Ported yogs firedoors.

This commit is contained in:
Putnam
2020-05-14 14:12:18 -07:00
parent bd88bc8eca
commit b35e11788c
4 changed files with 77 additions and 19 deletions
+7 -6
View File
@@ -248,15 +248,15 @@
if(prob(20/severity) && (istype(src, /obj/machinery/door/airlock) || istype(src, /obj/machinery/door/window)) )
INVOKE_ASYNC(src, .proc/open)
if(prob(severity*10 - 20))
if(secondsElectrified == 0)
secondsElectrified = -1
if(secondsElectrified == MACHINE_NOT_ELECTRIFIED)
secondsElectrified = MACHINE_ELECTRIFIED_PERMANENT
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\]EM Pulse")
addtimer(CALLBACK(src, .proc/unelectrify), 300)
/obj/machinery/door/proc/unelectrify()
secondsElectrified = 0
secondsElectrified = MACHINE_NOT_ELECTRIFIED
/obj/machinery/door/update_icon_state()
/obj/machinery/door/update_icon()
if(density)
icon_state = "door1"
else
@@ -314,10 +314,9 @@
return
operating = TRUE
do_animate("closing")
layer = closingLayer
if(!safe)
crush()
if(air_tight)
density = TRUE
sleep(5)
@@ -331,6 +330,8 @@
update_freelook_sight()
if(safe)
CheckForMobs()
else if(!(flags_1 & ON_BORDER_1))
crush()
return 1
/obj/machinery/door/proc/CheckForMobs()
+70 -13
View File
@@ -23,6 +23,7 @@
assemblytype = /obj/structure/firelock_frame
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
air_tight = TRUE
var/emergency_close_timer = 0
var/nextstate = null
var/boltslocked = TRUE
@@ -69,10 +70,14 @@
return ..()
/obj/machinery/door/firedoor/Bumped(atom/movable/AM)
if(panel_open || operating)
if(panel_open || operating || welded)
return
if(!density)
return ..()
if(ismob(AM))
var/mob/user = AM
if(density && !welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
add_fingerprint(user)
open()
return TRUE
return FALSE
@@ -87,6 +92,15 @@
. = ..()
if(.)
return
if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
add_fingerprint(user)
if(density)
emergency_close_timer = world.time + 30 // prevent it from instaclosing again if in space
open()
else
close()
return TRUE
if(operating || !density)
return
user.changeNext_move(CLICK_CD_MELEE)
@@ -156,6 +170,12 @@
else
close()
/obj/machinery/door/firedoor/proc/allow_hand_open(mob/user)
var/area/A = get_area(src)
if(A && A.fire)
return FALSE
return !is_holding_pressure()
/obj/machinery/door/firedoor/attack_ai(mob/user)
add_fingerprint(user)
if(welded || operating || stat & NOPOWER)
@@ -183,20 +203,16 @@
if("closing")
flick("door_closing", src)
/obj/machinery/door/firedoor/update_icon_state()
/obj/machinery/door/firedoor/update_icon()
cut_overlays()
if(density)
icon_state = "door_closed"
if(welded)
add_overlay("welded")
else
icon_state = "door_open"
/obj/machinery/door/firedoor/update_overlays()
. = ..()
if(!welded)
return
if(density)
. += "welded"
else
. += "welded_open"
if(welded)
add_overlay("welded_open")
/obj/machinery/door/firedoor/open()
. = ..()
@@ -318,6 +334,35 @@
M.start_pulling(M2)
. = ..()
/obj/machinery/door/firedoor/border_only/allow_hand_open(mob/user)
var/area/A = get_area(src)
if((!A || !A.fire) && !is_holding_pressure())
return TRUE
whack_a_mole(TRUE) // WOOP WOOP SIDE EFFECTS
var/turf/T = loc
var/turf/T2 = get_step(T, dir)
if(!T || !T2)
return
var/status1 = check_door_side(T)
var/status2 = check_door_side(T2)
if((status1 == 1 && status2 == -1) || (status1 == -1 && status2 == 1))
to_chat(user, "<span class='warning'>Access denied. Try closing another firedoor to minimize decompression, or using a crowbar.</span>")
return FALSE
return TRUE
/obj/machinery/door/firedoor/border_only/proc/check_door_side(turf/open/start_point)
var/list/turfs = list()
turfs[start_point] = 1
for(var/i = 1; (i <= turfs.len && i <= 11); i++) // check up to 11 turfs.
var/turf/open/T = turfs[i]
if(istype(T, /turf/open/space))
return -1
for(var/T2 in T.atmos_adjacent_turfs)
turfs[T2] = 1
if(turfs.len <= 10)
return 0 // not big enough to matter
return start_point.air.return_pressure() < 20 ? -1 : 1
/obj/machinery/door/firedoor/border_only/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return TRUE
@@ -348,6 +393,18 @@
assemblytype = /obj/structure/firelock_frame/heavy
max_integrity = 550
/obj/machinery/door/firedoor/window
name = "window shutter"
icon = 'icons/obj/doors/doorfirewindow.dmi'
desc = "A second window that slides in when the original window is broken, designed to protect against hull breaches. Truly a work of genius by NT engineers."
glass = TRUE
explosion_block = 0
max_integrity = 50
resistance_flags = 0 // not fireproof
heat_proof = FALSE
/obj/machinery/door/firedoor/window/allow_hand_open()
return TRUE
/obj/item/electronics/firelock
name = "firelock circuitry"
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