|
||||
|
||||
/proc/cmp_skill_categories(datum/skill/A, datum/skill/B)
|
||||
if(A.ui_category == B.ui_category)
|
||||
return sorttext(A.name, B.name)
|
||||
return sorttext(A.ui_category, B.ui_category)
|
||||
|
||||
@@ -0,0 +1,323 @@
|
||||
/**
|
||||
* Higher overhead "advanced" version of do_after.
|
||||
* @params
|
||||
* - atom/user is the atom doing the action or the "physical" user
|
||||
* - delay is time in deciseconds
|
||||
* - atom/target is the atom the action is being done to, defaults to user
|
||||
* - do_after_flags see __DEFINES/flags/do_after.dm for details.
|
||||
* - datum/callback/extra_checks - Every time this ticks, extra_checks() is invoked with (user, delay, target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool).
|
||||
* Stage can be DO_AFTER_STARTING, DO_AFTER_PROGRESSING, DO_AFTER_FINISHING
|
||||
* If it returns DO_AFTER_STOP, this breaks.
|
||||
* If it returns nothing, all other checks are done.
|
||||
* If it returns DO_AFTER_PROCEED, all other checks are ignored.
|
||||
* - required_mobility_flags is checked with CHECK_ALL_MOBILITY. Will immediately fail if the user isn't a mob.
|
||||
* - requried_combat_flags is checked with CHECK_MULTIPLE_BITFIELDS. Will immediately fail if the user isn't a mob.
|
||||
* - mob/living/mob_redirect - advanced option: If this is specified, movement and mobility/combat flag checks will use this instead of user. Progressbars will also go to this.
|
||||
* - obj/item/tool - The tool we're using. See do_after flags for details.
|
||||
*/
|
||||
#define INVOKE_CALLBACK cb_return = extra_checks?.Invoke(user, delay, target, world.time - starttime, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool)
|
||||
#define CHECK_FLAG_FAILURE ((required_mobility_flags || required_combat_flags) && (!living_user || (required_mobility_flags && !CHECK_ALL_MOBILITY(living_user, required_mobility_flags)) || (required_combat_flags && !CHECK_MULTIPLE_BITFIELDS(living_user.combat_flags, required_combat_flags))))
|
||||
#define TIMELEFT (world.time - starttime)
|
||||
/proc/do_after_advanced(atom/user, delay, atom/target, do_after_flags, datum/callback/extra_checks, required_mobility_flags, required_combat_flags, mob/living/mob_redirect, obj/item/tool)
|
||||
// CHECK AND SET VARIABLES
|
||||
if(!user)
|
||||
return FALSE
|
||||
if(!target)
|
||||
target = user
|
||||
if((user.loc == null) || (target.loc == null))
|
||||
return FALSE
|
||||
var/mob/living/living_user = mob_redirect
|
||||
if(!living_user && isliving(user))
|
||||
living_user = user
|
||||
var/stage = DO_AFTER_STARTING
|
||||
var/startlocuser = user.loc
|
||||
var/startloctarget = target.loc
|
||||
var/turf/userturf = get_turf(user)
|
||||
var/turf/targetturf = get_turf(target)
|
||||
if(!userturf || !targetturf)
|
||||
return FALSE
|
||||
if((do_after_flags & DO_AFTER_REQUIRES_USER_ON_TURF) && !isturf(user.loc))
|
||||
return FALSE
|
||||
var/starttime = world.time
|
||||
var/endtime = world.time + delay
|
||||
var/obj/item/initially_held_item = mob_redirect?.get_active_held_item()
|
||||
if(!(do_after_flags & DO_AFTER_NO_COEFFICIENT) && living_user)
|
||||
delay *= living_user.do_after_coefficent()
|
||||
var/atom/movable/AM_user = ismovable(user) && user
|
||||
var/drifting = AM_user?.Process_Spacemove(NONE) && AM_user.inertia_dir
|
||||
var/initial_dx = targetturf.x - userturf.x
|
||||
var/initial_dy = targetturf.y - userturf.y
|
||||
var/dx = initial_dx
|
||||
var/dy = initial_dy
|
||||
// DO OUR STARTING CHECKS
|
||||
var/cb_return
|
||||
INVOKE_CALLBACK
|
||||
if(cb_return == DO_AFTER_STOP)
|
||||
return FALSE
|
||||
else if(cb_return != DO_AFTER_PROCEED)
|
||||
if(CHECK_FLAG_FAILURE)
|
||||
return FALSE
|
||||
// SETUP LOOP
|
||||
var/datum/progressbar/progbar
|
||||
if(living_user)
|
||||
if(!(do_after_flags & DO_AFTER_NO_PROGRESSBAR))
|
||||
progbar = new(living_user, delay, target)
|
||||
// MAIN LOOP
|
||||
. = TRUE
|
||||
if(!delay)
|
||||
return
|
||||
var/obj/item/held
|
||||
var/locchanged
|
||||
var/ctu
|
||||
var/ctt
|
||||
while(world.time < endtime)
|
||||
stoplag(1)
|
||||
progbar?.update(TIMELEFT)
|
||||
if(QDELETED(user) || QDELETED(target) || (user.loc == null) || (target.loc == null))
|
||||
. = FALSE
|
||||
break
|
||||
INVOKE_CALLBACK
|
||||
if(cb_return == DO_AFTER_STOP)
|
||||
. = FALSE
|
||||
break
|
||||
else if(cb_return == DO_AFTER_PROCEED)
|
||||
continue
|
||||
// otherwise, go through our normal checks.
|
||||
if(((do_after_flags & DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER) && (user.loc != startlocuser)) || ((do_after_flags & DO_AFTER_DISALLOW_MOVING_ABSOLUTE_TARGET) && (target.loc != startloctarget)))
|
||||
. = FALSE
|
||||
break
|
||||
else if(do_after_flags & DO_AFTER_DISALLOW_MOVING_RELATIVE)
|
||||
ctu = get_turf(user)
|
||||
ctt = get_turf(target)
|
||||
locchanged = (userturf != ctu) || (targetturf != ctt)
|
||||
userturf = ctu
|
||||
targetturf = ctt
|
||||
dx = targetturf.x - userturf.x
|
||||
dy = targetturf.y - userturf.y
|
||||
if((dx != initial_dx) || (dy != initial_dy))
|
||||
. = FALSE
|
||||
break
|
||||
if(locchanged && !drifting && !(do_after_flags & DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY))
|
||||
. = FALSE
|
||||
break
|
||||
if(!AM_user.inertia_dir)
|
||||
drifting = FALSE
|
||||
if((do_after_flags & DO_AFTER_REQUIRES_USER_ON_TURF) && !isturf(user.loc))
|
||||
return FALSE
|
||||
if(CHECK_FLAG_FAILURE)
|
||||
. = FALSE
|
||||
break
|
||||
held = living_user?.get_active_held_item()
|
||||
if((do_after_flags & DO_AFTER_DISALLOW_ACTIVE_ITEM_CHANGE) && (held != (tool || initially_held_item)))
|
||||
. = FALSE
|
||||
break
|
||||
if((do_after_flags & DO_AFTER_REQUIRE_FREE_HAND_OR_TOOL) && (!living_user?.is_holding(tool) && !length(living_user?.get_empty_held_indexes())))
|
||||
. = FALSE
|
||||
break
|
||||
|
||||
// CLEANUP
|
||||
qdel(progbar)
|
||||
// If we failed, just return.
|
||||
if(!.)
|
||||
return FALSE
|
||||
// DO FINISHING CHECKS
|
||||
if(QDELETED(user) || QDELETED(target))
|
||||
return FALSE
|
||||
INVOKE_CALLBACK
|
||||
if(cb_return == DO_AFTER_STOP)
|
||||
return FALSE
|
||||
else if(cb_return == DO_AFTER_PROCEED)
|
||||
return TRUE
|
||||
if(CHECK_FLAG_FAILURE)
|
||||
return FALSE
|
||||
if(((do_after_flags & DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER) && (user.loc != startlocuser)) || ((do_after_flags & DO_AFTER_DISALLOW_MOVING_ABSOLUTE_TARGET) && (target.loc != startloctarget)))
|
||||
return FALSE
|
||||
else if(do_after_flags & DO_AFTER_DISALLOW_MOVING_RELATIVE)
|
||||
ctu = get_turf(user)
|
||||
ctt = get_turf(target)
|
||||
locchanged = (userturf != ctu) || (targetturf != ctt)
|
||||
userturf = ctu
|
||||
targetturf = ctt
|
||||
dx = targetturf.x - userturf.x
|
||||
dy = targetturf.y - userturf.y
|
||||
if((dx != initial_dx) || (dy != initial_dy))
|
||||
return FALSE
|
||||
if(locchanged && !drifting && !(do_after_flags & DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY))
|
||||
return FALSE
|
||||
if((do_after_flags & DO_AFTER_REQUIRES_USER_ON_TURF) && !isturf(user.loc))
|
||||
return FALSE
|
||||
held = living_user?.get_active_held_item()
|
||||
if((do_after_flags & DO_AFTER_DISALLOW_ACTIVE_ITEM_CHANGE) && (held != (tool || initially_held_item)))
|
||||
return FALSE
|
||||
if((do_after_flags & DO_AFTER_REQUIRE_FREE_HAND_OR_TOOL) && (!living_user?.is_holding(tool) && !length(living_user?.get_empty_held_indexes())))
|
||||
return FALSE
|
||||
|
||||
#undef INVOKE_CALLBACK
|
||||
#undef CHECK_FLAG_FAILURE
|
||||
|
||||
/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = FALSE, resume_time = 0 SECONDS)
|
||||
if(!user || !target)
|
||||
return 0
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/target_loc = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, time, target)
|
||||
|
||||
var/endtime = world.time+time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
while (world.time + resume_time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime + resume_time)
|
||||
if(QDELETED(user) || QDELETED(target))
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
if((!drifting && user.loc != user_loc) || target.loc != target_loc || (!ignorehelditem && user.get_active_held_item() != holding) || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
|
||||
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
|
||||
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(check_clicks && next_move > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//pass a list in the format list("health" = mob's health var) to check health during this
|
||||
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(islist(checked_health))
|
||||
if(health < checked_health["health"])
|
||||
return FALSE
|
||||
checked_health["health"] = health
|
||||
return ..()
|
||||
|
||||
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE), resume_time = 0 SECONDS)
|
||||
if(!user)
|
||||
return 0
|
||||
var/atom/Tloc = null
|
||||
if(target && !isturf(target))
|
||||
Tloc = target.loc
|
||||
|
||||
var/atom/Uloc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
|
||||
var/holdingnull = 1 //User's hand started out empty, check for an empty hand
|
||||
if(holding)
|
||||
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
|
||||
|
||||
delay *= user.do_after_coefficent()
|
||||
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, delay, target)
|
||||
|
||||
var/endtime = world.time + delay
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
|
||||
while (world.time + resume_time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime + resume_time)
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
Uloc = user.loc
|
||||
|
||||
if(L && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(QDELETED(user) || user.stat || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
|
||||
if((Uloc != Tloc || Tloc != user) && !drifting)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(needhand)
|
||||
//This might seem like an odd check, but you can still need a hand even when it's empty
|
||||
//i.e the hand is used to pull some item/tool out of the construction
|
||||
if(!holdingnull)
|
||||
if(!holding)
|
||||
. = 0
|
||||
break
|
||||
if(user.get_active_held_item() != holding)
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
|
||||
. = 1
|
||||
return
|
||||
|
||||
/proc/do_after_mob(mob/user, var/list/targets, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks)
|
||||
if(!user || !targets)
|
||||
return 0
|
||||
if(!islist(targets))
|
||||
targets = list(targets)
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/list/originalloc = list()
|
||||
for(var/atom/target in targets)
|
||||
originalloc[target] = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if(progress)
|
||||
progbar = new(user, time, targets[1])
|
||||
|
||||
var/endtime = world.time + time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
mainloop:
|
||||
while(world.time < endtime)
|
||||
stoplag(1)
|
||||
if(progress)
|
||||
progbar.update(world.time - starttime)
|
||||
if(QDELETED(user) || !targets)
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
for(var/atom/target in targets)
|
||||
if((!drifting && user_loc != user.loc) || QDELETED(target) || originalloc[target] != target.loc || user.get_active_held_item() != holding || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break mainloop
|
||||
if(progbar)
|
||||
qdel(progbar)
|
||||
@@ -3,7 +3,7 @@
|
||||
for(var/file in args)
|
||||
src << browse_rsc(file)
|
||||
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md", "json"))
|
||||
var/path = root
|
||||
|
||||
for(var/i=0, i<max_iterations, i++)
|
||||
|
||||
+9
-16
@@ -249,6 +249,15 @@
|
||||
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing, .)
|
||||
processing += A.contents
|
||||
|
||||
//viewers() but with a signal, for blacklisting.
|
||||
/proc/fov_viewers(depth = world.view, atom/center)
|
||||
if(!center)
|
||||
return
|
||||
. = viewers(depth, center)
|
||||
for(var/k in .)
|
||||
var/mob/M = k
|
||||
SEND_SIGNAL(M, COMSIG_MOB_FOV_VIEWER, center, depth, .)
|
||||
|
||||
/proc/get_mobs_in_radio_ranges(list/obj/item/radio/radios)
|
||||
. = list()
|
||||
// Returns a list of mobs who can hear any of the radios given in @radios
|
||||
@@ -535,22 +544,6 @@
|
||||
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
|
||||
announcer.announce("ARRIVAL", character.real_name, rank, list()) //make the list empty to make it announce it in common
|
||||
|
||||
/proc/GetHexColors(const/hexa)
|
||||
return list(
|
||||
GetRedPart(hexa)/ 255,
|
||||
GetGreenPart(hexa)/ 255,
|
||||
GetBluePart(hexa)/ 255
|
||||
)
|
||||
|
||||
/proc/GetRedPart(const/hexa)
|
||||
return hex2num(copytext(hexa, 2, 4))
|
||||
|
||||
/proc/GetGreenPart(const/hexa)
|
||||
return hex2num(copytext(hexa, 4, 6))
|
||||
|
||||
/proc/GetBluePart(const/hexa)
|
||||
return hex2num(copytext(hexa, 6, 8))
|
||||
|
||||
/proc/lavaland_equipment_pressure_check(turf/T)
|
||||
. = FALSE
|
||||
if(!istype(T))
|
||||
|
||||
@@ -75,6 +75,8 @@
|
||||
var/datum/emote/E = new path()
|
||||
E.emote_list[E.key] = E
|
||||
|
||||
init_keybindings()
|
||||
|
||||
//Uplink Items
|
||||
for(var/path in subtypesof(/datum/uplink_item))
|
||||
var/datum/uplink_item/I = path
|
||||
|
||||
@@ -1136,9 +1136,10 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
|
||||
if (!isicon(I))
|
||||
if (isfile(thing)) //special snowflake
|
||||
var/name = sanitize_filename("[generate_asset_name(thing)].png")
|
||||
register_asset(name, thing)
|
||||
if(!SSassets.cache[name])
|
||||
register_asset(name, thing)
|
||||
for (var/thing2 in targets)
|
||||
send_asset(thing2, key, FALSE)
|
||||
send_asset(thing2, key)
|
||||
return "<img class='icon icon-misc' src=\"[url_encode(name)]\">"
|
||||
var/atom/A = thing
|
||||
if (isnull(dir))
|
||||
@@ -1160,9 +1161,10 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
|
||||
I = icon(I, icon_state, dir, frame, moving)
|
||||
|
||||
key = "[generate_asset_name(I)].png"
|
||||
register_asset(key, I)
|
||||
if(!SSassets.cache[key])
|
||||
register_asset(key, I)
|
||||
for (var/thing2 in targets)
|
||||
send_asset(thing2, key, FALSE)
|
||||
send_asset(thing2, key)
|
||||
|
||||
return "<img class='icon icon-[icon_state]' src=\"[url_encode(key)]\">"
|
||||
|
||||
|
||||
+3
-167
@@ -216,6 +216,7 @@
|
||||
"ipc_screen" = snowflake_ipc_antenna_list ? pick(snowflake_ipc_antenna_list) : "None",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"silicon_flavor_text" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = body_model,
|
||||
"body_size" = RESIZE_DEFAULT_SIZE
|
||||
@@ -319,173 +320,6 @@ GLOBAL_LIST_EMPTY(species_list)
|
||||
else
|
||||
return "unknown"
|
||||
|
||||
/proc/do_mob(mob/user , mob/target, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks = null, ignorehelditem = FALSE, resume_time = 0 SECONDS)
|
||||
if(!user || !target)
|
||||
return 0
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/target_loc = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, time, target)
|
||||
|
||||
var/endtime = world.time+time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
while (world.time + resume_time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime + resume_time)
|
||||
if(QDELETED(user) || QDELETED(target))
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
if((!drifting && user.loc != user_loc) || target.loc != target_loc || (!ignorehelditem && user.get_active_held_item() != holding) || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
|
||||
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
|
||||
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(check_clicks && next_move > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//pass a list in the format list("health" = mob's health var) to check health during this
|
||||
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
|
||||
if(islist(checked_health))
|
||||
if(health < checked_health["health"])
|
||||
return FALSE
|
||||
checked_health["health"] = health
|
||||
return ..()
|
||||
|
||||
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE), resume_time = 0 SECONDS)
|
||||
if(!user)
|
||||
return 0
|
||||
var/atom/Tloc = null
|
||||
if(target && !isturf(target))
|
||||
Tloc = target.loc
|
||||
|
||||
var/atom/Uloc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
|
||||
var/holdingnull = 1 //User's hand started out empty, check for an empty hand
|
||||
if(holding)
|
||||
holdingnull = 0 //Users hand started holding something, check to see if it's still holding that
|
||||
|
||||
delay *= user.do_after_coefficent()
|
||||
|
||||
var/datum/progressbar/progbar
|
||||
if (progress)
|
||||
progbar = new(user, delay, target)
|
||||
|
||||
var/endtime = world.time + delay
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
|
||||
while (world.time + resume_time < endtime)
|
||||
stoplag(1)
|
||||
if (progress)
|
||||
progbar.update(world.time - starttime + resume_time)
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
Uloc = user.loc
|
||||
|
||||
if(L && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(QDELETED(user) || user.stat || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
|
||||
if((Uloc != Tloc || Tloc != user) && !drifting)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(needhand)
|
||||
//This might seem like an odd check, but you can still need a hand even when it's empty
|
||||
//i.e the hand is used to pull some item/tool out of the construction
|
||||
if(!holdingnull)
|
||||
if(!holding)
|
||||
. = 0
|
||||
break
|
||||
if(user.get_active_held_item() != holding)
|
||||
. = 0
|
||||
break
|
||||
if (progress)
|
||||
qdel(progbar)
|
||||
|
||||
/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
|
||||
. = 1
|
||||
return
|
||||
|
||||
/proc/do_after_mob(mob/user, var/list/targets, time = 30, uninterruptible = 0, progress = 1, datum/callback/extra_checks)
|
||||
if(!user || !targets)
|
||||
return 0
|
||||
if(!islist(targets))
|
||||
targets = list(targets)
|
||||
var/user_loc = user.loc
|
||||
|
||||
var/drifting = 0
|
||||
if(!user.Process_Spacemove(0) && user.inertia_dir)
|
||||
drifting = 1
|
||||
|
||||
var/list/originalloc = list()
|
||||
for(var/atom/target in targets)
|
||||
originalloc[target] = target.loc
|
||||
|
||||
var/holding = user.get_active_held_item()
|
||||
var/datum/progressbar/progbar
|
||||
if(progress)
|
||||
progbar = new(user, time, targets[1])
|
||||
|
||||
var/endtime = world.time + time
|
||||
var/starttime = world.time
|
||||
. = 1
|
||||
mainloop:
|
||||
while(world.time < endtime)
|
||||
stoplag(1)
|
||||
if(progress)
|
||||
progbar.update(world.time - starttime)
|
||||
if(QDELETED(user) || !targets)
|
||||
. = 0
|
||||
break
|
||||
if(uninterruptible)
|
||||
continue
|
||||
|
||||
if(drifting && !user.inertia_dir)
|
||||
drifting = 0
|
||||
user_loc = user.loc
|
||||
|
||||
for(var/atom/target in targets)
|
||||
if((!drifting && user_loc != user.loc) || QDELETED(target) || originalloc[target] != target.loc || user.get_active_held_item() != holding || user.incapacitated() || user.lying || (extra_checks && !extra_checks.Invoke()))
|
||||
. = 0
|
||||
break mainloop
|
||||
if(progbar)
|
||||
qdel(progbar)
|
||||
|
||||
/proc/is_species(A, species_datum)
|
||||
. = FALSE
|
||||
if(ishuman(A))
|
||||
@@ -541,6 +375,8 @@ GLOBAL_LIST_EMPTY(species_list)
|
||||
override = TRUE
|
||||
if(HAS_TRAIT(M, TRAIT_SIXTHSENSE))
|
||||
override = TRUE
|
||||
if(SSticker.current_state == GAME_STATE_FINISHED)
|
||||
override = TRUE
|
||||
if(isnewplayer(M) && !override)
|
||||
continue
|
||||
if(M.stat != DEAD && !override)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
to_chat(world, "<BR><BR><BR><span class='big bold'>The round has ended.</span>")
|
||||
if(LAZYLEN(GLOB.round_end_notifiees))
|
||||
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
|
||||
world.TgsTargetedChatBroadcast("[GLOB.round_end_notifiees.Join(", ")] the round has ended.", FALSE)
|
||||
|
||||
for(var/I in round_end_events)
|
||||
var/datum/callback/cb = I
|
||||
@@ -233,6 +233,7 @@
|
||||
for(var/antag_name in total_antagonists)
|
||||
var/list/L = total_antagonists[antag_name]
|
||||
log_game("[antag_name]s :[L.Join(", ")].")
|
||||
set_observer_default_invisibility(0, "<span class='warning'>The round is over! You are now visible to the living.</span>")
|
||||
|
||||
CHECK_TICK
|
||||
SSdbcore.SetRoundEnd()
|
||||
|
||||
@@ -18,6 +18,12 @@
|
||||
return text
|
||||
return default
|
||||
|
||||
/proc/sanitize_islist(value, default)
|
||||
if(islist(value) && length(value))
|
||||
return value
|
||||
if(default)
|
||||
return default
|
||||
|
||||
/proc/sanitize_inlist(value, list/List, default)
|
||||
if(value in List)
|
||||
return value
|
||||
|
||||
@@ -629,3 +629,45 @@
|
||||
return null
|
||||
r += ascii2text(c)
|
||||
return r
|
||||
|
||||
/proc/slot_to_string(slot)
|
||||
switch(slot)
|
||||
if(SLOT_BACK)
|
||||
return "Backpack"
|
||||
if(SLOT_WEAR_MASK)
|
||||
return "Mask"
|
||||
if(SLOT_HANDS)
|
||||
return "Hands"
|
||||
if(SLOT_BELT)
|
||||
return "Belt"
|
||||
if(SLOT_EARS)
|
||||
return "Ears"
|
||||
if(SLOT_GLASSES)
|
||||
return "Glasses"
|
||||
if(SLOT_GLOVES)
|
||||
return "Gloves"
|
||||
if(SLOT_NECK)
|
||||
return "Neck"
|
||||
if(SLOT_HEAD)
|
||||
return "Head"
|
||||
if(SLOT_SHOES)
|
||||
return "Shoes"
|
||||
if(SLOT_WEAR_SUIT)
|
||||
return "Suit"
|
||||
if(SLOT_W_UNIFORM)
|
||||
return "Uniform"
|
||||
if(SLOT_IN_BACKPACK)
|
||||
return "In backpack"
|
||||
|
||||
/proc/tg_ui_icon_to_cit_ui(ui_style)
|
||||
switch(ui_style)
|
||||
if('icons/mob/screen_plasmafire.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_plasmafire.dmi'
|
||||
if('icons/mob/screen_slimecore.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_slimecore.dmi'
|
||||
if('icons/mob/screen_operative.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_operative.dmi'
|
||||
if('icons/mob/screen_clockwork.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_clockwork.dmi'
|
||||
else
|
||||
return 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
|
||||
+18
-33
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
/*
|
||||
* A large number of misc global procs.
|
||||
*/
|
||||
@@ -17,30 +15,8 @@
|
||||
var/textb = copytext(HTMLstring, 6, 8)
|
||||
return rgb(255 - hex2num(textr), 255 - hex2num(textg), 255 - hex2num(textb))
|
||||
|
||||
/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
|
||||
if(!start || !end)
|
||||
return 0
|
||||
var/dy
|
||||
var/dx
|
||||
dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y)
|
||||
dx=(32*end.x+end.pixel_x)-(32*start.x+start.pixel_x)
|
||||
if(!dy)
|
||||
return (dx>=0)?90:270
|
||||
.=arctan(dx/dy)
|
||||
if(dy<0)
|
||||
.+=180
|
||||
else if(dx<0)
|
||||
.+=360
|
||||
|
||||
/proc/Get_Pixel_Angle(var/y, var/x)//for getting the angle when animating something's pixel_x and pixel_y
|
||||
if(!y)
|
||||
return (x>=0)?90:270
|
||||
.=arctan(x/y)
|
||||
if(y<0)
|
||||
.+=180
|
||||
else if(x<0)
|
||||
.+=360
|
||||
|
||||
//Better performant than an artisanal proc and more reliable than Turn(). From TGMC.
|
||||
#define REVERSE_DIR(dir) ( ((dir & 85) << 1) | ((dir & 170) >> 1) )
|
||||
//Returns location. Returns null if no location was found.
|
||||
/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = FALSE, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0)
|
||||
/*
|
||||
@@ -391,6 +367,16 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
break
|
||||
return loc
|
||||
|
||||
//Returns a list of all locations the target is within.
|
||||
/proc/get_nested_locs(atom/movable/M, include_turf = FALSE)
|
||||
. = list()
|
||||
var/atom/A = M.loc
|
||||
while(A && !isturf(A))
|
||||
. += A
|
||||
A = A.loc
|
||||
if(A && include_turf) //At this point, only the turf is left.
|
||||
. += A
|
||||
|
||||
// returns the turf located at the map edge in the specified direction relative to A
|
||||
// used for mass driver
|
||||
/proc/get_edge_target_turf(atom/A, direction)
|
||||
@@ -689,12 +675,6 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
loc = loc.loc
|
||||
return null
|
||||
|
||||
//For objects that should embed, but make no sense being is_sharp or is_pointed()
|
||||
//e.g: rods
|
||||
GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/pipe)))
|
||||
|
||||
/*
|
||||
Checks if that loc and dir has an item on the wall
|
||||
*/
|
||||
@@ -1592,8 +1572,13 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
//empty string - use TgsTargetBroadcast with admin_only = FALSE
|
||||
//other string - use TgsChatBroadcast with the tag that matches config_setting, only works with TGS4, if using TGS3 the above method is used
|
||||
/proc/send2chat(message, config_setting)
|
||||
if(config_setting == null || !world.TgsAvailable())
|
||||
if(config_setting == null)
|
||||
return
|
||||
|
||||
UNTIL(GLOB.tgs_initialized)
|
||||
if(!world.TgsAvailable())
|
||||
return
|
||||
|
||||
var/datum/tgs_version/version = world.TgsVersion()
|
||||
if(config_setting == "" || version.suite == 3)
|
||||
world.TgsTargetedChatBroadcast(message, FALSE)
|
||||
|
||||
@@ -49,6 +49,8 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"DROPDEL" = DROPDEL,
|
||||
"NOBLUDGEON" = NOBLUDGEON,
|
||||
"ABSTRACT" = ABSTRACT,
|
||||
"ITEM_CAN_BLOCK" = ITEM_CAN_BLOCK,
|
||||
"ITEM_CAN_PARRY" = ITEM_CAN_PARRY
|
||||
),
|
||||
"admin_flags" = list(
|
||||
"BUILDMODE" = R_BUILDMODE,
|
||||
@@ -123,7 +125,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
|
||||
"CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1,
|
||||
"HEAR_1" = HEAR_1,
|
||||
"CHECK_RICOCHET_1" = CHECK_RICOCHET_1,
|
||||
"DEFAULT_RICOCHET_1" = DEFAULT_RICOCHET_1,
|
||||
"CONDUCT_1" = CONDUCT_1,
|
||||
"NO_LAVA_GEN_1" = NO_LAVA_GEN_1,
|
||||
"NODECONSTRUCT_1" = NODECONSTRUCT_1,
|
||||
@@ -132,9 +134,15 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"NO_RUINS_1" = NO_RUINS_1,
|
||||
"PREVENT_CLICK_UNDER_1" = PREVENT_CLICK_UNDER_1,
|
||||
"HOLOGRAM_1" = HOLOGRAM_1,
|
||||
"TESLA_IGNORE_1" = TESLA_IGNORE_1,
|
||||
"SHOCKED_1" = SHOCKED_1,
|
||||
"INITIALIZED_1" = INITIALIZED_1,
|
||||
"ADMIN_SPAWNED_1" = ADMIN_SPAWNED_1,
|
||||
"BLOCK_FACE_ATOM_1" = BLOCK_FACE_ATOM_1,
|
||||
"PREVENT_CONTENTS_EXPLOSION_1" = PREVENT_CONTENTS_EXPLOSION_1
|
||||
),
|
||||
"flags_ricochet" = list(
|
||||
"RICOCHET_SHINY" = RICOCHET_SHINY,
|
||||
"RICOCHET_HARD" = RICOCHET_HARD
|
||||
),
|
||||
"clothing_flags" = list(
|
||||
"LAVAPROTECT" = LAVAPROTECT,
|
||||
@@ -148,12 +156,12 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
|
||||
"SCAN_REAGENTS" = SCAN_REAGENTS
|
||||
),
|
||||
"tesla_flags" = list(
|
||||
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
|
||||
"TESLA_OBJ_DAMAGE" = TESLA_OBJ_DAMAGE,
|
||||
"TESLA_MOB_STUN" = TESLA_MOB_STUN,
|
||||
"TESLA_ALLOW_DUPLICATES" = TESLA_ALLOW_DUPLICATES,
|
||||
"TESLA_MACHINE_EXPLOSIVE" = TESLA_MACHINE_EXPLOSIVE,
|
||||
"zap_flags" = list(
|
||||
"ZAP_MOB_DAMAGE" = ZAP_MOB_DAMAGE,
|
||||
"ZAP_OBJ_DAMAGE" = ZAP_OBJ_DAMAGE,
|
||||
"ZAP_MOB_STUN" = ZAP_MOB_STUN,
|
||||
"ZAP_ALLOW_DUPLICATES" = ZAP_ALLOW_DUPLICATES,
|
||||
"ZAP_MACHINE_EXPLOSIVE" = ZAP_MACHINE_EXPLOSIVE,
|
||||
),
|
||||
"smooth" = list(
|
||||
"SMOOTH_TRUE" = SMOOTH_TRUE,
|
||||
@@ -240,15 +248,14 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"MOBILITY_RESIST" = MOBILITY_RESIST
|
||||
),
|
||||
"combat_flags" = list(
|
||||
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
|
||||
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
|
||||
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
|
||||
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
|
||||
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
|
||||
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
|
||||
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
|
||||
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST,
|
||||
"COMBAT_FLAG_SPRINT_FORCED" = COMBAT_FLAG_SPRINT_FORCED
|
||||
),
|
||||
"shield_flags" = list(
|
||||
"SHIELD_TRANSPARENT" = SHIELD_TRANSPARENT,
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
GLOBAL_LIST_EMPTY(classic_keybinding_list_by_key)
|
||||
GLOBAL_LIST_EMPTY(hotkey_keybinding_list_by_key)
|
||||
GLOBAL_LIST_EMPTY(keybindings_by_name)
|
||||
|
||||
// This is a mapping from JS keys to Byond - ref: https://keycode.info/
|
||||
GLOBAL_LIST_INIT(_kbMap, list(
|
||||
"UP" = "North",
|
||||
"RIGHT" = "East",
|
||||
"DOWN" = "South",
|
||||
"LEFT" = "West",
|
||||
"INSERT" = "Insert",
|
||||
"HOME" = "Northwest",
|
||||
"PAGEUP" = "Northeast",
|
||||
"DEL" = "Delete",
|
||||
"END" = "Southwest",
|
||||
"PAGEDOWN" = "Southeast",
|
||||
"SPACEBAR" = "Space",
|
||||
"ALT" = "Alt",
|
||||
"SHIFT" = "Shift",
|
||||
"CONTROL" = "Ctrl"
|
||||
))
|
||||
@@ -223,3 +223,11 @@ GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_a
|
||||
GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
|
||||
|
||||
GLOBAL_LIST_INIT(redacted_strings, list("\[REDACTED\]", "\[CLASSIFIED\]", "\[ARCHIVED\]", "\[EXPLETIVE DELETED\]", "\[EXPUNGED\]", "\[INFORMATION ABOVE YOUR SECURITY CLEARANCE\]", "\[MOVE ALONG CITIZEN\]", "\[NOTHING TO SEE HERE\]", "\[ACCESS DENIED\]"))
|
||||
|
||||
GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
|
||||
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "declares", "bellows", "buzzes" ,"beeps", "chirps" ,"hisses" ,"poofs" ,"rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters"))
|
||||
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/// Creates and sorts all the keybinding datums
|
||||
/proc/init_keybindings()
|
||||
for(var/KB in subtypesof(/datum/keybinding))
|
||||
var/datum/keybinding/keybinding = KB
|
||||
if(!initial(keybinding.hotkey_keys))
|
||||
continue
|
||||
add_keybinding(new keybinding)
|
||||
// init_emote_keybinds() - Disabled - I don't particularly want this.
|
||||
|
||||
/// Adds an instanced keybinding to the global tracker
|
||||
/proc/add_keybinding(datum/keybinding/instance)
|
||||
GLOB.keybindings_by_name[instance.name] = instance
|
||||
|
||||
// Classic
|
||||
if(LAZYLEN(instance.classic_keys))
|
||||
for(var/bound_key in instance.classic_keys)
|
||||
LAZYADD(GLOB.classic_keybinding_list_by_key[bound_key], list(instance.name))
|
||||
|
||||
// Hotkey
|
||||
if(LAZYLEN(instance.hotkey_keys))
|
||||
for(var/bound_key in instance.hotkey_keys)
|
||||
LAZYADD(GLOB.hotkey_keybinding_list_by_key[bound_key], list(instance.name))
|
||||
|
||||
/proc/init_emote_keybinds()
|
||||
for(var/i in subtypesof(/datum/emote))
|
||||
var/datum/emote/faketype = i
|
||||
if(!initial(faketype.key))
|
||||
continue
|
||||
var/datum/keybinding/emote/emote_kb = new
|
||||
emote_kb.link_to_emote(faketype)
|
||||
add_keybinding(emote_kb)
|
||||
@@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/airlock_painter = 1,
|
||||
/obj/item/stack/cable_coil/random = 4,
|
||||
/obj/item/stack/cable_coil/random/five = 6,
|
||||
/obj/item/stack/medical/bruise_pack = 1,
|
||||
/obj/item/stack/medical/suture = 1,
|
||||
/obj/item/stack/rods/ten = 9,
|
||||
/obj/item/stack/rods/twentyfive = 1,
|
||||
/obj/item/stack/rods/fifty = 1,
|
||||
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/effect/spawner/lootdrop/welder_tools = 3,
|
||||
/obj/effect/spawner/lootdrop/low_tools = 5,
|
||||
/obj/item/relic = 3,
|
||||
/obj/item/weaponcrafting/receiver = 2,
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 2,
|
||||
/obj/item/clothing/head/cone = 2,
|
||||
/obj/item/grenade/smokebomb = 2,
|
||||
/obj/item/geiger_counter = 3,
|
||||
@@ -116,5 +116,24 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/autosurgeon/testicles = 1,
|
||||
/obj/item/storage/box/marshmallow = 2,
|
||||
/obj/item/clothing/gloves/tackler/offbrand = 1,
|
||||
/obj/item/stack/sticky_tape = 1,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(ratking_trash, list(//Garbage: used by the regal rat mob when spawning garbage.
|
||||
/obj/item/cigbutt,
|
||||
/obj/item/trash/cheesie,
|
||||
/obj/item/trash/candy,
|
||||
/obj/item/trash/chips,
|
||||
/obj/item/trash/pistachios,
|
||||
/obj/item/trash/plate,
|
||||
/obj/item/trash/popcorn,
|
||||
/obj/item/trash/raisins,
|
||||
/obj/item/trash/sosjerky,
|
||||
/obj/item/trash/syndi_cakes))
|
||||
|
||||
GLOBAL_LIST_INIT(ratking_coins, list(//Coins: Used by the regal rat mob when spawning coins.
|
||||
/obj/item/coin/iron,
|
||||
/obj/item/coin/silver,
|
||||
/obj/item/coin/plastic,
|
||||
/obj/item/coin/titanium))
|
||||
@@ -19,6 +19,7 @@
|
||||
#define POLL_IGNORE_WIZARD "wizard"
|
||||
#define POLL_IGNORE_CLONE "clone"
|
||||
#define POLL_IGNORE_CONTRACTOR_SUPPORT "contractor_support"
|
||||
#define POLL_IGNORE_FUGITIVE "fugitive"
|
||||
|
||||
GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
|
||||
@@ -39,7 +40,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_DEMON = "Demons",
|
||||
POLL_IGNORE_WIZARD = "Wizards",
|
||||
POLL_IGNORE_CLONE = "Defective/SDGF clones",
|
||||
POLL_IGNORE_CONTRACTOR_SUPPORT = "Contractor Support Unit"
|
||||
POLL_IGNORE_CONTRACTOR_SUPPORT = "Contractor Support Unit",
|
||||
POLL_IGNORE_FUGITIVE = "Fugitive Hunter"
|
||||
))
|
||||
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
|
||||
|
||||
|
||||
@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
GLOBAL_VAR(world_asset_log)
|
||||
GLOBAL_PROTECT(world_asset_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
GLOBAL_VAR(subsystem_log)
|
||||
@@ -36,6 +38,8 @@ GLOBAL_VAR(reagent_log)
|
||||
GLOBAL_PROTECT(reagent_log)
|
||||
GLOBAL_VAR(world_crafting_log)
|
||||
GLOBAL_PROTECT(world_crafting_log)
|
||||
GLOBAL_VAR(click_log)
|
||||
GLOBAL_PROTECT(click_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -29,6 +29,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
|
||||
"TRAIT_SLEEPIMMUNE" = TRAIT_SLEEPIMMUNE,
|
||||
"TRAIT_PUSHIMMUNE" = TRAIT_PUSHIMMUNE,
|
||||
"TRAIT_SHOCKIMMUNE" = TRAIT_SHOCKIMMUNE,
|
||||
"TRAIT_TESLA_SHOCKIMMUNE" = TRAIT_TESLA_SHOCKIMMUNE,
|
||||
"TRAIT_STABLEHEART" = TRAIT_STABLEHEART,
|
||||
"TRAIT_STABLELIVER" = TRAIT_STABLELIVER,
|
||||
"TRAIT_RESISTHEAT" = TRAIT_RESISTHEAT,
|
||||
@@ -92,6 +93,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
|
||||
"TRAIT_PASSTABLE" = TRAIT_PASSTABLE,
|
||||
"TRAIT_GIANT" = TRAIT_GIANT,
|
||||
"TRAIT_DWARF" = TRAIT_DWARF,
|
||||
"TRAIT_NICE_SHOT" = TRAIT_NICE_SHOT,
|
||||
"TRAIT_COMBAT_MODE_LOCKED" = TRAIT_COMBAT_MODE_LOCKED,
|
||||
"TRAIT_SPRINT_LOCKED" = TRAIT_SPRINT_LOCKED,
|
||||
"TRAIT_AUTO_CATCH_ITEM" = TRAIT_AUTO_CATCH_ITEM,
|
||||
@@ -115,7 +117,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
|
||||
"TRAIT_MASO" = TRAIT_MASO,
|
||||
"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
|
||||
"TRAIT_EMPATH" = TRAIT_EMPATH,
|
||||
"TRAIT_FRIENDLY" = TRAIT_FRIENDLY
|
||||
"TRAIT_FRIENDLY" = TRAIT_FRIENDLY,
|
||||
"TRAIT_NICE_SHOT" = TRAIT_NICE_SHOT
|
||||
),
|
||||
/obj/item/bodypart = list(
|
||||
"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
|
||||
|
||||
+23
-16
@@ -17,10 +17,14 @@
|
||||
// eg: 10*0.5 = 5 deciseconds of delay
|
||||
// DOES NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
|
||||
|
||||
/mob/proc/timeToNextMove()
|
||||
return max(0, next_move - world.time)
|
||||
|
||||
/mob/proc/changeNext_move(num)
|
||||
next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
|
||||
|
||||
/mob/living/changeNext_move(num)
|
||||
last_click_move = next_move
|
||||
var/mod = next_move_modifier
|
||||
var/adj = next_move_adjust
|
||||
for(var/i in status_effects)
|
||||
@@ -72,12 +76,12 @@
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
|
||||
return
|
||||
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
@@ -324,10 +328,9 @@
|
||||
return
|
||||
|
||||
/atom/proc/ShiftClick(mob/user)
|
||||
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
|
||||
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user) | SEND_SIGNAL(user, COMSIG_MOB_CLICKED_SHIFT_ON, src)
|
||||
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
|
||||
user.examinate(src)
|
||||
return
|
||||
|
||||
/*
|
||||
Ctrl click
|
||||
@@ -424,32 +427,36 @@
|
||||
LE.fire()
|
||||
|
||||
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
||||
/mob/proc/face_atom(atom/A)
|
||||
if( buckled || stat != CONSCIOUS || !A || !x || !y || !A.x || !A.y )
|
||||
/mob/proc/face_atom(atom/A, ismousemovement = FALSE)
|
||||
if( buckled || stat != CONSCIOUS || !loc || !A || !A.x || !A.y )
|
||||
return
|
||||
var/dx = A.x - x
|
||||
var/dy = A.y - y
|
||||
var/atom/L = loc
|
||||
if(L.flags_1 & BLOCK_FACE_ATOM_1)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/dx = A.x - T.x
|
||||
var/dy = A.y - T.y
|
||||
if(!dx && !dy) // Wall items are graphically shifted but on the floor
|
||||
if(A.pixel_y > 16)
|
||||
setDir(NORTH)
|
||||
setDir(NORTH, ismousemovement)
|
||||
else if(A.pixel_y < -16)
|
||||
setDir(SOUTH)
|
||||
setDir(SOUTH, ismousemovement)
|
||||
else if(A.pixel_x > 16)
|
||||
setDir(EAST)
|
||||
setDir(EAST, ismousemovement)
|
||||
else if(A.pixel_x < -16)
|
||||
setDir(WEST)
|
||||
setDir(WEST, ismousemovement)
|
||||
return
|
||||
|
||||
if(abs(dx) < abs(dy))
|
||||
if(dy > 0)
|
||||
setDir(NORTH)
|
||||
setDir(NORTH, ismousemovement)
|
||||
else
|
||||
setDir(SOUTH)
|
||||
setDir(SOUTH, ismousemovement)
|
||||
else
|
||||
if(dx > 0)
|
||||
setDir(EAST)
|
||||
setDir(EAST, ismousemovement)
|
||||
else
|
||||
setDir(WEST)
|
||||
setDir(WEST, ismousemovement)
|
||||
|
||||
//debug
|
||||
/obj/screen/proc/scale_to(x1,y1)
|
||||
|
||||
@@ -24,16 +24,6 @@
|
||||
return
|
||||
|
||||
|
||||
/client
|
||||
var/list/atom/selected_target[2]
|
||||
var/obj/item/active_mousedown_item = null
|
||||
var/mouseParams = ""
|
||||
var/mouseLocation = null
|
||||
var/mouseObject = null
|
||||
var/mouseControlObject = null
|
||||
var/middragtime = 0
|
||||
var/atom/middragatom
|
||||
|
||||
/client/MouseDown(object, location, control, params)
|
||||
if (mouse_down_icon)
|
||||
mouse_pointer_icon = mouse_down_icon
|
||||
@@ -84,12 +74,6 @@
|
||||
/obj/item/proc/onMouseUp(object, location, params, mob)
|
||||
return
|
||||
|
||||
/obj/item
|
||||
var/canMouseDown = FALSE
|
||||
|
||||
/obj/item/gun
|
||||
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
|
||||
|
||||
/obj/item/gun/CanItemAutoclick(object, location, params)
|
||||
. = automatic
|
||||
|
||||
@@ -108,16 +92,10 @@
|
||||
mouseLocation = location
|
||||
mouseObject = object
|
||||
mouseControlObject = control
|
||||
if(mob && LAZYLEN(mob.mousemove_intercept_objects))
|
||||
for(var/datum/D in mob.mousemove_intercept_objects)
|
||||
D.onMouseMove(object, location, control, params)
|
||||
if(!show_popup_menus && mob) //CIT CHANGE - passes onmousemove() to mobs
|
||||
mob.onMouseMove(object, location, control, params) //CIT CHANGE - ditto
|
||||
if(mob)
|
||||
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOUSEMOVE, object, location, control, params)
|
||||
..()
|
||||
|
||||
/datum/proc/onMouseMove(object, location, control, params)
|
||||
return
|
||||
|
||||
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
|
||||
var/list/L = params2list(params)
|
||||
if (L["middle"])
|
||||
|
||||
@@ -242,7 +242,7 @@ If you're feeling frisky, examine yourself and click the underlined item to pull
|
||||
|
||||
/obj/screen/alert/embeddedobject/Click()
|
||||
if(isliving(usr))
|
||||
var/mob/living/carbon/human/M = usr
|
||||
var/mob/living/carbon/M = usr
|
||||
return M.help_shake_act(M)
|
||||
|
||||
/obj/screen/alert/weightless
|
||||
@@ -642,9 +642,6 @@ so as to remain in compliance with the most up-to-date laws."
|
||||
mymob.client.screen |= alert
|
||||
return 1
|
||||
|
||||
/mob
|
||||
var/list/alerts = list() // contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly
|
||||
|
||||
/obj/screen/alert/Click(location, control, params)
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
|
||||
/mob
|
||||
var/list/screens = list()
|
||||
|
||||
/mob/proc/overlay_fullscreen(category, type, severity)
|
||||
var/obj/screen/fullscreen/screen = screens[category]
|
||||
if (!screen || screen.type != type)
|
||||
|
||||
@@ -114,8 +114,6 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
|
||||
return ..()
|
||||
|
||||
/mob
|
||||
var/hud_type = /datum/hud
|
||||
|
||||
/mob/proc/create_mob_hud()
|
||||
if(!client || hud_used)
|
||||
|
||||
@@ -241,18 +241,11 @@
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
//CIT CHANGES - rest and combat mode buttons
|
||||
using = new /obj/screen/restbutton()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using = new /obj/screen/rest()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/combattoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_combat_toggle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CIT CHANGES
|
||||
|
||||
using = new /obj/screen/human/toggle()
|
||||
|
||||
@@ -1,16 +1,4 @@
|
||||
|
||||
/client
|
||||
var/list/parallax_layers
|
||||
var/list/parallax_layers_cached
|
||||
var/atom/movable/movingmob
|
||||
var/turf/previous_turf
|
||||
var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
|
||||
var/last_parallax_shift //world.time of last update
|
||||
var/parallax_throttle = 0 //ds between updates
|
||||
var/parallax_movedir = 0
|
||||
var/parallax_layers_max = 3
|
||||
var/parallax_animate_timer
|
||||
|
||||
/datum/hud/proc/create_parallax(mob/viewmob)
|
||||
var/mob/screenmob = viewmob || mymob
|
||||
var/client/C = screenmob.client
|
||||
|
||||
@@ -24,6 +24,10 @@
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
alpha = 255
|
||||
|
||||
/obj/screen/plane_master/openspace/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
|
||||
filters = list()
|
||||
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
|
||||
@@ -46,6 +50,32 @@
|
||||
appearance_flags = PLANE_MASTER
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
/obj/screen/plane_master/wall
|
||||
name = "wall plane master"
|
||||
plane = WALL_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
|
||||
/obj/screen/plane_master/wall/backdrop(mob/mymob)
|
||||
if(mymob?.client?.prefs.ambientocclusion)
|
||||
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
|
||||
else
|
||||
remove_filter("ambient_occlusion")
|
||||
|
||||
/obj/screen/plane_master/above_wall
|
||||
name = "above wall plane master"
|
||||
plane = ABOVE_WALL_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
|
||||
/obj/screen/plane_master/above_wall/Initialize()
|
||||
. = ..()
|
||||
add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
|
||||
|
||||
/obj/screen/plane_master/above_wall/backdrop(mob/mymob)
|
||||
if(mymob?.client?.prefs.ambientocclusion)
|
||||
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(3, "#04080F64"))
|
||||
else
|
||||
remove_filter("ambient_occlusion")
|
||||
|
||||
///Contains most things in the game world
|
||||
/obj/screen/plane_master/game_world
|
||||
name = "game world plane master"
|
||||
@@ -53,12 +83,50 @@
|
||||
appearance_flags = PLANE_MASTER //should use client color
|
||||
blend_mode = BLEND_OVERLAY
|
||||
|
||||
/obj/screen/plane_master/game_world/Initialize()
|
||||
. = ..()
|
||||
add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
|
||||
|
||||
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
|
||||
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
|
||||
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
|
||||
if(mymob?.client?.prefs.ambientocclusion)
|
||||
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
|
||||
else
|
||||
remove_filter("ambient_occlusion")
|
||||
update_filters()
|
||||
|
||||
//Reserved to chat messages, so they are still displayed above the field of vision masking.
|
||||
/obj/screen/plane_master/chat_messages
|
||||
name = "chat messages plane master"
|
||||
plane = CHAT_PLANE
|
||||
appearance_flags = PLANE_MASTER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
|
||||
/obj/screen/plane_master/field_of_vision
|
||||
name = "field of vision mask plane master"
|
||||
plane = FIELD_OF_VISION_PLANE
|
||||
render_target = FIELD_OF_VISION_RENDER_TARGET
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/field_of_vision/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
///Used to display the owner and its adjacent surroundings through the FoV plane mask.
|
||||
/obj/screen/plane_master/field_of_vision_blocker
|
||||
name = "field of vision blocker plane master"
|
||||
plane = FIELD_OF_VISION_BLOCKER_PLANE
|
||||
render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
///Stores the visible portion of the FoV shadow cone.
|
||||
/obj/screen/plane_master/field_of_vision_visual
|
||||
name = "field of vision visual plane master"
|
||||
plane = FIELD_OF_VISION_VISUAL_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/screen/plane_master/field_of_vision_visual/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
///Contains all lighting objects
|
||||
/obj/screen/plane_master/lighting
|
||||
@@ -87,11 +155,12 @@
|
||||
/obj/screen/plane_master/emissive/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
/**
|
||||
* Things placed on this always mask the lighting plane. Doesn't render directly.
|
||||
*
|
||||
* Always masks the light plane, isn't blocked by anything. Use for on mob glows,
|
||||
* Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows,
|
||||
* magic stuff, etc.
|
||||
*/
|
||||
|
||||
@@ -101,6 +170,10 @@
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
|
||||
|
||||
/obj/screen/plane_master/emissive_unblockable/Initialize()
|
||||
. = ..()
|
||||
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
|
||||
|
||||
/**
|
||||
* Things placed on this layer mask the emissive layer. Doesn't render directly
|
||||
*
|
||||
|
||||
@@ -238,6 +238,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
|
||||
var/mutable_appearance/MA = new /mutable_appearance(E)
|
||||
if(MA)
|
||||
MA.layer = ABOVE_HUD_LAYER
|
||||
MA.plane = ABOVE_HUD_PLANE
|
||||
MA.appearance_flags |= RESET_TRANSFORM
|
||||
return MA
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
@@ -54,13 +54,18 @@
|
||||
|
||||
/obj/screen/storage/volumetric_box
|
||||
icon_state = "stored_continue"
|
||||
layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
var/obj/item/our_item
|
||||
|
||||
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, our_item)
|
||||
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item)
|
||||
src.our_item = our_item
|
||||
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_ENTER, .proc/on_item_mouse_enter)
|
||||
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_EXIT, .proc/on_item_mouse_exit)
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/Destroy()
|
||||
makeItemInactive()
|
||||
our_item = null
|
||||
return ..()
|
||||
|
||||
@@ -70,10 +75,34 @@
|
||||
/obj/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
return our_item.MouseDrop(over, src_location, over_location, src_control, over_control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_box/MouseExited(location, control, params)
|
||||
makeItemInactive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/MouseEntered(location, control, params)
|
||||
makeItemActive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/on_item_mouse_enter()
|
||||
makeItemActive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/on_item_mouse_exit()
|
||||
makeItemInactive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemInactive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemActive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_box/center
|
||||
icon_state = "stored_continue"
|
||||
var/obj/screen/storage/stored_left/left
|
||||
var/obj/screen/storage/stored_right/right
|
||||
var/obj/screen/storage/volumetric_edge/stored_left/left
|
||||
var/obj/screen/storage/volumetric_edge/stored_right/right
|
||||
var/pixel_size
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
|
||||
@@ -87,7 +116,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
|
||||
return list(src, left, right)
|
||||
return list(src)
|
||||
|
||||
/**
|
||||
* Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!
|
||||
@@ -96,18 +125,38 @@
|
||||
if(pixel_size == pixels)
|
||||
return
|
||||
pixel_size = pixels
|
||||
cut_overlays()
|
||||
cut_overlays(TRUE)
|
||||
//our icon size is 32 pixels.
|
||||
transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
|
||||
left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
add_overlay(left)
|
||||
add_overlay(right)
|
||||
add_overlay(left, TRUE)
|
||||
add_overlay(right, TRUE)
|
||||
|
||||
/obj/screen/storage/stored_left
|
||||
/obj/screen/storage/volumetric_edge
|
||||
layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_edge/Initialize(mapload, master, our_item)
|
||||
src.master = master
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_edge/Click(location, control, params)
|
||||
return master.Click(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
return master.MouseDrop(over, src_location, over_location, src_control, over_control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseExited(location, control, params)
|
||||
return master.MouseExited(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseEntered(location, control, params)
|
||||
return master.MouseEntered(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/stored_left
|
||||
icon_state = "stored_start"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM // Yes I know RESET_TRANSFORM is in APPEARANCE_UI but we're hard-asserting this incase someone changes it.
|
||||
|
||||
/obj/screen/storage/stored_right
|
||||
/obj/screen/storage/volumetric_edge/stored_right
|
||||
icon_state = "stored_end"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
|
||||
|
||||
@@ -7,21 +7,17 @@
|
||||
*and lastly
|
||||
*afterattack. The return value does not matter.
|
||||
*/
|
||||
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
|
||||
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params, flags, damage_multiplier = 1)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
|
||||
if(IS_STAMCRIT(L))
|
||||
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
|
||||
return
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_USE))
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(flags & ATTACKCHAIN_PARRY_COUNTERATTACK))
|
||||
to_chat(L, "<span class='warning'>You are unable to swing [src] right now!</span>")
|
||||
return
|
||||
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
|
||||
return
|
||||
if(pre_attack(target, user, params))
|
||||
return
|
||||
if(target.attackby(src,user, params))
|
||||
if(target.attackby(src, user, params, flags, damage_multiplier))
|
||||
return
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
@@ -56,23 +52,20 @@
|
||||
/obj/attackby(obj/item/I, mob/living/user, params)
|
||||
return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user))
|
||||
|
||||
/mob/living/attackby(obj/item/I, mob/living/user, params)
|
||||
/mob/living/attackby(obj/item/I, mob/living/user, params, attackchain_flags, damage_multiplier)
|
||||
if(..())
|
||||
return TRUE
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return I.attack(src, user)
|
||||
I.attack_delay_done = FALSE //Should be set TRUE in pre_attacked_by()
|
||||
. = I.attack(src, user, attackchain_flags, damage_multiplier)
|
||||
if(!I.attack_delay_done) //Otherwise, pre_attacked_by() should handle it.
|
||||
user.changeNext_move(I.click_delay)
|
||||
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user)
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
|
||||
return
|
||||
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
@@ -86,12 +79,14 @@
|
||||
M.lastattackerckey = user.ckey
|
||||
|
||||
user.do_attack_animation(M)
|
||||
M.attacked_by(src, user)
|
||||
M.attacked_by(src, user, attackchain_flags, damage_multiplier)
|
||||
|
||||
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_MOB_MULT))//CIT CHANGE - makes attacking things cause stamina loss
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT) //CIT CHANGE - makes attacking things cause stamina loss
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
@@ -99,41 +94,53 @@
|
||||
return
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_OBJ_MULT))//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(O)
|
||||
O.attacked_by(src, user)
|
||||
if(!O.attacked_by(src, user))
|
||||
user.changeNext_move(click_delay)
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_OBJ_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
|
||||
/atom/movable/proc/attacked_by()
|
||||
return
|
||||
|
||||
/obj/attacked_by(obj/item/I, mob/living/user)
|
||||
var/totitemdamage = I.force
|
||||
var/bad_flag = NONE
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
|
||||
totitemdamage *= 0.5
|
||||
bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
/obj/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/totitemdamage = I.force * damage_multiplier
|
||||
var/bad_trait
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
var/next_move_mult = 1
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
totitemdamage *= 1 - penalty
|
||||
next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
|
||||
user.changeNext_move(I.click_delay*next_move_mult)
|
||||
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
|
||||
if(I.used_skills && user.mind)
|
||||
if(totitemdamage)
|
||||
totitemdamage = user.mind.skill_holder.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_flag)
|
||||
totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
|
||||
if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
|
||||
continue
|
||||
user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain)
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
|
||||
if(totitemdamage)
|
||||
visible_message("<span class='danger'>[user] has hit [src] with [I]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
//only witnesses close by and the victim see a hit message.
|
||||
log_combat(user, src, "attacked", I)
|
||||
take_damage(totitemdamage, I.damtype, "melee", 1)
|
||||
return TRUE
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
var/totitemdamage = pre_attacked_by(I, user)
|
||||
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, null, null) & BLOCK_SUCCESS)
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/list/block_return = list()
|
||||
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
|
||||
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
send_item_attack_message(I, user)
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
send_item_attack_message(I, user, null, totitemdamage)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype)
|
||||
@@ -146,33 +153,49 @@
|
||||
user.add_mob_blood(src)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user)
|
||||
/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(I.force < force_threshold || I.damtype == STAMINA)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
|
||||
user.changeNext_move(I.click_delay) //pre_attacked_by not called
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user)
|
||||
. = I.force
|
||||
var/bad_flag = NONE
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
|
||||
. *= 0.5
|
||||
bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
. *= 0.5
|
||||
if(!.)
|
||||
return
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
var/stam_mobility_mult = 1
|
||||
var/next_move_mult = 1
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
stam_mobility_mult -= penalty
|
||||
next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
|
||||
if(stam_mobility_mult > LYING_DAMAGE_PENALTY && !CHECK_MOBILITY(user, MOBILITY_STAND)) //damage penalty for fighting prone, doesn't stack with the above.
|
||||
stam_mobility_mult = LYING_DAMAGE_PENALTY
|
||||
. *= stam_mobility_mult
|
||||
user.changeNext_move(I.click_delay*next_move_mult)
|
||||
I.attack_delay_done = TRUE
|
||||
|
||||
var/bad_trait
|
||||
if(!(I.item_flags & NO_COMBAT_MODE_FORCE_MODIFIER))
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
. *= 0.5
|
||||
else if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
. *= 1.5
|
||||
|
||||
if(!user.mind || !I.used_skills)
|
||||
return
|
||||
if(.)
|
||||
. = user.mind.skill_holder.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag)
|
||||
. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
|
||||
if(!(SKILL_TRAIN_ATTACK_MOB in I.used_skills[skill]))
|
||||
continue
|
||||
user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain)
|
||||
|
||||
/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
. *= 1.5
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain*S.item_skill_gain_multi)
|
||||
|
||||
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
|
||||
// Click parameters is the params string from byond Click() code, see that documentation.
|
||||
@@ -187,10 +210,12 @@
|
||||
else
|
||||
return clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100
|
||||
|
||||
/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area)
|
||||
/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area, current_force)
|
||||
var/message_verb = "attacked"
|
||||
if(I.attack_verb && I.attack_verb.len)
|
||||
message_verb = "[pick(I.attack_verb)]"
|
||||
if(current_force < I.force * FEEBLE_ATTACK_MSG_THRESHOLD)
|
||||
message_verb = "[pick("feebly", "limply", "saplessly")] [message_verb]"
|
||||
else if(!I.force)
|
||||
return
|
||||
var/message_hit_area = ""
|
||||
@@ -207,16 +232,18 @@
|
||||
return 1
|
||||
|
||||
/// How much stamina this takes to swing this is not for realism purposes hecc off.
|
||||
/obj/item/proc/getweight(mob/living/user, multiplier = 1, flags = SKILL_STAMINA_COST)
|
||||
/obj/item/proc/getweight(mob/living/user, multiplier = 1, trait = SKILL_STAMINA_COST)
|
||||
. = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier
|
||||
if(!user)
|
||||
return
|
||||
var/bad_flag = NONE
|
||||
if(iscarbon(user) && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
var/bad_trait
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
. *= STAM_COST_NO_COMBAT_MULT
|
||||
bad_flag |= SKILL_COMBAT_MODE
|
||||
bad_trait = SKILL_COMBAT_MODE
|
||||
if(used_skills && user.mind)
|
||||
. = user.mind.skill_holder.item_action_skills_mod(src, ., skill_difficulty, flags, bad_flag, FALSE)
|
||||
. = user.mind.item_action_skills_mod(src, ., skill_difficulty, trait, bad_trait, FALSE)
|
||||
var/total_health = user.getStaminaLoss()
|
||||
. = clamp(., 0, STAMINA_NEAR_CRIT - total_health)
|
||||
|
||||
/// How long this staggers for. 0 and negatives supported.
|
||||
/obj/item/proc/melee_stagger_duration(force_override)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
A.attack_animal(src)
|
||||
|
||||
/atom/proc/attack_animal(mob/user)
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user)
|
||||
|
||||
/mob/living/RestrainedClickOn(atom/A)
|
||||
return
|
||||
|
||||
@@ -102,9 +102,8 @@
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
/obj/item/tk_grab/equipped(mob/user, slot)
|
||||
if(slot == SLOT_HANDS)
|
||||
return
|
||||
return ..()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/examine(user)
|
||||
if (focus)
|
||||
|
||||
@@ -104,7 +104,9 @@
|
||||
var/list/lines = world.file2list("[directory]/[filename]")
|
||||
var/list/_entries = entries
|
||||
var/list/postload_required = list()
|
||||
var/linenumber = 0
|
||||
for(var/L in lines)
|
||||
linenumber++
|
||||
L = trim(L)
|
||||
if(!L)
|
||||
continue
|
||||
@@ -132,7 +134,7 @@
|
||||
|
||||
if(entry == "$include")
|
||||
if(!value)
|
||||
log_config("Warning: Invalid $include directive: [value]")
|
||||
log_config("LINE [linenumber]: Invalid $include directive: [value]")
|
||||
else
|
||||
LoadEntries(value, stack)
|
||||
++.
|
||||
@@ -140,7 +142,7 @@
|
||||
|
||||
var/datum/config_entry/E = _entries[entry]
|
||||
if(!E)
|
||||
log_config("Unknown setting in configuration: '[entry]'")
|
||||
log_config("LINE [linenumber]: Unknown setting: '[entry]'")
|
||||
continue
|
||||
|
||||
if(lockthis)
|
||||
@@ -150,7 +152,7 @@
|
||||
var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by]
|
||||
var/new_value = E.DeprecationUpdate(value)
|
||||
var/good_update = istext(new_value)
|
||||
log_config("Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
|
||||
log_config("LINE [linenumber]: [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
|
||||
if(!warned_deprecated_configs)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, "This server is using deprecated configuration settings. Please check the logs and update accordingly."), 0)
|
||||
warned_deprecated_configs = TRUE
|
||||
@@ -162,10 +164,10 @@
|
||||
|
||||
var/validated = E.ValidateAndSet(value, TRUE)
|
||||
if(!validated)
|
||||
log_config("Failed to validate setting \"[value]\" for [entry]")
|
||||
log_config("LINE [linenumber]: Failed to validate setting \"[value]\" for [entry]")
|
||||
else
|
||||
if(E.modified && !E.dupes_allowed)
|
||||
log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
log_config("LINE [linenumber]: Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
|
||||
if(E.postload_required)
|
||||
postload_required[E] = TRUE
|
||||
|
||||
|
||||
@@ -25,4 +25,23 @@
|
||||
/datum/config_entry/string/medal_hub_address
|
||||
|
||||
/datum/config_entry/string/medal_hub_password
|
||||
protection = CONFIG_ENTRY_HIDDEN
|
||||
protection = CONFIG_ENTRY_HIDDEN
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_TEXT
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateAndSet(str_val)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/list/newv = list()
|
||||
for(var/I in config_entry_value)
|
||||
newv[replacetext(I, "+", " ")] = config_entry_value[I]
|
||||
config_entry_value = newv
|
||||
|
||||
/datum/config_entry/keyed_list/cross_server_bunker_override/ValidateListEntry(key_name, key_value)
|
||||
return key_value != "byond:\\address:port" && ..()
|
||||
|
||||
/datum/config_entry/flag/allow_cross_server_bunker_override
|
||||
protection = CONFIG_ENTRY_LOCKED
|
||||
|
||||
@@ -168,12 +168,14 @@
|
||||
|
||||
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
|
||||
|
||||
/datum/config_entry/flag/no_summon_guns //No
|
||||
/datum/config_entry/flag/no_summon_guns //No
|
||||
|
||||
/datum/config_entry/flag/no_summon_magic //Fun
|
||||
|
||||
/datum/config_entry/flag/no_summon_events //Allowed
|
||||
|
||||
/datum/config_entry/flag/no_summon_traumas //!
|
||||
|
||||
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
|
||||
|
||||
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
|
||||
@@ -435,6 +437,10 @@
|
||||
config_entry_value = 64
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/ratcap
|
||||
config_entry_value = 64
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/flag/disable_stambuffer
|
||||
|
||||
/datum/config_entry/keyed_list/box_random_engine
|
||||
@@ -507,3 +513,20 @@
|
||||
|
||||
//Allows players to set a hexadecimal color of their choice as skin tone, on top of the standard ones.
|
||||
/datum/config_entry/flag/allow_custom_skintones
|
||||
|
||||
///Initial loadout points
|
||||
/datum/config_entry/number/initial_gear_points
|
||||
config_entry_value = 10
|
||||
|
||||
/**
|
||||
* Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
|
||||
* Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
|
||||
*/
|
||||
/datum/config_entry/flag/use_field_of_vision
|
||||
|
||||
//Shuttle size limiter
|
||||
/datum/config_entry/number/max_shuttle_count
|
||||
config_entry_value = 6
|
||||
|
||||
/datum/config_entry/number/max_shuttle_size
|
||||
config_entry_value = 250
|
||||
|
||||
@@ -81,6 +81,8 @@ SUBSYSTEM_DEF(air)
|
||||
var/list/pipenet_rebuilds = pipenets_needing_rebuilt
|
||||
for(var/thing in pipenet_rebuilds)
|
||||
var/obj/machinery/atmospherics/AT = thing
|
||||
if(!istype(AT))
|
||||
continue
|
||||
AT.build_network()
|
||||
cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
pipenets_needing_rebuilt.Cut()
|
||||
|
||||
@@ -6,17 +6,7 @@ SUBSYSTEM_DEF(assets)
|
||||
var/list/preload = list()
|
||||
|
||||
/datum/controller/subsystem/assets/Initialize(timeofday)
|
||||
|
||||
var/list/priority_assets = list(
|
||||
/datum/asset/simple/oui_theme_nano,
|
||||
/datum/asset/simple/goonchat
|
||||
)
|
||||
|
||||
for(var/type in priority_assets)
|
||||
var/datum/asset/A = new type()
|
||||
A.register()
|
||||
|
||||
for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple)))
|
||||
for(var/type in typesof(/datum/asset))
|
||||
var/datum/asset/A = type
|
||||
if (type != initial(A._abstract))
|
||||
get_asset_datum(type)
|
||||
|
||||
@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(events)
|
||||
var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes.
|
||||
|
||||
var/list/holidays //List of all holidays occuring today or null if no holidays
|
||||
var/wizardmode = 0
|
||||
var/wizardmode = FALSE
|
||||
|
||||
/datum/controller/subsystem/events/Initialize(time, zlevel)
|
||||
for(var/type in typesof(/datum/round_event_control))
|
||||
@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(events)
|
||||
if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
|
||||
E.max_occurrences = 0
|
||||
else if(. == EVENT_READY)
|
||||
E.random = TRUE
|
||||
E.runEvent(TRUE)
|
||||
|
||||
//allows a client to trigger an event
|
||||
|
||||
@@ -451,3 +451,18 @@ SUBSYSTEM_DEF(garbage)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef TESTING
|
||||
/proc/writeDatumCount()
|
||||
var/list/datums = list()
|
||||
for(var/datum/D in world)
|
||||
datums[D.type] += 1
|
||||
for(var/datum/D)
|
||||
datums[D.type] += 1
|
||||
datums = sortTim(datums, /proc/cmp_numeric_dsc, associative = TRUE)
|
||||
if(fexists("data/DATUMCOUNT.txt"))
|
||||
fdel("data/DATUMCOUNT.txt")
|
||||
var/outfile = file("data/DATUMCOUNT.txt")
|
||||
for(var/path in datums)
|
||||
outfile << "[datums[path]]\t\t\t\t\t[path]"
|
||||
#endif
|
||||
|
||||
@@ -6,13 +6,20 @@ SUBSYSTEM_DEF(input)
|
||||
priority = FIRE_PRIORITY_INPUT
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
|
||||
var/list/macro_sets
|
||||
var/list/movement_keys
|
||||
/// Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
|
||||
var/static/list/macroset_classic_input
|
||||
/// Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
|
||||
var/static/list/macroset_classic_hotkey
|
||||
/// New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.
|
||||
var/static/list/macroset_hotkey
|
||||
|
||||
/// Macro set for hotkeys
|
||||
var/list/hotkey_mode_macros
|
||||
/// Macro set for classic.
|
||||
var/list/input_mode_macros
|
||||
|
||||
/datum/controller/subsystem/input/Initialize()
|
||||
setup_default_macro_sets()
|
||||
|
||||
setup_default_movement_keys()
|
||||
setup_macrosets()
|
||||
|
||||
initialized = TRUE
|
||||
|
||||
@@ -20,90 +27,82 @@ SUBSYSTEM_DEF(input)
|
||||
|
||||
return ..()
|
||||
|
||||
// This is for when macro sets are eventualy datumized
|
||||
/datum/controller/subsystem/input/proc/setup_default_macro_sets()
|
||||
var/list/static/default_macro_sets
|
||||
|
||||
if(default_macro_sets)
|
||||
macro_sets = default_macro_sets
|
||||
return
|
||||
|
||||
default_macro_sets = list(
|
||||
"default" = list(
|
||||
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"Ctrl+O" = "looc",
|
||||
"T" = "say",
|
||||
"Ctrl+T" = "whisper",
|
||||
"M" = "me",
|
||||
"Ctrl+M" = "subtle",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
),
|
||||
"old_default" = list(
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=old_hotkeys map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\"",
|
||||
"Ctrl+T" = "say",
|
||||
"Ctrl+O" = "ooc",
|
||||
),
|
||||
"old_hotkeys" = list(
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"O" = "ooc",
|
||||
"L" = "looc",
|
||||
"T" = "say",
|
||||
"M" = "me",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
),
|
||||
)
|
||||
|
||||
// Because i'm lazy and don't want to type all these out twice
|
||||
var/list/old_default = default_macro_sets["old_default"]
|
||||
|
||||
var/list/static/oldmode_keys = list(
|
||||
/// Sets up the key list for classic mode for when badmins screw up vv's.
|
||||
/datum/controller/subsystem/input/proc/setup_macrosets()
|
||||
// First, let's do the snowflake keyset!
|
||||
macroset_classic_input = list()
|
||||
var/list/classic_mode_keys = list(
|
||||
"North", "East", "South", "West",
|
||||
"Northeast", "Southeast", "Northwest", "Southwest",
|
||||
"Insert", "Delete", "Ctrl", "Alt",
|
||||
"Insert", "Delete", "Ctrl", "Alt", "Shift",
|
||||
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
|
||||
)
|
||||
|
||||
for(var/i in 1 to oldmode_keys.len)
|
||||
var/key = oldmode_keys[i]
|
||||
old_default[key] = "\"KeyDown [key]\""
|
||||
old_default["[key]+UP"] = "\"KeyUp [key]\""
|
||||
|
||||
var/list/static/oldmode_ctrl_override_keys = list(
|
||||
"W" = "W", "A" = "A", "S" = "S", "D" = "D", // movement
|
||||
"1" = "1", "2" = "2", "3" = "3", "4" = "4", // intent
|
||||
"B" = "B", // resist
|
||||
"E" = "E", // quick equip
|
||||
"F" = "F", // intent left
|
||||
"G" = "G", // intent right
|
||||
"H" = "H", // stop pulling
|
||||
"Q" = "Q", // drop
|
||||
"R" = "R", // throw
|
||||
"X" = "X", // switch hands
|
||||
"Y" = "Y", // activate item
|
||||
"Z" = "Z", // activate item
|
||||
for(var/key in classic_mode_keys)
|
||||
macroset_classic_input[key] = "\"KeyDown [key]\""
|
||||
macroset_classic_input["[key]+UP"] = "\"KeyUp [key]\""
|
||||
// LET'S PLAY THE BIND EVERY KEY GAME!
|
||||
// oh except for Backspace and Enter; if you want to use those you shouldn't have used oldmode!
|
||||
var/list/classic_ctrl_override_keys = list(
|
||||
"\[", "\]", "\\\\", ";", "'", ",", ".", "/", "-", "=", "`"
|
||||
)
|
||||
// i'm lazy let's play the list iteration game of numbers
|
||||
for(var/i in 0 to 9)
|
||||
classic_ctrl_override_keys += "[i]"
|
||||
// let's play the ascii game of A to Z (UPPERCASE)
|
||||
for(var/i in 65 to 90)
|
||||
classic_ctrl_override_keys += ascii2text(i)
|
||||
// let's play the game of clientside bind overrides!
|
||||
classic_ctrl_override_keys -= list("T", "O", "M", "L")
|
||||
macroset_classic_input["Ctrl+T"] = "say"
|
||||
macroset_classic_input["Ctrl+O"] = "ooc"
|
||||
macroset_classic_input["Ctrl+L"] = "looc"
|
||||
// let's play the list iteration game x2
|
||||
for(var/key in classic_ctrl_override_keys)
|
||||
// make sure to double double quote to ensure things are treated as a key combo instead of addition/semicolon logic.
|
||||
macroset_classic_input["\"Ctrl+[key]\""] = "\"KeyDown [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
|
||||
macroset_classic_input["\"Ctrl+[key]+UP\""] = "\"KeyUp [istext(classic_ctrl_override_keys[key])? classic_ctrl_override_keys[key] : key]\""
|
||||
// Misc
|
||||
macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
|
||||
macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
|
||||
|
||||
// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
|
||||
|
||||
// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
|
||||
// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
|
||||
var/list/hard_binds = list(
|
||||
"O" = "ooc",
|
||||
"T" = "say",
|
||||
"L" = "looc",
|
||||
"M" = "me"
|
||||
)
|
||||
var/list/hard_bind_anti_collision = list()
|
||||
var/list/anti_collision_modifiers = list("Ctrl", "Alt", "Shift", "Ctrl+Alt", "Ctrl+Shift", "Alt+Shift", "Ctrl+Alt+Shift")
|
||||
for(var/key in hard_binds)
|
||||
for(var/modifier in anti_collision_modifiers)
|
||||
hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
|
||||
macroset_classic_hotkey = list(
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
"Tab" = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT] input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
)
|
||||
|
||||
macroset_classic_hotkey |= hard_binds
|
||||
macroset_classic_hotkey |= hard_bind_anti_collision
|
||||
|
||||
for(var/i in 1 to oldmode_ctrl_override_keys.len)
|
||||
var/key = oldmode_ctrl_override_keys[i]
|
||||
var/override = oldmode_ctrl_override_keys[key]
|
||||
old_default["Ctrl+[key]"] = "\"KeyDown [override]\""
|
||||
old_default["Ctrl+[key]+UP"] = "\"KeyUp [override]\""
|
||||
|
||||
macro_sets = default_macro_sets
|
||||
|
||||
// For initially setting up or resetting to default the movement keys
|
||||
/datum/controller/subsystem/input/proc/setup_default_movement_keys()
|
||||
var/static/list/default_movement_keys = list(
|
||||
"W" = NORTH, "A" = WEST, "S" = SOUTH, "D" = EAST, // WASD
|
||||
"North" = NORTH, "West" = WEST, "South" = SOUTH, "East" = EAST, // Arrow keys & Numpad
|
||||
)
|
||||
|
||||
movement_keys = default_movement_keys.Copy()
|
||||
// And finally, the modern set.
|
||||
macroset_hotkey = list(
|
||||
"Any" = "\"KeyDown \[\[*\]\]\"",
|
||||
"Any+UP" = "\"KeyUp \[\[*\]\]\"",
|
||||
"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
|
||||
"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
|
||||
)
|
||||
|
||||
macroset_hotkey |= hard_binds
|
||||
macroset_hotkey |= hard_bind_anti_collision
|
||||
|
||||
// Badmins just wanna have fun ♪
|
||||
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
|
||||
@@ -111,9 +110,15 @@ SUBSYSTEM_DEF(input)
|
||||
for(var/i in 1 to clients.len)
|
||||
var/client/user = clients[i]
|
||||
user.set_macros()
|
||||
user.update_movement_keys()
|
||||
|
||||
/datum/controller/subsystem/input/fire()
|
||||
var/list/clients = GLOB.clients // Let's sing the list cache song
|
||||
for(var/i in 1 to length(clients))
|
||||
for(var/i in 1 to clients.len)
|
||||
var/client/C = clients[i]
|
||||
C.keyLoop()
|
||||
|
||||
/// *sigh
|
||||
/client/verb/NONSENSICAL_VERB_THAT_DOES_NOTHING()
|
||||
set name = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
|
||||
set hidden = TRUE
|
||||
|
||||
@@ -10,20 +10,52 @@ SUBSYSTEM_DEF(materials)
|
||||
var/list/materials
|
||||
///Dictionary of category || list of material refs
|
||||
var/list/materials_by_category
|
||||
///Dictionary of category || list of material types, mostly used by rnd machines like autolathes.
|
||||
var/list/materialtypes_by_category
|
||||
///A cache of all material combinations that have been used
|
||||
var/list/list/material_combos
|
||||
///List of stackcrafting recipes for materials using rigid materials
|
||||
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
|
||||
var/list/rigid_stack_recipes = list(
|
||||
new /datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("sink", /obj/structure/sink/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
|
||||
new /datum/stack_recipe("Floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE)
|
||||
)
|
||||
|
||||
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
|
||||
/datum/controller/subsystem/materials/proc/InitializeMaterials()
|
||||
materials = list()
|
||||
materials_by_category = list()
|
||||
materialtypes_by_category = list()
|
||||
material_combos = list()
|
||||
for(var/type in subtypesof(/datum/material))
|
||||
var/datum/material/ref = new type
|
||||
materials[type] = ref
|
||||
for(var/c in ref.categories)
|
||||
materials_by_category[c] += list(ref)
|
||||
materialtypes_by_category[c] += list(type)
|
||||
|
||||
/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
|
||||
if(!materials)
|
||||
InitializeMaterials()
|
||||
return materials[fakemat] || fakemat
|
||||
return materials[fakemat] || fakemat
|
||||
|
||||
|
||||
///Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
|
||||
/datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier)
|
||||
if(!material_combos)
|
||||
InitializeMaterials()
|
||||
var/list/combo_params = list()
|
||||
for(var/x in materials_declaration)
|
||||
var/datum/material/mat = x
|
||||
var/path_name = ispath(mat) ? "[mat]" : "[mat.type]"
|
||||
combo_params += "[path_name]=[materials_declaration[mat] * multiplier]"
|
||||
sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order
|
||||
var/combo_index = combo_params.Join("-")
|
||||
var/list/combo = material_combos[combo_index]
|
||||
if(!combo)
|
||||
combo = list()
|
||||
for(var/mat in materials_declaration)
|
||||
combo[GetMaterialRef(mat)] = materials_declaration[mat] * multiplier
|
||||
material_combos[combo_index] = combo
|
||||
return combo
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
SUBSYSTEM_DEF(minimaps)
|
||||
name = "Minimaps"
|
||||
flags = SS_NO_FIRE
|
||||
var/list/station_minimaps
|
||||
var/datum/minimap_group/station_minimap
|
||||
var/list/station_minimaps = list()
|
||||
var/datum/minimap_group/station_minimap = null
|
||||
|
||||
/datum/controller/subsystem/minimaps/Initialize()
|
||||
if(!CONFIG_GET(flag/minimaps_enabled))
|
||||
@@ -12,9 +12,9 @@ SUBSYSTEM_DEF(minimaps)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/minimaps/proc/build_minimaps()
|
||||
station_minimaps = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
|
||||
var/datum/space_level/SL = SSmapping.get_level(z)
|
||||
var/name = (SL.name == initial(SL.name))? "[z] - Station" : "[z] - [SL.name]"
|
||||
station_minimaps += new /datum/minimap(z, name = name)
|
||||
|
||||
station_minimap = new(station_minimaps, "Station")
|
||||
|
||||
@@ -8,6 +8,7 @@ SUBSYSTEM_DEF(mobs)
|
||||
var/static/list/clients_by_zlevel[][]
|
||||
var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that.
|
||||
var/static/list/cubemonkeys = list()
|
||||
var/static/list/cheeserats = list()
|
||||
|
||||
/datum/controller/subsystem/mobs/stat_entry()
|
||||
..("P:[GLOB.mob_living_list.len]")
|
||||
|
||||
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Reference in New Issue
Block a user